Human Motion Understanding
Latest papers
18 papers2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Perceiving human body motion is critical for multimodal systems that understand and assist people. Yet current evaluations of Multimodal Large Language Models (MLLMs) largely focus on objects, scenes, and coarse actions, leaving their ability to reason about the body itself poorly assessed. This is especially challenging from the egocentric perspective, in which the body is only partially visible and motion must be inferred from occluded and temporally distributed cues. We introduce SOMA, a benchmark for fine-grained body-motion understanding from egocentric video, comprising 1,632 human-verified questions across three capability axes: body configuration, motion dynamics, and temporal reasoning. We evaluate 37 leading closed-source, open-source, and specialized egocentric MLLMs, complemented by an extensive human evaluation. We find that humans also find this task difficult from video alone (68.5% accuracy), yet clearly outperform the strongest MLLM (Qwen3.6-27B), which reaches 50.0% zero-shot accuracy. Our error analysis shows that MLLMs often misread the wearer's own body, misjudge events in time, and are prone to biases such as favoring the right hand or under-counting repetitions. To narrow the gap to human performance and support further progress, we introduce a training dataset of aligned video, body motion, and language supervision, and a multimodal baseline that jointly learns from these modalities. By identifying common failure modes and missing capabilities in current MLLMs, we hope SOMA will inspire future research on body-motion understanding and multimodal reasoning. Full benchmark, training data, and code will be released at: https://cnai.epfl.ch/soma
HumanPhys: A Human-Centric Physical-World Perception Benchmark for Real-World Visual Reasoning
We introduce HumanPhys, a human-centric benchmark for real-world physical perception, and a training corpus emitted by the same pipeline. Each question targets a physically grounded quantity related to people, including depth, inter-person distance, gaze angle, displacement, velocity, heading-step trajectory, blink count, and contact-deformation strength. The rendered probes additionally test illumination inference from body and face cues and camera ego-motion, both with and without a person in the frame. All labels are derived programmatically from sensor calibration, source metadata, or renderer state, rather than written by annotators or produced by estimators on the benchmark frames. HumanPhys systematically probes six dimensions of human-centric physical perception: spatial state, kinematics, blink events, deformation, illumination, and camera pose. To the best of our knowledge, no existing MLLM benchmark-and-training corpus jointly supervises this set of human-centered physical quantities under direct metadata- or renderer-derived labels. The six dimensions appear only partially dissociable across the tested MLLMs. We benchmark a range of open- and closed-source MLLMs on HumanPhys and find that all six capability dimensions remain challenging for current models. We hope HumanPhys will support future research on multimodal systems that perceive and reason about people in the physical world.
HumanTracker: Towards Comprehensive and Human-Aligned Motion Tracking Benchmark
Humanoid motion tracking is central to teleoperation and whole-body imitation, yet evaluation often disagrees with what people perceive in videos. Kinematic errors average per-frame pose differences but miss the physical artifacts that matter most, particularly unstable support and incorrect contacts such as foot skating and mistimed touch-downs. Meanwhile, widely used test suites are small and lack the diversity needed to stress contact-rich, long-horizon behaviors. We introduce HumanTracker to make humanoid tracking evaluation both perceptually aligned and scalable. The HumanTracker benchmark contains approximately 153 hours of optical motion trajectories from multiple professional performers, organized into four motion families with text labels for fine-grained diagnosis. We further propose HumanScore, a preference-aligned metric trained on 12K motion pairs containing 24K motions. Across representative state-of-the-art trackers, HumanScore better predicts human preferences and reveals contact and stability failures that kinematic metrics often miss.
