Optimal Bandit Algorithms

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17 papers

Latest in Optimal Bandit Algorithms

Aug 8, 2026cs.CV

BAP-MOS: Bandit-Based Adaptive Prompting for Boundary-Sensitive Multi-Organ Segmentation

Multi-organ ultrasound segmentation remains challenging when anatomically adjacent structures must be delineated jointly, as localized boundary errors can persist even when Dice scores are high. To address these challenges, we propose Boundary-Adaptive Prompting for Multi-Organ Segmentation (BAP-MOS), a closed-loop adaptive prompting framework. BAP-MOS formulates prompt selection as an organ-specific multi-armed bandit problem over box, point, and combined prompts. An outer Tree-structured Parzen Estimator (TPE) loop selects the prompt-selection parameter vector, while an inner UCB-Tuned loop adapts per-organ prompt preferences during fine-tuning using a bounded Dice--MSD--HD95 validation-probe reward. The framework further introduces an organ-scaled negative prompt ring to adapt sparse prompt geometry across anatomical scales, while keeping the image and prompt encoders frozen and updating only the mask decoder. We evaluate BAP-MOS on pooled prostate-region TRUS cohorts against U-Net, nnU-Net, MedSAM, fixed-prompt SAM/MedSAM, and adaptive policy variants. On this benchmark, BAP-MOS achieves Dice 0.982, HD95 0.482, and MSD 0.204, reducing HD95 by approximately 48% and MSD by 45% relative to the strongest conventional baseline. To verify the generalization ability of the framework, we tested it on the external PFUS1 pelvic-floor ultrasound corpus using MedSAM and its adaptive strategy variants, and the results were good. These results support adaptive prompt allocation as an effective mechanism for improving boundary-sensitive multi-organ ultrasound segmentation without modifying the foundation-model backbone. Source Code is available at: https://github.com/SatvikPraveen/BAP-MOS
Satvik Praveen, Shengji Jin, Ahmed Lamidi +2
Aug 5, 2026cs.LG

Efficient Online Lexicographic Generalized Low-Rank Matrix Bandits

This paper studies generalized low-rank matrix bandits with multiple prioritized objectives. At each round, the learner selects a matrix-valued arm and observes a vector-valued reward, whose components correspond to multiple objectives with different priority levels. Each objective is governed by an objective-specific generalized low-rank matrix model, and the learner evaluates arms according to a lexicographic preference order, prioritizing higher-level objectives before lower-level ones. We propose \textsc{Lexi-LowGLM}, an efficient online algorithm that first estimates objective-specific low-rank subspaces and then performs lexicographic learning in the reduced feature spaces. Unlike existing single-objective algorithms that repeatedly solve a batch generalized linear estimator using all historical observations, \textsc{Lexi-LowGLM} updates each objective-specific estimator via an online Newton step, reducing the estimator-update complexity over TT rounds from O(T2)O(T^2) to O(T)O(T). We establish a regret bound of O~(Wilexm(d1+d2)rT)\widetilde O\left(W_i^{\rm lex}\sqrt{m}\,(d_1+d_2)r\sqrt{T}\right) for each objective i[m]i\in[m], where rr is an upper bound on the ranks of the objective-specific parameter matrices and WilexW_i^{\rm lex} characterizes the lexicographic trade-off effect. This bound depends on the effective low-rank dimension (d1+d2)r(d_1+d_2)r rather than the ambient dimension d1d2d_1d_2. Numerical experiments further validate the effectiveness and computational efficiency of the proposed method.
Bo Xue, Ji Cheng, Haodong Jing +2
Jul 31, 2026stat.ML

The Greedy Advantage in Finite-Horizon Bandits

Organizations increasingly rely on sequential experimentation to improve decision-making. While the multi-armed bandit literature has developed algorithms with strong asymptotic regret guarantees, many practical applications operate over finite and externally imposed horizons. Motivated by the finite-horizon setting, we develop a class of regularized greedy algorithms for multi-armed Bernoulli bandits. We derive the first finite-horizon regret envelopes for regularized greedy bandits, showing that finite-horizon regret decomposes into transient exploration costs and a suboptimal convergence term that decays exponentially with the regularization strength. This characterization yields principled calibration rules for the regularization parameters and, as a limiting case, sharper regret guarantees for the classical greedy policy. Across extensive numerical experiments, calibrated regularized greedy policies consistently match or outperform state-of-the-art algorithms. These results suggest that regularized greedy policies can provide an effective approach for finite-horizon bandit problems.
Kai Zhou, Michael Lingzhi Li, Kai Wang
Jul 16, 2026cs.LG

