Reward Shaping
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12 papers in the last four weeks, up 300% on the four weeks before. 0.1% of all new papers.
Latest papers 89
Reinforcement learning with verifiable rewards (RLVR) has driven substantial progress in domains where task outcomes can be reliably evaluated, but long-horizon interaction remains challenging due to sparse terminal feedback and difficult credit assignment. Process rewards provide denser supervision, yet the capabilities most relevant for training can change as the policy evolves: a behavior that is easy to evaluate or frequently deficient need not be the bottleneck currently limiting task success. We introduce RewardWeaver, a self-evolving reward adaptation framework for language agents in long-horizon interaction. RewardWeaver maintains a validated capability space in which the semantics of admitted Rubrics remain fixed, and closes the loop between policy optimization, task evaluation, failure attribution, and reward adaptation. After each training stage, it performs outcome-grounded backward attribution on low-outcome trajectories, aggregates recurrent and policy-controlled capability bottlenecks, and dynamically selects the corresponding process rewards for the next stage. Recurrent failures not covered by the existing capability space trigger a separate, controlled expansion procedure. We evaluate REWARDWEAVER on SOTOPIA, Amazon?HistoryPrice, and a newly constructed Sales Benchmark. Across social interaction, bilateral bargaining, and domain-specific sales, REWARDWEAVER establishes new state-of-the-art (SOTA) results. Ablations further demonstrate the importance of dynamic reward allocation, failure-grounded attribution, and stable semantics for admitted capabilities.
Ask the Expert: LLM-Guided Reinforcement Learning for Autonomous Cyber Defense
Policy-based reinforcement learning (RL) approaches have produced promising results for autonomous cyber defense; however, they are sample-inefficient in settings where defenders must respond under delayed, partial observations with actions from large action spaces. While large language models (LLMs) may reason semantically about security state space, high latency and trust assumptions prevent attractive in-line deployment models. We introduce Ask the Expert, a training-time guidance framework which first summarizes hard cyber-defense states, then intermittently queries an LLM for host-level defensive recommendations via a constrained action interface, and finally transforms those recommendations into tiered reward shaping for use with PPO. Because the LLM is discarded after training, deployment is a pure RL policy. Across TTCP CAGE CC1 and CC2 and both attacker types, this asymmetric design improves sample efficiency over PPO and outperforms the evaluated potential-based reward shaping (PBRS) baselines, while retaining the strongest terminal mean and requiring no LLM dependency at deployment time.
Task-Space Imitation Guidance for Efficient Reinforcement Learning
We introduce Task-Space Imitation Guidance for Efficient Reinforcement Learning (TIGER), a reward-construction and pretraining framework for sparse-reward tabletop robotic manipulation. TIGER treats an action-chunked imitation policy not as an executable controller or action prior, but as a local task-space progress estimator: predicted action chunks are converted, using controller-aware action-to-motion mapping, into short-horizon end-effector references, and the RL agent receives dense progress rewards toward these references while the sparse environment reward remains the dominant objective. During pretraining, TIGER uses imitation-guided look-ahead signals to relax conservative value penalties for actions predicted to make task-space progress, reducing off-manifold exploration during early online RL. Across simulation and real-robot experiments, TIGER improves early sample efficiency and reduces measured safety violations while matching or improving final success rates relative to prior RL and IL-RL baselines on the evaluated tasks.
Dependency-Aware Reward Shaping for Agentic Reinforcement Learning
When training large language models with reinforcement learning, terminal rewards provide little guidance about which steps matter. Common methods for assigning step credit overlook that work built on uncorrected mistakes is wasted while independent work remains valid. With only a final success/failure reward, every step in a failed episode has zero total future reward, even when it made progress. We propose Dependency-Aware Reward Shaping (DARS), which represents task progress as predicates linked by prerequisite relations and assigns step-level credit over the dependency graph. An annotator marks which predicates each step verifies, invalidates, or repairs. Verified predicates are discounted according to graph distance from the nearest broken prerequisite, while independent predicates are unaffected. Repairs update these weights based on any errors that remain; invalidated predicates need re-verification to regain credit. A fixed potential converts these annotations into signed per-step rewards. A common reward and annotation interface allows DARS to integrate with a range of reasoning and agentic training methods, such as GiGPO and ARPO/AEPO, without changing their rollout strategies or optimizers. Across five task families and models from 1.5B to 8B, DARS improves success by up to 10 points over GiGPO trained with the same budget and harness (ALFWorld), raises the WebShop task score and Search-R1 QA accuracy, complements AEPO's entropy-based training on AIME24/25 with a Python interpreter, and exceeds OmniOPD in controlled tool-free reasoning comparisons at 1.7B and 4B. Ablations show that step-level credit, dependency attenuation, and graph topology each contribute. On ALFWorld, a distilled 8B annotator matches the API annotator, enabling DARS to run efficiently without a frontier judge. Code is available at https://github.com/JianhuiWei7/DARS.
