Model-Based RL
RL: Reinforcement Learning
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24 papers in the last four weeks, up 243% on the four weeks before. 0.2% of all new papers.
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Automating empirical research is a long-standing direction of AI. Recent automatic research (AutoResearch) agents bring this goal within reach, as modern LLMs show the capability to independently implement solutions and learn from the execution outcomes. Behind these gains, post-training (especially RL) plays a central role. In this paper, we identify a fundamental tension when scaling RL for these agents: the two components of every AutoResearch trajectory (agent generation and environment execution) scale in very different manners, since all generation shares compute through batching, while each execution occupies its exclusive sandbox and real machine time. As a result, the environment execution dominates the training cost and becomes the bottleneck as trajectories grow. To resolve this tension, we propose World Model RL (WMRL), which replaces environment execution with a world model to remove this bottleneck. Additionally, the world model can be imperfect, as its rewards are corrupted by bias and noise. Therefore, we further equip WMRL with two mitigations, Online Debiasing and Inverse-Variance Denoising, which offset the bias and suppress the noise respectively. Theoretically, we prove that both mitigations of WMRL strictly improve the convergence guarantee. Empirically, WMRL accelerates training by 3-4x on various tasks at different agent scales, while exceeding the performance of standard RL baselines. Moreover, our post-trained 4B and 9B agents outperform much larger open-weight agents of 48B and 120B on held-out benchmarks. Beyond AutoResearch, WMRL also transfers to post-training embodied VLA policies, which demonstrates the generalizability of our method.
Dynamics Models for Offline Hyperparameter Selection in Real-World RL
A key obstacle to deploying reinforcement learning in real-world systems is hyperparameter selection, particularly when simulators are unavailable and online experimentation is costly. Prior work has proposed calibration models trained on offline data to approximate environment dynamics and enable offline hyperparameter selection, but these methods have so far been evaluated only in simple simulated settings. In this paper, we present the first application of calibration models in a real-world industrial setting: a municipal water treatment plant. We evaluate several calibration model approaches, including a k-nearest neighbors model with a Laplacian distance metric, on high-dimensional, non-stationary sensor data for nexting prediction tasks. Our results show that these models can generate realistic long-horizon rollouts and recover meaningful hyperparameter sensitivity trends. We further examine how calibration models scale to year-long datasets, how they support the selection of fine-tuning learning rates for pre-trained agents, and how robust they are under distribution shift. Overall, our findings provide a proof of concept for using offline dynamics models to support RL deployment in real-world environments, while highlighting important practical challenges for future work.
IADD-TR: Intervention-Aware Dynamics Decoupling with Targeted Regularization for Model-Based Reinforcement Learning
Model-based reinforcement learning (MBRL), which learns environment dynamics to generate synthetic experience, is a promising approach to sample-efficient decision making. Numerous methods have been developed to improve dynamics prediction and policy optimization for MBRL through uncertainty estimation, model regularization, and conservative value learning. However, these methods typically treat the transition model and critic as monolithic predictors, overlooking the policy-induced data bias. Consequently, action can become entangled with environmental evolution, while uneven action coverage may distort the counterfactual value estimates used for policy improvement. To address this, we propose IADD-TR, a unified framework combining Intervention-Aware Dynamics Decoupling (IADD) and Targeted Regularization (TR). IADD factorizes transitions into an action-intervention stage and an action-free natural evolution stage, using a zero-action anchor to resolve the non-uniqueness of this two-stage factorization for robust generalization. Its latent and state-aligned components are identifiable up to an invertible within-block transformation and pointwise, respectively. For policy learning, we derive TR from the efficient influence function of a replay-state policy-gradient functional. TR augments the critic with an action-density-scaled residual correction and optimizes a targeted loss, yielding doubly robust policy-gradient estimation when either the critic or the replay action density is consistently specified. Extensive experiments on five MuJoCo tasks show that IADD-TR achieves competitive returns with improved sample efficiency.