MESHA: Mechanism-Enforced Sequential Halving for Strategic Linear Bandits

We design and analyze \underline{M}echanism-\underline{E}nforced \underline{S}equential \underline{HA}lving (MESHA), an algorithm for Best Arm Identification (BAI) in strategic linear bandits. In this setting, each arm may strategically misreport its feature vector to maximize the probability of being identified as the best arm, when rewards are generated from the arms' true but unobservable features. The design of MESHA applies the naïve uniform sampling rule and an epoch-wise Grim Trigger Condition (GTC): the former reduces the impact of arms' strategic behaviours and the latter eliminates arms whose reported features severely deviate from the ground truth. Considering an arbitrary Nash Equilibrium, we prove that any arm would attempt to pass the GTC check to maximize its identified probability and derive an upper bound on the failure probability of MESHA within a fixed budget TT. We also show that state-of-the-art linear BAI algorithms with GG-optimal design would fail in such strategic environment, as the optimal design (OD)-based sampling rule based on strategically reported features may {\it starve} the optimal arm of any sampling budget. Finally, extensive numerical experiments indicate that MESHA outperforms baselines that rely on OD-based sampling rules as well as the feature-agnostic baselines, corroborating the efficacy of MESHA.
Xin Li, Zixin Zhong
Jul 14, 2026stat.ML

Thompson Sampling Is 2-Competitive for Mistakes

We consider Bayesian bandit models and prove that Thompson sampling makes at most twice the expected number of mistakes (selections of a suboptimal arm) as any other policy. Our analysis applies as long as the latent arm processes are independent and each arm evolves only when played. For stochastic bandits with best arm defined via mean reward, this confirms a conjecture of Guha and Munagala from 2014, where the factor 22 is already best possible. The result holds under any nonincreasing sequence of round weights, including fixed horizon and geometric discounting.
Mark Sellke, Gregory Valiant
Jun 17, 2026cs.LG

Bayesian Anytime Pareto Set Identification for Multi-Objective Multi-Armed Bandits

Identifying Pareto optimal solutions is critical to support multi-objective decision-making. We introduce the first anytime Multi-Objective Multi-Armed Bandit algorithm for the Pareto Set Identification problem, taking a Bayesian approach: Top-Two Pareto Front Thompson Sampling (TTPFTS). We benchmark TTPFTS against state-of-the-art fixed-budget Pareto Set Identification algorithms on synthetic environments. Next, we demonstrate its practical utility in a challenging multi-objective molecular discovery setting by efficiently exploring an ultra-large synthesis-on-demand molecular library. Furthermore, we introduce a novel uncertainty quantification metric that estimates our algorithm's confidence in the predicted Pareto set. We demonstrate that this metric effectively proxies true performance, yielding a robust methodology for monitoring learning progress in complex settings. Finally, we complement these empirical findings with a theoretical proof of the algorithm's asymptotic correctness.
Lennert Saerens, Bram Silue, Eleni Litsa +2
Jun 16, 2026math.OC

Sequential Hiring of Contingent Workers Through Learning-Based Optimization

In this paper, we study a sequential workforce management problem in a contingent labor setting with uncertainty in both worker production and labor supply. A firm seeks to maximize cumulative profit by maintaining an active team of fixed size while learning worker productivity over time. We emphasize two critical operational frictions in this problem: replacing workers is costly, and workers may not be available immediately for hiring because of, for example, prior job commitments, scheduling constraints, or onboarding procedures. Thus, hiring decisions take effect only after a random delay. We formulate this problem as a stochastic multi-play bandit with costly switching and delayed actions, and develop a learning-based hiring policy, DR-UCB (DelayedReplacement-UCB), that makes replacement and hiring decisions sequentially through learning cycles. In each cycle, the policy uses real-time production data to determine when to initiate workforce changes and which workers to replace and hire. We show that the leading-order regret of the proposed policy matches its lower bound in its dependence on the time horizon. Our numerical experiments show that DR-UCB outperforms benchmark policies.
Chris Lee, Xiuli Chao, Izak Duenyas
Jun 16, 2026cs.LG

