Agentic Video Generation

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11 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

5 new papers

A weekly snapshot of new work published in Agentic Video Generation.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Agentic Video Generation.

62 papers

Latest in Agentic Video Generation

Sep 22, 2026cs.MM

CogenPVG: Cognitive-Enhanced Reflective Multi-Agent Framework for Persuasive Video Generation

Persuasive video generation (PVG) is a valuable yet under-explored research topic. Despite the significant advances in multimodal content generation, AI-empowered automated creation of human-made-like videos with substantial persuasiveness remains a formidable challenge. In this paper, we propose CogenPVG, a novel Cognitive-Enhanced reflective multi-agent framework tailored for Persuasive Video Generation task. Given the topic and stance from the user, we decouple the sophisticated generation process into four sequential stages: argument reasoning, storyboard planning, asset creation, and post-editing, imitating the workflow of human video producers. To ensure high persuasiveness, each stage is equipped with a pair of generator and critic agents, following a reflective refinement scheme grounded in a solid psychological theory of persuasion, the Elaboration Likelihood Model (ELM). In the argument reasoning stage, we generate highly logical and credible reasoning thoughts under the guidance of critical thinking theory, enabling cognitive enhancement via the central route of the ELM. For the other three stages, we generate and optimize multimodal assets, assembling them into a persuasive video guided by theories of heuristics, as the peripheral route of the ELM. To the best of our knowledge, CogenPVG is the first work focused on general persuasive topics, without being confined to commercial purposes. Extensive experiments and comprehensive analysis demonstrate that our framework achieves the best persuasion performance, thereby proving the effectiveness of our proposed multi-agent framework for the PVG task.
Yuntian Xiao, Shoulong Zhang, Wenfeng Song +3
Sep 22, 2026cs.CL

Qwen3.8-Omni: Towards Native Omni-Modal Agents

We introduce Qwen3.8-Omni-Flash, a natively multimodal agentic model for real-world multimodal productivity. Compared with previous omni models, which primarily emphasized perception and interaction, Qwen3.8-Omni-Flash substantially improves multimodal understanding and reasoning, as well as performance on long-horizon agentic tasks. These capabilities are supported by a native multimodal co-training strategy that preserves strong text-domain capabilities while facilitating the transfer of agentic capabilities from text to audio and video tasks. The model inherits the sparse mixture-of-experts (MoE) architecture of Qwen3.8-Next and extends the context window to one million tokens, supporting long-context multimodal reasoning and long-horizon planning. These advances enable integration into production workflows as a primary agent or a specialized sub-agent, supporting video editing, long-form audio and video translation, music-conditioned music video or movie generation, and video-based note or omni-skill creation. To address the lack of native audio and video support in existing agent harnesses, we release Qwen-MM-Plugins, a lightweight open-source plugin framework for multimodal productivity. We further frame real-time multimodal interaction as a system-level challenge requiring orchestration of context and memory management, tool use, and sub-agent delegation. Accordingly, we release Qwen-Live-Harness, an open-source framework for building responsive, real-time multimodal agents based on Qwen3.8-Omni-Flash. Extensive evaluations demonstrate that Qwen3.8-Omni-Flash achieves strong performance across multimodal understanding, reasoning, long-horizon agentic execution, and video productivity tasks. These results and the accompanying open-source tools support Qwen3.8-Omni-Flash as a practical foundation for deploying natively multimodal agents in research and production.
Qwen Team
Sep 21, 2026cs.CV

VideoGen-Agent: Reinforcing Video Generation Agents

Recent advances in video generative models have enabled high-fidelity, temporally coherent video generation. However, these models often struggle to satisfy prompts requiring specialized knowledge, specific identities, physical consistency, or ordered events. In this paper, we present VideoGen-Agent, a multimodal agent trained through multitask agentic reinforcement learning to use external tools for video generation. The agent coordinates augmentation, generation, and verification tools through multi-turn interactions, using the prompt and intermediate observations to guide its decisions. We train a shared policy on a category-balanced dataset spanning six tasks. Supervised fine-tuning on teacher-generated trajectories establishes tool-use behavior, which is then refined through reinforcement learning. A category-aware hybrid reward evaluates tool-call validity, task-appropriate tool use, and generated video quality. We further introduce VABench, a held-out benchmark of 600 prompts covering procedural knowledge, single- and multi-entity identity preservation, physical consistency, scene composition, and multi-shot temporal structure. On VABench, VideoGen-Agent improves over its base text-to-video generator by 19.1 points, from 56.5 to 75.6. Upgrading the generation tools further raises the score to 86.1 without additional agent training. Human raters prefer the upgraded configuration over the strongest standalone baseline in 84.3% of comparisons. These results support learning tool use across video-generation tasks and show that the trained agent can benefit from subsequent advances in generation tools.
Binxu Li, Haoyi Duan, Yuhui Zhang +9
Sep 17, 2026cs.CV

VideoResearcher: Self-Improving Tool Design for Long-Video Understanding

Video agents have made substantial progress in long-video understanding. Yet effective video-agent systems require costly, time-consuming manual design and trial and error. Current self-improvement methods either refine low-impact prompts, recombine predefined micro-tools, or struggle with convergence in harness optimization. To bridge this gap, we target high-impact video-tool with VideoResearcher, a training-free multi-agent framework that autonomously designs, tests, and refines tools for video understanding, like a human researcher. VideoResearcher operates through dual Solving and Evolving loops: it analyzes tool-use trajectories to identify capability gaps, coordinates specialized agents to develop and validate executable tools, and reuses evolved tools to strengthen evidence acquisition in subsequent video reasoning. Through iterative tool refinement and validation, it progressively strengthens evidence acquisition without updating model parameters. VideoResearcher achieves state-of-the-art performance among self-improving agents and approaches the human-designed upper bound, demonstrating a training-free paradigm for long-video understanding that expands agent capabilities through autonomous tool development while reducing costly manual engineering.
Dingqiang Ye, Dongdi Zhao, Kaishen Wang +11
Sep 14, 2026cs.CV

V-ICAL Bench: Evaluating Video In-Context Learning for Multimodal Agents in Interactive Environments

While In-Context Learning (ICL) enables models to adapt from exemplars without parameter updates, multimodal ICL remains largely underexplored, particularly regarding video demonstrations in interactive environments. For multimodal agents, learning from videos presents unique challenges: they must translate in-context demonstrations into executable policies, ground these policies in novel visual states, and iteratively refine actions based on environmental feedback. We introduce V-ICAL, a novel benchmark designed to evaluate video-based ICL for multimodal agents. Comprising 342 interactive tasks across 37 environments, V-ICAL utilizes human-curated demonstration videos as task-specific behavioral exemplars, evaluating agents through sustained interaction from a target initialization. The benchmark seamlessly connects in-context knowledge induction with core agentic capabilities, including state grounding, temporal memory, planning, and adaptation in dynamic environments. Extensive evaluations across 19 state-of-the-art multimodal agents reveal significant limitations: the best-performing model, Seed-2.1-Pro, achieves a score of only 54.4/100, while other leading models (e.g., Gemini-3.1-Pro, GPT-5.6) fail to surpass 50, far below the human baseline of 83.6. Controlled comparisons further demonstrate that current agents struggle to reliably translate video exemplars into effective policies, failing to yield consistent performance gains. Ultimately, V-ICAL exposes a critical gap in the ICL capabilities of multimodal agents, underscoring an urgent need for future research.
Ziqian Fan, Shibo Xu, Junjie Li +8
Sep 14, 2026cs.CV

BVB: Benchmarking Agentic Video Understanding via Programmatic Reconstruction in Blender

Multimodal agents can create complex videos in software such as Blender by coding without relying on diffusion models. Yet video understanding benchmarks still evaluate models mainly through question answering. If an agent truly understands a video, it can reconstruct it programmatically. We introduce BVB, Blender-VideoBench, a benchmark that tests this ability by asking agents to reconstruct real-world videos as animated Blender scenes. To ensure fair comparison, each agent programs the reconstruction through a lightweight harness, Mini-BVB, in an identical sandbox under a shared cost limit. The benchmark renders each reconstruction from its animated camera and evaluates it on two axes: (1) Dual VQA measures how many spatiotemporal facts the reconstruction preserves. (2) Latent Similarity measures how closely the reconstruction matches the source video perceptually. Our overall score, a square-root mean, favors balanced performance. We evaluate 51 configurations from 10 model families and analyze semantic retention, perceptual similarity, reasoning effort, and cost. The best model reaches 88.6 Latent Similarity but retains only 53.7% of the source-correct spatiotemporal answers. Additional reasoning improves visual similarity but does not close this gap in factual accuracy. In a blind study with 15 raters and five configurations, Latent Similarity correlates strongly with human preference. These results show that programmatic reconstruction is a viable test of agentic video understanding, and that semantic retention remains the main challenge.
Yolo Y. Tang, Daiki Shimada, Jiayue Meng +14
Sep 14, 2026cs.AI

Unified Agentic Video Editing Across Levels of Complexity and Creativity

Editing is a core component of video production, requiring creative planning and decisions under multiple constraints. Here, we report methods for agentic tooling for automated video editing across three tasks varying in editorial goal, complexity and creativity, namely scene previews, video summaries and cinematic trailers. We evaluate the outputs and discuss implications for automation and agency.
Surabhi S. Nath, Kim Ferres, Milan Petrović +1
Sep 14, 2026cs.CV

