Reinforcement Learning

Also known as RL

Momentum

144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 1,138

May 24, 2026cs.LG

Cross-Domain Energy-Guided Diffusion Generation for Off-Dynamics Reinforcement Learning

Off-dynamics offline reinforcement learning seeks to learn a target-domain policy from a large source dataset and a limited target dataset under mismatched transition dynamics. Existing approaches such as reward augmentation and data filtering are constrained to the source dataset and cannot synthesize new target behavior to improve coverage beyond the collected source trajectories. While recent model-based methods attempt to address this by learning target-aware dynamics, the generated experience is constructed only at the transition level, which leads to accumulated errors over long horizons. These limitations necessitate a shift toward trajectory-level generation for off-dynamics offline RL. We propose CEDGE, a Cross-domain Energy-guided Diffusion GEneration framework. CEDGE trains a trajectory diffusion model on source-domain trajectories and adapts the generated samples to the target domain through energy guidance. This guidance is derived by minimizing the distribution mismatch between the source and desired target-domain trajectories and is decomposed into return, domain, and behavior energy components. The resulting energy-guided trajectories are useful both for direct planning and as synthetic data for policy learning. Since target adaptation is achieved via energy guidance rather than retraining the diffusion model, CEDGE can be efficiently adapted to new target dynamics compared to previous methods. Experiments on the ODRL benchmark demonstrate that trajectory-level energy-guided generation improves diffusion planning under dynamics shifts and produces synthetic data that improves downstream target policy learning.
May 23, 2026cs.LG

A Contractive Feedback Semantics for Reinforcement Learning

Discounted reinforcement learning is usually presented through Bellman equations on closed Markov decision processes. This paper develops a compositional view: a one-step decision process is treated as an open stochastic component, and infinite-horizon policy evaluation is obtained by closing a contractive feedback loop. The resulting semantics assigns typed Bellman transformers to open components, interprets series and parallel wiring as composition and tensoring of transformers, and interprets feedback as an admissible guarded Banach trace realized by a unique fixed point. This perspective yields three theoretical consequences. First, approximate component equivalence is a contextual congruence for admitted well-typed guarded one-hole contexts: local operator error remains controlled after plugging the component into a surrounding circuit that uses the hole once and whose feedback nodes have certified uniform guardedness. Second, exact and approximate state abstractions become commuting or near-commuting coalgebraic diagrams, giving value-preservation and explicit sup-norm distortion bounds. Third, under monotone ωω-continuous contract-transformer semantics, safety, risk, and resource specifications can be represented as quantale-valued contracts, where local inductive bounds lift through wiring and feedback by least-fixed-point reasoning. Its central claim is not that all RL morphisms form a global traced monoidal category, but that discounted Bellman evaluation admits a contractive feedback semantics on the admissible class of guarded circuits.
May 23, 2026cs.LG

Reinforcement Learning for Reachability: Guaranteeing Asymptotic Optimality

Reinforcement learning (RL) for reachability specifications is fundamental in sequential decision-making, yet theoretical guarantees remain less explored. A recent work achieves asymptotic convergence to optimal policies. However, this approach provides limited insight into convergence dynamics. In this work, we present an alternative approach that provides deeper theoretical insights into convergence. Our approach builds on PAC learning with assumptions. PAC learning guarantees near-optimal policies with high confidence in finite time but requires knowing internal MDP parameters like minimum transition probability. We argue that while these parameters are unknown in RL, they can be iteratively refined and estimated with increasing accuracy. By iteratively satisfying PAC conditions, we show that exact optimality can be achieved in the limit. Empirical evaluations on standard benchmarks validate our theoretical insights into convergence dynamics.
May 23, 2026cs.LG

Streaming Reinforcement Learning under Partial Observability with Real-Time Recurrent Learning

Streaming reinforcement learning has emerged as an online learning paradigm that conforms to the restrictions of natural learning agents that process data incrementally, i.e. with a batch size of 1 and no replay buffer. While streaming RL has recently been shown to scale with deep function approximation with full observability, partially observable settings have remained out of reach. Truncated backpropagation through time collapses to a one-step gradient horizon under the streaming setting, and exact real-time recurrent learning is prohibitively expensive. We close this gap using recurrent trace units, a diagonal recurrent architecture that enables exact RTRL with linear time and memory complexity in the parameter count, and show that they integrate cleanly into existing streaming algorithms across both discrete and continuous control. On a MemoryChain diagnostic with chain lengths from 2 to 128, our method sustains performance where streaming TBPTT(1) baselines using feedforward, GRU, and RTU networks collapse. On five POPGym tasks and on partially observable MuJoCo continuous control, the streaming approach is competitive with batched PPO on POPGym and recovers a substantial fraction of batched performance on masked MuJoCo, despite using no replay buffer or batched updates.
May 23, 2026cs.LG

