Long-Horizon Agent Evaluation
Momentum
47 papers in the last four weeks, up 176% on the four weeks before. 0.5% of all new papers.
Latest papers 232
Advances in foundation models are driving efforts to introduce agents to assist people in the physical world. Such agents require agentic spatial intelligence: exploring unfamiliar environments, updating spatial understanding through interaction, and adapting actions based on feedback to sustain progress toward a sequence of goals. Existing benchmarks cover only a limited range of spatial layouts, scales, and traversal requirements. We introduce Mine Odyssey, a benchmark for evaluating agentic spatial intelligence using Minecraft reconstructions of real-world locations. It comprises 180 tasks covering 30 such locations across 20 countries and regions on five continents, including 20 outdoor and 10 indoor settings. These settings span diverse spatial scales, layouts, terrains, and connectivity patterns, from Midtown Manhattan and rural Entrup to Santa Lucía Hill and Buckingham Palace. We select meaningful waypoints, such as landmarks, buildings, and rooms, and manually verify their accessibility. Each task provides a natural-language instruction specifying which waypoints to visit and in what order. Completing these tasks requires agents to find accessible routes and entrances, open doors, and move between levels using stairs and ladders, while monitoring their progress and recovering from navigation errors. Across eight evaluated state-of-the-art models, GPT-6 Astra achieves the highest success rate of 85.6%. However, the second-best model, Claude Opus 5.5, completes 73.9% of tasks, while the strongest evaluated open-weight model, DeepSeek-V4.1-Flash, reaches 23.9%, highlighting substantial room for improvement in the agentic spatial intelligence of current models. Comprehensive analyses and ablation studies on Mine Odyssey reveal current models' limitations and provide insights for advancing agentic spatial intelligence.
AgentHorizon: Evaluating Agentic Judges for Long-Horizon Computer-Use Tasks
Computer-use agents are capable of completing complex tasks, increasing the use of automatic judges to determine success, either for training or for evaluation without human involvement. Despite their flexibility, their reliability on long tasks spanning multiple applications remains unclear. A trajectory, composed of long sequences of screenshots and actions, may appear complete, but in reality violates constraints from the instruction or introduces an unwanted side effect. To identify these errors, a judge needs to examine the trajectory with respect to the user's instruction. To this end, we introduce AgentHorizon, a benchmark of 1,373 computer-use tasks (instruction-trajectory pairs) drawn from 166 hours of human-recorded trajectories spanning three operating systems. By recording trajectories for closely related instructions, we can construct negative tasks by swapping the instructions. This paired design evaluates judges on their ability to distinguish a successful trajectory from one that completed a similar (but incompatible) request. We release the benchmark under three splits: a frontier split, AgentHorizon (AH), a simplified split, AgentHorizon-Simple (AH-S), and a development split, AgentHorizon-Development (AH-D). We further evaluate eleven judges by (1) directly passing the full trajectory (with up to 300 screenshots and actions), and (2) using them as coding agents across five agent harnesses. We find that our best agentic judge, GPT-5.5, achieves 80.9% balanced accuracy on the AH subset. We find that tool-use improves certain models but results in worse performance for open-weight models, and that judges differ drastically in their ability to accept a valid trajectory and reject failed ones. Our findings highlight the need for judges that are capable of locating and verifying often hidden evidence that a task was properly completed inside long interaction histories.
AgentTime: Can Agents Estimate and Control Their Own Runtime?
An essential control of AI agents is their ability to manage runtime. This ability requires a sense of time-awareness, to predict and estimate wall-clock time and to control their own actions. Prior work has focused on time-awareness, but duration-following and control in native agent harnesses remain unexplored. We present AgentTime, a benchmark for testing whether agents can work for a requested duration, predict their runtime, and estimate elapsed time afterward. It comprises 222 tasks from 18 sources spanning coding, computer use, agentic work, and automated research. Duration-following experiments append a single instruction specifying how long to work, with requests ranging from about a minute to multiple days. Accuracy on these instructions varies substantially: Fable 5.1 in Claude Code deviates from requested runtimes by a typical factor of 2.9, compared with only 1.2 for GPT-6 Astra in Codex. However, matching the requested runtime does not, by itself, establish continued work on the task. Among 158 reviewed Astra runs with classifiable transcripts, 14 explicitly slept after appearing to finish. In forecasting experiments, predictions tend to overestimate natural runtimes. In retrospective experiments, removing temporal information more than doubles deviation for Sol and Astra and nearly doubles it for Fable. An agent's ability to complete a task does not guarantee that it can control its own time or work for the whole requested duration. For agents to run reliably, safely, and autonomously over long horizons, we require the evaluation of both.
