Preference-Based RL

RL: Reinforcement Learning

Momentum

10 papers in the last four weeks, against 2 the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 77

Oct 1, 2026cs.CL

GAW-PO: Preference Optimization with Gradient-Aligned Token Weights

Most preference optimization methods, such as Direct Preference Optimization (DPO), apply preference supervision at the response level, although autoregressive language models are optimized token by token. As a result, all tokens in a rejected response contribute to the negative training signal, including tokens that may encode behavior that is useful for the preferred response. We introduce GAW-PO, a gradient-aligned token reweighting method for DPO that estimates, for each rejected token, whether penalizing it would interfere with the preferred update directions. Tokens whose gradients are strongly aligned with the preferred behavior receive a weaker negative contribution, while conflicting tokens retain a stronger penalty. Our method achieves the highest average performance among the evaluated preference-optimization methods, improving by 0.97 points over standard DPO and 0.65 points over the strongest competing baseline across 11 benchmarks spanning mathematics, reasoning, coding, and question answering. We further show that gradient-aligned weighting is substantially more robust to aggressive preference optimization: as the DPO regularization parameter ββ decreases, standard DPO degrades sharply, whereas GAW-PO continues to improve. These results suggest that accounting for the interaction between rejected-token updates and preferred behavior provides an effective form of token-level credit assignment for preference optimization.
Oct 1, 2026cs.RO

PROMO: Preference-conditioned Multi-Objective Reinforcement Learning for Quadrupedal Robots

Quadrupedal locomotion requires balancing conflicting objectives such as command tracking, stability, and energy efficiency, yet conventional reinforcement learning (RL) hardcodes these priorities into a fixed scalar reward at training time. We present PROMO (Preference-Conditioned Multi-Objective Reinforcement Learning), a semantic multi-objective approach that makes this trade-off an explicit runtime input to a single locomotion policy. PROMO conditions the policy on deployment facing preferences while keeping embodiment-specific locomotion priors fixed, thereby separating operator intent from reward shaping terms required for viable gait generation. Compared with fixed-objective controllers, multi-objective baselines, and independently trained specialists, PROMO achieves objective specialization and robustness from a single deployable policy. Across 100 sampled preferences in simulation, 67 behaviors are non-dominated under exact Pareto dominance, with a mean preference-objective correlation of 0.843, demonstrating broad Pareto coverage and predictable preference response. The same policy transfers zero-shot to a Unitree Go2, where preference changes alone reduce specific energy by up to 30.4%, position error by 38.7%, and peak body-attitude deviation by 59.0% relative to the balanced preference. These results establish preference-conditioned multi-objective RL as a practical runtime interface for adaptive legged locomotion, extending its role beyond offline Pareto-set construction. Open-source code and videos are available at https://amrmousa.com/promo/.
Sep 30, 2026cs.RO

PrefPI: Preference-Guided Steering into Out-of-Distribution Behaviors

We present PrefPI (Preference-Guided Policy Iteration), an iterative framework for steering pretrained generative robot policies using only relative preferences over self-generated trajectories. Unlike prior preference-learning methods that primarily sharpen modes already represented by the policy, we study steering beyond the initial effective support, where desired behaviors are rarely or never observed under the initial policy. Our key idea is to formulate preference learning as preference-conditioned generative modeling: preferred trajectories define a conditional distribution, whose density ratio with the broader behavior prior provides an implicit preference signal amplified by classifier-free guidance (CFG). Repeating this preference-conditioned modeling and guidance step yields a form of preference-guided policy iteration, turning incremental improvements toward previously inaccessible behaviors. Across diffusion policies and the PI0.5 flow- matching VLA in simulation and the real world, PrefPI produces substantial behavioral shifts with limited feedback. In particular, PrefPI increases object transport height from 10.7 cm to 19.8 cm on real hardware with only 150 preference-labeled trajectories.
Sep 30, 2026cs.LG

Patient-Centered Treatment Planning for Chronic Multimorbidity: A Hierarchical Reinforcement Learning Framework for Preference Modeling