Dreamer-SAC: Off-Policy Learning in Latent World Models for Sample-Efficient Autonomous Driving
Sample-efficient reinforcement learning for autonomous driving is often limited by the trade-off between data efficiency and model bias. While world models reduce the reliance on costly environment interactions, policy optimization over learned dynamics remains sensitive to prediction errors. This paper proposes the Dreamer-SAC framework, which integrates a recurrent state-space world model with an off-policy soft actor-critic algorithm trained directly in latent space. The framework uses a combination of real interactions and short-horizon generated trajectories with n-step target estimation and multi-objective supervision. Evaluated in autonomous driving scenarios with objectives encompassing driving efficiency and safety, the proposed framework consistently outperforms representative reinforcement learning baselines, including DreamerV3, SAC, and PPO, while achieving improved performance with substantially fewer real environment interactions. Experiments reveal an inverted-U relationship between rollout horizon and policy performance, where short-horizon latent rollouts achieve the best trade-off between additional training signals and accumulated model bias. Furthermore, n-step target estimation demonstrates more effectiveness over one-step temporal-difference targets in exploiting predicted experience for value learning.
LUCID: Latent-Skill Unified Control via Imagined Dynamics for Long-Horizon Humanoid Loco-Manipulation
Long-horizon humanoid loco-manipulation requires composing versatile whole-body skills and reliable high-level decision making. Existing methods often coordinate pretrained skills with scripted planners, finite-state machines or task-specific model-free policies, restricting their ability to handle complex task sequences. To address this limitation, we propose \textbf{LUCID}, a hierarchical model-based reinforcement learning framework that plans over reusable skills through imagined rollouts of a learned dynamics model. LUCID first trains a structured latent-conditioned low-level policy via adversarial imitation and then freezes it while jointly learning a high-level policy and macro-dynamics world model. The world model predicts the temporally extended state transitions induced by latent decisions, enabling high-level policy optimization through imagined rollouts. We evaluate our framework across various simulated multi-object rearrangement scenarios. Experimental results show that LUCID improves the full-task success and partial-completion rates compared to prior baseline methods, demonstrating its effectiveness in complex sequential loco-manipulation tasks.
Dueling World Models: Advantage-Style Action Channels for Common-Mode Distractor Rejection
Latent world models plan by predicting future states from an action, but when a scene contains motion the agent does not control, they quietly go action-blind: predictions for different actions become indistinguishable even as the training loss keeps improving. Existing remedies suppress this distraction with reconstruction, task reward, or auxiliary objectives, each adding machinery or assumptions. We show that a minimal alternative suffices, borrowed from the dueling decomposition of value into a state baseline and an action advantage: in latent dynamics, subtracting a prediction's mean effect over actions cancels whatever the actions share--the action-independent variation where distractors live--leaving a clean, controllable channel, with no reward, no reconstruction, and no distractor-specific auxiliary loss. Because this is only a subtraction at readout time, it applies unchanged to any action-conditioned world model, including frozen pretrained ones. Across a gridworld, synthetic generators with known factors, distracting continuous control, and natural-pixel Atari, the isolated channel recovers the agent's own effect where entangled predictors fail, with nuisance leak indistinguishable from zero; applied post hoc it surfaces an action channel in off-the-shelf models that their raw readouts miss, and it converts into goal-reaching control in the gridworld. We prove the cancellation is exact in finite samples for both discrete and sampled action sets, and we state its measured boundary--distractors whose motion tracks the action--together with the remaining limitations in the appendix.