LiveMACE: Process-Aware Evaluation of LLM Agent Capabilities in Evolving Markets
Evaluating agents by outcomes alone can obscure the capabilities that produce them. This problem is especially pronounced in evolving environments, where outcomes reflect a closed-loop interaction between agent behavior and changing external conditions. We introduce LiveMACEBench, a process-aware benchmark that uses live financial markets as a naturally evolving testbed for persistent LLM agents. Five frontier LLMs operate along continuous trajectories under matched Tool Use, Persistent Memory, Rule Following, and Multi-Agent Collaboration configurations. We evaluate them through both realized outcomes and mechanism-specific diagnostics derived from complete decision traces. Across 30 days of live evaluation, we find a pronounced outcome-capability gap: realized returns often diverge from capability-specific measurements, and similar outcomes can arise from markedly different patterns of mechanism use. Trace-level diagnostics further expose distinct bottlenecks across capabilities, demonstrating that mechanism access, effective mechanism use, and downstream performance are not interchangeable measures of agent capability. LiveMACEBench makes this distinction measurable, turning live markets from a performance leaderboard into a diagnostic environment for agent capability
Does an Agent's History Tell You When Compaction Will Hurt? A Modest, Bounded Effect on the TRACE Paired-Replay Corpus
Many long-horizon agents compact their context on a global rule, usually a token budget, blind to what the agent was doing. We ask whether the agent's recent behaviour predicts when a compaction will hurt. TRACE's public corpus of 590 harness-triggered AppWorld compaction boundaries replays each boundary from a re-executed prefix state under the pre-compaction context and under the summary, and records the burden of the next actions: calls that error or repeat a call already made. We find that pre-boundary history predicts post-compaction harm only weakly. An internally prespecified contrast by prefix placement is a wide null, and the naive "has-written" label behind it turns out to measure trajectory phase. The best extension-protocol trigger reaches held-out AUROC 0.66 (0.64 on the replicate's own label) against a same-boundary replicate of 0.72; the best frozen, interpretable trigger avoids 21% of harmful (positive-burden) boundaries while keeping 84% of compaction opportunities, and exceeds the random-rule expectation on count but not on burden mass (a post hoc comparison). Whether the best trigger beats a token-budget rule at matched retention cannot be evaluated on the release. We state what corpora should ship to answer it.
Stateless Language Agents: Scaling Long-Horizon Automated Research
Automated research systems increasingly run LLM agents over long horizons, but more inference does not by itself produce more progress: agents replay growing histories, duplicate one another's work, or stop experimenting while token consumption continues. Yet most evaluations use short budgets or benchmarks that saturate early, leaving these failure modes untested. We trace these failures to two choices: where research state lives and who decides what to try next. We introduce Stateless Language Agents (SLAs), built on the principle of stateful search with stateless agents: no agent carries its conversation across invocations; instead, the harness owns the research state (candidate solutions and measured outcomes) and reconstructs a fresh and role-specific context for every invocation. What each agent sees becomes an explicit design choice rather than a history that grows with the run. We implement this principle in the SLA framework, where a stateless Advisor reads harness-summarized evidence across search directions and assigns concrete experiments to parallel Workers. We evaluate SLA against three recent frameworks on software engineering, kernel optimization, and algorithm design at budgets of up to one billion tokens. SLA achieves the best final result on every task and reaches the strongest kernel baseline's final performance with over 84% fewer tokens. Ablations from shared checkpoints show that focused contexts and explicit assignments each contribute to SLA's progress, with effects that can compound over full runs, while the Advisor consumes less than 0.6% of tokens. These results argue for SLAs, which keep durable research state out of agent conversations, and show that short evaluation horizons can misjudge research systems and their components.
What Did the Agent Actually Do? Evidence-Grounded Oversight for Long-Horizon Agents
As agents take on long-horizon tasks, users shift from making individual decisions to overseeing autonomous execution. Yet the volume of agent activity and the fragmentation of supporting evidence make it difficult to determine which decisions warrant user verification. We study monitors that identify consequential decisions and locate evidence to help users assess their implications. We introduce AgentMonBench, a software-engineering benchmark comprising three subsets that cover two complementary dimensions: alignment between requirements and behavior, and awareness of consequential autonomous decisions for verification. To support these judgments, we propose the Evidence-Grounded Behavior Graph (EBG), a training-free method that groups source-linked evidence into behaviors and organizes their relationships into a graph. EBG presents task-oriented views of this graph to help monitors interpret behavior in context. Experiments across eight models show that EBG improves decision identification and evidence localization in most settings compared with direct access to the original context. Further experiments show that EBG's evidence-localization gains persist across input scales and hyperparameter settings, while real-world applications illustrate its practical value for human oversight.
