Multi-Agent Bandits
Latest papers
13 papers2 papers in the last four weeks, with none the four weeks before. 0.0% of all new papers.
Motivated by applications to cognitive radio networks, multi-player multi-armed bandits (MMAB) have attracted considerable attention in recent years. The asynchronous variant, in which players are active only at a fraction of timesteps, better reflects real-world decentralized networks, where devices are not permanently active. Despite its practical relevance, this setting remains relatively understudied. Existing work on asynchronous MMAB has focused on homogeneous players, who share the same activation probability, a setting in which the optimal centralized allocation can be easily characterized. In contrast, efficiently computing the optimal allocation in the heterogeneous setting, where players have different activation probabilities, has remained an open problem. In this work, we investigate this problem and first establish its NP-hardness. We then turn to the greedy algorithm, which runs in polynomial time, and prove that it achieves a -approximation of the optimal allocation. Furthermore, when players are processed in decreasing order of their activation probabilities, the approximation guarantee improves to . Overall, our results establish the greedy algorithm as an efficient approximation to the optimal allocation, providing a practical oracle baseline for the design of online algorithms for heterogeneous asynchronous multi-player bandits.
The Deceptive Bandit Problem: Exploratory Coupling and the Fragility of Multi-Agent Learning
Randomized exploration is central to bandit learning, multi-agent reinforcement learning, and zeroth-order policy search, yet its independence and privacy are usually only treated as technical assumptions. We show that these properties are critical for security purposes and demonstrate how an adversarial agent can exploit privileged information on another agent's exploration. We analyze a deceiver-victim pair in the minimal two-player strongly monotone setting, where a deceptive player obtains leaked signals that are merely correlated with the victim's exploration. We show that, by coupling their own exploratory action with this information, the deceptive player injects an externality that steers the learning dynamics to a new steady state, called the deceptive Nash equilibrium (DNE). We prove that the deceptive bandit learning (DBL) dynamics converge to an arbitrarily small neighborhood of the DNE while retaining optimal convergence rates. Interestingly, our analysis attains these optimal rates while relaxing second-order smoothness conditions from standard bandit optimization literature. We characterize conditions under which deception strictly shifts the steady state and its effect on the deceiver's cost, illustrating the results in a resource-allocation game.
DCM Bandits: Multiplayer Information Asymmetric Cascading Bandits for Multiple Clicks
In this work, we extend the Dependent Click Model (DCM) Bandits to a multiplayer information-asymmetric setting, where multiple agents interact with a shared ranked list and may observe multiple clicks per session, introducing new challenges for selection strategies. We study asymmetry in (1) actions and (2) rewards, providing sublinear regret guarantees for three settings where at least one asymmetry is present. Establishing matching information-theoretic lower bounds for these settings is left as an open problem. We further show that for small termination probabilities, the termination ranking need not be known, improving on prior single-agent results. Experiments confirm that our algorithms perform well across asymmetric environments and highlight the critical role of feedback structure, specifically the distinction between full versus first-click feedback, in coordinating exploration and minimizing regret.
Improved Multiplayer Bandit Algorithm for Bernoulli Rewards
We study the multiplayer multi-armed bandit problem with information asymmetry under Bernoulli rewards, for three information structures: asymmetry in actions, in rewards, and in both. Replacing the Hoeffding-style confidence intervals of prior work with Kullback--Leibler (KL) divergence-based bounds gives strictly tighter regret guarantees in each case. We propose
mKL-UCB, mKL-UCB-Intervals and mKL-DSEE, and show that the improvement factor is at least two by Pinsker's inequality and far larger when reward means are near zero or one. For asymmetry in rewards we prove that two arms' KL intervals separate after a deterministic number of samples, and that independent players accelerate elimination further.Robust Multi-Agent Bandits with Heavy-Tailed Rewards and Information Asymmetry
The multi-armed bandit problem is a central framework in sequential decision-making, extensively studied under sub-Gaussian reward assumptions. However, real-world applications often involve heavy-tailed reward distributions and decentralized, information-asymmetric interactions. We study multi-agent multi-armed bandits with heavy-tailed rewards under three information-asymmetry regimes: unobserved actions with common rewards, observed actions with independent rewards, and unobserved actions with independent rewards. We develop robust decentralized algorithms for each setting and derive regret guarantees that nearly match centralized heavy-tailed rates. Experiments on a Pareto-distributed reward environment validate our theoretical findings and illustrate the trade-offs between synchronization, coordination, and exploration across the three regimes.
