Farthest Point Sampling

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21 papers

Latest in Farthest Point Sampling

Aug 12, 2026cs.CV

STAR: A Spatial-Topology Aware Routing Framework for Generalizable 3D Scene Understanding

Constructing a unified 3D scene understanding model has long been hindered by the topological discrepancies across sensor modalities. While applying the Mixture-of-Experts (MoE) architecture is a flexible approach for multi-domain 3D understanding, we observe that conventional feature-only MoE routers may underrepresent local sampling topology under semantic supervision, making expert allocation difficult when semantic consistency coexists with geometric heterogeneity. To overcome this challenge, we propose STAR (Spatial-Topology Aware Routing Framework). Specifically, we introduce a multi-attribute self-supervised pre-training branch, covering topological and textural variations, to anchor cross-domain structural priors. Building upon this, we design a domain-aware expert branch with two mechanisms: Domain-Spatial-Guided Routing (DSR), which captures local topological variations from spatial context, and Entropy-controlled Dynamic Allocation (EDA), which adjusts the number of activated experts according to routing uncertainty. Together, these branches combine stable cross-domain representation learning with adaptive expert allocation. Extensive experiments across various tasks, encompassing both indoor and outdoor scenes, demonstrate the effectiveness of STAR. It achieves 80.1% mIoU on the ScanNet validation set and 77.2% mIoU on S3DIS, consistently improving over strong baselines. Code is available at our project page (https://xmw666.github.io/STAR/).
Mingwei Xing, Xinliang Wang, Yifeng Shi
Aug 1, 2026cs.CV

P2Voxel: Pyramid Pivot Voxelization for 3D Mesh Tokenization

Triangle meshes provide explicit and accurate surface geometry, yet their irregular topology connectivity makes 3D mesh tokenization a geometric sampling problem: how to sample and organize geometric evidence into compact, structured and learnable tokens. Beyond field-centric volumetric sampling and edge-intersection surface sampling, we retarget mesh tokenization as \textit{local surface evidence sampling}: identifying the minimal geometric evidence inside each active voxel that is sufficient for deterministic surface recovery. To this end, we introduce \textbf{P2Voxel}, a pyramid pivot voxelization framework for compact and reconstruction-aware mesh tokenization. P2Voxel is built on three key innovations. Under the \textit{Local Planarity} assumption, Pivot Voxelization represents each active voxel with a surface pivot and an orientation sign, providing minimal local evidence that can induce the corner values required for deterministic reconstruction. Under the \textit{Spatial Complexity} assumption, Pyramid Pivot Voxelization exploits the spatial non-uniformity of real surfaces by allocating finer pivot tokens to geometrically complex regions while keeping smooth regions coarse and compact. Under the \textit{Block Reconstructability} assumption, a Pyramid VAE learns compact multi-resolution latent codes over locally reconstructable pivot blocks, avoiding the need to model the entire high-resolution voxelized shape as a dense global field. Together, these designs convert meshes into compact, structured, and learnable pyramid pivot tokens, enabling efficient mesh reconstruction for downstream 3D tasks.
Zhenhong Sun, Haozhe Liu, Yifu Wang +6
Jul 27, 2026cs.CV

Effective Receptive Field Ordering Matters for Infrared Small Target Detection

In this work, we investigate a previously unexplored architectural dimension for infrared small target detection: the organization of effective receptive fields (ERFs) during feature refinement. Unlike existing approaches that primarily improve individual feature operators, we argue that ERF organization constitutes an architectural dimension independent of receptive field design itself, and formulate deep feature transformation as a progressive residual correction process, from which a theoretical framework for ERF scheduling is established. Specifically, we reveal that ERF refinement is governed by two fundamental properties: scale-frequency correspondence, which aligns different ERF scales with distinct residual frequency characteristics, and nonlinear non-commutativity, which makes different ERF orderings produce fundamentally different refinement trajectories. Together, these properties show that ERF organization, rather than ERF scale alone, governs refinement dynamics. Guided by these principles, we propose Receptive Field Ordering Network (RFONet), which realizes hierarchical ERF scheduling through a multigrid-inspired V-cycle strategy using only standard 3×33\times3 convolutions. RFONet achieves state-of-the-art performance on multiple benchmarks with only 1.16M parameters and over 157 FPS inference speed. Beyond empirical performance, our theoretical analysis provides theoretical guarantees for stable residual refinement under perturbations, frequency shifts, and partial occlusions, which are consistently reflected in superior noise robustness and cross-dataset generalization. Finally, our framework reformulates ERF organization as a task-dependent optimization objective, providing a principled foundation for future adaptive receptive field scheduling.
Guoyi Zhang, Yanjin Du, Zhengyao Zhao +6
Jul 20, 2026cs.RO

