Exploration-Exploitation Tradeoff
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3 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Latest papers 32
Efficient exploration in high-dimensional decision spaces remains a central challenge for decision-making systems. Humans, in contrast, can navigate large decision spaces with remarkable efficiency. Recent behavioral studies suggest that humans reduce dimensionality in large decision spaces by probing candidate feature dimensions, identifying reward-relevant ones, and restricting the effective decision space. Inspired by this mechanism, we propose TDGE (Task-Dimension-Guided Exploration), a human-inspired, model-agnostic algorithm with an automatically constructed task-dimension--feature--item hierarchy. TDGE follows a top-down exploration strategy: it first selects task-relevant feature dimensions, then identifies informative features within those dimensions, and finally recommends concrete items based on the selected features. Experiments on MovieLens-20M, LastFM, and Amazon recommendation datasets show that TDGE substantially improves exploration efficiency and cold-start adaptation over baseline algorithms. Comparisons with other structured algorithms and ablation studies attribute these gains to TDGE's hierarchical structure and semantic feature-space exploration, with robust results across clustering methods and hierarchy depths. Recommendation-trajectory visualizations also show exploration patterns similar to human dimension-guided behavior.
Signatures of semantic search in the activations of large language models
When recalling lists of concepts (e.g., animals) during the semantic fluency task (SFT), both humans and large language models (LLMs) organise their output into clusters of related items (e.g., sea animals) that are punctuated by strategic switches between clusters. In humans, this pattern can be explained by a semantic foraging process, whereby distinct neural and behavioural signatures accompany within-cluster production ("exploit") and between-cluster switching ("explore"). Whether LLMs likewise represent these two search regimes within their internal states is unknown. Here, we apply a range of mechanistic interpretability techniques to provide evidence for this. In Study 1, we use the Jacobian lens (J-lens), which maps intermediate-layer residual-stream representations to token-level activations, to show that concept-level activations predict switching. First, we find that switching coincides with low next-token activations. Moreover, the probability of switching rises as the set of strongest J-lens activations (the J-space) becomes depleted of items from the category currently being produced, analogous to explore-exploit decision-making during patch foraging. We then show that middle-layer J-lens activations of abstract category-related labels (e.g., "water") increase in anticipation of switching into that category. We confirm these representations to causally influence switching by deriving steering vectors that target category switching. In Study 2, we identify generic residual stream directions that are activated during and in anticipation of switching. By steering activations along these directions, we bias increased or decreased rates of switching. Our study extends the semantic foraging framework to artificial intelligences and provides evidence that LLMs maintain distinct representational signatures for exploration and exploitation as they verbalise conceptual information.
VRL-Bench: Benchmarking agents on computer control tasks under finite trial budgets
Learning from trial and error is a promising way to improve language agents on complex tasks such as computer control. Reflexion introduced verbal reinforcement learning, which turns failed trials into text that guides later attempts without updating model parameters. We introduce VRL-Bench, a harness for fair evaluation of trial-and-error learning under finite trial budgets. Across three models on MiniWoB and WebShop, we evaluate updates from several prominent verbal-memory methods spanning Reflexion and later work: each improves observed success over memory-free retry in some settings but reduces it in others. Replay experiments show that using reflection can reduce success rates, revealing a trade-off between exploiting experience and continued exploration. We propose VEX, a verbal exploration--exploitation scheduler that uses a language model to jointly select policies and allocate the remaining trial budget. VEX is the only evaluated update to achieve positive observed success-rate gains over retry in all six settings.
Situation Aware Frontier Prioritization for Quadruped Search and Rescue
Quadruped robots are a promising platform for search and rescue missions because they can navigate cluttered indoor environments that may be restrictive for wheeled systems. However, in unknown rescue scenarios, autonomous exploration must balance map expansion with the likelihood of finding victims, which is not explicitly addressed by clas- sical frontier selection strategies. This paper presents a situation aware frontier prioritization method for single robot quadruped search and rescue. The proposed approach preserves the frontier exploration framework, but extends frontier ranking with information gain, observation deficit, rescue relevance, terrain penalty, and travel cost. The method is eval- uated in Gazebo simulation with a quadruped robot in two indoor rescue scenarios with different levels of difficulty. The first scenario is used as a sanity check, while the second introduces stronger clutter and frontier ambiguity. Experimental results show that all methods perform reliably in a simple scenario, whereas in a complex scenario is different. In that setting, the proposed method achieves the highest completion rate and the highest victim recovery among the evaluated approaches. These results indicate that situation aware frontier prioritization is beneficial when frontier choice becomes nontrivial and rescue utility must be balanced against generic exploration objectives.
