LLM Agent Training

LLM: Large Language Model

Overview

LLM agent training studies how to make language models act reliably over multiple steps, using tools, software, websites, or simulated worlds to complete tasks. Common approaches combine supervised fine-tuning on interaction traces with reinforcement learning from execution-verified outcomes, alongside distillation, preference learning, and feedback on individual steps. Researchers build executable environments and benchmarks such as SWE-bench, WebArena, Terminal-Bench, and τ²-Bench to provide repeatable practice and test tool use, coding, search, and long-horizon workflows. A central challenge is transferring gains beyond training environments while balancing task success with efficiency, safety, and robustness to changing tools and users.

Latest papers

590 papers130 papers in the last four weeks, up 132% on the four weeks before. 0.8% of all new papers.

Feb 21, 2026

LAMMI-Pathology: A Tool-Centric Bottom-Up LVLM-Agent Framework for Molecularly Informed Medical Intelligence in Pathology

The emergence of tool-calling-based agent systems introduces a more evidence-driven paradigm for pathology image analysis in contrast to the coarse-grained text-image diagnostic approaches. With the recent large-scale experimental adoption of spatial transcriptomics technologies, molecularly validated pathological diagnosis is becoming increasingly open and accessible. In this work, we propose LAMMI-Pathology (LVLM-Agent System for Molecularly Informed Medical Intelligence in Pathology), a scalable agent framework for domain-specific agent tool-calling. LAMMI-Pathology adopts a tool-centric, bottom-up architecture in which customized domain-adaptive tools serve as the foundation. These tools are clustered by domain style to form component agents, which are then coordinated through a top-level planner hierarchically, avoiding excessively long context lengths that could induce task drift. Based on that, we introduce a novel trajectory construction mechanism based on Atomic Execution Nodes (AENs), which serve as reliable and composable units for building semi-simulated reasoning trajectories that capture credible agent-tool interactions. Building on this foundation, we develop a trajectory-aware fine-tuning strategy that aligns the planner's decision-making process with these multi-step reasoning trajectories, thereby enhancing inference robustness in pathology understanding and its adaptive use of the customized toolset.
Feb 19, 2026

KLong: Training LLM Agent for Extremely Long-horizon Tasks

This paper introduces KLong, an open-source LLM agent trained to solve extremely long-horizon tasks. The principle is to first cold-start the model via trajectory-splitting SFT, then scale it via progressive RL training. Specifically, we first activate basic agentic abilities of a base model with a comprehensive SFT recipe. Then, we introduce Research-Factory, an automated pipeline that generates high-quality training data by collecting research papers and constructing evaluation rubrics. Using this pipeline, we build thousands of long-horizon trajectories distilled from Claude 4.5 Sonnet (Thinking). To train with these extremely long trajectories, we propose a new trajectory-splitting SFT, which preserves early context, progressively truncates later context, and maintains overlap between sub-trajectories. In addition, to further improve long-horizon task-solving capability, we propose a novel progressive RL, which schedules training into multiple stages with progressively extended timeouts. Experiments demonstrate the superiority and generalization of KLong, as shown in Figure 1. Notably, our proposed KLong (106B) surpasses Kimi K2 Thinking (1T) by 11.28% on PaperBench, and the performance improvement generalizes to other coding benchmarks like SWE-bench Verified and MLE-bench.
Feb 18, 2026

LLM4Cov: Execution-Aware Agentic Learning for High-coverage Testbench Generation

Execution-aware LLM agents offer a promising paradigm for learning from tool feedback, but such feedback can be expensive and slow to obtain, making online reinforcement learning (RL) less practical in certain scenarios. High-coverage hardware verification exemplifies this challenge due to its reliance on industrial simulators and non-differentiable execution signals. We propose LLM4Cov, an offline agent-learning framework that models verification as single-step state transitions guided by deterministic evaluators. Building on this formulation, we introduce execution-validated data curation, policy-aware agentic data synthesis, and worst-state-prioritized sampling to enable scalable learning under execution constraints. We further curate a reality-aligned benchmark adapted from an existing verification suite through a revised evaluation protocol. Using the proposed pipeline, a compact 4B-parameter model achieves 69.2% pass rate and 90.4% average coverage in CVDP-ECov under agentic evaluation, outperforming its teacher by 5.3% and 10.5%, demonstrating competitive performance against models an order of magnitude larger.
Feb 18, 2026