RL with Learnable Textual Feedback: A Bilevel Approach

Reinforcement learning with verifiable rewards can improve LLM reasoning, but learning remains sample-inefficient when terminal rewards are sparse. This has motivated a growing line of work on RL with textual feedback, where a critic model generates natural language feedback to guide a reasoning model (the actor), augmenting scalar rewards with richer learning signals. However, existing methods typically treat feedback as fixed or auxiliary, which misses a key property: feedback should not merely be correct, but should improve the policy (actor model) when provided in context. This motivates a paradigm of learnable textual feedback for RL. Yet the learnability and usefulness of feedback depend on the policy's ability to learn from it, making RL with learnable feedback an inherently bilevel problem. We formalize this coupling as a Stackelberg bilevel program and derive Bilevel Natural Language Actor-Critic (Bi-NAC), which jointly trains a critic to generate reward-improving feedback and an actor to exploit it. Across MATH-500, MBPP, and GPQA, Bi-NAC improves sample and parameter efficiency over RL and fixed-critic baselines: our 2B model outperforms the 3B GRPO baseline, achieving 46.6% versus 41.4% on MATH-500, while our 6B model surpasses the 7B GRPO baseline, achieving 49.3% versus 43.6% on GPQA.
May 23, 2026cs.AI

Benchmarking the Limits of In-Context Reinforcement Learning for Ad-Hoc Teamwork

In-Context Reinforcement Learning (ICRL) has enabled foundation agents to adapt instantaneously to novel tasks, yet its efficacy in Ad-Hoc Teamwork (AHT)-where coordination with unknown partners is required-remains unexplored. To rigorously evaluate this, we introduce a large-scale benchmark ICRL4AHT, built upon a high-throughput JAX implementation of Overcooked-V2. Our benchmark includes a large, diverse teammate suite spanning both RL and heuristic policies, enabling controlled train-test shifts, and provides a reproducible end-to-end pipeline for teammate generation, learning-history collection, dataset construction, and online multi-episode evaluation. We evaluate representative history-conditioned ICRL algorithms, including Algorithm Distillation (AD) and Decision-Pretrained Transformer (DPT), across millions of transitions. Results reveal notable limitations: contrary to their success in single-agent domains, these baselines fail to exhibit robust test-time adaptation in multi-agent settings. Specifically, these methods frequently underperform random baselines across both unseen teammate and unseen layout tracks, with no clear in-context improvement over long horizons. These findings highlight the challenges of strategic inference under partial observability within the OvercookedV2 AHT protocol, establishing our benchmark as a critical testbed for next-generation coordination algorithms.
May 23, 2026cs.LG

Refined Analysis of Entropy-Regularized Actor-Critic

In this paper, we study the role of the critic in actor--critic for entropy-regularized, finite, discounted environments. We establish that, when the critic is exact, using the latter as a baseline is a variance-reduction method in a strong sense. In this case, actor--critic with stochastic gradients matches the sample complexity of deterministic policy gradient, reaching an εε-optimal regularized value with O~(log⁡(1/ε))\tilde{O}(\log(1/ε)) samples. In practice, the critic is learned alongside the actor: the variance of the actor update is then influenced by the critic's variance and bias. Specifically, when the critic has a sufficiently small error, the variance reduction and rapid convergence are preserved. This suggests to learn the critic first, keeping it up to date after each actor update, underscoring the crucial role of accurate critic estimation in actor--critic methods.
May 23, 2026cs.LG

Evolving Robustness--Exploration Trade-off in Online Reinforcement Learning via Quantile Bayesian Risk MDPs