Coordinating the Unknown Lipschitz Constant in Multiplayer Bandits
Motivated by decentralized applications, we study cooperative multi-agent bandits in continuous (Lipschitz) action spaces when the Lipschitz constant is unknown. We consider three information structures: (A)~unobserved actions with common rewards, (B)~observed actions with independent rewards, and (C)~unobserved actions with independent rewards. In each case we design and analyze an algorithm that estimates the Lipschitz constant, chooses a discretization of the joint action space, and applies a cooperative bandit method to the induced discrete problem. Players never communicate once learning starts, so the central difficulty is that they must reach the same discretization from their own data. We prove regret guarantees showing that common rewards and observable actions each supply this agreement for free, and that in their absence agreement can still be bought, through a dithered quantization of the estimate, at no cost in the leading order of the regret.
Collaborating in Multi-Armed Bandits with Strategic Agents
We study collaborative learning in multi-agent Bayesian bandit problems, where strategic agents collectively solve the same bandit instance. While multiple agents can accelerate learning by sharing information, strategic agents might prefer to free-ride and avoid exploration. We consider a setting with persistent agents that participate in multiple time periods. This is in contrast to most previous works on incentives in multi-agent MAB, which assume short-lived agents, namely each agent has a single decision to make and optimizes their expected reward in that single decision. As in the multi-agent MAB model with incentives, our model does not have monetary transfers, and the only incentives are through information sharing. We propose
CAOS, a mechanism that sustains collaboration as a Nash equilibrium while achieving strong regret guarantees. Our results demonstrate that collaborative exploration can be sustained purely through information sharing, achieving performance close to that of fully cooperative systems despite strategic behavior.Multi-Objective Multi-Agent Bandits: From Learning Efficiency to Fairness Optimization
We study multi-objective multi-agent multi-armed bandits (MO-MA-MAB) under stochastic rewards, where agents observe heterogeneous reward vectors and communicate over time-varying graphs. We formulate this emerging problem setting to address efficient learning, measured by Pareto regret, and incorporate fair learning as an additional goal, captured via social welfare. To measure efficiency, we formulate Pareto regret and develop Pareto UCB1 Gossip, whose novel exploration radius explicitly separates statistical uncertainty in Pareto-based inference from consensus error. To express the fairness constraint, we formulate a Nash Social Welfare objective over preference-scalarized rewards and propose Simulated NSW UCB Gossip, which integrates preference-based reward simulation, gossip-based utility estimation, and UCB-style exploration. We prove that Pareto UCB1 Gossip achieves regret and an instance-independent rate of , while Simulated NSW UCB Gossip achieves an instance-independent regret bound of . This separation reveals the cost of imposing the fairness constraint to our efficiency objective: fairness limits information aggregation and slows convergence. Experiments show that our methods consistently outperform baselines, improving performance by approximately and in the efficiency and fairness settings, respectively.
Bandit Learning in General Open Multi-agent Systems
Open systems, where agents arrive and depart over time, are growing in digital platforms. Existing work on online learning in such systems, however, often relies on structural assumptions that may be restrictive in practice. In particular, heterogeneous rewards and general agent patterns create three new challenges: arrivals induce endogenous non-stationarity, agent patterns govern the rate of information accumulation, and uncertainty brought by new agents accumulates over time and scales regret. To this end, we formulate a learning problem for open systems that accommodates both forms of generality. We introduce new concepts to capture the inherent complexities: the pre-training degree of new agents quantifies how much information an agent carries upon entry, stability measures the impact of population changes on the global optimum, and global dynamic regret compares the cumulative expected reward with that of the varying optimal arms. We also study a manifold representation of agents and introduce a dynamic population embedding that directly encodes the population functional for each arm. We develop two UCB-based methods. The first combines entry information with online observations through agent-wise confidence bounds and aggregates the estimates and uncertainties for arm selection. The second pools agent-level observations through kernel regression on the manifold and constructs UCBs by projecting the confidence sets onto the current population embedding. Entry uncertainty enters the regret linearly through the pre-training error, while in stable regimes, regret is governed by the time needed to identify the stable optimal arm. With the manifold as a handle, regret is governed by the information gained from agent representations. These bounds all depend on population dynamics, but in different ways.
