LLM Agent Training
LLM: Large Language Model
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54 papers in the last four weeks, up 145% on the four weeks before. 0.5% of all new papers.
Latest papers 354
Does reinforcement learning genuinely expand what LLM agents can do, or merely make them more reliable? For static reasoning, recent work answers the second: base and RL pass@k curves converge at large k. We ask whether this holds for agentic tool use, where T rounds of interaction enable compositional strategies that re-sampling cannot recover. We introduce PASS@(k,T), a two-dimensional metric that jointly varies sampling budget k and interaction depth T, separating capability expansion from efficiency improvement. Our main finding is that, contrary to the static-reasoning result, tool-use RL genuinely enlarges the capability boundary: the RL agent's pass-curve pulls above the base model's and the gap widens at large k rather than converging. The expansion is specific to compositional, sequential information gathering; on simpler tasks RL behaves as prior work predicts. Under matched training data, supervised fine-tuning regresses the boundary on the same compositional tasks, isolating self-directed exploration as the causal factor. Mechanism analysis shows RL reweights the base strategy distribution toward the subset whose downstream reasoning more often yields a correct answer, with the improvement concentrated on how the agent integrates retrieved information. These results reconcile optimistic and pessimistic readings of RL for LLMs: both are correct, on different task types.
Mind DeepResearch Technical Report
We present Mind DeepResearch (MindDR), an efficient multi-agent deep research framework that achieves leading performance with only ~30B-parameter models through a meticulously designed data synthesis and multi-stage training pipeline. The core innovation of MindDR lies in a collaborative three-agent architecture (Planning Agent, DeepSearch Agent, and Report Agent) and a four-stage agent-specialized training pipeline comprising SFT cold-start, Search-RL, Report-RL and preference alignment. With this regime, MindDR demonstrates competitive performance even with ~30B-scale models. Specifically, MindDR achieves 45.7% on BrowseComp-ZH, 42.8% on BrowseComp, 46.5% on WideSearch, 75.0% on xbench-DS, and 52.5 on DeepResearch Bench, outperforming comparable-scale open-source agent systems and rivaling larger-scale models. MindDR has been deployed as an online product in Li Auto. Furthermore, we introduce MindDR Bench, a curated benchmark of 500 real-world Chinese queries from our internal product user interactions, evaluated through a comprehensive multi-dimensional rubric system rather than relying on a single RACE metric. On MindDR Bench, MindDR achieves a state-of-the-art score of 51.8.
UniToolCall: Unifying Tool-Use Representation, Data, and Evaluation for LLM Agents
Tool-use capability is a fundamental component of LLM agents, enabling them to interact with external systems through structured function calls. However, existing research exhibits inconsistent interaction representations, largely overlooks the structural distribution of tool-use trajectories, and relies on incompatible evaluation benchmarks. We present UniToolCall, a unified framework for tool learning that standardizes the entire pipeline from toolset construction and dataset generation to evaluation. The framework curates a large tool pool of 22k+ tools and constructs a hybrid training corpus of 390k+ instances by combining 10 standardized public datasets with structurally controlled synthetic trajectories. It explicitly models diverse interaction patterns, including single-hop vs. multi-hop and single-turn vs. multi-turn, while capturing both serial and parallel execution structures. To support coherent multi-turn reasoning, we further introduce an Anchor Linkage mechanism that enforces cross-turn dependencies. Furthermore, we convert 7 public benchmarks into a unified Query--Action--Observation--Answer (QAOA) representation with fine-grained evaluation at the function-call, turn, and conversation levels. Experiments show that fine-tuning Qwen3-8B on our dataset substantially improves tool-use performance. Under the distractor-heavy Hybrid-20 setting, achieves 93.0% single-turn Strict Precision, outperforming commercial models including GPT, Gemini, and Claude.
