Cooperative MARL

MARL: Multi-Agent Reinforcement Learning

Latest papers 146

May 7, 2026cs.MA

Coordination Matters: Evaluation of Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) benchmarks commonly emphasize aggregate outcomes such as return, success rate, or completion time. While essential, these metrics often fail to reveal how agents coordinate, particularly in settings where agents, tasks, and joint assignment choices scale combinatorially. We propose a coordination-aware evaluation perspective that supplements return with process-level diagnostics. We instantiate this perspective using STAT, a controlled commitment-constrained spatial task-allocation testbed that systematically varies agents, tasks, and environment size while holding observation access and task rules fixed. We evaluate six representative value-based MARL methods across varying levels of centralization. Our results show that similar return trends can reflect distinct coordination mechanisms, including differences in redundant assignment, assignment diversity, and task-completion efficiency. We find that in commitment-constrained task allocation, performance under scale is shaped not only by nominal action-space size, but also by assignment pressure, sparse decision opportunities, and redundant choices among interdependent agents. Our findings motivate coordination-aware evaluation as a necessary complement to return-based benchmarking for cooperative MARL.
May 6, 2026cs.RO

Modular Reinforcement Learning For Cooperative Swarms

A cooperative robot swarm is a collective of computationally-limited robots that share a common goal. Each robot can only interact with a small subset of its peers, without knowing how this affects the collective utility. Recent advances in distributed multi-agent reinforcement learning have demonstrated that it is possible for robots to learn how to interact effectively with others, in a manner that is aligned with the common goal, despite each robot learning independently of others. However, this requires each robot to represent a potentially combinatorial number of interaction states, challenging the memory capabilities of the robots. This paper proposes an alternative approach for representing spatial interaction states for multi-robot reinforcement learning in swarms. A modular (decomposed) representation is used, where each feature of the state is handled by a separate learning procedure, and the results aggregated. We demonstrate the efficacy of the approach in numerous experiments with simulated robot swarms carrying out foraging.
May 5, 2026cs.LG

Structural Equivalence and Learning Dynamics in Delayed MARL

We formally establish the equivalence between Observation Delay (OD) and Action Delay (AD) in cooperative partially observable multi-agent systems using observation-action histories. We show that both systems generate identical admissible joint-policy sets, and their induced state-action-observation trajectories are identical in distribution, leading to identical optimal solutions in Decentralized Partially Observable Markov Decision Processes (Dec-POMDPs). This formally generalizes existing infinite-horizon single-agent results to any-horizon partially observable cooperative multi-agent problems with decentralized policy execution, and allows any mixed-delay configuration to be reduced to a pure OD system. We further prove that in Transition-Independent MDPs (TI-MDPs), the observation-action history reduces to a tractable minimal local augmented state. However, we show through numerical experiments that although the optimal solution spaces are structurally isomorphic, the practical learning dynamics are fundamentally different. First, using the minimal local augmented state, the equivalence no longer holds when transitions are not independent. Second, operational constraints and causal credit-assignment errors in Temporal Difference (TD) algorithms induce different learning behaviors across regimes. Finally, leveraging this structural equivalence to bypass these learning challenges, we demonstrate successful multi-agent zero-shot policy transfer from OD to AD, paving the way for unified, efficient solution methods in complex delayed systems.
May 3, 2026cs.MA

Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity ββ, where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting ββ globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
May 3, 2026cs.MA

MAGIC: Multi-Step Advantage-Gated Causal Influence for Multi-agent Reinforcement Learning

