Long-Horizon Agent Evaluation

Overview

This field studies whether agents can complete sustained, multi-step work—not just isolated prompts—in settings such as browser and GUI use, software maintenance, healthcare, business simulations, and robotics. Researchers build interactive environments with executable state checks, then assess progress through checkpoints, rubrics, and trajectory-level analysis of errors, safety, memory, and recovery. A central finding is that success on short tasks often fails to predict performance over longer workflows, where forgotten constraints, cascading errors, changing conditions, and weak verification can undermine results. A continuing challenge is making evaluations realistic and verifiable while separating model capability from the effects of the agent harness, tools, and evaluation protocol.

Latest papers

359 papers70 papers in the last four weeks, up 37% on the four weeks before. 0.4% of all new papers.

Mar 25, 2026

VehicleMemBench: An Executable Benchmark for Multi-User Long-Term Memory in In-Vehicle Agents

With the growing demand for intelligent in-vehicle experiences, vehicle-based agents are evolving from simple assistants to long-term companions. This evolution requires agents to continuously model multi-user preferences and make reliable decisions in the face of inter-user preference conflicts and changing habits over time. However, existing benchmarks are largely limited to single-user, static question-answer settings, failing to capture the temporal evolution of preferences and the multi-user, tool-interactive nature of real vehicle environments. To address this gap, we introduce VehicleMemBench, a multi-user long-context memory benchmark built on an executable in-vehicle simulation environment. The benchmark evaluates tool use and memory by comparing the post-action environment state with a predefined target state, enabling objective and reproducible evaluation without LLM-based or human scoring. VehicleMemBench includes 23 tool modules, and each sample contains over 80 historical memory events. Experiments show that powerful models perform well on direct instruction tasks but struggle in scenarios involving memory evolution, particularly when user preferences change dynamically. Even advanced memory systems struggle to handle domain-specific memory requirements in this environment. These findings highlight the need for more robust and specialized memory management mechanisms to support long-term adaptive decision-making in real-world in-vehicle systems. To facilitate future research, we release the data and code.
Mar 24, 2026

Can LLM Agents Be CFOs? Benchmarking Long-Horizon Resource Allocation in an Uncertain Enterprise Environment

Large language model (LLM) agents are increasingly tested on complex tasks, but their ability to allocate scarce resources over long horizons remains unclear. Unlike reactive tasks with immediate feedback, this setting requires agents to make binding commitments under partial observability, delayed consequences, hard resource budgets, and shifting dynamics. We introduce EnterpriseArena, a 132-month CFO simulator that evaluates long-horizon resource allocation under uncertainty in a FinTech lending firm. Agents must manage liquidity, close books, gather costly signals, and request equity or debt financing across changing macroeconomic regimes. The simulator is built from transformed firm-level financial data, anonymized business documents, decade-scale macroeconomic and industry signals, and expert-validated operating rules. Experiments across 23 LLMs and four agent frameworks show that current agents remain far from robust: only 15.4% of trials survive the full horizon, larger models do not reliably outperform smaller ones, and failures cascade across observation, action timing, and capital sizing. These findings establish long-horizon resource allocation under uncertainty as a distinct capability gap for LLM agents.
Mar 24, 2026

LH-Bench: Skill-Grounded Evaluation of Long-Horizon Agents on Subjective Enterprise Tasks

Large language models excel on objectively verifiable tasks such as math and programming, where evaluation reduces to unit tests or a single correct answer. In contrast, real-world enterprise work is often subjective and context-dependent: success hinges on organizational goals, user intent, and the quality of intermediate artifacts produced across long, multi-tool workflows. We introduce LH-Bench, a three-pillar evaluation design that moves beyond binary correctness to score autonomous, long-horizon execution on subjective enterprise tasks. The pillars are: (i) expert-grounded rubrics that give LLM judges the domain context needed to score subjective work, (ii) curated ground-truth artifacts that enable stepwise reward signals (e.g., chapter-level annotation for content tasks), and (iii) pairwise human preference evaluation for convergent validation. We show that domain-authored rubrics provide substantially more reliable evaluation signals than LLM-authored rubrics (kappa = 0.60 vs. 0.46), and that human preference judgments confirm the same top-tier separation (p < 0.05), evidence that expert-grounded evaluation can scale without sacrificing reliability. We release public datasets and report results on two environments: Figma-to-code (33 real .fig tasks against the Figma API via MCP) and Programmatic content (41 courses comprising 183 individually-evaluated chapters on a course platform serving 30+ daily users).
Mar 19, 2026