EnterpriseBench Corecraft: Training Generalizable Agents on High-Fidelity RL Environments

We show that training AI agents on high-fidelity reinforcement learning environments produces capabilities that generalize beyond the training distribution. We introduce CoreCraft, the first environment in EnterpriseBench, Surge AI's suite of agentic RL environments. CoreCraft is a fully operational enterprise simulation of a customer support organization, comprising over 2,500 entities across 14 entity types with 23 unique tools, designed to measure whether AI agents can perform the multi-step, domain-specific work that real jobs demand. Frontier models such as GPT-5.2 and Claude Opus 4.6 solve fewer than 30% of tasks when all expert-authored rubric criteria must be satisfied. Using this environment, we train GLM 4.6 with Group Relative Policy Optimization (GRPO) and adaptive clipping. After a single epoch of training, the model improves from 25.37% to 36.76% task pass rate on held-out evaluation tasks. More importantly, these gains transfer to out-of-distribution benchmarks: +4.5% on BFCL Parallel, +7.4% on Tau2-Bench Retail, and +6.8% on Tool Decathlon (Pass@1). We believe three environment properties are consistent with the observed transfer: task-centric world building that optimizes for diverse, challenging tasks; expert-authored rubrics enabling reliable reward computation; and enterprise workflows that reflect realistic professional patterns. Our results suggest that environment quality, diversity, and realism are key factors enabling generalizable agent capabilities.
Feb 17, 2026

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.
Feb 12, 2026

TSR: Trajectory-Search Rollouts for Multi-Turn RL of LLM Agents

Advances in large language models (LLMs) are driving a shift toward using reinforcement learning (RL) to train agents from iterative, multi-turn interactions across tasks. However, multi-turn RL remains challenging as rewards are often sparse or delayed, and environments can be stochastic. In this regime, naive trajectory sampling can hinder exploitation and induce mode collapse. We propose TSR (Trajectory-Search Rollouts), a training-time approach that repurposes test-time scaling ideas for improved per-turn rollout generation. TSR performs lightweight tree-style search to construct higher-quality trajectories by selecting promising actions and trajectory prefixes during rollout generation. This improves rollout quality while preserving stable policy optimization and remains compatible with standard policy-gradient optimizers by design. Across Sokoban, FrozenLake, and WebShop, TSR achieves success-rate gains of up to 15 percentage points and converges in fewer optimization steps, while trading additional training-time rollout compute for stronger policies that require no search at inference time. By moving search from test time to the rollout stage of training, TSR provides a modular mechanism for stronger multi-turn agent learning, complementary to existing frameworks and rejection-sampling-style selection methods.
Jan 26, 2026

GAIA: A Data Flywheel System for Training GUI Test-Time Scaling Critic Models

While Large Vision-Language Models (LVLMs) have significantly advanced GUI agents' capabilities in parsing textual instructions, interpreting screen content, and executing tasks, a critical challenge persists: the irreversibility of agent operations-where a single erroneous action can trigger catastrophic deviations. To address this, we propose the GUI Action Critic's Data Flywheel System (GAIA), a training framework that enables the models to have iterative critic capabilities, which are used to improve the Test-Time Scaling (TTS) of basic GUI agents' performance. Specifically, we train an Intuitive Critic Model (ICM) using positive and negative action examples from a base agent first. This critic evaluates the immediate correctness of the agent's intended actions, thereby selecting operations with higher success probability. Then, the initial critic guides agent actions to collect refined positive/negative samples, initiating the self-improving cycle. The augmented data then trains a second-round critic with enhanced discernment capability. We conduct experiments on various datasets and demonstrate that the proposed ICM can improve the test-time performance of various closed-source and open-source models, and the performance can be gradually improved as the data is recycled. The code, dataset, and accompanying datasheet will be publicly released at https://github.com/SeerRay-Lab/GAIA.
Jan 12, 2026

