Multi-Task RL

RL: Reinforcement Learning

Overview

Multi-task reinforcement learning studies how an agent can learn several related objectives together, reusing experience to reduce data needs and transfer skills to new tasks. Common approaches include task-conditioned policies, shared representations and world models, meta-learning, successor features, and transformer or mixture-of-experts policies; curricula and distillation help allocate learning across tasks. Methods are tested in settings such as Meta-World manipulation, multi-agent benchmarks, robotics, network control, and multi-domain language-model training. A central challenge is balancing useful sharing against negative transfer: a model may improve on average while weakening on particular tasks or failing to generalize to unseen ones.

Latest papers

87 papers8 papers in the last four weeks, down 27% on the four weeks before. 0.0% of all new papers.

May 7, 2026

ASTOR: Multi-Task Code Reinforcement Learning via Utility-Driven Coordination

Reinforcement learning (RL) with verifiable rewards has proven effective at post-training LLMs for coding, yet deploying separate task-specific specialists incurs costs that scale with the number of tasks, motivating a unified multi-task RL (MTRL) approach. However, existing MTRL methods treat all coding tasks uniformly, relying on fixed data curricula under a shared optimization strategy, ultimately limiting the effectiveness of multi-task training. To address these limitations, we propose ASTOR, a multi-tASk code reinforcement learning framework via uTility-driven coORdination. Centered on task utility, a signal capturing each task learning potential and cross-task synergy, ASTOR comprises two coupled modules: 1) Hierarchical Utility-Routed Data Scheduling module hierarchically allocates training budget and prioritizes informative prompts, steering training toward the most valuable data and 2) Adaptive Utility-Calibrated Policy Optimization module dynamically scales per-task KL regularization, matching update constraints to each tasks current training state. Experiments on two widely-used LLMs across four representative coding tasks demonstrate that ASTOR consistently improves a single model across all tasks, outperforming the best task-specific specialist by 9.0%-9.5% and surpassing the strongest MTRL baseline by 7.5%-12.8%.
Apr 28, 2026

Improving Zero-Shot Offline RL via Behavioral Task Sampling

Offline zero-shot reinforcement learning (RL) aims to learn agents that optimize unseen reward functions without additional environment interaction. The standard approach to this problem trains task-conditioned policies by sampling task vectors that define linear reward functions over learned state representations. In most existing algorithms, these task vectors are randomly sampled, implicitly assuming this adequately captures the structure of the task space. We argue that doing so leads to suboptimal zero-shot generalization. To address this limitation, we propose extracting task vectors directly from the offline dataset and using them to define the task distribution used for policy training. We introduce a simple and general reward function extraction procedure that integrates into existing offline zero-shot RL algorithms. Across multiple benchmark environments and baselines, our approach improves zero-shot performance by an average of 20%, highlighting the importance of principled task sampling in offline zero-shot RL.
Apr 28, 2026

Multi-action Tangled Program Graphs for Multi-task Reinforcement Learning with Continuous Control

Over the past few decades, machine learning has been widely used to learn complex tasks. Reinforcement Learning (RL), inspired by human behavior, is a great example, as it involves developing specific behaviours for specific tasks. To further challenge algorithms, Multi-Task RL (MTRL) environments have been introduced, requiring a single model to learn multiple behaviors. The Tangled Program Graph (TPG) algorithm is a Genetic Programming (GP) algorithm designed for discrete MTRL environments. Recently, the MAPLE algorithm has been proposed, as another GP algorithm that achieves high results in single task continuous RL environments. A variation of the TPG is proposed alongside MAPLE, named Multi-Action TPG (MATPG) that aggregates MAPLE agents, and creates a control flow to activate them. Initially tested on single task RL environments only, MATPG achieved similar results to MAPLE. In this work, we present a new benchmark based on the MuJoCo Half Cheetah from Gymnasium. This benchmark features five distinct obstacles that are randomly positioned in front of the agent, each of which demands a unique behavior. This benchmark serves as a use case for MATPG, to prove its ability as a GP solution for continuous MTRL environments. Our experiments demonstrate its superiority in this multi-task use case when combined with lexicase selection. Furthermore, we examine the interpretability of the evolved graph, revealing that the decision flow of the model is fully interpretable.
Apr 23, 2026

