Reinforcement Learning
Also known as RL
Momentum
144 papers in the last four weeks, up 243% on the four weeks before. 1.4% of all new papers.
Latest papers 1,147
Modern network policy control maps intent to sequential placement-control decisions. Bellman-style policy optimization primarily asks which action to optimize, while constraints are commonly handled through penalty, barrier, or Lagrangian mechanisms. We observe that before a value function can certify the best deployment, intermediate signals may already identify many candidates that should be excluded from further optimization. This motivates a complementary direction: \emph{Learning Not to Optimize}. Before a value function is accurate enough to select the best placement-control decision, intermediate signals may already show that candidates are equivalent under state--intent relabeling (quotienting), lead to a uniformly worse future state (dominance), or violate executable network laws (residual screening). \LNOQRD{} uses these computed or learned signals as a shadow process to reshape the domain on which primal policy optimization is performed, thereby reducing the action space. We prove lossless quotienting and dominance under explicit equivariance and monotonicity conditions, bound frontier size and ranking cost, and quantify losses from approximate certificates and primal estimates. Experiments show that \LNOQRD{} reduces small-instance candidates by while retaining near-oracle coverage and, on large instances, achieves the highest utility and intent satisfaction, the lowest hard-law violation and post-generation latency, and a average reduction among candidate-based baselines.
SERL-SQL: Selective Hindsight Distillation for Text-to-SQL Reinforcement Agentic Learning
Recent Text-to-SQL systems increasingly rely on multi-turn interaction, execution feedback, and reinforcement learning. However, most existing methods use execution correctness only as a trajectory-level reward, which provides limited guidance for identifying the SQL decisions responsible for success or failure. We propose SERL-SQL, a selective execution-grounded reinforcement learning framework for multi-turn Text-to-SQL agents. SERL-SQL samples on-policy SQL interaction trajectories and uses a training-only teacher to re-score student actions with execution feedback. The resulting teacher--student likelihood gap is converted into bounded, masked weights that reweight GRPO advantages only on SQL and tool-action tokens. In this way, task rewards preserve the optimization direction, while execution hindsight provides localized credit assignment. Experiments on BIRD, Spider, and cross-domain benchmarks show that SERL-SQL achieves competitive performance, reaching 76.56% execution accuracy on BIRD-Dev and 89.92% on Spider-Test. Moreover, our reward-based selection strategy closely approaches the oracle Best-of-N upper bound and consistently outperforms consistency-based selection, showing that SERL-SQL produces high-quality candidates that can be reliably identified by lightweight execution-grounded rewards. Our code will be released at https://github.com/Ffunkytao/SERL-SQL.
Abstention as an Action Can Kill Both the Reward Gradient and the KL Anchor: Collapse Law and Repair for Error-Penalized Reinforcement Learning
Error-penalized scoring rules ( for a correct answer, for a wrong one, for abstaining) are increasingly prescribed against hallucination: a rational agent facing such a rule answers exactly when its correctness probability exceeds Chow's threshold . We prove that a KL-anchored gradient learner can do the opposite. When abstention is a discrete action, the reward gradient and the anchor's restoring force are throttled by the same gate-saturation factor and die together: under explicit conditions (among them, blanket answering loses score in expectation and prompts share a bounded readout) the model drifts toward refusing everything, its mean training reward rising to zero like in training time , so the curve reads as improvement while coverage collapses. The advantage estimator compounds the failure: in its sparse-answer regime, group normalization silently replaces every designed penalty with an effective penalty of one, moving the learned threshold from to . The repair is structural: train a mandatory confidence report with a strictly proper score plus a correctness reward, and abstain only at deployment by thresholding the report. The always-emitted report has no gate to saturate, so no shared factor can kill its reward gradient and its anchor together, and its calibrated optimum is attracting. Simulations confirm every prediction, and experiments on language models at two scales confirm the mechanism live: the rule silences questions the models demonstrably still solve within ten optimizer steps, an ablation isolates the cause, and report-level training raises coverage, accuracy, and calibration together.