LexiHorizon: Stabilizing Reinforcement Learning for Long-Horizon Deep Search
Deep search agents tackle complex knowledge tasks through iterative retrieval, multi-hop reasoning, and evidence synthesis across multiple sources. Existing approaches typically assume relatively stable retrieval systems and operate over short-horizon tool interaction. However, when retrieval is sensitive to query formulation, even a semantically appropriate query may fail to surface critical evidence because of mismatched entity names, aliases, or keyword combinations. Recovering from such failures requires repeated query reformulation and longer interaction trajectories. This setting poses a distinct training challenge, as the policy must sustain long-horizon query exploration while managing an expanding volume of retrieved content. We propose LexiHorizon, a framework for training search agents over long horizons that expands the trajectory context budget, manages accumulated retrieval content using a window over recent tool observations while preserving the reasoning history, and introduces an outcome-gated search-effort reward that provides a bounded bonus for tool invocations to trajectories with nonzero answer reward. Experiments on XBench, WebWalkerQA, and BrowseComp-ZH show that the resulting 9B model consistently outperforms both its base model and MiroThinker-1.7-mini, with maximum absolute gains of 8.7 and 23.8 percentage points, respectively. These results suggest that combining an extended context budget with reasoning-preserving context management benefits long-horizon deep search agents.
EMBER-Bench: Benchmarking Cross-Event Causal Memory in Long-Horizon Embodied Tasks
Lifelong physical agents must reason over extended interactions where past events continue to shape the world long after they disappear from view. Beyond recalling what happened, agents must infer how history changes the current state and constrains future actions. Yet existing embodied and video-memory benchmarks largely focus on historical retrieval and summary, leaving such history-dependent causal reasoning underexplored. We introduce EMBER-Bench, an egocentric benchmark for cross-event causal reasoning in long-horizon embodied tasks, for which we newly created the task design, video recording, and data annotation. It contains 189 household tasks and 699 QA pairs, spanning task progress, failure recovery, external interventions, and compound long-horizon tasks with distant dependencies and prerequisites, with fine-grained event and causal-chain annotations. EMBER-Bench evaluates reasoning in both directions: next-action prediction selects the next action from history, and causal traceback, given that action, identifies the historical event that makes it necessary. Input ablations that add action logs or privileged cause-and-consequence annotations to the video indicate which kind of historical information models fail to use. Among the 16 evaluated models, the highest overall accuracy is 61.2%, compared with a mean of 98.3% across two human evaluators. At paired decision points, correct traceback is not associated with correct next-action prediction. Adding action logs yields a gain of 1.6 points, whereas cause-and-consequence annotations yield an additional gain of 13.0 points on top of that. These results suggest that extracting causal information from past events and converting it into constraints on current actions remains a key difficulty for long-horizon embodied agents. Project Page: https://zhaoalexgoat.github.io/EMBER-Bench/
Kepler: Auditable World Models for ARC-AGI-3
ARC-AGI-3 evaluates agents in interactive environments whose rules and objectives must be inferred from observation. We present Kepler, an open-source harness that represents hypotheses as executable world models and validates them through retrospective transition checks and conditional prediction checks. Under one frozen Claude Opus 5 configuration, Kepler obtained a server-verified 100.00 RHAE on all 25 public games, with no per-game model selection or score-conditioned reruns. On 181 of 183 completed levels, the final Opus attempt used no more actions than the corresponding median-human baseline. The retained board runs used 8,256 environment actions, of which 7,292 occurred in scored levels. Retained local provider-session records yield 858.0 million tokens, 97.37% cache reads, and a $777.72 cost at September 1, 2026 API list-equivalent rates. We also report three evaluation failures: source-code leakage that produced an invalid perfect run, agents reconstructing a removed harness in a control condition, and autonomous repair masking a broken planner. A single-game observation case study showed that animation frames contained task-relevant information absent from settled text grids. Across the final Claude Opus 5 and GPT-5.6 Sol boards, 48 of 50 game-model cells reached 100. These results indicate that public-set score alone has limited discriminative value and motivate first-attempt, cost-conditioned, and verification-aware reporting.
