Artistic Ownership
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2 papers in the last four weeks, down 50% on the four weeks before. 0.0% of all new papers.
Latest papers 23
Large vision-language models have achieved remarkable progress in multi-modal understanding, yet their capabilities in educational settings remain insufficiently evaluated. In AI-assisted language learning, models must interpret artistic imagery, understand its semantic, affective, and cultural content, and reason about visual context to support meaningful interaction. However, existing benchmarks primarily focus on real-world images or domain-specific educational reasoning, providing limited coverage of artistic educational content. To address this gap, we introduce MUSE, a benchmark for evaluating large vision-language models on artistic image understanding in situated educational applications. MUSE decouples image annotation from question generation, enabling diverse tasks with controllable difficulty while reducing annotation effort. It comprises twelve tasks spanning visual perception, semantic and affective interpretation, culture understanding, and compositional reasoning, together with diverse artistic images deliberately curated to center Singaporean and Southeast Asian multicultural contexts alongside Western art traditions, covering multiple themes and difficulty levels. Evaluation of open-source and proprietary models reveals substantial disparities across capability dimensions, particularly in affective interpretation and compositional reasoning. Our analysis further identifies common failure modes and key challenges for developing trustworthy multi-modal models for education. We hope MUSE will serve as a standardized benchmark for advancing multi-modal understanding in situated educational applications.
MAIA: Multi-Agent Intent Articulation for Requirement Discovery in Art Commissions
In bespoke art commissions, laypeople know what they feel but lack the words to specify it: one participant wanted a laid-off truck driver depicted as "a ghost in his own machine" but left the medium, scale, and palette unsaid. We frame this as an articulation bottleneck at an under-served upstream stage: requirement discovery, which precedes any artist or image generator and forces the commissioner to constitute intent in the first place. We present MAIA (Multi-Agent Intent Articulation), a multi-agent system that scaffolds this stage through Socratic inquiry under a "Verification over Invention" rule, turning vague affect into a text-only brief of visual terms the user verifies. In a within-subjects study (N = 16), the full configuration produced a large, significant gain in Cognitive Support over a minimal baseline (r = 0.96, p_FDR = 0.015; LMM p_FDR < 0.001). Thematic analysis traces the same mechanism, and a validator gate structurally blocks unratified content. A complementary blind review by three professional concept artists on a sampled set of briefs corroborates this improvement from the artist's side: AI rewriting improved visual completeness and executability in all eight sampled tasks (task-level Wilcoxon p = 0.008; FDR q = 0.010), with directionally larger gains under MAIA than under the baseline (underpowered, d = 1.4-2.6).
Conducting Stylistic Analysis of Paintings through an Art-History Agent
Attributing an artwork to an artist has traditionally relied on detailed visual observations and descriptions, known as stylistic analysis in art history. By contrast, current artificial intelligence (AI) models used in the field offer only unexplained probabilistic classifications. To bridge this methodological gap, we present an AI framework that automates stylistic analysis of paintings, providing a foundation for enhancing evidence collection, discovery, and verification. By training a vision transformer (ViT) on a large corpus of paintings with metadata, our system encodes this art history-specific data as embeddings. These representations are factorized via sparse dictionary learning into a shared set of features that recur across the training set. A large language model (LLM) then interprets each feature by retrieving associated artworks and their accompanying curator-written texts, and synthesizes them into descriptions that reflect their stylistic attributes. Finally, an autonomous coordinator LLM applies a reasoning-and-action (ReAct) framework to weight, test, and refine these features into cohesive descriptions of an artwork, or comparisons of artworks. This approach converts detailed visual features into descriptive terms, addressing a key challenge in art history. It thus connects the use of images as data with the semantic concerns of humanists, establishing vision-based computational art history as an area for future growth.
