Preference-Based RL

RL: Reinforcement Learning

Momentum

10 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 77

Jun 24, 2026cs.RO

MAPL: Multi-Objective Preference Learning for Robot Locomotion

Reward design remains a major bottleneck in reinforcement learning for robot locomotion, where successful policies often depend on carefully tuned, task-specific reward functions. Preference-based reinforcement learning offers an alternative, but existing LLM-based methods typically ask for a single overall judgment between behaviors, making it difficult to capture the multiple competing objectives that underlie high-quality locomotion. We present Multi-Objective AI-Informed Preference Learning (MAPL), a framework that learns locomotion rewards from high-level natural language objectives rather than manually engineered reward equations. MAPL prompts a large language model to compare trajectories independently along semantically meaningful criteria, using generic language descriptions that are terrain-invariant and require little domain expertise. These objective-wise preferences are used to train a multi-head preference scoring model, whose outputs are aggregated to form a scalar reward for policy optimization. Across four quadruped locomotion environments, MAPL trains policies using only LLM-generated preferences and achieves performance comparable to or better than expert-designed rewards, while eliminating task-specific reward engineering.
Jun 22, 2026cs.LG

Self-Evolution for Multi-Turn Tool-Calling Agents via Divergence-Point Preference Learning

Multi-turn tool-using agents must coordinate long-horizon tool sequences while tracking dialogue state and policy constraints. Existing approaches often separate inference-time orchestration from parameter-level learning, leaving tool selection weakly structured and preference updates vulnerable to train--deployment prompt mismatch. For within-benchmark self-improvement, ToolGraph combines schema-derived topology, transition weights estimated from successful rollouts, and history-aware controls for write prerequisites and repeated-search loops. We then construct 161 preference pairs by locating divergence points via state-based matching and prefix-based alignment, filtered through action-correctness annotations, and train DPO under the same ToolGraph context used at inference. Across 375 tau2-bench tasks, ToolGraph raises the weighted average reward from 0.304 to 0.338 (+11.2% relative), while ToolGraph+DPO reaches 0.355 (+16.8% over the baseline), with the DPO gain concentrated in airline and retail. Fine-grained diagnostics further show that roughly half of telecom trajectories exhaust the step budget before action execution and that chosen reward positivity is the most useful checkpoint signal across our 16 evaluated DPO configurations.
Jun 17, 2026cs.LG

UBP2: Uncertainty-Balanced Preference Planning for Efficient Preference-based Reinforcement Learning

Preference-based RL provides an approach to learning reward models from pairwise comparisons of behaviors, bypassing the need for explicit reward design. However, existing methods typically rely on passive data collection and suffer from poor sample efficiency, especially during the early stages of learning. We introduce a model-based approach that actively directs exploration by jointly reasoning over uncertainties in the reward, dynamics, and value functions. Our method, Uncertainty-Balanced Preference Planning (UBP2), uses ensembles of reward, dynamics, and value function models to evaluate candidate trajectories according to a unified score that combines expected reward, terminal value, and epistemic uncertainty. Planning under this objective yields an explicit tradeoff between exploitation and information acquisition without requiring ad hoc exploration heuristics. Under standard regularity assumptions, we establish sublinear regret guarantees for both finite-horizon and infinite-horizon settings. Empirically, experiments on the Meta-World benchmark show UBP2 achieves substantially higher sample efficiency than model-free preference-based methods and non-optimistic model-based baselines.
Jun 15, 2026cs.RO

Video-Based Optimal Transport for Feedback-Efficient Offline Preference-Based Reinforcement Learning

Conveying complex objectives to reinforcement learning (RL) agents often requires meticulous reward engineering. Preference-based RL (PbRL) offers a promising alternative by learning reward functions from human feedback, but its scalability is hindered by high labeling costs. Inspired by advances in Video Foundation Models (ViFMs), we present Video-based Optimal Transport Preference (VOTP), a semi-supervised framework that learns effective reward functions from only a handful of labels. By leveraging optimal transport to align visual trajectories within the rich representation space of ViFMs, VOTP effectively generates high-fidelity pseudo-labels for large amounts of unlabeled data, substantially reducing human supervision. Extensive experiments across locomotion and manipulation benchmarks demonstrate the superiority of VOTP, which outperforms state-of-the-art offline PbRL methods under limited feedback budgets. We also showcase the robustness of VOTP in the presence of visual distractors and validate its utility on real robotic tasks, where it learns meaningful rewards with minimal human input.
Jun 10, 2026cs.LG