Creator Incentives in Recommender Systems: A Cooperative Game-Theoretic Approach for Stable and Fair Collaboration in Multi-Agent Bandits
User interactions in online recommendation platforms create interdependencies among content creators: feedback on one creator's content influences the system's learning and, in turn, the exposure of other creators' contents. To analyze incentives in such settings, we model collaboration as a multi-agent stochastic linear bandit problem with a transferable utility (TU) cooperative game formulation, where a coalition's value equals the negative sum of its members' cumulative regrets. We show that, for identical (homogenous) agents with fixed action sets, the induced TU game is convex under mild algorithmic conditions, implying a non-empty core that contains the Shapley value and ensures both stability and fairness. For heterogeneous agents, the game still admits a non-empty core, though convexity and Shapley value core-membership are no longer guaranteed. To address this, we propose a simple regret-based payout rule that satisfies three out of the four Shapley axioms and also lies in the core. Experiments on MovieLens-100k dataset illustrate when the empirical payout aligns with -- and diverges from -- the Shapley fairness across different settings and algorithms.
SMaRT: Online Reusable Resource Assignment and an Application to Mediation in the Kenyan Judiciary
Motivated by the problem of assigning mediators to cases in the Kenyan judicial system, we study an online resource allocation problem where incoming tasks (cases) must be immediately assigned to available, capacity-constrained resources (mediators). The resources differ in their quality, which may need to be learned. In addition, resources can only be assigned to a subset of tasks that overlaps to varying degrees with the subset of tasks other resources can be assigned to. The objective is to maximize task completion while satisfying soft capacity constraints across all the resources. The scale of the real-world problem poses substantial challenges, since there are over 2000 mediators, and a multitude of combinations of geographic locations (87) and case types (12) that each mediator is qualified to work on. Together, these features-unknown quality of new resources (newly onboarded mediators), soft capacity constraints (due to the mandate to assign cases without delay), and high-dimensional state space-make existing scheduling and resource allocation algorithms either inapplicable or inefficient. We formalize the problem in a tractable manner, using a quadratic program formulation for assignment and a multi-agent bandit style framework for learning. We demonstrate the key properties and advantages of our new algorithm, SMaRT (Selecting Mediators that are Right for the Task), compared with baselines on some stylized instances of the mediator allocation problem. We then turn to considering its application to real-world data on cases and mediators from the Kenyan Judiciary. SMaRT outperforms baselines and allows for controlling the tradeoff between the strictness of the capacity constraints and overall case resolution rates, both in situations where mediator quality is known beforehand and when the problem is bandit-like in that learning is part of the problem definition.
Multi-Agent Lipschitz Bandits
We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward. Our objective is to design a communication-free policy that maximizes collective reward, while separating coordination costs from learning costs. We propose a modular protocol that first solves the multi-agent coordination problem by identifying and seating players on distinct, high-value regions via a novel maxima-directed search and then decouples the problem into independent single-player Lipschitz bandits. In the consensus regime, we obtain an end-to-end regret bound whose dominant learning term is , matching the single-player Lipschitz rate; the upfront coordination cost is horizon-independent at fixed confidence and only polylogarithmic in in the expected-regret form. Under an additional public coverage/scheduling assumption for the epochic extension, we also obtain a gap-free guarantee. We further derive a matching lower bound for the dominant learning term and extend the framework to general distance-threshold collision models.
Multi-Agent Combinatorial-Multi-Armed-Bandit framework for the Submodular Welfare Problem under Bandit Feedback
We study the Submodular Welfare Problem (SWP), where items are partitioned among agents with monotone submodular utilities to maximize the total welfare under bandit feedback. Classical SWP assumes full value-oracle access, achieving approximations via continuous-greedy algorithms. We extend this to a multi-agent combinatorial bandit framework (MA-CMAB), where actions are partitions under full-bandit feedback with non-communicating agents. Unlike prior single-agent or separable multi-agent CMAB models, our setting couples agents through shared allocation constraints. We propose an explore-then-commit strategy with randomized assignments, achieving regret against a benchmark, the first such guarantee for partition-based submodular welfare problem under bandit feedback.