Beyond Starry Night: Shortcut-Aware Control-State Planning for Artist-Grounded Text to Image Generation
Artist-grounded image generation requires more than appending an artist name to a prompt. Image models often respond to artist names through canonical shortcuts, such as recurring motifs, generic palettes, or overrepresented period signatures, rather than preserving the user's intended scene. We introduce Atelier, a shortcut-aware control-state planning framework for artist-grounded image generation. Atelier translates underspecified artistic intent into an explicit control state that separates scene anchors, preserve/transform decisions, style-regime hypotheses, role-bound artist evidence, and shortcut-avoidance constraints. It grounds this state using artist-level knowledge and local patch references, compiles backend-aware generation plans, and iteratively refines candidates through global and local authenticity feedback. We further introduce ArtIntentBench, a benchmark covering Van Gogh and Qi Baishi across artwork re-rendering, period/style-controlled generation, historically unseen subjects, shortcut auditing, and human preference evaluation. Across open-weight and closed-source generators, Atelier improves artist-level style fidelity, preserves source structure more faithfully, and substantially reduces shortcut substitution compared with prompt-engineered, retrieval-augmented, and general-purpose agent baselines. These results suggest that artist-grounded generation is bottlenecked not only by image synthesis, but by the upstream inference of explicit, evidence-grounded artistic controls.
ArtAnno: Annotating Implicit Semantics in Artworks through LLM Agent-Driven Bidirectional Human-AI Augmentation
High-quality annotation of artworks is essential for computational art research, yet extracting implicit semantics remains challenging due to the reliance on culturally grounded meanings and deep contextual knowledge behind the images. Current AI-assisted annotation tools often lack assistance or rely on one-way workflows where experts have to perform extra manual calibrations to improve AI models, resulting in limited efficiency. To address this, we propose Bidirectional Human-AI Augmentation(BiHAA), a closed-loop framework in which skills and domain knowledge base evolve through real-time interaction and bidirectional HAI augmentation. Informed by a formative study with 20 artwork annotators from different backgrounds, we implement this framework in ArtAnno, an artwork annotation system driven by a multi-agent architecture. The system includes a Proactive Agentic Support Module, where AI augments humans through semantic mining and label suggestion, and an Interaction-Driven Evolution Module, where human expertise continuously enhances the AI through distilling annotation trajectories into reusable experience. Evaluation through a user study and two case studies demonstrates that our framework and system improve annotation efficiency, enable knowledge accumulation, and reduce the effort of information seeking and verification for annotators with limited domain expertise. We conclude by discussing broader implications and future directions.
Sounding Canvas: Embedding Algorithms in Networked, Sensorial Sound Art
Sounding Canvas turns painting into a touch-responsive multimodal installation by embedding capacitive sensors, real-time decision models, and networking inside the canvas. Touches trigger spatialised sounds that appear to emanate from the painting itself. The work embeds algorithms physically, as sensing and computation concealed behind the artwork; perceptually, through an offline visual-to-sonic mapping that aligns a painting's features with sound descriptors; and performatively, through online models that shape live interaction with visitors and with remote canvases over a network. We describe the artistic rationale and technical implementation, combining a CNN-based offline mapping that defines the sound vocabulary with two online event managers, a higher-order Markov model and an LSTM-based policy, that balance responsiveness with guided exploration. We discuss how these layers make algorithms perceptible through behaviour rather than code, how networking transforms solitary touch into distributed co-authorship, and how the system raises questions of authorship, agency, and evaluation in embedded algorithmic artworks.
Explainable AI through the Lens of Material Agency: Enabling Musical Interface Design with Neural Audio Models
Recent work in Human-Computer Interaction (HCI) increasingly treats AI models as design materials that have distinctive computational properties to shape design artifacts. Artists learn to work with the model "at play" to explore their emerging properties. The aim of explainability, in this view, is to make visible a crafting and hacking space to enable sustained creative practices with AI. In this chapter, we propose material explainability as a range of activities and artifacts that transform AI models into accessible and inclusive design materials in the workspace of artists, designers, and makers. We present a case study of building a repository of resources to enable artistic explorations of neural audio models in New Interfaces for Musical Expression (NIME) design. Reflecting on our community-building journey and the making of a collection of musical interface designs with a group of artists, we raise three recommendations on enabling the exploration of AI as materials in artistic practices to inspire future XAI design for artists.
