Overview

Code generation asks how models can turn requests, examples, images, or formal specifications into programs that work in real settings, from short functions to whole repositories and domain-specific software. Common approaches include prompting and fine-tuning, retrieval of relevant code or documentation, constrained decoding, and agents that iteratively run, test, and repair their outputs. Multimodal systems also use rendered interfaces, charts, and diagrams as input or feedback, while reinforcement learning can use execution tests, compilers, or formal verifiers as training signals. Benchmarks such as HumanEval, MBPP, LiveCodeBench, and repository-level tasks show progress, but passing tests or compiling does not guarantee that code meets its intended behavior, visual requirements, security needs, or deployment constraints.

Latest papers

313 papers42 papers in the last four weeks, up 68% on the four weeks before. 0.2% of all new papers.

May 22, 2026

CoSPlay: Cooperative Self-Play at Test-Time with Self-Generated Code and Unit Test

Recently, Reinforcement Learning with Verifiable Rewards (RLVR) and Test-Time Scaling (TTS) have advanced LLM code generation through executable verification. Yet Ground-Truth Unit Tests (GT UTs) remain a bottleneck: SOTA RLVR methods require them for costly training, while existing TTS methods lose competitiveness without them. This motivates GT-free TTS, where existing methods directly use self-generated UTs to refine and select code candidates. Yet such UTs are often noisy or spuriously coupled with wrong code, and UT quality in turn cannot be validated without reliable code. The key challenge is therefore to jointly improve both. To this end, we present CoSPlay, a GT-free, training-free framework that jointly improves codes and UTs through cooperative self-play. It first explores diverse solution ideas and identifies their potential failure modes to produce discriminative UT ideas. It then uses bidirectional pass-count signals from the Code-UT execution matrix to iteratively prune or fix weak codes and refresh or replace unreliable UTs, letting the two pools co-evolve. Finally, when multiple codes remain tied at the highest pass count, it picks the final code from the largest output-consensus cluster, since correct codes agree on the same inputs while wrong codes diverge. Experiments on four challenging benchmarks show that CoSPlay on Qwen2.5-7B-Instruct improves average BoN from 22.1% to 33.2% and UT accuracy from 14.6% to 78.3%, matching or surpassing the RLVR model CURE-7B. When applied to CURE-7B, it further improves BoN by 5.7%. CoSPlay also generalizes across diverse backbones and outperforms GT-free TTS baselines under comparable token budgets, with continued gains as the budget scales up. These results suggest a scalable inference strategy for competitive code generation without any GT data.
May 21, 2026

VeriScale: Adversarial Test-Suite Scaling for Verifiable Code Generation

As large language models (LLMs) are increasingly deployed for software engineering, constructing high-quality benchmarks is crucial for evaluating not just the functional correctness, but also the formal verifiability of generated code. However, existing benchmarks are limited by the quantity and quality of positive and negative test cases, leading to an overestimation of model capabilities in generating specifications and implementations. To address this, we propose VeriScale, a novel framework driven by the adversarial implementations. It consists of two stages: test-suite expansion to construct diverse and challenging test cases, and test-suite reduction to distill them into compact yet discriminative suites. While VeriScale is general, we instantiate it on Verina to construct VerinaPlus, which expands the original test suites by over 83×\times, and VerinaLite, a lightweight 14×\times variant. Our experiments across eight state-of-the-art LLMs demonstrate that VerinaPlus exposes substantial model weaknesses hidden by the original benchmark, evidenced by sharp score drops on both SpecGen and CodeGen tasks, whereas VerinaLite maintains this discriminative power at a fraction of the evaluation cost. The enhanced benchmarks and source code are publicly available at https://github.com/XiaoyangLiu-sjtu/VeriScale.
May 20, 2026

Trace2Skill: Verifier-Guided Skill Evolution for Long-Context EDA Agents

Complex Verilog Design Problems (CVDP) challenge hardware LLM agents because solving them requires localizing verifier-relevant RTL, testbenches, include paths, and build dependencies inside large repository snapshots, making precise edits, and recovering from sparse hidden-verifier failures. We present Trace2Skill, a test-time scaling framework that improves a hardware agent without RTL-specialized model fine-tuning. Rather than training a new model or only sampling more candidate solutions, Trace2Skill treats the agent's natural-language skill as an evolvable policy. It mines repeated rollout traces for success and failure modes, converts them into dense diagnostics and oracle lessons, and uses an oracle, mutator, and selector loop to produce task-specific skills that guide later search, editing, validation, and recovery. Because final pass/fail labels are often too coarse for hard failures, Trace2Skill also supports bounded runtime dense verifier feedback that returns sanitized functional observations while keeping hidden harnesses and reference solutions inaccessible to the agent. This feedback helps guide skill evolution and agent execution by connecting skill text, verifier evidence, and downstream behavior. Across hard CVDP tasks that defeat the seed CVDP agent, including tasks that also defeat frontier coding agents, Trace2Skill with dense verifier feedback substantially improves task pass rates and produces breakthrough passes on previously unsolved tasks, without requiring high-quality fine-tuning data, specialized RTL model training, or model weight updates. The same framework provides a general test-time scaling strategy that can extend beyond digital design to other verifiable EDA tasks.
May 20, 2026