In online reinforcement learning, data scarcity creates epistemic uncertainty that makes robustness important early in learning, whereas sufficient exploration is needed to learn the true-environment optimal policy. We study this time-varying robustness--exploration trade-off through a quantile Bayesian risk-aware Markov decision process (BR-MDP), in which the quantile level controls how posterior uncertainty enters the Bellman backup. We characterize this control through an asymptotic normality result for the difference between the quantile BR-MDP value and the value in the true environment. The result implies that upper/lower-tail quantiles induce optimism/pessimism towards epistemic uncertainty, and the magnitude of the optimism/pessimism decreases as data accumulate. Building on this characterization, we propose an online Bayesian risk-aware algorithm with an adaptive quantile schedule that emphasizes robustness early and gradually encourages exploration of less-visited state--action pairs. We establish sublinear Bayesian regret bounds with respect to both the true optimal value and the optimal BR-MDP robust value. Numerical experiments demonstrate strong performance in both exploration-demanding and exploration-costly environments.
May 23, 2026cs.LG

CurveRL: Principled Distribution-Aware Context Reweighting for LLM Reasoning

Context or prompt-level reweighting has emerged as a central algorithmic lever in Reinforcement Learning with Verified Rewards (RLVR) for improving the reasoning capability of large language models, yet the principle determining what constitutes an optimal weighting remains poorly understood. We address this gap by formulating prompt reweighting as a functional derivative of a utility functional defined in the pass-rate function space, yielding a unified optimality framework that accommodates existing schemes, including REINFORCE and GRPO. Building on this optimality framework, we propose a distribution-aware prompt reweighting approach, called CurveRL, based on a quantile coordinate transform, in which the weight assigned to each prompt depends not on the absolute value of pass rates but on its rank and density to reflect the distributional structure of the pass rates in the learning dynamics. Extensive experiments across multiple benchmarks demonstrate that our proposed CurveRL consistently outperforms GRPO and other RLVR baselines. Our study identifies context-distribution control as a principled axis for analyzing and designing prompt-reweighted RLVR algorithms. The code is released in https://github.com/zhyzmath/CurveRL.
May 22, 2026cs.CR

Concept Drift Adaptation Using Self-Supervised and Reinforcement Learning In Android Malware Detection

Android malware detectors often degrade after deployment because of concept drift, while full retraining at each maintenance step is costly. We propose a chronological adaptive maintenance framework that models deployment-time maintenance as a sequential decision problem. The framework learns a stable latent representation through self-supervised learning during initialization, freezes the encoder, measures latent drift in the fixed representation space, and performs lightweight downstream adaptation using a trainable adapter and classification head. A proximal policy optimization controller selects low-cost maintenance actions based on the detector state, including current utility, retention on a fixed memory set, latent drift indicators, and update cost. We evaluate the framework under a causal deployment-style protocol on emulator and real Android malware datasets with static and dynamic features. Results show that the RL controller provides a strong cost-aware adaptation strategy, consistently remaining among the top-performing policies while achieving a favorable balance between temporal performance, memory retention, and maintenance cost under non-stationary deployment conditions.
May 22, 2026cs.CV

Geo-Align: Video Generation Alignment via Metric Geometry Reward

Camera-controlled video generation has achieved remarkable progress in recent years. However, existing video-to-video re-rendering methods primarily rely on Supervised Fine-Tuning using synthetic datasets. At present, there is an extreme scarcity of synchronized, multi-view real-world video data. Consequently, the prevailing paradigm often exhibits limited generalization when processing out-of-distribution real-world videos, with models struggling to accurately adhere to physical scales and camera trajectories. To bridge this gap, we propose Geo-Align, the first Reinforcement Learning framework specifically designed for camera-controlled video re-rendering. Built upon a pretrained model, we optimize the model through a scale-aware perceptual reward mechanism. Specifically, we introduce a metric 3D estimator to extract precise camera trajectories from generated videos, explicitly penalizing deviations in rotation and translation. Furthermore, we meticulously designed a data pipeline strategy based on real-world conditioning videos and target camera trajectories derived from synthetic data, eliminating the reliance on paired data. Extensive experiments demonstrate that Geo-Align consistently outperforms existing supervised learning baselines in both precise camera controllability and visual fidelity, indicating the effectiveness of our method.
May 22, 2026cs.AI

One Policy, Infinite NPCs: Persona-Traceable Shared RL Policies for Scalable Game Agents