OpenTinker: Separating Concerns in Agentic Reinforcement Learning

We introduce OpenTinker, an open infrastructure for training large language model (LLM) agents with many LoRA-backed policies over shared execution resources. Modern agent workloads mix supervised fine-tuning (SFT), online reinforcement learning (RL), rollout generation, validation, and multi-turn environment interaction. In such workloads, LoRA adapters are not static inference artifacts: they are frequently updated policy states whose optimizer state, rollout snapshot, and training data attribution must remain consistent. OpenTinker centers the runtime around this policy lifecycle. Users define environments, agents, and learning objectives, while the system manages training clients, rollout samplers, checkpoint handles, and policy-version refresh. The same data path supports SFT and RL by converting trajectories into token sequences with explicit masks: context and environment observations condition the model, while generated action tokens carry supervised weights or RL advantages. This design enables multi-LoRA SFT/RL training in which many users, tasks, or agents can share a base model while keeping adapter updates, checkpoints, and rollout snapshots isolated. We describe the system architecture, the adapter lifecycle, the service-backed snapshot handoff used by the current implementation, the backend contract for mixed-adapter rollout kernels, and the training scheduler that isolates adapter-local gradients and optimizer state. Representative validation tasks exercise single-turn, multi-turn, LoRA, and multi-agent agentic training.
Jan 7, 2026

InfiniteWeb: Scalable Web Environment Synthesis for GUI Agent Training

GUI agents that interact with graphical interfaces on behalf of users represent a promising direction for practical AI assistants. However, training such agents is hindered by the scarcity of suitable environments. We present InfiniteWeb, a system that automatically generates functional web environments at scale for GUI agent training. While LLMs perform well on generating a single webpage, building a realistic and functional website with many interconnected pages faces challenges. We address these challenges through unified specification, task-centric test-driven development, and a combination of website seed with reference design image to ensure diversity. Our system also generates verifiable task evaluators enabling dense reward signals for reinforcement learning. Experiments show that InfiniteWeb surpasses commercial coding agents at realistic website construction, and GUI agents trained on our generated environments achieve significant performance improvements on OSWorld and Online-Mind2Web, demonstrating the effectiveness of proposed system.
Jan 7, 2026

SCRIBE: Structured Mid-Level Supervision for Tool-Using Language Models

Training reliable tool-augmented agents remains a significant challenge, largely due to the difficulty of credit assignment in multi-step reasoning. While process-level reward models offer a promising direction, existing LLM-based judges often produce noisy and inconsistent signals because they lack fine-grained, task-specific rubrics to distinguish high-level planning from low-level execution. In this work, we introduce SCRIBE (Skill-Conditioned Reward with Intermediate Behavioral Evaluation), a reinforcement learning framework that intervenes at a novel mid-level abstraction. SCRIBE grounds reward modeling in a curated library of skill prototypes, transforming open-ended LLM evaluation into a constrained verification problem. By routing each subgoal to a corresponding prototype, the reward model is equipped with precise, structured rubrics that substantially reduce reward variance. Experimental results show that SCRIBE achieves state-of-the-art performance across a range of reasoning and tool-use benchmarks. In particular, it improves the AIME25 accuracy of a Qwen3-4B model from 43.3% to 63.3%, and significantly increases success rates in complex multi-turn tool interactions. Further analysis of training dynamics reveals a co-evolution across abstraction levels, where mastery of mid-level skills consistently precedes the emergence of effective high-level planning behaviors. Finally, we demonstrate that SCRIBE is additive to low-level tool optimizations, providing a scalable and complementary pathway toward more autonomous and reliable tool-using agents.
Nov 11, 2025

Who Gets the Reward & Who Gets the Blame? Evaluation-Aligned Training Signals for Multi-LLM Agents