AndroTMem: From Interaction Trajectories to Anchored Memory in Long-Horizon GUI Agents

Long-horizon GUI agents are a key step toward real-world deployment, yet effective interaction memory under prevailing paradigms remains under-explored. Replaying full interaction sequences is redundant and amplifies noise, while summaries often erase dependency-critical information and traceability. We present AndroTMem, a diagnostic framework for anchored memory in long-horizon Android GUI agents. Its core benchmark, AndroTMem-Bench, comprises 1,069 tasks with 34,473 interaction steps (avg. 32.1 per task, max. 65). We evaluate agents with TCR (Task Complete Rate), focusing on tasks whose completion requires carrying forward critical intermediate state; AndroTMem-Bench is designed to enforce strong step-to-step causal dependencies, making sparse yet essential intermediate states decisive for downstream actions and centering interaction memory in evaluation. Across open- and closed-source GUI agents, we observe a consistent pattern: as interaction sequences grow longer, performance drops are driven mainly by within-task memory failures, not isolated perception errors or local action mistakes. Guided by this diagnosis, we propose Anchored State Memory (ASM), which represents interaction sequences as a compact set of causally linked intermediate-state anchors to enable subgoal-targeted retrieval and attribution-aware decision making. Across multiple settings and 12 evaluated GUI agents, ASM consistently outperforms full-sequence replay and summary-based baselines, improving TCR by 5%-30.16% and AMS by 4.93%-24.66%, indicating that anchored, structured memory effectively mitigates the interaction-memory bottleneck in long-horizon GUI tasks. The code, benchmark, and related resources are publicly available at https://github.com/CVC2233/AndroTMem.
Mar 18, 2026

Enactor: From Traffic Simulators to Surrogate World Models

Traffic microsimulators are widely used to evaluate road network performance under various what-if" conditions. However, the behavior models controlling the actions of the actors are overly simplistic and fails to capture realistic actor-actor interactions. Deep learning-based methods have been applied to model vehicles and pedestrians as agents" responding to their surrounding environment" (including lanes, signals, and neighboring agents). Although effective in learning actor-actor interaction, these approaches fail to generate physically consistent trajectories over long time periods, and they do not explicitly address the complex dynamics that arise at traffic intersections which is a critical location in urban networks. Inspired by the World Model paradigm, we have developed an actor centric generative model using transformer-based architecture that is able to capture the actor-actor interaction, at the same time understanding the geometry to the traffic intersection to generate physically grounded trajectories that are based on learned behavior. Moreover, we test the model in a live simulation-in-the-loop" setting, where we generate the initial conditions of the actors using SUMO and then let the model control the dynamics of the actors. We let the simulation run for 40000 timesteps (4000 seconds), testing the performance of the model on long timerange and evaluating the trajectories on traffic engineering related metrics. Experimental results demonstrate that the proposed framework effectively captures complex actor-actor interactions and generates long-horizon, physically consistent trajectories, while requiring significantly fewer training samples than traditional agent-centric generative approaches. Our model is able to outperform the baseline in traffic related as well as aggregate metrics where our model beats the baseline by more than 10x on the KL-Divergence.
Mar 17, 2026

When the Specification Emerges: Benchmarking Faithfulness Loss in Long-Horizon Coding Agents

Current coding-agent benchmarks usually pro- vide the full task specification upfront. Real research coding often does not: the intended system is progressively disclosed through in- teraction, requiring the agent to track durable design commitments across a long session. We introduce a benchmark for this setting and study faithfulne Ss Loss U nder eM ergent s Pecification (SLUMP), defined as the reduc- tion in final implementation faithfulness un- der emergent specification relative to a single- shot specification control. The benchmark con- tains 20 recent ML papers (10 ICML 2025, 10 NeurIPS 2025), 371 atomic verifiable compo- nents, and interaction scripts of approximately 60 coding requests that progressively disclose the target design without revealing the paper itself. Final repositories are scored with a five-level component-faithfulness rubric and accompanied by an exposure audit to verify that scored components are recoverable from the visible interaction. Evaluated on Claude Code and Codex, the single-shot specification control achieves higher overall implementation fidelity on 16/20 and 14/20 papers, respectively. Structural integration degrades under emergent specification on both platforms, while seman- tic faithfulness loss is substantial on Claude Code and small on Codex. As a mitigation case study, we introduce ProjectGuard, an exter- nal project-state layer for specification tracking. On Claude Code, ProjectGuard recovers 90% of the faithfulness gap, increases fully faith- ful components from 118 to 181, and reduces severe failures from 72 to 49. These results identify specification tracking as a distinct eval- uation target for long-horizon coding agents.
Mar 17, 2026

