Reinforcement Learning

Also known as RL

Overview

Reinforcement learning studies how an agent can choose actions over time to earn rewards, using experience to improve its decisions. Common approaches include value-based methods such as Q-learning, policy-gradient methods such as PPO, and model-based methods that learn or use a model of the environment; offline and hierarchical methods address learning from fixed data and long tasks. Applications range from Atari and MuJoCo benchmarks to robot control, traffic, games, and language-model agents that use tools or solve multi-step problems. A central challenge is making learning efficient and reliable when rewards are sparse or imperfect, environments change, and success in simulation or benchmarks may not transfer safely to deployment.

Latest papers

1,742 papers237 papers in the last four weeks, up 46% on the four weeks before. 1.4% of all new papers.

Feb 23, 2026

Sparse Masked Attention Policies for Reliable Generalization

In reinforcement learning, abstraction methods that remove unnecessary information from the observation are commonly used to learn policies which generalize better to unseen tasks. However, these methods often overlook a crucial weakness: the function which extracts the reduced-information representation has unknown generalization ability in unseen observations. In this paper, we address this problem by presenting an information removal method which more reliably generalizes to new states. We accomplish this by using a learned masking function which operates on, and is integrated with, the attention weights within an attention-based policy network. We demonstrate that our method significantly improves policy generalization to unseen tasks in the Procgen benchmark compared to standard PPO and masking approaches.
Feb 23, 2026

DSDR: Dual-Scale Diversity Regularization for Exploration in LLM Reasoning

Reinforcement learning with verifiers (RLVR) is a central paradigm for improving large language model (LLM) reasoning, yet existing methods often suffer from limited exploration. Policies tend to collapse onto a few reasoning patterns and prematurely stop deep exploration, while conventional entropy regularization introduces only local stochasticity and fails to induce meaningful path-level diversity, leading to weak and unstable learning signals in group-based policy optimization. We propose DSDR, a Dual-Scale Diversity Regularization reinforcement learning framework that decomposes diversity in LLM reasoning into global and coupling components. Globally, DSDR promotes diversity among correct reasoning trajectories to explore distinct solution modes. Locally, it applies a length-invariant, token-level entropy regularization restricted to correct trajectories, preventing entropy collapse within each mode while preserving correctness. The two scales are coupled through a global-to-local allocation mechanism that emphasizes local regularization for more distinctive correct trajectories. We provide theoretical support showing that DSDR preserves optimal correctness under bounded regularization, sustains informative learning signals in group-based optimization, and yields a principled global-to-local coupling rule. Experiments on multiple reasoning benchmarks demonstrate consistent improvements in accuracy and pass@k, highlighting the importance of dual-scale diversity for deep exploration in RLVR. Code is available at https://github.com/SUSTechBruce/DSDR.
Feb 23, 2026

Decision MetaMamba: Enhancing Selective SSM in Offline RL with Heterogeneous Sequence Mixing

Mamba-based models have drawn much attention in offline RL. However, their selective mechanism often detrimental when key steps in RL sequences are omitted. To address these issues, we propose a simple yet effective structure, called Decision MetaMamba (DMM), which replaces Mamba's token mixer with a dense layer-based sequence mixer and modifies positional structure to preserve local information. By performing sequence mixing that considers all channels simultaneously before Mamba, DMM prevents information loss due to selective scanning and residual gating. Extensive experiments demonstrate that our DMM delivers the state-of-the-art performance across diverse RL tasks. Furthermore, DMM achieves these results with a compact parameter footprint, demonstrating strong potential for real-world applications.
Feb 23, 2026

Bellman Value Decomposition for Task Logic in Safe Optimal Control

Real-world tasks involve nuanced combinations of goal and safety specifications. In high dimensions, the challenge is exacerbated: formal automata become cumbersome, and the combination of sparse rewards tends to require laborious tuning. In this work, we consider the innate structure of the Bellman Value as a means to naturally organize the problem for improved automatic performance. Namely, we prove the Bellman Value for a complex task defined in temporal logic can be decomposed into a graph of Bellman Values, connected by a set of well-known Bellman equations (BEs): the Reach-Avoid BE, the Avoid BE, and a novel type, the Reach-Avoid-Loop BE. To solve the Value and optimal policy, we propose VDPPO, which embeds the decomposed Value graph into a two-layer neural net, bootstrapping the implicit dependencies. We conduct a variety of simulated and hardware experiments to test our method on complex, high-dimensional tasks involving heterogeneous teams and nonlinear dynamics. Ultimately, we find this approach greatly improves performance over existing baselines, balancing safety and liveness automatically.
Feb 23, 2026

