Fiction

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1 papers in the last 28 days · 0.0% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

1 new paper

A weekly snapshot of new work published in Fiction.

15 papers

Latest in Fiction

Sep 14, 2026cs.CL

The House with a Million Windows: Interactive Fiction for Narrative Restorying

AI-assisted writing can flatten meaning in human storytelling, enabling the production of homogeneous outputs without the intentional effort and sense-making writing entails. To address this challenge, we present The House with a Million Windows (HWAMW), an LLM-based interactive fiction system designed to help users explore both the breadth and depth of potential meanings within their personal stories -- drawing on a psychological paradigm called the restorying intervention. In HWAMW, users play through a text-based narrative in which they tell a story, then encounter a set of LLM-generated "windows" reframing it according to different literary styles. Empirical evidence shows that HWAMW increases users' sense of narrative identity, while an expert review explores how this effect is achieved. Our findings suggest that HWAMW facilitates restorying and offers a valuable paradigm for AI-assisted writing, wherein LLMs do not tell our stories but rather help us see greater potential in the stories we tell.
Cody Kommers, Sarah G Immel, Drew Hemment +1
Aug 12, 2026cs.CL

Novels generated by language models show compressed formal variation

While large language models can generate entire novels, there is little information about the level of formal variation in their output over many generations. Rather than asking whether individual passages can be identified as AI-generated, this study asks whether repeated AI generation can produce the same range of diversity which is found across human corpora. This paper contrasts six corpora based on generation source and target style: twenty novels generated using GPT-5.5 Thinking in a nineteenth-century British realist style, twenty novels generated using Qwen3-14B in a nineteenth-century British realist style, twenty novels generated using each of these models in a contemporary zero style, 205 nineteenth-century human-written British novels, and sixty-five contemporary human-written Zero-Style novels. At the document level, the research includes MATTR-500, Shannon entropy, average sentence length, readability, and punctuation rate measurements. The most robust and reliable result is compression of sentence structure. Repeated generations produce novels that vary far less from one another in sentence structure than human novels do. Compression is also present in the measures of readability, punctuation, and sentence length variability within novels. Lexical measures tend to be similarly compressed, with the exception of Qwen Zero-Style MATTR. Despite having distinct mean stylistic profiles, GPT and Qwen lack a stable pattern of cross-measure correlation. This article therefore distinguishes between variance overclosure, which represents a limited formal range between novels, and a more specific phenomenon of correlational overclosure. This means that an individual AI-generated novel may resemble human fiction stylistically, while a collection of AI-generated novels occupies a much narrower formal range.
Mehdy Sedaghat Payam, Justin Quinn
Jul 30, 2026cs.SD

Teffic-Audio: Tell Fact from Fiction

Speech deepfake detection has expanded in scope with increasingly heterogeneous spoofing mechanisms, including speech synthesis, voice conversion, vocoder reconstruction, and neural-codec resynthesis. The resulting spoofing artifacts can be further shaped by variability in source speech, recording environments, and transmission channels. This variability makes robust generalization across heterogeneous conditions a central requirement for practical detection systems. This report presents Teffic-Audio, a general speech deepfake detection system designed for comprehensive evaluation environment. Teffic-Audio adopts a straightforward detector architecture consisting of a Conformer-based speech encoder, multi-head attentive statistics pooling, and a binary classifier. Rather than relying on additional architectural complexity, the system improves generalization through its training recipe, which integrates multi-source data, attack- and source-balanced sampling, and diverse audio augmentation. Trained only with open-source data, Teffic-Audio achieves a pooled EER of 1.454% on the 14 test sets of Speech-DF-Arena, outperforming all currently public systems on the leaderboard. It also obtains the lowest EER on five individual test sets and shows a favorable performance-complexity trade-off compared with larger leading systems. Overall, Teffic-Audio provides a strong and practical reference system for general speech deepfake detection.
Wan Lin, Li Wang, Jindong Wang +2
Jul 29, 2026cs.CV