On a 300-persona life-simulation benchmark, pcsp achieves compositional zero-shot persona identification up to 17x above chance, Spearman rho approx 0.73 semantic-behavioral alignment, and 22x faster inference than an LLM-as-policy baseline. Life simulation games require hundreds to thousands of non-player characters (NPCs) that behave consistently with distinct personalities while remaining controllable through designer-authored natural language. Existing methods fail on constraints like persona consistency, controllability, or real-time inference. We introduce pcsp (Persona Conditioned Shared Policy), a single reinforcement learning policy conditioned on frozen LLM embeddings of free-form persona descriptions. pcsp combines once-per-NPC persona encoding, low-rank persona projection, neural persona conditioning, and a PPO + InfoNCE consistency + KL diversity training objective. Across three experimental settings, ablations show that the InfoNCE trajectory-consistency objective is load bearing: removing it collapses zero-shot persona identification to chance. External validation on Melting Pot 2.4.0 substrates confirms that our method produces persona-conditioned behavioral divergence in multi-agent strategic environments. We distinguish two senses of held-out evaluation: compositional zero-shot and vocabulary-expansion held-out. Finally, a UE5 deployment reproduces the in-engine persona-conditioning ablation at 64 agents with a low failure rate, showing that the sub-frame inference profile survives in a commercial game engine. These results prove that shared RL policies can support scalable, real-time, persona-conditioned NPC control.
May 22, 2026stat.ML

Learning Kernel-Based MDPs from Episodic Preferential Feedback

Human feedback often arrives as preferences rather than calibrated numeric rewards, motivating reinforcement learning from preferential feedback, also referred to as reinforcement learning from human feedback (RLHF). We present a rigorous theoretical study of preference-only learning in episodic kernel MDPs. In each episode, the learner deploys two policies from a common start state and receives a single binary label indicating which trajectory is preferred, modeled by a Bradley--Terry--Luce link on the difference of cumulative (unobserved) rewards. Under kernel-based assumptions on the reward and transition functions (one of the most general models amenable to theoretical analysis) we develop preference-based value estimation and confidence sets tailored to end-of-episode comparisons. We prove high-probability regret bounds that scale sublinearly in the number of episodes, implying that the value of the learned policy converges to that of the optimal policy.
May 22, 2026cs.CR

Less Effort, Shorter Proofs: Reinforcement Learning for Security Protocol Analysis in Tamarin

Tools like Tamarin and ProVerif have achieved notable success in analyzing and verifying complex real-world protocols such as EMV, 5G, and WPA2, even detecting zero-day exploits. Despite these successes, verifying such protocols remains a time-consuming, challenging task, often requiring significant human effort and expertise. In this paper, we present a reinforcement learning (RL) framework inspired by AlphaZero and AlphaProof that implements a new style of proof search for Tamarin. We have developed a stateless API for Tamarin that acts as a classical RL environment. We guide a Monte Carlo Tree Search (MCTS) by a neural heuristic that learns from completed subproofs. We evaluate our framework on 16 case studies, ranging from classical protocol models to challenging state-of-the-art protocol models from recent publications. Our method finds more proofs automatically than Tamarin's standard search and produces shorter proofs than both the standard and human-engineered heuristics. Our pipeline is applicable out of the box to assist Tamarin users in active research, reducing the human effort required. Moreover, our standardized interface provides a programmatic way for users to interact with Tamarin. Finally, our work demonstrates the promising potential of adapting RL-based methods to the Tamarin domain.
May 22, 2026cs.LG

Understanding Goal Generalisation in Sequential Reinforcement Learning

Reinforcement learning agents often exhibit unintended goal-directed behaviour outside their training distribution, but we currently lack a principled understanding of how such agents will generalise to novel environments based on their training history. We address this gap for agents trained sequentially on one or more tasks. We study over 100 sequential training pipelines, evaluating behaviour across over 250 out-of-distribution environments. We find that salient features drive generalisation, and that goals learnt early in training can persist and influence those acquired later. To explain these phenomena, we introduce latent policy gradients, a method that predicts what out-of-distribution behaviour a training pipeline will likely induce. Our method simulates the evolution of low-dimensional latent variables during training according to what would achieve high reward on the training objective with respect to a simple model of how the latent variables map to behaviour. It achieves strong predictive accuracy, generalises to unseen types of training pipeline, and is interpretable. Our findings demonstrate that while out-of-distribution RL agent behaviour is dependent on the whole training pipeline, this dependence has an underlying structure we can capture, laying groundwork for understanding goal generalisation from a developmental perspective.
May 22, 2026cs.CV

