Camera Motion Understanding
Latest papers
19 papers4 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Can a vision-language model tell left from right? Modern VLMs solve visual puzzles and follow hour-long videos, yet when asked whether the camera moved left or right, most do no better than a coin flip. Adding camera-motion data or geometric representations has been tried, separately, and neither closes the gap. We argue that camera-motion understanding needs two conditions at once: the representation must couple off-screen camera motion with on-screen flow dynamics, and it must be interpreted by the language model rather than trained as a standalone pose or depth estimator. We propose CameraVLM, which pairs a motion-state representation with state-language alignment. Camera tokens capture how the camera moves off screen, flow tokens capture how the subject and background move on screen, and a two-stage training strategy keeps language in the loop so that both are learned together with camera-motion semantics. With only 9B parameters, CameraVLM outperforms all open-source and camera-motion-specific models by a wide margin across three benchmarks and more than 20 baselines, and matches or surpasses GPT-6 Astra as well as human viewers in a 48-participant study. Project page: https://3dagentworld.github.io/CameraVLM/
TSRN-RTVD: Real-Time Video Deblurring System
As video capture moves to handheld and edge devices, motion blur from camera shake has become a pervasive degradation that lowers perceptual quality and harms downstream vision tasks. The strongest deblurring networks recover impressive detail, yet they remain computationally heavy and overwhelmingly complex, so their quality comes at a cost that consumer hardware cannot pay in real time. This gap between restoration quality and on-device speed is exactly what makes real-time deblurring difficult. We developed and implemented TSRN-RTVD, an efficient video deblurring system that explicitly reconstructs the underlying camera trajectory during exposure and uses the recovered motion to guide restoration. This approach turns the physical cause of blur into a signal that drives sharpening. Our system runs on a single consumer GPU and restores the video at 30 FPS while reaching 30.08 dB PSNR on the GoPro dataset. We demonstrate TSRN-RTVD on consumer devices with interactive side-by-side visualization of the blurry input and the deblurred output, live throughput, and an on-screen view of the recovered camera trajectory. Demo video is available at https://youtu.be/3alMwVrVALU.
Referring Multi-Object Tracking in Moving-Camera Videos via Global Motion Compensation
Referring multi-object tracking (RMOT) takes a video and a language expression as input and tracks all referred objects. Many tracking requirements involve how an object moves rather than how it appears. However, in a video captured by a moving camera, a parked vehicle may appear to move, while a moving vehicle may show little displacement. Existing RMOT methods relate motion with text but do not explicitly remove camera-induced motion. In this paper, we propose extracting residual motion across frames by estimating camera motion in driver-view videos and compare motion characteristics with the query expression. We consider the motion-matching extent and integrate it with the RMOT method's prediction result through late fusion. In the evaluation, we verify the performance gain of taking the motion compensation module as a plug-in across different RMOT hosts.
Unveiling the Value of Motion for Cinematic Camera Trajectories
Cinematic camera motion is a fundamental storytelling tool, defined not only by where the camera is positioned in the scene, but also by how it moves in terms of direction and speed. Recent work on camera trajectory generation and alignment to text relies on pose-centric representations. While in principle a network could derive direction of movement and speed, we find that in practice this might not happen. In fact, in this paper we discover that decomposing the camera trajectory representation from the traditional per-frame poses to direction and speed has surprising benefits across multiple tasks, including trajectory-to-text alignment as well as text-to-trajectory generation. To accurately evaluate the former, we introduce a simple and reliable protocol that overcomes the limitations of prior evaluation baselines. For the latter, building on this representational insight, we propose a novel generative model for camera trajectories, CineGEN, that achieves superior performance across a variety of metrics. We also propose a novel dataset, CineScript, containing movie clips that are enriched with scene descriptions as well as higher-level metadata. This novel data allows us to test models' ability to capture high-level cinematographic information. We show that, despite its simplicity, representing camera trajectories through direction and speed not only helps numerically to achieve better alignment and generation, but also inherently encodes complex directorial intent.