T2SPO: Trajectory-to-Step Policy Optimization for Agentic Reinforcement Learning
Reinforcement learning enables large language model (LLM) agents to learn multi-step behaviors through interaction with their environments. However, rewards in many interactive tasks reflect only the final outcome, providing limited guidance on which intermediate decisions advance the task. Successful training trajectories contain intermediate states that can provide supervision for subsequent interactions. We introduce Trajectory-to-Step Policy Optimization (T2SPO), a method that uses past interaction trajectories to provide step-level feedback for policy learning. T2SPO derives remaining-distance targets from successful trajectories and pairs them with representations of the states visited along the way. Conditioned on these examples, a pretrained TabPFN regressor estimates the remaining distance to success at each state of a new rollout. Changes in this distance estimate across consecutive states yield auxiliary credit for agent steps alongside task-level supervision. As training proceeds, newly completed trajectories refresh the estimator's context, incorporating new experience without updating its parameters. Experiments with 1.5B and 7B language models on ALFWorld and WebShop show that T2SPO consistently improves overall task success over GRPO.
ReF-HIL: Shaping the Critic around Human Action Neighborhoods for Efficient Human-in-the-Loop Reinforcement Learning
Human-in-the-loop reinforcement learning (HIL-RL) offers a promising route to efficient training of robotic manipulation policies by combining autonomous learning with human demonstrations and online corrections. However, insufficient use of successful human experience in value learning prolongs costly real-world training, while persistent imitation penalties can limit value-driven policy improvement. To address these limitations, we propose ReF-HIL, an efficient HIL-RL framework that uses human guidance to accelerate the learning process. Human-Reference-Guided Value Shaping learns an independent value reference from successful human experience to guide online value learning, while incorporating local corrective feedback. A Human Action Fence defines a learned human-action neighborhood, allowing value-driven optimization for better performance without imitation penalties inside while constraining policy and value updates outside. Experiments on five diverse and challenging real-world manipulation tasks demonstrate improved overall learning efficiency and higher success rates compared with the evaluated baselines. Specifically, ReF-HIL reaches 90% autonomous success in only 18-63 minutes of active training and achieves final success rates of 91.7-100%. These results highlight the potential of human-guided reinforcement learning to acquire reliable manipulation skills efficiently in the real world. Project website: https://anonymous.4open.science/w/ReF-HIL-7762/
StructRL: Online Structured Reinforcement Learning for Long-Horizon Vision-Language-Action Tasks
Vision-language-action (VLA) models perform well on shorter-horizon manipulation tasks but still struggle with long-horizon tasks that require multiple dependent manipulations from a single command. Online reinforcement learning (RL) can improve these policies through environment interaction, yet many existing methods provide reward only after the complete task succeeds. However, such terminal supervision is sparse and does not distinguish early failures from rollouts that make substantial partial progress. We propose StructRL, an online RL framework that constructs structured intermediate supervision from verifiable subtask completions. StructRL decomposes each task into verifiable subtasks, grants intermediate rewards only after the prerequisite subtasks have been completed, and scales each reward according to completion pace. Across RoboCasa365 and LIBERO-Long with GR00T-N1.5 and pi 0.5, StructRL consistently outperforms evaluated online RL baselines. These results show that verifiable, structured intermediate rewards improve long-horizon VLA post-training. Code is available at https://github.com/amazon-science/StructRL.