A key challenge in multi-agent reinforcement learning (MARL) lies in designing learning signals that effectively promote coordination among agents. Designing such signals requires estimating how one agent's current action affects its teammates over future interaction steps. To address this, we introduce Multi-step Advantage-Gated Interventional Causal MARL (MAGIC), a framework that estimates multi-step action effects between agents and selectively converts them into intrinsic rewards. MAGIC uses counterfactual action interventions to compare teammate futures under factual and counterfactual branches, and introduces a gate based on advantage to direct exploration toward beneficial behaviors aligned with the task goal. Experiments on Multi-Agent Particle Environments (MPE) and StarCraft micromanagement benchmarks (SMAC and SMACv2) show that MAGIC consistently outperforms leading prior methods, with average relative final performance improvements of 26.9% and 10.1%, respectively.
May 1, 2026cs.LG

NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search

Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Apr 29, 2026cs.RO

PALCAS: A Priority-Aware Intelligent Lane Change Advisory System for Autonomous Vehicles using Federated Reinforcement Learning

We present a priority-aware intelligent lane change advisory system based on multi-agent federated reinforcement learning, namely PALCAS, for autonomous vehicles (AVs). While existing lane-change approaches typically focus on single-agent systems or centralized multi-agent systems, we introduce a federated reinforcement learning-based multi-agent lane change system prioritizing lane changing based on vehicle destination urgency. PALCAS incorporates a novel priority-aware safe lane-change reward function to enable judicious lane-change decisions in both mandatory and discretionary scenarios. PALCAS leverages the parameterized deep Q-network (PDQN) algorithm to facilitate effective cooperation among agents, enabling both lateral and longitudinal motion controls of AVs. Extensive simulations conducted using the SUMO traffic simulator and Mosaic V2X communication framework demonstrate that PALCAS significantly improves traffic efficiency, driving safety, comfort, destination arrival rates, and merging success rates compared to baseline methods.
Apr 22, 2026cs.AI

Quantum Frog: Emergent Cooperation and Difficulty Scaling in a Quantized-Time Cooperative Game

We introduce \emph{Quantum Frog}, a two-player cooperative game built on a novel \emph{quantized-time} mechanic in which the environment advances only when a player acts. Inspired by the classic arcade game Frogger, Quantum Frog requires two frogs to cross an 8×\times8 grid of traffic and reach the far side together. We use reinforcement learning (RL) as an analytical lens to answer four design questions: (1) how does game difficulty scale with traffic density, (2) what is the optimal single-agent policy and why, (3) how large is the cooperation gap between independent and cooperative two-agent play, and (4) what joint strategy emerges when agents are incentivised to cooperate? We train agents through five escalating stages, Tabular Q-Learning, Deep Q-Network (\DQN), Independent \DQN~(\IDQN), and Multi-Agent Proximal Policy Optimisation (\MAPPO\ with a centralised critic), evaluating each against traffic densities of one to six cars. Our key findings are: (i) the quantized-time mechanic makes a \emph{rush strategy} (moving directly upward at every step) universally optimal, as time exposure to traffic is minimised; (ii) adding an uncoordinated second player is harder than sextupling the traffic for a single expert player; (iii) cooperative training recovers +32--34 percentage points of joint success rate relative to independent agents and reduces episode length from ∼\sim90 to ∼\sim6 steps; and (iv) the emergent cooperative strategy is synchronised rushing, not complex positional coordination, illustrating that shared incentives alone suffice to align agents in time-critical cooperative tasks. These findings provide concrete, empirically grounded guidance for the commercial design of Quantum Frog and offer broader insights into the role of environment mechanics in shaping multi-agent learning dynamics.
Apr 21, 2026cs.RO

M2^{2}GRPO: Mamba-based Multi-Agent Group Relative Policy Optimization for Biomimetic Underwater Robots Pursuit