Patient preference, defined as a patient's demonstrated willingness and capacity to adhere to clinical recommendations, is a primary determinant of therapeutic effect yet remains structurally absent from existing computational treatment planning models. We address this gap by presenting patient-centered factored-action hierarchical option-critic (FAHOC), a hierarchical reinforcement learning (HRL) framework that jointly learns high-level options corresponding to therapeutic strategies and factored intra-option policies that decompose the joint action space into disease- and intervention-specific subcomponents, while imposing a cooperation-aware action masking mechanism. This enables structured exploration, improved credit assignment across hierarchy levels, and more interpretable decision pathways, while enforcing patients' preferences. Formal guarantees establish that cooperative patients achieve higher optimal expected health outcomes than non-cooperative patients, and that the factored Q-function approximation error is provably bounded. The framework is evaluated using longitudinal data collected from approximately 50,000 comorbid hypertension and type 2 diabetes mellitus patients from five hospitals in the Southeast U.S. FAHOC achieves a quality-adjusted life year expectancy equivalent improvement of 0.669 (vs -0.133 observed clinician practice), correctly identifies cooperative patients in 95.9% of cases and never violates a patient's preference in held-out test, demonstrating that HRL with explicit preference constraints can support preference-consistent, clinically safe decision-making in multimorbidity management.
Sep 30, 2026cs.LG

Robust Risk-Sensitive Reinforcement Learning from Corrupted Human Feedback

Reinforcement learning with human feedback (RLHF) learns from human comparisons, which can be corrupted or deliberately manipulated. This paper studies online risk-sensitive RLHF with static conditional value-at-risk (CVaR) under adversarial preference-label flips. We consider additive linear rewards and a fixed-reference protocol with one comparison per episode and at most CC flipped labels over KK episodes. We propose weighted streamed-preference CVaR RLHF (WSP-CVaR-RLHF), which combines uncertainty-weighted reward estimation with optimistic augmented-state CVaR planning. For known transitions and normalized rewards, we establish the regret bound O~(dκKα+dCκα)\widetilde{O}\left(\frac{d}κ\sqrt{\frac{K}α}+\frac{dC}{κα}\right) up to lower-order terms, where dd is the reward-feature dimension, αα is the CVaR level, and κκ characterizes the preference link. The bound separates the clean statistical cost from the penalty caused by corrupted feedback. We further extend the analysis to unknown tabular transitions, where the trajectory distribution entering the CVaR objective must be learned together with the reward. We address the resulting coupled uncertainty using rectangular transition confidence sets, joint optimistic planning, and a history-level CVaR simulation argument. Experiments under four adversarial attacks demonstrate that WSP-CVaR-RLHF consistently reduces cumulative regret relative to its unweighted robust counterpart while preserving confidence-set coverage.
Sep 29, 2026cs.LG

Revisiting scaling laws for reward optimization

Scaling laws for optimization against reward models in AI alignment have pinned down how performance depends on optimization effort---measured by a KL-divergence budget relative to a reference policy. Beyond a certain budget, over-optimization (or reward hacking) can arise: because we optimize against a proxy reward model (distinct from true rewards), performance can plateau or degrade. Naturally, the proxy reward's accuracy depends on how much preference data (often in the form of pairwise comparisons) was used to train it. However, existing research does not cleanly identify how performance jointly scales with the amount of training data and the divergence budget. Our main contribution is to provide an empirically accurate and theoretically grounded scaling law in such context. Performance roughly scales as Θ(min⁡{log⁡(M),K})Θ(\sqrt{\min\{\log(M),K\}}), where MM is the number of comparisons in training data and KK is the policy's divergence budget. We develop an information-theoretic model to establish this upper bound and prove it is tightly achievable through a constructive procedure. Informed by this, we conduct extensive empirical evaluations using a real-world annotation setup, whereby a large 70B gold reward model generates feedback data and proxy reward models are trained from less capable models (0.6B to 4B). Our scaling law provides an excellent fit (R2 from 97% to 99%), outperforms alternative specifications, and remains robust across model sizes, noise, and optimization procedures (best-of-NN or policy tilting). Our evidence suggests that reward optimization is analogous to a surprisingly simple selection task: choosing from a sequence of IID Gaussian random variables using noisy preference feedback.
Sep 22, 2026cs.LG

On Preference Coverage Collapse from Hindsight Relabeling in Multi-Objective Reinforcement Learning

Hindsight relabeling which retroactively replacing a transition's goal with the outcome the agent actually achieved is an effective tool for improving sample-efficiency in Reinforcement Learning (RL). A natural extension to preference-conditioned multi-objective RL (MORL) relabels transitions with the preference direction the agent achieved rather than the one asked for. We show that this extension is frequently harmful: across four preference-conditioned off-policy algorithms spanning two critic backbones and two preference-sampling schemes on the continuous-control MO-Gymnasium suite, it degrades 19 of 36 algorithm-environment settings by as much as four standard deviations, improves only one, and leaves the rest unaffected. The harm is not a symptom of noisy relabels; denoising the target recovers almost nothing, and neither prioritized sampling nor any buffer-structural choice reproduces it. Instead, repeated relabeling collapses the critic's coverage onto whatever narrow region of the preference space the agent happened to visit. We name this failure mode \emph{Preference Coverage Collapse}, and quantify it with abandoned preference mass (APM), a value-aware statistic that tracks the harm (ρ=−0.73ρ= -0.73) where a purely structural coverage count does not. We then introduce \texttt{her_mix}, a single-parameter convex combination pulling the achieved direction back towards the requested preference. At one fixed value across every algorithm and environment, it returns 16 of the 19 harmed settings to baseline, preserves and even improves the one setting in which relabeling helps, and cuts abandoned preference mass from 69%69\% to 6%6\%. Protecting coverage over the preference simplex, not filtering noisy relabels, is what makes hindsight relabeling safe for MORL.
Sep 16, 2026cs.NI