Agentic Tool Use in Large Language Models
Large language models are increasingly being deployed as autonomous agents yet their real world effectiveness depends on reliable tools for information retrieval, computation and external action. Existing studies remain fragmented across tasks, tool types, and training settings, lacking a unified view of how tool-use methods differ and evolve. This paper organizes the literature into three paradigms: prompting as plug-and-play, supervised tool learning and reward-driven tool policy learning, analyzes their methods, strengths and failure modes, reviews the evaluation landscape and highlights key challenges, aiming to address this fragmentation and provide a more structured evolutionary view of agentic tool use.
Meta-TTL: Meta-Learning Self-Improvement Policies for Language Agents
Test-Time Learning (TTL) enables language agents to iteratively refine their performance through repeated interactions with the environment at inference time. At the core of TTL is a self-improvement policy that updates the actor policy based on experience from previous episodes, thereby improving future behavior. Existing methods rely on hand-crafted self-improvement rather than optimizing them for downstream improvement. We argue that optimal self-improvement policies should be learned from task environments, not hand-engineered based on human intuition. To achieve this, we introduce \textbf{Meta-TTL}, a framework that formulates the discovery of effective self-improvement policies as a bi-level optimization problem. Within this framework, the inner loop executes the standard TTL process, measuring how effectively a candidate self-improvement policy helps an agent correct errors across sequential episodes. Guided by the agent's performance, the outer loop performs reflective meta-training across diverse training tasks, using a balanced improvement score (BIS) to balance task contributions during candidate selection. We evaluate Meta-TTL on Jericho, WebArena-Lite, and -bench across both in-distribution (ID) and out-of-distribution (OOD) settings. Meta-TTL consistently outperforms existing baselines, improving TTL over the strongest baseline by up to 23% on ID tasks and 27% on OOD tasks. These results suggest that the optimized self-improvement policy encodes transferable meta-strategies that generalize beyond the training task distribution.
Retrieval-Augmented LLM Agents: Learning to Learn from Experience
While large language models (LLMs) have advanced the development of general-purpose agents, robust generalization to unseen tasks remains challenging. Two common approaches are supervised fine-tuning and training-free memory-augmented generation using retrieved experience; yet both have limitations: fine-tuning often fails to extrapolate to new tasks, while experience retrieval often underperforms compared to supervised baselines. In this work, we combine these approaches and study how retrieval-augmented LLM agents can learn to use retrieved trajectories in-context. First, we establish a strong LoRA fine-tuning baseline that outperforms several state-of-the-art agent training pipelines. Second, we analyze key design choices for experience retrieval, including storage, querying, and trajectory selection. We then integrate experience retrieval directly into the fine-tuning process, finding that this substantially improves generalization to unseen tasks. Finally, we show that these gains often persist with imperfect experience and, even when agents reuse their own failed attempts without test-time parameter updates. Overall, our results establish simple episodic retrieval as a strong foundation for agent memory and retrieval-aware fine-tuning as a practical and effective framework for building agents that learn to learn from experience.
OpenResearcher: A Fully Open Pipeline for Long-Horizon Deep Research Trajectory Synthesis
Training deep research agents requires long-horizon trajectories that interleave search, evidence aggregation, and multi-step reasoning. However, existing data collection pipelines typically rely on proprietary web APIs, making large-scale trajectory synthesis costly, unstable, and difficult to reproduce. We present OpenResearcher, a reproducible pipeline that decouples one-time corpus bootstrapping from multi-turn trajectory synthesis and executes the search-and-browse loop entirely offline using three explicit browser primitives: search, open, and find, over a 15M-document corpus. Using GPT-OSS-120B as the teacher model, we synthesize over 97K trajectories, including a substantial long-horizon tail with 100+ tool calls. Supervised fine-tuning a 30B-A3B backbone on these trajectories achieves 54.8% accuracy on BrowseComp-Plus, a +34.0 point improvement over the base model, while remaining competitive on BrowseComp, GAIA, and xbench-DeepSearch. Because the environment is offline and fully instrumented, it also enables controlled analysis, where our study reveals practical insights into deep research pipeline design, including data filtering strategies, agent configuration choices, and how retrieval success relates to final answer accuracy. We release the pipeline, synthesized trajectories, model checkpoints, and the offline search environment at https://github.com/TIGER-AI-Lab/OpenResearcher.