Did You Steal My Shot? Pioneering Camera Motion Plagiarism Detection in Generative Videos
Camera motion often reflects directorial intent and requires professional equipment, making it a high value form of intellectual property. However, generative video models can imitate such high value camera motions with simple prompts, while existing similarity detection methods mainly operate on visual content and fail to capture deeper motion similarity. This is mainly because their training data entangles camera motion with visual content. Moreover, traditional optical flow is insufficient to represent complex camera motions. We therefore build the first benchmark for camera motion analysis, including a motion dataset with 11 motion styles and evaluation protocols. Furthermore, we propose a motion representation that augments optical flow with vorticity cues from fluid dynamics, thereby better capturing motions. Experiments show that our detector achieves a 3.02* improvement in plagiarism detection over the strongest baseline and remains effective on generative videos. We believe our work extends copyright protection beyond static content to dynamic camera motion.
What, Where, and How: Probing Spatiotemporal Representations in Video Foundation Models
Self-supervised video foundation models learn rich spatiotemporal representations, yet it remains unclear what visual concepts these representations encode, where they emerge across transformer layers, and how they are geometrically organized. In this work, we tackle these three questions through a systematic layer-wise analysis of V-JEPA 2 and VideoMAE-v2. We leverage lightweight probes trained to discover three temporally grounded properties: (i) camera motion understanding, (ii) intuitive physics, and (iii) anomaly detection. Both models encode camera motion, with best results ( ROC AUC) emerging at 60-70% of network depth, and achieve moderate anomaly detection performance ( ROC AUC), but remain near chance on intuitive-physics tasks, suggesting a limited encoding of deeper physical reasoning. Beyond classification, we find that temporal features from individual videos form smooth low-dimensional trajectories in representation space, suggesting that camera motion is not only linearly decodable but also geometrically organized. Based on these results, we apply geometry-aware spline-based steering in the model's latent representations to interpolate camera motion, yielding steered videos with smoother trajectories and more coherent temporal progression than linear interpolation.
Temporally Grounded Compositional Camera Motion Understanding via Geometric Knowledge Distillation
Understanding camera motion is fundamental to video perception, with applications in spatial intelligence and controllable video generation. Multimodal large language models (MLLMs) provide a natural interface for this task, but existing work typically assigns one or more labels to an entire clip. Such clip-level recognition overlooks two defining properties of real camera motion: it can change within a shot, and multiple movements can occur simultaneously. We therefore formulate camera-motion understanding as temporally grounded, compositional recognition, which requires a model to localize motion-consistent intervals and identify every movement active within each interval. We introduce CamChoreo, a benchmark of 4,229 real single-shot clips with expert-annotated temporal segments. Its annotations use a compact vocabulary of 20 direction-aware labels, and nearly half of the segments contain compound camera motion, with multiple movement primitives active simultaneously. Recognizing such fine-grained, compositional motion is hard for current MLLMs, whose visual encoders emphasize semantic content rather than the geometric evidence on which camera motion depends. Directly injecting features from a frozen 3D foundation model addresses this gap, but requires running the expensive geometry model on every input; we refer to this baseline as CamInject. We instead propose CamDistill, which distills the same geometric knowledge into lightweight camera tokens during training and removes the 3D model at inference. CamDistill matches the accuracy of direct feature injection without running the 3D teacher at inference. Together, CamChoreo and CamDistill advance camera-motion understanding from clip-level labeling to temporally grounded, compositional recognition. Project page: https://ddz16.github.io/cammotion.github.io/.
VidMap: Exploiting Temporal Structure for Video-Based Structure-from-Motion
Accurately recovering the camera's calibration and metric poses for any unconstrained video would unlock large-scale training data for navigation and scene understanding. The dominant approaches to this problem are severely limited: Simultaneous Localization and Mapping (SLAM) is sensitive to initialization and transient failures due to its causal, incremental nature; it is often over-optimized for real-time operation and generally requires known camera calibration; while Structure-from-Motion (SfM) typically forgoes any image ordering, enabling optimal initialization and global optimization, but lacks robustness to visual symmetries and extreme motions. To bridge this gap, we introduce a system that combines the strong sequential constraints of SLAM with the flexibility and global optimization of offline SfM, enabling the metric reconstruction of arbitrary, long, uncalibrated videos. This system leverages recent advances in wide-baseline dense image matching, treats temporal ordering as a first-class citizen for reliable loop closure, and augments global optimization with metric monocular depth priors. As a result, thorough evaluations on diverse, challenging datasets that exhibit extreme motion and visual symmetries reveal that our approach is significantly more robust and accurate than both state-of-the-art SLAM and SfM, classical or learned, with given or unknown camera calibration. The code is publicly available at https://github.com/cvg/vidmap.