IR3^3: Contrastive Inverse Reinforcement Learning for Interpretable Detection and Mitigation of Reward Hacking

Reinforcement Learning from Human Feedback (RLHF) enables powerful LLM alignment but can introduce reward hacking - models exploit spurious correlations in proxy rewards without genuine alignment. Compounding this, the objectives internalized during RLHF remain opaque, making hacking behaviors difficult to detect or correct. We introduce IR3 (Interpretable Reward Reconstruction and Rectification), a framework that reverse-engineers, interprets, and surgically repairs the implicit objectives driving RLHF-tuned models. We propose Contrastive Inverse Reinforcement Learning (C-IRL), which reconstructs the implicit reward function by contrasting paired responses from post-alignment and baseline policies to explain behavioral shifts during RLHF. We then decompose the reconstructed reward via sparse autoencoders into interpretable features, enabling identification of hacking signatures through contribution analysis. Finally, we propose mitigation strategies - clean reward optimization, adversarial shaping, constrained optimization, and feature-guided distillation - that target problematic features while preserving beneficial alignment. Experiments across multiple reward model configurations show that IR3 achieves 0.89 correlation with ground-truth rewards, identifies hacking features with over 90% precision, and significantly reduces hacking behaviors while maintaining capabilities within 3% of the original model.
Feb 23, 2026

Hilbert-Augmented Reinforcement Learning for Scalable Multi-Robot Coverage and Exploration

We present a coverage framework that integrates Hilbert space-filling priors into decentralized multi-robot learning and execution. We augment DQN and PPO with Hilbert-based spatial indices to structure exploration and reduce redundancy in sparse-reward environments, and we evaluate scalability in multi-robot grid coverage. We further describe a waypoint interface that converts Hilbert orderings into curvature-bounded, time-parameterized SE(2) trajectories (planar (x, y, θ)), enabling onboard feasibility on resource-constrained robots. Experiments show improvements in coverage efficiency, redundancy, and convergence speed over DQN/PPO baselines. In addition, we validate the approach on a Boston Dynamics Spot legged robot, executing the generated trajectories in indoor environments and observing reliable coverage with low redundancy. These results indicate that geometric priors improve autonomy and scalability for swarm and legged robotics.
Feb 22, 2026

How to Allocate, How to Learn? Dynamic Rollout Allocation and Advantage Modulation for Policy Optimization

Reinforcement Learning with Verifiable Rewards (RLVR) has proven effective for Large Language Model (LLM) reasoning, yet current methods face key challenges in resource allocation and policy optimization dynamics: (i) uniform rollout allocation ignores gradient variance heterogeneity across problems, and (ii) the softmax policy structure causes gradient attenuation for high-confidence correct actions, while excessive gradient updates may destabilize training. Therefore, we propose DynaMO, a theoretically-grounded dual-pronged optimization framework. At the sequence level, we prove that uniform allocation is suboptimal and derive variance-minimizing allocation from the first principle, establishing Bernoulli variance as a computable proxy for gradient informativeness. At the token level, we develop gradient-aware advantage modulation grounded in theoretical analysis of gradient magnitude bounds. Our framework compensates for gradient attenuation of high-confidence correct actions while utilizing entropy changes as computable indicators to stabilize excessive update magnitudes. Extensive experiments conducted on a diverse range of mathematical reasoning benchmarks demonstrate consistent improvements over strong RLVR baselines. Our implementation is available at: https://github.com/GithubX-F/DynaMO-RL.
Feb 22, 2026

IDSelect: A RL-Based Cost-Aware Selection Agent for Video-based Multi-Modal Person Recognition

Video-based person recognition achieves robust identification by integrating face, body, and gait. However, current systems waste computational resources by processing all modalities with fixed heavyweight ensembles regardless of input complexity. To address these limitations, we propose IDSelect, a reinforcement learning-based cost-aware selector that chooses one pre-trained model per modality per-sequence to optimize the accuracy-efficiency trade-off. Our key insight is that an input-conditioned selector can discover complementary model choices that surpass fixed ensembles while using substantially fewer resources. IDSelect trains a lightweight agent end-to-end using actor-critic reinforcement learning with budget-aware optimization. The reward balances recognition accuracy with computational cost, while entropy regularization prevents premature convergence. At inference, the policy selects the most probable model per modality and fuses modality-specific similarities for the final score. Extensive experiments on challenging video-based datasets demonstrate IDSelect's superior efficiency: on CCVID, it achieves 95.9% Rank-1 accuracy with 92.4% less computation than strong baselines while improving accuracy by 1.8%; on MEVID, it reduces computation by 41.3% while maintaining competitive performance.
Feb 21, 2026