The Trace Is the State: Exact Credit Assignment for LLM Agent Teams
Credit assignment for a team of LLM agents, what each message was worth, has mostly been treated as prediction: a learned critic, a trajectory-level score, or an agent ablation stands in for the counterfactual that defines credit, which is rarely run. Teams that communicate through a shared context are different: when everything a downstream agent reads is written into the trace, the trace is the state, and that counterfactual can be executed. A credit signal can then be judged as any estimator is: by bias, variance, and agreement with an independent reference. C3, credit assignment by counterfactual continuation, substitutes one message at a decision point and continues the run to the terminal reward, so its credit is unbiased, exact up to Monte Carlo error. Given the sampled alternatives, that error's variance follows a derived law with no term for the number of agents, and the observed noise follows the law on 6 workflows of 2 to 10 decision points. On the 2-agent chain, from 4 continuations, C3 ranks alternatives at 0.69 rank correlation against a 16-continuation reference, near the 0.73 at which 2 such references agree; a critic trained on the same rollouts reaches 0.29. Used as the advantage in training a 2-agent team, C3 beats MAGRPO, the stronger baseline in our comparison, and spends 37% fewer training tokens than MAPPO, since only the messages downstream of a decision point are regenerated. When the trace is the state, credit need not be predicted; it can be exact.
ARLArena: A Unified Framework for Stable Agentic Reinforcement Learning
Agentic reinforcement learning (ARL) has rapidly gained attention as a promising paradigm for training agents to solve complex, multi-step interactive tasks. Despite encouraging early results, ARL remains highly unstable, often leading to training collapse. This instability limits scalability to larger environments and longer interaction horizons, and constrains systematic exploration of algorithmic design choices. In this paper, we first propose ARLArena, a stable training recipe and systematic analysis framework that examines training stability in a controlled and reproducible setting. ARLArena first constructs a clean and standardized testbed. Then, we decompose policy gradient into four core design dimensions and assess the performance and stability of each dimension. Through this fine-grained analysis, we distill a unified perspective on ARL and propose SAMPO, a stable agentic policy optimization method designed to mitigate the dominant sources of instability in ARL. Empirically, SAMPO achieves consistently stable training and strong performance across diverse agentic tasks. Overall, this study provides a unifying policy gradient perspective for ARL and offers practical guidance for building stable and reproducible LLM-based agent training pipelines.
TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agents
Advances in large language models (LLMs) are driving a shift toward using reinforcement learning (RL) to train agents from iterative, multi-turn interactions across tasks. However, multi-turn RL remains challenging as rewards are often sparse or delayed, and environments can be stochastic. In this regime, naive trajectory sampling can hinder exploitation and induce mode collapse. We propose TSR (Trajectory-Search Rollouts), a training-time approach that repurposes test-time scaling ideas for improved per-turn rollout generation. TSR performs lightweight tree-style search to construct higher-quality trajectories by selecting promising actions and trajectory prefixes during rollout generation. This improves rollout quality while preserving stable policy optimization and remains compatible with standard policy-gradient optimizers by design. Across Sokoban, FrozenLake, and WebShop, TSR achieves success-rate gains of up to 15 percentage points and converges in fewer optimization steps, while trading additional training-time rollout compute for stronger policies that require no search at inference time. By moving search from test time to the rollout stage of training, TSR provides a modular mechanism for stronger multi-turn agent learning, complementary to existing frameworks and rejection-sampling-style selection methods.