RetailBench: Evaluating Long-Horizon Autonomous Decision-Making and Strategy Stability of LLM Agents in Realistic Retail Environments

Large language model (LLM) agents have made rapid progress on short-horizon, well-scoped tasks, yet their ability to sustain coherent decisions in dynamic long-horizon environments remains uncertain. We introduce RetailBench, a data-grounded simulation benchmark for evaluating tool-using LLM agents in single-store supermarket operation. RetailBench models retail management as a partially observable decision process and is designed to support thousand-day-scale simulations. In this environment, agents must manage pricing, replenishment, supplier selection, shelf assortment, inventory aging, customer feedback, external events, and cash-flow constraints. We evaluate seven contemporary LLMs under representative agent frameworks over a 180-day evaluation horizon and compare them with a privileged oracle policy. Results show substantial variation across models: only a small subset survives the full evaluation horizon, and even the strongest LLM runs remain substantially behind the oracle policy in final net worth and sales outcomes. Behavioral analysis attributes these gaps to incomplete evidence acquisition, surface-level decision making, and the lack of a consistent long-horizon policy. RetailBench provides a controlled testbed for studying reliable autonomy in economically grounded long-horizon decision-making.
Mar 16, 2026

The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.
Mar 16, 2026

Shopping Companion: Benchmarking and Training LLM Agents for Long-Horizon Preference-Grounded E-Commerce Tasks

In e-commerce, LLM agents show promise for shopping tasks such as recommendations, budget management, and bundle deals, where accurately capturing user preferences from long-horizon conversations is critical. However, progress is limited by two key challenges: (1) the absence of benchmarks for evaluating long-term preference-aware shopping tasks, and (2) the lack of fine-grained supervision for shopping agent training. To fill the benchmark gap, we introduce Shopping Companion Bench, a novel benchmark comprising two shopping tasks that require cross-session preference memory, grounded in a product pool of over 1.2 million real-world items. Our analysis further identifies two major sources of failure on this benchmark: cascading errors caused by preference hallucination, and insufficient verification of product attributes against user requirements. To address these failure modes, we design annotation-free, tool-wise rewards that provide process supervision for each tool call, alleviating reward sparsity in long-horizon tasks. Experimental results demonstrate that even state-of-the-art models such as GPT-5 achieve success rates below 70%, highlighting the difficulty of our benchmark. Notably, our fine-tuned lightweight 4B model consistently outperforms strong baselines in both preference capture and task performance, suggesting the effectiveness of our reward design.
Mar 15, 2026

AgentProcessBench: Diagnosing Step-Level Process Quality in Tool-Using Agents

While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions. Unlike mathematical reasoning where errors are often rectifiable via backtracking, tool-use failures frequently induce irreversible side effects, making accurate step-level verification critical. However, existing process-level benchmarks are predominantly confined to closed-world mathematical domains, failing to capture the dynamic and open-ended nature of tool execution. To bridge this gap, we introduce AgentProcessBench, the first benchmark dedicated to evaluating step-level effectiveness in realistic, tool-augmented trajectories. The benchmark comprises 1,000 diverse trajectories and 8,509 human-labeled step annotations with 89.1% inter-annotator agreement. It features a ternary labeling scheme to capture exploration and an error propagation rule to reduce labeling ambiguity. Extensive experiments reveal key insights: (1) weaker policy models exhibit inflated ratios of correct steps due to early termination; (2) distinguishing neutral and erroneous actions remains a significant challenge for current models; and (3) process-derived signals provide complementary value to outcome supervision, significantly enhancing test-time scaling. We hope AgentProcessBench can foster future research in reward models and pave the way toward general agents. The code and data are available at https://github.com/RUCBM/AgentProcessBench.
Mar 13, 2026

EnterpriseOps-Gym: Environments and Evaluations for Stateful Agentic Planning and Tool Use in Enterprise Settings