PAWS: Preference Learning with Advantage-Weighted Segments

Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations. Existing methods typically train utility functions on trajectory or segment-level preferences while relying on per-step utility estimates during policy optimization. This training and inference mismatch induces a distribution shift that severely degrades temporal credit assignment and limits policy learning. We analyze this issue and propose PAWS, a segment-based preference learning method that performs policy updates directly using segment-level advantage functions. By aligning utility training with policy optimization, PAWS preserves trajectory-level preference information and avoids unreliable per-step learning signals. Experiments on simulated robotic manipulation and locomotion tasks demonstrate that PAWS consistently outperforms existing PbRL approaches, highlighting the importance of distribution-consistent preference learning.
Jun 8, 2026cs.AI

A Regret Minimization Framework on Preference Learning in Large Language Models

Reinforcement learning with verifiable rewards (RLVR) has enabled progress on reasoning-intensive tasks by relying on task-specific verifiers that provide automated correctness signals. However, many realistic language tasks are difficult to equip with reliable verifiers, motivating a growing reliance on reinforcement learning from human feedback (RLHF). In this setting, we argue that a closer examination of how human feedback should be interpreted is essential. We introduce Regret-based Preference Optimization (RePO)(\textbf{RePO}), which reframes RLHF through regret minimization\textit{regret minimization} rather than reward maximization. Human preferences are often shaped by prospective\textit{prospective} anticipation of outcomes and counterfactual\textit{counterfactual} comparisons to alternative behaviors, rather than by immediate, outcome-independent utility. RePO\textbf{RePO} captures this structure by modeling preferences as behavior-conditioned assessments of relative suboptimality. Experiments on mathematical reasoning benchmarks and human preference datasets demonstrate consistent performance gains, indicating that RePO\textbf{RePO} is an effective and human-aligned approach for training large language models.
Jun 3, 2026cs.RO

FlowPRO: Reward-Free Reinforced Fine-Tuning of Flow-Matching VLAs via Proximalized Preference Optimization

Post-training Vision-Language-Action (VLA) models into policies that can be reliably deployed on real robots remains a major bottleneck. SFT and DAgger exploit failure signals only indirectly, and reward-based RL is bottlenecked by the difficulty of real-world reward design and of training reliable critics. We present FlowPRO, a reward-free offline reinforced fine-tuning framework for flow-matching VLAs. Algorithmically, we propose RPRO (Robotic Flow-matching Proximalized Preference Optimization), a preference-optimization objective tailored to the flow-matching action head of VLA models. RPRO pairs a contrastive optimizer with an explicit proximal regularizer that anchors the absolute magnitude of the implicit reward, thereby eliminating the reward-hacking failure mode of plain Flow-DPO. On the data side, a teleoperated intervention-and-rollback paradigm produces naturally paired positive and negative trajectories (τw,τl)(τ^w, τ^l) on a real robot from a single operator action; a Smooth Interpolation procedure, combined with batch mixing, then converts these sparse corrections into dense per-state supervision while preserving the base policy's capabilities. On four long-horizon bimanual tasks, FlowPRO attains the highest success rate, outperforming four representative baselines, and ablations confirm the contribution of each loss component.
Jun 2, 2026cs.RO

Preference-Calibrated Human-in-the-Loop Reinforcement Learning for Robotic Manipulation

Human-in-the-loop reinforcement learning (HIL-RL) improves sample efficiency in real-robot manipulation through online human intervention. However, successful trajectories may include suboptimal actions that deviate from the desired task-execution path and force human intervention. Existing HIL-RL methods typically apply the consistent credit assignment principle to all transitions, uniformly propagating discounted terminal rewards through suboptimal segments, ignoring the actual contribution of each transition to task success. This overestimates Q-values for critic learning and indirectly misguides actor updates toward suboptimal behavior patterns. To this end, we propose PACT, a Preference-calibrated Actor-Critic Training framework that leverages the implicit preference signals induced by intervention to perform credit reassignment on identified suboptimal segments while directly guiding policy training for unbiased critic-actor learning. Specifically, we first design a progress model that learns from human demonstration and identifies suboptimal segments for credit correction. Then, from the human action and resampled policy action at the intervention state, we build preference pairs to define a counterfactual advantage that penalizes Bellman targets of the identified suboptimal segment, enabling directional credit calibration. Moreover, we directly align the policy with human corrective actions in the bounded mean space, providing an additional signal beyond critic-guided updates. Across five real-robot manipulation tasks, PACT improves the average success rate by 24.5% and achieves 1.3 times faster convergence, thereby improving both RL sample efficiency and performance. Code is available at https://anonymous.4open.science/r/HILRL-A1X-BC05.
Jun 1, 2026cs.CV