B-GRTO: Bootstrapped Group Relative Tool Optimization for Referring Segmentation

Segmentation is a fundamental task in computer vision, underpinning pixel-level scene understanding and serving as a cornerstone for applications ranging from autonomous perception to medical image analysis. For complex referring segmentation, recent methods pair large vision-language models with segmentation decoders: the former analyzes the image and prompt, while the latter predicts the target mask. Although reinforcement learning improves reasoning-intensive vision-language systems, trainable tools such as segmentation decoders are typically optimized separately with differentiable objectives, and the principled integration of such objectives into reinforcement learning remains underexplored. Thus, we introduce group relative tool optimization (GRTO), a mathematically grounded framework for jointly optimizing a policy with differentiable tool use. GRTO reuses group relative policy optimization (GRPO) rollouts to optimize the auxiliary tool objective, letting decoder gradients complement policy rewards. Further, we derive Bootstrapped-GRTO (B-GRTO), a pre-training method that cheaply bootstraps the tool, leading to faster convergence and superior performance. Across three challenging referring segmentation settings, B-GRTO results in substantial improvements over plain GRPO, matching or surpassing domain-specific state-of-the-art methods. This demonstrates the value of unifying reinforcement learning with differentiable auxiliary objectives for reasoning-intensive segmentation.
May 22, 2026cs.CL

ARES: Automated Rubric Synthesis for Scalable LLM Reinforcement Learning

Rubric-based rewards offer a promising way to extend reinforcement learning (RL) for large language models beyond tasks with automatically verifiable answers. However, scaling rubric-based RL remains challenging: existing approaches often rely on expert-written rubrics and manually constructed question sets, while fixed task-level rubrics may fail to capture the evaluation requirements of individual questions. We propose ARES (Automated Rubric synthEsis for Scalable RL), a framework for automatically constructing rubric-based RL data at scale. Starting from raw pretraining documents, ARES converts source knowledge into self-contained question-answer pairs and co-generates question-specific weighted rubrics, enabling instance-level reward supervision for open-ended responses. To improve diversity and quality, ARES conditions generation on domain labels and persona information, and applies validation filters for question self-containment, answer faithfulness, and rubric validity. Using ARES, we construct 100K rubric-annotated instances across ten domains. Experiments on seven benchmarks show that rubric-based RL trained with ARES, outperforms continual pretraining, supervised fine-tuning, and binary-reward RL, with the largest gains on multi-dimensional open-ended tasks such as healthcare and instruction following.
May 22, 2026cs.LG

Reflex: Reinforcement Learning with Reflection Symmetry Exploitation in State-Based Continuous Control

Reinforcement learning has long struggled with poor sample efficiency. One promising approach to mitigate this problem is leveraging group-invariant Markov Decision Processes (GG-invariant MDPs). Existing works in this direction have primarily focused on image-based RL and rotational symmetry such as SO(2)\mathrm{SO(2)}, leaving state-based RL and reflection symmetry largely underexplored. In this work, we focus on state-based continuous control tasks and exploit reflection symmetry by introducing Reflex, a paradigm that seamlessly integrates with both on-policy and off-policy RL algorithms. We formalize two types of reflection-axial reflection and bilateral reflection, and characterize their corresponding transformations. Building on a theoretical analysis of symmetry-preserving optimal value functions and policies, Reflex integrates reflection symmetry into policy learning through principled symmetry regularization mechanisms. We integrate Reflex with PPO and SAC, and evaluate it on a suite of OpenAI Gym and DeepMind Control benchmarks, demonstrating superior performance over standard baselines while improving sample efficiency. Our code is available at https://github.com/TonyStark042/Reflex.
May 22, 2026cs.CL

From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning

Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.
May 22, 2026cs.LG

Pure Exploration for a Good Policy in Reinforcement Learning with Bandit Feedback