GAIA: A Data Flywheel System for Training GUI Test-Time Scaling Critic Models
While Large Vision-Language Models (LVLMs) have significantly advanced GUI agents' capabilities in parsing textual instructions, interpreting screen content, and executing tasks, a critical challenge persists: the irreversibility of agent operations-where a single erroneous action can trigger catastrophic deviations. To address this, we propose the \textbf{G}UI \textbf{A}ction Cr\textbf{i}tic's Dat\textbf{a} Flywheel System (GAIA), a training framework that enables the models to have iterative critic capabilities, which are used to improve the Test-Time Scaling (TTS) of basic GUI agents' performance. Specifically, we train an \textbf{Intuitive Critic Model} (ICM) using positive and negative action examples from a base agent first. This critic evaluates the immediate correctness of the agent's intended actions, thereby selecting operations with higher success probability. Then, the initial critic guides agent actions to collect refined positive/negative samples, initiating the self-improving cycle. The augmented data then trains a second-round critic with enhanced discernment capability. We conduct experiments on various datasets and demonstrate that the proposed ICM can improve the test-time performance of various closed-source and open-source models, and the performance can be gradually improved as the data is recycled. The code, dataset, and accompanying datasheet will be publicly released at https://github.com/SeerRay-Lab/GAIA.
OpenTinker: Separating Concerns in Agentic Reinforcement Learning
We introduce \textsc{OpenTinker}, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources. Modern agent workloads mix supervised fine-tuning (SFT), online reinforcement learning (RL), rollout generation, validation, and multi-turn environment interaction. In such workloads, LoRA adapters are not static inference artifacts: they are frequently updated policy states whose optimizer state, rollout snapshot, and training data attribution must remain consistent. \textsc{OpenTinker} centers the runtime around this policy lifecycle. Users define environments, agents, and learning objectives, while the system manages training clients, rollout samplers, checkpoint handles, and policy-version refresh. The same data path supports SFT and RL by converting trajectories into token sequences with explicit masks: context and environment observations condition the model, while generated action tokens carry supervised weights or RL advantages. This design enables multi-LoRA SFT/RL training in which many users, tasks, or agents can share a base model while keeping adapter updates, checkpoints, and rollout snapshots isolated. We describe the system architecture, the adapter lifecycle, the service-backed snapshot handoff used by the current implementation, the backend contract for mixed-adapter rollout kernels, and the training scheduler that isolates adapter-local gradients and optimizer state. Representative validation tasks exercise single-turn, multi-turn, LoRA, and multi-agent agentic training.
InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training
GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.
SCRIBE: Structured Mid-Level Supervision for Tool-Using Language Models
Training reliable tool-augmented agents remains a significant challenge, largely due to the difficulty of credit assignment in multi-step reasoning. While process-level reward models offer a promising direction, existing LLM-based judges often produce noisy and inconsistent signals because they lack fine-grained, task-specific rubrics to distinguish high-level planning from low-level execution. In this work, we introduce SCRIBE (Skill-Conditioned Reward with Intermediate Behavioral Evaluation), a reinforcement learning framework that intervenes at a novel mid-level abstraction. SCRIBE grounds reward modeling in a curated library of skill prototypes, transforming open-ended LLM evaluation into a constrained verification problem. By routing each subgoal to a corresponding prototype, the reward model is equipped with precise, structured rubrics that substantially reduce reward variance. Experimental results show that SCRIBE achieves state-of-the-art performance across a range of reasoning and tool-use benchmarks. In particular, it improves the AIME25 accuracy of a Qwen3-4B model from 43.3% to 63.3%, and significantly increases success rates in complex multi-turn tool interactions. Further analysis of training dynamics reveals a co-evolution across abstraction levels, where mastery of mid-level skills consistently precedes the emergence of effective high-level planning behaviors. Finally, we demonstrate that SCRIBE is additive to low-level tool optimizations, providing a scalable and complementary pathway toward more autonomous and reliable tool-using agents.