Stochastic Multiple Shooting Trajectory Optimization via Sequential Local Policy Evaluation
Stochastic single shooting trajectory optimization methods such as Model Predictive Path Integral control (MPPI) have been widely adopted in robotics due to their ability to reason about probabilistic dynamics and provide solutions where model gradients are noisy, costly to evaluate, or unavailable. However, satisfaction of terminal constraints when shooting over long action sequences is often sample inefficient, requiring a large number of iterations for convergence. In this paper, we present a stochastic multiple shooting method that optimizes short control action sequences connected via local feedback policies to improve sample efficiency and convergence to a terminal set. Additionally, we show that we are able to synthesize approximate system Jacobians purely from rollouts, making the method suitable for model-based reinforcement learning with black-box dynamics. We demonstrate the algorithm has improved sample efficiency and terminal set convergence for three nonlinear, underactuated optimization problems: a classic cartpole swingup task with analytical dynamics, a cartpole swingup task with learned neural network dynamics, and a VTOL quadplane performing a high angle-of-attack, precision post-stall landing maneuver.
Analytic Planning under Uncertainty with Moment Closure
Effective model-based reinforcement learning in stochastic environments requires planning that accounts for predictive uncertainty. Propagating full state distributions analytically offers a principled way to do this, but has traditionally required restrictive policy or reward structures to remain tractable. Consequently, modern deep reinforcement learning has largely retreated to either stochastic sampling, which introduces significant target variance, or deterministic point estimates that ignore predictive covariance entirely. We investigate whether distribution-aware planning is possible without these constraints. Using a quadratic action-value parameterization, we first reduce the Bellman backup to an expectation over the state-value function alone; the key idea is then a compatibility principle between the predictive transition distribution and the value function class, under which this expectation is analytic in the distribution's moments. We instantiate this principle with a Gaussian transition model paired with a radial-basis value function, yielding a closed-form backup that propagates both predictive mean and covariance. Empirically, our approach reduces target variance and yields well-calibrated predictive uncertainty under stochastic observations in continuous control, providing a principled framework for planning with learned distribution models.
Climate-Dyna Deep Hedging for XVAs: Model-Based Reinforcement Learning, Residual Climate HVA, and Hedge-Instrument Discovery
For a trading desk, residual climate hedging valuation adjustment (HVA) is the climate cost left after its inherited hedge and any admissible overlay have been taken into account; it therefore cannot be inferred from a stand-alone stress loss. We obtain this residual by comparing paired climate-on and baseline worlds and reoptimizing the overlay for each hedge universe, which also turns hedge-instrument discovery into a valuation problem: an instrument is useful to the extent that it lowers the optimized residual cost. The linear-Gaussian case has an exact finite-horizon Riccati solution; Climate-Dyna starts from that hedge and learns the remaining nonlinear correction from paired world-model rollouts, with an independent gate deciding whether to deploy the update. In a public-data-calibrated semi-synthetic EU ETS study, crediting the inherited hedge lowers the mean climate charge from 1.517 to 0.906, and the learned overlay lowers it to 0.831 against a 0.821 exact floor; residual Dyna cuts regret by 93% relative to replay with one quarter as many trajectories, while adaptation from only 25 target transitions retains 60.7% of the exact-assisted gain.
DreamQAS: Learning a Decision-Useful World Model for VQE-Efficient Quantum Architecture Search
Reinforcement-learning-based quantum architecture search (RL-QAS) repeatedly optimizes a variational quantum eigensolver (VQE) after extending a circuit, although circuit construction and action legality are deterministic and known. We introduce DreamQAS, a model-based RL framework that preserves these exact circuit dynamics and learns only the expensive post-VQE feedback. A recurrent randomized-prior ensemble predicts an oracle-free score relative to an empirical energy frontier and supports multi-step imagined policy learning over explicit legal circuits. Ranking-based activation, uncertainty-aware pessimism and truncation, and selective real-VQE verification form a reliability-controlled learning loop. Under a common 15,000-episode budget and frozen evaluation for the RL methods, DreamQAS has the lowest mean frozen-policy energy error on four of five molecular tasks and the second-lowest on one. At fine-error targets reached by all seeds of both methods, it uses 1.6x to 2.0x fewer real VQE calls on four tasks and 10.6x fewer on BeH2-8q. Counterfactual action-ranking utility increases across all five tasks, with a mean increase of 0.346 and a 95 percent confidence interval of [0.185, 0.507], while direct greedy and beam use of the same model does not recover the gains of imagined policy learning. Ensemble disagreement also improves risk-coverage over random rejection on all three probed tasks. These results establish a world-model design for QAS whose value lies in decision-useful feedback rather than exact energy prediction.