Pure exploration in episodic Reinforcement Learning has primarily focused on Best Policy Identification (BPI), which seeks to identify a (near)-optimal policy with high confidence. Motivated by practical settings where a ``good enough'' policy suffices, we study an alternate objective of Good Policy Identification (GPI). For a given reward threshold μ0μ_0, GPI only requires identifying a policy with expected reward in an episode at least μ0μ_0 if such a policy exists (positive instance), or declaring None if no such policy exists (negative instance). We formalize GPI under the fixed-confidence setting. We require the output to be correct with probability ≥1−δ\geq 1-δ, and seek to minimize the expected sample complexity, which is the expected number of episodes explored for the output. We propose a novel algorithm BEE-GPI, and derive theoretically-grounded upper bounds on its sample complexity for positive and negative instances. Notably, for positive instances, the coefficient of log⁡1/δ\log 1/δ in our upper bound is O(H2/(V∗−μ0)2)O(H^2/(V^* - μ_0)^2), where HH is the episode length and V∗V^* is the optimal expected reward in an episode. The coefficient does not depend on the action and state space sizes otherwise, in sharp contrast to the sample complexity in BPI. We further establish lower bound results to show the near-optimality of BEE-GPI and the necessity of the 1/(V∗−μ)21/(V^* -μ)^2 term. Numerical experiments further validate the efficiency of our approach.
May 22, 2026cs.LG

Infra-Bayesian Reinforcement Learning Agents Outperform Classical RL For Worst-Case Robustness

Classical reinforcement learning assumes the agent interacts with a fixed environment whose behavior does not depend on the agent's policy. This assumption breaks down in non-realizable settings where other actors might anticipate the agent's behavior, including environments crucial to AI safety, where the agent interacts with predictors, humans, other AI agents, and institutions. In such settings, the agent's model class fails to capture the world in which it operates. Under such misspecification, classical Bayesian methods can produce confidently wrong posteriors, unreliable decisions, and unbounded regret, as realizability fails to obtain. Infra-Bayesianism is a decision-theoretic framework that addresses these failures by distinguishing ordinary probabilistic uncertainty, where priors can be reasonably chosen, from Knightian uncertainty, where no grounds exist for the construction of such a prior. It does so by evaluating actions on their worst-case outcomes, rather than from posterior expectations or weighted averaging. We present the first proof-of-concept implementation of an infra-Bayesian reinforcement learning architecture for finite-outcome stateless decision problems. Our agent maintains a set of imprecise hypotheses, updates them using infra-Bayesian conditioning, and selects actions by maximizing worst-case expected value. We apply this implementation of the infra-Bayesian maximin decision process to an environment with Knightian uncertainty, and demonstrate a lower worst-case regret as compared to classical reinforcement learning agents. We also investigate Newcomb's problem and show that the infra-Bayesian agent picks the optimal strategy, outperforming classical decision theory agents. Our results provide a step towards reinforcement learning agents that remain robust under model misspecification and policy-dependent uncertainty.
May 21, 2026cs.RO

Robots That Know What to Ask: Recovering Misaligned Rewards through Targeted Explanations

Learning reward functions from demonstrations assumes that demonstrations provide adequate supervision over all features -- or task-relevant aspects of behavior. In practice, demonstrations are often imperfect: humans may under-emphasize certain features due to cognitive load or physical difficulty, or the training regime may fail to sufficiently cover all relevant situations. In either case, important features may be underspecified, leading to ambiguity in the learned reward function and misaligned behavior at deployment. We propose a framework that detects such underspecified features and actively solicits targeted corrective demonstrations. Our key insight is that demonstrations implicitly reveal which features are well specified: features that are consistently optimized show little variation across demonstrations, while features that are underspecified vary widely. We leverage this statistical signal to infer which features may have been insufficiently demonstrated. The robot then explains which features it is uncertain about in natural language and queries for demonstrations that explicitly address the identified gaps. We evaluate our approach in a simulated tabletop manipulation domain and in a user study with a real Franka robot. Targeted, explanation-guided queries significantly improve reward recovery compared to random querying and passive data collection, reducing ambiguity that would otherwise persist in learning from imperfect demonstrations.
May 21, 2026cs.LG

Vector Policy Optimization: Training for Diversity Improves Test-Time Search

Language models must now generalize out of the box to novel environments and work inside inference-scaling search procedures, such as AlphaEvolve, that select rollouts with a variety of task-specific reward functions. Unfortunately, the standard paradigm of LLM post-training optimizes a pre-specified scalar reward, often leading current LLMs to produce low-entropy response distributions and thus to struggle at displaying the diversity that inference-time search will require. We propose Vector Policy Optimization (VPO), an RL algorithm that explicitly trains policies to anticipate diverse downstream reward functions and to produce diverse solutions. VPO exploits that rewards are often vector-valued in practice, like per-test-case correctness in code generation or, say, multiple different user personas or reward models. VPO is essentially a drop-in replacement for the GRPO advantage estimator, but it trains the LLM to output a set of solutions where individual solutions specialize to different trade-offs in the vector reward space. Across four tasks, VPO matches or beats the strongest scalar RL baselines on test-time search (e.g. pass@k and best@k), with the gap widening as the search budget grows. For evolutionary search, VPO models unlock problems that GRPO models cannot solve at all. As test-time search becomes more standardized, optimizing for diversity may need to become the default post-training objective.
May 21, 2026cs.LG