Stdlib or Third-Party? Empirical Performance and Correctness of LLM-Assisted Zero-Dependency Python Libraries

Third-party Python libraries introduce dependency-management overhead, supply-chain risk, and deployment friction. We study when eliminating a dependency preserves enough correctness and performance to justify the gains in footprint, deployability, and trust surface. Our testbed is zerodep, 44 single-file, stdlib-only Python modules spanning 12 categories, each benchmarked against its reference library. Three performance regimes emerge. Stdlib-only implementations achieve parity (within 2x) in the majority of cases; many outperform their references by 5x-115x where architectural overhead dominates; and a clear cliff appears for C-extension-backed computation (image processing, binary serialization, low-level crypto), confirmed by PyPy JIT and profiling experiments. Beyond speed, stdlib modules reduce installed footprint by orders of magnitude (median 31 KB vs. 700 KB), import 2.2x faster, and eliminate 88 transitive dependencies maintained by 128 distinct PyPI accounts. Analysis of the LLM-assisted development process across all 44 modules shows that specification completeness, not model capability, is a strong predictor of generation success, and that contract-linked review reduces review volume by 5x while eliminating compatibility regressions. Together, these results turn dependency elimination from an anecdotal coding style into an evidence-based engineering tradeoff.
May 19, 2026

Code Generation by Differential Test Time Scaling

Test-time scaling has emerged as a promising approach for improving code generation by exploring large solution spaces at inference time. However, existing methods often rely on public test cases that are unavailable in practice, or require extensive LLM inference for candidate selection, leading to significant token consumption and time overhead. We present DiffCodeGen, a novel test-time scaling method for code generation based on coverage-guided differential analysis. DiffCodeGen generates diverse code candidates using various sampling and prompting strategies, then applies coverage-guided fuzzing to synthesize inputs without requiring any existing tests or large language models. By executing all candidates on these inputs, DiffCodeGen captures their dynamic behavior and clusters candidates based on behavioral similarity. DiffCodeGen selects the medoid of the largest cluster as the final output. Unlike prior test-time scaling methods that invoke additional LLM inference for candidate selection, DiffCodeGen performs selection without any extra model calls, incurring little to no additional token consumption. DiffCodeGen is fully asynchronous, naturally suited to the current trend of agentic coding, and is thus efficient and highly scalable. We evaluate DiffCodeGen across 4 large language models, demonstrating consistent improvements over baselines. Compared to state-of-the-art test-time scaling methods, DiffCodeGen achieves competitive or superior performance while using only a fraction of time and tokens. DiffCodeGen is model-agnostic and can be combined with reasoning models to further boost performance.
May 18, 2026

AutoVecCoder: Teaching LLMs to Generate Explicitly Vectorized Code

Vectorization via Single Instruction, Multiple Data (SIMD) architectures is a cornerstone of high-performance computing. To fully exploit hardware potential, developers often resort to explicit vectorization using intrinsics, as compiler-based auto-vectorization frequently yields suboptimal results due to conservative static analysis. While Large Language Models (LLMs) have demonstrated remarkable proficiency in general code generation, they struggle with explicit vectorization due to the scarcity of high-quality corpora and the strict semantic constraints of low-level hardware instructions. In this paper, we propose AutoVecCoder, a novel framework designed to empower LLMs with the capability of automated explicit vectorization. AutoVecCoder integrates two core components: VecPrompt, an automated data synthesis pipeline to inject domain-specific intrinsic knowledge; and VecRL, a reinforcement learning framework that aligns code generation with execution efficiency. AutoVecCoder-8B trained by this framework achieves state-of-the-art performance on the SSE and AVX subsets of SimdBench and, in some cases, generates implementations surpassing standard -O3 optimizations, effectively overcoming the inherent bottlenecks of traditional automated vectorization.
May 16, 2026