The Operable Pareto Front: Distilling Offline Search into Run-Time Control for Multi-Objective UAV Edge-Computing Scheduling

A UAV mobile edge computing (MEC) fleet trades energy against delay, and its schedules form a Pareto front; we call a scheduler operable when the fleet can be asked for any point on that front at run time. We propose PrefDT, to the best of our knowledge the first preference-conditioned Decision Transformer for the problem of joint trajectory, association and offloading scheduling. Its idea comes from language modeling: we hand the model the desired trade-off as an input, such that a single model only needs to be trained once offline to return any desired point on the curve in one rollout. The fleet's state is summarized by attention pooling with a per-user bypass, so the scheduler keeps working when user reports are lost. The energy target is a running budget decremented by what the fleet actually spends. As a result, when wind or load pushes consumption off the plan, the policy can track the difference and hold its budget. Because no corpus of preference-labeled flights exists, we design a distillation pipeline and build the corpus by ourselves. In simulation against 26 method variants, PrefDT produces the best trade-off curve of any learned method and holds its energy budget to within 0.6% when propulsion cost rises by half in mid-flight.
Sep 14, 2026cs.LG

Specifying Reward Functions for RL Without Environment Sampling

Enabling human stakeholders to specify reward functions that lead to their desired outcomes is a key challenge in deploying reinforcement learning agents. Preference-based methods such as online RLHF can reduce the burden of manual reward design, but they require repeatedly training policies, sampling trajectories from the real world, and eliciting feedback, making them impractical in settings where environment interaction is computationally expensive or unsafe. We introduce Experience-Free Autonomous Reward Specification (EARS), a method for learning reward functions from preferences without environment interaction. Our approach uses a structured LLM-mediated process to construct a small set of expressive reward features from a task description and the environment observation space, then strategically samples imagined trajectories in this feature space and learns feature weights from preferences over the imagined trajectory pairs. We evaluate on three long-horizon domains: pandemic lockdown regulation design, insulin administration for diabetes patients, and autonomous vehicle control on a highway. We compare EARS to baselines that also enable reward specification without environment interaction--namely, methods that directly prompt an LLM to generate a reward function. When learning from either ground-truth preference labels or preferences labeled by a LLM, EARS designs reward functions that are more aligned with the ground truth reward function that produced the preferences or LLM context than these baselines. These results suggest that preference-based reward specification remains effective without environment sampling, enabling practical reward design in settings where collecting real trajectories is costly or infeasible.
Sep 9, 2026cs.LG

ALIGN-HOLD: Experience Alignment for Real-Time Hold Control in Large-Scale Ride-Hailing Matching at DiDi

Real-time hold control is a high-leverage mechanism in large-scale ride-hailing systems: by selectively deferring driver-order pairs, the platform can wait for better matching opportunities and improve end-to-end passenger-driver experience. Existing production systems such as EXHOLD learn bandit-based hold policies from handcrafted combinations of trip completion, cancellations, waiting time, and driver effort. However, designing such rewards becomes increasingly difficult as marketplace preferences are heterogeneous and observed passenger-driver behavior can be sparse, noisy, and affected by dynamic supply-demand conditions. We present ALIGN-HOLD, a production-scale experience alignment framework that learns hold policy from implicit marketplace preferences. ALIGN-HOLD constructs complementary preference pairs from order trajectories, driver trajectories, and contemporaneous local matching graphs, and trains an experience Reward Model (RM) using balanced multi-view sampling and model-adaptive hard preference sampling. During simulator-based policy learning, the frozen RM provides a dense, context-dependent reward and supports label-free filtering of low-identifiability interactions whose behavioral feedback is difficult to attribute to matching quality. We deploy ALIGN-HOLD on DiDi's ride-hailing platform and evaluate it in a 28-day randomized A/B experiment, covering approximately 100,000 passenger requests per day. Compared with the deployed production policy, ALIGN-HOLD achieves statistically significant improvements in trip completion rate and driver income, while significantly reducing passenger cancellations before and after driver acceptance. Complementary ablations, RM diagnostics, and behavioral analyses validate the contributions of the proposed components. ALIGN-HOLD has been fully ramped up and is currently serving DiDi's Brazil marketplace.
Sep 3, 2026cs.LG