ReLiveGym: Evaluating Long-Lived Agents over Weeks of Replayed Reality
As large language model (LLM) agents become widely adopted, they are increasingly deployed for tasks that require persistent monitoring or recurring actions (e.g., market analysis). These agents are expected to operate unattended for days or weeks, act at the right timing, and adapt to the dynamic environment over time. These challenges are not fully captured in the existing long-horizon agent work, as they often consider a static environment that is not temporally changing. We introduce ReLiveGym, a diagnostic evaluation environment of long-lived tasks in which agents act sparsely over simulated weeks of chronologically replayed real-world news, market, and social-media streams. The tasks span diverse levels of time sensitivity, reasoning intensity, and recurrence. Across eight base language models, we investigate how model choice and harness design affect agent performance on such long-lived tasks. Our results show that how agents determine when to act arises as an important harness-design axis for long-lived tasks; and that the optimal design varies across tasks and sometimes model choices as well. We also evaluate how continuous learning from hindsight feedback affects performance and addresses failure modes observed in these long-lived tasks. These findings indicate model choice, action timing mechanism, and use of feedback as important considerations in the design of long-lived agents. Code: https://github.com/SaharaLabsAI/ReLiveGym
EurekaBench: Measuring Agentic Ability to Discover New Scientific Insights
When Isaac Newton discovered the law of gravitation, he did so through an iterative process of analyzing observed data such as planetary patterns, finding the underlying mechanisms by describing patterns in mathematical equations, and refining his theory against the Moon's orbit, revealing the startling insight that the same force governs both falling apples and orbiting planets. Would it be possible for AI agents to make similar discoveries? To measure this ability, we introduce EurekaBench, a cross-domain benchmark that tests AI agents' ability to conduct long-horizon experiments and discover mechanisms that explain observations. We evaluate these mechanisms by the scientific insights that can be derived from them. EurekaBench contains an expert-verified set of 26 long-horizon tasks across neuroscience, computer science, chemistry, astrophysics, geophysics, and plasma physics, with a total of 306 scientific insights that the discovered mechanisms are expected to support. Our evaluation framework tests three axes of scientific discovery: agents' ability to follow known scientific constraints, the predictive accuracy of the discovered mechanisms, and whether these mechanisms yield scientific insights or inform future research. Our results show that current AI agents often overly fixate on predictive accuracy optimization, surpassing human scientists, while falling substantially short in deriving scientific insights.
EngramBench: A Capability-Grounded Benchmark for Skill-Evolution Harnesses
While large language models have achieved remarkable success in isolated code generation, authentic software engineering requires sustained reasoning, complex state management, and continuous cross-domain abstraction. However, current evaluations of skill evolution in autonomous agents suffer from a critical identifiability problem: they structurally confound genuine capability abstraction with rote solution leakage (i.e., copying highly similar code from historical training data). To resolve this, we introduce EngramBench, a rigorous, capability-grounded benchmark governed by the strict axiom of capability overlap without solution overlap. Comprising 30 diverse learning tasks and 13 unseen transfer tasks, EngramBench challenges agents to navigate interactive, multi-hour development cycles driven by LLM-simulated users. Our extensive evaluation across 48 multi-hour execution trajectories -- corroborated by human-expert validation -- reveals a profound insight into procedural memory. We demonstrate that static skill banks do not magically bypass the "last mile" of exact code implementation, which remains bottlenecked by the base model's inherent reasoning limits. However, they serve as an indispensable execution compass. By navigating agents away from catastrophic, token-heavy trial-and-error, genuine capability abstraction slashes redundant context bloat and reduces overall coding time by over 55%. Ultimately, EngramBench shifts the evaluation paradigm from trivial pattern matching to the verifiable measurement of deep, cross-domain capability transfer.
When Harnesses Lose the Signal: Causal Evaluation of Recovery in LLM Agents
Large language model agents rely on external harnesses to pass information between the model and its environment and to recover from execution errors. Yet recovery is usually judged only by average task success. This hides an important tension. The same operation can rescue a failing trajectory or disrupt one that would otherwise succeed. We frame recovery as a causal decision problem. Starting from the same execution state, we compare what happens with and without recovery, separate rescue from harm, and study how the value of recovery changes over time. We then introduce the Causal Intervention Router (CIR), a lightweight policy that uses information available before recovery to decide when intervention is worthwhile. On long-horizon ALFWorld tasks with Qwen3-14B, CIR raises success from 70.33% to 73.33%, a gain of 3.00 percentage points. It leaves all evaluated trajectories with correct observations untouched. Additional controls show that the benefit of recovery cannot be explained solely by the new observation returned by the environment. These results provide a practical way to evaluate recovery and apply it selectively.
Staying on Task: Testing the Foundations of Long-Horizon Agent Reliability
Long-horizon agentic workflows require models to sustain repeated state-dependent actions all while the context grows, sub-task complexity changes, and new data arrives. Each situation represents an independent axis along which an agent may fail. An agent reconciling a long ledger, for example, must repeatedly read its state, update the correct record, and preserve alignment across thousands of outputs. A model may accept the entire ledger yet lose its place or stop applying the operation consistently as generation proceeds. We introduce Long-Transduction, a controlled diagnostic that tests a model's ability to stay on task during long generation while continuously reading, mutating, and outputting input-context dependent operations such as arithmetic, sorting, variable lookups, and table transformations. Long-Transduction evaluation independently varies local task complexity, input data formatting, and context length isolate failures along each axis. We evaluate seven open-weight models, finding a 62.8% decrease when scaling context length from 4-128K, a 36.5% decrease when varying input format, and a 39.9% decrease by increasing local task complexity. Together, these failures represent critical liabilities in long-horizon agentic workflows.