The Aura in the Machine: Genealogy and the Status of the Work of Art in the Generative Era
This paper frames Generative Artificial Intelligence (AI) not as an unprecedented technological rupture, but as an industrial-scale manifestation of a deeply rooted historical process. Through a genealogy of generative arts, it shows how AI's questions on authorship and creativity have precise historical precedents. A taxonomy of generative systems is proposed across three functional categories (medium, artwork, instrument), the attribution of which is editorial rather than ontological. From individual cognitive atrophy to Model Collapse, the systemic risks of creative automation are identified; environmental enrichment is proposed as an antidote. The role of the artist undergoes a radical metamorphosis: from craftsman of the object to entropic agent, systems designer, explorer, and negentropic curator. This pipeline-based taxonomy rests on a specific premise: the algorithmic system remains medium, instrument, or artwork, while creative agency resides in the humans distributed along it. Algorithmic Repetition is introduced as the aesthetic degeneration of aligned generative systems; the Benjaminian aura does not dissolve in the generative era but condenses upon the productive system. Manifestation is proposed as a third ontological status for generative works, transcending the dichotomy between original and copy. To support the proposed theses, two complementary aspects are examined: the radicalization of distributed authorship; and the reevaluation of older generative models, whose instability constitutes an aesthetic degree of freedom lost by recent ones.
Man, Machine, and Masterpiece: Artistic Ownership in the AI Era
The integration of AI-driven systems in creative work has sparked debates among artists and legal communities about notions of ownership. Yet there remains little consensus on how ownership should be defined and attributed when human and AI contributions are intertwined. To provoke critical reflection on these tensions, we designed ArtSplit, a provotype that explicitly quantifies human and AI contributions across different stages of creative work. Rather than aiming to resolve ownership, the provotype was used to elicit artists' responses to the idea of attributing ownership through measurable actions in the creative workflow. We argue that quantification fails to align with artists' understandings of creative intent and agency, and that efforts to measure ownership risk diluting long-standing assumptions through which artists understand and practice creative work. This critique challenges the impulse to transform a historically and socially situated relation into a technical problem.
EmoStyle: Affective Conditioning of Style-Specialist Experts for Emotional Image Generation
Emotion-aware artistic image generation requires an image to match the input prompt, follow the specified artistic style, and convey the target emotion. In this challenge, the main difficulty is that the visual and affective attributes available in the training data are not explicitly provided at test time. Without these attributes, the generator has to decide not only what to depict, but also how the target emotion should be expressed through color, lighting, brushwork, composition, line, and layout. This creates a control gap between the available test prompt and the fine-grained conditions needed for emotion-aware artistic generation. To bridge this gap, we propose EmoStyle, a Z-Image-based framework that converts the input prompt into a structured generation state. An LLM reasoner first predicts affective cues (valence-arousal, dominant emotion, and therapeutic-effect labels) and an aspect-ratio decision. Instead of using these predictions only as additional prompt text, we encode the affective fields into an affective condition vector and inject it into the denoising blocks through AdaLN-style modulation. This allows the inferred control variables to directly guide the generation of intermediate features. Since emotional expression is also style-dependent, we further train a dedicated LoRA adapter for each artistic style bucket and select the corresponding expert during inference, enabling the same affective cues to be rendered with bucket-specific priors for color, texture, brushwork, and composition. Finally, a lightweight VLM-guided candidate selection step ranks the generated images based on prompt alignment, style consistency, emotional expression, and visual quality. In Track 1 of the AffectiveArt Challenge 2026, our USTC_PI_LAB_TEAM submission achieved first place.
ArtMine: Discovering and Formalizing Artistic Processes
Understanding how artworks are created requires reasoning about the iterative decisions, material operations, and contextual influences that shape artistic production. While recent generative AI systems can synthesize artworks with high fidelity, they primarily model distributions over finished artifacts rather than the creative processes underlying their creation. In practice, artistic workflows are only partially documented through fragmented sources such as archival records, preparatory studies, correspondence, etc., making process-level understanding difficult to formalize computationally. In this work, we introduce ArtMine, a framework for discovering and formalizing artistic processes from heterogeneous historical evidence. Our approach synthesizes heterogeneous artwork evidence into a structured repository, from which a Peircean abductive agent infers evidence-grounded production steps. These steps are converted into a compositional graph and rendering prompt, then optimized through self-reflection over deviations between the generated and reference artworks. We provide a preliminary proof-of-concept case study using open-domain historical sources across multiple artists and artistic movements, demonstrating that fragmented documentary evidence can support coherent, interpretable, and auditable representations of artistic workflows. By modeling creative processes rather than only final artifacts, our work moves toward process-centred human-AI co-creativity systems that can support artistic interpretation, creative education, reflective collaboration, and computational studies of cultural production.