Subspace Inference Enables Efficient Active Reward Learning from Preferences

Reinforcement learning from human feedback (RLHF) has emerged as a powerful yet sample-inefficient approach for learning reward models from human preferences, making active learning a critical component in synthesizing informative preference queries. However, effective uncertainty quantification required for active learning remains a key challenge for large neural network reward models. In this paper, we introduce PreferenceEKF, a sample-efficient approach that tracks reward model uncertainty by framing active preference learning as a sequential Bayesian filtering problem. Instead of relying on computationally prohibitive posterior inference over the full neural network parameter space, our method performs sequential inference via an extended Kalman filter within a low-dimensional parameter subspace, continuously updating the reward model posterior as new preference queries arrive. Our approach enables scalable sampling of neural network parameters to efficiently compute acquisition functions for active reward learning. Experiments on the D4RL and V-D4RL benchmarks demonstrate that our approach achieves better sample efficiency, runtime, scalability, and calibration compared to other Bayesian deep learning approaches, and the learned reward models lead to competitive offline reinforcement learning policy performance. This highlights the potential of scalable Bayesian methods for preference-based reward modeling in RLHF. Our code is available at https://github.com/yutaizhou/bnn_pref.
Aug 10, 2026cs.CL

Se-DPO: Self-Evolving Token Credit for Direct Preference Optimization

Direct Preference Optimization (DPO) aggregates token-level log-probability ratios via uniform summation, implicitly treating all tokens as contributing equally to the preference signal. However, the contribution of individual tokens to the preference signal varies. We introduce token credit, which modulates each token's KL regularization based on its contribution to the preference outcome. We derive that effective token credit is proportional to the magnitude of each token's implicit reward, and observe that this quantity evolves substantially during training. This implies that static token credit becomes increasingly misaligned as training progresses. In this work, we propose Se-DPO (Self-Evolving Token Credit for DPO), a live mechanism that derives token credit from the model's own evolving internal signals during DPO training. Since the reward signal varies in reliability across positions, Se-DPO calibrates token credit based on both the strength and the confidence of each token's contribution. Se-DPO requires no external models, adding only a lightweight calibration network with minimal computational overhead. Experiments show that Se-DPO improves over DPO by up to 9.8 points on AlpacaEval~2 and 12.2 points on Arena-Hard.
Aug 9, 2026cs.LG

Multi-Agent Reinforcement Learning via Agent-Specific Preference

Multi-agent reinforcement learning (MARL) is a powerful framework for solving complex collaborative tasks, but it relies heavily on well-defined global reward functions. Designing such rewards is challenging, especially in systems with heterogeneous agents, where a single scalar objective may fail to capture diverse behaviors. In this paper, we introduce Multi-AGent Preference-Integrated lEarning (MAGPIE), which addresses these challenges through agent-specific preference modeling. Each agent is evaluated by a dedicated expert through preference signals, eliminating the need for global evaluation. We theoretically prove that optimizing these decentralized preferences converges to a Nash equilibrium policy. To integrate local preferences into a coherent global objective, we construct agent-specific reward models from preference data and combine them via a monotonic aggregation mechanism. We further prove that optimizing this aggregate reward model is equivalent to training the Nash equilibrium policy. Extensive experiments on benchmark multi-agent tasks and a sequential production line task show that MAGPIE achieves performance comparable to reward-engineered baselines, demonstrating its potential to facilitate policy learning in scenarios where precise reward engineering is impractical.
Aug 7, 2026cs.MA

Why Study Emergent Behavior When You Can Regulate It? Aligning Multi-Agent Systems with Reward Prediction