Sample Efficient Hierarchical Reinforcement Learning via Best Policy Identification
We present HBPI-UCRL, a model-based algorithm for hierarchical reinforcement learning (HRL) that learns high-level and low-level policies in parallel. HBPI-UCRL exploits the fact that a high-level transition corresponds to a multi-step transition at the low level. We introduce two conditions on the low-level dynamics that are sufficient to make parallel HRL learnable. When these conditions hold, we prove that HBPI-UCRL has a polynomial sample complexity in the problem parameters. In the sparse-reward, goal-directed setting, our sample complexity upper bound for HBPI-UCRL is strictly lower than that of its non-hierarchical counterpart, providing theoretical justification for the empirical success of HRL.
QQWorld: Quantile-Quantile Matching for World Model Regularization
Latent world models enable efficient planning by predicting future states in a compact representation space, but their performance depends critically on the quality of the learned latent distribution. LeWorldModel (LeWM) regularizes its latents toward an isotropic Gaussian using the Epps-Pulley (EP) objective. We show that the corrective gradients of EP rapidly vanish for isolated tail samples, leaving heavy-tailed deviations insufficiently controlled. To address this limitation, we propose QQWorld, which replaces EP with a quantile-quantile matching objective that directly aligns projected latent samples with rank-matched Gaussian quantiles, thereby maintaining effective corrective gradients in the tails. We further develop cross-batch QQ, which enlarges the effective ranking pool using detached samples from previous batches, and characterize its bias-variance trade-off. Across four control environments, QQWorld effectively improves the average planning success rate of LeWM, while consistently yielding better Gaussian alignment and thinner latent tails.
Learning Implicit Causal World Models from Multi-Agent Demonstrations
In model-based reinforcement learning, world models exist as internal simulators, but their training often conflates statistical correlations with causal mechanisms. This problem is exacerbated in multi-agent systems where physical transitions are intertwined with strategic agent intents, causing world models to fail under distribution shift. We introduce Implicit Causal World Models to recover environmental dynamics from offline demonstrations without requiring pre-defined causal graphs. By incorporating policy variance, we render world models discoverable via the sequential backdoor condition. Evaluations across coordination tasks (Two-Door, Navigation, and Giveway) demonstrate that these models provide interpretable causal representations under both full and partial observability, with model accuracy scaling directly with interventional strength.
Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance
Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
Dreamer-CPC: Message Learning with World Models for Decentralized Multi-agent Reinforcement Learning
In multi-agent reinforcement learning (MARL), inter-agent communication is effective for improving performance under partial observability. Representation learning-based approaches enable decentralized agents to learn messages grounded in their own observations, but they rely only on current observations and cannot convey information accumulated over time. We propose Dreamer-CPC, a decentralized model-based MARL method that integrates message learning based on Collective Predictive Coding (CPC) into the world model of DreamerV3. Each agent independently maintains a world model and a message module, and infers and exchanges messages from the latent states of the world model that reflect the history of past observations and actions. We evaluated Dreamer-CPC in two environments: Observer, a non-cooperative information-sharing task, and CatchApple, a newly introduced task in which task-relevant observations are temporarily missing. In both environments, Dreamer-CPC outperformed IPPO-CPC, an existing CPC-based method that generates messages from current observations, as well as no-communication baselines. In particular, in CatchApple, Dreamer-CPC achieved 4 to 5 times the episode return of IPPO-CPC, demonstrating effective coordination where other methods fail due to missing observations. These results suggest that communication grounded in the latent dynamics of world models can support decentralized decision-making when current observations alone are insufficient.
The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL
Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.