Constrained Code Generation with Discrete Diffusion

Discrete diffusion models are a powerful, emerging paradigm for code generation. They construct programs through iterative refinement of partially corrupted token sequences and enable parallel token refinement. Importantly, this paradigm exposes a global program state at each denoising step, which provides a natural intervention point for enforcing program-level functionality and security constraints, guiding the generation before the final code is committed. Building on this observation, the paper introduces Constrained Diffusion for Code (CDC), a training-free neurosymbolic inference framework that integrates constraint satisfaction directly into the reverse denoising process. CDC augments the base discrete diffusion sampler with constraint-aware denoising operators that combine mathematical optimization with program analysis to identify constraint-relevant regions of the intermediate program state and locally adjust the denoising trajectory, steering generation toward feasible programs while remaining close to the base model. Across code generation benchmarks, CDC consistently improves constraint satisfaction in functional correctness, security, and even syntax, outperforming discrete diffusion and autoregressive baselines with less corrective computation and more localized edits.
May 15, 2026

VCG-Bench: Towards A Unified Visual-Centric Benchmark for Structured Generation and Editing

Despite the rapid advancements in Vision-Language Models (VLMs), a critical gap remains in their ability to handle structured, controllable diagrammatic tasks essential for professional workflows. Existing methods predominantly rely on pixel-based synthesis, which operates in probabilistic pixel spaces and is inherently limited in editability and fidelity. Instead, we propose a new Diagram-as-Code paradigm with symbolic logic that leverages mxGraph Extensible Markup Language (XML) for precise diagram generation and editing. We present VCG-Bench, a unified benchmark for visual-centric mxGraph tasks. VCG-Bench comprises: (1) a taxonomized dataset of 1,449 diverse diagrams spanning 6 domains and 15 sub-domains, (2) a paradigm definition that integrates Generation (Vision-to-Code) and Editability (Code-to-Code), (3) a Tailored Evaluation Protocol employing multi-dimensional metrics such as mxGraph Execution Success Rate, Style Consistency Score (SCS), etc. Experimental results highlight the challenges faced by current State-of-the-Art (SOTA) VLMs in structured fidelity and instruction compliance, reflecting their vision and reasoning capabilities.
May 15, 2026

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.
May 15, 2026

RTL-BenchMT: Dynamic Maintenance of RTL Generation Benchmark Through Agent-Assisted Analysis and Revision

This paper introduces RTL-BenchMT, an agentic framework for dynamically maintaining RTL generation benchmarks. Large Language Models (LLMs) assisted automated RTL generation is one of the most important directions in EDA research. However, current RTL benchmarks face two critical challenges: (1) flawed cases in the benchmarks and (2) overfitting to the benchmarks. Both challenges are difficult to resolve purely by manual engineering effort. To address these issues and systematically reduce human maintenance costs, we propose an automated agentic framework, RTL-BenchMT. RTL-BenchMT focuses on two key applications: (1) automatically identifying and revising flawed benchmark cases and (2) automatically detecting and updating overfitting cases. With the assistance of RTL-BenchMT, we conduct a thorough, in-depth analysis of flawed and overfitting cases and produce a refined benchmark suite that will be open-sourced to the community.
May 14, 2026

Viverra: Text-to-Code with Guarantees

A fundamental limitation of Text-to-Code is that no guarantee can be obtained about the correctness of the generated code. Therefore, to ensure its correctness, the generated code still has to be reviewed, tested, and maintained by developers. However, parsing through LLM-generated code can be tedious and time-consuming, potentially negating the productivity gains promised by AI-coding tools. To address this challenge, we present Viverra, a system that automatically produces formally verified annotations alongside generated code to aid user's understanding of the generated program. Given a natural-language task description, Viverra prompts an LLM to synthesize a C program together with candidate assertions expressing safety and correctness properties. It then verifies those assertions in a compositional and best-effort manner via a portfolio of bounded model checkers. Evaluation on 18 diverse programming tasks suggests that Viverra can efficiently generate code with verified assertions, and that these assertions improve users' performance on code-comprehension tasks in a user study with more than 400 participants.
May 14, 2026

Hydra: Efficient, Correct Code Generation via Checkpoint-and-Rollback Support

Large language models are increasingly used for code generation, but many generated programs fail to compile, a prerequisite for further correctness checks such as unit tests. Existing solutions for repairing static errors are costly in both latency and token consumption. Post-hoc repair delays error detection until generation completes and commonly regenerates large regions of previously valid code. Constrained semantic decoding checks after each token, incurring per-token overhead while limiting repair to the current token even when the root cause lies earlier. We present Hydra, a system for efficient recovery from static errors during code generation. Hydra allows checking to proceed asynchronously with generation, avoiding checker overhead when the generated code is semantically correct. In addition, it provides checkpoint-and-rollback support for targeted repair, avoiding regeneration and rechecking of valid prefixes. We retrofit the Clang C/C++ compiler to support Hydra with modest modifications. Paired with a token-efficient repair strategy, Hydra reduces latency by up to 71% and token consumption by up to 70% relative to post-hoc repair on C/C++ code generation tasks that encounter static errors.
May 14, 2026

Cross-Dialect Generalization Without Retraining: Benchmarks and Evaluation of Schema-Derived Constrained Decoding for MLIR