Multi-agent simulations are widely used to study complex social and ecological systems, where rich and often unexpected emergent behaviors arise from local interactions. A large body of prior work has focused on analyzing such emergent dynamics across domains. In this paper, we move beyond analyzing emergent behavior and introduce a learning-based mechanism for actively shaping it via social reward modeling. We introduce Multi-Agent Reward Prediction (MARP), a simple framework that extends preference-based reward modeling to multi-agent reinforcement learning. While the framework is designed to be applicable across multi-agent settings, the present empirical validation is limited to a single environment, and we therefore present MARP as a proof of concept within the studied domain. Rather than relying on handcrafted rewards, MARP learns a shared reward model from episode-level evaluations of collective outcomes, enabling decentralized agents to align their behavior with global social objectives. We study MARP in the Harvest Game, a canonical sequential social dilemma modeling common-pool resource management and related real-world challenges. Our results show that MARP can be tuned to produce behavior that is more closely aligned with target social metrics than standard reward-based baselines, while the learned reward model captures subtle environmental structure without explicit programming. Crucially, MARP supports multiple and composite social objectives within a single training regime. By modifying only the high-level evaluation metric, the same framework seamlessly aligns agent behavior with diverse goals, including sustainability, equality, and peace, as well as combinations of individual and group-level objectives. These findings demonstrate that emergent multi-agent behavior can be treated not only as a phenomenon to study, but as a target of principled, data-driven regulation.
Aug 5, 2026eess.SY

ORACLE: A Multi-Objective Reinforcement Learning-Based Analog Circuit Design Optimizer with Large Language Models-Guided Exploration

Analog circuit design automation using reinforcement learning (RL) has emerged as a promising approach for reducing manual effort. However, many existing RL-based methods focus on single-objective optimization. Even methods designed for multi-objective (MO) problems often reduce multiple design specifications to a single scalar reward. This simplification limits the ability to capture the true Pareto trade-off among competing objectives and often leads to suboptimal designs. Moreover, requiring the model to be retrained from scratch whenever the desired MO specifications change remains a key limitation. To address these challenges, we present ORACLE, an open-source RL-based framework for MO analog circuit design optimization that replaces scalar reward optimization with vector-valued learning and preference-aware conditioning. ORACLE represents a true MO analog circuit design optimizer that uses a preference vector to specify the relative weights of multiple objectives, enabling a single trained model to generate designs across diverse trade-off settings without retraining. We further propose two preference-guidance strategies, namely normalized-weight guidance and cosine-aligned guidance, to improve convergence. In addition, we incorporate a large language model (LLM)-guided action selection mechanism to filter actions that are likely to lead to suboptimal designs or increased runtime. Our results show that, on multiple circuit topologies with 2,000 test cases, ORACLE reduces runtime by 20.4x - 104.4x compared to state-of-the-art approaches. It also meets 99.9% of the 2,000 target specifications, and achieves 5.1x - 318.6x better figure of merit in the resulting output specs.
Aug 3, 2026cs.LG

SP3O: Reinforcement Learning from Segment Preferences without Reward Modeling

Preference-based reinforcement learning (PbRL) for general stochastic MDPs often requires training a reward model. Existing reward-model-free methods are either restricted to bandits or deterministic MDPs, such as DPO or P3O, or use zeroth-order, gradient-free optimization, which in general exhibits a slower convergence rate than gradient-based algorithms. Furthermore, existing reward-model-free preference-based RL algorithms almost exclusively use trajectory-level feedback, which can require significant effort from a human evaluator when trajectories are long. On the other hand, segments are much shorter, so they are easier to compare and evaluate. In this paper, we introduce a novel reward-model-free, critic-free, and gradient-based PbRL algorithm compatible with segment preferences named Segment Pairwise Proximal Policy Optimization (SP3O). SP3O utilizes segment-level preference feedback to construct an accurate policy value difference estimator via off-policy importance sampling, and then uses the estimator to compute the policy gradient via a PPO-type loss function. We provide a theoretical basis for the algorithm and analyze the tradeoff in choosing the segment length. We also evaluate it experimentally against other PbRL/RLHF algorithms in robotic control and LLM finetuning settings to show its improved performance, especially in long-horizon tasks.
Aug 3, 2026cs.CL

Crayotter: Learning Long-Horizon Video Editing Agents via Group-Relative Preference Backpropagation

Long-horizon video editing agents receive final-product feedback only after many interdependent decisions. Yet editing quality is subjective, admits multiple valid solutions, and is not meaningfully calibrated across heterogeneous requests, making a global scalar objective both ambiguous and temporally uninformative. Our key observation is that fixing the request, materials, and production constraints converts this subjective objective into an ordinal comparison among directly comparable alternatives. We introduce Group-Relative Preference Backpropagation (GRPB), which transforms same-task rankings into zero-sum advantages and redistributes them as bounded credit over semantic editing segments. A lagged allocator and guarded transmission prevent current judgments or unreliable estimates from directly shaping the same rollout group. We manually construct a project-disjoint, horizon-stratified suite of realistic editing tasks for training and controlled evaluation. Across matched baselines, credit interventions, external benchmarking, and blinded human evaluation, GRPB improves both editing behavior and rendered products. The resulting 9B Crayotter model surpasses several proprietary systems on AgenticVBench, supporting task-local preference reduction as a practical approach to learning from subjective, delayed outcomes. Code and all supporting materials are publicly available at https://github.com/idwts/Crayotter.
Jul 31, 2026cs.AI

LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback

Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Jul 31, 2026cs.CL

Learning Latent Reasoning Traces for Scalar Reward Models End-to-End

Reward models (RMs) are central to aligning large language models with human preferences via reinforcement learning. Although traditional scalar RMs enable efficient and probabilistic reward modeling, they rely on superficial cues that fail to generalize to complex or out-of-distribution (OOD) tasks. Conversely, generative RMs leverage extensive reasoning to improve robustness on challenging tasks, but their natural language-based scores lack the numerical flexibility and probabilistic interpretability that scalar RMs offer. While recent approaches combine both paradigms through off-policy multi-task learning, such parallel optimization does not guarantee that generated reasoning traces actively align with or benefit downstream scalar reward prediction. To address this mismatch, we propose LatentRM, a reward modeling framework that learns intermediate reasoning traces as discrete latent variables to explicitly maximize the likelihood of downstream scalar rewards. Through on-policy optimization of the latent reasoning space end-to-end, LatentRM tightly couples deep reasoning-based evaluation with precise scoring. Extensive validations on in-distribution and OOD datasets and RLHF show that LatentRM outperforms scalar, generative, and hybrid RMs on preference modeling and policy alignment across tasks ranging from open-ended conversation to complex reasoning.
Jul 30, 2026cs.LG

AutoPref: Automatic Discovery of Task-Specific Preference Objectives for Neural Combinatorial Optimization

Combinatorial optimization problems (COPs) underpin many real-world decisions, but their exponentially large search spaces make high-quality solutions costly to obtain. Neural combinatorial optimization (NCO) learns fast construction policies, typically with reinforcement learning (RL), while preference-based NCO improves sample efficiency by learning from relative solution quality. However, existing preference objectives combine two distinct design choices in manually specified, one-size-fits-all formulations: what learning signal to extract from each solution pair and how to weight each pair relative to the sampled set. We present AutoPref, the first LLM-guided framework for automated preference-objective discovery in NCO. AutoPref factorizes the objective into a pairwise loss program, which defines the learning signal, and a set-aware weighting program, which determines each pair's relative contribution. Their composition forms a unified programmatic objective space containing existing preference objectives as special cases. To make its search tractable, we introduce a staged conditional search strategy with behavioral gates that filter inadmissible programs before short-horizon training and evaluation. Across TSP, CVRP, FFSP, and JSSP, AutoPref consistently outperforms strong hand-designed baselines across problem scales, demonstrating the benefits and scalability of automated objective discovery for NCO.
Jul 29, 2026cs.AI

Synchronizing Beliefs with Second-Order Theory-of-Mind in Human-Autonomy Teams (Extended Version)

Comparative feedback, asking people which of two behaviors they prefer, has become a standard way to align robot and agent behavior with human intent when the reward itself cannot be specified directly. Preference-based reward learning typically casts the human teacher as a passive oracle answering learner-generated queries. We argue this forfeits the teacher's defining advantage: knowledge of the objective. A teacher who knows the target can construct training examples more efficiently than any learner-driven acquisition strategy, an advantage that widens as the reward's feature dimension grows. However, exploiting this advantage requires an accurate model of what the learner currently knows. We therefore recast preference learning as a human-autonomy team problem coupling two behavioral models: the teacher maintains a model of the learner to design an informative curriculum, and the learner maintains a second-order model of the teacher's model, emitting structured preference constraints (understanding statements) that keep the teacher's model of the learner synchronized. In simulation, an informed teacher outperforms learner-led selection; teacher-model drift under alternating teachers erodes this advantage; and understanding statements repair it, with second-order (ToM-2) statements outperforming mean-belief statements when the teacher's error about the learner is concentrated in a particular direction rather than spread evenly.
Jul 21, 2026cs.LG

Conservative Query and Adaptive Regularization for Offline RL Under Uncertainty Estimation

