Program Synthesis
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14 papers in the last four weeks, up 250% on the four weeks before. 0.1% of all new papers.
Latest papers 114
What does it mean to understand the world? Contemporary world models often operationalize understanding as accurate future prediction in latent or observation space. Developmental cognitive science, however, suggests a different view: human understanding emerges through the construction of internal theories of how the world works, even before mature language is acquired. Inspired by this theory-building view of cognition, we introduce Learning-to-Theorize, a learning paradigm for inferring explicit explanatory theories of the world from raw, non-textual observations. We instantiate this paradigm with the Neural Theorizer (NEO), a World Theory Model, that induces latent programs as a learned Language of Thought and executes them through a shared transition model. In NEO, a theory is represented as an executable, compositional program whose learned primitives can be systematically recombined to explain novel phenomena. Experiments show that this formulation enables explanation-driven generalization, allowing observations to be understood in terms of the programs that generate them.
CADFS: A Big CAD Program Dataset and Framework for Computer-Aided Design with Large Language Models
We introduce CADFS, a data-centric framework that enables large vision-language models to generate complex CAD design histories. Existing generative CAD systems are restricted to sketch-extrude operations due to simplified representations and limited datasets. We address this by introducing a FeatureScript-based representation and constructing a dataset of 450k real-world CAD models spanning 15 modeling operations. We obtain the dataset via a new pipeline that reconstructs clean, executable FeatureScript programs and provides multimodal annotations. Fine-tuning a VLM on this representation yields state-of-the-art results in text-conditioned CAD generation and image-based reconstruction, producing more accurate, diverse, and feature-rich designs than prior frameworks. Ablations show that each individual component of our framework, i.e., the FeatureScript representation, the extended operation set, and representation-aligned textual descriptions, significantly improves performance. Our framework substantially broadens the complexity and realism achievable in generative CAD. The CADFS framework and the new dataset are available at https://voyleg.github.io/cadfs/.
Lifting Traces to Logic: Programmatic Skill Induction with Neuro-Symbolic Learning for Long-Horizon Agentic Tasks
Foundation model-driven agents often struggle with long-horizon planning due to the transient nature of purely prompting-based reasoning. While existing skill induction methods mitigate this by distilling experience into state-blind parameterized scripts, they fail to capture the conditional logic required for robust execution in dynamic environments. In this paper, we propose Neuro-Symbolic Skill Induction (NSI), a framework that lifts interaction traces into modular, \textit{logic-grounded} programs. By synthesizing explicit control flows and dynamic variable binding, NSI empowers agents to discover \textit{when} and \textit{why} to act. This paradigm enables the efficient generalization, allowing agents to induce skills from few-shot examples and flexibly adapt to unseen goals. Experiments on a series of agentic tasks demonstrate that NSI consistently outperforms state-of-the-art baselines, empowering agents to self-evolve into architects of logic-grounded skills.
DreamProver: Evolving Transferable Lemma Libraries via a Wake-Sleep Theorem-Proving Agent
We introduce DreamProver, an agentic framework that leverages a "wake-sleep" program induction paradigm to discover reusable lemmas for formal theorem proving. Existing approaches either rely on fixed lemma libraries, which limit adaptability, or synthesize highly specific intermediate lemmas tailored to individual theorems, thereby lacking generality. DreamProver addresses this gap through an iterative two-stage process. In the wake stage, DreamProver attempts to prove theorems from a training set using the current lemma library while proposing new candidate lemmas. In the "sleep" stage, it abstracts, refines, and consolidates these candidates to compress and optimize the library. Through this alternating cycle, DreamProver progressively evolves a compact set of high-level, transferable lemmas that can be effectively used to prove unseen theorems in related domains. Experimental results demonstrate that DreamProver substantially improves proof success rates across a diverse set of mathematical benchmarks, while also producing more concise proofs and reducing computational cost.