Issues with Measuring Task Complexity via Random Policies in Robotic Tasks

Reinforcement learning (RL) has enabled major advances in fields such as robotics and natural language processing. A key challenge in RL is measuring task complexity, which is essential for creating meaningful benchmarks and designing effective curricula. While there are numerous well-established metrics for assessing task complexity in tabular settings, relatively few exist in non-tabular domains. These include (i) Statistical analysis of the performance of random policies via Random Weight Guessing (RWG), and (ii) information-theoretic metrics Policy Information Capacity (PIC) and Policy-Optimal Information Capacity (POIC), which are reliant on RWG. In this paper, we evaluate these methods using progressively difficult robotic manipulation setups, with known relative complexity, with both dense and sparse reward formulations. Our empirical results reveal that measuring complexity is still nuanced. Specifically, under the same reward formulation, PIC suggests that a two-link robotic arm setup is easier than a single-link setup - which contradicts the robotic control and empirical RL perspective whereby the two-link setup is inherently more complex. Likewise, for the same setup, POIC estimates that tasks with sparse rewards are easier than those with dense rewards. Thus, we show that both PIC and POIC contradict typical understanding and empirical results from RL. These findings highlight the need to move beyond RWG-based metrics towards better metrics that can more reliably capture task complexity in non-tabular RL with our task framework as a starting point.
Feb 20, 2026

Not all tokens are needed(NAT): token efficient reinforcement learning

Reinforcement learning (RL) has become a key driver of progress in large language models, but scaling RL to long chain-of-thought (CoT) trajectories is increasingly constrained by backpropagation over every generated token. Even with optimized rollout engines, full-token updates can consume a large fraction of total training cost, turning token length into a hidden tax on RL. We introduce Not All Tokens Are Needed (NAT), a unified framework that makes the token budget a first-class optimization primitive. NAT updates the policy using only a selected subset of generated tokens while preserving the learning signal of full-sequence RL. The core idea is an unbiased partial-token policy-gradient estimator via Horvitz-Thompson reweighting, which ensures statistically correct gradients despite subsampling. We instantiate NAT with two simple, plug-and-play token selection schemes: Uniform Random Sampling (URS) and Random Prefix Cutting (RPC), both of which reduce forward and backward compute and memory without modifying the reward computation or rollout pipeline. Across mathematical reasoning benchmarks, NAT matches full-token GRPO performance while using as few as 50% of tokens, providing an efficient and orthogonal pathway to scaling RL beyond the limits imposed by long trajectories. In our experiments, RPC saves 18% peak GPU memory and 29% forward and backward RL training time for Qwen3-8B.
Feb 20, 2026

PRISM: Parallel Reward Integration with Symmetry for MORL

This work studies heterogeneous Multi-Objective Reinforcement Learning (MORL), where objectives can differ sharply in temporal frequency. Such heterogeneity allows dense objectives to dominate learning, while sparse long-horizon rewards receive weak credit assignment, leading to poor sample efficiency. We propose a Parallel Reward Integration with Symmetry (PRISM) algorithm that enforces reflectional symmetry as an inductive bias in aligning reward channels. PRISM introduces ReSymNet, a theory-motivated model that reconciles temporal-frequency mismatches across objectives, using residual blocks to learn a scaled opportunity value that accelerates exploration while preserving the optimal policy. We also propose SymReg, a reflectional equivariance regulariser that enforces agent mirroring and constrains policy search to a reflection-equivariant subspace. This restriction provably reduces hypothesis complexity and improves generalisation. Across MuJoCo benchmarks, PRISM consistently outperforms both a sparse-reward baseline and an oracle trained with full dense rewards, improving Pareto coverage and distributional balance: it achieves hypervolume gains exceeding 100% over the baseline and up to 32% over the oracle. The code is at https://github.com/EVIEHub/PRISM.
Feb 20, 2026