Invisible Strings: Deriving Puppetry Principles and their Hidden Connections to Robot Behavior Design
When designing robots' nonverbal behaviors, many researchers have turned to arts-based insights, such as Disney's Animation Principles. Yet, while these principles bear key insights into the design of like-life characters, their application to robot design is inherently limited, in part because animation is not constrained by real-world physics, and in part because animation principles focus on low level animation mechanics and not high-level design considerations for physically embodied, interactive characters. In contrast, little attention has been paid to art forms like puppetry, despite their long history of exploring morphological, behavior, and interaction design of physically embodied, interactive characters. As such, in this work we leverage puppetry texts and practicing puppeteers' expert knowledge knowledge to derive a set of puppetry principles with key insights for robot design. As we show, these insights go beyond -- and uniquely complement -- the prior insights provided by theater, dance, and animation.
MuseBench: Benchmarking Intent-Level Audiovisual Arts Understanding in MLLMs
Audiovisual arts encompass diverse creative disciplines, including cinema, visual arts, stage performance, and game design, where artistic meaning arises from deliberate combinations of visual, auditory, and narrative elements (e.g., fear amplified through claustrophobic framing, or grief conveyed through silence and lingering close-ups). True artistic understanding extends beyond recognizing what is depicted to reasoning about why it is expressed through particular creative choices. Despite the strong progress of multimodal large language models (MLLMs), this critical aspect of artistic understanding remains underexplored, as existing benchmarks largely measure perceptual recognition while overlooking reasoning about creative intent. To address this gap, we introduce Musebench, a comprehensive benchmark designed to evaluate MLLMs on nuanced artistic understanding. It comprises 4,016 questions spanning cinematic arts, static visual arts, stage performing arts, and game arts, distilled from over 10K candidate video essays that pair professional commentary with visual demonstration. To capture the open-ended nature of artistic analysis at scale, the benchmark combines single-select and variable-option multi-select questions. All questions are generated and refined through a four-phase iterative pipeline combining shortcut filtering, adversarial distractors, and expert validation. Comprehensive zero-shot evaluation of 28 state-of-the-art MLLMs reveals that even the best-performing model achieves only 48.29% accuracy, substantially below human expert performance of 87.18%, exposing a significant gap in current models' creative domain expertise.
Evolution & Foundation: AI Shares Creative Control
This paper investigates the creative process of automated design and artistic evaluation using an evolutionary system. We consider how a multimodal artificial intelligence (AI) model can communicate and guide a combined generative and evolutionary computational system. This creates a framework for the evolution of aesthetically pleasing complex 3D organic forms by integrating genetic algorithms with the visual reasoning capabilities of large-scale AI foundation models. The framework shifts the artist role from that of intensive direct selection to one of system design; transferring detailed step-by-step curation to an AI agent capable of multimodal aesthetic judgement. This framework enables the human artist/designer to rapidly traverse large areas of multi-dimensional evolutionary parameter space to find creative outcomes based on their semantic targets. Detailed audit trails of the AI's aesthetic reasoning are generated for each experiment. Interactive visualisation tools, together with AI-generated summaries and evolutionary narratives, enable deep exploration into each evolutionary experiment and providing a transparent insight into the AI-guided process.