Rethinking Self-Evolution: A Constrained Exploration-Exploitation Process for Mitigating Skill Overfitting
Enabling large language model (LLM) agents to accumulate and reuse experience from past interactions remains a central challenge in real-world applications. A promising solution is to treat skills as trainable states and optimize them in the same way as model parameters in neural network training. However, data-driven skill optimization is prone to overfitting to the limited trajectories collected from real environments. Overexploiting these trajectories overfits the current batch, while unconstrained exploration causes regression on previously solved cases. This tension motivates a constrained search view of skill self-evolution, governed by an exploration--exploitation trade-off. We propose SkillBoost, a three-stage framework that mitigates both risks: structured exploitation localizes observed failures to editable skill components, prior-guided exploration draws on prior knowledge in the LLM to generate diverse repair candidates, and verified acceptance commits a candidate only when it improves performance within a regression bound. Experiments across 23 model--benchmark configurations show that SkillBoost achieves state-of-the-art performance while mitigating overfitting, outperforming both human-crafted and LLM-generated skills. Transfer experiments further show that optimized skills can be reused by other agents on similar tasks.
Experimentation and Commitment under Reward Shifts
Decision-makers in learning environments face a dilemma when their short-term optimal actions may not favor their long-term benefits the most. To understand the fundamental tradeoff behind the dilemma, we study adaptive experimentation with post-commitment reward shifts. During an experiment phase, the decision-maker may adaptively test multiple options; during a subsequent commitment phase, the decision-maker must commit to a single option, whose reward may differ from its pre-commitment reward. We propose the Reserved Arm Eliminations for Commitment (RAEC) algorithm, which reserves a predetermined portion of the experiment phase to identify the best post-shift option while using the remaining rounds to minimize short-run regret. We establish regret upper bounds for RAEC across all parameter regimes and matching minimax lower bounds, providing a tight characterization of the cost of balancing short-term performance and long-term commitment. A key implication is that deciding in advance how much of the experiment phase to reserve for the commitment decision is sufficient to achieve the best possible worst-case regret rate; adapting this amount as more data are observed does not improve the rate. We further study extensions with structural knowledge of reward shifts and with concave commitment rewards and portfolio choice. Numerical experiments confirm that our proposed algorithms achieve the regret predicted by our theory and outperform other baselines.
Collaborative Spatial Learning with Multi-LLM Agents in Networked Social Experiments
Collective problem solving often requires that group members consider the tradeoff between exploitation of known solutions and exploration for new ones, where information of known solutions can be disseminated among individual members through communication networks. The Mason--Watts experiment (PNAS 2012) showed that human groups in shorter-path networks outperform those in longer-path networks on a two-dimensional search task. In this work, we focus on the investigation of such network-efficiency effects in the setting of a group of large language model (LLM) agents. Specifically, we consider groups of sixteen LLM agents playing the Mason--Watts experiment on the eight Mason--Watts network topologies. Moreover, we develop mechanistic Bayesian optimization agents such that the performance of LLM agents can be compared with both the mechanistic agents and the human experimental data. Our computational experiments indicate that the LLM agents show a significant network-efficiency effect when instructed to randomize their first-round choices, but not under the default initialization. In this experiment, adding a one-sentence first-round randomization instruction improves collective payoff by more than three times the estimated payoff difference across the eight network topologies. Also, the Bayesian optimization agents obtain higher payoffs than the evaluated LLM agents on this spatial search task. We further compare the agents' exploration--exploitation behavior, copying, and spatial diversity.