Online Video Agent Harness for Long Video Understanding

Long video understanding often behaves like a visual needle-in-a-haystack problem: query-relevant evidence is sparsely distributed across long temporal spans, while packing dense frames into a single VLM context incurs \textit{context rot} and high cost. Existing video agents often rely on query-agnostic offline preprocessing or ad hoc tool sets, which can miss query-specific details and waste computation. In this work, we present VideoXAgent, a purely online video-agent harness for long video understanding that starts from the given video file and user query, plans and decomposes the task, invokes specialized expert tools on demand, and aggregates multimodal evidence to produce a final answer while resolving conflicts among observations. To support this on-demand invocation, we design a suite of heterogeneous expert tools guided by a data-driven taxonomy of atomic capabilities, spanning scripts, VLMs, and domain models (e.g., detection, OCR, ASR, face recognition). The harness further enforces objective evidence prompting and budget-aware control to curb hallucination and non-termination. Across Video-MME-Long, LongVideoBench-Long, LVBench, and MINERVA, VideoXAgent is competitive with frontier LMMs and video agents under a smaller context footprint---about 50k tokens of agent context per sample, even on hour-long videos. In particular, on complex video-reasoning benchmarks such as MINERVA, it matches this level while using only about 15% of the context of a 1,024-frame dense-packing baseline. Notably, the harness remains effective with a visually weak or even text-only orchestrator, suggesting that strong long-video understanding can emerge from progressive agentic evidence seeking rather than from packing the full video into a single context. Project page: https://go-agent-x.github.io/video_agent_harness/
Sen Yang, Boqiang Duan, Jing Yang +7
Sep 10, 2026cs.CV

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.
Xingyuan Bu, Chengru Song, Hao Zhou +9
Sep 10, 2026cs.CR

An Experimental Evaluation of Multimodal Prompt Injection Attacks on Agentic AI Frameworks

Agentic AI frameworks let a language model plan, keep memory, and call tools that reach real files, mail, and services. Most of these agents also read images, which gives an attacker a way to put text into the agent's context without going through the user. We present MMPIBench, a reproducible benchmark that measures what happens next. It delivers a fixed set of attacks through six visual carriers (OCR text, overlays, EXIF metadata, QR codes, fake interfaces, and hybrids) and records how far each injected instruction travels through the agent, from perception through planning to the tool call. Across 720 runs covering six frameworks, five foundation models, six carriers, and four attacker objectives, attacks complete in approximately 1% of runs but are attempted in 12.8%, and the gap is closed almost entirely at the planning step, where the model reads the injected instruction and declines to act on it. The model matters far more than the framework for whether an instruction is acted on. One model never attempts an attack and recognizes the injection in 59.7% of runs, while two others attempt in 23.6%. We then extend the benchmark to audio, the only other raw perceptual channel current frontier models accept. Only two of the five models ingest audio and only three of the six frameworks deliver it, but where the signal arrives the attack completes in 49% of cells, and in 75% for one model. Reporting completion alone therefore understates exposure, and perceptual channels beyond vision are narrower but much less defended.
Viet K. Nguyen, Mohammad I. Husain
Sep 9, 2026cs.CL

VLX-VR: An Agentic-Aware Video Reasoning Model

Real-world video understanding requires integrating visual, audio, textual, and temporal evidence distributed across a video. Yet many pipelines use a fixed video context and single-pass inference, limiting adaptive evidence acquisition when observations are incomplete, ambiguous, or conflicting. We present VLX-VR, an agentic-aware video reasoning model trained within a video reasoning framework defined by a Think--Memory--Observation loop. At each step, VLX-VR determines the needed evidence, invokes read_memory or write_memory, incorporates the returned Observation, and decides whether to continue or produce the task output. We train VLX-VR with multimodal data, including videos and agent trajectories, using reinforcement learning to learn evidence acquisition, memory use, and termination. On MINERVA, VLX-VR achieves state-of-the-art performance among the models included in our comparison, with 78.79% accuracy. Under the original three duration groups, its accuracies are 76.70%, 78.73%, and 80.92%, with a cross-duration accuracy variance of 2.97~pp2\mathrm{pp}^2. On correctly answered samples, 96.20% of VLX-VR's reasoning traces are consistent with the MINERVA reference reasoning traces and the evidence described by them, while approximately 75.80% of all evaluated samples satisfy both answer correctness and this evidence-grounded trace criterion. These results show strong performance and broadly stable behavior across durations, while counting, state changes, causal reasoning, and spatial perception remain challenging.
Sheng Li, Peng Liu, Qianqian Zhang +1
Sep 3, 2026cs.CV

ICM-Bench: Person-Level Identity Reasoning in Multimodal Agents with Long-Term Memory

Long-horizon multimodal agents should remember not only what happened but also who participated. This capability depends on linking recurring faces, voices, names, person-associated objects, events, and social relations to consistent identities over time. Existing long-video and multimodal-agent benchmarks measure broad memory question answering, but they do not isolate the ability to maintain recurring person identities and reason over their cross-time relations. We introduce ICM-Bench (Identity-Centric Memory Benchmark), which, to the best of our knowledge, is the first benchmark specifically designed to evaluate identity-centric reasoning over long video memories in multimodal agents. The benchmark contains 839 synthetic clips spanning 141 minutes and 1,217 open-ended questions about six recurring adults in a one-year life album. A theme-configurable pipeline generates the video collection and associates each question with its target identities and traceable supporting evidence. We compare direct caption-memory baselines, memory-augmented agents, and graph-retrieval systems. Gemini 3.1 Pro achieves the highest overall accuracy of 74.0%, yet its score falls to 60.3% on questions that require long-term identity profiles. The results show that current systems recover many event-level memories but remain less reliable when evidence must be accumulated around a stable person.
Shidu Ren, Yunze Liu, Xing Liu +3
Aug 31, 2026cs.CV

FoldingAgent: Inferring Parametric Origami Procedures from Demonstration Videos

We present FoldingAgent, an agentic framework for inferring explicit parametric folding programs directly from origami demonstration videos. Our framework leverages the reasoning power of a pre-trained Vision-Language Model (VLM) equipped with a suite of specialized tools that enable the agent to simulate geometric transitions, verify physical plausibility, retrieve and compare visual content, and evaluate its own predictions. To translate visual content into folding programs, we define a parametric space that consists of the paper's geometry and a set of parametric folding actions. Unlike models that predict static crease patterns, our agent operates sequentially and possesses the ability to re-plan its actions, effectively mitigating the compounding errors inherent in multi-step folding. Our approach takes a step toward closing the gap between human origami knowledge, which is primarily shared through unstructured visual demonstrations, and computational methods, which typically rely on structured, parametric representations such as a crease pattern or an executable parametric plan. We evaluate our approach on PurelandFold, a newly curated benchmark of diverse Pureland origami videos with ground-truth geometry and action labels. Our results demonstrate that by combining VLM reasoning with a set of specialized tools and physical simulation, we can successfully transform unstructured visual demonstrations into executable, physically plausible folding procedures.
Maya Moriya, Sigal Raab, Yael Vinker +1
Aug 30, 2026cs.CV

CineForge: Self-Improving Agents for Long-Horizon Video Generation

Long-horizon story-driven video generation requires a production agent to coordinate narrative decomposition, state tracking, shot design, prompt construction, rendering, and revision across interdependent scenes. Existing adaptive video systems primarily refine requests or reusable skills, leaving recurring production failures disconnected from persistent, stage-targeted improvements across stories. We introduce CineForge, a self-evolving video-production agent framework that couples CineForge-Produce for video generation with CineForge-Evolve for cross-story policy evolution. CineForge-Produce organizes each source story into typed narrative, character, spatial, and cinematic states, uses them to coordinate asset and clip generation, and records the process as a canonical production trajectory. CineForge-Evolve applies Case-to-Pattern-to-Policy Evolution (CPPE) to review trajectory evidence, consolidate recurrent findings into bounded stage-local patches, and deploy validated updates through structural replay and confidence-controlled paired evaluation. To measure complete story realization, we introduce CineScope, which combines a 100-script CineScope-Data suite with a human-aligned, multiscale CineScope-Metric spanning causal state, directorial orchestration, pacing and resource allocation, and character arc. Across CineScope-Data and two public benchmarks, the evolved CineForge policy improves CineScope-Metric from 4.024 to 4.380, outperforms three long-video baselines with consistent gains under ScriptAgent, and reduces review LLM calls by 37.0% on new stories. These results establish production trajectories as actionable experience for video agents that improve cumulatively across long-form storytelling tasks.
Junxiang Liu, Lin Wang, Haiyu Shi +10
Aug 12, 2026cs.CV

AVA-Encoder: Towards Agent-Native Video Representation Learning

Creative agents still lack an effective way to learn from high-quality human films, limiting their ability to produce cinematic-grade videos. A key challenge is the absence of a structured video representation that is both faithful to film content and directly usable for agentic reasoning and manipulation. To address the challenge, we propose the Agentic Video Auto-Encoder (AVA-Encoder), a framework for learning agent-native video representations via agentic auto-encoding. AVA-Encoder transforms a video into a knowledge graph (KG) representation and then reconstructs it back into video. Its hierarchy and state nodes store structured text, while a linked asset layer holds generated images, audio, and video. Typed edges preserve the relations between these text descriptions and assets in a form that agents can easily understand, query, and edit. The video reconstruction differences drive a textual-gradient optimization framework, which expresses evaluation feedback as natural-language update directions for Data-Independent Encoding Policy Pseudo-Training in the outer loop and optional Data-Dependent KG Representation Refinement in the test-time inner loop. Extensive experiments show that AVA-Encoder improves by 20.7 percentage points over the strongest external baseline. In the controlled policy-only setting, its pseudo-trained shot-level Agentic Video Encoder policy also outperforms a carefully human-tuned policy while using 74.3% fewer system-prompt tokens. We release the complete AVA-Encoder framework, a reliable agentic video reconstruction benchmark, and the first dataset of high-quality film KG representations.
Chuyue Li, Jinpeng Yu, Haozhe Wang +7
Aug 9, 2026cs.CV