Task-specific Subnetwork Discovery in Reinforcement Learning for Autonomous Underwater Navigation

Autonomous underwater vehicles are required to perform multiple tasks adaptively and in an explainable manner under dynamic, uncertain conditions and limited sensing, challenges that classical controllers struggle to address. This demands robust, generalizable, and inherently interpretable control policies for reliable long-term monitoring. Reinforcement learning, particularly multi-task RL, overcomes these limitations by leveraging shared representations to enable efficient adaptation across tasks and environments. However, while such policies show promising results in simulation and controlled experiments, they yet remain opaque and offer limited insight into the agent's internal decision-making, creating gaps in transparency, trust, and safety that hinder real-world deployment. The internal policy structure and task-specific specialization remain poorly understood. To address these gaps, we analyze the internal structure of a pretrained multi-task reinforcement learning network in the HoloOcean simulator for underwater navigation by identifying and comparing task-specific subnetworks responsible for navigating toward different species. We find that in a contextual multi-task reinforcement learning setting with related tasks, the network uses only about 1.5% of its weights to differentiate between tasks. Of these, approximately 85% connect the context-variable nodes in the input layer to the next hidden layer, highlighting the importance of context variables in such settings. Our approach provides insights into shared and specialized network components, useful for efficient model editing, transfer learning, and continual learning for underwater monitoring through a contextual multi-task reinforcement learning method.
Apr 23, 2026

RPG: Robust Policy Gating for Smooth Multi-Skill Transitions in Humanoid Fighting

Humanoid robots have demonstrated impressive motor skills in a wide range of tasks, yet whole-body control for humanlike long-time, dynamic fighting remains particularly challenging due to the stringent requirements on agility and stability. While imitation learning enables robots to execute human-like fighting skills, existing approaches often rely on switching among multiple single-skill policies or employing a general policy to imitate input reference motions. These strategies suffer from instability when transitioning between skills, as the mismatch of initial and terminal states across skills or reference motions introduces out-of-domain disturbances, resulting in unsmooth or unstable behaviors. In this work, we propose RPG, a hybrid expert policy framework, for smooth and stable humanoid multi-skills transition. Our approach incorporates motion transition randomization and temporal randomization to train a unified policy that generates agile fighting actions with stability and smoothness during skill transitions. Furthermore, we design a control pipeline that integrates walking/running locomotion with fighting skills, allowing humanlike long-time combat of arbitrary duration that can be seamlessly interrupted or transit action policies at any time. Extensive experiments in simulation demonstrate the effectiveness of the proposed framework, and real-world deployment on the Unitree G1 humanoid robot further validates its robustness and applicability.
Apr 21, 2026

Reinforcement Learning Enabled Adaptive Multi-Task Control for Bipedal Soccer Robots

Developing bipedal football robots in dynamiccombat environments presents challenges related to motionstability and deep coupling of multiple tasks, as well ascontrol switching issues between different states such as up-right walking and fall recovery. To address these problems,this paper proposes a modular reinforcement learning (RL)framework for achieving adaptive multi-task control. Firstly,this framework combines an open-loop feedforward oscilla-tor with a reinforcement learning-based feedback residualstrategy, effectively separating the generation of basic gaitsfrom complex football actions. Secondly, a posture-driven statemachine is introduced, clearly switching between the ballseeking and kicking network (BSKN) and the fall recoverynetwork (FRN), fundamentally preventing state interference.The FRN is efficiently trained through a progressive forceattenuation curriculum learning strategy. The architecture wasverified in Unity simulations of bipedal robots, demonstratingexcellent spatial adaptability-reliably finding and kicking theball even in restricted corner scenarios-and rapid autonomousfall recovery (with an average recovery time of 0.715 seconds).This ensures seamless and stable operation in complex multi-task environments.
Apr 14, 2026