Large language models are shifting from passive information providers to active agents intended for complex workflows. However, their deployment as reliable AI workers in enterprise is stalled by benchmarks that fail to capture the intricacies of professional environments, specifically, the need for long-horizon planning amidst persistent state changes and strict access protocols. In this work, we introduce EnterpriseOps-Gym, a benchmark designed to evaluate agentic planning in realistic enterprise settings. Specifically, EnterpriseOps-Gym features a containerized sandbox with 164 database tables and 512 functional tools to mimic real-world search friction. Within this environment, agents are evaluated on 1,150 expert-curated tasks across eight mission-critical verticals (including Customer Service, HR, and IT). Our evaluation of 14 frontier models reveals critical limitations in state-of-the-art models: the top-performing Claude Opus 4.5 achieves only 37.4% success. Further analysis shows that providing oracle human plans improves performance by 14-35 percentage points, pinpointing strategic reasoning as the primary bottleneck. Additionally, agents frequently fail to refuse infeasible tasks (best model achieves 53.9%), leading to unintended and potentially harmful side effects. Our findings underscore that current agents are not yet ready for autonomous enterprise deployment. More broadly, EnterpriseOps-Gym provides a concrete testbed to advance the robustness of agentic planning in professional workflows.
Mar 13, 2026

SWE-Milestone: Evaluating AI Agents on Continuous Software Evolution

Real-world software must continuously evolve to meet ever-changing and open-ended requirements. AI agents, increasingly deployed as long-running systems, are now entrusted to drive this evolution. Yet, existing benchmarks evaluate agents on isolated, one-off coding tasks, neglecting the temporal dependencies and technical debt inherent in real-world software evolution. To bridge this gap, we introduce DeepCommit, an agentic pipeline that reconstructs verifiable Milestone DAGs from noisy commit logs, where milestones are defined as functionally cohesive development goals. These executable sequences enable SWE-Milestone, a benchmark that evaluates agents on streams of milestone-level tasks, requiring them to sustain system integrity and limit error accumulation, dimensions of long-term software evolution largely missing from current benchmarks. Our evaluation of 12 frontier models across 4 agent frameworks reveals a critical vulnerability: overall performance scores drop significantly from >80% on isolated tasks to 38.03% in continuous settings, exposing agents' profound struggle with long-term maintenance and error propagation.
Mar 12, 2026

LifeSim: Long-Horizon User Life Simulator for Personalized Assistant Evaluation

The rapid advancement of large language models (LLMs) has accelerated progress toward universal AI assistants. However, existing benchmarks for personalized assistants remain misaligned with real-world user-assistant interactions, failing to capture the complexity of external contexts and users' cognitive states. To bridge this gap, we propose LifeSim, a user simulator that models user cognition through the Belief-Desire-Intention (BDI) model within physical environments for coherent life trajectories generation, and simulates intention-driven user interactive behaviors. Based on LifeSim, we introduce LifeSim-Eval, a comprehensive benchmark for multi-scenario, long-horizon personalized assistance. LifeSim-Eval covers 8 life domains and 1,200 diverse scenarios, and adopts a multi-turn interactive method to assess models' abilities to complete explicit and implicit intentions, recover user profiles, and produce high-quality responses. Under both single-scenario and long-horizon settings, our experiments reveal that current LLMs face significant limitations in handling implicit intention and long-term user preference modeling.
Mar 10, 2026

Beyond Scaling: Assessing Strategic Reasoning and Rapid Decision-Making Capability of LLMs in Zero-sum Environments

Large Language Models (LLMs) have achieved strong performance on static reasoning benchmarks, yet their effectiveness as interactive agents operating in adversarial, time-sensitive environments remains poorly understood. Existing evaluations largely treat reasoning as a single-shot capability, overlooking the challenges of opponent-aware decision-making, temporal constraints, and execution under pressure. This paper introduces Strategic Tactical Agent Reasoning (STAR) Benchmark, a multi-agent evaluation framework that assesses LLMs through 1v1 zero-sum competitive interactions, framing reasoning as an iterative, adaptive decision-making process. STAR supports both turn-based and real-time settings, enabling controlled analysis of long-horizon strategic planning and fast-paced tactical execution within a unified environment. Built on a modular architecture with a standardized API and fully implemented execution engine, STAR facilitates reproducible evaluation and flexible task customization. To move beyond binary win-loss outcomes, we introduce a Strategic Evaluation Suite that assesses not only competitive success but also the quality of strategic behavior, such as execution efficiency and outcome stability. Extensive pairwise evaluations reveal a pronounced strategy-execution gap: while reasoning-intensive models dominate turn-based settings, their inference latency often leads to inferior performance in real-time scenarios, where faster instruction-tuned models prevail. These results show that strategic intelligence in interactive environments depends not only on reasoning depth, but also on the ability to translate plans into timely actions, positioning STAR as a principled benchmark for studying this trade-off in competitive, dynamic settings.
Mar 4, 2026