MUGEN: A Unified Framework for Efficient Motion Understanding and Generation
Grounding human motion in language, and language in motion, is a central step toward physical AI systems that can understand, generate, and communicate human behavior. Unified motion--language systems first coupled the two directions through a shared discrete motion codebook, but quantization limits generation quality. The strongest generators buy quality back at growing cost: stacked residual codebooks enlarge the representation; masked decoding stages, long autoregressive rollouts, and denoising chains of tens to hundreds of steps stretch inference; even the continuous-latent designs among them reach their latent only through an iterative diffusion head; and none of this decoding machinery serves understanding. We therefore propose MUGEN, a unified motion--language framework that pays neither cost: no codebook, one draw. A single adaptive-length autoencoder compresses any-length motion into a few continuous latent slots, the system's only motion representation: the language model generates them for text-to-motion and reads them back for motion understanding. Depth-routed hidden states let each slot read from the transformer depth it needs, and a calibrated head predicts a joint distribution over the full latent set, so a single draw carries the text-conditional, cross-slot variation a description permits. At a decoding cost of K language-model steps, one draw, and one decoder pass, MUGEN leads language-model baselines on FID on HumanML3D while raising retrieval precision above the real-motion reference under the standard evaluator, achieves the best CIDEr and BLEU@4 scores, and surpasses the discrete-token state of the art on every retrieval and alignment metric on SnapMoGen.
Classifying daily activities needs posture, reconstructing them needs motion
Humans recognize movements effortlessly, even from noisy and complex visual input. But what information in the stimulus allows humans to rapidly classify movements? No framework has systematically compared different strategies of movement analysis to address this question. Here, we used videos of 16 daily activities from the MoVi dataset and compared three strategies: Temporal Movement Primitives (TMPs), which decompose movements into weighted sums of temporally smooth basis functions; Legendre polynomial coefficients, which project joint-coordinate trajectories onto an orthogonal polynomial basis; and Autoencoder latent embeddings. Legendre coefficients and TMPs achieved the highest classifier accuracy, followed by autoencoders. We found two discriminative features for movement classification. The most informative is the general posture of the body, the average spatial configuration that distinguishes one activity from another. Additionally, we identified 9 critical joints that are most predictive for movement classification. Interestingly, good classification accuracy did not automatically lead to good movement generation: when we reconstructed movements for each activity, TMPs preserved the temporal dynamics and produced perceptually natural motion, whereas reconstructions from Legendre coefficients retained only the average posture and appeared frozen. These results reveal a dissociation in how movement information is organized: the static configuration of the body suffices to classify what activity is performed, but the temporal dynamics of movement are required to reconstruct how it unfolds. This distinction clarifies which features the visual system may rely upon for rapid action recognition, and suggests that postural features could enable efficient movement screening in clinical applications, while dynamic information remain essential wherever movement generation is the goal.
HumanMoveVQA: Can Video MLLMs reason about human movement in videos?
Despite the rapid advance of Multimodal Large Language Models (MLLMs) in high-level video understanding, a fundamental bottleneck remains: these models collapse complex human motion into coarse semantic labels. Existing benchmarks mostly focus on scene-centric events or local joint articulations, failing to probe global human motion in space over time (trajectory and orientation changes). We introduce HumanMoveVQA, the first comprehensive benchmark designed to evaluate global trajectory and orientation reasoning from an exocentric perspective. Our benchmark utilizes a first-frame anchored world coordinate system, preserving translation and rotation relative to a fixed starting point. We propose a scalable, multi-stage pipeline that lifts 2D video observations into world-consistent 3D motion tracks to generate over 10K structured question-answer pairs across seven reasoning categories, including motion aggregation, sequential ordering, and trajectory-level inference. Our extensive evaluation reveals a critical capability gap in state-of-the-art proprietary models on deep human motion understanding. However, we demonstrate that this is a learnable problem; by fine-tuning an open-source baseline with our targeted, world-consistent supervision, we achieve a significant improvement. HumanMoveVQA establishes a rigorous geometric foundation for developing next-generation, movement-aware video understanding models.