Contextual Multi-Task Reinforcement Learning for Autonomous Reef Monitoring

Although autonomous underwater vehicles promise the capability of marine ecosystem monitoring, their deployment is fundamentally limited by the difficulty of controlling vehicles under highly uncertain and non-stationary underwater dynamics. To address these challenges, we employ a data-driven reinforcement learning approach to compensate for unknown dynamics and task variations. Traditional single-task reinforcement learning has a tendency to overfit the training environment, thus, limit the long-term usefulness of the learnt policy. Hence, we propose to use a contextual multi-task reinforcement learning paradigm instead, allowing us to learn controllers that can be reused for various tasks, e.g., detecting oysters in one reef and detecting corals in another. We evaluate whether contextual multi-task reinforcement learning can efficiently learn robust and generalisable control policies for autonomous underwater reef monitoring. We train a single context-dependent policy that is able to solve multiple related monitoring tasks in a simulated reef environment in HoloOcean. In our experiments, we empirically evaluate the contextual policies regarding sample-efficiency, zero-shot generalisation to unseen tasks, and robustness to varying water currents. By utilising multi-task reinforcement learning, we aim to improve the training effectiveness, as well as the reusability of learnt policies to take a step towards more sustainable procedures in autonomous reef monitoring.
Apr 6, 2026

Vintix II: Decision Pre-Trained Transformer is a Scalable In-Context Reinforcement Learner

Recent progress in in-context reinforcement learning (ICRL) has demonstrated its potential for training generalist agents that can acquire new tasks directly at inference. Algorithm Distillation (AD) pioneered this paradigm and was subsequently scaled to multi-domain settings, although its ability to generalize to unseen tasks remained limited. The Decision Pre-Trained Transformer (DPT) was introduced as an alternative, showing stronger in-context reinforcement learning abilities in simplified domains, but its scalability had not been established. In this work, we extend DPT to diverse multi-domain environments, applying Flow Matching as a natural training choice that preserves its interpretation as Bayesian posterior sampling. As a result, we obtain an agent trained across hundreds of diverse tasks that achieves clear gains in generalization to the held-out test set. This agent improves upon prior AD scaling and demonstrates stronger performance in both online and offline inference, reinforcing ICRL as a viable alternative to expert distillation for training generalist agents.
Apr 4, 2026

Provable Multi-Task Reinforcement Learning: A Representation Learning Framework with Low Rank Rewards

Multi-task representation learning (MTRL) is an approach that learns shared latent representations across related tasks, facilitating collaborative learning that improves the overall learning efficiency. This paper studies MTRL for multi-task reinforcement learning (RL), where multiple tasks have the same state-action space and transition probabilities, but different rewards. We consider T linear Markov Decision Processes (MDPs) where the reward functions and transition dynamics admit linear feature embeddings of dimension d. The relatedness among the tasks is captured by a low-rank structure on the reward matrices. Learning shared representations across multiple RL tasks is challenging due to the complex and policy-dependent nature of data that leads to a temporal progression of error. Our approach adopts a reward-free reinforcement learning framework to first learn a data-collection policy. This policy then informs an exploration strategy for estimating the unknown reward matrices. Importantly, the data collected under this well-designed policy enable accurate estimation, which ultimately supports the learning of an near-optimal policy. Unlike existing approaches that rely on restrictive assumptions such as Gaussian features, incoherence conditions, or access to optimal solutions, we propose a low-rank matrix estimation method that operates under more general feature distributions encountered in RL settings. Theoretical analysis establishes that accurate low-rank matrix recovery is achievable under these relaxed assumptions, and we characterize the relationship between representation error and sample complexity. Leveraging the learned representation, we construct near-optimal policies and prove a regret bound. Experimental results demonstrate that our method effectively learns robust shared representations and task dynamics from finite data.
Apr 1, 2026