Online LLM Selection via Constrained Bandits with Time-Varying Demand

Large Language Models (LLMs) are increasingly deployed in edge-cloud inference systems to handle diverse user tasks with heterogeneous accuracy, latency, and cost profiles. Selecting the appropriate LLM for each incoming task is critical for ensuring service quality and efficient resource utilization. However, model heterogeneity, stochastic and unknown performance characteristics, and time-varying task demands make static selection strategies inadequate. Real-world deployments often impose hard resource budgets such as monetary expenditure limits, along with soft service-level requirements such as latency guarantees. These constraints introduce additional challenges for online decision-making. We formulate this problem as a constrained stochastic bandit learning task, where the learner sequentially selects models under both packing-type (hard) and covering-type (soft) constraints, while adapting to time-varying task demand. The learner operates without access to the underlying reward, cost, or latency distributions and must rely on partial feedback. We develop a novel online learning algorithm that leverages confidence-bound estimates and demand predictions to balance reward maximization with long-term constraint satisfaction. We provide theoretical guarantees showing sublinear regret and sublinear covering constraint violations compared to an offline benchmark with full information. Experimental results on synthetic workloads demonstrate the effectiveness and robustness of our approach in dynamic, resource-constrained environments.
Yin Huang, Qingsong Liu, Jie Xu
Jun 12, 2026cs.LG

Policy Regret for Embedding Model Routing: Contextual Bandits with Low-Rank Experts

Modern recommendation systems increasingly rely on dynamically routing diverse queries to multiple embedding models. Despite its practical significance, this problem remains poorly understood under realistic conditions like adversarial queries, bandit feedback, and limited observability of models. We formalize embedding model routing as an adversarial contextual linear bandit with low-rank experts, where contexts are queries, actions are items, and experts are the embedding models working on low-rank latent representation spaces. We first establish that standard regret notions suffer from structural misspecification or statistical intractability, and we identify a log-quadratic policy class that is expressive enough to capture query-dependent model routing, yet structured enough to allow efficient online learning. Second, we propose a policy gradient algorithm called Hypentropy Policy Gradient (HPG). It provably adapts to the unknown low-rank structure under incomplete information and attains O~(sMT)\tilde{\mathcal O}(s\sqrt{M T}) linearized policy regret -- where s,Ms, M, and TT are the intrinsic rank of the experts, the number of models, and the number of rounds -- thus avoiding a curse of dimensionality. Finally, we also provide an computationally efficient and parameter-free implementation of HPG.
Yan Dai, Negin Golrezaei, Patrick Jaillet
Jun 8, 2026cs.LG

Bandits for Efficient Experimentation: Adapting to Control Group, Preferences, and Context Drifts

We consider a variant of the linear contextual stochastic multi-armed bandits, where the learner must provide recommendations to a group of users, each having its personalized preference vector, and in the presence of context distributions that are drifting over time. Under practitioner-friendly assumptions, we reduce this setting to linear bandit with stationary mean but heteroskedastic and non-stationary noise. We further study the case when the learner must ensure the mean reward of each decision must exceed that of a baseline strategy π0\boldsymbolπ_0 at each decision step. We introduce Dri-MED, an algorithm inspired from the linear version of the MED strategy, and carefully adapted to handle the non-stationary heteroskedastic noise. We show that the instance-dependent regret scales as O~(κΔ~d2(log(T))\tilde{\mathcal O}\left(\fracκ{\tildeΔ}d^2(\log(T)\right), where Δ~\tildeΔ is the constraint-aware sub-optimality gap subject to policy π0π_0, with variance-aware multiplicative term κκ that we carefully handle using heteroskedastic regression. We further show Dri-MED enjoys O~(d)\tilde{\mathcal{O}}(d) expected constraint violations. Our numerical results suggest that Dri-MED significantly outperforms conservative baselines that ignores the drift and preference structure.
Udvas Das, Waris Radji, Debabrota Basu +1
May 19, 2026cs.LG

