RL Exploration
RL: Reinforcement Learning
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17 papers in the last four weeks, up 325% on the four weeks before. 0.2% of all new papers.
Latest papers 139
Fine-tuning pre-trained robot policies with reinforcement learning (RL) often inherits the bottlenecks introduced by pre-training with behavioral cloning (BC), which produces narrow action distributions that lack the coverage necessary for downstream exploration. We present a unified framework that enables the exploration necessary to enable efficient robot policy finetuning by bridging BC pre-training and RL fine-tuning. Our pre-training method, Context-Smoothed Pre-training (CSP), injects forward-diffusion noise into policy inputs, creating a continuum between precise imitation and broad action coverage. We then fine-tune pre-trained policies via Timestep-Modulated Reinforcement Learning (TMRL), which trains the agent to dynamically adjust this conditioning during fine-tuning by modulating the diffusion timestep, granting explicit control over exploration. Integrating seamlessly with arbitrary policy inputs, e.g., states, 3D point clouds, or image-based VLA policies, we show that TMRL improves RL fine-tuning sample efficiency. Notably, TMRL enables successful real-world fine-tuning on complex manipulation tasks in under one hour. Videos and code available at https://weirdlabuw.github.io/tmrl/.
Learning What Matters: Adaptive Information-Theoretic Objectives for Robot Exploration
Designing learnable information-theoretic objectives for robot exploration remains challenging. Such objectives aim to guide exploration toward data that reduces uncertainty in model parameters, yet it is often unclear what information the collected data can actually reveal. Although reinforcement learning (RL) can optimize a given objective, constructing objectives that reflect parametric learnability is difficult in high-dimensional robotic systems. Many parameter directions are weakly observable or unidentifiable, and even when identifiable directions are selected, omitted directions can still influence exploration and distort information measures. To address this challenge, we propose Quasi-Optimal Experimental Design (Q{\footnotesize OED}), an adaptive information objective grounded in optimal experimental design. Q{\footnotesize OED} (i) performs eigenspace analysis of the Fisher information matrix to identify an observable subspace and select identifiable parameter directions, and (ii) modifies the exploration objective to emphasize these directions while suppressing nuisance effects from non-critical parameters. Under bounded nuisance influence and limited coupling between critical and nuisance directions, Q{\footnotesize OED} provides a constant-factor approximation to the ideal information objective that explores all parameters. We evaluate Q{\footnotesize OED} on simulated and real-world navigation and manipulation tasks, where identifiable-direction selection and nuisance suppression yield performance improvements of \SI{35.23}{\percent} and \SI{21.98}{\percent}, respectively. When integrated as an exploration objective in model-based policy optimization, Q{\footnotesize OED} further improves policy performance over established RL baselines.
fg-expo: Frontier-guided exploration-prioritized policy optimization via adaptive kl and gaussian curriculum
Reinforcement Learning with Verifiable Rewards (RLVR) has become the standard paradigm for LLM mathematical reasoning, with Group Relative Policy Optimization (GRPO) serving as the dominant algorithm. We identify two overlooked inefficiencies inherent in GRPO. First, a fixed KL coefficient overly restricts policy exploration at moments when the model needs to diverge significantly from the reference policy. Second, uniform question sampling overlooks that moderately difficult problems produce the most informative gradient signals. We propose FG-ExPO, short for Frontier-Guided Exploration-Prioritized Policy Optimization, which integrates two lightweight components. Accuracy-Conditioned KL Scaling (AKL) adjusts the KL penalty strength through a smooth nonlinear function of batch average accuracy, loosening the constraint when the model performs poorly and strengthening it when the model achieves satisfactory results. Gaussian Curriculum Sampling (GCS) assigns sampling weights to questions following a Gaussian distribution centered at a moderate accuracy level around 0.5, focusing model training on its learning frontier. We conduct evaluations on DeepSeek-R1-Distill-Qwen-1.5B and Qwen3-8B-Base across six mainstream mathematical reasoning benchmarks. Experimental results demonstrate that FG-ExPO consistently outperforms vanilla GRPO. It delivers an absolute improvement of 13.34 on the AIME 2025 pass@32 metric, rising from 63.33 percent to 76.67 percent, and obtains an average pass@32 gain of 2.66 on the 8B model. The substantially larger performance gains observed on pass@32 compared to pass@1 verify that FG-ExPO enlarges the model's effective exploration space under a fixed inference budget.