LEMUR: Learning to Align with Multi-Objective Reinforcement Learning from Preference Feedback
Reinforcement Learning (RL) systems are typically trained using a single, well-specified scalar reward function. However, real-world decision-making tasks often involve multiple, competing objectives, such as performance versus efficiency, where ground-truth reward functions are difficult to specify or inaccessible. While Multi-Objective RL (MORL) addresses such trade-offs by modeling rewards as vectors, existing approaches typically assume access to a well-specified reward function for each objective, inheriting the same challenges faced by single-objective RL. Meanwhile, Preference-based RL (PbRL) has shown great potential in solving complex tasks without access to a pre-defined reward function through reward learning from human feedback, yet has largely been studied in single-objective settings. In this work, we bridge this gap with LEMUR: Learning to Align with Multi-Objective Reinforcement Learning with Preference feedback, a novel framework where an agent interactively learns from the preferences of multiple humans to learn optimal multi-objective policies. Our approach jointly learns policies and multiple objective-specific reward models from human feedback, enabling agents to effectively balance competing objectives during learning. We evaluate LEMUR on a variety of benchmark multi-objective tasks, and empirical results demonstrate its superior performance over baseline methods. Our method presents a promising direction for solving multi-objective decision-making tasks without pre-defined reward functions.
Explore Beyond the Boundary Using Entropic Information
In reinforcement learning, exploration with sparse and delayed rewards presents a significant challenge due to the limited feedback available for guiding the learning process. Addressing this issue requires extensive exploration in the state space to discover valuable reward signals. In this paper, we propose Entropic Information for Exploration (ENTINEX), a novel method that enhances exploration by incentivizing agents to explore beyond the boundaries of the state distribution. ENTINEX achieves this by assigning intrinsic rewards to these boundaries, leveraging entropic information to identify them effectively. Through extensive experimentation, we demonstrate that ENTINEX consistently improves exploration performance in environments characterized by sparse and delayed rewards. Our experimental results show that ENTINEX outperforms existing exploration methods, highlighting its effectiveness in both sparse and delayed reward scenarios.
Hypergradient-based Bilevel Reinforcement Learning with Improved Sample Complexity
Bilevel reinforcement learning (RL) is an important framework within the literature of RL that can be used to formalize various categories of problems, such as meta-learning, hierarchical task decomposition, and reinforcement learning from human feedback (RL-HF). Most of the bilevel RL algorithms are either not scalable because of using hypergradient with Hessian, or they suffer from high sample complexity because of using penalty-based approximation methods. In this work, we propose a hypergradient-based bilevel RL algorithm using the optimality of the Boltzmann policy for the entropy regularized discounted RL objective function. Our proposed algorithm is Hessian-free and obtains an iteration complexity of and state-of-the-art sample complexity of under mild regularity conditions. Further, in our convergence analysis, we are able to remove the assumption of the Polyak-Lojasiewicz (PL) condition on the outer-level objective function present in the prior state-of-the-art sample complexity work.
FinSMART: Financial Sentiment Analysis for Algorithmic Trading through Market-Aligned Reinforcement Learning
Recent advances in Generative AI have substantially improved financial sentiment analysis through post-trained financial large language models (LLMs). However, existing approaches remain confined to a market-agnostic, supervised learning paradigm that relies on limited, static and human-annotated datasets, and thus are incapable of adapting to evolving market conditions. To address this limitation, we introduce FinSMART, the first market-aligned reinforcement learning framework for financial sentiment analysis, which directly optimizes sentiment signals using realized market outcomes. To deal with the noisy, non-stationary, and multifactorial nature of financial markets, FinSMART incorporates a signal extraction pipeline that combines market-aware data filtering with a discrete asymmetric trading reward, enabling stable reinforcement learning from economically meaningful market feedback. Experimental results demonstrate that FinSMART significantly outperforms existing state-of-the-art methods in profitability, risk-adjusted performance, and sentiment signal quality, improving cumulative trading returns by 220% over the strongest baseline. Uniquely, the FinSMART framework naturally supports market-aware retraining, at any point in time, by replacing costly manual annotation with newly observed financial articles and their realized market outcomes. Such a retraining strategy enables the model to continuously adapt to changing market dynamics, resulting in consistent performance gains over its static counterpart. These findings demonstrate the practical applicability of market-aligned reinforcement learning and highlight its potential as a next-generation paradigm for developing adaptive financial LLMs.