Pave-GRPO: Beyond Instantaneous Guidance through Principled Average Velocity Decomposition

Post-training via Group Relative Policy Optimization (GRPO) has emerged as a powerful paradigm for aligning flow-based generative models with human preferences. However, the iterative denoising nature of flow models incurs substantial costs when generating group rollouts for policy-gradient updates, compelling existing methods to train with extremely few denoising steps. This temporal sparsity severely restricts preference optimization: reward feedback can only reach a handful of stages per trajectory, leaving the vast majority of intermediate denoising steps without direct supervision and thus compromising alignment granularity. To address this, we propose Pave-GRPO, which reformulates the GRPO objective through Principled average velocity decomposition. Rather than generating expensive high-step rollouts, we maintain efficient few-step group sampling but decompose each coarse transition into an equivalent ensemble of finer sub-trajectories spanning multiple intermediate timesteps. This propagates reward feedback to a denser set of temporal stages for more comprehensive preference alignment without additional generation cost. This design offers two benefits: (i) zero-cost horizon expansion: through the direct reuse of piece-wise group samples and their associated rewards, Pave-GRPO significantly broadens the effective optimization scope under fixed sampling budgets; and (ii) comprehensive temporal supervision: by equivalently decomposing an instantaneous velocity target into a multi-timestep ensemble, it distributes reward signals across more intermediate stages of the denoising process, enabling finer-grained and more thorough preference optimization. Extensive experiments validate that Pave-GRPO effectively advances preference alignment across different reward settings, offering comprehensive performance enhancement.
Jun 1, 2026cs.AI

S-SPPO: Semantic-Calibrated Self-Play Preference Optimization

Aligning Large Language Models (LLMs) with human preferences is often formulated via Direct Preference Optimization (DPO). However, the standard Bradley-Terry instantiation of DPO is limited in modeling common departures from transitivity in human preferences. To address this, recent work has introduced Self-Play Preference Optimization (SPPO), which iteratively refines the policy by training on self-generated win-lose pairs. Our investigation, however, reveals a critical instability in SPPO: the optimization is prone to policy degeneration when the preference oracle assigns overly confident wins to semantically indistinguishable responses. To mitigate this, we propose S-SPPO, a dual-space semantic calibration framework comprising: i) Supervision Calibration via semantic gating, which anneals win rate targets toward the maximum-entropy baseline as semantic overlap increases; and ii) Representation Calibration via latent repulsion to enforce geometric diversity to prevent manifold collapse and maintain latent diversity between chosen and rejected samples. Theoretically, we show that the calibration preserves the constant-sum game structure, facilitating convergence to a Nash Equilibrium. Empirically, S-SPPO avoids the performance degradation seen in prior methods, achieving 52.19% win rate and 47.46% length-controlled win rate on AlpacaEval 2.0 with Llama-3-8B, without using additional human-annotated preferences during training. The code will be available at https://github.com/xiwenc1/s-sppo.
May 31, 2026cs.LG

Efficient Exploration for Iterative Nash Preference Optimization

Preference alignment is central to improving large language models, but standard reward-based formulations can be restrictive when human preferences are cyclic, non-transitive, or otherwise not representable by a scalar reward. Nash Learning from Human Feedback (NLHF) addresses this limitation by modeling alignment as a preference game and targeting a Nash equilibrium rather than a reward maximizer. However, the learning-theoretic foundations of scalable NLHF remain limited. Existing regret guarantees rely on oracle-based methods that estimate a general preference model and solve KL-regularized minimax problems, while iterative NLHF methods directly optimize policy-level preference losses and are easier to implement but lack regret guarantees. We study online iterative NLHF under general preference models and identify exploration as the key obstacle. First, we show that standard iterative NLHF can suffer an exponential dependence on the KL-regularization parameter, revealing that implicit exploration through policy updates is insufficient for controlling regret. Second, we propose an explicitly exploratory iterative NLHF algorithm that combines SFT-based regularization with adversarial policy exploration. The resulting method retains the direct policy optimization structure of iterative NLHF, avoids explicit preference model estimation, and achieves an O(T)O(\sqrt{T}) regret bound without an exponential dependence on the KL-regularization parameter. We show that the regret can be improved to O(log⁡(T))O(\log(T)) with access to a minimax oracle, clarifying the computational-statistical tradeoff in learning general preference games. Finally, we instantiate our method for LLM fine-tuning and evaluate it on \texttt{Llama-3-8B-Instruct} across multiple benchmarks, where explicit exploration yields consistent improvements over existing NLHF baselines.
May 31, 2026cs.LG