EnterpriseBench: Benchmarking LLM Agents on Enterprise-Level Strategic Reasoning and Decision-Making
LLM agents are increasingly expected to support enterprise workflows, where tasks often involve missing information, uncertainty, feedback, and long-term trade-offs. However, existing enterprise and financial benchmarks mainly test static capabilities such as information extraction, numerical calculation, domain knowledge, and financial QA, leaving interactive and long-horizon decision-making underexplored. To bridge this gap, we introduce EnterpriseBench, a benchmark that evaluates LLM agents across this spectrum, from static question answering to dynamic decision-making. Specifically, EnterpriseBench reorganizes existing enterprise and financial QA datasets into a unified foundational suite annotated by capability and difficulty, and introduces three professional interactive settings: Consulting, based on management-consulting-style business cases for client problem diagnosis through multi-turn information seeking; the Beer Game, adapted from a classic supply-chain management simulation for inventory control under delayed feedback; and Enterprise Digital Twin, a project-based business simulator for workforce, risk, and project planning. Experiments with nine agent methods under four backbone models show that current agents have not yet achieved stable, comprehensive, and cross-task reliability in enterprise scenarios. These results show that EnterpriseBench provides a practical benchmark for evaluating LLM agents in realistic enterprise strategic reasoning and decision-making.
Foundations of Proactive Agents: Principles, Technical Layers, and Proactivity-Gym
Proactive LLM agents can turn idle compute into useful support before users ask. Yet even correct work can misread user context, impose review costs, or undermine trust. This work proposes foundations for designing, realizing, and evaluating proactive LLM agents around three joint principles (3T): Task Capability, anticipating relevant needs and correctly performing useful work; Temporal Allocation, allocating compute according to resource availability and when results are needed; and Trust, sustaining users' confidence and appropriate reliance on the agent. We connect these objectives to a design space organized around five dimensions: task scope, anticipation horizon, activation trigger, processing timing, and intervention depth, and specify the situation and system modeling needed to support its choices, including user and environment representations, backbone LLMs, and agent harnesses. Lastly, we propose PROACTIVITY-GYM, a simulation-based evaluation testbed including multi-day scenarios, stateful environments, and persona-conditioned simulated users that can evaluate the consequences of proactive assistance across interactions. Evaluations across 23 model-harness configurations uncover substantial performance gaps across 3T and reveal that LLM judges often conflate task capability and trust. A human study with 30 participants demonstrates the importance of the joint 3T optimization: participants show sharp trust declines after intervention misalignment despite correct outcomes, and prefer sleep-time assistance, even when imperfect, to preserve ongoing focus. Together, these findings support designing and evaluating proactive agents through the joint consideration of useful work, compute allocation, and evolving user trust.
LoLBench: Evaluating Coding Agents with Long-Horizon Proposals on Large Software Systems
Modern coding agents can deliver increasingly large repository-level changes, and recent benchmarks reflect this by emphasizing long-horizon tasks with large reference implementations. Many benchmarks evaluate coding agents' implementation capability to produce correct code edits from detailed specifications. However, practical modular development tasks also require the perception capability of grounding user intent and high-level design to derive a specification. We introduce LoLBench to evaluate both capabilities through the entire proposal-to-implementation process on large software systems. It is a multilingual benchmark of 100 tasks across 29 software systems in five domains. Each task provides a human-written enhancement proposal with user intent and high-level design. On average, proposals contain about 5,000 words, software systems contain 2.4 million source lines of code (LoC), and implementation pull requests (PRs) change approximately 5,500 LoC. Across 28 agents we evaluated, the best agent resolves only 14% of tasks and achieves a 52.7% Fail-to-Pass (F2P) pass rate. Failure analysis identifies incomplete code localization as a major bottleneck, while providing reference-derived file trees alongside API specifications improves resolved rates by 16--22 percentage points (2.4--17), reaching at most 34%. These results show that both perception and implementation remain central challenges for coding agents in practical modular development on large software systems. LoLBench is available at https://huggingface.co/datasets/lolbench26/LoLBench.
Traverse: Learning When to Remember, Reset, and Redirect for Long-Horizon Web Search
Long-horizon information-seeking agents often accumulate noisy or misleading context, causing early mistakes to persist and making recovery increasingly difficult. We introduce an autonomous search harness in which the agent manages its own search process through three states: Rubric, Answer, and Verify. The agent first defines criteria for a valid answer, searches under these criteria, and then independently verifies the result before deciding whether to terminate or continue searching. It is further equipped with a Seal Memory tool that enables active context management. Training this behavior with reinforcement learning, however, can induce Seal Collapse, resulting in unstable training and preventing the agent from reliably learning when and how to use its memory tools. We solve this with a simple strategy that trains only the final segment after context management. Our 35B model achieves 72.83 on BrowseComp, outperforming comparable open-source systems, and consistently improves over the base model across BrowseComp-ZH, xbench, DeepSearchQA, WideSearch, financial investigation, and product search. Ablations show that autonomous compression outperforms automatic compaction and validate our RL design.
PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval
Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failures. To address this, we propose PrecogUI, a pre-cognitive architecture that shifts the paradigm from reactive execution to proactive decision-making. Specifically, we design a Proactive Experience Pool (PEP), which caches recurring anomaly and success patterns as "state-action-result" tuples in a dual-memory repository. Furthermore, we introduce a Proactive Simulation Executor (PSE) that learns to forecast the next symbolic UI layout given a candidate action, enabling early anomaly avoidance and ranking candidate actions by predicted reliability. Finally, a Pre-cognitive Execution Controller (PEC) fuses these priors and predictions, prioritizes handling of foreseen anomalies, and ensures execution robustness through a closed-loop error correction mechanism. For robust evaluation, we develop AutoTraj, an automatic data-generation engine, to construct InterfereBench, a benchmark for long-horizon tasks with strong disturbances. Experiments demonstrate that PrecogUI surpasses state-of-the-art methods on InterfereBench while maintaining competitive performance on public benchmarks. The code will be publicly available.
Frontier Autolab: Organizational Memory, Adversarial Dissent and Temporal Leakage in Multi-Agent LLM Firms Across Fifty Years of Technological Change
Multi-agent LLM systems are increasingly structured like organizations, with roles, critics and shared memory, yet they are evaluated on tasks that last minutes. We ask how such an organization behaves when the ground it stands on keeps moving. Frontier Autolab is a long-horizon testbed in which one simulated firm, voiced by sixteen role personas and a dedicated Red Team, must re-found itself in nine technology eras from 1990 to 2040. Each era is temporally gated: the firm decides from a dated briefing, a historian-judge then reveals what happened and scores the decision on a five-dimension rubric, and lessons enter a persistent Playbook. Six eras are scored against history, one against the live market and two are open forecasts. Across four trajectories (36 era decisions, 180 subscores) we find a consistent foresight-commitment gap: in all 24 historically scored eras the judge rated the firm's recognition of the coming shift above its choice of where to build (mean gap 1.9 points on a 10-point scale), because boards chose the layer their existing assets could reach. Organizational design shaped long-run character. A Red Team armed with numeric kill gates produced fifty years of gated pilots and no product, and the rubric rated this firm highest; firms whose memory stored market-structure lessons pivoted every era, while a firm whose memory stored only validation procedure kept one method throughout. We also show why such results are hard to trust. Scores rise across eras in every run while the judge's own hindsight subscore falls (within-run r = -0.58), so apparent learning is confounded with recall of history, and we trace further distortions to self-judging, briefing selection and score aggregation. We release all records and an API harness, and specify fictional and post-cutoff eras that would turn the testbed into a benchmark.
StateTape: Action-Conditioned Evidence Lifecycle Modeling for Long-Horizon Coding Agents
Despite the recent success of coding agents built on large language models, it remains challenging to run them over long horizons, since every observation is appended to the context and the context grows with each one. History-based maintenance is a common remedy, which masks or summarizes old observations, or prunes what a model reads as useless, and bounds the context at little cost. However, it decides from the text of the history alone and sees nothing of how the code is connected. Since a coding agent edits code many times over a single task, and each write can change what code elsewhere means, such maintenance may keep records a write has falsified, drop ones that still hold, and miss code the agent needs next. To overcome these challenges, this paper proposes StateTape, a novel and scalable framework that rewrites a coding agent's context as the repository changes rather than as the context grows. The key idea of StateTape is to model the repository as a symbol-level code graph, whose dependencies and language rules expose which symbols a write can affect. Upon this graph, a tape marks the symbols each write changed, which turns staleness from an inference about text into an observation of the agent's writes. We propose a per-write procedure in which the tape nominates the records a write could have falsified while a small manager model settles what the write log cannot, and further provide a theoretical analysis and TraceBench, a benchmark that labels what an agent is holding against what is actually needed. Empirically, we demonstrate that StateTape can effectively clear falsified records and retrieve what is needed, and thus achieve a higher resolve rate in all experiments spanned by six coding agents and three edit-heavy benchmarks with little computational overhead.
ARISE: Adapting to Evolving Capability Gaps in Agentic Reinforcement Learning
As a long-horizon agent improves through experience, previously observed weaknesses may recede while new limitations emerge, continually changing what it still needs to learn. Yet the learning process often remains tied to a static view of these needs: fixed behavioral criteria and training priorities can become misaligned with evolving agent capabilities, while sparse task-level feedback makes such misalignment more difficult to detect. Even when capability gaps are identified, rollouts from the current policy may repeatedly reproduce the same failures rather than explore better alternatives. To address this, we introduce Adaptive Rubric-Skill Co-Evolution (ARISE), a reinforcement learning framework that uses rollout evidence to continually adapt evaluation criteria, exploration guidance, and training priorities. Rubrics evolve to reward partial behavioral progress, while their paired skills are refined and selectively activated to guide exploration toward unresolved weaknesses. Alongside this co-evolution, capability-based adaptive sampling prioritizes tasks that target behaviors needing further improvement. Experiments on two challenging long-horizon agent benchmarks, SkillsBench and Terminal-Bench, demonstrate that ARISE successfully enhances both overall task performance and training efficiency. The project page is at https://foundation-model-research.github.io/ARISE .