Traditional policy learning methods in cooperative pursuit face fundamental challenges in biomimetic underwater robots, where long-horizon decision making, partial observability, and inter-robot coordination require both expressiveness and stability. To address these issues, a novel framework called Mamba-based multi-agent group relative policy optimization (M2^{2}GRPO) is proposed, which integrates a selective state-space Mamba policy with group-relative policy optimization under the centralized-training and decentralized-execution (CTDE) paradigm. Specifically, the Mamba-based policy leverages observation history to capture long-horizon temporal dependencies and exploits attention-based relational features to encode inter-agent interactions, producing bounded continuous actions through normalized Gaussian sampling. To further improve credit assignment without sacrificing stability, the group-relative advantages are obtained by normalizing rewards across agents within each episode and optimized through a multi-agent extension of GRPO, significantly reducing the demand for training resources while enabling stable and scalable policy updates. Extensive simulations and real-world pool experiments across team scales and evader strategies demonstrate that M2^{2}GRPO consistently outperforms MAPPO and recurrent baselines in both pursuit success rate and capture efficiency. Overall, the proposed framework provides a practical and scalable solution for cooperative underwater pursuit with biomimetic robot systems.
Apr 20, 2026cs.CV

SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy

Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordination, and limited generalization across objects. In this paper, we present SynAgent, a unified framework that enables scalable and physically plausible cooperative manipulation by leveraging Solo-to-Cooperative Agent Synergy to transfer skills from single-agent human-object interaction to multi-agent human-object-human scenarios. To maintain semantic integrity during motion transfer, we introduce an interaction-preserving retargeting method based on an Interact Mesh constructed via Delaunay tetrahedralization, which faithfully maintains spatial relationships among humans and objects. Building upon this refined data, we propose a single-agent pretraining and adaptation paradigm that bootstraps synergistic collaborative behaviors from abundant single-human data through decentralized training and multi-agent PPO. Finally, we develop a trajectory-conditioned generative policy using a conditional VAE, trained via multi-teacher distillation from motion imitation priors to achieve stable and controllable object-level trajectory execution. Extensive experiments demonstrate that SynAgent significantly outperforms existing baselines in both cooperative imitation and trajectory-conditioned control, while generalizing across diverse object geometries. Codes and data will be available after publication. Project Page: http://yw0208.github.io/synagent
Apr 20, 2026cs.LG

Scalable Neighborhood-Based Multi-Agent Actor-Critic

We propose MADDPG-K, a scalable extension to Multi-Agent Deep Deterministic Policy Gradient (MADDPG) that addresses the computational limitations of centralized critic approaches. Centralized critics, which condition on the observations and actions of all agents, have demonstrated significant performance gains in cooperative and competitive multi-agent settings. However, their critic networks grow linearly in input size with the number of agents, making them increasingly expensive to train at scale. MADDPG-K mitigates this by restricting each agent's critic to the kk closest agents under a chosen metric which in our case is Euclidean distance. This ensures a constant-size critic input regardless of the total agent count. We analyze the complexity of this approach, showing that the quadratic cost it retains arises from cheap scalar distance computations rather than the expensive neural network matrix multiplications that bottleneck standard MADDPG. We validate our method empirically across cooperative and adversarial environments from the Multi-Particle Environment suite, demonstrating competitive or superior performance compared to MADDPG, faster convergence in cooperative settings, and better runtime scaling as the number of agents grows. Our code is available at https://github.com/TimGop/MADDPG-K .
Apr 20, 2026cs.MA

ConventionPlay: Capability-Limited Training for Robust Ad-Hoc Collaboration

Ad-hoc collaboration often relies on identifying and adhering to shared conventions. However, when partners can follow multiple conventions, agents must do more than simply adapt; they must actively steer the team toward the most effective joint strategy. We present ConventionPlay, a reinforcement learning-based approach that extends cognitive hierarchies to include a diverse population of adaptive followers. By training against partners with varied capability limits, our agent learns to probe its partner's repertoire, leading the team when possible and following when necessary. Our results in canonical coordination tasks show that ConventionPlay achieves superior coordination efficiency, particularly in settings where conventions have differentiated payoffs.
Apr 20, 2026cs.LG