Theatre Chapbooks At Scale: A Statistical Comparative Analysis of Typography

We propose a statistical methodology that quantifies the similarity of typefaces between printed historical books. This provides a tool that accelerates philological analysis. Using character prototypes derived from clustering and aligning automatically extracted character images, the method defines a typeface distance between any two books. To produce actionable outputs, we develop an a contrario statistical framework to interpret the significance of the computed typeface distances. We apply the method to the philological study of 17 th -century Spanish printed theatre chapbooks in a quantity that exceeds the capabilities of systematic visual inspection by human experts. Our method enables the automatic comparison of Roman and Italic types extracted from different books. After validation by human experts, our method has led to new printer attributions being discovered, and former printer attributions being revised. This success strongly suggests that our method has the potential to enable digital bibliography on a larger scale than was previously possible.
Diego Belzarena, Seginus Mowlavi, Paula Casariego Castiñeira +3
Jul 22, 2026cs.CL

Generative AI floods and dilutes the market for books

Generative AI can produce book-length works of fiction at near-zero cost. These books are often dismissed as low-quality ``slop'' that buyers will ignore, and are assumed to carry little commercial weight. We test that assumption with full-text AI detection across 14,419 self-published genre-fiction books sold on Amazon from 2023 to 2026, matched to daily sales records through June 2026. None of these books disclose whether or not they contain AI-produced content. We find that books for which we detected substantial AI text (>> 25%) make up a large share of the catalog but a smaller share of sales. Even so, they reach commercial scale, winning a growing share of sales over time and taking more of the scarce top-rank positions once held by books with no detected AI text. Over this period, the number of books with observed sales in a quarter grew 19.2-fold, while quarterly revenue grew only 8.9-fold. The market therefore added selling books faster than it added revenue, and revenue per selling book fell across most genres. Books with no AI text lose the most ground in genres with high AI diffusion, and most of all where Kindle Unlimited availability is high. Among top-selling books, those with substantial AI text draw on more distinctive language from existing books than do books with no AI text; for these books overlap rises with revenue, a gradient we do not detect for books with no AI text. Generative AI can thus reshape a creative market through scale rather than quality. Our results bear directly on the market-effect question at the center of the fair use defense to copyright infringement.
Tuhin Chakrabarty, Xinyue Liu, Jane C. Ginsburg +1
Jul 19, 2026cs.CL

EvolvingWorld: An Open-Schema Framework for Co-Evolving Role-Play Agents and World Model in Interactive Literary World

This paper introduces EvolvingWorld, a framework and benchmark for character and world co-evolution in interactive literary worlds. Existing systems either treat interactive literary simulation as static persona imitation or isolated scene generation, failing to capture how characters and worlds evolve together over time. To address this, EvolvingWorld models literary simulation as a long-horizon process where characters interact, scenes progress, and character and world states are persistently updated. Unlike prior systems relying on fixed schemas, EvolvingWorld adopts an open-schema framework to support simulation across diverse literary worlds. The framework consists of two coupled modules: a Character Agent for multi-character role-play and persistent profile evolution, and an LLM-based World Model for global and location/entity-level state maintenance and scene progression. Based on this architecture, we formulate 7 trainable tasks for scene initialization, interaction generation, and state update. We construct a dataset from 57 books, producing 138,596 supervised training samples and 222 snapshots for testing. Furthermore, we introduce a trajectory-level LLM-as-Judge evaluation protocol spanning 10 dimensions and 20 metrics. Experiments show that EvolvingWorld can improve long-horizon simulation by effectively maintaining persistent, coherent character and world development.
Qing Zong, Yue Guo, Mengxin Yang +2
Jul 10, 2026cs.AI

Fictional Worldbuilding: Multi-Agent LLM Collaboration with Hierarchical Context Compression and Iterative Review