Active Context Selection Improves Simple Regret in Contextual Bandits

We study the contextual multi-armed bandit problem with a finite context space (a.k.a. subpopulations), where the learner recommends a best action for each context and is evaluated by context-weighted simple regret. Our guarantees are worst-case over the reward distributions, while remaining instance-dependent with respect to the context distribution vector pp. Akin to experimental design problems where the population of interest is fixed but the sampled subpopulation can be controlled, we allow the learner to actively choose which context to sample from. For a known pp, we characterize tight regret rates: passive sampling where contexts are randomly revealed achieves regret of order n/Tp1/2\sqrt{n/T \, \lVert p \rVert_{1/2}}, whereas active sampling with allocation qjpj2/3q_j \propto p_j^{2/3} achieves the tight rate n/Tp2/3\sqrt{n/T} \, \lVert p \rVert_{2/3}. The resulting improvement can be as large as Θ(k1/4)Θ(k^{1/4}), where kk is the number of contexts. We further extend the analysis to budgeted active sampling, characterize the corresponding tight rate, and identify when a limited active budget suffices to recover the fully active rate. When pp is unknown, we propose the Explore-Explore-Then-Commit (EETC) algorithm, which optimally balances estimating the context distribution and the time to switch to active allocation, such that for large horizons, it matches the known-pp active rate up to constants. Experiments on synthetic and real-world data support our theoretical findings.
Mohammad Shahverdikondori, Jalal Etesami, Negar Kiyavash
May 8, 2026cs.LG

Latent Order Bandits

Bandit algorithms solve diverse sequential decision-making problems, but are often too sample-inefficient for from-scratch personalization. To substantially reduce exploration times, latent bandit algorithms exploit cross-instance structure implied by discrete latent states, provided that the posterior distribution of rewards and latent states is known and accurate. However, obtaining an accurate model of this structure is difficult, and a small number of latent states may be insufficient to characterize the reward distributions in all problem instances. We propose latent order bandits (LOB), relaxing the assumptions of latent bandits to require only prior knowledge of a partial order of action preferences in each state. This allows instances of the same state to vary in reward distributions, as long as the partial order of actions is shared. For example, groups of users on a streaming service may agree on which movie genres are the best but rate experiences on different scales. We give an upper-confidence bound procedure for the LOB problem, applicable to both total and partial latent orders, and give an upper bound on its regret. To improve empirical performance, we propose a posterior-sampling algorithm and show, in a suite of experiments, that both are competitive with full-prior latent bandits when same-state instances share reward parameters, and preferable to them when reward scales differ between instances with the same latent state.
Emil Carlsson, Newton Mwai, Fredrik D. Johansson
May 7, 2026cs.LG

Constrained Contextual Bandits with Adversarial Contexts

We study budget-constrained contextual bandits with adversarial contexts, where each action yields a random reward and incurs a random cost. We adopt the standard realizability assumption: conditioned on the observed context, rewards and costs are drawn independently from fixed distributions whose expectations belong to known function classes. We focus on the continuing setting, in which the algorithm operates over the entire horizon even after the budget for cumulative cost is exhausted. In this setting, the objective is to simultaneously control regret and the violation of the budget constraint. Building on the seminal SquareCB\mathsf{SquareCB} framework of Foster et al. [2018], we propose a simple and modular framework that leverages online regression oracles to reduce the constrained problem to a standard unconstrained contextual bandit problem with adaptively defined surrogate reward functions. In contrast to prior works, which focus on stochastic contexts, our reduction yields improved guarantees for more general adversarial contexts, together with an efficient algorithm with a compact and transparent analysis.
Dhruv Sarkar, Abhishek Sinha
Apr 16, 2026cs.IT