Multi-Level Intermediate Representation (MLIR) underlies modern ML compiler infrastructure (TensorFlow, JAX/StableHLO, PyTorch Inductor, IREE), yet appears only in trace amounts in code-LM pretraining corpora. MLIR is also extensible by design: new dialects ship per application domain, so a fine-tuned model per dialect does not scale. We ask whether inference-time priors derived mechanically from each dialect's Operation Definition Specification (ODS) can substitute for gradient-based adaptation. First, we release four natural-language-to-MLIR benchmarks across three dialects (MLIR-Spec-150, Linalg-Spec-30, StableHLO-Spec-30, StableHLO-Held-Out-200), totaling 410 in-scope NL-to-MLIR pairs, plus a 25-program out-of-grammar stress set, with functional references on 30 Spec prompts, under Apache-2.0 with Gebru datasheets and Croissant 1.1 metadata. Second, we build a three-layer schema-derived constraint stack: a CFG over op signatures (C1), type-domain splits from an ODS-extracted type lattice (C2), and an SSA-scope validator driving five-retry rejection sampling (C3). Porting it to StableHLO required no new constraint-layer code. On structurally dominated dialects, SmolLM2-1.7B with token-level constraints matches or exceeds 15B-34B code LMs running post-hoc rejection at a matched retry budget and 8-25x the per-generation speed: on linalg it reaches 80.0% verify-valid (three runs, n=125), 21 to 44 pp above CodeLlama-34B, Granite-Code-34B, and StarCoder2-15B with non-overlapping CIs. The comparison is between systems, not models: under the baselines' post-hoc protocol, SmolLM2 falls from 52.0% to 24.5% on arith+func. On arith+func and the templated StableHLO-Held-Out-200 the baselines match or beat the SLM; we scope these as non-win cells. We release benchmarks, decoder, every per-prompt generation, and a pinned reproducibility Dockerfile.
May 13, 2026

HLS-Seek: QoR-Aware Code Generation for High-Level Synthesis via Proxy Comparative Reward Reinforcement Learning

High-Level Synthesis (HLS) compiles algorithmic C/C++ descriptions into hardware, with Quality of Results (QoR) -- latency and resource utilization -- critically governed by pragma configurations and code structure. Existing LLM-based HLS approaches train for functional correctness but ignore QoR entirely. We observe that reinforcement learning (RL) for HLS does not require absolute synthesis results -- only relative comparisons between candidates. Based on this insight, we propose HLS-Seek, a QoR-aware NL-to-HLS framework that replaces expensive synthesis-in-the-loop RL with a comparative proxy reward model achieving 99.53% Pareto-dominance accuracy. To prevent reward hacking, we introduce uncertainty-aware Monte Carlo (MC) dropout switching that selectively invokes real Vitis HLS synthesis for low-confidence candidates and online updates the proxy, creating a self-improving reward system. HLS-Seek achieves 81.5% syntax correctness pass@1 and 81.4% Func@5 on HLS-eval with only 7B parameters, surpassing GPT-5.1 and other frontier models while achieving 8.5×\times faster training than real-reward RL. On QoR evaluation, HLS-Seek achieves the lowest latency on 16/30 kernels and Pareto-dominates HLS-specific baselines on 9 kernels.
May 13, 2026

ChipMATE: Multi-Agent Training via Reinforcement Learning for Enhanced RTL Generation

Existing API-based agentic systems for RTL code generation are fundamentally misaligned with industrial practice: they assume a golden testbench is available at generation time, rely on closed-source APIs incompatible with chip vendors' air-gapped security requirements, and cannot be trained on vendors' proprietary RTL codebases, leaving valuable internal data unused. Recent self-trained models address the deployment constraint but remain single-turn generators that overlook the critical role of verification in real industrial flows. To bridge these gaps, we present ChipMATE, the first self-trained multi-agent framework for RTL generation. Inspired by industrial practice where correctness emerges from cross-comparison between independently written RTL modules and reference models, ChipMATE pairs a Verilog agent with a Python reference-model agent that mutually verify each other's outputs without any golden oracle. We design a backtrack-based inference workflow to prevent error propagation across turns, and a two-stage training pipeline that first trains each agent individually to saturate its code-generation capability, then trains the team jointly to collaborate effectively. To support the training, we further build a hybrid data-generation framework that produces 64.4K high-quality reference model training samples. ChipMATE achieves 75.0% and 80.1% pass@1 on VerilogEval V2 with 4B and 9B base models, outperforming all existing self-trained models and even DeepSeek V4 with 1600B parameters. Our code and model weights are publicly available in https://github.com/zhongkaiyu/ChipMATE.
May 11, 2026