Large Language Models (LLMs) in multi-agent systems (MAS) have shown promise for complex tasks, yet current training methods lack principled ways to connect system-level evaluation with agent- and message-level learning. We propose a theoretical framework that unifies cooperative game-theoretic attribution with process reward modeling to transform system evaluation to agent credit to response-level signals. Unlike prior approaches that rely only on attribution (Shapley) or step-level labels (PRM), our method produces local, signed, and credit-conserving signals. In success cases, Shapley-based credit assignment fairly allocates outcomes across agents and is refined into per-message rewards that promote cooperation while discouraging redundancy or sabotage; in failure cases, first-error localization yields repair-aware preferences that penalize harmful steps while rewarding corrective attempts. The resulting signals are bounded, cooperative, and directly compatible with reinforcement- or preference-based post-training, providing a unified and auditable pathway from global evaluation to local supervision in LLM multi-agent training. Our contribution is conceptual: we present a theoretical foundation and training signals, leaving empirical validation for future work.
Oct 29, 2025

Communication and Verification in LLM Agents towards Collaboration under Information Asymmetry

While Large Language Model (LLM) agents are often approached from the angle of action planning/generation to accomplish a goal (e.g., given by language descriptions), their abilities to collaborate with each other to achieve a joint goal are not well explored. To address this limitation, this paper studies LLM agents in task collaboration, particularly under the condition of information asymmetry, where agents have disparities in their knowledge and skills and need to work together to complete a shared task. We extend Einstein Puzzles, a classical symbolic puzzle, to a table-top game. In this game, two LLM agents must reason, communicate, and act to satisfy spatial and relational constraints required to solve the puzzle. We apply a fine-tuning-plus-verifier framework in which LLM agents are equipped with various communication strategies and verification signals from the environment. Empirical results highlight the critical importance of aligned communication, especially when agents possess both information-seeking and -providing capabilities. Interestingly, agents without communication can still achieve high task performance; however, further analysis reveals a lack of true rule understanding and lower trust from human evaluators. Instead, by integrating an environment-based verifier, we enhance agents' ability to comprehend task rules and complete tasks, promoting both safer and more interpretable collaboration in AI systems. https://github.com/Roihn/EinsteinPuzzles
Oct 24, 2025

OpenPhone: Mobile Agentic Foundation Models

With the advancement of multimodal large language models (MLLMs), building GUI agent systems has become an increasingly promising direction--especially for mobile platforms, given their rich app ecosystems and intuitive touch interactions. Yet mobile GUI agents face a critical dilemma: truly on-device models (4B or smaller) lack sufficient performance, while capable models (starting from 7B) are either too large for mobile deployment or prohibitively costly (e.g., cloud-only closed-source MLLMs). To resolve this, we propose OpenPhone, a mobile GUI agent system that leverages device-cloud collaboration to tap the cost-efficiency of on device models and the high capability of cloud models, while avoiding their drawbacks. Specifically, OpenPhone enhances Qwen2.5-VL-3B via two-stage SFT->GRPO training on synthetic GUI data for strong decision-making, integrates an efficient long-reasoning and memory management mechanism to utilize historical interactions under tight resources, and defaults to on-device execution--only escalating challenging subtasks to the cloud via real-time complexity assessment. Experiments on the online AndroidLab benchmark and diverse apps show OpenPhone matches or nears larger models, with a significant reduction in cloud costs.
Oct 7, 2025

BuilderBench: The Building Blocks of Intelligent Agents

Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills by exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with (1) a simulator of a robot interacting with various physical blocks, and (2) a task-suite with over 50 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. Agents are provided with a target structure at the start, and can interact with the environment for multiple episodes to experiment and learn various skills for building the structure. Solving these tasks requires embodied reasoning in a way that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments with multiple state-of-the-art frontier language model based agents and tabula rasa reinforcement learning algorithms show that these agents cannot solve any of the non-trivial tasks in the BuilderBench. Our analysis throws light on the lack of exploration abilities in these models.
Sep 30, 2025