Regret Tail Characterization of Optimal Bandit Algorithms with Generic Rewards

We study the tail behavior of regret in stochastic multi-armed bandits for algorithms that are asymptotically optimal in expectation. While minimizing expected regret is the classical objective, recent work shows that even such algorithms can exhibit heavy regret tails, incurring large regret with non-negligible probability. Existing sharp characterizations of regret tails are largely restricted to parametric settings, such as single-parameter exponential families. In this work, we extend the \KLinf\KLinf-UCB algorithm of to a broad nonparametric class of reward distributions satisfying mild assumptions, and establish its asymptotic optimality in expectation. We then analyze the tail behavior of its regret and derive a novel upper bound on the regret tail probability. As special cases, our results recover regret-tail guarantees for both bounded-support and heavy-tailed (moment-bounded) bandit models. Moreover, for the special case of finitely-supported reward distributions, our upper bound matches the known lower bound exactly. Our results thus provide a unified and tight characterization of regret tails for asymptotically optimal KL-based UCB algorithms, going beyond parametric models.
Subhodip Panda, Shubhada Agrawal
Jan 30, 2026cs.LG

Improved Algorithms for Nash Welfare in Linear Bandits

Nash regret has recently emerged as a principled fairness-aware performance metric for stochastic multi-armed bandits, motivated by the Nash Social Welfare objective. Although this notion has been extended to linear bandits, existing results suffer from suboptimality in ambient dimension dd, stemming from proof techniques that rely on restrictive concentration inequalities. In this work, we resolve this open problem by introducing new analytical tools that yield an order-optimal Nash regret bound in linear bandits. Beyond Nash regret, we initiate the study of pp-means regret in linear bandits, a unifying framework that interpolates between fairness and utility objectives and strictly generalizes Nash regret. We propose a generic algorithmic framework, FairLinBandit, that works as a meta-algorithm on top of any linear bandit strategy. We instantiate this framework using two bandit algorithms: Phased Elimination and Upper Confidence Bound, and prove that both achieve sublinear pp-means regret for the entire range of pp. Extensive experiments on linear bandit instances generated from real-world datasets demonstrate that our methods consistently outperform the existing state-of-the-art baseline.
Dhruv Sarkar, Nishant Pandey, Sayak Ray Chowdhury
Feb 19, 2025cs.LG

On the Sublinear Regret of Continuous K-Max Bandits

The KK-Max combinatorial multi-armed bandit problem arises in applications such as recommendation and distributed decision making, where the reward is determined by the maximum outcome among KK selected arms. When outcomes are continuous and only the maximum value together with the winner's index is observed, this problem introduces unprecedented difficulties including discretization errors, non-deterministic tie-breaking, and severe estimation biases. To overcome these barriers, we introduce DCK-UCB, an efficient algorithm combining adaptive discretization with bias-corrected confidence bounds. We prove that DCK-UCB achieves a O~(T3/4)\widetilde{O}(T^{3/4}) regret bound, the first sublinear guarantee in this setting. Numerical experiments show strong performance over baseline methods. Furthermore, for the specific case of exponential distributions under full-bandit feedback, we propose the MLE-Exp algorithm that attains a near-optimal O~(T)\widetilde{O}(\sqrt{T}) regret bound. This work establishes fundamental theoretical guarantees and provides a powerful algorithmic solution for continuous combinatorial bandits.
Yu Chen, Siwei Wang, Longbo Huang +1
Feb 10, 2025cs.LG

The Minimal Search Space for Conditional Causal Bandits

Causal knowledge can be used to support decision-making problems. This has been recognized in the causal bandits literature, where a causal (multi-armed) bandit is characterized by a causal graphical model and a target variable. The arms are then interventions on the causal model, and rewards are samples of the target variable. Causal bandits were originally studied with a focus on hard interventions. We focus instead on cases where the arms are conditional interventions, which more accurately model many real-world decision-making problems by allowing the value of the intervened variable to be chosen based on the observed values of other variables. This paper presents a graphical characterization of the minimal set of nodes guaranteed to contain the optimal conditional intervention, which maximizes the expected reward. We then propose an efficient algorithm with a time complexity of O(V+E)O(|V| + |E|) to identify this minimal set of nodes. We prove that the graphical characterization and the proposed algorithm are correct. Finally, we empirically demonstrate that our algorithm significantly prunes the search space and substantially accelerates convergence rates when integrated into standard multi-armed bandit algorithms.
Francisco N. F. Q. Simoes, Itai Feigenbaum, Mehdi Dastani +1