Fine-grained Human Motion Understanding with Language Models
Fine-grained motion understanding requires knowing not only which poses occur, but also when they occur. Existing motion-language models either compress motion clips or concatenate pose features without retaining the timing of each pose, making action duration and temporal scale ambiguous under temporal subsampling. We introduce FiGMo, an LLM-based model that represents motion as timestamp-grounded skeletal poses, supporting reasoning over action order and duration. A unified pose encoder applies this representation to both 2D and 3D skeletons, including poses detected from real videos, while RGB can optionally provide contextual information. To reason over timestamped pose sequences, the model must understand both individual body configurations and how they change over time. As existing data provides limited pose-level grounding, we construct the required pose-to-motion supervision. Controlled experiments show that timestamps improve temporal localization and preserve physical timing under subsampling, while the constructed supervision drives the main performance gains. FiGMo achieves state-of-the-art results across motion question answering, dense motion captioning, and action recognition with detected poses. Our code is available at: https://github.com/Thomas-Markhorst/FiGMo
NextMotionQA: Benchmarking and Judging Human Motion Understanding with Vision-Language Models
Reliable evaluation of human motion understanding is fundamental to advancing embodied AI, robotics, and animation. However, existing benchmarks suffer from coarse semantic granularity, undifferentiated difficulty, limited annotation quality, and pervasive answer ambiguity, leaving them unable to diagnose where current models fail. To bridge this gap, we introduce NextMotionQA, a comprehensive benchmark that leverages vision-language models (VLMs) for semi-automated, expert-verified dataset. NextMotionQA features three complementary tasks: multiple-choice question answering, video captioning, and fine-grained error correction. Each task is systematically structured across three core semantic axes and stratified into three task complexity levels. Our extensive evaluation of twelve representative VLMs uncovers critical capability gaps and weakness that remain invisible under conventional, single-task evaluations. In a complementary direction, recent work has begun using VLMs as judges for text-to-motion evaluation; we ask whether they show the same degradation under harder tasks. We find that VLMs align strongly with expert ratings on coarse criteria (Cohen's κ=0.70) but break down on fine-grained, part-level judgment (κ=0.10), validating the paradigm in its strong regime while clarifying its limits.
AnyMo: Geometry-Aware Setup-Agnostic Modeling of Human Motion in the Wild
As wearable and mobile devices become increasingly embedded in daily life, they offer a practical way to continuously sense human motion in the wild. But inertial signals are highly dependent on the sensing setup, including body location, mounting position, sensor orientation, device hardware, and sampling protocol. This setup dependence makes it difficult to learn motion representations that transfer across devices and datasets, and limits the broader use of wearable IMUs beyond closed-set recognition. We introduce AnyMo, a geometry-aware framework for setup-agnostic human motion modeling. AnyMo uses physics-grounded IMU simulation over dense body-surface placements to generate diverse and plausible synthetic signals, pre-trains a graph encoder from paired synthetic placement views and masked partial observations, tokenizes multi-position IMU into full-body motion tokens, and aligns these tokens with an LLM for motion-language understanding. We evaluate AnyMo on three complementary tasks: zero-shot activity recognition across 14 unseen downstream datasets, cross-modal retrieval, and wearable IMU motion captioning, where it improves average Accuracy/F1/R@2 by 11.7%/11.6%/22.6% on HAR, increases zero-shot IMU-to-text and text-to-IMU retrieval MRR by 15.9% and 28.6%, respectively, and improves zero-shot captioning BERT-F1 by 18.8%. These results support AnyMo as a generalist model for wearable motion understanding in the wild. Project page: https://baiyuchen.com/project/AnyMo.
OmniRobotHome: A Multi-Camera Home Platform for Real-Time Human-Robot Interaction
Robots that assist people must respond promptly and appropriately to human activity, which requires low-latency processing, accurate perception, and anticipation of human motion. These requirements are especially difficult to meet in living environments, where perception must cover wide areas, remain robust to occlusion, and capture natural behavior without wearable devices. We present OmniRobotHome, a testbed that addresses these challenges in a fully furnished home that supports natural everyday activity. Its 48 hardware-synchronized cameras provide room-wide coverage, enabling accurate markerless perception under occlusion. A distributed perception pipeline processes these streams in parallel and delivers persistent human and object states to robot controllers with low latency. We demonstrate OmniRobotHome through two human-robot interaction studies: proactive yielding for safety and nonverbal intent recognition for assistance. Through these studies, we analyze how camera coverage, state latency, multi-view pose, hand, and gaze estimation, and behavior-memory-based forecasting affect overall task performance. Our results highlight the value of OmniRobotHome as a testbed for studying human-robot assistance in real living environments.