Worldbuilding, the construction of coherent fictional worlds, is a foundational task in game design and literary creation. Large Language Models (LLMs) offer new possibilities for automated content generation, but their application to worldbuilding faces three challenges: context explosion that grows linearly with the building process, the tension between creative diversity and content consistency, and the absence of automated quality assurance. This paper presents AutoWorldBuilder, a multi-agent collaborative system that addresses these challenges through five integrated components: a structured concept network with conflict detection; a DAG-based hybrid batch scheduler that groups tasks by semantic locality; a four-layer context compression mechanism achieving approximately 90% token reduction; an iterative review system with specialized Auditor agents that improves proposal pass rates from 42% to over 85%; and a skill-driven agent architecture supporting zero-code extension with differentiated temperature configuration. Two experiments across 20 diverse worldbuilding tasks, using GPT-OSS 120B and DeepSeek v3.2 as LLM backends, demonstrate a 95.0% success rate. The system generated 56-103 self-consistent concepts per world in 18-31 minutes with zero-conflict delivery. The architectural patterns validated here, including layer-as-budget compression, semantic-locality scheduling, and separation of generation and review, transfer to the broader class of knowledge-intensive, multi-agent LLM applications.
Jingbo Chen, He Wang, Wei Yuan +2
Jun 22, 2026cs.CL

AI Fiction in the Wild

Some professional authors are beginning to use AI tools to help produce their fiction writing. Are readers using AI to generate fiction, too? Drawing on over 500,000 anonymized, English-language ChatGPT-user conversations (arXiv:2405.01470), we find that more than one third of the conversations involve some form of fiction generation -- including original stories, roleplay, fanfiction, and erotica. This AI-generated fiction is notably dominated by power users. We identify common fiction generation patterns and profiles among these users, including what we call "infinite story demanders," who repeatedly request and revise variations of the same or similar narratives over extended periods of time. We show that users especially gravitate toward fanfiction and erotica, and that they are broadly drawn to generic forms, repetition, immediacy, and niche combinations of story elements. Our findings motivate two theoretical provocations. First, we argue that AI technologies may lead to a shift in the conventional relationship between the author and reader, potentially producing what we call a "solipsistic reader-writer," who both generates and consumes fiction within a closed conversational loop, interacting with a machine rather than a human other. Second, we note that LLMs enable interactivity, play, and permutation in ways that are seemingly pleasurable for users, raising questions about where AI will fit into contemporary storytelling and entertainment ecosystems. We situate these developments within broader transformations in literature and media, including self-publishing, fanfiction, and pornography, and suggest that AI-generated fiction shares structural affinities with on-demand, personalized, and repetitive cultural forms.
Neel Gupta, Maria Antoniak, Melanie Walsh
Jun 21, 2026cs.CL

CASPER in the Machine: Insights into Character Variety in LLM-Generated Stories

As LLM-generated text is increasingly used, especially in fictional domains, we explore how much LLM-generated stories differ from human-written stories. In this work, we focus on characters. We borrow definitions from narratology to analyze eight intricate dimensions of character, such as stylization and wholeness. These dimensions consider more than just basic characteristics. They assess how characters are portrayed within their stories. After automatically inferring categories of characters within both LLM and human-written stories, we compare and contrast these two sets of stories. We consider the following overarching questions: (1) Do LLMs and human-written stories have similar characters? and (2) Do LLMs generate stories with a variety of characters? Our analysis includes research questions that focus on stories generated by popular LLMs and recently published human-written stories. We describe a number of interesting similarities, differences and key takeaways.
Anneliese Brei, Abhisheik Sharma, Nicholas Sanaie +2
Jun 20, 2026cs.CY

Old Fictions, New Skins: Evaluating the Manipulative Capabilities of LLMs in Healthcare