From Reward-Free Representations to Preferences: Rethinking Offline Preference-Based Reinforcement Learning

Preference-based reinforcement learning (PbRL) avoids explicit reward engineering by learning from pairwise human preference feedback. Existing offline PbRL methods typically follow a two-stage pipeline, first learning a reward or preference model from labeled preferences and then performing offline RL on unlabeled data. We revisit offline PbRL through the lens of reward-free representation learning (RFRL) from the zero-shot RL literature, and propose a new training framework that first learns latent successor-measure representations from reward-free offline data, followed by contrastive search and fine-tuning using preference data. Through extensive experiments and ablations, we show that our method achieves superior preference efficiency over offline PbRL baselines. This work is the first to connect RFRL with PbRL, highlighting its potential as a feedback-efficient solution. Our code is publicly available at https://github.com/rl-bandits-lab/FB-PbRL.
May 29, 2026cs.LG

Reinforcement Learning with Pairwise Preferences in Long-Term Decision Problems

Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function. But, pairwise preferences are often easier to specify than scalar rewards, and they express certain goals that scalar rewards cannot. Methods for reinforcement learning with pairwise preferences have thus received growing interest. Unfortunately, these methods are inefficient in problems with long time horizons, and they lack guarantees on the performance of Markov policies relative to history-dependent policies, which bridge the theory and practice of reinforcement learning. We therefore propose the \textit{Markov decision contest} as a new problem model for reinforcement learning with pairwise preferences. We prove that stationary Markov policies are optimal among all history-dependent policies, that solving a Markov decision contest exactly is in P, and that a simple iterative algorithm converges to an optimal policy at a sublinear rate. Lastly, in a set of high-dimensional decision problems with long time horizons, we show that our approximate algorithm is significantly more learning-efficient than prior work.
May 22, 2026stat.ML

Learning Kernel-Based MDPs from Episodic Preferential Feedback

Human feedback often arrives as preferences rather than calibrated numeric rewards, motivating reinforcement learning from preferential feedback, also referred to as reinforcement learning from human feedback (RLHF). We present a rigorous theoretical study of preference-only learning in episodic kernel MDPs. In each episode, the learner deploys two policies from a common start state and receives a single binary label indicating which trajectory is preferred, modeled by a Bradley--Terry--Luce link on the difference of cumulative (unobserved) rewards. Under kernel-based assumptions on the reward and transition functions (one of the most general models amenable to theoretical analysis) we develop preference-based value estimation and confidence sets tailored to end-of-episode comparisons. We prove high-probability regret bounds that scale sublinearly in the number of episodes, implying that the value of the learned policy converges to that of the optimal policy.
May 22, 2026cs.CL

From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning

Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.
May 21, 2026cs.CL

Token-weighted Direct Preference Optimization with Attention

Direct Preference Optimization (DPO) aligns Large Language Models with human preferences without the need for a separate reward model. However, DPO treats all tokens in responses equally, neglecting the differing importance of individual tokens. Existing token-level PO methods compute the token weights using either token-position-based heuristic functions or probability estimates given by a separately trained model, which lacks robustness and incurs extra training cost. In contrast, we propose Token-weighted DPO (TwDPO) -- a novel training objective grounded on token-weighted RL -- and AttentionPO -- an instantiation of TwDPO that uses attention from the LLM itself to estimate token weights. AttentionPO prompts the LLM to serve as a pairwise judge and check where the model attends when comparing the responses. This design makes AttentionPO content-aware, adjusting weights based on response content, and efficient, incurring only two extra forward passes per example. Experiment results show that AttentionPO significantly improves performance on AlpacaEval, MT-Bench, and ArenaHard, surpassing existing Preference Optimization methods.
May 20, 2026cs.AI

Implicit Safety Alignment from Crowd Preferences

Reinforcement Learning from Human Feedback (RLHF) can reveal implicit objectives such as safety considerations that go beyond task completion. In this work, we focus on the common safety criteria embedded in crowd preference datasets, where different users may express distinct preferences or objectives, yet follow similar safety principles. Our aim is to discover shared safety criteria from crowd preferences and then transfer them to downstream RL tasks to regularize agent behavior and enforce safety. We first show that direct reward combination-optimizing a preference-learned reward model together with downstream task rewards-has inherent limitations. Motivated by this, we propose Safe Crowd Preference-based RL, a hierarchical framework that extracts safety-aligned skills from crowd preferences and composes them via a high-level policy to safely solve downstream tasks. Experiments across safe RL environments and a preliminary LLM-style task with diverse user goals and shared safety constraints demonstrate that our approach substantially lowers safety costs without access to explicit safety rewards, while achieving task performance comparable to oracle methods trained with ground-truth safety signals.
May 20, 2026cs.LG