Mean-Field Reinforcement Learning without Synchrony

Mean-field reinforcement learning (MF-RL) scales multi-agent RL to large populations by reducing each agent's dependence on others to a single summary statistic -- the mean action. However, this reduction requires every agent to act at every time step; when some agents are idle, the mean action is simply undefined. Addressing asynchrony therefore requires a different summary statistic -- one that remains defined regardless of which agents act. The population distribution μ∈Δ(O)μ\in Δ(\mathcal{O}) -- the fraction of agents at each observation -- satisfies this requirement: its dimension is independent of NN, and under exchangeability it fully determines each agent's reward and transition. Existing MF-RL theory, however, is built on the mean action and does not extend to μμ. We therefore construct the Temporal Mean Field (TMF) framework around the population distribution μμ from scratch, covering the full spectrum from fully synchronous to purely sequential decision-making within a single theory. We prove existence and uniqueness of TMF equilibria, establish an O(1/N)O(1/\sqrt{N}) finite-population approximation bound that holds regardless of how many agents act per step, and prove convergence of a policy gradient algorithm (TMF-PG) to the unique equilibrium. Experiments on a resource selection game and a dynamic queueing game confirm that TMF-PG achieves near-identical performance whether one agent or all NN act per step, with approximation error decaying at the predicted O(1/N)O(1/\sqrt{N}) rate.
Feb 20, 2026

Flow Actor-Critic for Offline Reinforcement Learning

The dataset distributions in offline reinforcement learning (RL) often exhibit complex and multi-modal distributions, necessitating expressive policies to capture such distributions beyond widely-used Gaussian policies. To handle such complex and multi-modal datasets, in this paper, we propose Flow Actor-Critic, a new actor-critic method for offline RL, based on recent flow policies. The proposed method not only uses the flow model for actor as in previous flow policies but also exploits the expressive flow model for conservative critic acquisition to prevent Q-value explosion in out-of-data regions. To this end, we propose a new form of critic regularizer based on the flow behavior proxy model obtained as a byproduct of flow-based actor design. Leveraging the flow model in this joint way, we achieve new state-of-the-art performance for test datasets of offline RL including the D4RL and recent OGBench benchmarks.
Feb 20, 2026

Learning Optimal and Sample-Efficient Decision Policies with Guarantees

The paradigm of decision-making has been revolutionised by reinforcement learning and deep learning. Although this has led to significant progress in domains such as robotics, healthcare, and finance, the use of RL in practice is challenging, particularly when learning decision policies in high-stakes applications that may require guarantees. Traditional RL algorithms rely on a large number of online interactions with the environment, which is problematic in scenarios where online interactions are costly, dangerous, or infeasible. However, learning from offline datasets is hindered by the presence of hidden confounders. Such confounders can cause spurious correlations in the dataset and can mislead the agent into taking suboptimal or adversarial actions. Firstly, we address the problem of learning from offline datasets in the presence of hidden confounders. We work with instrumental variables (IVs) to identify the causal effect, which is an instance of a conditional moment restrictions (CMR) problem. Inspired by double/debiased machine learning, we derive a sample-efficient algorithm for solving CMR problems with convergence and optimality guarantees, which outperforms state-of-the-art algorithms. Secondly, we relax the conditions on the hidden confounders in the setting of (offline) imitation learning, and adapt our CMR estimator to derive an algorithm that can learn effective imitator policies with convergence rate guarantees. Finally, we consider the problem of learning high-level objectives expressed in linear temporal logic (LTL) and develop a provably optimal learning algorithm that improves sample efficiency over existing methods. Through evaluation on reinforcement learning benchmarks and synthetic and semi-synthetic datasets, we demonstrate the usefulness of the methods developed in this thesis in real-world decision making.
Feb 20, 2026

Memory-Based Advantage Shaping for LLM-Guided Reinforcement Learning

In environments with sparse or delayed rewards, reinforcement learning (RL) incurs high sample complexity due to the large number of interactions needed for learning. This limitation has motivated the use of large language models (LLMs) for subgoal discovery and trajectory guidance. While LLMs can support exploration, frequent reliance on LLM calls raises concerns about scalability and reliability. We address these challenges by constructing a memory graph that encodes subgoals and trajectories from both LLM guidance and the agent's own successful rollouts. From this graph, we derive a utility function that evaluates how closely the agent's trajectories align with prior successful strategies. This utility shapes the advantage function, providing the critic with additional guidance without altering the reward. Our method relies primarily on offline input and only occasional online queries, avoiding dependence on continuous LLM supervision. Preliminary experiments in benchmark environments show improved sample efficiency and faster early learning compared to baseline RL methods, with final returns comparable to methods that require frequent LLM interaction.
Feb 20, 2026