Learning from Local Walks on Dynamic Graphs with Bandit Feedback
We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges. In this setting, the learner is restricted to local movement, selecting only its current node or an immediate neighbor at each round. This constraint decouples best-arm identification from exploitation: even after the optimal arm is identified, the learner may remain unable to reach it through the evolving topology. We identify a process-agnostic structural condition, based on sliding-window mixing, that ensures the graph's intrinsic walk remains stable for both exploration and navigation. Under this regime, we analyze a family of local explore-then-commit algorithms and establish sublinear expected regret. Our framework includes a reward-aware strategy, for which we prove a worst-case safety theorem and a separate performance gain theorem.
Towards Self-Evolving Agents: A Human-Inspired Adaptive Exploration-Exploitation Framework for Genetic Network Programming
Recent advancements in agentic AI have increasingly moved toward graph-based methods, driven by the demand for explainable, human-centered, and non-linear reasoning workflows. A prominent example is Genetic Network Programming (GNP), a self-evolving algorithm that utilizes directed graphs to evolve interpretable decision structures for agents. As in most evolutionary algorithms, effectively balancing exploration and exploitation is a key aspect of GNP. However, this trade-off has received limited attention in the GNP literature. To address this gap, we draw inspiration from human developmental patterns, where children prioritize broad experimentation and action over deliberation, with this tendency reversing with age. By mapping transitions between GNP's judgment nodes to deliberation and processing nodes to action, we propose Human-Inspired GNP (HGNP), a novel adaptive framework that dynamically regulates the exploration-exploitation balance throughout the evolutionary process. The method consists of novel adaptive crossover and mutation operators, and a cycle elimination mechanism. HGNP not only improves the evolutionary process but also provides a framework for adjusting the exploration-exploitation balance based on the characteristics of the target environment and its search space. This approach is more effective than tuning via crossover and mutation probabilities in standard GNP. The modifications are general and can be applied to almost all GNP variants. When integrated with standard GNP and two recently introduced GNP variants and evaluated on the Tileworld benchmark, HGNP demonstrated significant performance improvement in agents' strategy. The combination of HGNP with Situation-based GNP (HGNP-SBGNP) achieved the best overall results.
Analysis of Parameter Settings for the Bat Algorithm Using Variance Evolution
Parameter settings in evolutionary algorithms and metaheuristics are important because such parameter values can influence the performance of algorithms under evaluation. For a given algorithm, there are many different numerical experiments to show that the algorithm can work well in practice; however, in most cases there is no theoretical analysis of parameter settings. In this work, we show that theoretical analysis using the theory of dynamical systems and evolution of population variance can give some good results in terms of parameter ranges for the bat algorithm. We also show that results from numerical experiments are consistent with theoretical bounds. Such analyses can provide good insights from different perspectives about the algorithmic characteristics such as variance evolution, transition between exploration and exploitation as well as convergence behaviour.
Reward-free Pretraining for Reinforcement Learning via Occupancy Coverage Maximization
Sparse rewards pose a central challenge in reinforcement learning, since agents receive no informative signal until they reach their goal. Intrinsic-reward methods address this issue by optimizing non-stationary objectives such as novelty, prediction error, or skill diversity, thereby injecting a supervision signal into the problem. While effective, these methods often require that the extrinsic (sparse) reward can be evaluated -- either online or during offline relabeling of the stored transitions. This limitation is particularly vexing for multi-task, meta-, and continual reinforcement learning, where agents' interactions with the environment are usually reward-free. In this work, we present a method to pre-train transferable exploration policies that rapidly adapt to sparse rewards at downstream task time. Our objective maximizes state-space covering for the occupancy measure, and can be framed in terms of entropy maximization. Its algorithmic implementation, ROVER, leverages recent advances on the operatorial formulation of RL to estimate occupancy with a learned resolvent world model, bypassing common hurdles associated with density and entropy estimation. ROVER further introduces a virtual "sink" state for unexplored regions, balancing coverage of known states with expansion into unseen ones and preventing cyclic expansion-collapse behavior during learning. In tabular and pixel-based sparse navigation tasks, ROVER produces more uniform aggregate coverage and stronger initializations for downstream tasks than standard reward-free baselines.