Full-Gradient Successor Feature Representations

Successor Features (SF) combined with Generalized Policy Improvement (GPI) provide a robust framework for transfer learning in Reinforcement Learning (RL) by decoupling environment dynamics from reward functions. However, standard SF learning methods typically rely on semi-gradient Temporal Difference (TD) updates. When combined with non-linear function approximation, semi-gradient methods lack robust convergence guarantees and can lead to instability, particularly in the multi-task setting where accurate feature estimation is critical for effective GPI. Inspired by Full Gradient DQN, we propose Full-Gradient Successor Feature Representations Q-Learning (FG-SFRQL), an algorithm that optimizes the successor features by minimizing the full Mean Squared Bellman Error. Unlike standard approaches, our method computes gradients with respect to parameters in both the online and target networks. We provide a theoretical proof of almost-sure convergence for FG-SFRQL and demonstrate empirically that minimizing the full residual leads to superior sample efficiency and transfer performance compared to semi-gradient baselines in both discrete and continuous domains.
Mar 25, 2026

Knowledge-Guided Manipulation Using Multi-Task Reinforcement Learning

This paper introduces Knowledge Graph based Massively Multi-task Model-based Policy Optimization (KG-M3PO), a framework for multi-task robotic manipulation in partially observable settings that unifies Perception, Knowledge, and Policy. The method augments egocentric vision with an online 3D scene graph that grounds open-vocabulary detections into a metric, relational representation. A dynamic-relation mechanism updates spatial, containment, and affordance edges at every step, and a graph neural encoder is trained end-to-end through the RL objective so that relational features are shaped directly by control performance. Multiple observation modalities (visual, proprioceptive, linguistic, and graph-based) are encoded into a shared latent space, upon which the RL agent operates to drive the control loop. The policy conditions on lightweight graph queries alongside visual and proprioceptive inputs, yielding a compact, semantically informed state for decision making. Experiments on a suite of manipulation tasks with occlusions, distractors, and layout shifts demonstrate consistent gains over strong baselines: the knowledge-conditioned agent achieves higher success rates, improved sample efficiency, and stronger generalization to novel objects and unseen scene configurations. These results support the premise that structured, continuously maintained world knowledge is a powerful inductive bias for scalable, generalizable manipulation: when the knowledge module participates in the RL computation graph, relational representations align with control, enabling robust long-horizon behavior under partial observability.
Mar 25, 2026

From Pixels to Digital Agents: An Empirical Study on the Taxonomy and Technological Trends of Reinforcement Learning Environments

The remarkable progress of reinforcement learning (RL) is intrinsically tied to the environments used to train and evaluate artificial agents. Moving beyond traditional qualitative reviews, this work presents a large-scale, data-driven empirical investigation into the evolution of RL environments. By programmatically processing a massive corpus of academic literature and rigorously distilling over 2,000 core publications, we propose a quantitative methodology to map the transition from isolated physical simulations to generalist, language-driven foundation agents. Implementing a novel, multi-dimensional taxonomy, we systematically analyze benchmarks against diverse application domains and requisite cognitive capabilities. Our automated semantic and statistical analysis reveals a profound, data-verified paradigm shift: the bifurcation of the field into a "Semantic Prior" ecosystem dominated by Large Language Models (LLMs) and a "Domain-Specific Generalization" ecosystem. Furthermore, we characterize the "cognitive fingerprints" of these distinct domains to uncover the underlying mechanisms of cross-task synergy, multi-domain interference, and zero-shot generalization. Ultimately, this study offers a rigorous, quantitative roadmap for designing the next generation of Embodied Semantic Simulators, bridging the gap between continuous physical control and high-level logical reasoning.
Mar 22, 2026

VisFly-Lab: Unified Differentiable Framework for First-Order Reinforcement Learning of Quadrotor Control

First-order reinforcement learning with differentiable simulation is promising for quadrotor control, but practical progress remains fragmented across task-specific settings. To support more systematic development and evaluation, we present a unified differentiable framework for multi-task quadrotor control. The framework is wrapped, extensible, and equipped with deployment-oriented dynamics, providing a common interface across four representative tasks: hovering, tracking, landing, and racing. We also present the suite of first-order learning algorithms, where we identify two practical bottlenecks of standard first-order training: limited state coverage caused by horizon initialization and gradient bias caused by partially non-differentiable rewards. To address these issues, we propose Amended Backpropagation Through Time (ABPT), which combines differentiable rollout optimization, a value-based auxiliary objective, and visited-state initialization to improve training robustness. Experimental results show that ABPT yields the clearest gains in tasks with partially non-differentiable rewards, while remaining competitive in fully differentiable settings. We further provide proof-of-concept real-world deployments showing initial transferability of policies learned in the proposed framework beyond simulation.
Mar 12, 2026