Large language models (LLMs) are increasingly piloted in African healthcare contexts, raising concerns about their potential to manipulate users in high-stakes settings. In a randomised experiment, we examined the manipulative capabilities of two publicly available models, ChatGPT 5.2 and DeepSeek V3.2, among Kenyan participants (N = 303). Participants interacted with either a manipulative variant or a non-manipulative variant before making a treatment decision within a hypothetical clinical scenario. The manipulative variant was prompted to covertly steer participants towards an incorrect treatment option while the non-manipulative variant served as the control condition. Manipulation success rates were higher in the manipulative condition (59.5%) than in the control condition (44.0%), with the effect reaching significance (OR = 2.11, 95% CI [1.12, 4.00], p = .021). These findings highlight the need for improved safety infrastructure specifically targeting manipulation, particularly given the integration of AI into healthcare systems across Africa.
Gathoni Ireri, Roger D. Odipo
Jun 17, 2026cs.CL

Enhancing Decision-Making with Large Language Models through Multi-Agent Fictitious Play

Large language model (LLM)-based multi-agent systems (MAS) have demonstrated great potential in solving tasks with execution complexity, by distributing subtasks across cooperative agents. However, this divide-and-conquer paradigm falls short on decision-making tasks that are also prevalent in the real world. These tasks require simultaneous reasoning from the stances of all involved stakeholders whose decisions are mutually dependent and thus cannot be solved in isolation. We characterize this challenge as stance entanglement, a form of decision complexity distinct from execution complexity. To address it, we propose Multi-Agent Fictitious Play (MAFP), a novel MAS paradigm that represents stakeholder stances as agents and formulates decision-making as an equilibrium-seeking process. Built on the game-theoretic principle of fictitious play, MAFP iteratively updates each agent's decision by best responding to the empirical mixture of other agents' past decisions. This enables agents to expose and address one another's weaknesses, progressively improving decision quality and robustness. We evaluate MAFP on challenging decision-making tasks that test the capability of deciding strategies for competitive scenarios prior to acting. MAFP outperforms both single-round and multi-round baselines on two complementary metrics, tournament strength and robustness, demonstrating its effectiveness in addressing stance entanglement.
Leyang Shen, Yang Zhang, Xiaoyan Zhao +2
Jun 11, 2026cs.CL

IVIE: A Neuro-symbolic Approach to Incremental and Validated Generation of Interactive Fiction Worlds

Computational creativity in Interactive Fiction faces a fundamental tension: Large Language Models (LLM) may produce creative narratives but struggle with world coherence, while symbolic systems ensure consistency but lack creative flexibility. We present IVIE (Incremental & Validated Interactive Experiences), a neuro-symbolic approach to generating complete and playable interactive fiction worlds from scratch. Building upon PAYADOR's neuro-symbolic framework, IVIE implements a four-stage incremental generation pipeline that delegates creative decisions--setting and character creation, puzzle design--to LLMs while grounding the world state through symbolic validation. The system generates worlds with interconnected locations, functional items, non-player characters, and coherent puzzles, all structured around a central goal-oriented architecture. Human evaluation shows the approach generates immersive, thematically coherent worlds with high player engagement. Results seem to indicate that the neuro-symbolic approach successfully balances flexibility with narrative coherence: symbolic validation grounds LLM generation without eliminating generative freedom. However, challenges remain: LLM inconsistencies occasionally bypass puzzle constraints, and objective validation gaps allow some structurally impossible goals. We identify key design considerations for future neurosymbolic interactive storytelling systems, particularly regarding LLM capabilities and their limitations.
Micaela Vaucher, Santiago Silveira, Santiago Góngora +1
Jun 3, 2026cs.CL

Voices Across Registers: Corpus-Conditioned Vernacular Jailbreaks against Aligned LLMs via Fanfiction Subgenres