Remember to be Curious: Episodic Context and Persistent Worlds for 3D Exploration

Exploration is a prerequisite for learning useful behaviors in sparse-reward, long-horizon tasks, particularly within 3D environments. Curiosity-driven reinforcement learning addresses this via intrinsic rewards derived from the mismatch between the agent's predictive model of the world and reality. However, translating this intrinsic motivation to complex, photorealistic environments remains difficult, as agents can become trapped in local loops and receive fresh rewards for revisiting forgotten states. In this work, we demonstrate that this failure stems from a lack of spatial persistence and episodic context. We show that effective curiosity requires a model of the world that is persistent and continuously updated, paired with an agent that maintains an episodic trajectory history to navigate toward novel regions. We achieve this using an online 3D reconstruction as a persistent model of the world, while the agent policy is parameterized as a sequence model over RGB observations to maintain episodic context. This design enables effective exploration during training while allowing the agent to navigate using solely RGB frames at deployment. Trained purely via curiosity on HM3D, our agent outperforms RL-based active mapping baselines and generalizes zero-shot to Gibson and AI-generated worlds. Our end-to-end policy enables efficient adaptation to downstream tasks, such as apple picking and image-goal navigation, outperforming from-scratch baselines. Please see video results at https://recuriosity.github.io/.
May 21, 2026cs.AI

Deep Reinforcement Learning for Flexible Job Shop Scheduling with Random Job Arrivals

The Flexible Job Shop Scheduling Problem (FJSP) is the optimal allocation of a set of jobs to machines. Two primary challenges persist in FJSP: the unpredictable arrival of future jobs and the combinatorial complexity of the problem, rendering it intractable for conventional mixed-integer linear programming solvers. This paper proposes an event-based \gls{DRL} approach to solve FJSP with random job arrivals. Specifically, we employ the Proximal Policy Optimization algorithm and use lightweight Multi-Layer Perceptrons to train the \gls{DRL} agent for minimizing the total completion time of all jobs. We design the state representation to be directly accessible from the environment, and limit the learning agent to selecting from among a set of well-established dispatching rules. Simulations show that our \gls{DRL} approach outperforms any of the individual dispatching rules on datasets with varying heterogeneity and job arrival rates. We benchmark our \gls{DRL} against an arrival-triggered mixed-integer linear programming solution and show that our method achieves good performance especially when the datasets are heterogeneous.
May 21, 2026cs.LG

Two is better than one: A Collapse-free Multi-Reward RLIF Training Framework

Reinforcement learning with verifiable rewards (RLVR) has substantially improved the reasoning ability of LLMs, but often depends on external supervision from human annotations or gold-standard solutions. Reinforcement learning from internal feedback (RLIF) has recently emerged as a scalable unsupervised alternative, using signals extracted from the model itself. However, existing RLIF methods typically rely on a single internal reward, which can lead to reward hacking, entropy collapse, and degraded reasoning structure. We propose a multi-reward RLIF framework that decomposes the training signal into two complementary components: an answer-level reward based on cluster voting and a completion-level reward based on token-wise self-certainty. To combine these signals robustly, we apply GDPO-based normalization to reduce reward-scale imbalance. We further introduce KL-Cov regularization, which targets low-entropy token distributions responsible for disproportionate entropy reduction, preserving exploration and preventing late-stage collapse. Across mathematical reasoning and code-generation benchmarks, our method improves stability and robustness over prior unsupervised RL approaches, while achieving performance close to supervised RLVR methods. These results show that complementary internal rewards, combined with targeted regularization, can support stable long-horizon reasoning without relying on external ground-truth supervision. Code will be released soon.
May 21, 2026cs.CL

LANG: Reinforcement Learning for Multilingual Reasoning with Language-Adaptive Hint Guidance