Quality Determines Direction, Length Shapes Magnitude: Length Control for Open-Ended Reinforcement Learning
Reinforcement learning (RL) changes not only what language models say, but also how much they say, often increasing response length at the cost of token efficiency. Controlling this length growth is particularly challenging in open-ended RL because (i) response length is entangled with quality, (ii) open-ended tasks lack a natural success boundary for deciding when efficiency should be prioritized, and (iii) dense, graded rewards often yield small within-group quality margins, making quality-induced advantages especially sensitive to reward-level length shaping, which can perturb their magnitudes and even reverse their signs. We therefore adopt an asymmetric principle: quality should determine the direction of reinforcement, while length should only shape its magnitude. We instantiate this principle with Quality-Gated Length Advantage Shaping (QGLAS), which first computes advantages from quality rewards alone, then adds bounded bonuses only to shorter positive-advantage responses, leaving all other advantages unchanged. The bonus strength is further adapted to within-group quality separation, allowing conciseness to matter more when quality-favored responses are similar and less when their quality differences are clear. Across different model families, open-ended benchmarks, and reward sources, QGLAS consistently achieves a stronger quality--length trade-off than representative baselines. At approximately 30% compression, QGLAS retains 98.4--102.0% of the macro-average quality gains achieved by quality-only RL over the base model, compared with 68.3--75.5% for these baselines at comparable compression.
Sufficiency of Zeroth-Order Reward Shaping for Policy Gradient in Stabilization Control
Reward shaping is fundamental to modern robotic control with deep reinforcement learning (RL), yet practitioners still rely heavily on heuristic principles borrowed from classical optimal control and trajectory optimization. Existing methods rarely distinguish reward terms that are intrinsic to the control objective from numerical regularizers, leading to brittle hyperparameter tuning. To determine which quantities a reward must contain, we study the stabilization control problem with a focus on zeroth-order (configuration) and first-order (velocity) information. We theoretically and empirically demonstrate that policy gradient methods can successfully solve stabilization tasks without first-order reward terms, adding such terms can instead introduce severe sensitivity as their scale grows. Conversely, our findings confirm that reward functions must be zeroth-order complete over goal-relevant coordinates, while the first-order state remains necessary in the policy observation under our low-dissipation assumptions. Overall, these results provide actionable and principled guidance for reward design in robotic RL.
Counterfactual Constraint-Conditioned On-Policy Distillation for Multi-Constraint Instruction Following
Multi-constraint instruction following requires a model to respond to a query under many simultaneously active constraints. Even strong instruction-tuned models still routinely violate some of them. Existing approaches either augment supervision with sequence- or token-level RL rewards from external verifiers or learned graders, or use on-policy distillation (OPD) against a single full-context teacher whose probability mass becomes diluted as more constraints become simultaneously active. We propose CC-OPD (Counterfactual Constraint-Conditioned On-Policy Distillation), which inverts the standard supervision-generation direction in distillation. Rather than enriching the teacher with information beyond what the student sees, CC-OPD ablates each constraint from the teacher's conditioning in turn, and constructs the per-constraint signal from the resulting per-token probability differentials. The resulting per-token leave-one-out log-likelihood shifts are summed, clipped, and added to the vanilla OPD reward as a token-level shaping term. All shaping terms are obtained from the frozen teacher, without an external verifier during distillation, and the reward equals vanilla OPD wherever the aggregate shift is zero. Across two Qwen model pairs and seven benchmarks, CC-OPD achieves the highest average among all evaluated student-training methods. A 1.5B student trained with CC-OPD surpasses its own 7B RL-trained teacher on the MulDimIF benchmark.
Improving Offline Goal-Conditioned Reinforcement Learning via Selective Reward Stimulation
Goal-conditioned reinforcement learning aims to learn policies that reach specified goals, but remains challenging in offline settings with sparse rewards and long-horizon dependencies. In such settings, goal-completion information can be temporally distant from the early decisions that enable success, while offline value estimation introduces additional error. We study this issue from a reward-propagation perspective and show, in a stylized delayed-goal setting, how goal-directed value separation can become small relative to local estimation error. Motivated by this analysis, we propose Reward Stimulation Implicit Q-Learning (RSIQL), a simple non-hierarchical method that introduces additional reward signals at progress-making intermediate states in offline trajectories. RSIQL uses an auxiliary goal-conditioned value function to identify intermediate states estimated to make progress toward the goal and applies reward stimulation to provide less-delayed training supervision. Unlike hierarchical methods, RSIQL does not learn a separate high-level subgoal policy. Experiments on D4RL goal-reaching benchmarks and OGBench show that RSIQL improves over goal-conditioned IQL on average and achieves performance competitive with hierarchical offline goal-conditioned methods, while retaining a simple flat policy structure.