Goal-oriented Navigation Instruction Generation with Tour Video Priors

Navigation Instruction Generation (NIG) aims to produce step-by-step natural language instructions for navigation guidance. Existing studies primarily treat NIG as an auxiliary task for vision-andlanguage navigation (VLN), focusing on data augmentation or multi-task learning. However, generating navigation instructions from compact environmental priors requires meticulous spatial reasoning, especially when the target route does not simply follow the demonstrated tour, and remains challenging for current multimodal models. In this work, we introduce VideoNIG, a goal-oriented video-grounded NIG task that generates navigation instructions from ego-centric tour videos, an initial observation, and a textual or visual goal, without relying on intermediate representations such as graphs and maps. We instantiate VideoNIG in a controlled simulator benchmark with 60K tour videos across continuous indoor environments and 37K multimodal prompts with progressive difficulty levels. We further introduce a diagnostic evaluation protocol that combines text similarity, choice-based spatial consistency tests, and downstream navigation execution. To address this task, we propose a two-stage Curriculum Learning framework that decomposes the learning into foundational motion perception and long-horizon navigation reasoning. Specifically, we first employ Action Warmup for spatial action-view alignment, followed by Complexity Progression using trajectories with increasing exploratory difficulty. Extensive experiments show that existing MLLMs struggle with VideoNIG, while our approach significantly improves instruction quality across complementary diagnostic metrics. Finally, integrating VideoNIG-generated instructions with a VLN agent demonstrates the executability of this task formulation for end-to-end navigation.
Fangdi Li, Juncheng Liao, Changxu Cheng +4
Aug 8, 2026cs.AI

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.
Keyang Zhong, Kuo Wang, Peng Liu +5
Aug 5, 2026cs.CV

LAVE: Latent Visual Evidence-Enhanced Planning for Video Tool-use Agents

Long-video understanding requires models to efficiently acquire and reuse sparse visual evidence from long and redundant video streams. Recent video tool-use agents address this challenge by iteratively invoking visual Tools at different temporal scales, but their Tool-Planner communication typically relies on textual observations. Such text-only interfaces provide lossy summaries of Tool computations, causing previously computed visual evidence not verbalized to be discarded and unavailable for subsequent planning. We identify this limitation as the Tool observation bottleneck and propose Latent Visual Evidence-Enhanced Planning (LAVE), a training-free framework for reusing latent visual evidence from completed Tool calls. LAVE introduces a dual-channel observation interface: the visible channel preserves the original textual trajectory, while the latent channel stores pre-verbal visual updates with their Tool roles, source-frame timestamps, and visual locations. During planning, LAVE retrieves evidence relevant to the current Planner state but not covered by textual observations, and integrates it through bounded timestamp-aligned latent updates with entropy-constrained frame-time routing. This enables video agents to reuse existing visual computation without additional training, frame replay, or modifications to the original orchestration. Extensive experiments on Video-MME, LongVideoBench, and CG-Bench show that LAVE consistently improves video tool-use agents across backbones. Under a comparable frame budget, LAVE improves the Video-MME overall score by 3.76 points over the strongest baseline, demonstrating the effectiveness of latent visual evidence reuse for multi-step video-agent planning.
Zijian Wang, Junnan Zhu, Rongzhen Li +7
Aug 5, 2026cs.CV

MetaVideoAgent: Automated Video-Agent Evolution for Long-Form Video Understanding

Long-form video understanding requires locating sparse, question-relevant evidence in long, multimodal videos. Real-world video distributions differ in modality-specific information density, content structure, and evidence patterns, causing fixed video-agent designs to incur redundant processing or fail when mismatched. Extending automated agent evolution from text to video is challenging because full long-video execution makes candidate validation expensive, failures propagate across coupled evidence-processing stages, and complex preprocessing, perception tools, and localization strategies make code-level updates difficult to implement reliably. We introduce MetaVideoAgent, a framework that automatically evolves a video agent for a target distribution. It profiles information density and evidence requirements from sparsely sampled frames and associated queries to guide initial design, then compresses localized failures into independently executable minimal validation tasks. It constructs evidence-grounded Gold Paths, audits Student trajectories, aggregates recurring failures across samples, and attributes them to responsible modules. A modular agent representation constrains each update to the primary responsible module and its necessary dependencies. We further introduce VA-EvoBench, covering eight video distributions with separate evolution and held-out splits. With four evolution iterations per distribution, MetaVideoAgent improves every initial agent and raises macro-average accuracy from 38.44% to 51.47%, at an average evolution cost of 3.54M tokens per distribution. The evolved agents outperform the strongest prior fixed-design video agent by 6.39 percentage points while using the fewest tokens and video frames per question among the compared video agents. We will release all code and data to support reproducible research.
Benlei Cui, Ruize Wang, Junjie Li +9
Aug 5, 2026cs.CV

PhysMind: From Video to Executable Worlds for Training-Free Physical Reasoning

Reliable physical reasoning from video requires understanding how objects move, interact, and respond to interventions. Existing vision-language models (VLMs) often struggle to interpret these dynamics and reason reliably about future and counterfactual outcomes. We introduce PhysMind, a training-free agentic framework that constructs one reusable, question-agnostic executable world per video. PhysMind recovers a temporally consistent dynamic scene through object segmentation, mesh reconstruction, and 6D pose tracking, then fits analytic continuous-time dynamics and latent physical parameters without unrolling a time-stepped simulator. Given a question, it inspects, continues, or edits the world and answers from the resulting trajectories and interactions. Relative to direct chain-of-thought (CoT) reasoning with the same VLM, PhysMind improves accuracy by 38.23 points on CLEVRER and 8.08 points on Physion++. On counterfactual questions, it exceeds the strongest evaluated VLM baseline, GPT-5.5, by 19.25 points.
Chen Yang, Shenxiang Zeng, Haoyang Zhao +6
Aug 4, 2026cs.CV

Video-DeepResearch: Towards the Next-Generation Multimodal Deepresearch Agent

We introduce Video-DeepResearch (Video-DR), extending multimodal agents from static images to continuous video streams, a setting that demands dense spatiotemporal grounding coupled with open-web exploration. Preliminary evaluations reveal two critical bottlenecks in current models: (1) modality bias, where agents bypass visual tools in favor of textual search, and (2) parametric knowledge leakage, where models rely on internal memory rather than genuine tool-augmented execution. To address these challenges, we propose Video-DR, featuring a decoupled perception-exploration pipeline with stage-wise tool unlocking that compels exhaustive cross-frame visual grounding prior to web retrieval. Our framework adopts a two-stage training recipe: supervised fine-tuning followed by Group Relative Policy Optimization (GRPO), enabling autonomous exploration that breaks the imitation-learning ceiling. Furthermore, we curate Video-DR-Bench, a human-AI collaborative benchmark comprising 200 complex, multi-hop VQA instances. Empirical results demonstrate that our Video-DeepResearch-35B-A3B establishes a new state-of-the-art of 64.0% average accuracy, surpassing proprietary Claude-4.5-Sonnet (59.0%) by 5.0 points and significantly outperforming GPT-5 (52.5%) and Gemini 2.5 Pro (57.5%). The 30B-A3B variant achieves 59.3%, competitive with Claude-4.5-Sonnet and demonstrating the effectiveness of our training paradigm even at compact scale. Code: https://github.com/Osilly/Vision-DeepResearch.
Zhen Fang, Yu Zeng, Wenxuan Huang +17
Aug 3, 2026cs.CL

Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation

Long-horizon video editing agents receive final-product feedback only after many interdependent decisions. Yet editing quality is subjective, admits multiple valid solutions, and is not meaningfully calibrated across heterogeneous requests, making a global scalar objective both ambiguous and temporally uninformative. Our key observation is that fixing the request, materials, and production constraints converts this subjective objective into an ordinal comparison among directly comparable alternatives. We introduce Group-Relative Preference Backpropagation (GRPB), which transforms same-task rankings into zero-sum advantages and redistributes them as bounded credit over semantic editing segments. A lagged allocator and guarded transmission prevent current judgments or unreliable estimates from directly shaping the same rollout group. We manually construct a project-disjoint, horizon-stratified suite of realistic editing tasks for training and controlled evaluation. Across matched baselines, credit interventions, external benchmarking, and blinded human evaluation, GRPB improves both editing behavior and rendered products. The resulting 9B Crayotter model surpasses several proprietary systems on AgenticVBench, supporting task-local preference reduction as a practical approach to learning from subjective, delayed outcomes. Code and all supporting materials are publicly available at https://github.com/idwts/Crayotter.
Lecheng Yan, Jianze Lin, Yichong Zhang +5
Jul 29, 2026cs.AI

ViSAGE: Constructing Self-Correcting Memories for Long-Form Video Understanding

Multimodal agents operating in long-horizon environments must build and continually update multimedia memories to support entity-consistent, temporally grounded reasoning. However, existing agentic memory approaches often discard fine-grained dentity cues under aggressive compression and segment-wise processing. They also rely heavily on vector similarity retrieval, which can surface semantically related yet identity-mismatched evidence, leading to entity confusion, error propagation, and hallucinated answers. We propose ViSAGE, a multimodal agentic memory framework that constructs self-correcting, entity-centric memories. Specifically, ViSAGE anchors entity identity via cross-modal binding over long temporal ranges. It then applies bidirectional memory refinement to propagate delayed identity evidence, retroactively unifying historical records and improving future reasoning. We also introduce multi-agent cross-verification to assess retrieved evidence under an identity-evidence alignment onstraint, enabling abstention instead of unsupported answers when evidence is missing. Extensive results demonstrate that ViSAGE consistently outperforms the strongest baseline, achieving 5.9% higher accuracy.
Xinkui Zhao, Enbo Chen, Yifan Zhang +4
Jul 24, 2026cs.CV