Reinforcement learning has proven effective for enhancing multi-step reasoning in large language models (LLMs), yet its benefits have not fully translated to multilingual contexts. Existing methods struggle with a fundamental trade-off: prioritizing input-language consistency severely hampers reasoning quality, while prioritizing reasoning often leads to unintended language drift toward English. We address this challenge with LANG, a novel framework that leverages language-conditioned hints to guide exploration in non-English reasoning tasks. Our method incorporates two key mechanisms to prevent dependency on these hints: a progressive decay schedule that gradually withdraws scaffolding, and a language-adaptive switch that tailors learning horizons to specific language difficulties. Empirical results on challenging multilingual mathematical benchmarks reveal that LANG substantially enhances reasoning performance without compromising language consistency. Moreover, we show that our framework generalizes beyond mathematics, fostering more consistent language alignment across model layers
May 21, 2026cs.LG

Don't Forget the Critic: Value-Based Data Rehearsal for Multi-Cyclic Continual Reinforcement Learning

Data rehearsal has emerged as a leading approach for mitigating catastrophic forgetting in Continual Reinforcement Learning (CRL). However, existing work remains confined to policy gradient frameworks, regularizing only actors due to the performance degradation incurred by critic regularization. This actor-centric approach overlooks the potential of data rehearsal for value function approximation. Moreover, existing evaluations in CRL rarely consider multi-cyclic environments where task sequences repeat, a critical real-world scenario that exacerbates forgetting and plasticity. We investigate data rehearsal for Deep Q-Networks using Q-value regularization in multi-cyclic settings and propose Qreg+NWLU which introduces two simple modifications: (1) continuous data rehearsal that dynamically collects and updates stored Q-values throughout training, and (2) "No-Wait" regularization that applies immediately rather than after the first task. Together, these modifications yield improvements in learning efficiency, forgetting mitigation, and knowledge transfer over Qreg and conventional CRL methods within value function approximation settings.
May 21, 2026cs.LG

Long-term Fairness with Selective Labels

Long-term fairness algorithms aim to satisfy fairness beyond static and short-term notions by accounting for the dynamics between decision-making policies and population behavior. Most previous approaches evaluate performance and fairness measures from observable features and a label, which is assumed to be fully observed. However, in scenarios such as hiring or lending, the labels (e.g., ability to repay the loan) are selective labels as they are only revealed based on positive decisions (e.g., when a loan is granted). In this paper, we study long-term fairness in the selective labels setting and analytically show that naive solutions do not guarantee fairness. To address this gap, we then introduce a novel framework that leverages both the observed data and a label predictor model to estimate the true fairness measure value by decomposing it into the observed fairness and bias from label predictions. This allows us to derive sufficient conditions to satisfy true fairness from observable quantities by using the confidence in the predictor model. Finally, we rely on our theoretical results to propose a novel reinforcement learning algorithm for effective long-term fair decision-making with selective labels. In semisynthetic environments, the proposed algorithm reached comparable fairness and performance to an agent with oracle access to the true labels.
May 21, 2026cs.LG

Survive or Collapse: The Asymmetric Roles of Data Gating and Reward Grounding in Self-Play RL

Self-play reinforcement learning trains language models on their own generated tasks, co-evolving a proposer and solver without human labels. Recent systems report strong reasoning gains, but collapse and instability are widely observed and poorly understood. The dominant response treats this as a reward-design problem. We argue instead that self-play stability is governed by two distinct levers: a data-level gate that decides which proposer-generated tasks enter the training pool, and the reward signal that updates the policy on tasks already admitted. Through controlled experiments on a Python output-prediction task and a deterministic-DSL twin task that strips pretraining priors, output ambiguity, and executor noise, we find the two levers are asymmetric. A strict gate is sufficient for stability under every reward variant we test, including a self-consistency reward with no access to ground truth; while no reward variant is sufficient once the gate is removed. This asymmetry exposes a counter-intuitive coupling we call the Grounded Proposer Paradox: a proposer with ground-truth access accelerates collapse faster than an ungrounded one when paired with a self-consistency solver, by concentrating training on clean tasks that form the fastest path to a spurious self-consistent attractor. Replacing the binary gate with a continuous strictness parameter ε\varepsilon further reveals a two-stage phase transition: training-side metrics decouple at low ε\varepsilon, while validation accuracy holds until ε\varepsilon is much higher. Data-level gating, not reward calibration, is the binding constraint on self-play stability.