ττ-Knowledge: Evaluating Conversational Agents over Unstructured Knowledge

Conversational agents are increasingly deployed in knowledge-intensive settings, where correct behavior depends on retrieving and applying domain-specific knowledge from large, proprietary, and unstructured corpora during live interactions with users. Yet most existing benchmarks evaluate retrieval or tool use independently of each other, creating a gap in realistic, fully agentic evaluation over unstructured data in long-horizon interactions. We introduce ττ-Knowledge, an extension of ττ-Bench for evaluating agents in environments where success depends on coordinating external, natural-language knowledge with tool outputs to produce verifiable, policy-compliant state changes. Our new domain, ττ-Banking, models realistic fintech customer support workflows in which agents must navigate roughly 700 interconnected knowledge documents while executing tool-mediated account updates. Across embedding-based retrieval and terminal-based search, even frontier models with high reasoning budgets achieve only ∼\sim25.5% pass^1, with reliability degrading sharply over repeated trials. Agents struggle to retrieve the correct documents from densely interlinked knowledge bases and to reason accurately over complex internal policies. Overall, ττ-Knowledge provides a realistic testbed for developing agents that integrate unstructured knowledge in human-facing deployments.
Mar 4, 2026

SWE-CI: Evaluating Agent Capabilities in Maintaining Codebases via Continuous Integration

Large language model (LLM)-powered agents have demonstrated strong capabilities in automating software engineering tasks such as static bug fixing. However, in the real world, the development of mature software is typically predicated on complex requirement changes and long-term feature iterations -- a process that static, one-shot repair paradigms fail to capture. To bridge this gap, we propose SWE-CI, the first repository-level benchmark built upon the Continuous Integration loop, aiming to shift the evaluation paradigm for code generation from static, short-term functional correctness toward dynamic, long-term maintainability. The key insight is simple: Maintainability can be revealed by tracking how functional correctness changes over time. The benchmark comprises 100 tasks, each deriving from a real-world code repository with a development history spanning an average of 233 days and 71 consecutive commits. SWE-CI requires agents to systematically resolve these tasks through dozens of rounds of analysis and coding iterations. SWE-CI provides valuable insights into how well agents can sustain code quality throughout long-term evolution.
Mar 4, 2026

LifeBench: A Benchmark for Long-Horizon Multi-Source Memory

Long-term memory is fundamental for personalized agents capable of accumulating knowledge, reasoning over user experiences, and adapting across time. However, existing memory benchmarks primarily target declarative memory, specifically semantic and episodic types, where all information is explicitly presented in dialogues. In contrast, real-world actions are also governed by non-declarative memory, including habitual and procedural types, and need to be inferred from diverse digital traces. To bridge this gap, we introduce Lifebench, which features densely connected, long-horizon event simulation. It pushes AI agents beyond simple recall, requiring the integration of declarative and non-declarative memory reasoning across diverse and temporally extended contexts. Building such a benchmark presents two key challenges: ensuring data quality and scalability. We maintain data quality by employing real-world priors, including anonymized social surveys, map APIs, and holiday-integrated calendars, thus enforcing fidelity, diversity and behavioral rationality within the dataset. Towards scalability, we draw inspiration from cognitive science and structure events according to their partonomic hierarchy; enabling efficient parallel generation while maintaining global coherence. Performance results show that top-tier, state-of-the-art memory systems reach just 55.2% accuracy, highlighting the inherent difficulty of long-horizon retrieval and multi-source integration within our proposed benchmark. The dataset and data synthesis code are available at https://github.com/1754955896/LifeBench.
Feb 28, 2026