TAPO: Transition-Aware Policy Optimization for LLM Agents
Recently, Reinforcement Learning (RL) has emerged as a crucial paradigm for the post-training of Large Language Model (LLM) agents. However, existing methods predominantly rely on sparse task rewards for policy optimization, failing to fully exploit another class of inherently dense supervisory signals naturally present during online interaction: environmental feedback following action execution. Recent theoretical studies suggest that generalization in multi-step, goal-oriented tasks hinges on predictive knowledge of environmental consequences. Inspired by this, we propose TAPO: Transition-Aware Policy Optimization for LLM Agents, a unified training framework that alternates between policy optimization and transition supervision. Beyond standard RL updates, TAPO repurposes rollout data to apply action-conditioned next-observation prediction supervision on a shared backbone model. This approach enhances the model's sensitivity to environmental transition dynamics and action consequences while concurrently optimizing the policy. It serves as a computationally lightweight, plug-and-play enhancement module for existing agent RL algorithms, requiring no additional expert data, extra sampling costs, or inference-time overhead. We conduct systematic experiments on WebShop and ALFWorld, integrating foundation models of various scales with different policy optimization algorithms. Empirical results demonstrate that TAPO consistently improves task performance over pure policy optimization baselines.
LoRA Scaffolded Policy Optimization (LSPO): A Sampling-Time Low-Rank Scaffold for Recovering Reinforcement-Learning Gradient on Zero-Reward Cliff Prompts
Reinforcement learning from verifiable rewards (RLVR) for mathematical reasoning suffers from a structural blind spot: on "cliff" prompts-those on which every sampled rollout in a group fails-the group-normalized advantage is identically zero, so GRPO produces no gradient on precisely the prompts at the frontier of the model's capability. We introduce LoRA Scaffolded Policy Optimization (LSPO), a sampling-time mechanism that recovers this lost gradient. Each RL step, LSPO detects cliff prompts, fits a small low-rank (LoRA) adapter by a brief supervised step on their ground-truth solutions, re-rolls the cliffs with the base-plus-adapter model, splices the now-successful completions back into the RL batch with an importance-sampling correction, and takes a GRPO step on the base alone; the adapter receives only the supervised gradient and is discarded at checkpoint, yielding a base-only model. On DeepMath-103K with DeepSeek-R1-Distill-Qwen-1.5B, evaluated over n=5 paired seeds per arm at a matched 1000-step reporting horizon, LSPO's 5-seed mean matches or beats a DAPO baseline on all 16 (benchmark, pass@k) cells (15 strict wins and one exact tie), with gains of up to +10.7 points on AIME24/pass@4, +6.7 points on AIME24 and AIME26 at pass@16, and +2.4 points on MATH500/pass@1; averaged over the 16 cells the improvement is +3.8 points.
SERPO: Self-Evolving Rubric Policy Optimization for Open-Ended Test-Time Reinforcement Learning
Test-time reinforcement learning (TTRL) enables language models to self-evolve at inference time without labeled feedback. Existing methods rely on answer voting and therefore do not extend naturally to open-ended generation, where valid responses cannot be mapped to a shared canonical answer. Without external reward models or stronger judges, adaptation must instead construct reliable rewards from the model's own outputs. We introduce SERPO (Self-Evolving Rubric Policy Optimization), which replaces answer voting with a closed loop that co-evolves response evidence, query-specific rubrics, and policy parameters. Good-Normal-Bad (G-N-B) response evolution organizes maximally separated rollouts into ordered archives; rubric evolution retains criteria that discriminate these archives; probabilistic criterion scoring converts verdict-token likelihoods into reward signals; and policy evolution optimizes the actor with the resulting signals. New actor rollouts then refresh both the archives and rubrics, closing the three-way evolution loop. Across two model configurations, two in-domain benchmarks, and four OOD benchmarks, SERPO improves HealthBench and ResearchQA by up to 20.63 and 20.31 points over the corresponding base models, raises the six-benchmark macro-average by up to 8.06 points, and supports OOD transfer and continued cross-benchmark evolution.
RLPF: Reinforcement Learning from Performance Feedback for Code Generation
Code models are increasingly trained with execution feedback, but most training signals still stop at correctness. This leaves an important gap for systems code: two programs can pass the same tests while differing greatly in runtime. We study how to train code agents to prefer faster correct implementations, rather than treating efficiency only as an evaluation metric. The key difficulty is that runtime is a fragile reward. It is meaningful only after a program is correct, varies across tasks, and gives little guidance when most sampled programs fail to compile or run. We propose \textbf{RLPF}, reinforcement learning from performance feedback, which turns execution outcomes into a staged reward. Failed programs are ordered by execution progress, while correct programs are ranked by their relative improvement from the baseline toward the expert reference. This gives useful feedback before correctness and performance-sensitive feedback after correctness. Fine-tuning Qwen3-32B with RLPF on PerfCodeBench raises correct-and-runnable solutions from to and improves relative efficiency from to . The trained model becomes competitive with stronger open-weight systems, and its optimization behavior transfers modestly to EffiBench-X. Additional studies show that model-generated references provide useful but weaker supervision, and that the full composite reward is more reliable than correctness-only or runtime-only baselines. These results suggest that code agents can be trained not only to pass tests, but also to optimize the programs they write.