Long-Horizon Scaling: How Model Capabilities Shape the Returns to Computation
Long-horizon agents improve solutions through sustained interaction, execution, and task feedback. Scaling studies relate performance to resources and capabilities, yet how existing capabilities shape returns to extended interaction remains less understood. To address this gap, we analyze AutoLab and EdgeBench, two long-horizon benchmarks. We find that starting performance and subsequent growth are associated with different capabilities: within a task category, similar early scores can precede different later gains. To formalize this finding, we model capability-time scaling with category-specific logistic power laws shared across models. Fitted to early trajectories, these curves extrapolate the observed models' category-average scores to later computation. However, rising average scores mask narrowing improvement opportunities: later gains concentrate among fewer improving models. High final scores and continued improvement also have distinct capability profiles. Predicted mean gains estimate each model's fraction of improving tasks; averaging these estimates forecasts the average share of improving models. These uneven returns motivate deciding whether a specific run should continue. We therefore derive a continuation policy to save time and compute with limited score loss. The policy conditions growth predictions on the run's observed progress and weighs immediate and delayed gains against computation costs. In replay with training and price calibration based on other models' histories, the policy saves roughly one-third of full-run time, with relative score losses of 2.4% on AutoLab individual runs and 3.3% on EdgeBench published mean curves. Our repository is available at https://github.com/Chihaya-Anon-chan/long-horizon-scaling.
PDEU-Bench: Benchmarking the Personalized Planning Lifecycle of Tool-Calling LLM Agents
Large language model (LLM) agents are evolving from tool-calling systems that execute isolated instructions into task-oriented agents that pursue user goals through sustained, multi-step interactions. However, existing benchmarks for personalized tool use largely assess isolated calls or reactive execution, leaving unclear whether agents can formulate, execute, and revise an explicit plan while preserving user preferences throughout long-term interaction. To address this gap, we introduce \textbf{PDEU-Bench} (\textbf{P}ersonalized plan \textbf{D}efinition, plan \textbf{E}xecution, and plan \textbf{U}pdate \textbf{Bench}mark), a benchmark for evaluating the complete planning lifecycle of personalized tool-using agents. PDEU-Bench comprises 214 long-horizon interaction tasks spanning 12 everyday domains and 94 tools, with stage-specific assessments of preference adherence and plan quality. Extensive evaluations of 15 representative open-source and closed-source LLMs reveal a pronounced gap between local tool execution and dynamic planning: LLMs can often instantiate preferences in individual calls, yet struggle to construct coherent plan definition and plan update. We further evaluate mainstream personalization and memory-augmentation methods. Although these methods improve particular stages, none of the evaluated methods reliably propagates user preferences throughout the complete lifecycle, and their gains frequently fail to transfer to subsequent execution. Fine-grained error analysis further reveals that preference omissions and conflicts persist throughout the planning lifecycle, highlighting the need for future research to parameterize LLMs with preference-aware information retrieval and memory capabilities. We provide the relevant code and data in the appendix to support future research.
CEO Arena: Evaluating Long-Horizon Multi-Agent Decision-Making in Competitive Markets
Long-horizon competition tests agents' ability to coordinate business decisions under uncertainty and adapt to changing rival strategies. We introduce CEO Arena, a benchmark that uses matched replacement evaluation to assess operating returns alongside an agent's effects on rivals and the market. Each CEO agent is compared with a reference policy in the same company under the same economic seed, holding other agents' identities and assignments fixed while all agents adapt. In a shared eight-company market spanning 500 simulated days, CEOs make sequential decisions on pricing, procurement, marketing, research and development, and service using private company information and noisy market signals, under resource constraints and delayed feedback. We evaluate eight LLM-based CEO agents in 27 main runs and 26 robustness runs. In the main evaluation, most agents have negative mean returns, and private gains can accompany market losses. Robustness analyses suggest that aggregate patterns extend beyond the original rule-based baseline; four of the 56 directed pairs show relatively stable effects. Memory, action, and accounting traces suggest demand capture and rivals' pricing and spending responses as possible explanations. CEO Arena provides a controlled testbed for studying long-horizon agent competition, strategic interaction, and market externalities.
