Long-Horizon Agent Evaluation
Overview
This field studies whether agents can complete sustained, multi-step work—not just isolated prompts—in settings such as browser and GUI use, software maintenance, healthcare, business simulations, and robotics. Researchers build interactive environments with executable state checks, then assess progress through checkpoints, rubrics, and trajectory-level analysis of errors, safety, memory, and recovery. A central finding is that success on short tasks often fails to predict performance over longer workflows, where forgotten constraints, cascading errors, changing conditions, and weak verification can undermine results. A continuing challenge is making evaluations realistic and verifiable while separating model capability from the effects of the agent harness, tools, and evaluation protocol.
Latest papers
359 papers70 papers in the last four weeks, up 37% on the four weeks before. 0.4% of all new papers.
Can LLM Agents Be CFOs? Benchmarking Long-Horizon Resource Allocation in an Uncertain Enterprise Environment
LH-Bench: Skill-Grounded Evaluation of Long-Horizon Agents on Subjective Enterprise Tasks
AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents
Enactor: From Traffic Simulators to Surrogate World Models
what-if" conditions. However, the behavior models controlling the actions of the actors are overly simplistic and fails to capture realistic actor-actor interactions. Deep learning-based methods have been applied to model vehicles and pedestrians as agents" responding to their surrounding environment" (including lanes, signals, and neighboring agents). Although effective in learning actor-actor interaction, these approaches fail to generate physically consistent trajectories over long time periods, and they do not explicitly address the complex dynamics that arise at traffic intersections which is a critical location in urban networks. Inspired by the World Model paradigm, we have developed an actor centric generative model using transformer-based architecture that is able to capture the actor-actor interaction, at the same time understanding the geometry to the traffic intersection to generate physically grounded trajectories that are based on learned behavior. Moreover, we test the model in a live simulation-in-the-loop" setting, where we generate the initial conditions of the actors using SUMO and then let the model control the dynamics of the actors. We let the simulation run for 40000 timesteps (4000 seconds), testing the performance of the model on long timerange and evaluating the trajectories on traffic engineering related metrics. Experimental results demonstrate that the proposed framework effectively captures complex actor-actor interactions and generates long-horizon, physically consistent trajectories, while requiring significantly fewer training samples than traditional agent-centric generative approaches. Our model is able to outperform the baseline in traffic related as well as aggregate metrics where our model beats the baseline by more than 10x on the KL-Divergence.