Vision2Code: A Multi-Domain Benchmark for Evaluating Image-to-Code Generation

We study whether vision-language models (VLMs) can reconstruct structured, graphics-based images by writing executable code to generate them. Existing benchmarks on image-to-code generation are generally limited in the domains they cover, rely on reference source code for evaluation, and do not provide metrics to quantify domain-specific issues. To address this, we introduce Vision2Code, a multi-domain, reference-code-free benchmark containing 539 test examples from 15 different datasets, spanning charts and plots, geometry, graphs, scientific diagrams, documents and 3D spatial scenes. Evaluation is done by executing the generated programs and comparing their rendered outputs to the source images using dataset- and domain-specific rubrics for a VLM judge. We find that the final scores obtained in this manner have substantially higher correlation with human ratings than those obtained via generic VLM rubrics or standard pixel-based, embedding-based or perceptual similarity metrics. We further demonstrate the reliability of our evaluation under repeated sampling from the VLM judges, varying rubric weights, and in the presence of controlled errors. Our results highlight the variability across domains of existing image-to-code generation models, with accuracy on charts and graphs being significantly higher than other domains. Lastly, we demonstrate the utility of our scoring method for rejection sampling of generated programs for fine-tuning, improving Qwen3.5-9B by 16% and Phi-4-MM by 28% compared to their base checkpoints. Our code and data are publicly available at https://image2code.github.io/vision2code/.
May 10, 2026

SmartEval: A Benchmark for Evaluating LLM-Generated Smart Contracts from Natural Language Specifications

We introduce SmartEval, a benchmark for systematically evaluating the quality of Solidity smart contracts generated by large language models (LLMs) from natural language specifications. SmartEval provides a corpus of 9,000 generated contracts paired with expert-written ground-truth implementations drawn from the FSMSCG dataset, a five-dimensional evaluation rubric covering functional completeness, variable fidelity, state-machine correctness, business-logic fidelity, and code quality, and a reproducible generation-and-evaluation pipeline. To validate the benchmark's reliability, we conduct three independent empirical studies: a five-condition ablation study (N=300 per condition) isolating the contribution of each pipeline component, a human expert evaluation by three Columbia University PhD researchers confirming automated scores align with expert judgment to within 0.34 points, and external security analysis via the Slither static analyzer confirming 79.4% agreement between the LLM auditor and a non-LLM rule-based tool. Systematic analysis of 9,000 generated contracts reveals characteristic failure modes (logic omissions at 35.3%, state transition errors at 23.4%, and complexity-driven degradation) and quantifies a +8.29 composite-score advantage of generated contracts over ground-truth implementations, attributable to LLMs' literal specification-following behavior. SmartEval establishes a reproducible, validated foundation for empirical research on LLM smart contract synthesis quality, with all data, evaluation code, and generated contracts publicly released.
May 9, 2026

Sketch-and-Verify: Structured Inference-Time Scaling via Program Sketching

SKETCHVERIFY is a within-tier cost-performance policy, not a universal accuracy improvement. The operational question: a practitioner stuck with a small, cheap code model (here, Gemini 3.1 Flash Lite) for latency, deployment, or budget reasons -- how should they spend a small amount of extra test-time compute? SKETCHVERIFY factorizes the search space: the LLM enumerates K distinct algorithmic strategies, writes a program sketch for each (a partial program with ?? holes), and fills each sketch M times, producing K x M structurally diverse candidates that are verified by execution and selected by fingerprint clustering. Each extra sketch is guaranteed to explore a different algorithm; each extra flat sample likely duplicates an existing one. Our central evidence is a cost-quality Pareto plot on HumanEval+ across three Gemini tiers (Lite, Flash, Pro), and a reanalysis of the 19 problems where Lite greedy fails. Two findings: (1) Within-tier, sketching dominates flat sampling at matched candidate count. On the hard subset, Lite Sketch K=2, M=5 recovers 11/19 (58%) vs. flat N=10 at 5/19 (26%, +32pp); Lite Sketch K=10, M=10 recovers 15/19 (79%) vs. flat N=100 at 10/19 (53%, +26pp). Flat cannot close the gap even at ~3x the budget: flat N=50 still loses to Sketch K=2, M=5 by +11pp. (2) Cross-tier, sketching does not replace upgrading. Pro greedy (89%) dominates Lite Sketch K=10, M=10 (79%) on both pass@1 and dollar cost. Practitioner rule: if a stronger tier is available, use greedy on it; otherwise sketching is the cost-effective way to spend extra compute. We characterize the K-vs-M trade-off via a Flash Lite scaling sweep, report HumanEval+ saturation on Flash and Pro, and show the method composes cleanly with execution-based selection from the concurrent Semantic Voting line of work.
May 8, 2026