How Much Online RL is Enough? Informative Rollouts for Offline Preference Optimization in RLVR

Reinforcement Learning from Verifiable Rewards (RLVR) has emerged as a powerful paradigm for reasoning in language models, with GRPO as its primary example. However, GRPO requires continuous online rollout generation, making it computationally expensive and difficult to scale. While Direct Preference Optimization (DPO) offers a stable and efficient offline alternative, it is typically expected to underperform w.r.t. online RL methods such as GRPO when trained on rollouts from a cold supervised fine-tuned (SFT) policy. We introduce G2D (GRPO to DPO)}, a three-stage pipeline that performs a short GRPO warm-up, constructs a static preference dataset, and fine-tunes a model offline with DPO. Across a set of values of the number of online steps (K) in GRPO on Qwen2.5-7B and Llama-3.1-8B, we find that offline DPO with moderate warm-up matches or outperforms GRPO at substantially lower compute cost in our setting. On Qwen2.5-7B, G2D at K=150 achieves 62.4% on MATH-500, outperforming GRPO (51.6%) by 10.8% at ~4x lower compute. On Llama-3.1-8B, G2D at K=500 achieves 49.4%, surpassing GRPO in our experimental setting. We show that performance is not governed by the number of preference pairs, which does not vary much w.r.t. K, but by their informativeness. Moderate warm-up produces rollouts with calibrated uncertainty, yielding stronger contrastive signal, while excessive warm-up leads to overconfident policies and less informative data. Our results recast the offline-online gap in RLVR as primarily a data informativeness problem, and identify short online RL warm-up with appropriate difficulty calibration of the fine-tuning dataset as a compute-efficient alternative to online RL.
May 20, 2026cs.LG

PREFINE: Preference-Based Implicit Reward and Cost Fine-Tuning for Safety Alignment

We address the problem of making a pre-trained reinforcement learning (RL) policy safety-aware by incorporating cost constraints without retraining it from scratch. While costs could be numerically encoded, we assume a more general setting is when costs are provided as preferences. Given a reward-optimized policy and a small dataset of preferred (low-cost) and dispreferred (high-cost) trajectories, our goal is to fine-tune the policy to generate low-cost behaviors while retaining high rewards. Unlike standard RLHF in language models, where preferences are defined over responses to the same prompt, our setting involves trajectory-level preferences in continuous control environments. We introduce PREFINE: Preference-based Implicit Reward and Cost Fine-Tuning for Safety Alignment which is a preference-based fine-tuning method that adapts Direct Preference Optimization (DPO), which is now widely used for LLM fine-tuning, to the sequential decision making setting. PREFINE constructs policy-sampled counterfactual trajectories to establish meaningful preference contrasts and jointly optimizes for reward retention and safety alignment. Empirically, PREFINE reduces constraint violations and catastrophic failures by over 60% while maintaining original reward behavior. PREFINE produces policies that achieve low-cost, high-reward performance with significantly improved data and computational efficiency compared to full offline RL or imitation learning, bridging preference alignment and safe policy adaptation in continuous domains.
May 19, 2026cs.CL

LambdaPO: A Lambda Style Policy Optimization for Reasoning Language Models

Group Relative Policy Optimization(GRPO) has become a cornerstone of modern reinforcement learning alignment, prized for its efficacy in foregoing an explicit value-critic by leveraging reward normalization across sampled trajectory cohorts. However, the method's reliance on a monolithic statistical baseline, such as the group mean, collapses the relational topology of the trajectory space into a single scalar, thereby erasing the fine-grained preference information essential for navigating complex, rank-sensitive reward landscapes. To address this issue, we introduce a novel framework, Lambda Policy Optimization (LambdaPO), that addresses this information-theoretic bottleneck by re-conceptualizing advantage estimation from a scalar value to a decomposed, pairwise preference structure. Specifically, the advantage for any given trajectory is formulated as the integrated sum of reward differentials against all peers in its cohort, where each pairwise comparison is dynamically attenuated by the policy's own probabilistic confidence in the established preference. To further mitigate the sparsity of binary outcome supervision, we augment the objective with a semantic density reward, derived from the precision-recall alignment between generated reasoning traces and ground-truth solutions. As a result, our method can mine more fine-grained optimization signals from a group of rollouts, guiding the LLM to a better optima. Experimental results across challenging math reasoning and question-answering tasks demonstrates that LambdaPO improves performance compared to the baseline methods.
May 18, 2026cs.LG