EMPA: Evaluating Persona-Aligned Empathy as a Process

Evaluating persona-aligned empathy in LLM-based dialogue agents remains challenging. User states are latent, feedback is sparse and difficult to verify in situ, and seemingly supportive turns can still accumulate into trajectories that drift from persona-specific needs. We introduce EMPA, a process-oriented framework that evaluates persona-aligned support as sustained intervention rather than isolated replies. EMPA distills real interactions into controllable, psychologically grounded scenarios, couples them with an open-ended multi-agent sandbox that exposes strategic adaptation and failure modes, and scores trajectories in a latent psychological space by directional alignment, cumulative impact, and stability. The resulting signals and metrics support reproducible comparison and optimization of long-horizon empathic behavior, and they extend to other agent settings shaped by latent dynamics and weak, hard-to-verify feedback.
Feb 26, 2026

AMA-Bench: Evaluating Long-Horizon Memory for Agentic Applications

Large Language Models (LLMs) are increasingly used as autonomous agents in complex, long-horizon applications, where effective memory is critical for sustained performance. Yet existing memory benchmarks are largely dialogue-centric, while real agent memory consists of continuous agent-environment interaction trajectories composed of states, actions, observations, and tool outputs. To address this gap, we introduce AMA-Bench (Agent Memory with Any length), a benchmark for evaluating long-horizon memory in realistic agentic settings. AMA-Bench combines real-world agent trajectories from representative applications with expert-curated QA, as well as synthetic trajectories that scale to arbitrary horizons with rule-based QA. Our study shows that existing memory systems underperform because they fail to capture causal and objective information and rely heavily on lossy similarity-based retrieval. We further propose AMA-Agent, a memory system based on causality-graph construction and tool-augmented retrieval. AMA-Agent achieves 57.22% accuracy on AMA-Bench, outperforming the strongest baseline by 11.16%. Resources are available at: https://ama-bench.github.io/.
Feb 26, 2026

Search More, Think Less: Rethinking Long-Horizon Agentic Search for Efficiency and Generalization

Recent deep research agents primarily improve performance by scaling reasoning depth, but this leads to high inference cost and latency in search-intensive scenarios. Moreover, generalization across heterogeneous research settings remains challenging. In this work, we propose Search More, Think Less (SMTL), a framework for long-horizon agentic search that targets both efficiency and generalization. SMTL replaces sequential reasoning with parallel evidence acquisition, enabling efficient context management under constrained context budgets. To support generalization across task types, we further introduce a unified data synthesis pipeline that constructs search tasks spanning both deterministic question answering and open-ended research scenarios with task appropriate evaluation metrics. We train an end-to-end agent using supervised fine-tuning and reinforcement learning, achieving strong and often state of the art performance across benchmarks including BrowseComp (48.6%), GAIA (75.7%), Xbench (82.0%), and DeepResearch Bench (45.9%). Compared to Mirothinker-v1.0, SMTL with maximum 100 interaction steps reduces the average number of reasoning steps on BrowseComp by 70.7%, while improving accuracy.
Feb 18, 2026

AgentLAB: Benchmarking LLM Agents against Long-Horizon Attacks

LLM agents are increasingly deployed in long-horizon, complex environments to solve challenging problems, but this expansion exposes them to long-horizon attacks that exploit multi-turn user-agent-environment interactions to achieve objectives infeasible in single-turn settings. To measure agent vulnerabilities to such risks, we present AgentLAB, the first benchmark dedicated to evaluating LLM agent susceptibility to adaptive, long-horizon attacks. Currently, AgentLAB supports five novel attack types including intent hijacking, tool chaining, task injection, objective drifting, and memory poisoning, spanning 28 realistic agentic environments, and 644 security test cases. Leveraging AgentLAB, we evaluate representative LLM agents and find that they remain highly susceptible to long-horizon attacks; moreover, defenses designed for single-turn interactions fail to reliably mitigate long-horizon threats. We anticipate that AgentLAB will serve as a valuable benchmark for tracking progress on securing LLM agents in practical settings. The benchmark is publicly available at https://tanqiujiang.github.io/AgentLAB_main.
Feb 18, 2026

MemoryArena: Benchmarking Agent Memory in Interdependent Multi-Session Agentic Tasks