COSAC: Counterfactual Credit Assignment in Sequential Cooperative Teams

In cooperative teams where agents act in a fixed order and share a single team-level reward (multi-agent language systems, sequential robotic tasks), per-agent credit assignment is under-determined. Critic-based approaches scale poorly as the number of agents grows owing to the costly maintenance of joint/factored critic(s), whereas the existing critic-free alternatives have other issues: common credit across agents that couples every agent's signal to teammate noise, importance-sampling corrections for upstream-update staleness that incur variance exponential in team size, or per-agent counterfactual replay that isolates each agent's effect at the price of extra environment or reward calls. We propose COSAC, a critic-free per-agent policy gradient for sequential cooperative teams. COSAC fits an additive per-agent decomposition of the team reward by a single ridge regression on the rollout batch (giving each agent a learning signal decoupled from teammate noise), and computes each agent's counterfactual advantage from fictitious continuations of the current policy (policy forward passes that replace both importance-sampling reweighting and per-agent environment replay, at no extra environment or reward cost). The estimator instantiates the Sequential Aristocrat Utility (SeqAU), our extension of Wolpert and Tumer's (2001) aristocrat utility to sequential teams. We prove bias and variance bounds on SeqAU credits that stay controlled as the team grows. Our controlled study on sequential bandits demonstrates that COSAC attains the lowest advantage MSE and consistently low learning regret across team sizes up to K=16K = 16. On the AI2 Reasoning Challenge (ARC) task, where four Qwen3-0.6B agents reason in turn about a grade-school science question, COSAC attains faster convergence than the other critic-free baselines.
Apr 19, 2026cs.LG

Do LLM-derived graph priors improve multi-agent coordination?

Multi-agent reinforcement learning (MARL) is crucial for AI systems that operate collaboratively in distributed and adversarial settings, particularly in multi-domain operations (MDO). A central challenge in cooperative MARL is determining how agents should coordinate: existing approaches must either hand-specify graph topology, rely on proximity-based heuristics, or learn structure entirely from environment interaction; all of which are brittle, semantically uninformed, or data-intensive. We investigate whether large language models (LLMs) can generate useful coordination graph priors for MARL by using minimal natural language descriptions of agent observations to infer latent coordination patterns. These priors are integrated into MARL algorithms via graph convolutional layers within a graph neural network (GNN)-based pipeline, and evaluated on four cooperative scenarios from the Multi-Agent Particle Environment (MPE) benchmark against baselines spanning the full spectrum of coordination modeling, from independent learners to state-of-the-art graph-based methods. We further ablate across five compact open-source LLMs to assess the sensitivity of prior quality to model choice. Our results provide the first quantitative evidence that LLM-derived graph priors can enhance coordination and adaptability in dynamic multi-agent environments, and demonstrate that models as small as 1.5B parameters are sufficient for effective prior generation.
Apr 17, 2026cs.GT

The Price of Paranoia: Robust Risk-Sensitive Cooperation in Non-Stationary Multi-Agent Reinforcement Learning

Cooperative equilibria are fragile. When agents learn alongside each other rather than in a fixed environment, the process of learning destabilizes the cooperation they are trying to sustain: every gradient step an agent takes shifts the distribution of actions its partner will play, turning a cooperative partner into a source of stochastic noise precisely where the cooperation decision is most sensitive. We study how this co-learning noise propagates through the structure of coordination games, and find that the cooperative equilibrium, even when strongly Pareto-dominant, is exponentially unstable under standard risk-neutral learning, collapsing irreversibly once partner noise crosses the game's critical cooperation threshold. The natural response to apply distributional robustness to hedge against partner uncertainty makes things strictly worse: risk-averse return objectives penalize the high-variance cooperative action relative to defection, widening the instability region rather than shrinking it, a paradox that reveals a fundamental mismatch between the domains where robustness is applied and instability originates. We resolve this by showing that robustness should target the policy gradient update variance induced by partner uncertainty, not the return distribution. This distinction yields an algorithm whose gradient updates are modulated by an online measure of partner unpredictability, provably expanding the cooperation basin in symmetric coordination games. To unify stability, sample complexity, and welfare consequences of this approach, we introduce the Price of Paranoia as the structural dual of the Price of Anarchy. Together with a novel Cooperation Window, it precisely characterizes how much welfare learning algorithms can recover under partner noise, pinning down the optimal degree of robustness as a closed-form balance between equilibrium stability and sample efficiency.
Apr 17, 2026cs.LG