Natural Language Camera Movement Understanding
Understanding camera movement in natural language is critical for training and evaluating video generation models, among other applications. However, we demonstrate that existing vision-language models (VLMs) fail this task in surprising ways, frequently confusing translation with rotation, left with right, and object movement with camera movement. To address these limitations, we establish natural language camera movement understanding as a standalone research task. We introduce a two-level cinematographic taxonomy and an extensive, atomic benchmark featuring both real and synthetic videos. Furthermore, we curate a large-scale, multi-source training set enhanced by targeted camera movement augmentation. Our fine-tuned VLM-8B outperforms Gemini 3.1 Pro by 10% and 11% on our benchmark's real and synthetic videos, respectively. Despite these gains, a significant gap remains relative to human performance, underscoring the need to promote and facilitate future research on natural language camera movement understanding.
LIME: Learning Intent-aware Camera Motion from Egocentric Video
Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, vision-language conditioned camera motion remains comparatively underexplored as a first-class action. We formulate vision-language conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. The challenge is that useful viewpoint changes depend on latent perceptual intent, ranging from coarse spatial moves to fine-grained inspection or occlusion revealing. To model this structure, we mine multi-intent camera-motion supervision from egocentric video via hindsight labeling, pairing each relative SE(3) target pose with plausible intents and observation-gain descriptions inferred from the reached view. We propose LIME, a vision-language camera-motion generator that combines an autoregressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across viewpoint-prediction experiments and downstream robotic tasks, we show that LIME learns intent-conditioned camera motion from passive egocentric video, turning ordinary human recordings into supervision for a reusable active-perception primitive that supports general-purpose viewpoint selection, manipulation, embodied question answering, and mid-distance navigation.
ParaScale: Scale-Calibrated Camera-Motion Transfer via a Gauge-Invariant Parallax Number
Transferring the camera motion of a reference video to a freshly generated one lets creators reuse cinematic moves. Yet reference and target often live at incompatible scales -- a sweep across a galaxy versus a nudge across a desk -- and naively reusing the recovered trajectory yields either imperceptible or violently exaggerated motion. We trace this to a geometric fact: translation-induced image motion scales as ||T||/Z, so a monocular trajectory is meaningful only up to a depth-scale gauge. We distill this into the Parallax Number Pi = ||Delta T|| / Zbar, a dimensionless, gauge-invariant descriptor of how strongly a camera move is felt, and prove that it -- not the raw trajectory -- is the quantity that scale-faithful transfer must preserve. ParaScale is a plug-and-play module that reads Pi off any reference video and re-realizes it against the target scene's own depth, per frame, leaving rotation untouched. Sitting between pose extraction and pose injection, it requires no retraining and drops into any pose-conditioned generator. We further introduce the Parallax Consistency Error (PCE), a scale-symmetric metric that -- unlike the similarity-aligned TransErr -- exposes scene-scale mismatch. Across scale regimes spanning four orders of magnitude and multiple backbones, ParaScale keeps the realized parallax on the identity line and cuts PCE by more than 3x over uncalibrated transfer with no loss of visual fidelity.
4DP-QA: Scalable QA for 4D Perception in Vision Language Models
Despite recent advances, Vision Language Models (VLMs) still struggle to grasp the dynamics of the world. We note that the ability to reason about a 4D scene, challenging in itself, is further complicated by two factors. First, VLMs observe motion indirectly via its projection onto 2D images. Second, existing datasets fail to disentangle object and camera motion. To address these challenges, we present a QA generation pipeline that focuses on motion-related scene understanding. We take particular care of the entanglement of camera and object motion by casting tracking in both the traditional way and in a novel, fixed reference system, dubbed True-Motion Tracking, which provides an intuitive description of motion. From this pipeline, we generate a large-scale training dataset of 400K samples, 4DP-QA (4D Perception QA), and a 2.2K-sample benchmark, 4DP-QA-Bench. Training existing models on our dataset yields performance improvements on an external benchmark, validating the effectiveness of our method.