Zero-to-CAD: Agentic Synthesis of Interpretable CAD Programs at Million-Scale Without Real Data
Computer-Aided Design (CAD) models are defined by their construction history: a parametric recipe that encodes design intent. However, existing large-scale 3D datasets predominantly consist of boundary representations (B-Reps) or meshes, stripping away this critical procedural information. To address this scarcity, we introduce Zero-to-CAD, a scalable framework for synthesizing executable CAD construction sequences. We frame synthesis as an agentic search problem: by embedding a large language model (LLM) within a feedback-driven CAD environment, our system iteratively generates, executes, and validates code using tools and documentation lookup to promote geometric validity and operation diversity. This agentic approach enables the synthesis of approximately one million executable, readable, editable CAD sequences, covering a rich vocabulary of operations beyond sketch-and-extrude workflows. We also release a curated subset of 100,000 high-quality models selected for geometric diversity. To demonstrate the dataset's utility, we fine-tune a vision-language model on our synthetic data to reconstruct editable CAD programs from multi-view images, outperforming strong baselines, including GPT-5.2, and effectively bootstrapping sequence generation capabilities without real construction-history training data. Zero-to-CAD bridges the gap between geometric scale and parametric interpretability, offering a vital resource for the next generation of CAD AI.
SemML 2.0: Synthesizing Controllers for LTL
Synthesizing a reactive system from specifications given in linear temporal logic (LTL) is a classical problem, finding its applications in safety-critical systems design. These systems are typically represented using either Mealy machines or AIGER circuits. We present the second version of SemML, which outperforms all state-of-the-art tools for finding either solution. Aside from implementing the classical automata-theoretic approach, our tool utilizes partial exploration and machine-learning guidance for obtaining solutions efficiently, and numerous heuristics and improvements of classic algorithms for extracting small representations of these solutions. We evaluate our tool against the existing state-of-the-art tools (in particular Strix, LtlSynt, and the previous version of SemML) on the dataset of the synthesis competition SYNTCOMP. We show that we solve significantly more instances and do so much faster than other tools, while maintaining state-of-the-art solution quality.
LEGO: An LLM Skill-Based Front-End Design Generation Platform
Existing LLM-based EDA agents are often isolated task-specific systems. This leads to repeated engineering effort and limited reuse of successful design and debugging strategies. We present LEGO, a unified skill-based platform for front-end design generation. It decomposes the digital front-end flow into six independent steps and represents every agent capability as a standardized composable circuit skill within a plug-and-play architecture. To build this skill library, we survey more than 100 papers, select 11 representative open-source projects, and extract 42 executable circuit skills within a six-step finite state machine formulation. Circuit Skill Builder automates skill extraction with linear scalability. Agent Skill RAG achieves submillisecond retrieval without relying on embedding models. Empirical evaluation on a hard subset of 41 VerilogEval v2 problems that gpt-5.2-codex fails to solve under extra-high reasoning effort shows that individual circuit skills constructed within LEGO raise Pass@1 from 0.000 to 0.805. This is an 80.5% gain over the baseline. Cross-project skill compositions also reach 0.805 Pass@1. They outperform hierarchy-verilog by 14.6% and VerilogCoder by 2.5%. They also match MAGE. These results show that modular skill composition supports both effective and flexible RTL design automation. The LEGO platform and all circuit skills are publicly available at GitHub: https://github.com/loujc/LEGO-An-LLM-Skill-Based-Front-End-Design-Generation-Platform
AutoRISE: Agent-Driven Strategy Evolution for Red-Teaming Large Language Models
Automated red-teaming methods for large language models typically optimize attack prompts within a fixed, human-designed strategy, leaving the attack strategy itself unchanged. We instead optimize the strategy. We propose AutoRISE, a method that searches over executable attack programs rather than individual prompts. At each iteration, a coding agent edits a strategy and a fixed evaluation harness scores the resulting attacks, returning both a scalar objective and per-example diagnostics that guide subsequent edits. This allows structural changes, including new attack components and altered control flow, that prompt-level methods do not directly express. We also release two benchmark suites developed on disjoint target sets and evaluate on 11 models from five families against seven established jailbreak datasets. Across held-out models, AutoRISE improves average attack success rate by 17.0 points over the strongest baseline, and improves attack success by up to 16 points on frontier targets with low baseline success rates. Ablations against parametric and strategy-library baselines suggest that these gains arise from unrestricted program search, particularly compositional techniques and control-flow edits. AutoRISE operates in a black-box, inference-only setting, requiring no fine-tuning, human annotation, or GPU compute.