SAT: Sequential Agent Tuning for Coordinator Free Plug and Play Multi-LLM Training with Monotonic Improvement Guarantees

Large language models (LLMs) with a large number of parameters achieve strong performance but are often prohibitively expensive to deploy. Recent work explores using teams of smaller, more efficient LLMs that collectively match or even outperform a single large model. However, jointly updating multiple agents introduces compounding distribution shifts, making coordination and stability during training difficult. We address this by introducing Sequential Agent Tuning (SAT), a coordinator-free training paradigm. SAT represents the team as a factorized policy and employs block-coordinate updates over agents, enabling scalable, decentralized training without a central controller. Specifically, we develop a sequence-aware, on-policy advantage estimator that conditions on the evolving team policy, coupled with per-agent KL trust regions that isolate occupancy drift. Theoretically, this framework provides two critical guarantees. First, it ensures monotonic improvement, stabilizing the training process. Second, it establishes provable plug-and-play invariance: any agent can be upgraded to a stronger model without retraining the rest of the team, with a formal guarantee that the performance bound improves. Empirically, a team of three 4B agents (12B total) trained with SAT surpasses the much larger Qwen3-32B on AIME24/25 benchmarks by 3.9% on average. We validate our plug-and-play theory by swapping in two 8B agents, which boosts the composite score by 10.4%. We provide code and appendix of proof at https://github.com/Yydc/SAT-AAMAS
Apr 4, 2026cs.AI

Communication Gain and Delay Cost Under Cross-Timestep Delays in Cooperative Multi-Agent Reinforcement Learning

Communication is essential for coordination in \emph{cooperative} multi-agent reinforcement learning under partial observability, yet \emph{cross-timestep} delays cause messages to arrive multiple timesteps after generation, inducing temporal misalignment and making information stale when consumed. We formalize this setting as a delayed-communication partially observable Markov game (DeComm-POMG) and decompose a message's effect into \emph{communication gain} and \emph{delay cost}, yielding the Communication Gain and Delay Cost (CGDC) metric. We further establish a value-loss bound showing that the degradation induced by delayed messages is upper-bounded by a discounted accumulation of an information gap between the action distributions induced by timely versus delayed messages. Guided by CGDC, we propose \textbf{CDCMA}, an actor--critic framework that requests messages only when predicted CGDC is positive, predicts future observations to reduce misalignment at consumption, and fuses delayed messages via CGDC-guided attention. Experiments on no-teammate-vision variants of Cooperative Navigation and Predator Prey, and on SMAC maps across multiple delay levels show consistent improvements in performance, robustness, and generalization, with ablations validating each component.
Apr 3, 2026cs.LG

Marginal-Contribution Policy Gradients under Filtered Feedback for Multi-Agent LLMs

We develop a unified treatment of credit assignment for RL training in multi-agent LLM systems. We show that observed reward alone cannot distinguish an agent that determines it from one that never affects it, and that standard shared-reward training performs exact gradient ascent on each agent's private utility rather than system performance. Moreover, we prove no single scalar per agent can consistently account for joint performance once agents interact. We thus develop the unique background-dependent notion of marginal contribution satisfying natural consistency requirements. From it we derive gradient-correct marginal contribution training signals, identify them from filtered feedback, and optimally allocate a budget of exact counterfactual evaluations against learned-signal error. Instantiated in GRPO, our signal improves routed GSM8K accuracy over winner-take-all training at no extra generation cost.
Mar 17, 2026cs.IT