Who Gets the Reward & Who Gets the Blame? Evaluation-Aligned Training Signals for Multi-LLM Agents
Large Language Models (LLMs) in multi-agent systems (MAS) have shown promise for complex tasks, yet current training methods lack principled ways to connect system-level evaluation with agent- and message-level learning. We propose a theoretical framework that unifies cooperative game-theoretic attribution with process reward modeling to transform system evaluation to agent credit to response-level signals. Unlike prior approaches that rely only on attribution (Shapley) or step-level labels (PRM), our method produces local, signed, and credit-conserving signals. In success cases, Shapley-based credit assignment fairly allocates outcomes across agents and is refined into per-message rewards that promote cooperation while discouraging redundancy or sabotage; in failure cases, first-error localization yields repair-aware preferences that penalize harmful steps while rewarding corrective attempts. The resulting signals are bounded, cooperative, and directly compatible with reinforcement- or preference-based post-training, providing a unified and auditable pathway from global evaluation to local supervision in LLM multi-agent training. Our contribution is conceptual: we present a theoretical foundation and training signals, leaving empirical validation for future work.
Communication and Verification in LLM Agents towards Collaboration under Information Asymmetry
While Large Language Model (LLM) agents are often approached from the angle of action planning/generation to accomplish a goal (e.g., given by language descriptions), their abilities to collaborate with each other to achieve a joint goal are not well explored. To address this limitation, this paper studies LLM agents in task collaboration, particularly under the condition of information asymmetry, where agents have disparities in their knowledge and skills and need to work together to complete a shared task. We extend Einstein Puzzles, a classical symbolic puzzle, to a table-top game. In this game, two LLM agents must reason, communicate, and act to satisfy spatial and relational constraints required to solve the puzzle. We apply a fine-tuning-plus-verifier framework in which LLM agents are equipped with various communication strategies and verification signals from the environment. Empirical results highlight the critical importance of aligned communication, especially when agents possess both information-seeking and -providing capabilities. Interestingly, agents without communication can still achieve high task performance; however, further analysis reveals a lack of true rule understanding and lower trust from human evaluators. Instead, by integrating an environment-based verifier, we enhance agents' ability to comprehend task rules and complete tasks, promoting both safer and more interpretable collaboration in AI systems. https://github.com/Roihn/EinsteinPuzzles
OpenPhone: Mobile Agentic Foundation Models
With the advancement of multimodal large language models (MLLMs), building GUI agent systems has become an increasingly promising direction--especially for mobile platforms, given their rich app ecosystems and intuitive touch interactions. Yet mobile GUI agents face a critical dilemma: truly on-device models (4B or smaller) lack sufficient performance, while capable models (starting from 7B) are either too large for mobile deployment or prohibitively costly (e.g., cloud-only closed-source MLLMs). To resolve this, we propose OpenPhone, a mobile GUI agent system that leverages device-cloud collaboration to tap the cost-efficiency of on device models and the high capability of cloud models, while avoiding their drawbacks. Specifically, OpenPhone enhances Qwen2.5-VL-3B via two-stage SFT->GRPO training on synthetic GUI data for strong decision-making, integrates an efficient long-reasoning and memory management mechanism to utilize historical interactions under tight resources, and defaults to on-device execution--only escalating challenging subtasks to the cloud via real-time complexity assessment. Experiments on the online AndroidLab benchmark and diverse apps show OpenPhone matches or nears larger models, with a significant reduction in cloud costs.
BuilderBench: The Building Blocks of Intelligent Agents
Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills by exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with (1) a simulator of a robot interacting with various physical blocks, and (2) a task-suite with over 50 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. Agents are provided with a target structure at the start, and can interact with the environment for multiple episodes to experiment and learn various skills for building the structure. Solving these tasks requires \emph{embodied reasoning} in a way that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments with multiple state-of-the-art frontier language model based agents and tabula rasa reinforcement learning algorithms show that these agents cannot solve any of the non-trivial tasks in the BuilderBench. Our analysis throws light on the lack of exploration abilities in these models.