Generalizing Numerical Reasoning in Table Data through Operation Sketches and Self-Supervised Learning
Numerical reasoning over expert-domain tables often exhibits high in-domain accuracy but limited robustness to domain shift. Models trained with supervised fine-tuning (SFT) on specific datasets tend to rely on header-operation shortcuts rather than structural reasoning. We introduce TaNOS, a continual pre-training framework comprising three components: (i) header anonymization to reduce lexical memorization, (ii) operation sketches that provide minimal structural cues, and (iii) self-supervised pretraining that constructs correctness-guaranteed program-question pairs from given tables in a program-first manner. By decoupling domain semantics and numerical operation structure, TaNOS improves the transferability of numerical reasoning. Applied to an 8B instruction-tuned model, TaNOS achieves 80.13% execution accuracy on FinQA with only 10% train data, outperforming SFT baseline (73.97%) with full train data and proprietary models such as GPT-5, Gemini-2.5-Pro. Furthermore, in the domain-shift experiments, TaNOS displays nearly-negligible cross-domain gap (<2pp) when standard SFT shows over 10pp gap. These results suggest that structural guidance with operation sketches, header-agnostic representations, and correctness-guaranteed self-supervision can improve the robustness of numerical reasoning across diverse expert-domain tables.
ChipCraftBrain: Validation-First RTL Generation via Multi-Agent Orchestration
Large Language Models (LLMs) show promise for generating Register-Transfer Level (RTL) code from natural language specifications, but single-shot generation achieves only 60-65% functional correctness on standard benchmarks. Multi-agent approaches such as MAGE reach 95.9% on VerilogEval yet remain untested on harder industrial benchmarks such as NVIDIA's CVDP, lack synthesis awareness, and incur high API costs. We present ChipCraftBrain, a framework combining symbolic-neural reasoning with adaptive multi-agent orchestration for automated RTL generation. Four innovations drive the system: (1) adaptive orchestration over six specialized agents via a PPO policy over a 168-dim state (an alternative world-model MPC planner is also evaluated); (2) a hybrid symbolic-neural architecture that solves K-map and truth-table problems algorithmically while specialized agents handle waveform timing and general RTL; (3) knowledge-augmented generation from a 321-pattern base plus 971 open-source reference implementations with focus-aware retrieval; and (4) hierarchical specification decomposition into dependency-ordered sub-modules with interface synchronization. On VerilogEval-Human, ChipCraftBrain achieves 97.2% mean pass@1 (range 96.15-98.72% across 7 runs, best 154/156), on par with ChipAgents (97.4%, self-reported) and ahead of MAGE (95.9%). On a 302-problem non-agentic subset of CVDP spanning five task categories, we reach 94.7% mean pass@1 (286/302, averaged over 3 runs), a 36-60 percentage-point lift per category over the published single-shot baseline; we additionally lead three of four categories shared with NVIDIA's ACE-RTL despite using roughly 30x fewer per-problem attempts. A RISC-V SoC case study demonstrates hierarchical decomposition generating 8/8 lint-passing modules (689 LOC) validated on FPGA, where monolithic generation fails entirely.
Gradient-Based Program Synthesis with Neurally Interpreted Languages
A central challenge in program induction has long been the trade-off between symbolic and neural approaches. Symbolic methods offer compositional generalisation and data efficiency, yet their scalability is constrained by formalisms such as domain-specific languages (DSLs), which are labour-intensive to create and may not transfer to new domains. In contrast, neural networks flexibly learn from data but tend to generalise poorly in compositional and out-of-distribution settings. We bridge this divide with an instance of a Latent Adaptation Network architecture named Neural Language Interpreter (NLI), which learns its own discrete, symbolic-like programming language end-to-end. NLI autonomously discovers a vocabulary of primitive operations and uses a novel differentiable neural executor to interpret variable-length sequences of these primitives. This allows NLI to represent programs that are not bound to a constant number of computation steps, enabling it to solve more complex problems than those seen during training. To make these discrete, compositional program structures amenable to gradient-based optimisation, we employ the Gumbel-Softmax relaxation, enabling the entire model to be trained end-to-end. Crucially, this same differentiability enables powerful test-time adaptation. At inference, NLI's program inductor provides an initial program guess. This guess is then refined via gradient descent through the neural executor, enabling efficient search for the neural program that best explains the given data. We demonstrate that NLI outperforms in-context learning, test-time training, and continuous latent program networks on tasks that require combinatorial generalisation and rapid adaptation to unseen tasks. Our results establish a new path toward models that combine the compositionality of discrete languages with the gradient-based search and end-to-end learning of neural networks.