VeriContest: A Competitive-Programming Benchmark for Verifiable Code Generation

Large language models can generate useful code from natural language, but their outputs come without correctness guarantees. Verifiable code generation offers a path beyond testing by requiring models to produce not only executable code, but also formal specifications and machine-checkable proofs. Progress in this direction, however, is difficult to measure: existing benchmarks are often small, focus on only one part of the pipeline, lack ground-truth proofs or rigorous specification validation, or target verification settings far from mainstream software development. We present VeriContest, a benchmark of 946 competitive-programming problems from LeetCode and Codeforces for verifiable code generation in Rust with Verus. Each problem pairs a natural language description with expert-validated formal specifications, judge-accepted Rust code, Verus-checked proofs, and positive and negative test suites. VeriContest is constructed through a three-phase pipeline that scales from manually verified seed problems to semi-automated expansion with human-in-the-loop review. To further strengthen benchmark quality, we use testing as an additional quality-assurance layer for validating postcondition completeness. VeriContest supports isolated and compositional evaluation of specification generation, code generation, proof generation, and end-to-end verified program synthesis. Evaluating ten state-of-the-art models reveals a sharp gap between coding ability and verifiable code generation: the strongest model reaches 92.18% on natural-language-to-code generation, but only 48.31% on specification generation, 13.95% on proof generation, and 5.29% end-to-end. These results identify proof and specification generation as the central bottlenecks for models and establish VeriContest as a rigorous platform for measuring and training future systems that generate code with machine-checkable correctness.
May 8, 2026

CUDAHercules: Benchmarking Hardware-Aware Expert-level CUDA Optimization for LLMs

Large language models show promise for automated CUDA programming, however even the strongest coding models (e.g., Claude-Opus-4.6) may still fall short of expert-level, architecture-aware optimization. We introduce CUDAHercules, a benchmark that evaluates generated CUDA against end-to-end human-expert SOTA systems. It spans single kernels, module-level operators, full applications, and unsolved challenge tasks across Ampere, Hopper, and Blackwell GPUs, with end-to-end tasks gated by domain-specific semantic validators. Evaluating models such as Claude-Opus-4.6 and GPT-5.4 shows a large gap between runnable CUDA and expert CUDA engineering: models often compile and pass tests, but rarely recover the optimization strategies needed to match expert performance. Application semantics further reduce success, and iterative or tool-augmented feedback can improve correctness while drifting toward slow fallback implementations. These results show that automated CUDA programming remains far from fully solved and requires stronger hardware reasoning, better tool use, and training objectives that connect code understanding to hardware architecture-grounded intelligence.
May 8, 2026

Mage: Multi-Axis Evaluation of LLM-Generated Executable Game Scenes Beyond Compile-Pass Rate

Compile-pass rate is the dominant evaluation signal for LLM code generation, yet for multi-component domain-specific artifacts it can be actively misleading. We demonstrate this on executable game scene synthesis with a four-axis evaluation protocol (named `Mage') -- compile success, runtime success, structural fidelity, and mechanism adherence -- applied to 858 generation attempts across four open-weight LLMs (7B--30B), 26~hand-crafted Unity goal pattern playable concepts, and two automatically extracted IR granularity levels. Direct NL-to-C# generation achieves the highest runtime-pass rate (43% mean) yet produces structurally vacuous scenes (mechanism F1≈0.12F_1 \approx 0.12). Structural IR conditioning halves the runtime rate but recovers domain-faithful structure (F1F_1 up to 1.00). Within IR conditioning, behavior-only and full-scene granularity are statistically indistinguishable (McNemar p=1.0p = 1.0), indicating input-level granularity saturation. These results show that compile rate is anti-correlated with functional correctness in this domain and that multi-axis evaluation is necessary to detect the divergence. We release the benchmark, replay logs, and per-record metrics for independent verification.
May 7, 2026

Delulu: A Verified Multi-Lingual Benchmark for Code Hallucination Detection in Fill-in-the-Middle Tasks

Large Language Models for code generation frequently produce hallucinations in Fill-in-the-Middle (FIM) tasks -- plausible but incorrect completions such as invented API methods, invalid parameters, undefined variables, or non-existent imports. These failures pass superficial review yet introduce runtime errors. We introduce Delulu, a verified multi-lingual benchmark of 1,951 FIM samples across 7 languages and 4 hallucination types. Samples are curated through an adversarial pipeline: a frontier LLM generates plausible hallucinations, four diverse judge models evaluate them, embedding-based clustering mines progressively harder examples, self-contained Docker containers verify that golden completions compile while hallucinated variants produce the expected runtime error, and a final human-expert review removes any remaining biased or trivially decidable samples. We evaluate 11 open-weight FIM models from five families spanning 0.5B-32B parameters: a six-point Qwen2.5-Coder scaling slate, plus a cross-family slate (CodeLlama, DeepSeek-Coder-V2, StarCoder2). The strongest model reaches only 84.5% pass@1, no family exceeds 0.77 Edit Similarity, and every family produces hallucination-aligned completions on a non-trivial share of samples, confirming that the difficulty exposed by Delulu is task-intrinsic rather than family-specific. We release the benchmark, containers, and evaluation framework at https://github.com/microsoft/delulu.
May 7, 2026