FIERCE: From Generalist Robot Policies to Fast Specialists via Progress-Failure Feedback
Generalist robot policies offer useful initialization, but refining compact specialists through limited physical interaction requires informative learning feedback. We present FIERCE, a generalist-initialized reinforcement learning framework centered on a unified, task-adaptive progress-failure evaluator. Its architecture shares an observation-language representation between an observed-progress head and an action-conditioned latent predictor whose past and current predictions feed a causal sequence head for task-failure estimation. Joint supervision from progress and preference labels, synchronized commands and observations, and terminal outcomes trains the evaluator; target-task rollouts support adaptation and calibration. Fixed evaluator snapshots provide progress shaping and failure-risk penalties alongside independently verified terminal rewards, while evaluator and policy updates alternate as new experience is collected. Refinement requires neither continued generalist action queries nor a dedicated target-task simulator or manually annotated dense rewards. Only the compact specialist is retained at deployment. The evaluation separates feedback quality, policy-learning efficiency, and deployment cost across simulation and two contact-rich real tasks. Code, model weights, and data-restoration tools are released at https://github.com/ar-mine/FIERCE.
DistAL: Distance-based Advantage Learning for VLA Fine-Tuning
Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies. Advantage conditioning is a recent technique that iteratively improves VLAs by training a value function on deployment data and using this to train an advantage-conditioned policy. Previous works have only applied simple, low-information success/failure rewards, which leave the value function unable to distinguish states of differing quality beyond how far along the task they appear. Motivated by an exploration of out-of-distribution (OOD) detection methods, we introduce Distance-based Advantage Learning (DistAL), which, by using an embedding space distance as a reward, produces a more informative value function and subsequently a higher downstream task success rate. We validate our method on a series of simulation benchmarks and dexterous bi-manual manipulation tasks on real hardware.
Long-Horizon Language Model Reinforcement Learning via Progressive Point Matching
Current paradigms for training language models via reinforcement learning rely heavily on sparse outcome rewards. However, as we pursue tasks that require longer and more complicated trajectories, such strategies result in slow learning. Prior work has attempted to address this problem by rewarding partial progress; however, naive formulations are often biased and converge to suboptimal policies. We show that a simple and unbiased dense reward formulation, which we term progressive point matching, scales exponentially more efficiently to long-horizon tasks by rewarding partial progress on a segment level, both theoretically and empirically via synthetic environments. We then show how progressive point matching can be practically instantiated using a single reference trajectory per task. On extremely hard math reasoning problems, sparse outcome rewards cannot make any progress, whereas segment-level rewards enable improvements at larger test-time token budgets when measured by success rate or pass@k.
Phase-and-First-Arrival VLM Feedback for Sparse-Reward Reinforcement Learning in Surgical Manipulation
Sparse outcome feedback limits what robots can learn from unsuccessful attempts at complex manipulation. Failed multi-stage surgical attempts can contain grasps, lifts, or transfers worth reusing. In sparse-reward reinforcement learning, terminal rewards collapse such attempts to the same outcome, while scalar vision-language model (VLM) ratings reveal neither what progress merits credit nor when it occurred. We introduce phase-and-first-arrival feedback: one VLM query per recorded episode identifies the furthest visually verified task phase and when that phase is first reached, allowing the learner to reuse partial behavior and localize credit. We instantiate it in SurgPhaseBench, a phase-structured suite spanning rigid and deformable tasks, and evaluate it in simulation and hardware. Across five simulated tasks, our method reaches 75.2% mean success, compared with 52.1% for a reward based on Contrastive Language-Image Pre-training (CLIP) using the same visual input; the advantage persists when only the feedback representation changes. On hardware, the same record supports autonomous block picking and slip recovery. Together, these results show that trajectory-level visual supervision can preserve partial progress while providing the temporal credit needed for sparse-reward control.