Collaborative Weighting with Pessimistic Critic for Mitigating Overestimation in Off-Policy Reinforcement Learning
Deep off-policy reinforcement learning algorithms for continuous control typically rely on neural value function approximation to guide policy improvement. However, temporal-difference (TD) learning introduces noisy targets, resulting in non-stationary optimization, while greedy policy updates amplify early-stage estimation errors. The recursive propagation of such errors leads to persistent overestimation bias and degraded training stability in actor-critic methods. Existing approaches attempt to alleviate this issue via prioritized sampling or modified value learning objectives, but often overemphasize high-uncertainty transitions caused by limited data coverage or bootstrapping errors, thereby further amplifying bias.In this paper, we propose Collaborative Weighting Actor-Critic (CWAC), a unified framework that explicitly accounts for predictive uncertainty in value estimation. CWAC employs distributional critic to model return uncertainty and introduces a collaborative weighting mechanism that jointly reweights TD-errors and uncertainty, enabling robust learning from reliable samples while suppressing noisy updates. In addition, we incorporate a stochastic pessimistic value estimation scheme via sampling from the return distribution, which effectively mitigates error propagation during policy improvement. CWAC can be seamlessly integrated into existing off-policy algorithm frameworks such as SAC, TD3, and DDPG with minimal overhead. Empirical results demonstrate that our proposed method significantly enhances performance across a diverse range of simulated tasks. Our code is publicly available at https://anonymous.4open.science/r/CWAC-348E.
RLMM-Flow: A Flow-based Mobile Manipulation Framework with Latent-Space Reinforcement Learning
Mobile manipulation requires generating whole-body action chunks that jointly satisfy goal reaching, collision avoidance, base kinematic constraints, manipulator joint limits, and trajectory smoothness. Flow-based generative policies provide an efficient paradigm for learning multimodal and temporally consistent motion priors from expert demonstrations, but imitation-only training cannot improve policy quality beyond the demonstration distribution. We propose RLMM-Flow, a flow-based mobile manipulation framework that combines expert flow-policy pretraining with latent-space reinforcement learning post-training. The framework first learns a flow policy that captures a multimodal whole-body motion prior from expert demonstrations. The pretrained flow policy is then frozen, while a latent steering network steers its initial noise toward higher-value action chunks. To stabilize high-dimensional latent optimization, we warm up an action-space critic before jointly training the latent critic and latent actor, and introduce coarse-to-fine latent steering that progressively expands control from a horizon-shared latent representation to a full-dimensional residual representation. Experiments on mobile manipulation motion-planning benchmarks show that RLMM-Flow substantially improves task success, collision avoidance, and trajectory quality over imitation-only flow policies and existing reinforcement learning post-training baselines, while preserving fast flow-based inference.
DHRCL:Training Code LLMs with Dense Hierarchical Rewards and Curriculum Learning
Reinforcement learning is a natural post-training paradigm for code-oriented large language models because generated programs can be evaluated through parsing, execution, unit tests, and structural analysis. However, existing methods often rely on sparse outcome rewards or statically combine heterogeneous dense signals, even though syntax validity, executability, functional correctness, and structural organization describe different and progressively dependent programming capabilities. We propose DHRCL, a reinforcement learning framework with Dense Hierarchical Rewards and Curriculum Learning. DHRCL decomposes feedback into syntax validation, execution success, unit-test pass rate, and AST-based structural similarity, and organizes these signals through a three-stage Syntax, Execution, Pass & Structural curriculum. Stage duration is determined automatically from recent validation trends rather than manually specified capability thresholds. We further introduce stage-aware probability-based token credit redistribution. The mechanism follows a consolidation-to-refinement principle: it emphasizes established token patterns during syntax-oriented optimization, applies uniform propagation for non-local execution feedback, and allocates more credit or blame to less-established token decisions during final functional optimization. Under a unified Qwen3-8B and KodCode protocol, the experiments compare DHRCL with binary, pass-rate, reward-model-based, and verifiable dense-reward baselines. We further evaluate DHRCL across Qwen3-4B, Qwen3-8B, and Qwen3-14B backbones, showing that its advantage remains consistent as model capacity increases.