Constraint Decay: The Fragility of LLM Agents in Backend Code Generation

Large Language Model (LLM) agents demonstrate strong performance in autonomous code generation under loose specifications. However, production-grade software requires strict adherence to structural constraints, such as architectural patterns, databases, and object-relational mappings. Existing benchmarks often overlook these non-functional requirements, rewarding functionally correct but structurally arbitrary solutions. We present a systematic study evaluating how well agents handle structural constraints in multi-file backend generation. By fixing a unified API contract across 80 greenfield generation tasks and 20 feature-implementation tasks spanning eight web frameworks, we isolate the effect of structural complexity using a dual evaluation with end-to-end behavioral tests and static verifiers. Our findings reveal a phenomenon of constraint decay: as structural requirements accumulate, agent performance exhibits a substantial decline. Capable configurations lose 30 points on average in assertion pass rates from baseline to fully specified tasks, while some weaker configurations approach zero. Framework sensitivity analysis exposes significant performance disparities: agents succeed in minimal, explicit frameworks (e.g., Flask) but perform substantially worse on average in convention-heavy environments (e.g., FastAPI, Django). Finally, error analysis identifies data-layer defects (e.g., incorrect query composition and ORM runtime violations) as the leading root causes. This work highlights that jointly satisfying functional and structural requirements remains a key open challenge for coding agents.
May 6, 2026

The Single-File Test: A Longitudinal Public-Interface Evaluation of First-Output LLM Web Generation with Social Reach Tracking

This paper presents an eight-week observational comparison of 68 single-file HTML generations collected across 17 public experiments in the "HTML AI Battle" project between December 10, 2025 and February 4, 2026. Four reasoning model families, GPT, Gemini, Grok, and Claude, were compared under a fixed public-interface protocol with no custom instructions, no personality tuning, and no repair prompts. Each output was evaluated from a rendered browser video using human scores and a Gemini LLM-as-a-judge layer for prompt adherence, functional correctness, and UI quality, then packaged into a standardized social-media protocol spanning X (Twitter), TikTok, and YouTube. The tracker was also used for two supervised predictive analyses: an experiment-level model for 24-hour X impressions and a generation-level model for HTML verbosity. Under this protocol, Claude was the strongest and most consistent family, leading mean performance and winning 9/17 prompts under the primary human weighted score. Longer measured reasoning time was not associated with higher quality overall. Gemini as a judge was significantly more lenient than the human evaluator on functional correctness and overall performance, while stable self-favoring bias remained unresolved. The exploratory X-impressions model remained weak under post-screen cross-validation (MAE = 46,874, R^2 = -0.377), whereas the HTML-lines model performed better, with a model-family-only baseline outperforming prompt-aware alternatives (MAE = 135.2, R^2 = 0.576). Overall, selected pre-publication technical/audio variables were not sufficient to predict 24-hour X reach, while code verbosity was driven much more by model family than by prompt wording. The comparisons remain observational and are limited by public-interface drift, access-path differences, and one primary human scorer.
May 6, 2026

Architectural Constraints Alignment in AI-assisted, Platform-based Service Development

AI-assisted development tools enable rapid prototyping of services but often lack awareness of architectural constraints, infrastructure dependencies, and organizational standards required in production environments. Consequently, generated artifacts may exhibit brittle behavior and limited deployability. We propose a retrieval-augmented scaffolding approach that combines platform-based code generation with agentic clarification loops to expose and resolve architectural constraint ambiguities. By combining template retrieval with structured interaction, the method embeds production-relevant considerations during service scaffolding. Evaluation indicates improved architectural consistency and deployability compared to general-purpose AI code generation workflows, suggesting that constraint-aware retrieval is essential for aligning AI-assisted service development with production software engineering practices.
May 4, 2026

LLM-Assisted Repository-Level Generation with Structured Spec-Driven Engineering

State-of-the-art Large Language Models (LLMs) excel in code generation at the function level. However, the output quality significantly declines when scaling to repository-level systems. Current workflows relying only on natural language prompts suffer from inherent ambiguity and a lack of verifiability. To address this, we propose structured spec-driven engineering (SSDE), a paradigm that leverages structured artifacts to guide LLM generation. We argue that structured specifications as LLM inputs make high-quality, repository-level code generation a tangible goal, while at the same time offering superior verifiability, leading to significant potential for improvement. We first investigate the feasibility of this vision through a pilot study generating Model-View-Controller (MVC) business logic for three software systems using five LLMs, and then highlight the potential, challenges, and future roadmap for SSDE.
May 2, 2026