MIRA: Memory-Integrated Reinforcement Learning Agent with Limited LLM Guidance

Reinforcement learning (RL) agents often suffer from high sample complexity in sparse or delayed reward settings due to limited prior structure. Large language models (LLMs) can provide subgoal decompositions, plausible trajectories, and abstract priors that facilitate early learning. However, heavy reliance on LLM supervision introduces scalability constraints and dependence on potentially unreliable signals. We propose MIRA (Memory-Integrated Reinforcement Learning Agent), which incorporates a structured, evolving memory graph to guide early training. The graph stores decision-relevant information, including trajectory segments and subgoal structures, and is constructed from both the agent's high-return experiences and LLM outputs. This design amortizes LLM queries into a persistent memory rather than requiring continuous real-time supervision. From this memory graph, we derive a utility signal that softly adjusts advantage estimation to influence policy updates without modifying the underlying reward function. As training progresses, the agent's policy gradually surpasses the initial LLM-derived priors, and the utility term decays, preserving standard convergence guarantees. We provide theoretical analysis showing that utility-based shaping improves early-stage learning in sparse-reward environments. Empirically, MIRA outperforms RL baselines and achieves returns comparable to approaches that rely on frequent LLM supervision, while requiring substantially fewer online LLM queries. Project webpage: https://narjesno.github.io/MIRA/
Feb 19, 2026

Promptable segmentation with region exploration enables minimal-effort expert-level prostate cancer delineation

Purpose: Accurate segmentation of prostate cancer on magnetic resonance (MR) images is crucial for planning image-guided interventions such as targeted biopsies, cryoablation, and radiotherapy. However, subtle and variable tumour appearances, differences in imaging protocols, and limited expert availability make consistent interpretation difficult. While automated methods aim to address this, they rely on large expertly-annotated datasets that are often inconsistent, whereas manual delineation remains labour-intensive. This work aims to bridge the gap between automated and manual segmentation through a framework driven by user-provided point prompts, enabling accurate segmentation with minimal annotation effort. Methods: The framework combines reinforcement learning (RL) with a region-growing segmentation process guided by user prompts. Starting from an initial point prompt, region-growing generates a preliminary segmentation, which is iteratively refined through RL. At each step, the RL agent observes the image and current segmentation to predict a new point, from which region growing updates the mask. A reward, balancing segmentation accuracy and voxel-wise uncertainty, encourages exploration of ambiguous regions, allowing the agent to escape local optima and perform sample-specific optimisation. Despite requiring fully supervised training, the framework bridges manual and fully automated segmentation at inference by substantially reducing user effort while outperforming current fully automated methods. Results: The framework was evaluated on two public prostate MR datasets (PROMIS and PICAI, with 566 and 1090 cases). It outperformed the previous best automated methods by 9.9% and 8.9%, respectively, with performance comparable to manual radiologist segmentation, reducing annotation time tenfold.
Feb 19, 2026

KLong: Training LLM Agent for Extremely Long-horizon Tasks

This paper introduces KLong, an open-source LLM agent trained to solve extremely long-horizon tasks. The principle is to first cold-start the model via trajectory-splitting SFT, then scale it via progressive RL training. Specifically, we first activate basic agentic abilities of a base model with a comprehensive SFT recipe. Then, we introduce Research-Factory, an automated pipeline that generates high-quality training data by collecting research papers and constructing evaluation rubrics. Using this pipeline, we build thousands of long-horizon trajectories distilled from Claude 4.5 Sonnet (Thinking). To train with these extremely long trajectories, we propose a new trajectory-splitting SFT, which preserves early context, progressively truncates later context, and maintains overlap between sub-trajectories. In addition, to further improve long-horizon task-solving capability, we propose a novel progressive RL, which schedules training into multiple stages with progressively extended timeouts. Experiments demonstrate the superiority and generalization of KLong, as shown in Figure 1. Notably, our proposed KLong (106B) surpasses Kimi K2 Thinking (1T) by 11.28% on PaperBench, and the performance improvement generalizes to other coding benchmarks like SWE-bench Verified and MLE-bench.
Feb 19, 2026

LexiSafe: Offline Safe Reinforcement Learning with Lexicographic Safety-Reward Hierarchy