Gradients Know What Outcomes Don't: Unlocking Reinforcement Learning for LLM Reasoning with Gradient-Aligned Rewards
Reinforcement learning from verifiable rewards (RLVR) drives chain-of-thought reasoning in large language models, yet its binary outcome reward cannot distinguish among correct trajectories. Existing dense reward alternatives, from surface heuristics to process reward models, either ignore the expert solutions already present in training corpora or require expensive offline annotation. We propose Gradient-Aligned Reward (GAR), which operates in the policy's own gradient space: truncated backpropagation through the output projection layer extracts a compact gradient vector for each rollout, and cosine similarity with an expert-anchor gradient yields a dense, reasoning-aware reward with less than 9% wall-clock overhead. We prove that this cosine admits a multiplicative decomposition into prediction-error and activation-pattern factors, providing a concrete characterization of what the alignment signal measures. On Qwen3-4B and Qwen3-8B, GAR consistently improves over GRPO and other baselines on competition-level math benchmarks and transfers to GPQA Diamond and MMLU-Pro without domain-specific data. Code and data are available at https://github.com/LQgdwind/GAR.
Cliff: Learning Process Rewards from the First Mistake
Reinforcement learning with verifiable rewards (RLVR) has emerged as a powerful paradigm for large language model (LLM) post-training, but its reliance on coarse outcome rewards leads to limited guidance on intermediate reasoning processes. Existing approaches such as process reward modeling and on-policy distillation introduce additional constraints, such as reliance on a specialized reward model or assuming identical reasoning patterns between teacher and student. Nevertheless, we observe that once a reasoning process first goes wrong, evaluating the subsequent reasoning provides limited additional information, as it is already conditioned on an invalid prefix. Therefore, we propose Cliff, a reward shaping strategy that utilizes an off-the-shelf LLM as a teacher to identify the first mistake in each rollout. As a result, the rollout is naturally decomposed into two parts: a correct prefix and an incorrect suffix. Cliff then converts this signal into token-level advantages, assigning positive advantages for the correct prefix and negative feedback afterward. Experiments across 12 different scenarios demonstrate that Cliff consistently improves reasoning performance, outperforming on-policy distillation by 15% and standard GRPO by 7%, even with teachers of modest capability. Furthermore, we analyse the role of ``ground truth'' in Cliff and investigate its training dynamics. These results establish Cliff as a simple, general and effective approach for improving RLVR with richer, fine-grained supervision.
ERR+: Sequential Entropy Resolution for Efficient and Decisive LLM Reasoning
Large reasoning models achieve strong performance on complex tasks by generating extended chain-of-thought (CoT) traces via reinforcement learning with verifiable rewards (RLVR). While current RLVR methods have achieved strong results with correctness-based reward signals, they provide limited guidance on the quality of the reasoning process itself, leaving the internal reasoning structure largely unoptimized. Through empirical analysis across multiple model families, we identify a consistent pattern: correct reasoning trac es exhibit more frequent and larger token-level entropy drops within the thinking phase than incorrect ones. We propose ERR+, a two-phase RLVR framework grounded in this observation. The first phase trains with the Entropy Relief Reward (ERR), a bonus proportional to cumulative token-level entropy drops in the thinking phase, log-normalized by response length. Unlike prior methods that suppress entropy, ERR rewards the resolution of uncertainty while leaving exploratory high-entropy states unconstrained. The second phase introduces the Robust Relative Efficiency Reward, which scores each response's length against co-generated peers via a -transformed within-group -score. We provide a formal analysis showing that joint optimization of the two objectives induces gradient conflict in early training, motivating the sequential design . Experiments on five datasets demonstrate consistent improvements in both accuracy and response conciseness across model backbones. Our code is available at https://github.com/XrkArul/err_response
A Unified Framework for Dynamic Reward Shaping in Reinforcement Learning
Sparse, delayed, and weakly informative rewards remain central obstacles to efficient reinforcement learning. Reward shaping addresses these limitations by supplementing the task reward with an auxiliary signal that can accelerate learning while, in the classical setting, the original objective remains the evaluation criterion. Established theory guarantees safety for fixed shaping signals: potential-based reward shaping preserves optimal policies when the auxiliary term is the discounted difference of a time-invariant potential. In contemporary reinforcement learning systems, however, both the learner and the information available for guidance evolve during training: value estimates improve, novelty diminishes, feedback shifts, and predictive models are refined. Adaptive reward mechanisms occur across exploration, Bayesian inference, human-in-the-loop learning, automated reward design, and foundation-model-based approaches. This study introduces a unified analytical framework for comparing dynamic reward shaping and neighbouring adaptive reward mechanisms. The proposed framework distinguishes parametric revision from state-dependent variation, separates additive shaping from reward replacement and reward-adjacent guidance, and organises existing methods along temporal, informational, and theoretical dimensions. Using this framework, twelve method families are comparatively analysed. The framework further highlights the conditions under which optimality guarantees survive contemporary deep reinforcement learning pipelines, replay buffers, bootstrapped critics, and reward normalisation, while exposing the unresolved relationship between adaptation rate and learner stability.