Multi-Agent Reinforcement Learning Counteracts Delayed CSI in Multi-Satellite Systems

The integration of satellite communication networks with next-generation (NG) technologies is a promising approach towards global connectivity. However, the quality of services is highly dependant on the availability of accurate channel state information (CSI). Channel estimation in satellite communications is challenging due to the high propagation delay between terrestrial users and satellites, which results in outdated CSI observations on the satellite side. In this paper, we study the downlink transmission of multiple satellites acting as distributed base stations (BS) to mobile terrestrial users. We propose a multi-agent reinforcement learning (MARL) algorithm which aims for maximising the sum-rate of the users, while coping with the outdated CSI. We design a novel bi-level optimisation, procedure themes as dual stage proximal policy optimisation (DS-PPO), for tackling the problem of large continuous action spaces as well as of independent and non-identically distributed (non-IID) environments in MARL. Specifically, the first stage of DS-PPO maximises the sum-rate for an individual satellite and the second stage maximises the sum-rate when all the satellites cooperate to form a distributed multi-antenna BS. Our numerical results demonstrate the robustness of DS-PPO to CSI imperfections as well as the sum-rate improvement attached by the use of DS-PPO. In addition, we provide the convergence analysis for the DS-PPO along with the computational complexity.
Jan 29, 2026cs.LG

Explicit Credit Assignment through Local Rewards and Dependence Graphs in Multi-Agent Reinforcement Learning

To promote cooperation in Multi-Agent Reinforcement Learning, the reward signals of all agents can be aggregated together, forming global rewards that are commonly known as the fully cooperative setting. However, global rewards are usually noisy because they contain the contributions of all agents, which have to be resolved in the credit assignment process. On the other hand, using local reward benefits from faster learning due to the separation of agents' contributions, but can be suboptimal as agents myopically optimize their own reward while disregarding the global optimality. In this work, we propose a method that combines the merits of both approaches. By using a graph of interaction between agents, our method discerns the individual agent contribution in a more fine-grained manner than a global reward, while alleviating the cooperation problem with agents' local reward. We also introduce a practical approach for approximating such a graph. Our experiments demonstrate the flexibility of the approach, enabling improvements over the traditional local and global reward settings.
Oct 30, 2025cs.LG

A Game-Theoretic Spatio-Temporal Reinforcement Learning Framework for Collaborative Public Resource Allocation

Public resource allocation involves distributing resources, including urban infrastructure, energy, and transportation, which are typically limited in capacity, to meet social demands. In real-world scenarios, resources are typically limited in capacity, which makes coordination among multiple resources essential. However, existing methods often optimize resource movements in an isolated manner and do not explicitly account for capacity-aware collaboration under spatio-temporal dynamics. To address this limitation, we introduce the Collaborative Public Resource Allocation (CPRA) problem, and propose a Game-Theoretic Spatio-Temporal Reinforcement Learning (GSTRL) framework to solve it. Our contributions are twofold: 1) We formulate CPRA as a potential game and construct the potential function based on the objective function of CPRA, laying a theoretical foundation for approximating the Nash equilibrium of this NP-hard problem; and 2) Our GSTRL framework effectively captures the spatio-temporal dynamics of the overall system. We evaluate GSTRL on two real-world datasets, where experiments show its superior performance. Our source codes are available at https://github.com/thunderlrr/GSTRL.
Sep 12, 2025cs.LG