Offline reinforcement learning (RL) aims to learn an effective policy from a static dataset, but its performance is fundamentally limited by dataset coverage. Action preference queries leverage expert feedback without additional environment interaction, enabling policy improvement during offline training. However, existing methods still face two key challenges: selecting informative preference queries and effectively exploiting the collected feedback. Current approaches typically rely only on the distance between policy actions and dataset actions for query selection, while enforcing fixed constraints that keep the policy close to queried preferences. Such strategies often lead to unstable policy updates and integrate poorly with value regularization. To address these limitations, we propose Conservative Query and Adaptive Regularization under Uncertainty Estimation, a lightweight framework that jointly improves preference querying and preference exploitation. Specifically, we employ a Morse network to estimate the uncertainty of policy actions with respect to the offline dataset. Based on this uncertainty, we introduce a conservative query strategy that selectively queries actions near the dataset to preserve Bellman-update stability, together with an uncertainty-aware adaptive regularization scheme that dynamically adjusts data-level constraints during policy optimization. We integrate our framework with CQL and evaluate it extensively on the D4RL benchmark. Experimental results demonstrate superior or competitive performance across a wide range of tasks.
Jul 14, 2026cs.AI

Learning Safe Agent Behaviour from Human Preferences and Justifications via World Models

We address the problem of safely training an agent policy and deploying a good and safe policy, in settings where the environment dynamics are unknown and no suitable reward function is available. In the context of safety-critical environments, we consider traditional reinforcement learning impractical and resort to the resource of human input. We introduce DROPJ, a human-centred method for both safe training and deployment. We first learn a world model (a learned simulator) from a dataset of prior real-world trajectories. A human then plays the game in this learned simulator to extract several informative simulated trajectories. From these, we sample pairs of simulated trajectory segments and elicit from a human their preference over these segments, as well as a reason (justification) for their choice. We then train a reward model from these justified preferences and use it, together with the world model, to directly deploy the agent using model predictive control. Running real-user experiments, we find that generating informative simulated trajectories from a user significantly reduces the computational cost during training compared to other strategies, and can also improve the performance during deployment. In the context of training within a learned simulator, we show that the use of preferences rather than other types of feedback substantially improves the performance during deployment. We further demonstrate that safety justifications accompanying preferences can significantly enhance safety or prioritise user-prescribed aspects of safety associated with them during deployment.
Jul 14, 2026cs.RO

Deployable Human Preference Alignment in Robotics: Learning Representative Rewards from Diverse Human Preferences

Aligning robot policies with human preferences is essential for deployment to diverse end users. In per-user alignment approach, preference feedback is often sparse, so learning becomes unstable and vulnerable to human preference noise, and a growing number of individualized policies makes validation difficult before deployment. A single shared policy approach to user alignment avoids this cost but fails to capture heterogeneous preferences and often neglects minority preferences. To address these challenges, we introduce Preference-based REward Clustering (PREC), a novel framework that learns a compact set of policies from binary preference labels provided by diverse users. From a dataset of user trajectories and their preference labels, PREC first sets the labels aside and aggregates trajectories across users to learn a population-level shared trajectory encoder, alleviating limited per-user coverage and avoiding label noise during representation learning. Using this representation, PREC jointly assigns users to preference-coherent clusters and learns a representative reward model per cluster using preference labels, from which a policy is optimized for each cluster. Clustering similar users compensates for the limited number of labels available from each user and mitigates the effect of label noise. At the same time, maintaining a manageable number of reward models reduces the validation burden at deployment. Experiments across diverse simulated locomotion environments show that PREC groups users who label different trajectory subsets into preference-coherent clusters more accurately than baseline methods. Under sparse and noisy feedback, policies trained with PREC improve all three social welfare metrics over an existing single shared-policy user-alignment approach and even outperform per-user alignment approaches.
Jul 13, 2026cs.LG

Generalizing Preference-based Reinforcement Learning: a Rationality Model for Incomparability

In this work, we study the reinforcement learning (RL) problem from pairwise trajectory comparisons provided by a human expert. We generalize preference-based RL by formalizing a novel setting in which the expert can also label trajectory pairs as incomparable, i.e., when neither trajectory dominates the other. We introduce the learning problem and the desiderata that its solution should satisfy. Then, we propose a novel Bradley-Terry-inspired rationality model that effectively captures incomparabilities and infers a multi-dimensional reward function, and we study its properties. We provide a sample complexity analysis for learning the model parameters when a dataset is available. Finally, we evaluate our model's ability to reconstruct a reward function that aligns with the expert's comparisons in simulated environments and to recover the Pareto frontier of policies, along with a robustness analysis across varying levels of expert rationality.
Jul 6, 2026cs.AI

Integrated Altruistic and Fairness Preference Induces Advanced Mutual Cooperation in Sequential Social Dilemmas