Existing evaluations of agents with memory typically assess memorization and action in isolation. One class of benchmarks evaluates memorization by testing recall of past conversations or text but fails to capture how memory is used to guide future decisions. Another class focuses on agents acting in single-session tasks without the need for long-term memory. However, in realistic settings, memorization and action are tightly coupled: agents acquire memory while interacting with the environment, and subsequently rely on that memory to solve future tasks. To capture this setting, we introduce MemoryArena, a unified evaluation gym for benchmarking agent memory in multi-session Memory-Agent-Environment loops. The benchmark consists of human-crafted agentic tasks with explicitly interdependent subtasks, where agents must learn from earlier actions and feedback by distilling experiences into memory, and subsequently use that memory to guide later actions to solve the overall task. MemoryArena supports evaluation across web navigation, preference-constrained planning, progressive information search, and sequential formal reasoning, and reveals that agents with near-saturated performance on existing long-context memory benchmarks like LoCoMo perform poorly in our agentic setting, exposing a gap in current evaluations for agents with memory. MemoryArena is now released at https://memoryarena.github.io/.
Feb 5, 2026

OdysseyArena: Benchmarking Large Language Models For Long-Horizon, Active and Inductive Interactions

The advancement of Large Language Models (LLMs) has catalyzed the development of autonomous agents capable of navigating complex environments. However, existing evaluations primarily adopt a deductive paradigm, where agents execute tasks based on explicitly provided rules and static goals, often within limited planning horizons. Crucially, this neglects the inductive necessity for agents to discover latent transition laws from experience autonomously, which is the cornerstone for enabling agentic foresight and sustaining strategic coherence. To bridge this gap, we introduce OdysseyArena, which re-centers agent evaluation on long-horizon, active, and inductive interactions. We formalize and instantiate four primitives, translating abstract transition dynamics into concrete interactive environments. Building upon this, we establish OdysseyArena-Lite for standardized benchmarking, providing a set of 120 tasks to measure an agent's inductive efficiency and long-horizon discovery. Pushing further, we introduce OdysseyArena-Challenge to stress-test agent stability across extreme interaction horizons (e.g., > 200 steps). Extensive experiments on 15+ leading LLMs reveal that even frontier models exhibit a deficiency in inductive scenarios, identifying a critical bottleneck in the pursuit of autonomous discovery in complex environments. Project homepage: https://os-copilot.github.io/OdysseyArena-Home/
Jan 23, 2026

EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
Jan 20, 2026

LifeAgentBench: Benchmarking LLMs for Long-Horizon, Cross-Dimensional Lifestyle Health Reasoning

Personalized lifestyle health analysis requires long-horizon, multi-dimensional reasoning over heterogeneous lifestyle signals, and recent advances in mobile sensing and large language models (LLMs) make such support increasingly feasible. However, the capabilities of current LLMs in this setting remain insufficiently understood due to the lack of systematic benchmarks. In this paper, we introduce LifeAgentBench, a large-scale QA benchmark for long-horizon, cross-dimensional, and multi-user lifestyle health reasoning, containing 22,573 questions spanning from basic retrieval to complex reasoning. We release an extensible benchmark construction pipeline and a standardized evaluation protocol, deriving verifiable answers through executable queries and programs to support reliable assessment. We then systematically evaluate 13 representative LLMs on LifeAgentBench and identify key bottlenecks in long-horizon aggregation and cross-dimensional reasoning. Motivated by these findings, we propose LifeAgent, a tool-augmented reasoning baseline that decomposes complex queries, performs multi-step evidence retrieval, and invokes tools for deterministic aggregation. LifeAgent substantially enhances LLMs' capabilities on challenging reasoning tasks, achieving clear improvements over widely used baselines and showing potential for health reasoning in everyday scenarios. The benchmark is publicly available.
Nov 20, 2025

SWITCH: Benchmarking Modeling and Handling of Tangible Interfaces in Long-horizon Embodied Scenarios

Tangible control interfaces (TCIs), such as appliance panels, remotes, elevators, and embedded GUIs, are a fundamental component of everyday human-built environments. Interacting with these interfaces requires agents not only to ground language in visual observations,but also to execute actions, track temporally evolving state changes, and verify whether intended outcomes have been achieved. However, existing benchmarks predominantly evaluate open-loop perception or single-step action execution, failing to capture this continuous cycle of interaction, feedback, and correction. We introduce SWITCH, a benchmark for closed-loop interactive reasoning with TCIs in realistic egocentric environments1. SWITCH comprises 1,170 temporally interactive videos across diverse functional categories, providing structured annotations of instructions, actions, state transitions, outcomes, and recovery behaviors over time. To probe generative world modeling, SWITCH also evaluates video generation models on interaction-centered tasks using both LLM-as-judge and human evaluation2.Experiments with frontier proprietary and opensource multimodal models reveal persistent weaknesses in fine-grained visual-temporal perception, outcome verification, and error recovery, highlighting SWITCH as a testbed for closed-loop embodied intelligence.
Oct 21, 2025