Symbolic Synthesis for LTLf+ Obligations
We study synthesis for obligation properties expressed in LTLfp, the extension of LTLf to infinite traces. Obligation properties are positive Boolean combinations of safety and guarantee (co-safety) properties and form the second level of the temporal hierarchy of Manna and Pnueli. Although obligation properties are expressed over infinite traces, they retain most of the simplicity of LTLf. In particular, we show that they admit a translation into symbolically represented deterministic weak automata (DWA) obtained directly from the symbolic deterministic finite automata (DFA) for the underlying LTLf properties on trace prefixes. DWA inherit many of the attractive algorithmic features of DFA, including Boolean closure and polynomial-time minimization. Moreover, we show that synthesis for LTLfp obligation properties is theoretically highly efficient - solvable in linear time once the DWA is constructed. We investigate several symbolic algorithms for solving DWA games that arise in the synthesis of obligation properties and evaluate their effectiveness experimentally. Overall, the results indicate that synthesis for LTLfp obligation properties can be performed with virtually the same effectiveness as LTLf synthesis.
LLM-Guided Strategy Synthesis for Scalable Equality Saturation
Equality saturation (EqSat) is a powerful optimization paradigm that compactly represents many equivalent programs in an e-graph and delays commitment until extraction selects a lowest-cost program. Making EqSat effective, therefore, requires not only domain-specific rewrite rules but also domain-specific strategies. Today, much of this strategy design is still manual, making it a major obstacle to automating e-graph-based compilers. Recent rule-synthesis frameworks can automatically infer large rewrite vocabularies from semantic specifications, but they also enlarge the rewrite space and further exacerbate e-graph explosion. Although large language models (LLMs) make automated strategy synthesis plausible, directly evolving backend code remains ineffective in practice. The search lacks reusable strategy abstractions and actionable feedback, and can easily trigger e-graph explosion or converge to poor designs. We present EggMind, an LLM-guided, end-to-end framework for synthesizing reusable EqSat strategies. At its core, EggMind introduces a domain-specific language, EqSatL, to represent EqSat strategies as explicit and inspectable artifacts. It then proposes an LLM-guided agentic workflow, equipped with novel techniques including proof-derived rewrite motif caching and tractability guidance, to search efficiently for high-quality strategies while keeping synthesis stable under e-graph growth. Evaluation shows that EggMind substantially improves the resource-quality trade-off on vectorization benchmarks, reducing final cost by 45.1% and peak RAM by 69.1% relative to full EqSat. We further show that the same methodology transfers effectively to an XLA-based tensor compiler, and demonstrate its practical potential in a logic-synthesis case study with augmented rewrite spaces.
Certified Program Synthesis with a Multi-Modal Verifier
Certified program synthesis (aka vericoding) is the process of automatically generating a program, its formal specification, and a machine-checkable proof of their alignment from a natural-language description. Two challenges make vericoding difficult. First, specifications synthesised from natural language are often either too weak to be meaningful or too strong to be implementable, yet existing approaches lack systematic means to detect such defects. Second, the landscape of program verifiers is fragmented: each tool supports a particular reasoning mode -- auto-active (e.g., Dafny, Verus) or interactive (e.g., Coq, Lean) -- with its own trade-off between automation and expressivity. This forces every synthesis methodology to be tailored to a single verification paradigm, limiting the class of tasks it can handle effectively. We overcome both challenges by structuring the certified synthesis workflow around a multi-modal verifier -- a single tool combining dynamic validation, automated proofs, and interactive proof scripting in one foundational framework. We realise this idea in LeetProof, an agentic pipeline built on Velvet, a multi-modal verifier embedded in Lean. Multi-modality enables LeetProof to validate generated specifications via randomised property-based testing before any code is synthesised, decompose the synthesis task into sub-problems guided by verification conditions, and delegate residual proof obligations to frontier AI provers specialised for Lean. We evaluate LeetProof on benchmarks derived from prior work on certified synthesis. Our specification validation uncovers defects in existing reference benchmarks, and LeetProof's staged pipeline achieves a significantly higher rate of fully certified solutions than a single-mode baseline at the same budget -- consistently across two frontier LLM backends.