Lifelong Localization in Dynamic Indoor Environments Combining Odometry with Sparse Distance Sampling

Localization is a key task in robot navigation, and many techniques exist for it. In many plausible scenarios, a robot might face unforeseen, dynamic obstacles, rendering any pre-determined map inaccurate for localization. In this work, we propose a robust lifelong localization framework in dynamic planar indoor environments, using the robot's odometry and sparse distance sampling. We demonstrate how distance samples can be used to provide a robust prior on the robot's location. This technique can solve the kidnapped robot problem in real time, up to symmetries. Based on insights from real-world recorded data, we also account for dynamic obstacles. We then fuse this prior, over time, with the odometry to converge to the robot's location. A central property of our method is that it provably converges to the robot's ground truth pose even in large indoor environments when the environment is static. We further show that this guarantee also holds in dynamic environments, as long as the nature of those changes has been correctly learned. We demonstrate the effectiveness of our approach in different real-world indoor environments. In particular, we achieve a localization comparable to SLAM with merely a few (sixteen) distance samples, as opposed to the full LiDAR range. Sufficing with only sparse distance sampling is advantageous in terms of sensor cost, privacy, storage space, and transmission bandwidth.
Michael M. Bilevich, Tomer Buber, Dan Halperin
Jul 10, 2026cs.CV

REBASE: Reference-Background Subspace Elimination for Training-Free In-Context Segmentation

Training-free in-context segmentation enables new object categories to be introduced at inference time from a single annotated reference image, eliminating the retraining and memory overhead of class-incremental learning. Recent approaches achieve this by combining vision foundation models for semantic correspondence with promptable segmentation networks like SAM. However, their performance is fundamentally limited by the quality of the cross-image similarity map; shared contextual backgrounds between the reference and query systematically elevate similarity in non-target regions, degrading prompt localization. We present REBASE, a training-free framework that explicitly suppresses these spurious contextual correspondences. Our method identifies the low-rank background feature subspace from the reference image and project the reference and query features onto its orthogonal complement in closed form, yielding cleaner semantic matching. We then generate positive point prompts using similarity-weighted farthest-point sampling, paired with a refined dense similarity prior. Without any training or parameter updates, our approach establishes a new state of the art among training-free methods on PACO-Part, FSS-1000, and cross-domain datasets such as ISIC2018, demonstrating that explicit background subspace removal is a highly effective principle for one-shot localization.
Mantha Sai Gopal, Jaison Saji Chacko, Harsh Nandwana +3
Jul 6, 2026cs.LG

FAST: A Holistic Framework for Optimizing Memory-I/O, Computation, and Sampling in Temporal GNN Training

Temporal Graph Neural Networks (TGNNs) are widely used for learning from dynamic graphs in applications such as recommendation, social network analysis, and traffic forecasting. However, scaling TGNN training to large dynamic graphs remains challenging due to three intertwined bottlenecks: memory I/O, irregular computation, and temporal neighbor sampling. Existing systems often optimize these stages in isolation, leaving substantial performance headroom on the table. We present FAST, a holistic framework that accelerates end-to-end TGNN training by jointly optimizing sampling, memory I/O, and computation. FAST introduces SlimCache, which exploits within-batch compression and cross-batch caching to reduce host-device data movement under limited GPU memory budgets. It further designs thread-efficient graph operators tailored to sparse temporal subgraphs, improving GPU cache locality and reducing the latency of aggregation and edge softmax. In addition, FAST employs a topology-aware sampling strategy that improves CPU cache locality and accelerates temporal neighbor sampling. Extensive experiments on real-world large dynamic graphs show that FAST achieves an average of 2.1x (up to 4.7x) speedup over state-of-the-art systems without sacrificing model accuracy.
Yushu Cai, Qingrui Zhu, Lei Liu +3
Jun 22, 2026cs.RO

FPAS: Frontier-Based Path Planning with Adaptive Sampling for Large-Scale Unknown Environments