A Geometric Framework for Absolute Pose and Velocity Estimation with Event Cameras
Despite the rapid advancements in event-based motion estimation, current geometric methods primarily focus on velocity estimation. However, absolute pose estimation, which is equally crucial for key applications such as robotic navigation and augmented reality, remains relatively underexplored. Consequently, the simultaneous recovery of absolute pose and velocity from event streams remains an open and challenging problem. To address this gap, we propose a geometric framework for absolute pose and velocity estimation by leveraging 3D lines in the scene and the events they trigger. At the core of the framework lie two key geometric constraints: the orthogonality between a 3D line and the normal vector of its corresponding event plane, and the collinearity of an event with the 2D projection of its associated line. Based on these constraints, we present both linear and polynomial solvers for absolute pose estimation. The former enables efficient computation, while the latter provides a globally optimal solution for rotation. For velocity estimation, we develop an efficient linear solver and a more accurate optimization-based solver to recover both angular and linear velocities. Notably, our methods require a minimum of three event-line correspondences to determine the 6-DoF absolute pose or velocities independently. Extensive experiments in simulation and on real-world datasets demonstrate that our methods achieve state-of-the-art performance, with significant improvements in accuracy and computational efficiency compared to existing methods. The demo code is publicly available at https://github.com/Zibin6/EventPoseVelocity.
CamFlow+: Hybrid Motion Bases for 2D Camera Motion Estimation with Stabilization Applications
Estimating 2D camera motion is fundamental to computer vision and computational photography. Existing homography-based methods work well for planar scenes or pure rotation, but struggle with camera translation, depth variation, and local parallax; local homography and mesh-based models improve flexibility but still rely on piecewise planar assumptions. We introduce CamFlow+, a hybrid-basis framework that represents 2D camera motion directly in dense-flow space. CamFlow+ combines homography-derived physical bases, stochastic bases sampled from homography flows, and depth-translational bases derived from depth and camera intrinsics, relaxing the single-plane constraint while preserving camera-motion regularity. A depth-aware smoothness term further regularizes translation-induced parallax in continuous-depth regions while preserving motion changes near depth boundaries. We evaluate CamFlow+ on GHOF-Cam, a camera-motion benchmark that masks out dynamic objects and ill-posed occlusion regions in an optical-flow benchmark to isolate camera-induced motion. Experiments show that CamFlow+ improves sparse and dense camera-motion estimation. In digital video stabilization, CamFlow+ also improves global and local stability, achieving the best top-1 preference rate in a blind user study. Code and datasets will be available on the project page: https://lhaippp.github.io/CamFlow+.
CaMo: Camera Motion Grounded Evaluation and Training for Vision-Language Models
Vision-Language Models (VLMs) achieve strong performance on spatial question answering benchmarks, yet it remains unclear whether such gains reflect genuine spatial intelligence. We show that existing spatial VLMs lack basic camera motion understanding, a key component of spatial cognition. We propose the Spatial Narrative Score (SNS), an evaluation framework that requires VLMs to generate explicit spatial narratives capturing both scene semantics and camera motion, followed by reasoning with a frozen proxy LLM. Under SNS, state-of-the-art spatial VLMs exhibit significant performance degradation despite high direct question answering accuracy. To address this gap, we introduce CaMo, a camera motion grounded VLM that achieves consistent performance across SNS evaluation and direct spatial question answering accuracy. Our results highlight the importance of explicit spatial narrative externalization for evaluating VLMs with transferable 3D spatial understanding. Our code, data, and model is available at https://github.com/hsiangwei0903/CaMo
MultiLoc: Look Around As You Localize for Fast And Robust Visual Re-localization
Relative camera pose is a basic geometric cue for visual re-localization and scene understanding. When using images alone, visual evidence may not sufficiently support reliable estimation of 3D-consistent motion. The challenge is especially acute in unfamiliar and ever-changing environments for real-time applications, where a system must infer spatial structure under tight time constraints from what it sees rather than rely on scene-specific reconstruction or training. This raises a fundamental question: how can live 3D camera motion be estimated accurately for re-localization in unseen environments while drawing on enough scene context to resolve pose ambiguity? We introduce MultiLoc, a multi-view-guided relative pose regressor trained at scale to achieve spatial and geometric consistent representations for robust visual re-localization in unseen scenarios with high inference speed. Specifically, MultiLoc creates a minimal 3D-sub-scene representation of the environment and efficiently transforms it into 3D spatially and geometrically consistent features in a single forward pass, enabling precise pose estimates with high inference speed gains. Across diverse indoor, outdoor, and in-the-wild visual re-localization benchmarks---Indoor6, Cambridge Landmarks and WaySpots---MultiLoc consistently outperforms state-of-the-art relative pose regression methods. We also highlight that MultiLoc, a pose regressor, also performs competitively with inference-heavy and structure-based approaches while retaining sub-second inference and generalizing to unseen scenes. Given a small posed support set, it also surpasses relative pose regression, feature-matching, and non-regression methods on several relative camera pose benchmarks. Code will be released.