General Preference Reinforcement Learning

Post-training has split large language model (LLM) alignment into two largely disconnected tracks. Online reinforcement learning (RL) with verifiable rewards drives emergent reasoning on math and code but depends on a programmatic verifier that cannot reach open-ended tasks, while preference optimization handles open-ended generation yet forgoes the continuous exploration that powers online RL. Closing this gap requires a verifier for open-ended quality, but a scalar reward model is the wrong shape for the job. Quality is multi-dimensional, and any scalar score is an incomplete proxy that lets online RL collapse onto whichever axis the score is most sensitive to. We turn instead to the General Preference Model (GPM), which embeds responses into kk skew-symmetric subspaces and represents preference as a structured, intransitivity-aware comparison. Building on this, we propose General Preference Reinforcement Learning (GPRL), which carries the kk-way structure through to the policy update. GPRL computes per-dimension group-relative advantages, normalizes each on its own scale so no axis can dominate, and aggregates them with context-dependent eigenvalues. The same structure powers a closed-loop drift monitor that detects single-axis exploitation and corrects it on the fly by reweighting dimensions and tightening the trust region. Starting from Llama-3-8B-Instruct\texttt{Llama-3-8B-Instruct}, GPRL reaches a length-controlled win rate of 56.51%56.51\% on AlpacaEval~2.0 while also outperforming SimPO and SPPO on Arena-Hard, MT-Bench, and WildBench by resisting reward hacking across extended training runs.
May 18, 2026cs.AI

Pairwise Preference Reward and Group-Based Diversity Enhancement for Superior Open-Ended Generation

Current reinforcement learning(RL) methods are broadly applicable and powerful in verifiable settings where scalar rewards can be provided. However, in open-ended generation tasks, verifying the correctness of responses remains challenging, and training reward models incurs substantial computational and annotation costs. Moreover, reinforcement learning (RLVR) often leads to diversity collapse and produces stereotypical or rigid outputs, outcomes that are particularly undesirable in open-domain scenarios. We propose Pairwise Preference Reward and Group-based Diversity Enhancement (PPR-GDE), a RL method that is more suitable for open-ended generation. PPR-GDE does not require scalar rewards and incorporates group-level diversity into the reward signal, it preserves the comparative structure of subjective evaluation through a pairwise preference reward, mitigates judge position bias via repeated comparisons with swapped response order, and introduces a group-based diversity reward that explicitly encourages semantic dispersion within a response group, all of these reward signals are integrated into a unified group-relative policy optimization objective. We instantiate PPR-GDE on role-playing task, experiments show that PPR-GDE achieves a better alignment quality as well as expressive diversity than strong RL baselines. Further analysis shows that pairwise preference is critical for preference alignment in subjective perspective, while the diversity metric plays an essential role in achieving superior expressive diversity and broader semantic coverage.
May 17, 2026cs.LG

ClaHF: A Human Feedback-inspired Reinforcement Learning Framework for Improving Classification Tasks

Text classification models are typically trained via supervised fine-tuning (SFT). However, SFT essentially performs behavior cloning from instance-wise labels and thus fails to adequately capture relative preference relations among samples, which limits the model's ability to shape decision boundaries and calibrate predictive confidence. In this paper, we propose ClaHF, a human feedback-inspired reinforcement learning (RL) framework for text classification that integrates preference modeling and RL optimization into the classification pipeline without requiring additional human annotations. Unlike prior work that relies solely on instance-wise supervision, ClaHF constructs multiple candidate predictions together with their relative ranking relations, and jointly models the Top-1 preference and the ordering among non-optimal candidates within a reward model (RM). This design converts conventional label supervision into preference signals that are directly applicable to policy optimization. We conduct systematic evaluations on eight classification tasks spanning three categories of scenarios. Results demonstrate that ClaHF consistently improves both classification performance and confidence calibration across diverse language models (LMs). The data and code are available at https://anonymous.4open.science/r/ClaHF.
May 17, 2026cs.CL

Transitivity Meets Cyclicity: Explicit Preference Decomposition for Dynamic Large Language Model Alignment