GA-VisAgent: A Multi-Agent application for code generation and visualization in interactive learning

Geometric Algebra (GA) presents challenges to learners due to its highly abstract mathematical structure and complex operational rules, as translating algebraic manipulations into concrete geometric interpretations is a non-intuitive process when developing related code. Currently, some existing GA software packages rely on manually written scripts for code generation and visualization, but their high learning curve hinders widespread adoption. Meanwhile, methods based on Large Language Models (LLMs) often produce logical errors when generating specific GA scripts, such as GAALOPScript, resulting in generally low accuracy. To address these issues, this study proposes GA-VisAgent -- a multi-agent interactive learning application for GA code generation and visualization -- building upon a Geometric algebra large language model (GAGPT). Integrating task planning mechanisms with ReAct reasoning strategies, GA-VisAgent can decompose complex operations into five standardized subtasks, including core operations like geometric products, rotations, and reflections. It supports natural language and mathematical formulas as input to automatically generate executable code, accompanied by interactive visualizations to aid user comprehension. Experimental results show that GA-VisAgent achieved a 90% code generation success rate across 40 typical Conformal GA tasks, representing a 70% improvement over GPT-4o. This application introduces an extensible new paradigm for teaching GA and developing visualization tools for related mathematical concepts. The online service for this project will be available at http://gagis.cn/gacrac.
May 1, 2026

BlenderRAG: High-Fidelity 3D Object Generation via Retrieval-Augmented Code Synthesis

Automatic generation of executable Blender code from natural language remains challenging, with state-of-the-art LLMs producing frequent syntactic errors and geometrically inconsistent objects. We present BlenderRAG, a retrieval-augmented generation system that operates on a curated multimodal dataset of 500 expert-validated examples (text, code, image) across 50 object categories. By retrieving semantically similar examples during generation, BlenderRAG improves compilation success rates from 40.8% to 70.0% and semantic normalized alignment from 0.41 to 0.77 (CLIP similarity) across four state-of-the-art LLMs, without requiring fine-tuning or specialized hardware, making it immediately accessible for deployment. The dataset and code will be available at https://github.com/MaxRondelli/BlenderRAG.
Apr 30, 2026

From Mirage to Grounding: Towards Reliable Multimodal Circuit-to-Verilog Code Generation

Multimodal large language models (MLLMs) are increasingly used to translate visual artifacts into code, from UI mockups into HTML to scientific plots into Python scripts. A circuit diagram can be viewed as a visual domain-specific language for hardware: it encodes timing, topology, and bit level semantics that are invisible to casual inspection yet safety critical once fabricated in silicon. Translating such diagrams into register-transfer-level(RTL) code therefore represents an extreme reliability test for vision-to-code generation. We reveal a phenomenon we call Mirage: replacing a circuit diagram with a blank image leaves Pass@k unchanged or even higher, because models bypass the visual input and instead exploit identifier semantics in the module header to retrieve canonical RTL templates. This constitutes a new, highly covert class of defect in AI-assisted code generation that directly undermines MLLMs' trustworthiness. To quantify the effect, we construct C2VEVAL and evaluate eight MLLMs under a paired Normal/Anony protocol in which Anony mode anonymizes all identifiers in both the diagram and the module header; Anony-mode scores drop sharply across all models, confirming that high Normal-mode accuracy is largely a Mirage. We then propose VeriGround (4B), trained with identifier anonymization, refusal augmentation, and D-ORPO (Decision-Focused ORPO) preference alignment that up-weights pivotal generate-or-refuse tokens. VeriGround achieves Functional Pass@1 of 46.11%/42.51%(Normal/Anony) with a False Refusal Rate of only 1.20%/0.00%, while maintaining >92% Refusal Rate on blank images. With only 4B parameters, VeriGround performs on par with GPT-5.4 under Normal and significantly outperforms all baselines under Anony, confirming genuine visual grounding.
Apr 30, 2026

TokenScope: Token-Level Explainability and Interpretability for Code-Oriented Tasks in Large Language Models

Understanding how Large Language Models (LLMs) make token-level decisions during code generation remains a major challenge for both researchers and practitioners. While recent tools provide insights into model internals or generation outcomes, they often lack decoding-time signals, fine-grained uncertainty measures, and interactive mechanisms for exploring alternative generation paths. We present TokenScope, an interactive interpretability and analysis tool for decoder-based LLMs that exposes token-level metrics, attention patterns, and structural information during generation. TokenScope supports interactive token replacement, counterfactual branching, and code-aware aggregation via abstract syntax trees. By unifying decoding-time signals with structural program analysis, TokenScope enables systematic investigation of LLM behaviour during code generation.