Self-Supervised Goal-Reaching Results in Multi-Agent Cooperation and Exploration

For groups of autonomous agents to achieve a particular goal, they must engage in coordination and long-horizon reasoning. Rather than relying on complex reward functions and explicit cooperation mechanisms, we ask what minimal ingredients are required for effective coordination and exploration to emerge in multi-agent settings. We investigate this question through self-supervised goal-reaching, where agents aim to maximize the likelihood of visiting a goal state rather than maximizing a reward. Despite a sparse feedback signal, we present empirical results that show self-supervised goal-reaching techniques enable agents to learn from such feedback. On MARL benchmarks, self-supervised goal-reaching outperforms alternative approaches that have access to the same sparse reward signal. Furthermore, we empirically demonstrate that multi-agent self-supervised goal-reaching approaches can be more robust than single-agent strategies. While there is no explicit exploration mechanism, this approach explores nontrivial intermediate coordination strategies in sparse settings where alternative approaches fail to achieve a single success.
Aug 8, 2025cs.LG

Unsupervised Partner Design Enables Robust Ad-hoc Teamwork

We introduce Unsupervised Partner Design (UPD), a population-free multi-agent reinforcement learning method for robust ad-hoc teamwork. UPD generates training partners on-the-fly and selects them adaptively based on a learnability criterion, removing the need for pre-trained partner populations or manual parameter tuning. We show that this simple mechanism enables effective partner diversity and can be extended to joint partner-environment selection when a procedural level generator is available. Across Level-Based Foraging, Overcooked-AI, and the Overcooked Generalisation Challenge, UPD consistently achieves strong performance compared to both population-based and population-free baselines. In a human-AI user study, agents trained with UPD achieve higher returns and are rated as more adaptive, more human-like, and less frustrating than all evaluated baseline methods.
May 29, 2025cs.AI

ROTATE: Regret-driven Open-ended Training for Ad Hoc Teamwork

Learning to collaborate with previously unseen partners is a fundamental generalization challenge, known as Ad Hoc Teamwork (AHT). Existing methods often adopt a two-stage pipeline: first, a fixed population of teammates is generated, and second, an AHT agent is trained to collaborate with them. This separation limits coverage of behaviors and ignores whether the generated teammates are informative for the AHT agent to learn from. On the other hand, AHT agents are typically trained under the assumption that the training teammate set is uncontrollable, despite the fact that its composition strongly influences generalization. This paper presents a unified framework for AHT by reformulating the problem as an open-ended learning process between an AHT agent and an adversarial teammate generator. We introduce ROTATE, a regret-driven, open-ended training algorithm that alternates between improving the AHT agent and generating teammates that probe its collaboration deficiencies. Experiments across Overcooked and Level-Based Foraging tasks demonstrate that ROTATE substantially outperforms baselines on an unseen set of teammates, establishing a new standard for robust, generalizable teamwork.
Date pendingcs.AI

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Date pendingcs.MA

Certifying cooperation: a novel approach to cooperative multi-agent task generation

A shared reward gives agents a common objective, but leaves open when, how and even whether they must cooperate to succeed. We address these questions in the Laser Learning Environment, a multi-agent path-finding environment where cooperation materializes as one agent blocking a laser to let a teammate pass safely. We represent these interactions through temporal cooperation graphs whose timed edges connect helpers to beneficiaries, define six cooperation profiles as overlapping graph predicates, and prove that every cooperative trajectory satisfies at least one. By encoding the environment dynamics and profile predicates as propositional formulae, we distinguish tasks that admit}a profile in some winning trajectory from those that require it in every winning trajectory within a specified horizon. Used as filters, these queries turn a random layout sampler into a generator of tasks with certified cooperation requirements. Experiments with five multi-agent reinforcement learning algorithms show that training diversity improves joint success on unseen tasks when cooperation-free solutions exist. When cooperation is required, greater diversity improves individual-agent exits, but joint success remains near zero. Across five profile-certified pools, final exit rates averaged over algorithms separate the pools into four statistically distinguishable levels but this ordering primarily reflects partial completion: policies collect rewards for individual exits but rarely exhibit the profile required for joint success. Our framework exposes this gap between rewarded partial completion and realized cooperation by certifying what cooperation successful completion requires and using temporal cooperation graphs to reveal what policies exhibit.