Interactive Learning for LLM Reasoning

Existing multi-agent learning approaches have developed interactive training environments to explicitly promote collaboration among multiple Large Language Models (LLMs), thereby constructing stronger multi-agent systems (MAS). However, during inference, they require re-executing the MAS to obtain final solutions, which diverges from human cognition that individuals can enhance their reasoning capabilities through interactions with others and resolve questions independently in the future. To investigate whether multi-agent interaction can enhance LLMs' independent problem-solving ability, we introduce ILR, a novel co-learning framework for MAS that integrates two key components: Dynamic Interaction and Perception Calibration. Specifically, Dynamic Interaction first adaptively selects either cooperative or competitive strategies depending on question difficulty and model ability. LLMs then exchange information through Idea3, an innovative interaction paradigm designed to mimic human discussion, before deriving their respective final answers. In Perception Calibration, ILR employs Group Relative Policy Optimization (GRPO) to train LLMs while integrating one LLM's reward distribution characteristics into another's reward function, thereby enhancing the cohesion of multi-agent interactions. We evaluate the effectiveness of ILR across three LLMs from two model families of varying scales on five mathematical, one coding, one general question answering, and one scientific reasoning benchmarks. Experimental results show that ILR consistently outperforms single-agent learning, yielding an improvement of up to 5% over the strongest baseline. We further discover that Idea3 can enhance the robustness of stronger LLMs during multi-agent inference, and dynamic interaction types can boost multi-agent learning compared to pure cooperative or competitive strategies.
Sep 30, 2025

MADS: Multi-Agent Dialogue Simulation for Diverse Persuasion Data Generation

We propose MADS (Multi-Agent Dialogue Simulation), a scalable framework for generating persuasive multi-turn dialogues via agent self-play. MADS employs three coordinated agents: User Agents designed to simulate diverse persona-driven behaviors by leveraging personality signifiers such as Zodiac Signs and MBTI types, a Dialog Agent executing task-oriented persuasion strategies and an Optimization Agent evaluating and refining dialogue outcomes. We further validate its effectiveness through users' Chain-of-Attitude (CoA) modeling and dedicated LLMs' persuasion assessment. This approach enables low-cost generation of training data without human annotation, addressing key industry challenges such as lack of user data, cold-start evaluation difficulties, and prompt inefficiency. Applied to a real-world marketing scenario, MADS significantly improved the persuasion capacity of small LLMs, increasing the organic traffic conversion rate by 22.4% (from 1.83% to 2.24%) , demonstrating clear business value.
Sep 26, 2025

DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents

Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience. Despite its benefits, existing studies rely on hand-craft prompt and fixed agent workflow, hindering more flexible and autonomous TP agents. This paper proposes DeepTravel, an end-to-end agentic reinforcement learning framework for building an autonomous travel planning agent, capable of autonomously planning, executing tools, and reflecting on tool responses to explore, verify, and refine intermediate actions in multi-step reasoning. To achieve this, we first construct a robust travel sandbox by caching transportation, accommodation and POI data, facilitating TP agent training without being constrained by real-world APIs limitations (e.g., inconsistent outputs). Moreover, we develop a hierarchical reward modeling system, where a trajectory-level verifier first checks spatiotemporal feasibility and filters unsatisfied travel itinerary, and then the turn-level verifier further validate itinerary's detail consistency with tool responses, enabling efficient and precise reward service. Finally, we propose the reply-augmented reinforcement learning method that enables TP agent to periodically replay from a failure experience buffer, emerging notable agentic capacity. We deploy the trained TP agent in the DiDi Enterprise Solutions application. A three-month online test shows that it achieves 82% accuracy in travel itinerary generation. Comprehensive offline evaluations further demonstrate that DeepTravel enables small-sized LLMs (e.g., Qwen3-32B) to significantly outperform frontier LLMs (e.g., OpenAI o1/o3 and DeepSeek-R1) and existing TP agent frameworks.
Aug 3, 2025

Web-CogReasoner: Towards Multimodal Knowledge-Induced Cognitive Reasoning for Web Agents