Enhancing Social Intelligence in LLMs with Hierarchical Reasoning and Utterance-Level Goal Rewarding
Large language models (LLMs) excel in structured tasks but struggle with dynamic social interactions, where success requires long-term goal coordination and rapid adaptation. Current methods often apply uniform goal-based rewards to every utterance, overlooking the specificity of objectives at each dialogue turn and failing to account for the rationale of potential strategies. Inspired by the Theory of Planned Behavior, we propose the Think-Strategy-Response (TSR) framework, which decomposes social dialogue into two hierarchical stages: high-level strategic planning and low-level linguistic execution. To optimize TSR, we introduce Linearized Hierarchical Reinforcement Learning with Variance-Gated Rewards (LHRL-VGR), a novel algorithm that dynamically routes rewards - balancing goal completion and strategy adherence - based on the variance of goal achievement scores. Experiments on the SOTOPIA benchmark show that our approach fine-tunes a Qwen2.5-7B agent to surpass the GPT-4o baseline by 7.32% in goal completion success, demonstrating state-of-the-art performance in multi-agent social negotiation tasks.
Calibrating Artificial Guilt: Neurally Grounded Reward Shaping for Prosocial Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning often adds social terms to individual rewards, yet the scale of those terms is usually chosen by hand. We ask whether a guilt signal can instead be calibrated from human neural and behavioural data and transferred to artificial agents. Using the public SoDec responsibility fMRI dataset (40 participants), we fit a subject-fixed-effects regression of momentary-happiness changes on outcome-type counts and recover a guilt weight as the Partner-negative minus Social-negative contrast (, Cohen's ). We embed this weight in a two-agent Social Lottery environment and train independent Proximal Policy Optimization actor-critics under four shaping regimes: neurally calibrated, uniform constant, zero (selfish), and a unit-coefficient oracle. Across 1{,}000 evaluation episodes per condition, the calibrated agents track the human Social safe-choice rate most closely ( vs.\ human ; ), while the other three conditions deviate by one to three orders of magnitude in KL. Human neurobehavioural priors can therefore act as quantitative constraints on prosocial reward shaping.
Agentic Reinforcement Learning with Self-Distilled Reward Shaping
Agentic reinforcement learning enables LLM agents to learn through interaction, but sparse trajectory-level rewards reveal success without identifying which intermediate decisions deserve credit. Training-only privileged skills can provide denser supervision by allowing the same frozen policy snapshot to rescore fixed tokens from skill-free trajectories while conditioned on task-matched procedural skills. Existing methods, however, do not jointly calibrate teacher scores across interaction steps, relate teacher confidence to realized returns, and integrate the resulting signal into native reward-to-advantage construction. We introduce Agentic Reinforcement Learning with Self-Distilled Reward Shaping (ADRS), a framework for constructing return-associated token-level credit for multi-turn language agents. ADRS centers and normalizes privileged token scores within each step, modulates them with a return-associated Teacher Value Advantage (TVA) gate based on within-group confidence--return association, and incorporates the gated token signal into native RL credit construction. Together, these components determine what the teacher prefers, when that preference is return-relevant, and how it enters the native reinforcement-learning credit path, while keeping rollouts and inference skill-free. Finally, experiments across three interactive benchmarks show that ADRS consistently improves performance on long-horizon tasks, with gains persisting across RL backbones, reduced-data settings, unseen tasks, and extended training. For anonymous review, our code is available at the following the link: https://github.com/gitrxh/ADRS-arxiv
ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies
Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directions by design. Failed episodes are labeled with a stage-aware, success-then-decay return that preserves the success curve before the failure stage, and detection is supervised from mistake intervals rather than a single failure time, so mistakes the policy recovers from also carry signal. On a real-robot bimanual sandwich-assembly task 1,427 episodes), a critic-derived per-frame training weight lifts task completion from 70% to 85% (within noise at n=20), and a batched bf16 encoder cuts the live serving cost 3~5 times so the critic runs at 2 Hz alongside the policy on a single GPU.