IAM: Identity-Aware Human Motion and Shape Joint Generation
Recent advances in text-driven human motion generation enable models to synthesize realistic motion sequences from natural language descriptions. However, most existing approaches assume identity-neutral motion and generate movements using a canonical body representation, ignoring the strong influence of body morphology on motion dynamics. In practice, attributes such as body proportions, mass distribution, and age significantly affect how actions are performed, and neglecting this coupling often leads to physically inconsistent motions. We propose an identity-aware motion generation framework that explicitly models the relationship between body morphology and motion dynamics. Instead of relying on explicit geometric measurements, identity is represented using multimodal signals, including natural language descriptions and visual cues. We further introduce a joint motion-shape generation paradigm that simultaneously synthesizes motion sequences and body shape parameters, allowing identity cues to directly modulate motion dynamics. Extensive experiments on motion capture datasets and large-scale in-the-wild videos demonstrate improved motion realism and motion-identity consistency while maintaining high motion quality. Project page: https://vjwq.github.io/IAM
IMU4D: 4D Human-Object Understanding from Wearable IMUs
Understanding human activities and the objects they interact with typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to recover human motion and the objects the person interacts with purely from everyday wearable sensors. For this we introduce IMU4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-object dynamics. IMU4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with surrounding objects the person interacts with. Experiments across diverse human motion datasets and human-object datasets show that IMU4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support 4D understanding of human-object interactions.
Encoder-Free Human Motion Understanding via Structured Motion Descriptions
The world knowledge and reasoning capabilities of text-based large language models (LLMs) are advancing rapidly, yet current approaches to human motion understanding, including motion question answering and captioning, have not fully exploited these capabilities. Existing LLM-based methods typically learn motion-language alignment through dedicated encoders that project motion features into the LLM's embedding space, remaining constrained by cross-modal representation and alignment. Inspired by biomechanical analysis, where joint angles and body-part kinematics have long served as a precise descriptive language for human movement, we propose Structured Motion Description (SMD), a rule-based, deterministic approach that converts joint position sequences into structured natural language descriptions of joint angles, body part movements, and global trajectory. By representing motion as text, SMD enables LLMs to apply their pretrained knowledge of body parts, spatial directions, and movement semantics directly to motion reasoning, without requiring learned encoders or alignment modules. We show that this approach goes beyond state-of-the-art results on both motion question answering (66.7% on BABEL-QA, 90.1% on HuMMan-QA) and motion captioning (R@1 of 0.584, CIDEr of 53.16 on HumanML3D), surpassing all prior methods. SMD additionally offers practical benefits: the same text input works across different LLMs with only lightweight LoRA adaptation (validated on 8 LLMs from 6 model families), and its human-readable representation enables interpretable attention analysis over motion descriptions. Code, data, and pretrained LoRA adapters are available at https://yaozhang182.github.io/motion-smd/.
Understanding Human Actions through the Lens of Executable Models
Human-centred systems require an understanding of human actions in the physical world. Temporally extended sequences of actions are intentional and structured, yet existing methods for recognising what actions are performed often do not attempt to capture their structure, particularly how the actions are executed. This, however, is crucial for assessing the quality of the action's execution and its differences from other actions. To capture the internal mechanics of actions, we introduce a domain-specific language EXACT that represents human motions as underspecified motion programs, interpreted as reward-generating functions for zero-shot policy inference using forward-backwards representations. By leveraging the compositional nature of EXACT motion programs, we combine individual policies into an executable neuro-symbolic model that uses program structure for compositional modelling. We evaluate the utility of the proposed pipeline for creating executable action models by analysing motion-capture data to understand human actions, for the tasks of human action segmentation and action anomaly detection. Our results show that the use of executable action models improves data efficiency and captures intuitive relationships between actions compared with monolithic, task-specific approaches.