TreeSeeker: Tree-Structured Trial, Error, and Return in Deep Search
Deep search requires agents to answer complex questions through multi-step web search, browsing, evidence comparison, and synthesis. A central challenge is deciding how to search when several directions look plausible but only some will later lead to reliable evidence. If an agent greedily follows the current best-looking direction, it may keep extending a weak continuation. If it explores without discipline, it may waste budget on disconnected trials. We propose TreeSeeker, an inference-time framework for controlled trial-and-error in deep search. TreeSeeker organizes search as branch-and-return search over tree-structured states, where each branch is a tentative direction for a sub-goal. At each round, TreeSearch reads all sub-goal trees, identifies active goals, and uses textual UCB signals of value, uncertainty, and risk to select among exploiting a promising branch, exploring an uncertain alternative, or pruning an unproductive continuation and returning to an earlier branch point. TreeMem supports this control loop by keeping evidence, uncertainty, conflicts, progress, and failure cues attached to the branches that produced them, so trial outcomes can guide later decisions. Experiments on XBench-DeepSearch, BrowseComp, and BrowseComp-ZH show that TreeSeeker consistently outperforms strong open-source baselines, suggesting that explicit branch-and-return control complements stronger reasoning and tool execution.
Exploratory Responsiveness and Adaptive Rigidity under AI-Assisted Optimization
This paper develops a theory of exploratory adaptation under AI-assisted optimization. The central argument is that the long-run adaptive effects of AI systems depend critically on how predictive assistance interacts with exploratory responsiveness itself. We formalize this mechanism using a dynamical framework in which cognitive, institutional, and technological systems evolve over rugged epistemic landscapes characterized by multiple locally reinforced configurations. A central state variable in the model is adaptive responsiveness, which measures the capacity of a system to traverse unfamiliar conceptual and institutional trajectories under changing conditions. Under convergent predictive regimes, AI systems substitute for exploratory engagement, reducing adaptive responsiveness and generating metastable trapping, hysteresis, premature convergence, and exploration-collapse dynamics in which systems become locally efficient but globally rigid. The framework also identifies contrasting exploration-enhancing regimes in which AI systems amplify exploratory search, conceptual traversal, and adaptive mobility. The effective substitution parameter is therefore responsiveness-dependent: systems possessing weak exploratory routines are more vulnerable to exploratory substitution, whereas systems already possessing high adaptive responsiveness may use AI assistance to expand exploratory mobility across rugged landscapes. The long-run adaptive effects of AI consequently depend not only on AI capability itself, but also on institutional structure, developmental context, and the architecture of human-machine interaction.
Algorithm for Contextual Queueing Bandits with Rate-Optimal Queue Length Regret
Contextual queueing bandits provide a framework for learning to schedule heterogeneous jobs under unknown context-dependent service rates. Under stochastic contexts, existing algorithms achieve queue length regret, defined as the expected difference between the learner's and oracle's queue lengths at horizon . In this paper, we improve this rate to . The key observation is that random exploration is needed only up to a carefully chosen cutoff round, rather than throughout the entire horizon. We propose CQB--2, a three-phase algorithm: (i) pure random exploration to construct an initial estimator, (ii) -random exploration combined with a UCB rule to continue learning while maintaining negative drift, and (iii) pure UCB after the exploration cutoff. Our proof decomposes the queue length regret at the cutoff round. Before the cutoff, negative drift suppresses queue length differences caused by suboptimal choices. After the cutoff, the first two phases provide sufficient random exploration samples, ensuring that UCB decisions incur small departure-rate gaps. Combining these two bounds yields queue length regret of order . We further prove a minimax lower bound of order . The proof constructs two hard instances that are statistically indistinguishable up to the final service decision, and uses a queue-specific coupling argument to convert the resulting testing error into queue length regret. Together, our upper and lower bounds characterize the minimax dependence on the horizon up to logarithmic factors.
Oblivious Learning and Collusive Pricing
On a platform with many sellers, should a pricing algorithm explicitly model competitors' prices when learning demand? Classical arguments suggest that ignoring competitors induces model misspecification and inefficiency, yet findings from algorithmic collusion suggest that ignoring competitor prices may, surprisingly, facilitate collusive outcomes and improve profits. We study this problem in a competitive market with unknown noisy demand, in which sellers repeatedly set prices, either incorporating competitor prices in learning their demand models (informed), or ignoring them (oblivious). We show that, relative to a monopolist, an oblivious seller in a competitive market must conduct more aggressive price exploration to compensate for the loss of dynamic competitor information. When all sellers are oblivious, prices converge to the competitive outcome under persistent exploration, while a continuum of pseudo-equilibria arises when exploration is "insufficient." In markets with a mix of oblivious and informed sellers, the informed strictly out-earn the oblivious. In game-theoretic terms, the unique Nash equilibrium is the all-informed market, in which prices converge to the competitive outcome efficiently, and oblivious modeling does not robustly lead to collusive patterns.