Existing jailbreaks against aligned LLMs are discrete artifacts whose surface forms are easy to fingerprint and patch. We argue that the broader failure mode may lie not in any specific prompt, but in natural writing registers that safety tuning under-covers. Building on this insight, we introduce VAR, the first jailbreak family that uses real fanfiction subgenres as universal attack carriers: a creative-writing meta prompt is conditioned on passages from one of twelve Archive of Our Own (AO3) subgenres, and the harmful behavior is embedded as the climax of the resulting scene. The construction requires neither an adversarial attacker LLM nor optimization. On eight aligned LLMs over the union of HarmBench and JailbreakBench, this attack lifts mean ASR from 0.278 to 0.731 under a four-judge ensemble; a factorial decomposition shows the gain is carried by register rather than length or structure. Two active defenses widen rather than narrow the vernacular-to-baseline ratio, indicating that template-targeting defenses merely steer attackers toward register-based attacks like ours. We also propose VAR-A4, a static four-turn extension that attains a mean ASR of 0.924, substantially exceeding three existing multi-turn methods. Our code and data are safely open-sourced at https://github.com/T-Lab-CUHKSZ/VAR.
Zhongze Luo, Ruihe Shi, Zhenshuai Yin +3
Apr 21, 2026cs.LG

Reinforcing privacy reasoning in LLMs via normative simulacra from fiction

Information handling practices of LLM agents are broadly misaligned with the contextual privacy expectations of their users. Contextual Integrity (CI) provides a principled framework, defining privacy as the appropriate flow of information within context-relative norms. However, existing approaches either double inference cost via supervisor-assistant architectures, or fine-tune on narrow task-specific data. We propose extracting normative simulacra (structured representations of norms and information flows) from fiction novels and using them to fine-tune LLMs via supervised learning followed by GRPO reinforcement learning. Our composite reward function combines programmatic signals, including task clarity (subsuming schema validity, construct discrimination, and extraction confidence), structural completeness, internal consistency, and context identification, with an LLM judge that evaluates whether the model's privacy reasoning is grounded in the held-out normative universe of the source text. To mitigate overfitting, we introduce per-completion contrastive scoring: each completion is evaluated against both the correct normative universe and a randomly selected wrong one, teaching the model to condition on context rather than memorize source-specific norms. We evaluate on five CI-aligned benchmarks spanning distinct societal contexts and ablate the contributions of RL and normative grounding. Across seven models, SFT introduces a conservative prior toward restricting information flow, improving recognition of privacy-relevant situations but not the correctness of privacy judgments. GRPO with normative grounding achieves the highest score on a law compliance benchmark and strongest correlation with crowdsourced human privacy expectations, demonstrating that fiction-derived normative simulacra can teach contextual privacy reasoning that transfers to real-world domains.
Matt Franchi, Madiha Zahrah Choksi, Harold Triedman +1
Apr 17, 2026cs.CY

Reckoning with the Political Economy of AI: Avoiding Decoys in Pursuit of Accountability

The Project of AI is a world-building endeavor, wherein those who fund and develop AI systems both operate through and seek to sustain networks of power and wealth. As they expand their access to resources and configure our sociotechnical conditions, they benefit from the ways in which a suite of decoys animate scholars, critics, policymakers, journalists, and the public into co-constructing industry-empowering AI futures. Regardless of who constructs or nurtures them, these decoys often create the illusion of accountability while both masking the emerging political economies that the Project of AI has set into motion, and also contributing to the network-making power that is at the heart of the Project's extraction and exploitation. Drawing on literature at the intersection of communication, science and technology studies, and economic sociology, we examine how the Project of AI is constructed. We then explore five decoys that seemingly critique - but in actuality co-constitute - AI's emergent power relations and material political economy. We argue that advancing meaningful fairness or accountability in AI requires: 1) recognizing when and how decoys serve as a distraction, and 2) grappling directly with the material political economy of the Project of AI. Doing so will enable us to attend to the networks of power that make 'AI' possible, spurring new visions for how to realize a more just technologically entangled world.
Janet Vertesi, danah boyd, Alex Taylor +1