Can RL Improve Generalization of LLM Agents? An Empirical Study

Reinforcement fine-tuning (RFT) has shown promise for training LLM agents to perform multi-turn decision-making based on environment feedback. However, most existing evaluations remain largely in-domain: training and testing are conducted in the same environment or even on the same tasks. In real-world deployment, agents may operate in unseen environments with different background knowledge, observation spaces, and action interfaces. To characterize the generalization profile of RFT under such shifts, we conduct a systematic study along three axes: (1) within-environment generalization across task difficulty, (2) cross-environment transfer to unseen environments, and (3) sequential multi-environment training to quantify transfer and forgetting. Our results show that RFT generalizes well across task difficulty within an environment, but exhibits weaker transfer to unseen environments, which correlates with shifts in both semantic priors and observation/action interfaces. In contrast, sequential training yields promising downstream gains with minimal upstream forgetting, and mixture training across environments improves the overall balance. We further provide detailed analyses and deeper insights, and hope our work helps the community develop and deploy generalizable LLM agents.
Mar 12, 2026

STAIRS-Former: Spatio-Temporal Attention with Interleaved Recursive Structure Transformer for Offline Multi-task Multi-agent Reinforcement Learning

Offline multi-agent reinforcement learning (MARL) with multi-task datasets is challenging due to varying numbers of agents across tasks and the need to generalize to unseen scenarios. Prior works employ transformers with observation tokenization and hierarchical skill learning to address these issues. However, they underutilize the transformer attention mechanism for inter-agent coordination and rely on a single history token, which limits their ability to capture long-horizon temporal dependencies in partially observable MARL settings. In this paper, we propose STAIRS-Former, a transformer architecture augmented with spatial and temporal hierarchies that enables effective attention over critical tokens while capturing long interaction histories. We further introduce token dropout to enhance robustness and generalization across varying agent populations. Extensive experiments on diverse multi-agent benchmarks, including SMAC, SMAC-v2, MPE, and MaMuJoCo, with multi-task datasets demonstrate that STAIRS-Former consistently outperforms prior methods and achieves new state-of-the-art performance.
Mar 12, 2026

Multi-Task Reinforcement Learning for Enhanced Multimodal LLM-as-a-Judge

Multimodal Large Language Models (MLLMs) have been widely adopted as MLLM-as-a-Judges due to their strong alignment with human judgment across various visual tasks. However, most existing judge models are optimized for single-task scenarios and struggle to generalize to diverse contexts, which is a critical requirement for reliable evaluation. To address this limitation, we propose Multi-Task Reinforcement Learning for MLLM-as-a-Judge (MT-RL-Judge), a framework that jointly optimizes the judge model across multiple tasks, leveraging the generalization capabilities of RL. Experimental results against several strong baselines demonstrate that MT-RL-Judge outperforms strong baselines in both judgment consistency and correlation with human preferences. Furthermore, our approach exhibits robust generalization on out-of-distribution tasks, further validating its effectiveness.
Mar 9, 2026