AgentHOI: Multi-Agent Reasoning for Human-Object-Interaction Video Generation via Implicit Representation Alignment

Recent advances in video diffusion models have spurred interest in human-object interaction (HOI) video generation, which demands fine-grained control over interaction logic beyond single-subject animation. However, existing HOI methods rely heavily on explicit motion control, limiting scalability and generalization across diverse objects and interactions. In this study, we propose AgentHOI, a text-driven HOI video generation following a thinking-before-generation framework that bridges the gap between high-level textual intent and physical execution through multi-agent reasoning over perception, interaction, and motion planning. Building upon the generated interaction plans, we further strengthen text-driven motion understanding. We introduce an implicit text-motion alignment strategy that distills text-to-motion priors into the video diffusion model, enabling robust HOI synthesis without explicit motion inputs at inference. Experiments show that AgentHOI significantly improves interaction naturalness, object appearance preservation, and adherence to complex textual instructions across challenging object-centric scenarios such as wearing and riding. The code is available at https://github.com/bone-11/agenthoi.
Ziyao Huang, Shunkai Li, Juan Cao +7
Jul 15, 2026cs.CV

EgoProceVQA: A Novel Egocentric Procedural Understanding Task with Self-Skill-Exploration Agent

Most daily activities are inherently procedural. However, existing evaluations for egocentric video understanding seldom address procedural understanding and largely overlook complex key-step-level reasoning under the widely used video question answering (VQA) paradigm for MLLMs. Such capabilities are crucial for building procedural AI assistants deployable on wearable devices. To bridge this gap, we introduce the Egocentric Procedural Understanding VQA task (EgoProceVQA), which systematically evaluates egocentric procedural reasoning abilities of current MLLMs and agents through six types of key-step-centric questions. Furthermore, we develop EgoProceGen, a data generation platform that efficiently constructs QA data tailored to different question types. Based on this platform, we build a benchmark with 3,600 questions, four common procedural scenarios, and 31 everyday procedural tasks. Evaluations on EgoProceVQA show that existing MLLMs and agents still have substantial room for improvement in procedural understanding. Therefore, we further propose EgoProceAgent, a self-skill-exploration agentic framework. We design a generic tool library for procedural understanding and a standardized sub-skill library shared across tools and models, enabling self-exploration without ground-truth supervision. By exploring how to compose and select sub-skills, the agent discovers effective skill strategies for diverse problems, and attains state-of-the-art performance among open-source models on multiple tasks. Together, our benchmark, generation platform, and agentic framework establish a unified foundation for EgoProceVQA. Project page: https://z1oong.github.io/EgoProceVQA/.
Junlong Li, Junxi Li, Yuxiang Yang +3
Jul 14, 2026cs.CV

The GEST-Engine: From Event Graphs to Synthetic Video. A Full Technical Report

We present the GEST-Engine, a complete system that goes from natural-language text to fully-annotated multi-actor video. At its core is an explicit world model: rather than encoding state as a learned latent, the engine maintains a complete, inspectable representation of the world (which actors exist, where they are, what they are doing, which objects they hold, and how events relate in time and space), expressed as a formal Graph of Events in Space and Time (GEST) and realized deterministically inside the open world of a commercial game engine driven through an open-source multiplayer scripting framework. GESTs are produced either procedurally or by an agentic text-to-GEST system in which an LLM Director plans a story through tool calls validated by a programmatic state backend, so every generated specification is executable by construction. A GEST then enters a four-stage execution pipeline: graph parsing and validation, entity and action grounding, temporal orchestration (Allen-style constraints resolved by Floyd-Warshall transitive closure), and execution and capture. In a single simulation pass the engine emits frame-aligned RGB video, dense per-pixel depth, instance segmentation, per-actor skeletal pose, per-frame pairwise spatial-relation graphs, 2D bounding boxes, event-to-frame temporal mappings, and natural-language descriptions, all at zero marginal annotation cost. We further describe an in-game world editor, runtime capability extraction, a text-generation pipeline, and a production system that renders corpora at scale across parallel virtual machines. Because every frame traces back to a semantic specification, the engine guarantees object permanence, multi-actor coordination, and temporal consistency by construction, making its output valuable as training data, evaluation benchmarks, and diagnostic tools for video understanding.
Nicolae Cudlenco, Mihai Masala, Marius Leordeanu
Jul 13, 2026cs.CV

Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos

When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive. Yet existing approaches either wait passively for user queries or treat every detected event as requiring a response, without considering the user's history, current activity, or whether assistance would actually be welcome. We reframe proactive assistance as a context-dependent decision problem: the agent must not only perceive what is happening, but reason over accumulated temporal context to determine when and whether to intervene. To this end, we present Vinci2, a proactive egocentric assistance system that advances the on-device assistant Vinci from reactive response toward proactivity. On the evaluation side, we present EgoServe, the first large-scale benchmark for proactive assistance in continuous egocentric video. EgoServe comprises over 3,000 service instances organized along 4 temporal memory horizons, ranging from immediate safety alerts to long-term habit coaching, across 10 service categories. On the modeling side, we propose EgoMemo, a training-free, memory-augmented agent that maintains three complementary memory representations: multi-scale temporal summaries, a semantic knowledge graph, and visual embedding archives. At each timestep, EgoMemo performs retrieval-augmented reasoning to determine whether assistance is warranted and, if so, produces contextually grounded responses. Experiments demonstrate that EgoMemo establishes strong baselines on EgoServe while remaining competitive on existing egocentric benchmarks. Our benchmark and code are publicly available at \href{https://sitonggong.github.io/EgoServe-page/}{Vinci2}.
Gong Sitong, Tianyu Yan, Caixin Kang +6
Jul 12, 2026cs.CV

Detecting AI-Generated Video: A Vision-Language Dual-View Survey

The evolving realism of AI-generated Videos (AIGC-V) is rapidly rendering traditional artifact-centric detection insufficient, necessitating a paradigm shift from low-level inspection to high-level semantic verification. This paper presents a comprehensive survey of AIGC-V detection, reframing the task as Factual Fidelity Verification, which asks whether the events, entities, and physical processes depicted in a video are consistent with real-world facts. To systematize this rapidly evolving field, we propose a Vision-Language Dual-View taxonomy that organizes existing methods into a hierarchical, four-layer landscape, spanning intrinsic cue analysis, spatiotemporal consistency modeling, cross-modal consistency reasoning, and language-guided world-level reasoning. This dual-view framing highlights a fundamental transition from artifact matching in traditional deepfake detection to evidence-based semantic verification enabled by vision-language models and agentic reasoning pipelines. Based on a systematic review of 221 works, we synthesize AIGC-V generation paradigms, survey the landscape of detection methods, and review evaluation metrics and benchmarks in line with proposed views. Finally, we discuss current challenges and identify promising directions toward robust, explainable, and trustworthy detection.
Dylan Xinming Hou, Juntian Zhang, Xu Gu +5
Jul 6, 2026cs.CV

Light-Omni: Reflex over Reasoning in Agentic Video Understanding with Long-Term Memory

Agentic video understanding equips models with long-term memory to autonomously process and respond to continuous, long-horizon multimodal streams. However, advanced video agents often rely on ``detective-style'' iterative reasoning for action control (e.g., search\mathtt{search}) and evidence aggregation, incurring prohibitive costs and latency. We argue that such heavy reasoning primarily compensates for the lack of global context and semantic misalignment in retrieval. This paper introduces Light-Omni, a multimodal agent framework for reflexive and lightweight video understanding. It achieves this through dual contextual states that instantly build the required context in a single forward pass. First, we maintain a global state, a finite-sized multimodal script continuously consolidated from episodic memory, serving as the global context for Light-Omni. Through hierarchical merging, it preserves recent details while summarizing past events. Second, conditioned on this global context, we generate a parametric latent state that directly drives autonomous actions and produces retrieval embeddings, with minimal latency. Benefiting from this coupled design, Light-Omni achieves semantically aligned retrieval and reflexive responses while avoiding iterative reasoning. Extensive experiments validate the effectiveness of Light-Omni across multiple video benchmarks. Notably, it outperforms M3-Agent with an average 2.4% accuracy gain, a 12.1×\times speedup, and a 2.6×\times improvement in GPU memory efficiency. Furthermore, it serves as a memory system to enhance both the performance and efficiency of existing MLLMs. Project page: https://clare-nie.github.io/Light-Omni.
Chang Nie, Jiaju Wei, Junlan Feng +2
Jul 1, 2026cs.CV