Interactive Learning for LLM Reasoning
Existing multi-agent learning approaches have developed interactive training environments to explicitly promote collaboration among multiple Large Language Models (LLMs), thereby constructing stronger multi-agent systems (MAS). However, during inference, they require re-executing the MAS to obtain final solutions, which diverges from human cognition that individuals can enhance their reasoning capabilities through interactions with others and resolve questions independently in the future. To investigate whether multi-agent interaction can enhance LLMs' independent problem-solving ability, we introduce ILR, a novel co-learning framework for MAS that integrates two key components: Dynamic Interaction and Perception Calibration. Specifically, Dynamic Interaction first adaptively selects either cooperative or competitive strategies depending on question difficulty and model ability. LLMs then exchange information through Idea3, an innovative interaction paradigm designed to mimic human discussion, before deriving their respective final answers. In Perception Calibration, ILR employs Group Relative Policy Optimization (GRPO) to train LLMs while integrating one LLM's reward distribution characteristics into another's reward function, thereby enhancing the cohesion of multi-agent interactions. We evaluate the effectiveness of ILR across three LLMs from two model families of varying scales on five mathematical, one coding, one general question answering, and one scientific reasoning benchmarks. Experimental results show that ILR consistently outperforms single-agent learning, yielding an improvement of up to 5% over the strongest baseline. We further discover that Idea3 can enhance the robustness of stronger LLMs during multi-agent inference, and dynamic interaction types can boost multi-agent learning compared to pure cooperative or competitive strategies.
MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation
We propose MADS (Multi-Agent Dialogue Simulation), a scalable framework for generating persuasive multi-turn dialogues via agent self-play. MADS employs three coordinated agents: User Agents designed to simulate diverse persona-driven behaviors by leveraging personality signifiers such as Zodiac Signs and MBTI types, a Dialog Agent executing task-oriented persuasion strategies and an Optimization Agent evaluating and refining dialogue outcomes. We further validate its effectiveness through users' Chain-of-Attitude (CoA) modeling and dedicated LLMs' persuasion assessment. This approach enables low-cost generation of training data without human annotation, addressing key industry challenges such as lack of user data, cold-start evaluation difficulties, and prompt inefficiency. Applied to a real-world marketing scenario, MADS significantly improved the persuasion capacity of small LLMs, increasing the organic traffic conversion rate by 22.4% (from 1.83% to 2.24%) , demonstrating clear business value.
DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents
Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience. Despite its benefits, existing studies rely on hand-craft prompt and fixed agent workflow, hindering more flexible and autonomous TP agents. This paper proposes DeepTravel, an end-to-end agentic reinforcement learning framework for building an autonomous travel planning agent, capable of autonomously planning, executing tools, and reflecting on tool responses to explore, verify, and refine intermediate actions in multi-step reasoning. To achieve this, we first construct a robust travel sandbox by caching transportation, accommodation and POI data, facilitating TP agent training without being constrained by real-world APIs limitations (e.g., inconsistent outputs). Moreover, we develop a hierarchical reward modeling system, where a trajectory-level verifier first checks spatiotemporal feasibility and filters unsatisfied travel itinerary, and then the turn-level verifier further validate itinerary's detail consistency with tool responses, enabling efficient and precise reward service. Finally, we propose the reply-augmented reinforcement learning method that enables TP agent to periodically replay from a failure experience buffer, emerging notable agentic capacity. We deploy the trained TP agent in the DiDi Enterprise Solutions application. A three-month online test shows that it achieves 82% accuracy in travel itinerary generation. Comprehensive offline evaluations further demonstrate that DeepTravel enables small-sized LLMs (e.g., Qwen3-32B) to significantly outperform frontier LLMs (e.g., OpenAI o1/o3 and DeepSeek-R1) and existing TP agent frameworks.