In this work, we propose Frontier-based Path Planning with Adaptive Sampling (FPAS), a novel framework designed for efficient goal-reaching in large-scale, unknown environments. While existing planners often struggle with computational bottlenecks or inefficient paths during long-range navigation, FPAS overcomes these challenges by reinterpreting the frontier concept for goal-directed tasks. Specifically, our method leverages frontiers to effectively guide forward progression into unobserved regions and to select promising subgoals for backtracking from dead-ends or inefficient paths. Furthermore, FPAS introduces an adaptive sampling mechanism based on a frontier-derived openness metric. This mechanism dynamically adjusts the global graph's density by employing sparse nodes in open areas to alleviate computational burdens, while preserving denser sampling in narrow passages to ensure connectivity. Extensive evaluations demonstrate that FPAS substantially improves computational efficiency over baseline methods while maintaining highly competitive goal-reaching performance.
Jinwoo Choi, Yeonkyu Lee, Jung-Taak Kim +2
Jun 4, 2026cs.RO

RadiusFPS: Efficient Farthest Point Sampling on CPUs and GPUs via Spherical Voxel Pruning

Point clouds are a primary sensory representation for robotic perception, underpinning LiDAR-based autonomous driving, simultaneous localization and mapping (SLAM), and navigation. Within these pipelines, Farthest Point Sampling (FPS) is the most well-known downsampling operator, as its uniform coverage preserves the geometric structure on which downstream perception relies. However, the large time complexity of classical FPS scales poorly with the million-point-per-second rates of modern 3D sensors, making it a dominant latency bottleneck that conflicts with the real-time and limited onboard compute budgets of robotic systems. Therefore, we propose RadiusFPS, an FPS acceleration framework based on spherical voxel pruning that preserves the standard FPS update rule under the same initialization and tie-breaking policy. By indexing the point cloud with spherical voxels, RadiusFPS derives a conservative geometric bound that prunes redundant distance computations in each iteration, complemented by a coordinate-wise point-skip test that removes residual updates. We further introduce RadiusFPS-G, a warp-level GPU implementation that fuses voxel selection, pruning, and distance update into memory-coalesced kernels, eliminating costly global-memory round-trips. On indoor (S3DIS, ScanNet) and outdoor LiDAR (SemanticKITTI) benchmarks, RadiusFPS-G attains up to 2.5x speedup over GPU-based FPS and matches or exceeds QuickFPS among the evaluated methods while using roughly half its GPU memory, with comparable segmentation accuracy. When coupled with the learning-based FastPoint sampler, the resulting pipeline achieves the fastest End-to-End inference among all evaluated configurations. These properties make high-quality FPS-style sampling practical for latency- and memory-constrained robotic vision.
Ziyang Yu, Xiang Li, Qiong Chang +1
Jun 4, 2026cs.NE

Hub-Aware Hybrid Search: Accelerating the Locally Aligned Ant Technique

Finding manifold structures in noisy and high-dimensional point clouds is a challenging but important problem. In astronomical observation survey and simulation data the detection of filaments, streams (1D), walls (2D) and clusters (3D) gives rise to deeper understanding of the evolution of our universe. The Locally Aligned Ant Technique (LAAT) uses biologically inspired agents to efficiently recover faint and multidimensional structures. However, very dense hubs (e.g. nodes or globular clusters) dominate the ants' activity, creating unnecessary computational overheads. In this paper we propose a two-stage solution. First a fast preprocessing step locates the hubs and replaces them with a tailored likelihood model. Subsequently, a mixed likelihood-pheromone strategy guides the ants to efficiently bridge the dense regions. We demonstrate improvements in detection efficiency and robustness of LAAT with synthetic and a large-scale astronomical N-body simulation of the cosmic web.
Simone Vilardi, Reynier Peletier, Felipe Contreras +1
Jun 2, 2026cs.CV

Efficient Transformer-Based Localized Patch Sampling for Choroid Plexus Segmentation in Multiple Sclerosis