Steering Emotional Dynamics for Art Therapy: Controllable Narrative Script Generation through Hierarchically Guided LLM Agents
Art therapy plays a vital role in emotional healing, in which narrative creation acts as the primary vehicle for emotional expression. Given the inherently dynamic nature of emotions during healing, narratives with finely controlled emotional fluctuations enable individuals to safely project inner conflicts and achieve emotional catharsis. Recently, with the rapid development of Large Language Models (LLMs), automated narrative generation technology has provided a new pathway to support such artistic designs. However, while existing methods can produce fluent texts, they struggle to generate narratives that adhere to specified affective trajectories, failing to meet the demands of emotion-oriented psychological healing. To address these issues, this paper proposes EC-Script, an LLM agent-based framework that enables hierarchical control of the affective trajectory in narrative generation for emotional healing. To ensure that the generated narratives strictly follow the given emotional patterns, EC-Script establishes overall narrative direction through Emotion-Trajectory Planning, propels scene-level plot development with Character-Driven Scene Generation, and regulates local emotional changes of characters via Emotion-Controlled Script Writing. Ultimately, it outputs scene-by-scene script content that remains highly consistent with the preset affective trajectory. Experimental results demonstrate that EC-Script significantly outperforms baseline methods in affective trajectory adherence, exhibiting excellent and reliable emotional controllability, thereby providing effective technical support for AI-assisted emotional healing scenarios.
Fine-tuning Multi-modal LLMs with ART: Art-based Reinforcement Training
There are two main Parameter-Efficient Fine-Tuning (PEFT) techniques for Large Language Models (LLMs). While Low-Rank Adaptation (LoRA) introduces additional weights between the LLM layers, Soft Prompting introduces additional fine-tuning-specific raw tokens to an LLM input. However, both require modification to the computational graphs of precompiled, preoptimized LLMs. As a result, neither is fully supported in high-throughput engines like vLLM. We propose fine-tuning with ART (Art-based Reinforcement Training). The method injects information into a frozen Multimodal Large Language Model (MLLM) by optimizing only its raw visual input, thus enabling the soft-token approach on pre-compiled computational graphs. It relies on backpropagation of gradients back into a plain pixel array and thus supports any fine-tuning objective. Moreover, the optimized visual input can be stylized as task-relevant computational artworks. The approach's effectiveness is confirmed for different sizes of a popular open Qwen architecture and for several textual benchmarks. Specifically, ART reaches accuracy competitive with LoRA across mathematics and structured-tool-use benchmarks.
Gender Artifacts from Art History to Text-to-Image Generation
Artistic styles are rooted in specific socio-historical contexts that encode social hierarchies, including distinct constructions of gender. Yet in AI research, style has long been treated as a surface-level visual property: a filter of color, brushstroke, and texture applied to otherwise content-neutral scenes. We introduce the first dataset to investigate the interplay between gender representation and style in both historical and generated images. StyleGender comprises 74k images spanning 19 artistic styles, comprising art historical images with style and gender annotations, T2I-generated images under controlled style and gender prompts, and a semantically aligned set enabling direct art history-to-generation comparison. By proposing two Set Gender Artifact (SGA) metrics (PixelSGA and MaskSGA), capturing gender signals at the pixel level and in compositional structure, we show that (1) gender representation shapes visual features across artistic styles, (2) style keywords carry these patterns into T2I generation, and (3) generative models tend to amplify gender artifacts beyond what is observed in historical sources.
Single-Line Drawing Generation via Semantics-Driven Optimization
Line drawings are a highly expressive art form that requires the artist to abstract and distill the essence of their subject. We present the first semantics-driven method for automatically generating single-line drawings in vector format, guided either by a text prompt describing the concept or an input image depicting it. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B-spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design. This representation provides fine-grained control over the level of detail, while additional loss terms allow us to steer the final artistic style. We demonstrate that our method outperforms state-of-the-art text-to-image models and optimization pipelines for this task, producing results that are both more aesthetically pleasing and more faithful to the style of continuous line drawing artists. Furthermore, because our method generates a vectorized curve, it directly supports downstream fabrication processes such as embroidery, laser engraving and wire bending. Our code and results are available at https://github.com/tanguymagne/SLDgen.
Its All About Speed: AIs Impact on Workflow in Music Production
In this paper, we present the results of an ethnographic study into the impact of AI and automated tools on music production workflow. Focusing specifically on professional participants who identified as recording engineers, mixers, and producers, we discuss their usage of common AI and automated software, as well as their sentiments on the proliferation of these tools. We discuss tensions that may be created between users and automated tools in key areas such as the need for speed and efficiency, controllability, and maintaining creative agency, and how these tensions may be alleviated through tool design.