Annealed Softmax Greedy in Many-Armed Bayesian Bandits
Reinforcement learning with verifiable rewards (RLVR) and group-based policy optimization methods such as GRPO update a stochastic policy by sampling multiple completions per prompt and increasing the policy's probability on those with higher reward, regularized by a KL penalty toward a reference policy. These updates do not include explicit mechanisms that track epistemic uncertainty. This paper studies a stylized explanation for why such uncertainty-agnostic updates can nevertheless be effective. We analyze an annealed softmax (Boltzmann) policy that selects actions according to a softmax of empirical mean rewards in a many-armed Bayesian Bernoulli bandit. Under a linear upper-tail condition on the prior (the case of -regularity), which implies an abundance of near-optimal arms, we prove that annealed softmax greedy achieves Bayes regret , and in particular when the number of arms scales as . This is the near-optimal Bayes regret rate in this regime, attained also by empirical-mean greedy. Under -regularity, many arms maintain empirical means close to the optimum throughout learning, so when softmax samples an arm other than the empirically best, that arm tends to be another near-optimal one rather than a clearly inferior one. By contrast, with a small number of arms, the same kind of softmax policy can suffer linear regret. The result also provides a structural analogy to RLVR, where a base policy with a non-negligible probability of producing a correct completion plays the role of -regularity.
Long Live The Balance: Information Bottleneck Driven Tree-based Policy Optimization
Recent advances in online reinforcement learning (RL) for large language models (LLMs) have demonstrated promising performance in complex reasoning tasks. However, they often exhibit an imbalanced exploration-exploitation trade-off, resulting in unstable optimization and sub-optimal performance. We introduce IB-Score, a novel metric grounded in Information Bottleneck theory that evaluates policy's exploration-exploitation balance by quantifying the trade-off between step-level reasoning diversity and mutual information shared with the correct answer. Analysis based on IB-Score shows that popular online RL approaches (e.g., GRPO) with common regularizers fail to consistently maintain balance during training with suboptimal results. To address this, we propose Information Bottleneck-driven Tree-based Policy Optimization (IB-TPO), a principled framework that formulates IB-Score as a fine-grained optimization objective and utilizes a novel IB-guided tree sampling strategy that not only improves the efficiency of online sampling with 50% more trajectories under the same token budget, but also reuses the tree structure for effective IB-Score Monte Carlo estimation. Extensive experiments across standard benchmarks show that our method significantly outperforms GRPO baseline by 2.9% to 3.6% and also outperforms other state-of-the-art online RL approaches. Our code is available at https://github.com/alibaba/EfficientRL.
Human Decision-Making with AI Assistance under Correlated Features
Humans increasingly make decisions with AI assistance; for example, doctors may follow AI-recommended diagnostic tests and base their diagnoses on the results. A natural question is which tests should AI recommend to balance short-term decision quality and long-term human learning when different features (e.g., test results) are correlated. While prior work establishes that stationary policies that recommend the same tests repeatedly are optimal when features are independent, we prove that feature correlations lead such policies to perform arbitrarily poorly. Instead, we prove that any optimal policy must follow an explore-then-commit structure; initially, the AI should offer diverse tests so humans can learn accurate feature coefficients, then the AI should commit to a single set of tests, with exploration length that depends on the degree of feature correlation. We prove that computing the optimal policy is NP-hard and derive a dynamic programming-based algorithm that finds the optimal policy for finite horizons. We additionally develop an approximation that plans for shorter horizons and appends a stationary suffix, achieving near-optimal performance. Our empirical results complement our theory by showing that stronger feature correlation leads to longer exploration phases.