Reinforcement Learning on Cost-Constrained Quadrupedal Hardware
Deploying learned control policies on low-cost robotic platforms introduces transport latencies and noisy motor feedback that systematically widens the sim-to-real gap. The chasm of simulation to deployment in hardware lies in the delay of the actuator reaching the commanded position. On platforms such as the Mini Pupper 2, a measured >50 ms transport delay transforms the locomotion task from a standard Markov decision process into a partially observable one. In this paper, we take a biologically inspired approach of handling noisy and delayed feedback to close the sim-to-real gap, thereby expanding the capability of reinforcement learning on cost-constrained hardware. Using a low-cost quadrupedal hardware platform, we find that using a forward model of the average actuator delay, paired with a time-aware neural network results in robust locomotion. Additionally, our time-aware neural network learned a central pattern generator (CPG): a self-sustaining rhythmic gait that is robust to +320 ms latency perturbations, mirroring the CPGs found in the spinal cords of vertebrates. We posit that temporal self-organization may be a general strategy for cost-constrained locomotion.
Post-Training at the Edge of Detectability: A Game-Theoretic Approach to Fine-Tuning
Reinforcement learning (RL) fine-tuning is widely used in language model training to improve performance on a target task while limiting drift from a reference policy. A standard way to balance this trade-off is via a KL-regularized RL objective, although this formulation does not by itself provide a principled way to set the regularization coefficient. In practice, the coefficient is typically chosen heuristically or via hyperparameter search, which can lead to unnecessary overhead in training cost or undesirable reward-retention trade-offs. We instead propose a game-theoretic framework that gives this trade-off an explicit statistical interpretation. Specifically, we study a sequential game in which an agent chooses a policy to maximize cumulative reward while a monitor observes policy outputs over time and tests for deviations from the reference policy. Although not originating from the same perspective, we show that the resulting equilibrium policy can nonetheless be expressed as the solution to a KL-regularized RL problem for an optimal regularization parameter that can be viewed as maximizing reward per unit of statistical distinguishability. Drawing on classical results from concave-convex fractional programming, we provide a principled method for learning this equilibrium coefficient via reduction to the KL-regularized RL objective, thus allowing for flexible integration into standard fine-tuning pipelines. In experiments with Qwen3-8B and Llama-3.2-1B, we show that our methods result in competitive reward-retention trade-offs in a continual learning setting, and illustrate how our framework may be used to audit API providers serving open-source models.
Early Verdicts, Better Budgets: Sequential Adaptive Rollout Allocation for Compute-Efficient RLVR
Reinforcement learning with verifiable rewards (RLVR) is bottlenecked by rollout generation, yet many sampled prompts produce saturated groups (all responses correct or all incorrect) whose zero reward variance yields no policy-gradient signal. Existing remedies either oversample a larger candidate pool and discard saturated prompts (dynamic sampling), paying heavy extra rollouts, or predict prompt difficulty before sampling, which is fragile under a shifting policy. We observe that a group's effectiveness is usually decided early, within the first few of its rollouts, so spending a full group on an already-decided prompt is wasteful. We cast per-step rollout collection as a budget-constrained sequential allocation (optimal stopping) problem and introduce SARA (Sequential Adaptive Rollout Allocation). SARA maintains a Beta posterior over each prompt's success rate, evaluates a closed-form predictor of group effectiveness, and applies a two-threshold, SPRT-style rule that commits effective groups, abandons saturated ones after a short probe, and reallocates the freed budget to fresh prompts, without any extra prediction rollouts. We prove abandonment reliability, expected rollout savings, fixed-budget yield dominance, and a link between effective-group yield and the GRPO gradient norm. On mathematical reasoning and planning with 1.5B/3B models on a single GPU, SARA matches DPS (both below the DS oracle) while using 22% fewer rollouts than DS; composing SARA with DPS yields the best accuracy, slightly above DS, at 67% fewer rollouts (near-uniform cost).