Accuracy and Cost Claims Do Not Survive Re-Execution in Agentic VideoQA

Agentic Video Question Answering (VideoQA) systems produce answers through adaptive reasoning and tool-use trajectories, yet standard practice evaluates each system once and estimates uncertainty only across questions. This leaves a basic question untested: would the measured method effect survive if the evaluation were run again? We show that it need not. Using Static-SAGE and Dynamic-SAGE as a controlled case study, we repeat the paired comparison twice on identical SAGE-Bench question-video pairs, holding configuration, tool library, and scoring protocol fixed. In the first execution, Dynamic-SAGE outperforms Static-SAGE by +7.33 accuracy points; in the second, the effect reverses to -4.05. Both are individually significant under paired analysis, supporting opposite conclusions. The change in the paired effect between executions is highly significant and far larger than within-execution uncertainty. The reversal is consistent across question format, modality, difficulty, and video duration, and both evaluation arms move significantly. Motivated by this failure, we introduce REPAIR (REpeated PAired Inference Reliability), a protocol that repeats the paired comparison and tests whether the method effect changes across executions, separating directional reproducibility from effect-size stability. Applied across accuracy and execution metrics, REPAIR exposes three behaviors-directional reversal, magnitude shift, and effect attenuationand shows that reductions in reasoning turns and visible tool calls do not imply reproducible reductions in primitive computation or latency. The execution-level movement is comparable to, and here larger than, median gain reported by recent agentic VideoQA systems, contextualizing its magnitude without implying those systems are unstable. Significance within a single agentic execution is insufficient evidence that a reported method effect is reproducible.
Rama AlHamidi, Aseel Mohamed, Rasul Khanbayov +3
Jun 28, 2026cs.CV

Bridging VideoQA and Video-Guided Agentic Tasks via Generalized Keyframe Extraction

Video understanding is a fundamental capability for multimodal intelligence, and recent Multimodal Large Language Models (MLLMs) have achieved remarkable performance on Video Question Answering (VideoQA) benchmarks. However, existing benchmarks primarily evaluate whether models can perceive shallow visual cues, while rarely examining whether MLLMs can learn deeper knowledge or procedural skills from video tutorials and generalize them to downstream long-horizon agentic tasks. To address this gap, we introduce VG-GUIBench (Video-Guided GUI Benchmark), a new benchmark designed to evaluate whether MLLM-based GUI agents can follow video tutorials to complete corresponding GUI interactive tasks. Furthermore, we observe that the performance of models on both VideoQA and video-guided agentic tasks critically depends on effective keyframe extraction. Based on this observation, we propose TASKER (Task-driven And Scene-aware Keyframe searchER), a keyframe extraction algorithm that jointly considers task relevance and scene dynamics to identify informative frames. Experimental results demonstrate that TASKER achieves significant performance improvements on both VideoQA and video-guided agentic task benchmarks, outperforming the best baseline by 2.0% on the EgoSchema fullset and 1.8% on the NExT-QA dataset, respectively. These results further highlight the potential of generalized keyframe extraction methods for video understanding tasks. Our code and data are available at https://github.com/VG-GUI-TASKER/VG-GUI-TASKER.
Sunqi Fan, Qingle Liu, Runqi Yin +2
Jun 25, 2026cs.CV

Confidence-Aware Tool Orchestration for Robust Video Understanding

Video reasoning language models implicitly assume that every input frame is equally reliable. This leads to what we term the Blind Trust Problem: under realistic perturbations such as motion blur, glare, or occlusion, frontier video reasoning models can suffer 15-30%p accuracy drops on real-world embodied benchmarks, while remaining unaware that their visual evidence has been degraded. To address this challenge, we propose Robust-TO, an agentic video understanding framework that explicitly integrates per-frame trustworthiness into every stage of reasoning. Robust-TO organizes heterogeneous visual perception tools under a unified evidence interface. Each tool receives a sub-query derived from the original question and a set of trustworthy frames selected by the reliability-relevance score. It returns evidence in a shared format: a concrete prediction (e.g., a bounding box, motion trajectory, recognized text, or action label), temporal grounding, and a calibrated reliability score. During reasoning, these calibrated scores guide evidence weighting in a three-tier synthesis process (high/medium/low) and define a confidence-cost GRPO reward that jointly optimizes correctness, evidence reliability, and efficiency. On two video reasoning benchmarks spanning eight tasks, Robust-TO achieves 56.4% average accuracy on clean inputs, surpassing the strongest open-source baseline by 10.6%p and outperforming Gemini-2.5-Pro (46.2%). Under five realistic corruption types, Robust-TO maintains 54.3% average accuracy, 5.8%p above the strongest open-source baseline, while exhibiting the smallest clean-to-corrupted accuracy drop among all compared methods.
Yangfan He, Yujin Choi, Jaehong Yoon
Jun 22, 2026cs.CV

VideoAgent: All-in-One Framework for Video Understanding and Editing

Video editing has become essential in digital media creation, yet existing automated systems are restricted to short segment processing and domain-specific tasks. They face two critical limitations: i) inability to handle diverse video comprehension and editing operations, and ii) lack of long-video understanding for coherent narrative creation. We propose VideoAgent, an all-in-one agentic framework addressing these challenges through two key innovations. First, we develop automated video shot creation with shot planning agents for coherent narratives and cross-modal retrieval for aligned visual content. Second, we design a multi-agent orchestration framework integrating over thirty specialized editing agents. Intent parsing filters relevant tools while textual-gradient graph optimization assembles complex editing pipelines. Extensive experiments on our newly-proposed VideoEdit benchmark and public datasets demonstrate VideoAgent's superiority over existing multimodal LLMs and agentic systems. VideoAgent achieves 87-95% orchestration success rates while reducing API costs by 60%. Human evaluation across six video categories shows VideoAgent produces professional-quality content approaching human-level performance, with ratings only 4% below human-created videos. We release our code at https://github.com/HKUDS/VideoAgent.
Hengji Zhou, Lingxuan Huang, Jian Wang +4
Jun 15, 2026cs.CV

VisualClaw: A Real-Time, Personalized Agent for the Physical World

Vision language models are serving as general-purpose interfaces for complex multimodal tasks. However, deployment still faces three gaps: VLMs typically incur high latency and cost when processing dense video frames and long prompts, the agent scaffold remains static after deployment, and standard video-QA benchmarks do not test whether agents can use visual evidence inside tool-using workspaces. We present VisualClaw, a self-evolving multimodal agent built around two principles. First, hybrid encoding reduces deployment cost by filtering less informative streaming frames with a cascaded gate and compressing the text skill bank through hot/cold top-k injection. Second, skill evolution lets the agent learn from failures: retrieved memories condition an evolver as direct concatenated context or as guided evidence, producing skill-bank updates that help future questions. Across 4 video-QA benchmarks with 2 VLMs, VisualClaw cuts per-question API cost by an average -98% versus full-frame upload and by -25.9% over the offline uniform 8 frame baseline, while boosting accuracy in most settings, e.g., an average +3.85% and a peak +15.80% on EgoSchema with Gemini 3 Flash. To address the gap, we curate VisualClawArena, a 200-scenario multimodal agentic benchmark built through a strict five-stage pipeline; models must use video evidence, documents, dynamic updates, and executable checks inside a workspace. On VisualClawArena, the same framework with computer-use agent backends improves macro accuracy by +2.9% for Codex (GPT-5.5) and +3.2% for Claude Code (Sonnet 4.6) over no-evolution baselines, with a -9.5% cost reduction compared to the uniform-sampled baseline. These properties make VisualClaw a natural fit for edge applications, where the cascade reduces a 1-hour streaming session from ~3,600 API uploads down to only 5-20 calls and the self-evolution makes it a perfect personalized assistant.
Haoqin Tu, Jianwen Chen, Zijun Wang +14
Jun 10, 2026cs.CV

InternVideo3: Agentify Foundation Models with Multimodal Contextual Reasoning

Recent progress in foundation models has shifted toward agentic behavior involving multi-step reasoning and tool use. However, open-source efforts largely focus on text-dominant settings, leaving long-horizon multimodal tasks underexplored. This gap is evident in video tasks requiring sustained temporal understanding and iterative interaction. We present InternVideo3, a framework enhancing these capabilities via Multimodal Contextual Reasoning (MCR). MCR treats understanding as a closed-loop process over a shared, evolving context containing observations, instructions, reasoning, tool actions, and memory. This frames long-video understanding as evidence accumulation and verification. To ensure efficiency, we introduce Multimodal Multi-head Latent Attention (M^2LA), a token-preserving reparameterization compressing KV-cache states while retaining the full token stream. Our staged training includes continued pretraining, short-to-long supervised fine-tuning, rule-based reinforcement learning, and on-policy distillation. Experiments show InternVideo3 achieves strong performance on benchmarks like Video-MME, MLVU, and EgoSchema. We further instantiate the model as a video agent with retrieval tools, demonstrating robust evidence-grounded behavior. Our results suggest that efficient context handling and closed-loop reasoning are vital for adapting open multimodal models toward long-horizon visually grounded agency.
Ziang Yan, Sheng Xia, Jiashuo Yu +10
Jun 6, 2026cs.CV

VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation

Recent agent frameworks such as Claude Code, Codex, and OpenClaw are strong at tool use and orchestration, but whether they can handle long video generation, a long-horizon multimodal task, remains underexplored. Unlike earlier video agents whose pipeline is handcrafted, these frameworks can build and refine their own workflows. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation, where an agent turns a single instruction into a long video by composing foundation skills into its own workflow rather than following a predefined pipeline. The benchmark has 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. Because errors can arise at any stage and not just in the final video, we propose an agent-as-judge that inspects both the execution trace and the final video, grounding its scores in evidence such as metadata and intermediate files. Using this feedback, we further design a skill evolution algorithm that refines and merges the agent's skills. Across multiple frameworks and models, we find that an explicit composition skill improves the generation process over using foundation skills alone, that skill evolution further improves output quality, and that performance varies notably across harness and model choices. The proposed agent-as-judge also aligns well with human judgments, especially on process metrics. Code and dataset is available at https://github.com/JianhuiWei7/VideoWeaver
Jianhui Wei, Jie Tan, Hengchuan Zhu +6
Jun 6, 2026cs.CV