Koopman Dreamer: Spectrally Constrained Latent Dynamics for Stable World-Model Imagination
Latent world models improve sample efficiency in continuous control by optimizing policies over imagined latent trajectories, but common neural transitions offer limited direct control over modal persistence and error accumulation in long rollouts. We propose Koopman Dreamer, a Dreamer-style world model with a spectrally constrained deterministic latent dynamics core. Its Koopman-inspired backbone uses two-dimensional rotation--scaling blocks with bounded radii to represent damping, rotation, and near-periodic modes. Linear and low-rank bilinear action terms capture global and state-dependent control effects, while stochastic-state modulation supplies local correction information. To reduce the mismatch between posterior-conditioned training and prior-only imagination, the model combines posterior-conditioned EMA teacher targets with one-step consistency, multi-step rollout, and open-loop observation-prediction objectives. We further derive a multi-step rollout-error bound that separates amplification by the spectral backbone and bilinear interaction from the additive effects of stochastic-state mismatch and modeling residuals, clarifying the trade-off between error attenuation and long-term information retention. Experimental results on proprioceptive continuous-control tasks from the DeepMind Control Suite and UAV-LiDAR autonomous navigation demonstrate that Koopman Dreamer improves the stability of long-horizon latent rollouts and achieves stronger closed-loop control performance on tasks that rely on high-quality multi-step imagination.
Reinforcement Learning: From Algorithms To Foundation Models
Reinforcement learning (RL) provides a framework for sequential decision making under explicit objectives. In its classical form, RL studies how an agent should act to maximise long-term reward in a dynamic environment. In richer settings, the problem extends beyond a single agent and fixed environment: intelligent behavior may require strategic interaction, adaptation to uncertainty, and reasoning over high-dimensional worlds. This thesis studies RL from two perspectives: algorithms in games and RL in the era of foundation models. The first part focuses on multi-agent RL in games. It examines how incentives, policies, and equilibrium concepts interact in competitive and general-sum environments, spanning two-player zero-sum games, large-scale video games, and multi-player settings with general structure. These works investigate learning in multi-agent systems and the behavior of RL methods in interactive environments. The second part studies RL with generative and foundation models, motivated by the idea that prior knowledge can enrich sequential decision making. Pretrained generative models and learned world models serve as representation tools and structured priors for planning, control, and policy optimization. The thesis develops diffusion-based world models, investigates RL for efficient video generation, explores generative models as policy classes, and studies interactive video world models in which actions shape future observations. It also addresses long-horizon modeling through architectures with memory. Together, these contributions present a unified view of RL as objective-driven adaptation in complex sequential domains. From strategic games to generative world models, the thesis highlights how RL connects decision making, environment modeling, and emerging foundation-model capabilities, offering a broader perspective on the principles underlying intelligent behavior.
Enhancing Personalized Bladder Cancer Treatment Through Reinforcement Learning: A Recurrent Patient State Transition Decision Support Framework
Bladder cancer treatment requires personalized and adaptive decision-making, particularly for recurrent disease, where treatment effectiveness changes across successive clinical episodes. Conventional clinical decision support systems typically rely on static treatment guidelines or single-step predictive models, limiting their ability to capture disease progression over time. This paper presents a recurrent patient state-transition simulation framework for bladder cancer treatment planning that integrates predictive state-transition modeling with a Markov Decision Process (MDP) and a Deep Q-Network (DQN) reinforcement learning environment. The predictive module estimates changes in tumor characteristics following treatment, while the reinforcement learning agent sequentially optimizes treatment decisions by interacting with simulated patient trajectories. This framework enables dynamic, patient-specific treatment planning by continuously adapting recommendations to evolving clinical states. It also generates interpretable treatment trajectories and detailed simulation logs to improve transparency and support clinical decision-making. The proposed framework was evaluated against existing reinforcement learning-based treatment planning approaches. It achieved a cumulative reward of 63,918.87, an average training loss per episode of 0.0056, and a policy improvement score of 6.62%, demonstrating effective sequential learning and robust treatment optimization in a simulated recurrent treatment environment. These findings highlight the potential of recurrent patient state-transition simulation with reinforcement learning as a flexible decision-support framework for personalized bladder cancer treatment planning and AI-assisted precision oncology.