PROGRESS: Coverage-guided RL to Train Search-augmented LLM Agent
Existing search-augmented LLM agents are trained using Reinforcement Learning to boost its reasoning capabilities. However, these approaches primarily rely on outcome-level rewards, which provide little supervision over search behavior and overlook agent's ability to decompose complex queries properly. To mitigate this issue, we propose PROGRESS which utilizes teacher-guided coverage reward to explicitly shape decomposed query generation of the policy model. During training, frozen teacher models are used to decompose complex queries into essential search queries. These essential search queries are utilized to guide the search behavior of the policy model. Integrated into an R1-style training framework, our approach provides lightweight guidance over query decomposition decisions without dense process-level supervision. Experiments show that coverage-guided RL improves overall task performance, highlighting the importance of explicitly supervising search strategies in agentic LLMs.
Minute-Scale Training for Microrobot Navigation
Microrobots hold significant potential for various applications, where targeted navigation is a basic requirement. Deep reinforcement learning (DRL) has recently emerged as a powerful paradigm for fully autonomous microrobot navigation. Yet, current DRL-based approaches pay limited attention to learning efficiency and effectiveness, requiring hours to days for model training. Consequently, this impedes both rapid practical deployment and parameter optimization. To address these challenges, we present a learning framework that enables effective microrobot navigation policies to be trained within minutes. In the proposed framework, we develop a fully vectorized simulator with more than 10,000 artificial vascular environments, parallelizing dynamics, LiDAR-inspired perception, and feasibility checks across thousands of environments to achieve roughly 190,000 transitions per second. To achieve effectiveness in fast training, we propose a task-shaping-regularization (TSR) reward framework. The TSR framework accelerates convergence, improves final performance, reduces action variation by at least 33.7%, and increases obstacle clearance by at least 2.1% across all evaluated scenarios. Results show that the proposed learning framework reduces training time to under 10 minutes, while supporting zero-shot deployment across distinct microrobot types and navigation scenarios. Collectively, this framework can substantially shorten the design loop and accelerate the deployment of autonomous microrobots.
DocPO: Advancing Document Policy Optimization via Tailored Step-Aware Rewards
Reinforcement learning (RL) for document parsing often relies on reference-based rewards rooted in edit distance (e.g., tree edit distance), yet it remains hard to optimize in the high-accuracy regime because such rewards become weakly discriminative: near-correct outputs receive very similar scores, providing limited learning signal for hard cases. We propose Step-Aware Annealing (SAA), a plug-and-play reward sharpening mechanism that progressively increases reward curvature during training, amplifying subtle quality differences among high-scoring samples while preserving stability in early learning. Built on SAA, we introduce DocPO, a document policy optimization framework with element-specific, reference-based rewards anchored by edit-distance signals: normalized string edit distance (NED) for text, tree edit distance similarity (TEDS) for tables, and a hybrid Rubric+edit reward for formulas. Experiments on OmniDocBench and DocElemHard show that SAA consistently improves GRPO-style RL across document elements over non-annealed rewards, without requiring additional human supervision for reward construction.
TaPR: Test-Aware Policy Refinement for Feedback-Conditioned Code Generation
Multi-turn code agents rely on execution feedback to repair incorrect programs, yet standard reinforcement learning paradigms optimize and evaluate policy performance primarily using single-shot outcome rewards. This misalignment conflates initial code generation with feedback-driven refinement, discards granular execution signals across intermediate turns, and fails to evaluate whether the policy actually acquires self-repair capabilities. We propose Test-aware Policy Refinement (TaPR), a framework that transforms execution feedback into a dense per-turn test-pass-ratio reward under a consistent multi-turn interaction protocol. Across six models on 219 code-generation problems from LiveCodeBench, TaPR improves the pooled three-turn success rate (Pass@3) by 2.44 percentage points. In the predefined 7B/8B high-headroom slice, pooled accuracy increases from 30.25% to 33.56% (+3.31 pp), with 42 improvements and 13 regressions in paired trials. On a matched Qwen3-8B ablation, the dense reward supplies nonzero feedback in all of the first ten steps and reaches a higher Hard-subset peak than outcome-only GRPO within the tested budget, although GRPO nearly matches pooled Pass@3 by step 300. Our primary contribution is a reward-decomposition framework and a turn-aware evaluation protocol that decouple first-shot generation quality from multi-turn repair competence.