Background: The lateral ventricle choroid plexus (LVCP) is gaining recognition as a key imaging biomarker for multiple sclerosis (MS) related to physical disability and neuroinflammation. Yet, manual segmentation of the LVCP is highly tedious, restricting its use in broad clinical trials and longitudinal assessments. This research aims to develop a SwinUNETR-driven pipeline that leverages targeted intra- and peri-ventricular small patch sampling to automatically segment the LVCP in MS from both standalone and multi-modal MRI inputs. Methods: We retrospectively assessed 3T MRI scans across three sets of data stemming from two separate MS-dominant cohorts (Dataset 1: n=177; Dataset 2: n=177; expanded test set: n=388). Our method employed a SwinUNETR architecture trained on 32x32x32 voxel patches, benchmarking it against the 3D UXNET model. The primary metric for evaluation was the Dice Similarity Coefficient (DSC), supplemented by computational demand (GFLOPs) and the 95th percentile Hausdorff Distance (HD95). Results: On the extended test set, the SwinUNETR model secured a mean DSC of 0.868 (95% CI: 0.863-0.872) with MPRAGE and FLAIR combined, showing a statistically significant gain over UXNET (DSC: 0.858 [95% CI: 0.853-0.862], p<0.0001). When restricted to standalone FLAIR inputs, the transformer-based approach sustained a high DSC of 0.863, while the spatial localization of UXNET worsened considerably (HD95: 1.86 vs. 3.00 mm). Importantly, the proposed framework lowered computational load by 99% (91.8 vs. 22,080 GFLOPs). By integrating localized patch sampling with a SwinUNETR architecture, this methodology offers an accurate, robust, and statistically superior alternative to current leading models for LVCP segmentation. Its vast reduction in computational cost makes it ideal for widespread implementation in clinical and research environments.
Po-Jui Lu, Alessandro Cagol, Mario Ocampo-Pineda +12
May 28, 2026cs.RO

Exploiting Chordal Sparsity for Globally Optimal Estimation with Factor Graphs

Robust and efficient state estimation is crucial for perception, navigation, and control in robotics. State estimation problems are conveniently modeled using the factor-graph framework as enabled by modern software packages such as GTSAM or g2o. However, the standard solvers included in such frameworks are local and may converge to poor local minima, posing significant safety concerns. Conversely, techniques based on convex relaxations have been shown to provide a means of globally solving or certifying many state estimation problems. However, these relaxations 1) often require substantial effort to formulate, and 2) may incur significantly higher cost compared to efficient local solvers, as they require solving a large semidefinite program (SDP). In this work, we address both shortcomings by 1) creating a new procedure within the GTSAM framework for automatically constructing convex SDP relaxations for any factor graphs with common factor and variable types, and by 2) exploiting the Bayes tree constructions native to GTSAM to decompose the SDP problem, leading to significant speedup in solver time for chordally sparse problems. We demonstrate the favorable scaling of this structure-exploiting global estimator compared to standard local solvers for two case studies: A 3D pose-graph SLAM problem with a ring factor graph and a 2D localization problem with a chain factor graph. The software framework is available at https://github.com/borglab/gtsam.
Avinash Subramanian, Connor Holmes, Timothy D. Barfoot +2
May 12, 2026cs.LG

FastUMAP: Scalable Dimensionality Reduction via Bipartite Landmark Sampling

Exploratory analysis of high-dimensional data rarely stops at a single embedding. In practice, analysts rerun dimensionality reduction after changing preprocessing, subsets, or hyperparameters, and standard nonlinear methods can quickly become the bottleneck. We introduce FastUMAP (Bipartite Manifold Approximation and Projection), a landmark-based method designed for this repeated-use setting. FastUMAP builds a sparse point-landmark fuzzy graph, computes a Nystrom spectral warm start from the induced landmark affinity, and then refines all sample coordinates with a UMAP-style objective on the bipartite graph. The landmark ratio r = m/n provides a direct way to trade runtime against fidelity. On 9 benchmark datasets spanning 178 to 70,000 samples, FastUMAP has the lowest runtime on 7 datasets in our reported default-implementation comparison on one workstation. On MNIST and Fashion-MNIST (n=70000), it runs in about 4.6 seconds, compared with about 73--75 seconds for Barnes--Hut t-SNE, while reaching 91.4% mean kNN accuracy versus 94.6% for the strongest accuracy baseline. FastUMAP is therefore best viewed as a fast option for repeated exploratory embedding, rather than as a replacement for accuracy-first methods.
Hongmin Li
May 9, 2026cs.CG