Lost in the Maze: Overcoming Context Limitations in Long-Horizon Agentic Search

Long-horizon agentic search requires iteratively exploring the web over long trajectories and synthesizing information across many sources, enabling powerful applications like deep research systems. In this work, we show that popular agentic search frameworks struggle to scale to long trajectories primarily due to context limitations--they accumulate long, noisy content, hit context window and tool budgets, or stop early. We therefore introduce SLIM (Simple Lightweight Information Management), a simple framework that separates retrieval into distinct search and browse tools, and periodically summarizes the trajectory, keeping context concise while enabling longer, more focused searches. Across a wide range of long-horizon tasks, SLIM achieves comparable performance at substantially lower cost and far fewer tool calls than strong open-source frameworks with both proprietary and open-weight models, including RL-trained models for deep research. Specifically, with o3 as the base model, SLIM achieves 56% on BrowseComp and 33% on HLE, outperforming all open-source frameworks by 8 and 6 absolute points, respectively, while incurring 4-6x fewer tool calls. With GLM-4.7 Flash, SLIM achieves 10 points improvement over the next best open-source framework, Search-o1, on BrowseComp using a third of the cost. To systematically understand failure modes in long-horizon agentic search, we develop an automated fine-grained trajectory analysis pipeline and error taxonomy, and find that SLIM exhibits significantly fewer hallucinations than prior systems. We hope our analysis framework and simple tool design inform future long-horizon agents.
Oct 7, 2025

BuilderBench: The Building Blocks of Intelligent Agents

Today's AI models learn primarily through mimicry and refining, so it is not surprising that they struggle to solve problems beyond the limits set by existing data. To solve novel problems, agents should acquire skills by exploring and learning through experience. Finding a scalable learning mechanism for developing agents that learn through interaction remains a major open problem. In this work, we introduce BuilderBench, a benchmark to accelerate research into agent training that centers open-ended exploration. BuilderBench requires agents to learn how to build any structure using blocks. BuilderBench is equipped with (1) a simulator of a robot interacting with various physical blocks, and (2) a task-suite with over 50 diverse target structures that are carefully curated to test an understanding of physics, mathematics, and long-horizon planning. Agents are provided with a target structure at the start, and can interact with the environment for multiple episodes to experiment and learn various skills for building the structure. Solving these tasks requires embodied reasoning in a way that is not reflected in words but rather in actions, experimenting with different strategies and piecing them together. Our experiments with multiple state-of-the-art frontier language model based agents and tabula rasa reinforcement learning algorithms show that these agents cannot solve any of the non-trivial tasks in the BuilderBench. Our analysis throws light on the lack of exploration abilities in these models.
Jun 24, 2025

HiMA-Ecom: A Long-Horizon Memory Benchmark for Hierarchical Multi-Agent E-commerce Assistants

Long-horizon agentic systems become long-context systems by accumulation rather than through a single long document, since every step reassembles a prompt from role instructions, tool and sub-agent descriptions, recalled memories, dialogue history, and previous tool outputs, separately for every agent. This paper studies how such accumulated context can be trained, evaluated, and managed in hierarchical multi-agent assistants. We present HiMA-Ecom, a hierarchical multi-agent benchmark for e-commerce assistants with 22.8K instances, of which 17.7K carry memory entries in context, pairing agent-specific supervised fine-tuning data with system-level supervision for end-to-end multi-agent reinforcement learning. Building upon it, HiMA-R1 keeps the context budget of a trajectory under control through Variance-Reduction Group Relative Policy Optimization (VR-GRPO), which samples along an initial trajectory so that sampling cost grows additively with trajectory length and updates the agents with the largest reward variance, together with an efficiency reward on trajectory length and a memory evolution mechanism that repurposes GRPO rewards as cost-free signals for what stays in context. Agents built upon 3B and 7B open-source models match DeepSeek-R1 and surpass DeepSeek-V3 by 6.0 points on average, while reward-driven memory reduces the update steps needed for convergence by roughly 55%.