Verification Modulo Tested Library Contracts
We consider the problem of verification modulo tested library contracts as a step towards automating the verification of client programs that use complex libraries. We formulate this problem as the synthesis of modular contracts for the library methods used by the client that are adequate to prove the client correct, and that also pass the scrutiny of a testing engine that tests the library against these contracts. We also consider a new form of method contracts called contextual contracts that arise in this setting that hold in the context of the client program, and can often be simpler and easier to infer than classical modular contracts. We provide a counterexample-guided learning framework to solve this problem, in which the synthesizer interacts with a constraint solver as well as the testing engine in order to infer adequate modular/contextual method contracts and inductive invariants for the client. The main synthesis engines we use are generalizing CHC solvers that are realized using ICE learning algorithms. We realize this framework in a tool called DUALIS and show its efficacy on benchmarks where clients call large libraries.
ParEVO: Synthesizing Code for Irregular Data: High-Performance Parallelism through Agentic Evolution
The transition from sequential to parallel computing is essential for modern high-performance applications but is hindered by the steep learning curve of concurrent programming. This challenge is magnified for irregular data structures (such as sparse graphs, unbalanced trees, and non-uniform meshes) where static scheduling fails and data dependencies are unpredictable. Current Large Language Models (LLMs) often fail catastrophically on these tasks, generating code plagued by subtle race conditions, deadlocks, and sub-optimal scaling. We bridge this gap with ParEVO, a framework designed to synthesize high-performance parallel algorithms for irregular data. Our contributions include: (1) The Parlay-Instruct Corpus, a curated dataset of 13,820 tasks synthesized via a "Critic-Refine" pipeline that explicitly filters for empirically performant algorithms that effectively utilize Work-Span parallel primitives; (2) specialized DeepSeek, Qwen, and Gemini models fine-tuned to align probabilistic generation with the rigorous semantics of the ParlayLib library; and (3) an Evolutionary Coding Agent (ECA) that improves the "last mile" of correctness by iteratively repairing code using feedback from compilers, dynamic race detectors, and performance profilers. On the ParEval benchmark, ParEVO achieves an average 106x speedup (with a maximum of 1103x) across the suite, and a robust 13.6x speedup specifically on complex irregular graph problems, outperforming state-of-the-art commercial models. Furthermore, our evolutionary approach matches state-of-the-art expert human baselines, achieving up to a 4.1x speedup on specific highly-irregular kernels. Source code and datasets are available at https://github.com/WildAlg/ParEVO.
ActionEngine: From Reactive to Programmatic Web Agents via State Machine Memory
Many web agents operate through a reactive execution loop: they observe the current interface, reason about the next action, execute it, and repeat. This design incurs latency and cost that grow with the number of actions, while requiring agents to repeatedly rediscover how the same web application works. We present ActionEngine, a novel architecture that replaces step-by-step reasoning with programmatic execution using reusable knowledge of the application. A Crawling Agent explores the application offline and constructs an updatable state-machine memory that represents its GUI states, the operations available in each state, and the transitions between states. Unlike trajectory memory, this representation stores how the application works rather than solutions to individual tasks. At runtime, an Execution Agent uses this memory to synthesize a complete executable program in a single planning step, which is then executed deterministically without further planning calls. When the interface changes or the memory is incomplete, a reactive fallback repairs the failed action and updates the memory for future tasks. On 655 tasks across four WebArena domains, ActionEngine achieves a 91.2% success rate, outperforming the strongest reactive baseline, Claude Code, by 8.5 percentage points while reducing average task latency by 3.2x and cost by 8x.