Towards Scalable Persistence-Based Topological Optimization

Persistence-based topological optimization deforms a point cloud XRdX \subset \mathbb{R}^d by minimizing objectives of the form L(X)=(Dgm(X))L(X) = \ell(\mathrm{Dgm}(X)), where Dgm(X)\mathrm{Dgm}(X) is a persistence diagram. In practice, optimization is limited by two coupled issues: persistent homology is typically computed on subsamples, and the resulting topological gradients are highly sparse, with only a few anchor points receiving nonzero updates. Motivated by diffeomorphic interpolation, which extends sparse gradients to smooth ambient vector fields via Reproducing Kernel Hilbert Space (RKHS) interpolation, we propose a more scalable pipeline that improves both subsampling and gradient extension. We introduce subsampling via random slicing, a lightweight scheme that promotes iteration-wise geometric coverage and mitigates density bias. We further replace the costly kernel solve with a fast Nadaraya-Watson (NW) Gaussian convolution, producing a globally defined smooth update field at a fraction of the computational cost, while being more suited for topological optimization tasks. We provide theoretical guarantees for NW smoothing, including anchor approximation bounds and global Lipschitz estimates. Experiments in 22D and 33D show that combining random slicing with NW smoothing yields consistent speedups and improved objective values over other baselines on common persistence losses.
Abderrahim Bendahi, Alexandre Duplessis, Arnaud Fickinger
May 8, 2026cs.LG

GRAPHLCP: Structure-Aware Localized Conformal Prediction on Graphs

Conformal prediction (CP) provides a distribution-free approach to uncertainty quantification with finite-sample guarantees. However, applying CP to graph neural networks (GNNs) remains challenging as the combinatorial nature of graphs often leads to insufficiently certain predictions and indiscriminative embeddings. Existing methods primarily rely on embedding-space proximity for localization, which can be unreliable for graphs and yield inefficient prediction sets. We propose GRAPHLCP, a proximity-based localized CP framework that explicitly incorporates graph topology and inter-node dependencies into localization and weighting. Our approach introduces a feature-aware densification step to mitigate locality bias in sparse graphs, followed by a Personalized PageRank-based kernel computation to model structural proximity. This enables topology-dependent anchor sampling and calibration weighting that captures both local and long-range dependencies. Extensive experiments on several regression and classification datasets demonstrate that GRAPHLCP guarantees marginal coverage with finite samples while efficiently attaining favorable test conditional coverage across various conditioning scenarios.
Peyman Baghershahi, Fangxin Wang, Debmalya Mandal +1
May 7, 2026cs.LG

Christoffel-DPS: Optimal sensor placement in diffusion posterior sampling for arbitrary distributions

State estimation is a critical task in scientific, engineering and control applications. Since the reliability of reconstructions depends on the number and position of sensors, optimal sensor placement (OSP) is essential in scenarios where measurements are sparse and expensive. Classical OSP approaches rely on Gaussian assumptions and are consequently unable to account for the complex distributions encountered in many real-world systems. Generative-model-based reconstruction using sensor guided diffusion posterior sampling (DPS) has emerged as a promising technique for reconstructing states from highly complex distributions. However, existing sensor-selection methods either require unrealistically many sensors or emulate classical OSP, creating a mismatch between modern recovery models with classical OSP tools motivating the need for fundamentally new ideas towards OSP that match the recent advances made in powerful recovery models. We introduce a distribution-free sensor placement framework based on the Christoffel function: a mathematical formulation of optimal sampling and recovery guarantees for posterior sampling with arbitrary sensors and signal distributions, from which we derive a new OSP strategy with non-asymptotic bounds on the number of sensors needed for recovery. We develop Christoffel-DPS, with offline and online variants, instantiating Christoffel sampling for generative models. Christoffel-DPS outperforms Gaussian OSP baselines and existing generative-model placement methods, validating that distribution-free sensing is both theoretically principled and practically superior. The framework is model-agnostic; we demonstrate its application to a range of unconditional DPS and flow-matching models on structurally non-Gaussian benchmarks, showing the efficacy of Christoffel-DPS in low sensor budget regimes.
James Rowbottom, Nick Huang, Carola-Bibiane Schönlieb +1
Apr 27, 2026cs.CV

PEPS: Positional Encoding Projected Sampling -- Extended

Implicit neural representations (INRs) are increasingly being used as tools to map coordinates to signals, encompassing applications from neural fields to texture compression, shape representations, and beyond. Most INR methods are based on using high-dimensional projections of the initial coordinates through encoders such as grid or positional encoding. Nevertheless, positional encoding is often insufficient and grids, as we show in this paper, require high resolution for being able to learn. In this paper, we demonstrate that positional encoding can be used not only as a high-dimensional embedding but also decomposed as a series of meaningful points. We propose the Positional Encoding Projected Sampling, where we treat the projection of the original coordinate at each frequency as a point of interest. We describe the motion of each point with respect to the frequencies and show that it follows a unique pattern. Finally, we use the unique motion of each point as a basis decomposition for doing learned positional encoding using grids. We prove, using three competitive applications; image representation, texture compression, and signed distance function; that the proposed approach outperforms the current state of the art methods, and often requires 25% less parameters for equivalent reconstruction error or rendering.
Guillaume Perez, Janarbek Matai, Takahiro Harada
Apr 20, 2026cs.LG

FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching

Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16×\times speedup over the standard CUDA baseline on GPU and 2.69×\times on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.
Yuzhe Fu, Hancheng Ye, Cong Guo +7
Apr 15, 2026cs.RO

BIEVR-LIO: Robust LiDAR-Inertial Odometry through Bump-Image-Enhanced Voxel Maps

Reliable odometry is essential for mobile robots as they increasingly enter more challenging environments, which often contain little information to constrain point cloud registration, resulting in degraded LiDAR-Inertial Odometry (LIO) accuracy or even divergence. To address this, we present BIEVR-LIO, a novel approach designed specifically to exploit subtle variations in the available geometry for improved robustness. We propose a high-resolution map representation that stores surfaces as voxel-wise oriented height images. This representation can directly be used for registration without the calculation of intermediate geometric primitives while still supporting efficient updates. Since informative geometry is often sparsely distributed in the environment, we further propose a map-informed point sampling strategy to focus registration on geometrically informative regions, improving robustness in uninformative environments while reducing computational cost compared to global high-resolution sampling. Experiments across multiple sensors, platforms, and environments demonstrate state-of-the-art performance in well-constrained scenes and substantial improvements in challenging scenarios where baseline methods diverge. Additionally, we demonstrate that the fine-grained geometry captured by BIEVR-LIO can be used for downstream tasks such as elevation mapping for robot locomotion.
Patrick Pfreundschuh, Turcan Tuna, Cedric Le Gentil +3
Mar 26, 2026cs.DS

The Geometry of Efficient Nonconvex Sampling

We present an efficient algorithm for uniformly sampling from an arbitrary compact body XRn\mathcal{X} \subset \mathbb{R}^n from a warm start under isoperimetry and a natural volume growth condition. Our result provides a substantial common generalization of known results for convex bodies and star-shaped bodies. The complexity of the algorithm is polynomial in the dimension, the Poincaré constant of the uniform distribution on X\mathcal{X} and the volume growth constant of the set X\mathcal{X}.
Santosh S. Vempala, Andre Wibisono
Mar 18, 2026cs.CV

Does it matter which Gaussians you pick in 4D Gaussian streaming?

Anchor-driven 4D Gaussian streaming methods such as Instant Gaussian Stream (IGS) update a dynamic scene each frame from a compact set of Gaussian anchors, chosen by default with Farthest Point Sampling (FPS) at a fixed budget of 8,1928{,}192. Because these anchors act as control points that drive the whole scene through linear blend skinning, the rule used to choose them ought to affect reconstruction quality. We test this by holding the IGS pipeline fixed and changing only the sampler, comparing FPS, random, uniform, an opacity-scale heuristic, and a learned policy across budgets and refinement settings on N3DV and MeetingRoom. At deployment budgets the sampler has no measurable effect: a cheap random or uniform sampler at 4,0964{,}096 anchors matches FPS@8192 within measurement error, the default budget is over-provisioned, and the result holds on a second backbone (3DGStream). The learned policy is mixed rather than consistently better: it can improve the N3DV validation set at tight budgets, but does not give a stable cross-dataset rule, and selection is never the bottleneck because refinement dominates runtime. We will release our full sweep and evaluation protocol as a sampler benchmark.
Ashim Dahal, Rabab Abdelfattah, Nick Rahimi
Sep 19, 2025cs.CV

Camera Splatting for Continuous View Optimization

We propose Camera Splatting, a novel view optimization framework for novel view synthesis. Each camera is modeled as a 3D Gaussian, referred to as a camera splat, and virtual cameras, termed point cameras, are placed at 3D points sampled near the surface to observe the distribution of camera splats. View optimization is achieved by continuously and differentiably refining the camera splats so that desirable target distributions are observed from the point cameras, in a manner similar to the original 3D Gaussian splatting. Compared to the Farthest View Sampling (FVS) approach, our optimized views demonstrate superior performance in capturing complex view-dependent phenomena, including intense metallic reflections and intricate textures such as text.
Gahye Lee, Hyomin Kim, Gwangjin Ju +3