UniMotion: A Unified Framework for Motion-Text-Vision Understanding and Generation
We present UniMotion, to our knowledge the first unified framework for simultaneous understanding and generation of human motion, natural language, and RGB images within a single architecture. Existing unified models handle only restricted modality subsets (e.g., Motion-Text or static Pose-Image) and predominantly rely on discrete tokenization, which introduces quantization errors and disrupts temporal continuity. UniMotion overcomes both limitations through a core principle: treating motion as a first-class continuous modality on equal footing with RGB. A novel Cross-Modal Aligned Motion VAE (CMA-VAE) and symmetric dual-path embedders construct parallel continuous pathways for Motion and RGB within a shared LLM backbone. To inject visual-semantic priors into motion representations without requiring images at inference, we propose Dual-Posterior KL Alignment (DPA), which distills a vision-fused encoder's richer posterior into the motion-only encoder. To address the cold-start problem -- where text supervision alone is too sparse to calibrate the newly introduced motion pathway -- we further propose Latent Reconstruction Alignment (LRA), a self-supervised pre-training strategy that uses dense motion latents as unambiguous conditions to co-calibrate the embedder, backbone, and flow head, establishing a stable motion-aware foundation for all downstream tasks. UniMotion achieves state-of-the-art performance across seven tasks spanning any-to-any understanding, generation, and editing among the three modalities, with especially strong advantages on cross-modal compositional tasks.
LingoMotion: An Interpretable and Unambiguous Symbolic Representation for Human Motion
Existing representations for human motion, such as MotionGPT, often operate as black-box latent vectors with limited interpretability and build on joint positions which can cause ambiguity. Inspired by the hierarchical structure of natural languages - from letters to words, phrases, and sentences - we propose LingoMotion, a motion language that facilitates interpretable and unambiguous symbolic representation for both simple and complex human motion. In this paper, we introduce the concept design of LingoMotion, including the definitions of motion alphabet based on joint angles, the morphology for forming words and phrases to describe simple actions like walking and their attributes like speed and scale, as well as the syntax for describing more complex human activities with sequences of words and phrases. The preliminary results, including the implementation and evaluation of motion alphabet using a large-scale motion dataset Motion-X, demonstrate the high fidelity of motion representation.
MoRL: Reinforced Reasoning for Unified Motion Understanding and Generation
Human motion understanding and generation are crucial for vision and robotics but remain limited in reasoning capability and test-time planning. We propose MoRL, a unified multimodal motion model trained with supervised fine-tuning and reinforcement learning with verifiable rewards. Our task-specific reward design combines semantic alignment and reasoning coherence for understanding with physical plausibility and text-motion consistency for generation, improving both logical reasoning and perceptual realism. To further enhance inference, we introduce Chain-of-Motion (CoM), a test-time reasoning method that enables step-by-step planning and reflection. We also construct two large-scale CoT datasets, MoUnd-CoT-140K and MoGen-CoT-140K, to align motion sequences with reasoning traces and action descriptions. Experiments on HumanML3D and KIT-ML show that MoRL achieves significant gains over state-of-the-art baselines. Code: https://github.com/AIGeeksGroup/MoRL. Website: https://aigeeksgroup.github.io/MoRL.
CoMPAS3D: A Dataset and Benchmark for Interactive Motion
Socially interactive humanoids aim to interact with humans through their bodies, adapting in real time to a partner's movement, intent, and abilities. This requires models that understand both how bodies move and what their movements mean. Yet, existing evaluation frameworks for interactive motion generation do not assess whether generated reactive motions are valid or appropriate within a shared movement vocabulary. Existing frameworks rely on kinematic metrics such as FID and beat alignment that cannot capture this semantic property, while improvised interaction datasets lack fine-grained move annotations. Inspired by computational evaluations of games such as Go and Chess, we propose Salsa as an embodied interaction evaluation domain. Salsa is interactive, dyadic, and governed by a move vocabulary and community-validated judging criteria covering timing, musicality, technique, difficulty, partnering, and originality. We present CoMPAS3D, a motion capture dataset of improvised partner salsa dance and an evaluation framework covering kinematic quality, two objective metrics (move legibility and proficiency appropriateness), and six competition-based subjective dimensions. The dataset comprises 3 hours of improvisation by 18 dancers spanning beginner, intermediate, and professional skill levels, with over 2,800 expert-annotated segments covering move types, execution errors, and stylistic elements. We define three benchmark tasks: move classification, proficiency estimation, and follower generation. Fine-tuned vision-language models perform well on ground-truth sequences and correlate with subjective expert judgments, suggesting their promise as measurement tools. Applied to Duolando and InterGen, our objective metrics reveal a large gap between ground-truth and generated dances, corroborated by expert human evaluations across six judging dimensions.