CADReasoner: Iterative Program Editing for CAD Reverse Engineering
Computer-Aided Design (CAD) powers modern engineering, yet producing high-quality parts still demands substantial expert effort. Many AI systems tackle CAD reverse engineering, but most are single-pass and miss fine geometric details. In contrast, human engineers compare the input shape with the reconstruction and iteratively modify the design based on remaining discrepancies. Agent-based methods mimic this loop with frozen VLMs, but weak 3D grounding of current foundation models limits reliability and efficiency. We introduce CADReasoner, a model trained to iteratively refine its prediction using geometric discrepancy between the input and the predicted shape. The model outputs a runnable CadQuery Python program whose rendered mesh is fed back at the next step. CADReasoner fuses multi-view renders and point clouds as complementary modalities. To bridge the realism gap, we propose a scan-simulation protocol applied during both training and evaluation. Across DeepCAD, Fusion 360, and MCB benchmarks, CADReasoner attains state-of-the-art results on clean and scan-sim tracks.
Discovering High Level Patterns from Simulation Traces
Large Language Models (LLMs) are unable to reliably reason about specific physical systems. Attempts to imbue LLMs with knowledge of the necessary physics concepts have shown great promise, but explainability and validation remain open challenges. An emerging alternative is tooling, where LLMs can query physical simulators and use the resulting simulation traces as context for validation. This approach suffers from poor scalability since simulation traces contain large volumes of fine-grained numerical and semantic data. We show that translating simulation traces to a sparse representation of "high-level" structural patterns leads to more effective interpretation by LLMs. We propose an unsupervised learning scheme to perform this translation, or annotation, via program synthesis. Our learning results in a library of programs that act as pattern detectors which can translate simulation traces to sparse, annotated pattern sequences. The detected patterns may optionally be guided by human experts via string labels (rigid collision, stretching spring, etc.). We show, using a recent physics benchmark, that such annotated representations are more amenable to natural language reasoning about specific physical systems. The synthesized programs serve as transparent, explainable functions that map system states to a sparse and efficient annotation space. As an example application, we show how goals within physical systems that are specified in natural language may be converted to reward programs which are maximized to find solutions.
Doc2Spec: Synthesizing Formal Programming Specifications from Natural Language via Grammar Induction
Ensuring that API implementations and usage comply with natural language programming rules is critical for software correctness, security, and reliability. Formal verification can provide strong guarantees but requires precise specifications, which are difficult and costly to write manually. To address this challenge, we present Doc2Spec, a multi-agent framework that automatically induces a domain-specific grammar from natural-language API rules and uses it to guide specification generation. Doc2Spec fixes a domain-agnostic logical skeleton as a grammar template, prompts LLMs to infer domain-specific predicates and sorts, and formalizes each rule within the resulting grammar, turning an unreliable one-shot translation into a sequence of constrained, checkable steps. Across six benchmarks spanning Solidity and Rust, Doc2Spec improves precision by 0.28 and recall by 0.37 over baselines that lack grammar induction or perform it in one unstaged step, demonstrating the benefits of grammar-guided formalization and the staged pipeline. Moreover, its formalized rules enable symbolic-execution tools to uncover 142 previously unknown rule violations, confirming the rules' correctness and practical usefulness.
Compositional Machine Design as Program Synthesis with LLMs
Large language models (LLMs) have shown strong abilities in writing and revising programs, yet many program-synthesis benchmarks still evaluate programs in symbolic or digital environments. We introduce compositional machine design, a physically grounded form of program synthesis where machines are written as programs that compose standardized parts, and success is determined by simulated physical behavior. To study this problem, we present BesiegeField, a testbed built on the machine-building game Besiege. In BesiegeField, LLM agents generate machine programs from textual functional demands, execute the resulting machines in simulation, and receive rewards and state feedback. We benchmark LLM agents across representative machine-design tasks under single-agent generation, iterative editing, and hierarchical workflows. Strong models recover task-relevant structures and sometimes achieve nontrivial physical performance, but often struggle with spatially precise assembly, mechanism-level planning, and translating feedback into useful structural edits. We further finetune Qwen2.5-14B, an open-source LLM, with reinforcement learning from simulation-derived rewards. We find that, under a fixed generation budget, RL improves the best machine discovered. We additionally evaluate human performance to provide a reference point for task difficulty. These results establish compositional machine design as a testbed for studying LLM agents that synthesize executable machine programs and improve them through physical feedback.