Mind the Gaps: Multi-Robot Feedback-Driven Ergodic Coverage in Unknown Environments
In this work, we address the problem of multi-robot adaptive coverage, where teams of robots perform dynamic sampling by continuously adjusting their positions to collect data in an environment. This task can be challenging, particularly when robots must be efficiently allocated to new sampling locations over time. Ergodic search methods optimize robot trajectories by ensuring that the robots' time-averaged spatial distribution aligns with the spatial distribution of environmental information. While these methods promote effective exploration provided a target distribution, they often fail to account for unknown prior distributions of the environment. To overcome this limitation, we propose an adaptive coverage strategy that utilizes real-time feedback from an environmental model to adjust robot sampling behavior in response to unknown conditions. Our approach enhances traditional ergodic trajectory optimization by constructing a target spatial information distribution based on parametric models of the environment, which are updated online. This strategy assumes that the environment is either static or changes slowly compared to the robot's motion. Our framework allows robots to dynamically prioritize regions of high interest, improving coverage efficiency, synthesizing effective control policies for individual agents, and optimizing resource use in settings with unknown prior distributions. We validate our approach through simulations, demonstrating its effectiveness in enhancing coverage and resource allocation.
Not all uncertainty is alike: volatility, stochasticity, and exploration
Adaptive decision-making in biological and artificial intelligence requires balancing the exploitation of known outcomes with the exploration of uncertain alternatives. Although prior work suggests that uncertainty generally promotes exploration, it has typically treated distinct sources of environmental uncertainty as equivalent. We consider environments with latent reward states that drift over time (volatility) and are observed through noisy outcomes (stochasticity). Both increase posterior uncertainty, yet we show they drive optimal exploration in opposite directions: volatility enhances it, stochasticity suppresses it. We establish this asymmetry formally by extending the Gittins index framework to Gaussian state-space bandits with latent dynamics. We further derive Cause-Aware Uncertainty-Sensitive Exploration (CAUSE), a closed-form exploration bonus obtained via control-as-inference that inherits the same monotonicities. CAUSE outperforms standard exploration strategies in environments with heterogeneous noise structure, and also improves on a Gittins-per-arm policy whose rested-bandit optimality does not transfer to restless settings. Learning and exploration are governed by the same noise-inference asymmetry, and the framework predicts that pathological noise inference produces \emph{reversed} rather than merely impaired exploration, with implications for computational accounts of psychiatric conditions.
Uncertainty-Calibrated Recommendations for Low-Active Users
A fundamental challenge in recommender systems is balancing reliability for Low-Active Users (LAUs) with diversity for High-Active Users (HAUs). The key to this balance lies in quantifying model uncertainty, which approximates the risk of prediction errors and reveals the limits of the model's current knowledge. On large-scale short-video and livestream platforms, model uncertainty can warn of low-quality recommendations that may lead to disengagement of LAUs and at the same time identify opportunities to diversify content recommendation for HAUs. To leverage this dichotomy, we introduce a unified, production-ready framework that calibrates uncertainty to drive differentiated strategies. Specifically, we implement a model-uncertainty-based risk-averse deboosting policy for LAUs to suppress unreliable recommendations, while employing a risk-seeking Upper Confidence Bound (UCB) strategy for HAUs to encourage exploration. Validated on a major livestream platform, our framework demonstrates significant improvements in retention (active hours) and satisfaction (quality watch time ratio) for LAUs as well as remarkable increases in interest diversity and category coverage for HAUs, proving the value of uncertainty-aware recommendation in industrial settings.
FML-bench: A Controlled Study of AI Research Agent Strategies from the Perspective of Search Dynamics
AI research agents accelerate ML research by automating hypothesis generation, experimentation, and empirical refinement. Existing agent strategies range from greedy hill-climbing to tree search and evolutionary optimization, yet which strategy choices drive performance remains unclear. Answering this question requires a benchmark that separates agent strategy (e.g., search topology) from execution infrastructure (e.g., code editor), so that performance differences are attributable to strategy rather than infrastructure, and that provides process-level metrics beyond final scores to analyze exploration behaviors. Existing benchmarks offer limited support. We propose FML-Bench, a benchmark of 18 fundamental ML research tasks across 10 domains that separates agent strategy from execution infrastructure and defines 12 process-level behavioral metrics. Evaluating six representative agents, we find that: (1) strategy complexity alone does not guarantee strong performance: a simple greedy hill-climber nearly matches the best-performing tree-search agent, both well above the remaining agents; (2) our analysis suggests this pattern relates to improvement opportunity structure: greedy search tends to be more effective when opportunities are dense, while tree-search and evolutionary strategies tend to be more effective when opportunities are sparse; an adaptive agent built on this insight switches to broader exploration upon detecting improvement stagnation and outperforms the other six agents, lending initial support to this observation; and (3) process-level analysis reveals that early convergence and directionally focused exploration are significantly associated with final performance, while solution diversity and compute cost are not. Our benchmark is available at: https://github.com/qrzou/FML-bench.