Reinformed Dreamer: An Asymmetric World Model Efficiently Trained through Latent Guidance
Much like humans benefit from guidance while learning, reinforcement learning algorithms may benefit from additional supervision beyond rewards. Leveraging additional information during training to learn better representations and behaviors has been the focus of asymmetric reinforcement learning. This learning paradigm has proven effective under partial observability when additional state information is available, but also under full observability when more refined state information is available. Focusing on model-based reinforcement learning, we study the effect of asymmetric learning on observation representations and on privileged information representations. First, we identify a limitation in the privileged information representations learned by an asymmetric model-based algorithm known as the Informed Dreamer. Then, we propose a novel asymmetric representation learning objective using latent guidance, resulting in a new algorithm called the Reinformed Dreamer. Experiments across several benchmarks show a more consistent improvement over Dreamer than previous asymmetric approaches.
Reinforcement Learning for Code Optimization
RL for code correctness is now established: have the model generate a program, run it against hidden test cases, and reward solutions that pass. Extending this to code optimization seems straightforward: just add execution time to the reward. But in practice, once timing drives the reward, small problems in measurement noise, reward sparsity, or GRPO instability overwhelm the signal and make RL fail: generated solutions are barely faster, and more of them can fail. We make execution time learnable through three stages: (1) how code is tested, by building DMC-Optim with large optimization tests and a calibrated sandbox; (2) how speed is turned into reward, by composing correctness and speed in the RL environment and using an offline simulator to predict the most promising configurations; and (3) how the model learns from that reward, by adapting GRPO and evaluation to the sparser, noisier timed-execution setting. On DMC-Optim, the strongest optimization-aware configurations improve strict top-50% pass@1 from 18.0% to 31.3% on Qwen 2.5 7B and from 30.7% to 50.4% on CWM 32B. These gains further increase at stricter percentiles such as top-30%, with 125% relative improvement for CWM 32B, while preserving pure-correctness scores. When the timing sandbox is degraded, robust optimization RL reaches 100% to 200% improvement over standard RLVR, depending on the evaluation criterion. On LCB, CWM 32B wins up to 83% of median-sample speed comparisons against standard RLVR. Relative to the fastest correct human submissions per problem, it reaches about half the human rate of complexity-class improvements (13% vs. 22%).
CAST: Game Solvers as Turn-Level Teachers for LLM Agents
Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success. Denser process signals could supply this missing turn-level credit, but existing sources are hard to keep both cheap and accurate. We observe that changes in a game solver's state value reveal whether an action advances the state toward success. Building on this insight, we propose CAST (Credit Assignment from Solver Teachers), which converts these value changes into solver advantages and injects them into RLVR as turn-level signals. We further show that, under a soft-optimal solver assumption, maximizing the solver advantage is equivalent to on-policy distillation from the solver, requiring only scalar values rather than teacher logits. Across Sokoban, Minesweeper, and Rush Hour, CAST outperforms all trained baselines on every game under both in-domain and unseen-difficulty evaluation and achieves the highest average zero-shot performance on ALFWorld and WebShop. Our code is available at https://github.com/Wloner0809/CAST.
A Unified Algorithmic Framework for Hybrid Reinforcement Learning in Tabular MDPs with Shifted Transition Dynamics
This paper investigates a hybrid reinforcement learning setting in tabular Markov Decision Processes (MDPs), where an agent aims to learn an optimal policy by combining online interactions with a target environment and offline data from a source environment. A central challenge is that offline data may be collected from outdated environments with shifted transition dynamics, making naive integration of historical data ineffective. To address this, we propose a unified algorithmic framework featuring two algorithms: MIN-UCB-VI for regret minimization and MAX-LCB-VI for best policy identification. Both algorithms leverage fine-grained bias information to more effectively exploit offline data under general transition shifts. We provide theoretical guarantees for our framework, including both instance-dependent and independent upper bounds on regret and sub-optimality gap. Furthermore, we establish matching lower bounds to demonstrate the optimality of our approach and validate our theoretical findings through extensive experiments.
Inverse RL Helps Align AI by Imitating Humans
Language model alignment aims to make model behavior reliably reflect desirable properties such as helpfulness, safety, and instruction following. Current approaches typically use supervised fine-tuning on demonstrations or reinforcement learning with rewards derived from verifiers or human feedback. These paradigms leave an important question underexplored: can demonstrations alone yield an implicit reward that can be inspected, reused, and optimized on-policy to align AI? Motivated by inverse reinforcement learning, we introduce Projected Alignment Reward Estimated from Demonstrations (PARED). PARED recovers the implicit reward underlying expert demonstrations as an explicit function over a small set of response-level features, learned by a lightweight discriminator that separates demonstrations from the policy's own samples in this feature space. Unlike a standard reward model, PARED requires no task-specific preference annotations: demonstrations provide the task-specific supervision, which can be augmented with AI feedback as additional dimensions of supervision. Through experiments involving inference-time reranking and adversarial on-policy RL, we show that the recovered reward improves a base policy without a supervised loss and yields further gains when optimized after standard supervised fine-tuning. Additionally, we demonstrate that PARED can be used for contextual alignment, in which a single policy can be tailored to the preferences of different audiences.