Rational Inverse Reasoning: Few-Shot Imitation by Inferring Intent through Planning
Humans can learn a new manipulation task from one or two demonstrations and then perform it in a new room, with new objects, under new constraints. Modern robot imitation learning, in contrast, typically needs hundreds to thousands of demonstrations and still degrades under modest shifts in layout, geometry, object set or task constraints. We argue this gap is not just about data, but also about the level of abstraction at which learning occurs; generalization requires inferring the latent intent underlying why a demonstrator behaved in a certain way, rather than reproducing how they moved. We present Rational Inverse Reasoning (RIR), which casts few-shot imitation as inference over latent explanation programs: compact, executable descriptions of intent that map an object-centric scene to a structured task-and-motion-planning (TAMP) specification of goals, subgoals and constraints. A vision-language model proposes candidate programs, and a hierarchical planner supplies a bounded-rational likelihood. By combining VLM program proposals, and planner-grounded feedback, RIR iteratively refines the candidate set to approximate a posterior over concise, executable programs. On a 2D reasoning benchmark and a real Franka FR3, RIR recovers transferable task structure from as little as one demonstration. Generalizing to substantially new layouts and object sets, RIR outperforms VLM-planning baselines that lack explicit rationality and planning-grounded inference, increasing downstream success rate by and percentage points in the one- and three-shot settings.
3D Software Synthesis Driven by Constraint-Expressive Intermediate Representation
Graphical user interface (UI) software has undergone a fundamental transformation from traditional two-dimensional (2D) desktop/web/mobile interfaces to spatial three-dimensional (3D) environments. While existing work has made remarkable success in automated 2D software generation, such as HTML/CSS and mobile app interface code synthesis, the generation of 3D software still remains under-explored. Current methods for 3D software generation usually generate the 3D environments as a whole and cannot modify or control specific elements in the software. Furthermore, these methods struggle to handle the complex spatial and semantic constraints inherent in the real world. To address the challenges, we present Scenethesis, a novel requirement-sensitive 3D software synthesis approach that maintains formal traceability between user specifications and generated 3D software. Scenethesis is built upon ScenethesisLang, a domain-specific language that serves as a granular constraint-aware intermediate representation (IR) to bridge natural language requirements and executable 3D software. It serves both as a comprehensive scene description language enabling fine-grained modification of 3D software elements and as a formal constraint-expressive specification language capable of expressing complex spatial constraints. By decomposing 3D software synthesis into stages operating on ScenethesisLang, Scenethesis enables independent verification, targeted modification, and systematic constraint satisfaction. Our evaluation demonstrates that Scenethesis accurately captures over 80% of user requirements and satisfies more than 90% of hard constraints while handling over 100 constraints simultaneously. Furthermore, Scenethesis achieves a 42.8% improvement in BLIP-2 visual evaluation scores compared to the state-of-the-art method.
PBEBench: A Multi-Step Programming by Examples Reasoning Benchmark inspired by Historical Linguistics
Although many benchmarks evaluate the reasoning abilities of Large Language Models (LLMs) within domains such as mathematics, coding, or data wrangling, few abstract away from domain specifics to examine reasoning as a capability in and of itself. We contribute a novel type of benchmark evaluating the inductive reasoning capabilities of LLMs that is inspired by the forward reconstruction task from historical linguistics but is formulated in an extremely simple, general way (in the form of Programming by Examples). The task involves generating a cascade of simple string rewrite programs to transform a given list of input strings into a list of desired output strings. We present a fully automated pipeline that programmatically generates problems of this type with controllable difficulty, enabling scalable evaluation of reasoning models while avoiding contamination. Using this approach, we construct two benchmarks: PBEBench-Lite, which efficiently stratifies models of varying capabilities, and PBEBench, which requires models to induce programs similar in complexity to those constructed by historical linguists. Our experiments reveal a substantial performance gap between models that leverage test-time compute or LCoT (long chain-of-thought) reasoning and those that do not. Moreover, although recent models show promise, the solve rate for both of them drops below 5% for hard instances of the PBEBench dataset (ground truth cascade lengths of 20 and 30, respectively), falling well short of realistic historical linguistics requirements even with computationally expensive, popular scaling techniques from the PBE and reasoning literature. Additionally, we also study the effectiveness of different scaling strategies and the impact of various hyperparameters on the difficulty of the generated data using gpt-oss-120b, the best-performing open-source model.