Learning to Sparsify Stochastic Linear Bandits
This paper addresses the problem of learning to sparsify stochastic linear bandits, where a decision-maker sequentially selects actions from a high-dimensional space subject to a sparsity constraint on the number of nonzero elements in the action vector. The key challenge lies in minimizing cumulative regret while tackling the potential NP-hardness of finding optimal sparse actions due to the inherent combinatorial structure of the problem. We propose an adaptively phased exploration and exploitation algorithmic framework, utilizing ordinary least squares for parameter learning and specialized subroutines for sparse action selection. When the action set is a Euclidean ball, optimal sparse actions can be efficiently computed, enabling us to establish a regret, where is the dimension of the action vector and is the time horizon length. For general convex and compact action sets where finding optimal sparse actions is intractable, we employ a greedy subroutine. For general strongly convex action sets, we derive a -regret; for general compact sets lacking strong convexity, we establish a -regret, where pertains to the approximation ratio of the greedy algorithm. Finally, we validate the performance of our algorithms using extensive experiments including an application to recommendation system.
HTPO: Towards Exploration-Exploitation Balanced Policy Optimization via Hierarchical Token-level Objective Control
Reinforcement Learning with Verifiable Rewards (RLVR) has emerged as a pivotal technique for enhancing the reasoning capabilities of Large Language Models (LLMs). However, the de facto practice of mainstream RL algorithms is to treat all tokens of one response equally and assign the same optimization objective to each token, failing to provide granular guidance for the reasoning process. While in Chain-of-Thought (CoT) reasoning, different tokens usually play distinct roles. Therefore, the current RL algorithms lack an effective mechanism to dynamically balance the exploration-exploitation trade-off during learning. To this end, we propose Hierarchical Token-level Objective Control Policy Optimization (HTPO), a novel RL algorithm that takes the divide-and-conquer idea to hierarchically partition the response tokens into specific functional groups from three aspects (i.e., prompt difficulty, answer correctness, and token entropy). Within each group, according to the contributions to exploration or exploitation, we design specialized optimization objectives to facilitate the effective execution of each token's expected functionality. In this way, HTPO can achieve a more balanced exploration-exploitation trade-off. Extensive experiments on challenging reasoning benchmarks validate the superiority of our HTPO algorithm, which significantly outperforms the strong DAPO baseline (e.g., +8.6% and +6.7% on AIME'24 and AIME'25, respectively). When scaling test-time compute, the HTPO-trained model maintains a consistent performance advantage over the DAPO baseline, and the gap widens as the sampling budget increases, validating that our adaptive token-level control method fosters effective exploration without sacrificing exploitation performance. Code will be at https://github.com/xcyao00/HTPO.
Trading off rewards and errors in multi-armed bandits
In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an algorithm with regret guarantees that interpolates between the two objectives. We provide both upper and lower bounds and validate empirically.
Online combinatorial optimization with stochastic decision sets and adversarial losses
Most work on sequential learning assumes a fixed set of actions that are available all the time. However, in practice, actions can consist of picking subsets of readings from sensors that may break from time to time, road segments that can be blocked or goods that are out of stock. In this paper we study learning algorithms that are able to deal with stochastic availability of such unreliable composite actions. We propose and analyze algorithms based on the Follow-The-Perturbed-Leader prediction method for several learning settings differing in the feedback provided to the learner. Our algorithms rely on a novel loss estimation technique that we call Counting Asleep Times. We deliver regret bounds for our algorithms for the previously studied full information and (semi-)bandit settings, as well as a natural middle point between the two that we call the restricted information setting. A special consequence of our results is a significant improvement of the best known performance guarantees achieved by an efficient algorithm for the sleeping bandit problem with stochastic availability. Finally, we evaluate our algorithms empirically and show their improvement over the known approaches.