ACRL: Adaptive Control of Training-Inference Discrepancy for Stable Reinforcement Learning
Reinforcement Learning (RL) training for Large Language Models (LLMs) often suffers from instability due to the discrepancy between training and inference. This training-inference discrepancy stems from two primary factors: an architectural separation between training and inference engines, and the use of low-precision quantization in inference versus higher-precision computation in training. To address training instability issues caused by high training-inference discrepancy, we present the principles and methods for its adaptive control. We propose Adaptive Control Reinforcement Learning (ACRL), which adaptively maintains the training-inference discrepancy within a reasonable range to ensure stable RL training. Beyond stabilization, ACRL inherently increases policy entropy, thereby enhancing exploration and improving accuracy. The experimental results show that when the inference engine utilizes FP8 quantization, ACRL consistently maintains the training-inference discrepancy within a reasonable range and stabilizes RL training. Furthermore, ACRL not only matches the accuracy of the BF16 baseline but also outperforms importance sampling (IS) fixes.
EviBack: Search-Agent Reinforcement Learning via Evidence-Constrained Teacher Backoff
Reinforcement learning enables Agentic RAG systems to learn multi-turn search from verifiable outcome rewards, but all- zero rollout groups provide no comparative signal and may hide useful search behavior. We present EviBack, an evidence- constrained Teacher backoff that supplies auxiliary super- vision to such groups while preserving verifiable Actor re- wards. It separates evidence assessment from answer refine- ment, preventing reference answers from overriding evidence- insufficiency judgments. A fully automated, end-to-end GPT- 5.5-assisted APE pipeline starts from a manually authored single-prompt dual-task Teacher, automatically partitions and labels rollout data, and performs ablation, task decomposition, evaluation, and selection to produce a gated two-stage Teacher. Compared with the manual design, the resulting Teacher im- proves downstream F1 and valid-answer rate while reduc- ing search, duplicate queries, and forced termination. Across seven open-domain QA benchmarks and three Qwen3 scales, EviBack improves F1 over Search-R1 and raises both single- and multi-hop macro F1. We guarantee that the code will be made publicly available at a later stage.
Hierarchical Soft Actor-Critic for Sparse-Reward Long-Horizon Reinforcement Learning
Exploration in sparse-reward long-horizon tasks poses significant challenges for reinforcement learning. To address these challenges, we propose a two-level Hierarchical Reinforcement Learning (HRL) framework. The first level handles high-level strategic planning, while the low-level uses the continuous-control Soft Actor-Critic (SAC) algorithm, and they utilize entropy-regularized policy optimization. The proposed framework was trained and evaluated using the Search-and-Rescue-2 (SAR-2) dataset. HRL-SAC effectively addresses sparse-reward long-horizon search problems characterized by delayed rewards and continuous control, and its outperforming the flat SAC baseline reinforcement learning in terms of success rates, coverage efficiency, and convergence. These findings indicate that hierarchical entropy-regularized policies are a promising solution to tackle long-horizon sparse-reward reinforcement learning tasks.
Offline-Online Curriculum RL for Multimodal Reasoning
Multimodal large language models exhibit capabilities on reasoning tasks, yet often produce flawed intermediate steps while yielding correct final answers. This behavior undermines interpretability and reliability, suggesting reliance on spurious shortcuts rather than faithful reasoning. Although efforts have explored step-level supervision, distinguishing decisive steps from redundant ones remains challenging. We propose -CritiCuRL, a novel curriculum reinforcement learning framework that introduces critical-step awareness through an iterative offline-online paradigm. In the offline stage, -CritiCuRL conducts multi-rollout analysis over step-annotated trajectories to estimate step-level importance, allowing the framework to distill critical reasoning steps and filter out redundant ones. In the online stage, we employ a progressive step-level reinforcement learning strategy, where truncated chains guide the model to infer missing steps and refine its reasoning, thereby sharpening its focus on critical steps and overcoming the limitations of static supervision. Extensive experiments on multimodal reasoning benchmarks show that our method achieves state-of-the-art performance while delivering superior training and inference efficiency. Code is available at https://github.com/kk0013/CritiCuRL.