ChladniSonify: A Visual-Acoustic Mapping Method for Chladni Patterns in New Media Art Creation
In new media art creation, the mapping between vision and hearing is often subjective. As a classic carrier of sound visualization, Chladni patterns have great potential in building audio-visual mapping mechanisms. However, existing tools face pain points: high technical barriers for simulation, offline computing failing real-time interaction, and uncontrollable mapping rules in general sonification tools. To address these, this paper proposes ChladniSonify, a real-time visual-acoustic mapping method for Chladni patterns. Based on Kirchhoff-Love plate theory, we build a paired dataset via numerical programming and calibrate it using ANSYS finite element simulation. Focusing on the slender nodal lines of Chladni patterns, we adopt a lightweight CNN with CBAM to achieve high-precision, low-latency pattern classification. Finally, we build an end-to-end system in Python and Max/MSP, mapping recognized patterns to corresponding sine wave frequencies. Results show the system has excellent usability: the classification module achieves 99.33% accuracy on the test set with 7.03 ms inference latency; the mapped frequency matches the theoretical value with zero deviation; the average end-to-end latency is under 50 ms, meeting real-time interactive needs. This work provides a reproducible engineering prototype for Chladni audio-visual art creation.
Alter-Art: Exploring Embodied Artistic Creation through a Robot Avatar
As with every emerging technology, new tools in the hands of artists reshape the nature of artwork creation. Current frameworks for robotics in arts deploy the robot as an autonomous creator or a collaborator, thus leaving a certain gap between the human artist and the machine. Now, we stand at the dawn of an era where artists can escape physical limitations and reshape their creative identity by inhabiting an alternative body. This new paradigm allows artists not only to command a robot remotely, but also to {\it be} a robot, to see and feel through it, experiencing a new embodied reality. Unlike virtual reality, where art is created in a digital dimension, in this case art creation is still firmly grounded in the material world: clay molded by mechanical hands, paint swept across a canvas or gestures performed on a physical stage alongside human actors. Through the robot avatar Alter-Ego, we explore the Alter-Art paradigm in dance, theater, and painting; it integrates immersive teleoperation and compliant actuation to enable a first-person creative experience. Analyzing qualitative artistic feedback, we investigate how embodiment shapes creative agency, identity and interaction with the environment. Our findings suggest that artists rapidly develop a sense of presence within the robotic body. The robot's physical constraints influence the creative process, manifesting differently across artistic domains. We highlight embodiment as a central design principle, contributing to social robotics and expanding the possibilities for telepresence and accessible artistic expression.
Korean aegyo speech shows systematic F1 increase to signal childlike qualities
Korean aegyo is a socially recognized childlike speaking style used predominantly in romantic interactions among adults. This study examined vowel space modification in aegyo by analyzing formant frequencies from twelve Seoul Korean speakers who produced identical scripts in aegyo and non-aegyo styles. Results show that aegyo speech features a significant increase in F1 values across vowels and selective fronting of front vowels, leading to vowel space expansion but mainly a shift to higher F1. These findings suggest that adult speakers stylize childlike speech by imitating the shorter vocal tract of children, mainly through global vowel lowering and partial fronting.
Opening the Design Space: Two Years of Performance with Intelligent Musical Instruments
Machine generation of symbolic music and digital audio are hot topics but there have been relatively few digital musical instruments that integrate generative AI. Present musical AI tools are not artist centred and do not support experimentation or integrating into musical instruments or practices. This work introduces an inexpensive generative AI instrument platform based on a single board computer that connects via MIDI to other musical devices. The platform uses artist-collected datasets with models trained on a regular computer. This paper asks what the design space of intelligent musical instruments might look like when accessible and portable AI systems are available for artistic exploration. I contribute five examples of instruments created and tested through a two-year first-person artistic research process. These show that (re)mapping can replace retraining for discovering AI interaction, that fast input interleaving is a new co-creative strategy, that small-data AI models can be a transportable design resource, and that cheap hardware can lower barriers to inclusion. This work could enable artists to explore new interaction and performance schemes with intelligent musical instruments.