Learning from World Feedback: Why Model Uncertainty Fails as a Risk Signal in Model-Based RL
The RLxF programme argues that learning signals should come from world feedback rather than from internal model proxies. We instantiate this position in safe model-based control and distil it into three concrete design principles. Empirically, across four world-model architectures spanning a 2x MSE range, MPC planning is statistically equivalent (TOST, n=200), and dynamics-based uncertainty penalties increase collision rates from 26% to 34%: the standard MBRL safety proxy is anti-correlated with safety in this regime. Replacing the model-internal proxy with three world-feedback signals (a sensor-derived margin via minimum lidar, a temporal signal via time-to-collision, and an outcome-supervised feedback model g_psi trained on prior collision labels, structurally analogous to outcome-trained reward models in RLHF) reduces collisions to 1-14% without retraining the world model or the planner. The mechanism is structural: model uncertainty has support over state-prediction space, whereas task risk has support over constraint boundaries, with empirical correlation r < 0.15. From this we extract three RLxF principles (ground risk in world outcomes, validate proxies before deployment, and substitute outcome-trained feedback models when direct world signals are unavailable) and argue they apply equally to model-based control and to verifier-based or RLHF approaches in LLM alignment.
Certifiable Safe Model-Based Reinforcement Learning with Control-Affine Dynamics Approximation
Safe model-based reinforcement learning (RL) often bridges control-theoretic analysis and RL for robots to safely explore (partially) unknown system dynamics while deriving control actions for task efficiency. The control performance and safety assurance typically rely on prior knowledge of partially modeled nominal system dynamics and the data-driven models that compensate for residual model uncertainties. However, existing methods often overlook the structure of residual model uncertainties (e.g., components affine in control), which could lead to overly conservative robot behaviors or invalid safety guarantees under the safe learning-based controllers. This paper proposes a safe reinforcement learning framework that learns control-affine dynamics with a certifiable data-driven safe policy using control barrier functions (CBF). Specifically, we first use Control-Affine Random Fourier Features (ARFF) to model robot dynamics in a control-affine form, which offers computational efficiency that scales with dataset size and reduces potential model bias for model-based reinforcement learning. Then, a model-free, efficient uncertainty quantification method using adaptive conformal prediction (ACP) is applied to quantify the uncertainty in the safety constraint arising from the learned control-affine dynamics. This allows for data-driven safety assurance amenable to principled and efficient controller synthesis with CBF. Simulation results on the cartpole and the 3D quadrotor platforms demonstrate the effectiveness of the proposed framework.
Concept-Guided Spatial Regularization for World Models in Atari Pong
World models are usually evaluated as components of model-based reinforcement learning (MBRL) systems, while the world models themselves are rarely studied in isolation. We examine five representative visual world-model agents in Atari Pong: DreamerV3, DIAMOND, TWISTER, Simulus, and STORM. After reproducing their training pipelines and matching the reported agent performance, we freeze the learned world models and evaluate them with a closed-loop rollout diagnostic: a policy trained separately from the corresponding MBRL agent interacts with each frozen model, and the generated video trajectories are inspected for visual and dynamical errors. Across all five models, the rollouts contain clear failures, including ball disappearance, incorrect ball motion, and invalid ball-paddle interactions. Beyond visual trajectories, we further evaluate them with pixel-space zero-shot MBRL, where a new policy is trained entirely inside a frozen world model and then evaluated in the real environment. Across all five models, the resulting policies substantially underperform those produced by the corresponding original MBRL training pipelines. The gap is particularly large for DreamerV3, whose mean return drops from -5.5 to -20.9, near the minimum Pong return of -21. We hypothesize that insufficient modeling of task-critical concepts, such as the ball in Pong, may contribute to these failures. We therefore propose Concept-Guided Spatial Regularization (CGSReg), an auxiliary pixel reconstruction loss applied to segmented concept regions. Experiments show that CGSReg improves both closed-loop rollouts and pixel-space zero-shot MBRL in DreamerV3, DIAMOND, and TWISTER. Its effects vary across the remaining models and evaluation metrics, indicating that CGSReg alone does not address all world-model bottlenecks.