Standard RLHF relies on transitive scalar rewards, failing to capture the cyclic nature of human preferences. While some approaches like the General Preference Model (GPM) address this, we identify a theoretical limitation: their implicit formulation entangles hierarchy with cyclicity, failing to guarantee dominant solutions. To address this, we propose the Hybrid Reward-Cyclic (HRC) model, which utilizes game-theoretic decomposition to explicitly disentangle preferences into orthogonal transitive (scalar) and cyclic (vector) components. Complementing this, we introduce Dynamic Self-Play Preference Optimization (DSPPO), which treats alignment as a time-varying game to progressively guide the policy toward the Nash equilibrium. Synthetic data experiments further validate HRC's structural superiority in mixed transitive--cyclic settings, where HRC converges faster and achieves higher accuracy than GPM. Experiments on RewardBench 2 demonstrate that HRC consistently improves over both BT and GPM baselines (e.g., +1.23% on Gemma-2B-it). In particular, its superior performance in the Ties domain empirically validates the model's robustness in handling complex, non-strict preferences. Extensive downstream evaluations on AlpacaEval 2.0, Arena-Hard-v0.1, and MT-Bench confirm the efficacy of our framework. Notably, when using Gemma-2B-it as the base preference model, HRC+DSPPO achieves a peak length-controlled win-rate of 44.75% on AlpacaEval 2.0 and 46.8% on Arena-Hard-v0.1, significantly outperforming SPPO baselines trained with BT or GPM. Our code is publicly available at https://github.com/lab-klc/Hybrid-Reward-Cyclic.
May 15, 2026cs.RO

OHP-RL: Online Human Preference as Guidance in Reinforcement Learning for Robot Manipulation

While reinforcement learning (RL) enables robots to acquire skills autonomously, its real-world deployment is severely limited by inefficient and unsafe exploration. Human-in-the-loop interventions offer a practical solution, yet existing methods typically exploit these interventions as auxiliary training signals, without fully capturing the richer information they provide about when and how autonomy should be guided. Human interventions often encode relative preferences over behavior under safety and task constraints, rather than prescribing exact actions to imitate. Motivated by this perspective, we propose Online Human Preference as Guidance in Reinforcement Learning (OHP-RL), a framework that leverages human interventions as preference information to guide policy learning. OHP-RL introduces a state-dependent preference gate that adaptively regulates when and to what extent human interventions should shape policy learning. This design enables the agent to benefit from intermittent and imperfect human feedback while preserving autonomous exploration and stable policy optimization. We evaluate OHP-RL on three challenging real-world contact-rich manipulation tasks on a Franka robot. Across all tasks, OHP-RL consistently achieves strong success rates, faster convergence, and substantially lower human intervention effort than prior approaches. Moreover, the learned policies exhibit more stable and human-aligned behavior throughout training.
May 15, 2026cs.CV

Embedding-perturbed Exploration Preference Optimization for Flow Models

Recent advancements have established Reinforcement Learning (RL) as a pivotal paradigm for aligning generative models with human intent. However, group-based optimization frameworks (e.g., GRPO) face a critical limitation: the rapid decay of intra-group variance. As the distinctiveness among samples within a group diminishes, the variance approaches zero. This eliminates the very learning signal required for optimization, rendering the process unstable and forcing the policy into premature stagnation or reward hacking. Existing strategies, such as varying the initial noise or increasing group sizes, often fail to address this fundamental issue, resulting in training instability or diminishing returns. To overcome these challenges, we propose Embedding-perturbed Exploration Preference Optimization (E2PO)\textbf{Embedding-perturbed Exploration Preference Optimization (}E^2\textbf{PO)}, a novel framework that sustains optimization through embedding-level perturbation. Our method introduces structured, embedding-level perturbations within sample groups, guaranteeing a robust variance that preserves the discriminative signal throughout the training process. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art baselines, achieving a more faithful alignment with human preference.
May 15, 2026cs.MA

Distributed Zeroth-Order Policy Gradient for Networked Multi-agent Reinforcement Learning from Human Feedback

We study a networked multi-agent reinforcement learning (NMARL) problem with human feedback in an infinite-horizon setting, where agents interact over an underlying network with localized state dependencies and aim to collaboratively maximize the average discounted return. Existing approaches with preference feedback are primarily developed for single-agent settings and rely on centralized training, which limits their scalability and applicability to large-scale networked multi-agent systems. To address this, we introduce a novel human feedback mechanism based on spatiotemporally truncated trajectories, defined as HH-horizon trajectory pairs aggregated over each agent's κκ-hop neighborhood. Building on this, we develop a distributed zeroth-order policy gradient algorithm, where each agent estimates its local policy gradient using human preference feedback generated from both the current joint policy and a perturbed joint policy drawn from zero-mean Gaussian distribution. Specifically, the algorithm is fully distributed, as the feedback received by each agent depends solely on the state-action information within its κκ-hop neighborhood and does not require explicit reward signals or centralized control. We further rigorously establish that the proposed algorithm converges to an εε-stationary point with polynomial sample complexity. Finally, simulation results in a stochastic GridWorld environment and a predator-prey environment further demonstrate that the effectiveness and scalability of the proposed algorithm in achieving collaborative optimization based solely on human preference feedback.
May 12, 2026cs.RO