LA-RL: Label-Aware Self-Reflection for Reinforcement Learning in Information Extraction
Large language models show strong promise for information extraction (IE), but existing reflection-based correction methods are often misaligned with structured extraction outputs. Free-form self-reflection can flag an error, yet it rarely identifies whether the failure is a missing span, wrong label, boundary mismatch, invalid relation type, or reversed argument order. We introduce LA-RL (Label-Aware Reflective Reinforcement Learning), an outcome-supervised framework that guides IE self-correction with task-grounded diagnostic labels. A single backbone first predicts an extraction, diagnoses task-specific error labels, and then revises its output conditioned on the diagnosis. Training starts from diagnostic data labeled by an annotation model for cold-start supervised fine-tuning and proceeds through two GRPO stages that reward final extraction quality, format validity, and first-pass correctness, without a process reward model. Experiments on named entity recognition, relation extraction, and event extraction show consistent same-backbone gains over SFT, including 6.83 average F1 on SciER relation extraction, about 20 F1 on out-of-distribution relation extraction, and 14.80 trigger F1 plus 17.50 argument F1 on DuEE1.0. Ablations show that reflection structure is task-sensitive: stronger constraints benefit relation extraction, whereas named entity recognition needs less restrictive correction under domain shift.
Label-free Industrial Fault Detection via Adversarial Inverse Reinforcement Learning: A System for Run-to-Failure Prognostics
Machinery fault detection (MFD) remains heavily reliant on supervised learning, which struggles with the scarcity of fault labels in real-world settings. While reinforcement learning (RL) offers a framework to model the sequential nature of degradation, current ``RL-based'' MFD methods reduce the problem to a static contextual bandit (CB) formulation: by ignoring state transitions and discarding the temporal discount factor, they collapse to standard supervised classification. We propose an adversarial inverse reinforcement learning (AIRL) framework that treats MFD as an offline IRL problem. Unlike reconstruction-based approaches that rely on static error margins, or CBs that ignore dynamics, our method recovers an intrinsic "health" reward directly from observational state transitions, requiring neither manual reward engineering nor fault labels. On three run-to-failure benchmarks (HUMS2023, IMS, XJTU-SY), AIRL is the only method achieving non-saturated post-detection consistency across all datasets, while CB baselines fail to detect gradual degradation and reconstruction models collapse into always-anomalous states. Code and data: https://github.com/dhirajneupane/AIRL-MFD-DN.
Explainable Reinforcement Learning for assisting Air Traffic Controllers
To effectively integrate AI into high-stakes, critical environments such as healthcare, autonomous driving, and aviation--and to advance toward higher levels of automation and seamless human-AI collaboration--building trust in AI-driven solutions is essential. Trust, in turn, is closely linked to the explainability of AI systems. The rapid advancements in AI across various domains have underscored the challenges of establishing trust, raising increasing interest in AI explainability even more when applied to deep learning. In this context, the present work aims to explore the application of explainability techniques to Reinforcement Learning (RL) algorithms, specifically within the safety-critical domain of Air Traffic Control (ATC). Using a simplified ATC environment as an initial testbed, an intelligent agent is trained with a reinforcement learning algorithm to make decisions on alternative flight routes that avoid no-fly zones. As a preliminary explainability approach, a saliency map is employed, providing insights into the input features that most significantly influence the agent's decision-making process.
On the Runtime Analysis of Reinforcement Learning Hyper-Heuristics
Selection Hyper-heuristics (HHs) automate algorithmic design by selecting from a set of low-level heuristics which one to apply at each stage of the optimisation process. Several impressive results have been recently rigorously proven regarding the performance of selection hyper-heuristics (HHs) for standard benchmark functions. However, the learning mechanisms employed by these HHs are considerably simplified compared to the machine learning techniques typically used in real world applications. In this paper we analyse a Reinforcement Learning Hyper-heuristic (RLHH) from the literature. The only previous result available proved that for a wide range of parameter settings, RLHH does not learn to select heuristics appropriately for the standard LeadingOnes benchmark function. In this paper, we rigorously prove that with appropriate parameter values RLHH equipped with two random local search operators, RLS_1 and RLS_2 optimises the LeadingOnes benchmark function in the best possible expected runtime achievable with the two operators up to lower order terms. Experiments show that for realistic problem sizes it is faster than the Generalised Random Gradient HH which was previously proven to also have optimal expected runtime up to lower order terms.