Inducing cooperation among distributed agents is still a difficult problem in the field of multi-agent reinforcement learning (MARL), particularly in social dilemma situations. There, individual interests are misaligned with the common good and individual rationality leads to suboptimal group outcomes. In contrast, humans are able to achieve cooperation with one another in such situations. A common explanation for such cooperative behavior is that individuals have social preferences. In order to achieve cooperation in MARL, we design a new utility function integrating altruistic preferences (incentive for other's reward) and fairness preferences (incentive for equality) from social psychology and behavioral economics, namely, Altruistic and Fairness Preference (AFP), a reward-sharing mechanism which converts one's own and other's rewards to incentives for cooperative behavior. We performed comparative experiments with standard RL and inequity aversion agents in two challenging sequential social dilemma games, and showed that AFP agents successfully achieved mutual cooperation with more collective rewards and higher equity than the baselines. To further understand the progression of AFP during training, we subsequently explore the effects of altruistic preferences and fairness preferences on agents' behavior. The results suggest that altruistic preferences encourage agents to contribute to the public goods, and fairness preferences induce mutual behavior between agents.
Jul 2, 2026cs.RO

SPLC: Social Preference Learning for Crowd Robot Navigation

Offline reinforcement learning (RL) holds significant potential for crowd robot navigation in human-robot coexistence applications. However, the inherent complexity of pedestrian motion renders the design of effective reward functions for promoting socially compliant robot behaviors a persistent challenge. This paper proposes a Social Preference Learning for Crowd Robot Navigation (SPLC) algorithm to eliminate the need for detailed reward design. Its core innovation lies in the introduction of a social preference feedback mechanism to automatically generate preference data through principled preference evaluation criteria. By explicitly accounting for the intricacies of pedestrian dynamics, the pipeline mitigates the reward bias and facilitates the systematic quantification of broad social norms, thereby fostering socially compliant behaviors. Extensive experiments integrating SPLC with offline RL methods demonstrate consistent improvements over state-of-the-art baselines across standard performance metrics. Furthermore, real-world experiments on the TurtleBot4 further validate the effectiveness of SPLC in practical human-robot coexistence settings. Our code and video demos are available at https://github.com/sklus949/SPLC.
Jul 2, 2026cs.RO

CoRe: Combined Rewards with Vision-Language Model Feedback for Preference-Aligned Reinforcement Learning

Reward design remains a central challenge in reinforcement learning (RL). Hand-crafted rewards are often difficult to specify and may lead to suboptimal policies, while learned rewards from preferences can suffer from inefficiency and unstable training. Inspired by the dual nature of human learning explored in cognitive science, we decompose rewards into two complementary components: Formal Rewards (FR), explicitly designed based on task knowledge, and Residual Rewards (RR), learned from observations to capture implicit and nuanced preferences. Based on this decomposition, we propose CoRe, a hybrid framework that integrates FR and RR with vision-language models (VLMs) feedback to achieve preference-aligned policies without human involvement. Our contributions are twofold: (1) We propose a Formal Reward Module (FRM) that leverages VLMs to iteratively design and optimize FR based on task knowledge and preference feedback, enabling the continual improvement of policy during training; (2) We introduce a Residual Reward Module (RRM) that learns RR from video-level preference by employing VLMs to generate preference labels and capturing nuanced rewards that complement FR, ensuring alignment with human intent. Through the synergy of FRM and RRM, CoRe enables the automatic construction of reliable rewards that are efficient and preference-aligned. Extensive experiments demonstrate that CoRe outperforms existing approaches in terms of policy learning effectiveness and efficiency on ten robotic manipulation tasks in simulation and five real-worlds. Videos can be found on our project website: https://core-2026.github.io/
Jul 1, 2026cs.RO

VLM-AR3L: Vision-Language Models for Absolute and Relative Rewards in Reinforcement Learning

Designing effective reward functions remains a major challenge in reinforcement learning (RL), particularly in open-ended environments where task goals are abstract and difficult to quantify. In this work, we present VLM-AR3L, a framework that leverages Vision-Language Models (VLMs) to provide both absolute and relative rewards for RL. VLM-AR3L interprets an agent's visual observations in the context of a natural language task goal, and learns both absolute and relative rewards from VLM-generated preference labels. The absolute reward model predicts scalar evaluations for individual states, while the relative reward model compares consecutive observations to infer progress or regression toward the task goal. Their integration combines the stability of state-based evaluation with the robustness of comparative supervision. We evaluate VLM-AR3L across benchmarks spanning classic control, manipulation, and open-world embodied tasks, with a particular focus on Minecraft given its visual complexity and long-horizon decision-making requirements. Experimental results show that VLM-AR3L consistently outperforms prior VLM-based reward learning methods.
Jun 30, 2026cs.RO

Freeform Preference Learning for Robotic Manipulation

Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/