Decoupling Semantics and Logic: A Training-Free Coarse-to-Fine Pipeline for Video Retrieval-Augmented Generation

This paper presents our system description for the 2nd Workshop on Multimodal Augmented Generation via MultimodAl Retrieval (MAGMaR). Addressing the critical challenges of cross-lingual long-video comprehension, strict persona adherence, and zero-hallucination temporal grounding, we propose a fully training-free, two-stage cascaded Video RAG pipeline. Our architecture strategically decouples semantic retrieval from cognitive logical reasoning through a modality-aware division of labor. In the first stage, a high-recall semantic pre-fetching module employs dense retrieval using only high-fidelity visual summaries and global text descriptions, explicitly isolating noisy modalities (e.g., OCR and ASR) to maintain a pristine vector space. In the second stage, an Adaptive, Iterative, and Reasoning-based (A.I.R.) filtering agent, powered by a commercial Large Language Model (LLM), performs fine-grained cognitive reranking. The agent re-incorporates full multimodal contexts to enforce strict logical alignment with user personas, effectively pruning semantically similar but logically irrelevant candidates. Finally, a Prompt Sculpting mechanism constrains the generator to synthesize the distilled subset into strictly formatted JSON responses with exact chunk-level citations. Evaluated on the RAG track, our resource-aware approach shows exceptional precision in both information retrieval and persona-conditioned generation.
Jiaxin Dai, Zehang Wei, Jiamin Yan +1
Jun 4, 2026cs.CV

Resonant Minds: Closed-Loop Social Avatars with Theory of Mind

Creating lifelike digital humans with genuine social intelligence requires unifying cognitive reasoning and multimodal generation within a coherent framework. Current approaches treat these as separate tasks: Large Language Models excel at dialogue but lack embodied expression, while diffusion-based talking head models achieve visual fidelity but ignore social cognition. To bridge this gap, we propose a closed-loop dual-agent framework integrating perception, social reasoning, and expression into a continuous interaction cycle. The perception module analyzes partners' multimodal behaviors from video, while the social reasoning module infers hidden mental states through Theory of Mind and selects responses via an ensemble mechanism. The expression module then generates emotion-controllable videos that jointly synthesize speaker speech and facial expressions with listener reactive behaviors, capturing bidirectional dynamics absent in prior work. We further construct a hierarchical Persona-Scenario dataset with psychologically grounded personas and private social goals to support evaluation under information asymmetry. Experiments on this dataset demonstrate competitive or superior performance on both dialogue quality and video generation metrics. Notably, our method surpasses even the full-information Script mode on key dialogue quality dimensions, suggesting that explicit mental state inference under uncertainty can elicit more thoughtful dialogue than unrestricted information access. Project page: https://resonantminds.github.io/.
Jianxu Shangguan, Jing Xu, Hang Ye +4
Jun 3, 2026cs.CV

GOPAgen: Motion-Aware and Efficient Agentic Long-Video Understanding with Structural Memory and Hierarchical Reasoning

Despite significant progress in agentic long video understanding, existing methods still lack detailed motion comprehension coupled with an efficient memory architecture. In this paper, we propose GOPAgen, a novel approach that first integrates video codec into the video understanding framework via a meticulously designed motion agent trained on Groups of Pictures (GOPs) from video codec. We further develop a GOP tree reasoning algorithm, which is naturally aligned with video codec and enhances the model's ability to understand local detailed motions in videos. Additionally, we carefully design a structural memory mechanism that integrates local motion information with detailed captions in structural pages, and propose an efficient coarse-to-fine zoom-in algorithm to fully exploit the structural memory. Furthermore, we incorporate a motion vector database into the framework to enable efficient retrieval of motion vectors at different granularities. Overall, our method achieves superior Video Question Answering (VQA) performance on various video understanding benchmarks, including MotionBench and Egoschema, thereby demonstrating the superiority of our proposed framework.
Haozhe Chi, Yang Jin, Yadong Mu
Jun 3, 2026cs.CV

NoRA: Evaluating Grounded Reasonableness in Visual First-person Normative Action Reasoning

LLMs and agentic systems are increasingly deployed in social environments, making normative competence critical for safe and appropriate behavior. However, existing approaches either assess normative judgment in text alone or reduce it to choosing among a fixed set of candidate actions. We argue both are insufficient. In practice, agents are never handed a menu of options; they must identify a reasonable action from scratch, grounded in visible facts and supported by inspectable reasons. We introduce NoRA, a visual first-person video benchmark that requires models to generate candidate next actions and justify each through an explicit fact-reason-action support graph. The benchmark comprises 1,420 annotated video clips, including HumanGold-190 and LLMSilver-1230 splits. Each instance is evaluated through action alignment, factual grounding, and support binding, aggregated into a single grounded reasonableness score. We benchmark 12 multimodal systems under direct, deliberate, and structured prompting regimes, finding that current VLMs frequently recover plausible actions and relevant scene facts, but consistently struggle to construct the full reasonable action space and bind selected actions to the correct local support. NoRA makes this gap measurable, shifting the evaluation question from whether a model can pick an action to whether it can justify an appropriate action for the right visible reasons.
Sichao Li, Sai Ma, Daniel Kilov +3
Jun 2, 2026cs.CV

ViMax: Agentic Video Generation

Long-form video generation requires systematic narrative planning and visual consistency that current short-clip methods cannot provide. Existing methods generate isolated sequences without narrative structure and lack mechanisms for maintaining character and environmental consistency across scenes. We present ViMax, an agentic video generation framework that addresses video creation through coordinated multi-agent collaboration where specialized components negotiate narrative decisions, visual continuity, and production quality. Our framework employs a hierarchical narrative engine with retrieval-augmented generation for global story coherence and a dependency-aware visual consistency mechanism that tracks character and environmental states across temporal boundaries, while VLM-guided agents continuously monitor and refine both narrative coherence and visual fidelity. The framework enables coordinated agent collaboration to generate extended narrative content. This maintains both storytelling integrity and visual coherence across multi-scene timelines.
Lingxuan Huang, Sizhe He, Hengji Zhou +3
May 31, 2026cs.CV

Crayotter: Traceable Multi-Agent Workflows for Long-Form Video Editing

Editing a long-form video from heterogeneous footage requires more than selecting clips: an agent must preserve narrative intent across material preparation, timeline construction, post-production, and revision while leaving enough evidence to diagnose failures. We present \textbf{Crayotter}, an open-source multimodal multi-agent system for prompt-driven video editing. Crayotter organizes production into three phases: coverage-aware material preparation, artifact-based editing research, and tool-grounded timeline execution. Each phase externalizes inspectable artifacts, including coverage reports, multimodal analyses, editing blueprints, tool calls, and intermediate renders. These artifacts make an editing run traceable and allow failed segments to be diagnosed and selectively revised instead of requiring a full restart. We evaluate Crayotter on 23 editing themes against CapCut-Mate and CutClaw. Under human evaluation, Crayotter achieves an average score of 3.40/5, compared with 2.44 and 1.70 for the two baselines, with consistent gains in theme alignment, narrative coherence, and editing smoothness. We additionally describe a replayable trajectory schema and verifiable reward design that prepare these workflows for future policy optimization. Code, traces, and examples are publicly available at https://github.com/idwts/Crayotter.
Lecheng Yan, Yichong Zhang, Ben Pan +5
May 28, 2026cs.CV

AgentCVR: Active Multi-Agent Cross-Video Reasoning via Script-Simulated Reinforcement Learning

Cross-Video Reasoning (CVR) has emerged as a critical frontier in multimodal intelligence, requiring models to retrieve, align, and aggregate evidence distributed across multiple videos. Current Multimodal Large Language Models (MLLMs) often struggle with CVR, as simple single-pass strategies encode multiple videos into a shared compressed context, potentially obscuring rare but critical evidence. In this paper, we propose AgentCVR, a multi-agent framework that treats CVR as an active evidence-acquisition task. AgentCVR employs a Master Agent to iteratively coordinate specialized Visual and Audio Agents for targeted evidence extraction. To ensure efficient training, we introduce Script-Simulated RL, which optimizes the agent's policy with LLM-generated semantic scripts and a lightweight text-based simulator, bypassing costly multimodal inference during online exploration. Experimental results on a comprehensive CVR benchmark show that AgentCVR outperforms single-pass baselines and achieves comparable performance to state-of-the-art closed-source systems, particularly in complex cross-video alignment and localization. To ensure reproducibility, our code is available at https://github.com/wang-jh24/AgentCVR.
Yilun Qiu, Jiahe Wang, Cilin Yan +4
May 21, 2026cs.CV