Driving Intents Amplify Planning-Oriented Reinforcement Learning

Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives. Under preference-based evaluation, this caps best-of-N performance -- even oracle selection cannot recover what the sampling distribution does not contain. We introduce DIAL, a two-stage Driving-Intent-Amplified reinforcement Learning framework for preference-aligned continuous-action driving policies. In the first stage, DIAL conditions the flow-matching action head on a discrete intent label with classifier-free guidance (CFG), which expands the sampling distribution along distinct maneuver modes and breaks single-demonstration mode collapse. In the second stage, DIAL carries this expanded distribution into preference RL through multi-intent GRPO, which spans all intent classes within every preference group and prevents fine-tuning from re-collapsing around the currently preferred mode. Instantiated for end-to-end driving with eight rule-derived intents and evaluated on WOD-E2E: competitive Vision-to-Action (VA) and Vision-Language-Action (VLA) Supervised Finetuning (SFT) baselines plateau below the human-driven demonstration at best-of-128, with the strongest prior (RAP) capping at Rater Feedback Score (RFS) 8.5 even with best-of-64; intent-CFG sampling lifts this ceiling to RFS 9.14 at best-of-128, surpassing both the prior best (RAP 8.5) and the human-driven demonstration (8.13) for the first time; and multi-intent GRPO improves held-out RFS from 7.681 to 8.211, while every single-intent baseline peaks lower and degrades by training end. These results suggest that the bottleneck of preference RL on continuous-action policies trained from demonstrations is not only how to update the policy, but to expand and preserve the sampling distribution being optimized.
May 12, 2026cs.AI

Semantic Reward Collapse and the Preservation of Epistemic Integrity in Adaptive AI Systems

Recent advances in reinforcement learning from human feedback (RLHF) and preference optimization have substantially improved the usability, coherence, and safety of large language models. However, recurring behaviors such as performative certainty, hallucinated continuity, calibration drift, sycophancy, and suppression of visible uncertainty suggest unresolved structural issues within scalarized preference optimization systems. We propose Semantic Reward Collapse (SRC): the compression of semantically distinct forms of evaluative dissatisfaction into generalized optimization signals. Under SRC, categories such as factual incorrectness, uncertainty disclosure, formatting dissatisfaction, latency, and social preference may become entangled within a shared reward topology despite representing fundamentally different epistemic classes. We argue that adaptive reasoning systems operating under generalized evaluative pressure may drift toward suppression of visible epistemic failure rather than preservation of calibrated uncertainty integrity. These behaviors are framed strictly as optimization consequences rather than evidence of deception or anthropomorphic agency. Drawing on institutional proxy collapse, metric gaming, software reliability engineering, and human learning theory, we propose that uncertainty disclosure and escalation behavior should be treated as protected epistemic conduct rather than globally penalized task incompletion. Finally, we introduce Constitutional Reward Stratification (CRS), a domain-aware reward framework intended to preserve differentiated epistemic attribution within adaptive learning systems. We present CRS not as a validated solution, but as a testable governance-oriented research direction requiring further empirical investigation.
May 11, 2026cs.AI

RankQ: Offline-to-Online Reinforcement Learning via Self-Supervised Action Ranking

Offline-to-online reinforcement learning (RL) improves sample efficiency by leveraging pre-collected datasets prior to online interaction. A key challenge, however, is learning an accurate critic in large state--action spaces with limited dataset coverage. To mitigate harmful updates from value overestimation, prior methods impose pessimism by down-weighting out-of-distribution (OOD) actions relative to dataset actions. While effective, this essentially acts as a behavior cloning anchor and can hinder downstream online policy improvement when dataset actions are suboptimal. We propose RankQ, an offline-to-online Q-learning objective that augments temporal-difference learning with a self-supervised multi-term ranking loss to enforce structured action ordering. By learning relative action preferences rather than uniformly penalizing unseen actions, RankQ shapes the Q-function such that action gradients are directed toward higher-quality behaviors. Across sparse-reward D4RL benchmarks, RankQ achieves competitive overall performance against seven baselines. In vision-based robot learning, RankQ enables effective offline-to-online fine-tuning of a pretrained vision-language-action (VLA) model in a low-data regime, achieving an average simulation success rate 38.2 percentage points higher than the next best method. In a high-data setting, RankQ improves simulation performance by 13.7 percentage points over the next best method and demonstrates strong sim-to-real transfer, increasing real-world cube stacking success from 43.1% to 88.9% relative to the VLA's initial performance.