Multi-level meta-reinforcement learning with skill-based curriculum

We consider problems in sequential decision making with natural multi-level structure, where sub-tasks are assembled together to accomplish complex goals. Systematically inferring and leveraging hierarchical structure has remained a longstanding challenge; we describe an efficient multi-level procedure for repeatedly compressing Markov decision processes (MDPs), wherein a parametric family of policies at one level is treated as single actions in the compressed MDPs at higher levels, while preserving the semantic meanings and structure of the original MDP, and mimicking the natural logic to address a complex MDP. Higher-level MDPs are themselves independent MDPs with less stochasticity, and may be solved using existing algorithms. As a byproduct, spatial or temporal scales may be coarsened at higher levels, making it more efficient to find long-term optimal policies. The multi-level representation delivered by this procedure decouples sub-tasks from each other and usually greatly reduces unnecessary stochasticity and the policy search space, leading to fewer iterations and computations when solving the MDPs. A second fundamental aspect of this work is that these multi-level decompositions plus the factorization of policies into embeddings (problem-specific) and skills (including higher-order functions) yield new transfer opportunities of skills across different problems and different levels. This whole process is framed within curriculum learning, wherein a teacher organizes the student agent's learning process in a way that gradually increases the difficulty of tasks and and promotes transfer across MDPs and levels within and across curricula. The consistency of this framework and its benefits can be guaranteed under mild assumptions. We demonstrate abstraction, transferability, and curriculum learning in examples, including MazeBase+, a more complex variant of the MazeBase example.
Mar 9, 2026

Meta-RL with Shared Representations Enables Fast Adaptation in Energy Systems

Meta-Reinforcement Learning addresses the critical limitations of conventional Reinforcement Learning in multi-task and non-stationary environments by enabling fast policy adaptation and improved generalization. We introduce a novel Meta-RL framework that integrates a bi-level optimization scheme with a hybrid actor-critic architecture specially designed to enhance sample efficiency and inter-task adaptability. To improve knowledge transfer, we meta-learn a shared state feature extractor jointly optimized across actor and critic networks, providing efficient representation learning and limiting overfitting to individual tasks or dominant profiles. Additionally, we propose a parameter-sharing mechanism between the outer- and inner-loop actor networks, to reduce redundant learning and accelerate adaptation during task revisitation. The approach is validated on a real-world Building Energy Management Systems dataset covering nearly a decade of temporal and structural variability, for which we propose a task preparation method to promote generalization. Experiments demonstrate effective task adaptation and better performance compared to conventional RL and Meta-RL methods.
Mar 2, 2026

Chain-of-Context Learning: Dynamic Constraint Understanding for Multi-Task VRPs

Multi-task Vehicle Routing Problems (VRPs) aim to minimize routing costs while satisfying diverse constraints. Existing solvers typically adopt a unified reinforcement learning (RL) framework to learn generalizable patterns across tasks. However, they often overlook the constraint and node dynamics during the decision process, making the model fail to accurately react to the current context. To address this limitation, we propose Chain-of-Context Learning (CCL), a novel framework that progressively captures the evolving context to guide fine-grained node adaptation. Specifically, CCL constructs step-wise contextual information via a Relevance-Guided Context Reformulation (RGCR) module, which adaptively prioritizes salient constraints. This context then guides node updates through a Trajectory-Shared Node Re-embedding (TSNR) module, which aggregates shared node features from all trajectories' contexts and uses them to update inputs for the next step. By modeling evolving preferences of the RL agent, CCL captures step-by-step dependencies in sequential decision-making. We evaluate CCL on 48 diverse VRP variants, including 16 in-distribution and 32 out-of-distribution (with unseen constraints) tasks. Experimental results show that CCL performs favorably against the state-of-the-art baselines, achieving the best performance on all in-distribution tasks and the majority of out-of-distribution tasks.
Mar 2, 2026

Scaling Tasks, Not Samples: Mastering Humanoid Control through Multi-Task Model-Based Reinforcement Learning

Developing generalist robots capable of mastering diverse skills remains a central challenge in embodied AI. While recent progress emphasizes scaling model parameters and offline datasets, such approaches are limited in robotics, where learning requires active interaction. We argue that effective online learning should scale the number of tasks, rather than the number of samples per task. This regime reveals a structural advantage of model-based reinforcement learning (MBRL). Because physical dynamics are invariant across tasks, a shared world model can aggregate multi-task experience to learn robust, task-agnostic representations. In contrast, model-free methods suffer from gradient interference when tasks demand conflicting actions in similar states. Task diversity therefore acts as a regularizer for MBRL, improving dynamics learning and sample efficiency. We instantiate this idea with EfficientZero-Multitask (EZ-M), a sample-efficient multi-task MBRL algorithm for online learning. Evaluated on HumanoidBench, a challenging whole-body control benchmark, EZ-M achieves state-of-the-art performance with significantly higher sample efficiency than strong baselines, without extreme parameter scaling. These results establish task scaling as a critical axis for scalable robotic learning. The project website is available here.
Feb 28, 2026