Offline safe reinforcement learning (RL) is increasingly important for cyber-physical systems (CPS), where safety violations during training are unacceptable and only pre-collected data are available. Existing offline safe RL methods typically balance reward-safety tradeoffs through constraint relaxation or joint optimization, but they often lack structural mechanisms to prevent safety drift. We propose LexiSafe, a lexicographic offline RL framework designed to preserve safety-aligned behavior. We first develop LexiSafe-SC, a single-cost formulation for standard offline safe RL, and derive safety-violation and performance-suboptimality bounds that together yield sample-complexity guarantees. We then extend the framework to hierarchical safety requirements with LexiSafe-MC, which supports multiple safety costs and admits its own sample-complexity analysis. Empirically, LexiSafe demonstrates reduced safety violations and improved task performance compared to constrained offline baselines. By unifying lexicographic prioritization with structural bias, LexiSafe offers a practical and theoretically grounded approach for safety-critical CPS decision-making.
Feb 19, 2026

RLGT: A reinforcement learning framework for extremal graph theory

Reinforcement learning (RL) is a subfield of machine learning that focuses on developing models that can autonomously learn optimal decision-making strategies over time. In a recent pioneering paper, Wagner demonstrated how the Deep Cross-Entropy RL method can be applied to tackle various problems from extremal graph theory by reformulating them as combinatorial optimization problems. Subsequently, many researchers became interested in refining and extending the framework introduced by Wagner, thereby creating various RL environments specialized for graph theory. Moreover, a number of problems from extremal graph theory were solved through the use of RL. In particular, several inequalities concerning the Laplacian spectral radius of graphs were refuted, new lower bounds were obtained for certain Ramsey numbers, and contributions were made to the Turán-type extremal problem in which the forbidden structures are cycles of length three and four. Here, we present Reinforcement Learning for Graph Theory (RLGT), a novel RL framework that systematizes the previous work and provides support for both undirected and directed graphs, with or without loops, and with an arbitrary number of edge colors. The framework efficiently represents graphs and aims to facilitate future RL-based research in extremal graph theory through optimized computational performance and a clean and modular design.
Feb 19, 2026

Phase-Aware Mixture of Experts for Agentic Reinforcement Learning

Reinforcement learning (RL) has equipped LLM agents with a strong ability to solve complex tasks. However, existing RL methods normally use a single policy network, causing simplicity bias where simple tasks occupy most parameters and dominate gradient updates, leaving insufficient capacity for complex tasks. A plausible remedy could be employing the Mixture-of-Experts (MoE) architecture in the policy network, as MoE allows different parameters (experts) to specialize in different tasks, preventing simple tasks from dominating all parameters. However, a key limitation of traditional MoE is its token-level routing, where the router assigns each token to specialized experts, which fragments phase-consistent patterns into scattered expert assignments and thus undermines expert specialization. In this paper, we propose Phase-Aware Mixture of Experts (PA-MoE). It first features a lightweight phase router that learns latent phase boundaries directly from the RL objective without pre-defining phase categories. Then, the phase router allocates temporally consistent assignments to the same expert, allowing experts to preserve phase-specific expertise. Experimental results demonstrate the effectiveness of our proposed PA-MoE.
Feb 18, 2026

VAM: Verbalized Action Masking for Controllable Exploration in RL Post-Training -- A Chess Case Study

Exploration remains a key bottleneck for reinforcement learning (RL) post-training of large language models (LLMs), where sparse feedback and large action spaces can lead to premature collapse into repetitive behaviors. We propose Verbalized Action Masking (VAM), which verbalizes an action mask in the prompt and enforces that the model outputs an action from the masked set. Building on this interface, we introduce iterative action-space pruning: if the target action is not sampled, we remove valid sampled actions from the mask and resample under the reduced candidate set, repeating until the target is sampled or a fixed budget is exhausted. We study VAM in chess and evaluate it under two training regimes: an engine-play regime that generates states via play against an engine opponent and a fixed-dataset regime that trains from a fixed dataset of positions with verifier scores. Across held-out chess puzzles and full-game play measured by average centipawn loss (ACPL), VAM improves learning efficiency and final performance over strong baselines, highlighting verbalized masking as a practical mechanism for controllable exploration in LLM RL post-training.
Feb 18, 2026

Multi-Agent Reinforcement Learning for V2X Resource Allocation: Disentangling MARL Challenges Through Benchmarking