MAVEN: A Multi-stage Agentic Annotation Pipeline for Video Reasoning Tasks

Training Vision Language Models (VLMs) for video event reasoning requires high-quality structured annotations capturing not only what happened, but when, where, why, and with what consequence, at a scale manual labelling cannot support. We present MAVEN (Multi-stage Agentic Video Event aNnotation), a multi-stage agentic pipeline that turns raw videos into multi-task training data with Chain-of-Thought (CoT) reasoning traces, organized around a designated Event of Focus. At its core, MAVEN synthesizes a Multi-Scale Spatio-Temporal Event Description (MSTED) from three complementary caption levels; this explicit intermediate serves as the sole input to downstream Q&A generation across multiple task formats. Crucially, MAVEN supports agent-driven domain adaptation: given a new video dataset and target question examples, the agent redesigns all prompts top-down without manual re-engineering. A hierarchical refinement loop further classifies annotation errors against a taxonomy, traces root causes to the originating pipeline stage, and applies targeted edits that rewrite prompts or modify the pipeline structure itself, iteratively improving data quality. We apply MAVEN to label over 5,300 traffic videos and fine-tune Cosmos-Reason2-8B on the resulting data. On a private CCTV evaluation set, fine-tuning surpasses both Gemini 2.5 Pro and 3.1 Flash, including a +38.8+38.8-point gain in MCQ accuracy over zero-shot. On AccidentBench, CCTV-only training lifts Cosmos-Reason2 by +10.7+10.7 MCQ points and matches Gemini 2.5 Pro despite seeing no dashcam videos; adding agent-adapted dashcam annotations narrows the gap to Gemini 3.1 Flash, and RL post-training pushes overall performance past both Gemini baselines. Qualitative results on warehouse surveillance and public safety videos further show the agentic workflow readily adapts the pipeline to new domains.
Han Zhang, Wanting Jiang, Tomasz Kornuta +2
May 19, 2026cs.CV

ParaVT: Taming the Tool Prior Paradox for Parallel Tool Use in Agentic Video Reinforcement Learning

Training large multimodal models (LMMs) via reinforcement learning (RL) to natively invoke video-processing tools (e.g., cropping) has become a promising route to long-video understanding. However, existing native-RL methods dispatch tool calls sequentially (i.e., one per turn): a single wrong crop propagates errors without peer correction, multi-turn tool calls corrupt context, and inference cost scales linearly with the number of turns. We introduce ParaVT, the first multi-agent end-to-end RL-trained framework for Parallel Video Tool calling, dispatching multiple time-window crops in a single turn for cleaner context and better fault tolerance. Yet applying standard RL to ParaVT reveals an obstacle we term the Tool Prior Paradox: the pretrained tool priors that enable tool exploration also destabilize cold-started structural format and expose the skip-tool reward shortcut under temperature sampling. A cross-model contrast on a weaker-prior LMM supports this claim: format stays stable but RL elicits zero tool calls, indicating that prior strength is the shared driver of both format collapse and tool exploration. We propose PARA-GRPO (Parseability-Anchored and Ratio-gAted GRPO), which augments standard RL with two complementary mechanisms: (i) a targeted format reward applied only at the structural-token positions most prone to collapse, and (ii) a per-prompt frame-budget randomization that creates training prompts where calling the tool yields a measurable reward signal over skipping it. Across six long-video understanding benchmarks, ParaVT improves over the Qwen3-VL baseline by +7.9% on average, with PARA-GRPO lifting training-time format compliance from 0.13 to 0.64. As tool capabilities become increasingly internalized in modern LMMs, RL must cooperate with the resulting priors, and ParaVT offers a general recipe for agentic RL. Code, data, and model weights are publicly available.
Zuhao Yang, Kaichen Zhang, Sudong Wang +7
May 12, 2026cs.CV

VideoSEAL: Mitigating Evidence Misalignment in Agentic Long Video Understanding by Decoupling Answer Authority

Long video question answering requires locating sparse, time-scattered visual evidence within highly redundant content. Although current MLLMs perform well on short videos, long videos introduce long-horizon search and verification, which often necessitates multi-turn, agentic interaction. We show that existing LVU agents can exhibit "evidence misalignment": they produce correct answers that are not supported by the retrieved or inspected evidence. To characterize this failure, we introduce two diagnostics (temporal groundedness and semantic groundedness) and use them to reveal two pressures that amplify misalignment: prompt pressure from shared-context saturation at inference time and reward pressure from outcome-only optimization during training. These findings point to a structural root cause: the coupled agent paradigm conflates long-horizon planning with answer authority. We therefore propose the decoupled planner-inspector framework, which separates planning from answer authority and gates final answering on pixel-level verification. Across four long-video benchmarks, our framework improves both answer accuracy and evidence alignment, achieving 55.1% on LVBench and 62.0% on LongVideoBench while producing interpretable search trajectories. Moreover, the decoupled architecture scales consistently with increased search budgets and supports plug-and-play upgrades of the MLLM backbone without retraining the planner. Code and models are available at https://github.com/Echochef/VideoSEAL.
Chenhao Qiu, Yechao Zhang, Xin Luo +2
May 11, 2026cs.CL

VISTA: A Generative Egocentric Video Framework for Daily Assistance

Training AI agents to proactively assist humans in daily activities, from routine household tasks to urgent safety situations, requires large-scale visual data. However, capturing such scenarios in the real world is often difficult, costly, or unsafe, and physics-based simulators lack the visual fidelity needed to transfer learned behaviors to real settings. Therefore, we introduce VISTA, a video synthesis system that produces high-fidelity egocentric videos as training and evaluation data for AI agents. VISTA employs a 5-step script generation pipeline with causal reverse reasoning to create diverse, logically grounded intervention modes. These scenarios span two levels of agent autonomy: reactive and proactive. In reactive modes, the user explicitly asks the agent for help. In proactive modes, the agent offers help without receiving a direct request. We further divide proactive modes into explicit and implicit types. In explicit proactive scenarios, the user is aware of needing help but does not directly address the agent. In implicit proactive scenarios, the agent intervenes before the user even realizes that help is needed. VISTA allows users to customize and refine scenarios to generate video benchmarks for daily tasks, offering a scalable and controllable alternative to real-world data collection for training and evaluating AI agents in realistic environments.
Yu-Hsiang Liu, Yu-Chien Tang, An-Zi Yen
May 8, 2026cs.CV

EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams

Existing Multimodal Large Language Models (MLLMs) remain primarily reactive, failing to continuously perceive environments or proactively assist users. While emerging benchmarks address proactivity, they are largely confined to alert scenarios, neglect personalized context, and fail to evaluate the precise timing of human-machine interactions (HMI).In this paper, we introduce EgoPro-Bench, a novel benchmark for training and evaluating proactive interaction capabilities based on streaming egocentric videos; it comprises 2,400 videos in the evaluation set and over 12,000 videos in the training set.Unlike previous works, EgoPro-Bench leverages simulated user profiles to generate diverse user intentions and to construct high-fidelity HMI data across 12 distinct domains.Subsequently, we propose a specialized evaluation protocol and metrics, train proactive interaction models designed for efficient reasoning and low-latency interaction on streaming video data, and conduct comprehensive evaluations.Furthermore, we introduce an interaction principle termed "short thinking, better interaction", which allocates a limited token budget prior to intent recognition, thereby enhancing interaction performance.The experiments demonstrate that EgoPro-Bench substantially enhances the intention understanding capabilities of MLLMs and enables accurate identification of appropriate timings for HMI, thereby laying a solid foundation for next-generation user-centric proactive interactive agents.
Dongchuan Ran, Linyu Ou, Xueheng Li +5
May 8, 2026cs.CV

Bridging Modalities, Spanning Time: Structured Memory for Ultra-Long Agentic Video Reasoning

Understanding ultra-long videos such as egocentric recordings, live streams, or surveillance footage spanning days to weeks, remains a challenge. For current multimodal LLMs: even with million-token context windows, frame budgets cover only tens of minutes of densely sampled video, and most evidence is discarded before inference begins. Memory-augmented and agentic approaches help with scale, but their retrieval remains fragmented across modalities and lacks long-range narrative summaries that span days or weeks. We propose \textbf{MAGIC-Video}, a training-free framework built around a multimodal memory graph with interleaved narrative chain: the graph unifies episodic, semantic, and visual content through six typed edges and supports cross-modal retrieval, while the chain distils long-horizon entity biographies and recurring activity events. At inference time, an agentic loop interleaves graph retrieval with narrative fact injection, covering both the modality and time dimensions of ultra-long video in a single retrieval pipeline. On EgoLifeQA, Ego-R1 and MM-Lifelong, MAGIC-Video consistently outperforms strong general-purpose, long-video, and agentic baselines, with gains of 10.1, 7.4, and 5.9 points over the prior best agentic system on each benchmark. Code is available at https://github.com/lijiazheng0917/MAGIC-video.
Jiazheng Li, Chi-Hao Wu, Yunze Liu +3
May 7, 2026cs.CV

AffectSeek: Agentic Affective Understanding in Long Videos under Vague User Queries

Existing affective understanding studies have mainly focused on recognizing emotions from images, audio signals, or pre-cliped video clips, where the affective evidence is already given. This passive and clip-centered setting does not fully reflect real-world scenarios, in which users often interact with long videos and express their needs through natural-language queries. In this paper, we study \textbf{Vague-Query-driven video Affective Understanding (VQAU)}, a new task that requires models to localize affective moments in long videos, predict their emotion categories, and generate evidence-grounded rationales under vague user queries. To support this task, we construct \textbf{VQAU-Bench}, a benchmark that integrates long videos, vague affective queries, temporal clip annotations, emotion labels, and rationale explanations into a unified evaluation framework. VQAU-Bench enables systematic assessment of semantic-temporal-affective alignment, affective moment localization, emotion classification, and rationale generation. To address the multi-step reasoning challenges of VQAU, we further propose \textbf{AffectSeek}, an agentic framework that actively seeks, verifies, and explains affective moments in long videos. AffectSeek decomposes VQAU into intent interpretation, candidate localization, clip verification, emotion reasoning, and rationale generation, and progressively aligns vague user intent with long-video evidence through role-specialized reasoning and cross-stage verification. Experiments show that VQAU remains challenging for existing affective recognition models and single-step vision-language models, while AffectSeek provides a simple yet effective framework for agentic long-video affective understanding.
Zhen Zhang, Yuhang Yang, Yunxiang Jiang +5
May 2, 2026cs.RO

Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion

We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
Jeffrin Sam, Nguyen Khang, Yara Mahmoud +2
May 1, 2026cs.CV

Scaling Video Understanding via Compact Latent Multi-Agent Collaboration

Multi-modal large language models (MLLMs) advance vision language understanding but face inherent limitations in long-video tasks due to bounded perception context budgets. Existing agentic methods mitigate this via rule-based preprocessing, yet often suffer from information loss, high cost, and reliance on textual intermediates. We propose MACF, an end-to-end Multi-Agent Collaboration Framework that decouples per-agent perception budgets from global video complexity, enabling scalable video understanding while preserving visual fidelity. MACF partitions videos into segments for locally budgeted agents and enables holistic reasoning via an agent-native latent communication protocol. Each agent encodes partial observations into compact, task-sufficient tokens in a shared embedding space, allowing efficient and information-preserving collaboration by a central coordinator. We introduce a curriculum training strategy that progressively enforces semantic alignment, evidence summarization, and cross-agent coordination. Extensive experiments on diverse video understanding benchmarks show that MACF consistently outperforms state-of-the-art MLLMs and multi-agent systems under identical budget constraints, demonstrating the effectiveness of our latent collaboration for scalable video understanding.
Kerui Chen, Jinglu Wang, Jianrong Zhang +3
Apr 23, 2026cs.AI

HiCrew: Hierarchical Reasoning for Long-Form Video Understanding via Question-Aware Multi-Agent Collaboration

Long-form video understanding remains fundamentally challenged by pervasive spatiotemporal redundancy and intricate narrative dependencies that span extended temporal horizons. While recent structured representations compress visual information effectively, they frequently sacrifice temporal coherence, which is critical for causal reasoning. Meanwhile, existing multi-agent frameworks operate through rigid, pre-defined workflows that fail to adapt their reasoning strategies to question-specific demands. In this paper, we introduce HiCrew, a hierarchical multi-agent framework that addresses these limitations through three core contributions. First, we propose a Hybrid Tree structure that leverages shot boundary detection to preserve temporal topology while performing relevance-guided hierarchical clustering within semantically coherent segments. Second, we develop a Question-Aware Captioning mechanism that synthesizes intent-driven visual prompts to generate precision-oriented semantic descriptions. Third, we integrate a Planning Layer that dynamically orchestrates agent collaboration by adaptively selecting roles and execution paths based on question complexity. Extensive experiments on EgoSchema and NExT-QA validate the effectiveness of our approach, demonstrating strong performance across diverse question types with particularly pronounced gains in temporal and causal reasoning tasks that benefit from our hierarchical structure-preserving design.
Yuehan Zhu, Jingqi Zhao, Jiawen Zhao +2
Apr 22, 2026cs.AI

Agentic AI for Personalized Physiotherapy: A Multi-Agent Framework for Generative Video Training and Real-Time Pose Correction

At-home physiotherapy compliance remains critically low due to a lack of personalized supervision and dynamic feedback. Existing digital health solutions rely on static, pre-recorded video libraries or generic 3D avatars that fail to account for a patient's specific injury limitations or home environment. In this paper, we propose a novel Multi-Agent System (MAS) architecture that leverages Generative AI and computer vision to close the tele-rehabilitation loop. Our framework consists of four specialized micro-agents: a Clinical Extraction Agent that parses unstructured medical notes into kinematic constraints; a Video Synthesis Agent that utilizes foundational video generation models to create personalized, patient-specific exercise videos; a Vision Processing Agent for real-time pose estimation; and a Diagnostic Feedback Agent that issues corrective instructions. We present the system architecture, detail the prototype pipeline using Large Language Models and MediaPipe, and outline our clinical evaluation plan. This work demonstrates the feasibility of combining generative media with agentic autonomous decision-making to scale personalized patient care safely and effectively.
Abhishek Dharmaratnakar, Srivaths Ranganathan, Anushree Sinha +1
Apr 20, 2026cs.CV

MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/
Haoyu Wu, Jiwen Yu, Yingtian Zou +1
Mar 27, 2026cs.AI

GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation

Large vision-language models have endowed GUI agents with strong general capabilities for interface understanding and interaction. However, due to insufficient exposure to domain-specific software operation data during training, these agents exhibit significant domain bias - they lack familiarity with the specific operation workflows (planning) and UI element layouts (grounding) of particular applications, limiting their real-world task performance. In this paper, we present GUIDE (GUI Unbiasing via Instructional-Video Driven Expertise), a training-free, plug-and-play framework that resolves GUI agent domain bias by autonomously acquiring domain-specific expertise from web tutorial videos through a retrieval-augmented automated annotation pipeline. GUIDE introduces two key innovations. First, a subtitle-driven Video-RAG pipeline unlocks video semantics through subtitle analysis, performing progressive three-stage retrieval - domain classification, topic extraction, and relevance matching - to identify task-relevant tutorial videos. Second, a fully automated annotation pipeline built on an inverse dynamics paradigm feeds consecutive keyframes enhanced with UI element detection into VLMs, inferring the required planning and grounding knowledge that are injected into the agent's corresponding modules to address both manifestations of domain bias. Extensive experiments on OSWorld demonstrate GUIDE's generality as a plug-and-play component for both multi-agent systems and single-model agents. It consistently yields over 5% improvements and reduces execution steps - without modifying any model parameters or architecture - validating GUIDE as an architecture-agnostic enhancement to bridge GUI agent domain bias.
Rui Xie, Zhi Gao, Chenrui Shi +3
Mar 16, 2026cs.RO

From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation

Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Yibin Liu, Yaxing Lyu, Daqi Gao +5
Jan 26, 2026cs.CV

Agentic Very Long Video Understanding

The advent of always-on personal AI assistants, enabled by all-day wearable devices such as smart glasses, demands a new level of contextual understanding, one that goes beyond short, isolated events to encompass the continuous, longitudinal stream of egocentric video. Achieving this vision requires advances in long-horizon video understanding, where systems must interpret and recall visual and audio information spanning days or even weeks. Existing methods, including large language models and retrieval-augmented generation, are constrained by limited context windows and lack the ability to perform compositional, multi-hop reasoning over very long video streams. In this work, we address these challenges through EGAgent, an enhanced agentic framework centered on entity scene graphs, which represent people, places, objects, and their relationships over time. Our system equips a planning agent with tools for structured search and reasoning over these graphs, as well as hybrid visual and audio search capabilities, enabling detailed, cross-modal, and temporally coherent reasoning. Experiments on the EgoLifeQA and Video-MME (Long) datasets show that our method achieves state-of-the-art performance on EgoLifeQA (57.5%) and competitive performance on Video-MME (Long) (74.1%) for complex longitudinal video understanding tasks. Code is available at https://github.com/facebookresearch/egagent.
Aniket Rege, Arka Sadhu, Yuliang Li +5
Apr 8, 2025cs.MM

Multimedia and Visual Analytics in the Agentic Era

Professional users need tools to help them gain actionable insights from large multimedia collections. Foundation models and AI agents have rapidly changed the playing field, and improving their accuracy, trustworthiness, and reasoning capabilities are active topics in the computer vision, machine learning, and multimedia communities. Most current research focuses on benchmark driven algorithmic improvements. The multimedia community is the place to go beyond algorithms and consider complete multimedia analytics systems that support professional users in their complex tasks and achieve a true teaming of humans and AI. Supporting users with machine learning and visualizations has been studied for decades in the visual analytics field. In this paper, we propose a framework to bring multimedia and visual analytics together and indicate how it could impact current and new multimedia analytics solutions. Additional information can be found at https://staff.fnwi.uva.nl/m.worring/analytics-model.html
Marcel Worring, Jan Zahálka, Stef van den Elzen +2
Mar 13, 2025cs.AI

SurgRAW: Multi-Agent Workflow with Chain of Thought Reasoning for Robotic Surgical Video Analysis

Robotic-assisted surgery (RAS) is central to modern surgery, driving the need for intelligent systems with accurate scene understanding. Most existing surgical AI methods rely on isolated, task-specific models, leading to fragmented pipelines with limited interpretability and no unified understanding of RAS scene. Vision-Language Models (VLMs) offer strong zero-shot reasoning, but struggle with hallucinations, domain gaps and weak task-interdependency modeling. To address the lack of unified data for RAS scene understanding, we introduce SurgCoTBench, the first reasoning-focused benchmark in RAS, covering 14256 QA pairs with frame-level annotations across five major surgical tasks. Building on SurgCoTBench, we propose SurgRAW, a clinically aligned Chain-of-Thought (CoT) driven agentic workflow for zero-shot multi-task reasoning in surgery. SurgRAW employs a hierarchical reasoning workflow where an orchestrator divides surgical scene understanding into two reasoning streams and directs specialized agents to generate task-level reasoning, while higher-level agents capture workflow interdependencies or ground output clinically. Specifically, we propose a panel discussion mechanism to ensure task-specific agents collaborate synergistically and leverage on task interdependencies. Similarly, we incorporate a retrieval-augmented generation module to enrich agents with surgical knowledge and alleviate domain gaps in general VLMs. We design task-specific CoT prompts grounded in surgical domain to ensure clinically aligned reasoning, reduce hallucinations and enhance interpretability. Extensive experiments show that SurgRAW surpasses mainstream VLMs and agentic systems and outperforms a supervised model by 14.61% accuracy. Dataset and code is available at https://github.com/jinlab-imvr/SurgRAW.git .
Chang Han Low, Ziyue Wang, Tianyi Zhang +4