Efficient learning by implicit exploration in bandit problems with side observations
We consider online learning problems under a partial observability model capturing situations where the information conveyed to the learner is between full information and bandit feedback. In the simplest variant, we assume that in addition to its own loss, the learner also gets to observe losses of some other actions. The revealed losses depend on the learner's action and a directed observation system chosen by the environment. For this setting, we propose the first algorithm that enjoys near-optimal regret guarantees without having to know the observation system before selecting its actions. Along similar lines, we also define a new partial information setting that models online combinatorial optimization problems where the feedback received by the learner is between semi-bandit and full feedback. As the predictions of our first algorithm cannot be always computed efficiently in this setting, we propose another algorithm with similar properties and with the benefit of always being computationally efficient, at the price of a slightly more complicated tuning mechanism. Both algorithms rely on a novel exploration strategy called implicit exploration, which is shown to be more efficient both computationally and information-theoretically than previously studied exploration strategies for the problem.
Extreme bandits
In many areas of medicine, security, and life sciences, we want to allocate limited resources to different sources in order to detect extreme values. In this paper, we study an efficient way to allocate these resources sequentially under limited feedback. While sequential design of experiments is well studied in bandit theory, the most commonly optimized property is the regret with respect to the maximum mean reward. However, in other problems such as network intrusion detection, we are interested in detecting the most extreme value output by the sources. Therefore, in our work we study extreme regret which measures the efficiency of an algorithm compared to the oracle policy selecting the source with the heaviest tail. We propose the ExtremeHunter algorithm, provide its analysis, and evaluate it empirically on synthetic and real-world experiments.
Resilient Decentralized Ergodic Coverage for Scalable Multi-Robot Systems in Unknown Time-Varying Environments
Maintaining situational awareness in high-stakes multi-robot applications requires balancing exploration of unobserved regions with sustained monitoring of changing Regions of Interest (ROIs), often under unknown and time-varying distributions, partial observability, and limited communication. We propose a decentralized multi-agent coverage framework that serves as a high-level planning strategy, in which each agent computes an adaptive ergodic policy, implemented via a Markov-chain, that tracks an updated belief over the underlying importance map. Beliefs are maintained online via Gaussian Process (GP) regression from local noisy observations exchanged with neighbors. The resulting policy drives agents to spend time in ROIs in proportion to their estimated importance, while preserving sufficient exploration to detect and adapt to time-varying environmental changes. Unlike existing approaches that assume known importance maps, centralized coordination, or a static environment, our framework addresses the combined challenges of unknown, time-varying distributions under a decentralized, partially observable setting. We further show that our framework is robust to communication and memory degradation, robot loss, and can scale up to hundreds of robots.
Mixture-Greedy for Online Generative Model Selection: Is UCB Necessary in Diversity-Aware Multi-Armed Bandits?
Efficient selection among multiple generative models is increasingly important in modern generative AI, where sampling from suboptimal models is costly. This problem can be viewed as a multi-armed bandit (MAB) task. Under diversity-aware evaluation scores, a non-degenerate mixture of generators can outperform any individual model, distinguishing this MAB setting from classical best-arm identification. Prior approaches incorporate an Upper Confidence Bound (UCB) exploration bonus into the mixture objective. However, across multiple datasets and evaluation metrics, we observe that the UCB term consistently slows convergence and reduces sample efficiency. In contrast, a simple Mixture-Greedy strategy without explicit UCB-type optimism converges faster and achieves even better performance, particularly for widely used metrics such as FID and Vendi where tight confidence bounds are difficult to construct. We provide theoretical insight explaining this behavior: under structural conditions, diversity-aware objectives induce implicit exploration by favoring interior mixtures, leading to sampling of all arms and sublinear regret guarantees for diversity-based objectives. These results suggest that in diversity-aware multi-armed bandits, e.g., for generative model selection, exploration can arise intrinsically from the objective's geometry.