Multimodal large-scale models have significantly advanced the development of web agents, enabling perception and interaction with digital environments akin to human cognition. In this paper, we argue that web agents must first acquire sufficient knowledge to effectively engage in cognitive reasoning. Therefore, we decompose a web agent's capabilities into two essential stages: knowledge content learning and cognitive processes. To formalize this, we propose Web-CogKnowledge Framework, categorizing knowledge as Factual, Conceptual, and Procedural. In this framework, knowledge content learning corresponds to the agent's processes of Memorizing and Understanding, which rely on the first two knowledge types, representing the "what" of learning. Conversely, cognitive processes correspond to Exploring, grounded in Procedural knowledge, defining the "how" of reasoning and action. To facilitate knowledge acquisition, we construct the Web-CogDataset, a structured resource curated from 14 real-world websites, designed to systematically instill core knowledge necessary for web agent. This dataset serves as the agent's conceptual grounding-the "nouns" upon which comprehension is built-as well as the basis for learning how to reason and act. Building on this foundation, we operationalize these processes through a novel knowledge-driven Chain-of-Thought (CoT) reasoning framework, developing and training our proposed agent, the Web-CogReasoner. Extensive experimentation reveals its significant superiority over existing models, especially in generalizing to unseen tasks where structured knowledge is decisive. To enable rigorous evaluation, we introduce the Web-CogBench, a comprehensive evaluation suite designed to assess and compare agent performance across the delineated knowledge domains and cognitive capabilities. Our code and data is open sourced at https://github.com/Gnonymous/Web-CogReasoner
Jul 20, 2025

AgentFly: Scaling Agentic Reinforcement Learning with Unified Resource System

Methods to build LLM agents have evolved from prompt engineering and supervised finetuning to agentic reinforcement learning (agentic RL). However, agentic RL remains bottlenecked by its surrounding systems: agents must interact with heterogeneous environments, such as sandboxes, model services, and external APIs. Their allocation, reuse, and lifecycle dominate rollout cost and cap the scale at which training becomes practical. In this work, we present AgentFly, an agentic RL framework built with a unified resource layer that treats each of these environments as a distinct, typed resource scheduled through one engine, with per-tool acquisition for multi-turn reuse, asynchronous backpressure, and rollout versus global-scoped lifecycles. AgentFly adopts a four-layer design: (I) agent layer that abstracts the agent, tool, and reward concepts, decomposing agentic RL into defining agents, tools, and reward functions; (II) rollout layer that composes these into agent loops and computes rewards; (III) context layer that organizes rollouts, injects contextual information, and arranges resources; and (IV) a low-level resource layer that performs resource management. We provide a suite of prebuilt tools and environments, demonstrate successful agent training across multiple tasks and models, and report the first controlled cross-framework throughput comparison against agentic RL frameworks.
Jul 3, 2025

Meta-SecAlign: Training LLMs against Prompt Injection for Robust Agents

Prompt injection attacks, where untrusted data contains an injected prompt to manipulate the system, have been listed as the top security threat to AI agents. By fine-tuning on simulated prompt injections, SecAlign, a leading open defense, reports LLMs with good test-time robustness and negligible benign utility drop. By scaling up training and evaluations, however, we find that SecAlign actually suffers from significant utility degradation, especially in agentic tasks where the threat of prompt injection is prominent. Motivated by this, we propose Meta-SecAlign for utility-preserving defense by (1) randomized injection position during training to avoid shortcut learning and (2) self-generated responses as high-quality in-distribution training labels. Across general knowledge, instruction following, and agentic workflows (on tool-calling and web-navigation), Meta-SecAlign maintains almost all the undefended LLM's utility while achieving better overall security than SecAlign against various static and GCG adaptive attacks. Experiments use Llama-3.1-8B, Llama-3.3-70B, Llama-4-Scout, Qwen3-4B, and Qwen3.6-27B on 6 prompt injection benchmarks including AgentDojo, InjecAgent, WASP, and SEP. Below are links for the code (https://github.com/facebookresearch/Meta_SecAlign), Meta-SecAlign-70B (https://huggingface.co/facebook/Meta-SecAlign-70B), and Meta-SecAlign-8B (https://huggingface.co/facebook/Meta-SecAlign-8B) models.