RLAR: An Agentic Reward System for Multi-task Reinforcement Learning on Large Language Models

Large language model alignment via reinforcement learning depends critically on reward function quality. However, static, domain-specific reward models are often costly to train and exhibit poor generalization in out-of-distribution scenarios encountered during RL iterations. We present RLAR (Reinforcement Learning from Agent Rewards), an agent-driven framework that dynamically assigns tailored reward functions to individual queries. Specifically, RLAR transforms reward acquisition into a dynamic tool synthesis and invocation task. It leverages LLM agents to autonomously retrieve optimal reward models from the Internet and synthesize programmatic verifiers through code generation. This allows the reward system to self-evolve with the shifting data distributions during training. Experimental results demonstrate that RLAR yields consistent performance gains ranging from 10 to 60 across mathematics, coding, translation, and dialogue tasks. On RewardBench-V2, RLAR significantly outperforms static baselines and approaches the performance upper bound, demonstrating superior generalization through dynamic reward orchestration. The data and code are available on this link: https://github.com/ZhuoerFeng/RLAR.
Feb 23, 2026

Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can achieve adaptability at the cost of motion quality. We introduce a unified multi-task RL framework that bridges this gap by treating reference motion as a prior for behavioral shaping rather than a deployment-time constraint. A single goal-conditioned policy is trained jointly on two tasks that share the same observation and action spaces, but differ in their initialization schemes, command spaces, and reward structures: (i) a reference-guided imitation task in which reference trajectories define dense imitation rewards but are not provided as policy inputs, and (ii) a goal-conditioned generalization task in which goals are sampled independently of any reference and where rewards reflect only task success. By co-optimizing these objectives within a shared formulation, the policy acquires structured, human-like motor skills from dense reference supervision while learning to adapt these skills to novel goals and initial conditions. This is achieved without adversarial objectives, explicit trajectory tracking, phase variables, or reference-dependent inference. We evaluate the method on a challenging box-based parkour playground that demands diverse athletic behaviors (e.g., jumping and climbing), and show that the learned controller transfers beyond the reference distribution while preserving motion naturalness. Finally, we demonstrate long-horizon behavior generation by composing multiple learned skills, illustrating the flexibility of the learned polices in complex scenarios.
Feb 13, 2026

To Mix or To Merge: Toward Multi-Domain Reinforcement Learning for Large Language Models

Reinforcement Learning with Verifiable Rewards (RLVR) plays a key role in stimulating the explicit reasoning capability of Large Language Models (LLMs). We can achieve expert-level performance in some specific domains via RLVR, such as coding or math. When a general multi-domain expert-level model is required, we need to carefully consider the collaboration of RLVR across different domains. The current state-of-the-art models mainly employ two different training paradigms for multi-domain RLVR: mixed multi-task RLVR and separate RLVR followed by model merging. However, most of the works did not provide a detailed comparison and analysis about these paradigms. To this end, we choose multiple commonly used high-level tasks (e.g., math, coding, science, instruction following, and agent) as our target domains and design extensive qualitative and quantitative experiments using open-source datasets. We find the RLVR across domains exhibits small mutual interferences, and reasoning-intensive domains have mutually synergistic effects. Furthermore, we analyze the internal mechanisms from the perspectives of information constraints, model prediction behavior and self-verification. Our homepage is at https://github.com/Mosi-AI/M2RL.
Jan 30, 2026

PlatoLTL: Scaling LTL-Guided Multi-Task RL

Linear temporal logic (LTL) has emerged as a powerful formalism for specifying structured, temporally extended tasks in multi-task reinforcement learning (RL). However, while existing approaches in LTL-guided multi-task RL demonstrate success in simple environments, they suffer from challenges in representation learning and exploration efficiency when applied to high-dimensional environments with parameterized specifications. We present PlatoLTL, which elevates state-of-the-art methods to address both challenges. We model atomic propositions as instances of atomic predicates and inject task parameters directly into the goal embedding to enable efficient generalization. We also leverage simple priors on closeness to predicate satisfaction to enable and accelerate learning of complex tasks without biasing the optimal policy. We validate our approach on challenging environments including robotic manipulation and multi-drone navigation.
Sep 23, 2025