RENEW: Towards Learning World Models and Repairing Model Exploitation from Preferences
World models are widely used in offline reinforcement learning (RL) to improve sample efficiency and generate experience beyond a fixed dataset. However, they are vulnerable to model exploitation where data coverage is thin. Prior work addresses this either by collecting more expert demonstrations, which is often expensive, unsafe, or unavailable, or by conservative algorithms that avoid uncertain regions, which limits generalization. We propose instead to repair exploitation directly using human preferences over imagined rollouts, leveraging the strong intuitive physics that allows humans to easily spot egregious dynamics hallucinations. We formalize this as Dynamics Learning from Human Feedback (DLHF), a Bradley-Terry preference loss over trajectory log-likelihoods under a learned dynamics model. Unfortunately, naive DLHF is sample inefficient, so we introduce RENEW, which uses epistemic uncertainty to focus finetuning where the model is most exploitable. We evaluate on several Jumanji and classic control environments and find that while naive DLHF requires an outsize preference budget, RENEW makes the framework practical by improving sample efficiency, limiting catastrophic forgetting, and reducing exploitation in pretrained world models. Taken together, our results provide initial evidence that preferences can supervise world model dynamics directly, offering a new approach to addressing exploitation in offline model-based RL.
Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models
We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.
Operator-on-F complements value-equivalence: a planning-time diagnostic for latent world models
World-model evaluation for model-based reinforcement learning typically asks whether the learned model predicts reward and value well, which can leave planning-relevant errors in the model's latent rollouts unmeasured. We introduce a complementary diagnostic, operator-on-F, that compares a model's k-step latent pushforward to the environment's on an observable subset F, using the model's own predictor. On a TD-MPC2 size sweep over cheetah-run, reward-prediction error stays within [0.028, 0.091] for every model size - only about 3x variation - so an unnormalized reward-fit check has narrow resolution to distinguish them; the (unnormalized) Bellman residual and reward error themselves have weak relationships with return (Spearman -0.10 and -0.30). Operator error spans 0.28 to 2.62 over the same sizes. At 317M the operator error is 2.62 - an order of magnitude above the 0.28-0.36 cluster - and the planning return collapses to 0.9, while reward-prediction error (0.091) is the highest of the five but stays within the same small [0.028, 0.091] range as the rest of the sweep. The rank correlation between operator error and return loss is -0.90 (anchor-bootstrap 95% CI [-0.90, -0.70] at n=5 sizes; leave-one-out removal of any single size leaves it at -0.80 or stronger). The operator also returns informative, architecture-discriminating estimates in a cross-architecture comparison between TD-MPC2 and a pure-SSL latent world model. The operator diagnostic complements value-equivalence rather than replacing it.
Learning Task-Sufficient World Models by Synergizing Agentic Exploration and Structured Modeling
Learning and planning in imagination using world models provides an effective paradigm for training agents for decision-making. However, existing approaches often rely on high-dimensional latent spaces or generic visual embeddings that retain many factors irrelevant to control, limiting efficiency and generalization across tasks. To this end, we study how agents can learn world models with representations that are task-specific, minimal, and sufficient for decision-making. We achieve this via a closed-loop synergy between the agent and the world model, in which structured world-model learning distills task-sufficient representations from informative interaction data. On the agent side, agents actively probe the environment to collect informative trajectories that expose task-relevant latent factors, guided by an adaptive curriculum. On the world-model side, we learn structured representations over observations to distill compact, task-sufficient latent states from the collected interaction data. This synergy enables the empirical recovery of task-sufficient latent representations that capture all control-relevant factors. Leveraging these representations, the resulting policies achieve improved sample efficiency and generalization, including generalization across skills, object-skill compositions, and previously unseen tasks on standard continuous-control and robotic-manipulation benchmarks.