Web-CogReasoner: Towards Multimodal Knowledge-Induced Cognitive Reasoning for Web Agents
Multimodal large-scale models have significantly advanced the development of web agents, enabling perception and interaction with digital environments akin to human cognition. In this paper, we argue that web agents must first acquire sufficient knowledge to effectively engage in cognitive reasoning. Therefore, we decompose a web agent's capabilities into two essential stages: knowledge content learning and cognitive processes. To formalize this, we propose Web-CogKnowledge Framework, categorizing knowledge as Factual, Conceptual, and Procedural. In this framework, knowledge content learning corresponds to the agent's processes of Memorizing and Understanding, which rely on the first two knowledge types, representing the "what" of learning. Conversely, cognitive processes correspond to Exploring, grounded in Procedural knowledge, defining the "how" of reasoning and action. To facilitate knowledge acquisition, we construct the Web-CogDataset, a structured resource curated from 14 real-world websites, designed to systematically instill core knowledge necessary for web agent. This dataset serves as the agent's conceptual grounding-the "nouns" upon which comprehension is built-as well as the basis for learning how to reason and act. Building on this foundation, we operationalize these processes through a novel knowledge-driven Chain-of-Thought (CoT) reasoning framework, developing and training our proposed agent, the Web-CogReasoner. Extensive experimentation reveals its significant superiority over existing models, especially in generalizing to unseen tasks where structured knowledge is decisive. To enable rigorous evaluation, we introduce the Web-CogBench, a comprehensive evaluation suite designed to assess and compare agent performance across the delineated knowledge domains and cognitive capabilities. Our code and data is open sourced at https://github.com/Gnonymous/Web-CogReasoner
Meta-SecAlign: Training LLMs against Prompt Injection for Robust Agents
Prompt injection attacks, where untrusted data contains an injected prompt to manipulate the system, have been listed as the top security threat to AI agents. By fine-tuning on simulated prompt injections, SecAlign, a leading open defense, reports LLMs with good test-time robustness and negligible benign utility drop. By scaling up training and evaluations, however, we find that SecAlign actually suffers from significant utility degradation, especially in agentic tasks where the threat of prompt injection is prominent. Motivated by this, we propose Meta-SecAlign for utility-preserving defense by (1) randomized injection position during training to avoid shortcut learning and (2) self-generated responses as high-quality in-distribution training labels. Across general knowledge, instruction following, and agentic workflows (on tool-calling and web-navigation), Meta-SecAlign maintains almost all the undefended LLM's utility while achieving better overall security than SecAlign against various static and GCG adaptive attacks. Experiments use Llama-3.1-8B, Llama-3.3-70B, Llama-4-Scout, Qwen3-4B, and Qwen3.6-27B on 6 prompt injection benchmarks including AgentDojo, InjecAgent, WASP, and SEP. Below are links for the code (https://github.com/facebookresearch/Meta_SecAlign), Meta-SecAlign-70B (https://huggingface.co/facebook/Meta-SecAlign-70B), and Meta-SecAlign-8B (https://huggingface.co/facebook/Meta-SecAlign-8B) models.
Clearing the Fog: Towards Installing and Refining Proactive Exploration Capabilities in LLM Agents
We study proactive exploration in LLM agents, i.e., the ability to explore an environment to acquire information that improves future decision-making. In this regard, we first identify two fundamental bottlenecks that hinder this capability and then propose \ours, a novel method designed to instill and refine proactive exploration. Specifically, \ours\ consists of two components: (1) Exploratory Data Construction, which synthesizes exploration-rich trajectories to mitigate the hindsight bias of standard demonstrations; and (2) RL Optimization with Contrastive Signal Guidance, which leverages contrastive trajectory pairs to distinguish productive exploration from redundant wandering. Extensive experiments demonstrate the effectiveness of \ours\ and provide insights into the characteristics of proactive exploration. Our code is available at: https://github.com/GuanZhizhao/SAFARI.