LongPuzzleBench: Evaluating GUI Agents on Long-Horizon Visual Puzzles
GUI agents need long-horizon visual reasoning: they must interpret a changing interface while keeping a multi-step plan viable as earlier actions constrain later ones. Existing benchmarks evaluate grounding, computer use, and game play, but rarely test whether agents stay coherent across long chains of coupled decisions. Long-horizon visual puzzles expose this capability directly: a legal move that looks like progress can make the puzzle unsolvable, and the loss shows only several moves later. We introduce LongPuzzleBench, 114 levels in six puzzle games played through native GUI actions, where one objective can take a human over a thousand actions on persistent boards and dead ends go unannounced. With Native GUI Actions alone, the strongest agents solve most objectives, but success falls sharply on harder, longer boards: seven of ten general-purpose agents solve nothing harder than Medium, and none completes Bolt Unscrew Hard, which a human solves along with every other objective. Code Execution CUA does not close this gap, and its scores mix visual solving with algorithmic search. Controlled diagnostics trace these failures to one limitation that neither rules, state hints, nor failure memory removes: agents judge each move by the visible progress it makes, not by the future options it leaves.
FromPitch2Board: Benchmarking LLM Agents in Long-Horizon Football Management
Long-horizon agent benchmarks typically report how far an agent progresses, but do not identify whether its performance comes from the foundation model, scaffold, responsibility scope, match-control granularity, or horizon. We introduce FromPitch2Board, a deterministic football-management benchmark that studies five configurable factors through controlled comparisons on a single simulator, using paired seeds and a frozen calibration. We evaluate four foundation models and four agent scaffolds. In the Model Track, Coach points Z-scores span 0.19, while Manager points Z-scores span 0.68, with GPT-5.6 showing a sharp rise in passivity under responsibility expansion. Its responsibility ladder rises from 46.1 to 58.1 points with recruitment, then falls to 46.8 under full management, localizing the regression to the final responsibility boundary. Across that boundary, its skipped-decision rate rises from 1.1% to 57.9%. Within the Flash-Pro pair crossed across every scaffold, scaffold choice changes Manager points Z-scores by up to 0.48 relative to the fixed stateless scaffold. The 3Y cohort shows a directional reversal in mean ranking between years one and three, while a selected Claude Code+Pro configuration peaks in year three and remains below that peak, showing that responsibility scope and horizon expose behavior changes that a single headline score conceals.
Opera: A Verbal Critic Framework for Long-horizon Coding Agents
Long-horizon coding agents need timely corrections, yet feedback can be ineffective or even harmful when it misjudges ongoing work or fails to address the underlying problem. Existing critics focus on evaluating trajectories and generating feedback, but rarely track what happens after feedback is delivered. We present Opera, a verbal critic framework that treats each correction as a persistent note, followed until the diagnosed problem is resolved. Opera decides when to review through periodic and event-driven triggers, diagnoses issues with typed operators, audits feedback against visible evidence before delivery, and tracks the agent's subsequent actions to distinguish mere compliance from actual resolution. As a test-time critic, Opera improves the resolve rate of non-critic agents by up to 12.4, 15.0, and 8.9 percentage points on Terminal-Bench 2.1, a SWE-Bench Pro subset, and DeepSWE v1.1, respectively, across four policy models, and achieves the highest mean resolve rate among competitive critic baselines on all three benchmarks, and also improves policy models when the policy critiques itself. Beyond inference, Opera-guided rollouts provide approximately on-policy training data: fine-tuning Qwen3.5-9B on them improves its resolve rate on held-out SWE-Bench Pro repositories by 10.2 percentage points without a critic at inference time, matching fine-tuning on rollouts from a stronger model, while preserving its performance when switching harness, i.e., from Openhands to Terminus-2, which the latter substantially degrades. Our code is available at: https://github.com/dongyuanjushi/Opera.
When Successful Strategies Fail: Adaptation to Environmental Novelty in Terminal Agents
LLM agents increasingly solve long-horizon tasks by autonomously interacting with their environment. In doing so, their strategies rely on assumptions about that environment: which resources and tools exist, where they are located, and how they behave. When these assumptions no longer hold, reliable agents must detect the change and adapt while pursuing the same goal. We study this adaptation capability through environmental novelty: a change that keeps the task objective fixed while invalidating an assumption underlying an otherwise successful trajectory. We introduce AGNI, an automated pipeline that extracts trajectory-relevant assumptions, injects targeted environmental changes, and validates that the resulting novel tasks remain solvable. Across three terminal benchmarks, AGNI produces diverse novelties spanning resources, interfaces, constraints, and execution semantics. Evaluating multiple LLM agents reveals a substantial adaptation gap between base and novel tasks. Trajectory analysis suggests that agents often encounter evidence of the change but fail to diagnose its cause and revise their strategy. Finally, post-training for environmental novelty improves adaptation to held-out novel tasks while also improving performance on base tasks. Our results highlight a gap between task competence and adaptive capability and motivate environmental variation as a core dimension of agent training and evaluation.