Geometry-Guided Camera Motion Understanding in VideoLLMs
Camera motion is a fundamental geometric signal that shapes visual perception and cinematic style, yet current video-capable vision-language models (VideoLLMs) rarely represent it explicitly and often fail on fine-grained motion primitives. We address this gap with a framework of , , and . We curate , a large-scale synthetic dataset with explicit camera control, formulate camera motion as constraint-aware multi-label recognition, and construct a VQA benchmark--. Across diverse off-the-shelf VideoLLMs, we observe substantial errors in recognizing camera motion primitives. Probing experiments on a Qwen2.5-VL vision encoder suggest that camera motion cues are weakly represented, especially in deeper ViT blocks, helping explain the observed failure modes. To bridge this gap without costly training or fine-tuning, we propose a lightweight, model-agnostic pipeline that extracts geometric camera cues from 3D foundation models (3DFMs), predicts constrained motion primitives with a temporal classifier, and injects them into downstream VideoLLM inference via structured prompting. Experiments demonstrate improved motion recognition and more camera-aware model responses, highlighting geometry-driven cue extraction and structured prompting as practical steps toward a camera-aware VideoLLM and VLA system. The dataset and benchmark is publicly available at https://hf.co/datasets/fengyee/camera-motion-dataset-and-benchmark.
FLIGHT: Fibonacci Lattice-based Inference for Geometric Heading in real-Time
Estimating camera motion from monocular video is a fundamental problem in computer vision, central to tasks such as SLAM, visual odometry, and structure-from-motion. Existing methods that recover the camera's heading under known rotation, whether from an IMU or an optimization algorithm, tend to perform well in low-noise, low-outlier conditions, but often decrease in accuracy or become computationally expensive as noise and outlier levels increase. To address these limitations, we propose a novel generalization of the Hough transform on the unit sphere (S(2)) to estimate the camera's heading. First, the method extracts correspondences between two frames and generates a great circle of directions compatible with each pair of correspondences. Then, by discretizing the unit sphere using a Fibonacci lattice as bin centers, each great circle casts votes for a range of directions, ensuring that features unaffected by noise or dynamic objects vote consistently for the correct motion direction. Experimental results on three datasets demonstrate that the proposed method is on the Pareto frontier of accuracy versus efficiency. Additionally, experiments on SLAM show that the proposed method reduces RMSE by correcting the heading during camera pose initialization.
Audio-Visual Camera Pose Estimation with Passive Scene Sounds and In-the-Wild Video
Understanding camera motion is a fundamental problem in embodied perception and 3D scene understanding. While visual methods have advanced rapidly, they often struggle under visually degraded conditions such as motion blur or occlusions. In this work, we show that passive scene sounds provide cues complementary to vision for relative camera pose estimation for in-the-wild videos. We introduce a simple but effective audio-visual framework that integrates direction-of-arrival (DOA) spectra and binauralized embeddings into a state-of-the-art vision-only pose estimation model. Our results on two large datasets show consistent gains over strong visual baselines, plus robustness when the visual information is corrupted. To our knowledge, this represents the first work to successfully leverage audio for relative camera pose estimation in real-world videos, and it establishes incidental, everyday audio as an unexpected but promising signal for a classic spatial challenge. Project: http://vision.cs.utexas.edu/projects/av_camera_pose.