Radio resource allocation (RRA) is a critical function in cellular vehicle-to-everything (C-V2X) networks, where vehicles must share limited wireless resources to support safety-critical communications. Multi-agent reinforcement learning (MARL) has emerged as a promising approach for this problem. However, key MARL challenges, including non-stationarity, coordination difficulty, large action space, partial observability, and limited robustness and generalization, are often intertwined, making it difficult to assess their individual impact on performance in vehicular environments. Moreover, existing studies primarily focus on developing new algorithms, while systematic benchmarking and comparative analyses remain limited. To address this gap, we formulate C-V2X RRA as a hierarchy of multi-agent interference games that progressively introduce key MARL challenges. Based on this framework, we develop a suite of benchmark learning tasks and construct training and testing datasets from SUMO-generated highway traces with diverse vehicular topologies and interference conditions. Using the proposed benchmark, we evaluate representative MARL algorithms spanning value-based, actor-critic, Independent Learning (IL), and Centralized Training with Decentralized Execution (CTDE) paradigms. The results identify robustness and generalization across diverse vehicular topologies as the dominant challenge among those considered in this work, reducing average normalized return by up to 59 percentage points, and show that, on the most challenging task, the best actor-critic method outperforms the best value-based method by 42%. By revealing the relative strengths and limitations of different MARL paradigms and open-sourcing the code, datasets, and benchmark suite, this work provides a systematic and reproducible foundation for evaluating and advancing MARL algorithms in vehicular networks.
Feb 18, 2026

Graphon Mean-Field Subsampling for Cooperative Heterogeneous Multi-Agent Reinforcement Learning

Coordinating large populations of interacting agents is a central challenge in multi-agent reinforcement learning (MARL), where the size of the joint state-action space scales exponentially with the number of agents. Mean-field methods alleviate this burden by aggregating agent interactions, but these approaches assume homogeneous interactions. Recent graphon-based frameworks capture heterogeneity, but are computationally expensive as the number of agents grows. Therefore, we introduce GMFS\texttt{GMFS}, a G\textbf{G}raphon M\textbf{M}ean-F\textbf{F}ield S\textbf{S}ubsampling framework for scalable cooperative MARL with heterogeneous agent interactions. By subsampling κκ agents according to interaction strength, we approximate the graphon-weighted mean-field and learn a policy with sample complexity poly(κ)\mathrm{poly}(κ) and optimality gap O(1/κ)O(1/\sqrtκ). We verify our theory with numerical simulations in robotic coordination, showing that GMFS\texttt{GMFS} achieves near-optimal performance.
Feb 17, 2026

STAPO: Stabilizing Reinforcement Learning for LLMs by Silencing Rare Spurious Tokens

Reinforcement Learning (RL) has significantly improved large language model reasoning, but existing RL fine-tuning methods rely heavily on heuristic techniques such as entropy regularization and reweighting to maintain stability. In practice, they often suffer from late-stage performance collapse, leading to degraded reasoning quality and unstable training. We identify a key factor behind this instability: a small fraction of tokens, termed spurious tokens (around 0.01%), which contribute little to the reasoning outcome but receive disproportionately amplified gradient updates due to inheriting the full sequence-level reward. We present a unified framework for evaluating token-level optimization impacts across spurious risk, gradient norms, and entropy changes. Building on the analysis of token characteristics that severely disrupt optimization, we propose the Silencing Spurious Tokens (S2T) mechanism to efficiently suppress their gradient perturbations. Incorporating this mechanism into a group-based objective, we propose Spurious-Token-Aware Policy Optimization (STAPO), which promotes stable and effective large-scale model refinement. Across six mathematical benchmarks and three model scales, STAPO consistently demonstrates superior entropy stability and achieves average accuracy improvements over baselines including GRPO, 20-Entropy, and JustRL under two widely-adopted evaluation settings.
Feb 17, 2026

Efficient Knowledge Transfer for Jump-Starting Control Policy Learning of Multirotors through Physics-Aware Neural Architectures

Efficiently training control policies for robots is a major challenge that can greatly benefit from utilizing knowledge gained from training similar systems through cross-embodiment knowledge transfer. In this work, we focus on accelerating policy training using a library-based initialization scheme that enables effective knowledge transfer across multirotor configurations. By leveraging a physics-aware neural control architecture that combines a reinforcement learning-based controller and a supervised control allocation network, we enable the reuse of previously trained policies. To this end, we utilize a policy evaluation-based similarity measure that identifies suitable policies for initialization from a library. We demonstrate that this measure correlates with the reduction in environment interactions needed to reach target performance and is therefore suited for initialization. Extensive simulation and real-world experiments confirm that our control architecture achieves state-of-the-art control performance, and that our initialization scheme saves on average up to 73.5%73.5\% of environment interactions (compared to training a policy from scratch) across diverse quadrotor and hexarotor designs, paving the way for efficient cross-embodiment transfer in reinforcement learning.
Feb 17, 2026