Reward Observability and the Limits of Offline Checkpoint Selection in RSSM World Models
We study the closed-loop properties of a recurrent state-space model (RSSM) world model trained on human demonstrations in Gymnasium's LunarLander-v3. We use the trained world model for zero-shot CEM model-predictive control (MPC) and for actor-critic (A2C) training in imagination. Scored on 100 held-out episodes, the selected model-based A2C policy (trained on world-model checkpoint 280) reaches a mean return of +189.5, matching the best model-free A2C checkpoint (+183.7; 600- and 1000-step episode caps respectively) with ~65x fewer real training transitions. We also compare world-model MPC with a behaviour-cloning (BC) policy trained on the successful demonstrations. The BC policy matches MPC's mean return only under stochastic action selection, and on the same 20 episodes it has one catastrophic episode where MPC has none. We then introduce the Reward Observability Fraction (ROF), the Euclidean fraction of the reward gradient in the observable subspace of the linearized latent dynamics, and show that the next H observations carry Fisher information about every direction in this subspace and none about directions orthogonal to it. ROF itself however depends on how the latent is scaled: rescaling it changes ROF but not the model, so raw levels are not comparable across models. Forcing the reward head onto the posterior-corrected latent z raises ROF, and the rise survives a coordinate-invariant check on the pair of runs we tested. Finally, we test whether ROF or other offline metrics can predict the closed-loop collapse of MPC. Collapse varies between training runs with identical data and configuration. ROF does not predict it, none of the 108 offline summaries we screened passes a permutation test, and the best candidate fails on new runs. Predicting collapse offline from the model and logged data alone remains open.
Solving Markov Decision Processes with Future Information via MPC
Model Predictive Control (MPC) is widely used in industrial and robotic systems for enforcing constraints and embedding domain knowledge through finite-horizon optimization-based planning. However, despite these strengths, an MPC scheme typically does not yield optimal policies for sequential decision-making problems formulated as Markov Decision Processes (MDPs). Recent combinations of MPC with Reinforcement Learning (RL) alleviate this issue by treating MPC as a parameterized model of the optimal policy of an MDP and adjusting its parameters using data. While these approaches typically consider classical MDPs, many real-world problems include future information--such as forecasts, prices, or reference trajectories--at decision time, which must be included in the MDP state for optimal decision-making. Current MPC-RL approaches do not directly account for this augmented-state structure, raising the question of how to incorporate future information into MPC to obtain an optimal policy. This work establishes the structural requirements under which a parameterized MPC can exactly represent the optimal value functions and policy of an MDP with future information. We further demonstrate that such a parameterized MPC can serve as a structured function approximator, with its parameters learned using RL. The approach is illustrated on a point-mass racing task with future reference information.
Inverting the Bellman Equation: From -Values to World Models
Model-based and model-free reinforcement learning are traditionally viewed as separate paradigms: instead of learning a model of the transition kernel , model-free agents typically estimate value functions tied to a specific policy and reward. In this paper, we challenge this dichotomy by proving that value-based agents trained on a sufficiently rich set of reward functions, e.g. using goal-conditioned RL, implicitly encode a unique and accurate world model. To extract this model in practice, we introduce \textit{-learning}, an inverse analogue to -learning that samples from an agent's -values, policies and rewards to decode its internal model of the environment. We then provide sufficient conditions on the type and number of goals for which agents encode the true kernel , covering both stochastic and deterministic MDPs over finite or continuous state spaces. Even when our assumptions are violated, we empirically demonstrate that agents trained on a handful of reward functions encode accurate dynamics in , and stochastic variants of . Surprisingly, we find that policies trained exclusively on a \texttt{Reacher} agent's implicit world model are quasi-optimal on out-of-distribution, velocity-based goals despite position-only training -- suggesting that agents contain hidden generalisation capabilities and providing a new lens into the connection between model-based, model-free, and goal-conditioned RL.