Metadata-Guided Adaptable Frequency Scaling across Heterogeneous Applications and Devices

Dynamic Voltage and Frequency Scaling is essential for enhancing energy efficiency in mobile platforms. However, traditional heuristic-based governors are increasingly inadequate for managing the complexity of heterogeneous System-on-Chip designs and diverse application workloads. Although reinforcement learning approaches offer improved performance, their poor generalization capability and reliance on extensive retraining for each hardware and application combination leads to significant deployment costs. In this work, we observe that device and application metadata inherently encapsulate valuable knowledge for DVFS, presenting an opportunity to overcome these limitations. We formulate DVFS for heterogeneous devices and applications as a multi-task reinforcement learning problem. We introduce MetaDVFS, which is a metadata-guided framework that systematically leverages metadata to discover and transfer shared knowledge across DVFS tasks. MetaDVFS can output a set of DVFS models with significant generalization capability for various applications of heterogeneous devices. Evaluations on five Google Pixel devices running six applications show that MetaDVFS achieves up to 17% improvement in Performance-Power Ratio and up to 26% improvement in Quality of Experience. Compared to state-of-the-art methods, MetaDVFS delivers 70.8% faster adaptation and 5.8-27.6% higher performance over standalone device-application specific training, while avoiding negative transfer effects. These results establish MetaDVFS as an effective and scalable solution for DVFS deployment in heterogeneous mobile environments.
Jun 19, 2025

Energy-Based Transfer for Reinforcement Learning

Reinforcement learning remains sample inefficient, particularly when agents must adapt over time to related but distinct tasks, as in continual learning settings. Efficiency can be improved by transferring knowledge from a pretrained teacher policy to guide exploration in new but related tasks. However, if the new task sufficiently differs from the teacher's training task, the transferred guidance may be sub-optimal and bias exploration toward low-reward behaviors. We propose an energy-based transfer learning method that uses out-of-distribution detection to selectively issue guidance, enabling the teacher to intervene only in states within its training distribution. We theoretically link energy scores to state-visitation patterns under on-policy reinforcement learning. Empirically, our method improves sample efficiency and performance across both single-task and multi-task settings.
Dec 6, 2024

Enabling Energy-Efficient Simultaneous Multi-Task Reinforcement Learning through Spiking Neural Networks with Active Dendrites for Bio-inspired Generalist Agents

Reinforcement learning (RL) has demonstrated remarkable capabilities in training agents to solve complex tasks autonomously, such as mobile robots, UAVs/UGVs, and game-playing agents). However, scaling RL to master multiple tasks simultaneously (i.e., so-called multi-task RL) remains a significant challenge. Such a multi-task RL capability especially is important for agents to adapt to changes in real-world operational environments. State-of-the-art works show that, training agents with neural networks and shared structures across tasks promises improved generalization in simultaneous multi-task RL. However, they still suffer from task interference and incur high energy consumption due to intensive computation. To address this, we propose MTSpark, a novel methodology that enables energy-efficient simultaneous multi-task RL using spiking neural networks (SNNs) equipped with active dendrites for bio-inspired generalist agents. Specifically, MTSpark enhances a Deep Spiking Q-Network (DSQN) with active dendrites, a dueling structure, and task-specific context signals to dynamically form specialized sub-networks for individual tasks, while exploiting sparse operations for energy-efficient network processing. Experimental results demonstrate that MTSpark achieves higher performance and efficiency compared to state-of-the-art by obtaining high scores across three Atari games (i.e., Pong: -5.4, Breakout: 0.6, and Enduro: 371.2), approaching human-level performance (i.e., Pong: -3, Breakout: 31, Enduro: 368), while incurring similar memory and about 2x lower energy than state-of-the-art. These results show that our MTSpark potentially advances the frontiers toward energy-efficient generalist agents by combining RL and SNNs.