RMSWeb: Reflection, Failure-Mode Mining, and Salvage-DS for Web Agent Reinforcement Learning
Compact web agents can reduce deployment cost, but training them poses challenges in both data collection and post-SFT reinforcement learning (RL). Successful trajectories are expensive to collect and often contain inefficient detours. After supervised fine-tuning (SFT), full trajectory corpora are dominated by routine states; moreover, when group-relative RL is applied to web actions, inadequately designed action-level rewards can yield weak or misleading relative updates, while groups rejected as unsuitable for such updates receive no fallback learning signal. We present RMSWeb, a three-part recipe for Qwen3-VL-Instruct at 8B and 32B. Reflection-conditioned retries increase collection yield and shorten successful trajectories; failure-mode mining concentrates offline RL on critical states exposed by the SFT policy; and Salvage-DS combines an action-semantic polarized reward, contrast-and-competence-gated dynamic sampling, and an action-only anchor for rejected groups. Policies trained with reflection-collected data use up to 19.7% fewer action steps on solved tasks. On WebVoyager, Online-Mind2Web, and WebTailBench, RMSWeb improves over SFT by 2.4-7.0 points at 8B and 1.2-7.7 points at 32B. Our 8B model also achieves the strongest reported Online-Mind2Web result among similarly sized open-weight models in our comparison and a leading reported accuracy-cost trade-off on WebVoyager and WebTailBench, with the caveat that external evaluation protocols differ.
Meta-Learned Reward Shaping for Reinforcement Learning from Human Feedback
Reinforcement Learning from Human Feedback (RLHF) is the standard approach for aligning large language models with human preferences, but its quality is limited by static, task-agnostic reward models. This mismatch leads to sparse learning signals and suboptimal alignment. We introduce MeRLa (Meta-Learned Reward Shaping), a principled framework that meta-learns a task-aware shaping function across auxiliary tasks before RLHF training. The learned shaping produces a composite reward that preserves policy optimality while providing task-specific learning signals. Our meta-objective combines task discrimination, entropy regularization, and potential-based conservation for stable convergence. We provide theoretical guarantees for policy invariance, analyze representation drift sensitivity, and formally address incentive misalignment from entropy maximization. Experiments on LLaMA-3-8B across four benchmarks show consistent improvements over PPO, DPO, GRPO, and DAPO, achieving a 90.8% length-controlled win rate on AlpacaEval 2.0 and a score of 9.14 on MT-Bench, with 41% less training instability. MeRLa retains its benefits when combined with process-based and rubric-based enhanced rewards.
The Dark Room in the Reward Channel: Dense Prediction Rewards Collapse GRPO-Trained LLM Agents -- and The Channel, Not the Content, Decides What Works
Dense per-step supervision is the standard remedy for sparse-reward long-horizon LLM agents: reward the policy for predicting its next observation, which looks provably safe under potential-based shaping. Published prediction-reward and auxiliary-loss variants report both successes and instabilities; we supply the controlled account: 74 preregistered arms dissect one fixed prediction signal under GRPO across ALFWorld, WebShop, a synthetic POMDP, and Qwen3-1.7B/4B/8B, varying only the delivery mechanism. (1) Every run sustaining this difference-form reward under untouched std normalization (no filtering, dynamic-sampling, or decoupling mitigations) collapses: eleven runs across scales, coefficients, group sizes, and groupings (the floor-bound synthetic environment stalls instead); ALFWorld runs end in an absorbing state (prediction accuracy -> 1.0, success -> 0): the optimizer builds the "dark room". The algebra is one line: in all-fail groups z-scoring cancels the shaping coefficient; removing only std normalization restores baseline parity. (2) A signal's danger is set by its within-group variance trajectory, plus hackability as a second axis; it retrodicts every reward-channel collapse and survives preregistered prospective tests. (3) The same signal as a teacher-forced auxiliary loss is harmless on ALFWorld at 4B, but the gain is not the signal's: content-free placebos as a class match or beat gold at both matched seeds (s0: 78.8 vs 68.6; s42: 67.9 vs 57.9); the auxiliary update is the regularizer. (4) At 8B the recipe turns bistable: gold full-weight locks two of three seeds; every content-free or reduced-weight arm stays healthy. No ALFWorld or WebShop reward-channel variant measurably beats its matched-normalization baseline and no gold signal measurably outperforms its content-free placebo: the delivery channel, not the content, decides; which channel is safe is regime-dependent.