Contextual Intelligence The Next Leap for Reinforcement Learning

Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact. Recent work on contextual RL (cRL) shows that exposing agents to environment characteristics -- contexts -- can improve zero-shot transfer. So far, the community has treated context as a monolithic, static observable, an approach that constrains the generalization capabilities of RL agents. To achieve contextual intelligence we first propose a novel taxonomy of contexts that separates allogenic (environment-imposed) from autogenic (agent-driven) factors. We identify three fundamental research directions that must be addressed to promote truly contextual intelligence: (1) Learning with heterogeneous contexts to explicitly exploit the taxonomy levels so agents can reason about their influence on the world and vice versa; (2) Multi-time-scale modeling to recognize that allogenic variables evolve slowly or remain static, whereas autogenic variables may change within an episode, potentially requiring different learning mechanisms; (3) Integration of abstract, high-level contexts to incorporate roles, resource & regulatory regimes, uncertainties, and other non-physical descriptors that crucially influence behavior. We envision context as a first-class modeling primitive, empowering agents to reason about who they are, what the world permits, and how both evolve over time. By doing so, we aim to catalyze a new generation of context-aware agents that can be deployed safely and efficiently in the real world.
Feb 17, 2026

CDRL: A Reinforcement Learning Framework Inspired by Cerebellar Circuits and Dendritic Computational Strategies

Reinforcement learning (RL) has achieved notable performance in high-dimensional sequential decision-making tasks, yet remains limited by low sample efficiency, sensitivity to noise, and weak generalization under partial observability. Most existing approaches address these issues primarily through optimization strategies, while the role of architectural priors in shaping representation learning and decision dynamics is less explored. Inspired by structural principles of the cerebellum, we propose a biologically grounded RL architecture that incorporate large expansion, sparse connectivity, sparse activation, and dendritic-level modulation. Experiments on noisy, high-dimensional RL benchmarks show that both the cerebellar architecture and dendritic modulation consistently improve sample efficiency, robustness, and generalization compared to conventional designs. Sensitivity analysis of architectural parameters suggests that cerebellum-inspired structures can offer optimized performance for RL with constrained model parameters. Overall, our work underscores the value of cerebellar structural priors as effective inductive biases for RL.
Feb 16, 2026

MyoInteract: A Framework for Fast Prototyping of Biomechanical HCI Tasks using Reinforcement Learning

Reinforcement learning (RL)-based biomechanical simulations have the potential to revolutionise HCI research and interaction design, but currently lack usability and interpretability. Using the Human Action Cycle as a design lens, we identify key limitations of biomechanical RL frameworks and develop MyoInteract, a novel framework for fast prototyping of biomechanical HCI tasks. MyoInteract allows designers to setup tasks, user models, and training parameters from an easy-to-use GUI within minutes. It trains and evaluates muscle-actuated simulated users within minutes, reducing training times by up to 98%. A workshop study with 12 interaction designers revealed that MyoInteract allowed novices in biomechanical RL to successfully setup, train, and assess goal-directed user movements within a single session. By transforming biomechanical RL from a days-long expert task into an accessible hour-long workflow, this work significantly lowers barriers to entry and accelerates iteration cycles in HCI biomechanics research.
Feb 16, 2026

Interactionless Inverse Reinforcement Learning: A Data-Centric Framework for Durable Alignment

AI alignment is growing in importance, yet many current approaches learn safety behavior by directly modifying policy parameters, entangling normative constraints with the underlying policy. This often yields opaque, difficult-to-edit alignment artifacts and reduces their reuse across models or deployments, a failure mode we term Alignment Waste. We propose Interactionless Inverse Reinforcement Learning, a framework for learning inspectable, editable, and reusable reward artifacts separately from policy optimization. We further introduce the Alignment Flywheel, a human-in-the-loop lifecycle for iteratively auditing, patching, and hardening these artifacts through automated evaluation and refinement. Together, these ideas recast alignment from a disposable training expense into a durable, verifiable engineering asset.