Epistemic Uncertainty for Test-Time Discovery
Automated scientific discovery using large language models relies on identifying genuinely novel solutions. Standard reinforcement learning penalizes high-variance mutations, which leads the policy to prioritize familiar patterns. As a result, the maximum reward plateaus even as the average reward increases. Overcoming this limitation requires a signal that distinguishes unexplored regions from intrinsically difficult problems. This necessitates measuring disagreement across independently adapted weight hypotheses rather than relying on a single network's confidence. UG-TTT addresses this challenge by maintaining a small ensemble of low-rank adapters over a frozen base model. The per-token disagreement, quantified as the mutual information between ensemble predictions and weight hypotheses, isolates epistemic uncertainty and identifies positions where insufficient coverage leads to adapter divergence rather than intrinsic problem difficulty. This measure is incorporated as an exploration bonus into the policy gradient, directing the policy toward positions where persistent adapter disagreement signals low training coverage, the same frontier where genuine discovery is possible. A nuclear norm regularizer ensures the adapters remain distinct from one another, thereby preserving the exploration signal throughout training. Across four scientific discovery benchmarks, UG-TTT increases the maximum reward on three tasks, maintains substantially higher solution diversity, and an ablation study confirms that the regularizer is essential for sustaining this behavior.
expo: Exploration-prioritized policy optimization via adaptive kl regulation and gaussian curriculum sampling
Reinforcement Learning with Verifiable Rewards (RLVR) has become the standard paradigm for LLM mathematical reasoning, where Group Relative Policy Optimization (GRPO) serves as the mainstream algorithm. We point out two understudied inefficiencies existing in GRPO. First, the fixed KL penalty coefficient overly restricts policy exploration at stages where the model requires significant deviation from the reference policy. Second, uniform sampling of training questions ignores that moderately difficult problems provide the most informative gradient signals for optimization. We propose Exploration-Prioritized Policy Optimization (EXPO) with two lightweight plug-in modules. The Accuracy-Conditioned KL Scaling (AKL) dynamically adjusts KL regularization strength through a smooth nonlinear function of batch average accuracy, relaxing the penalty when the model underperforms and strengthening it when the model achieves good results. The Gaussian Curriculum Sampling (GCS) assigns sampling weights to questions following a Gaussian distribution centered at moderate accuracy around 0.5, focusing training on the model's learning frontier. We conduct extensive experiments on DeepSeek-R1-Distill-Qwen-1.5B and Qwen3-8B-Base over six mathematical reasoning benchmarks. The results show EXPO steadily surpasses vanilla GRPO. It obtains an absolute gain of 13.34 on AIME 2025 pass@32, rising from 63.33 percent to 76.67 percent, and achieves an average pass@32 improvement of 2.66 on the 8B model. The much larger performance gains on pass@32 compared with pass@1 demonstrate that EXPO effectively enlarges the model's exploration boundary under a fixed inference cost budget.
Learning to Explore: Scaling Agentic Reasoning via Exploration-Aware Policy Optimization
Recent advancements in agentic test-time scaling allow models to gather environmental feedback before committing to final actions. A key limitation of existing methods is that they typically employ undifferentiated exploration strategies, lacking the ability to adaptively distinguish when exploration is truly required. In this paper, we propose an exploration-aware reinforcement learning framework that enables LLM agents to adaptively explore only when uncertainty is high. Our method introduces a fine-grained reward function via variational inference that explicitly evaluates exploratory actions by estimating their potential to improve future decision-making, together with an exploration-aware grouping mechanism that separates exploratory actions from task-completion actions during optimization. By targeting informational gaps, this design allows agents to explore selectively and transition to execution as soon as the task context is clear. Empirically, we demonstrate that our approach achieves consistent improvements across a range of challenging text-based and GUI-based agent benchmarks. Code is available at https://github.com/HansenHua/EAPO-ICML26 and models are available at https://huggingface.co/hansenhua/EAPO-ICML26.
How You Begin is How You Reason: Driving Exploration in RLVR via Prefix-Tuned Priors
Reinforcement learning with verifiable rewards (RLVR) recently thrives in large language model (LLM) reasoning tasks. However, the reward sparsity and the long reasoning horizon make effective exploration challenging. In practice, this challenge manifests as the \emph{entropy collapse} phenomenon, where RLVR improves single-rollout accuracy but fails to expand coverage on successful reasoning trajectories. Passive exploration techniques like entropy regularization tend to dismiss generation quality, resulting in noisy rollouts. In response to this issue, we propose an Information-Maximizing Augmented eXploration (IMAX) framework to train a pool of soft prefixes that reshapes the base model's prior over reasoning trajectories. Rather than relying on RL to incentivize exploration on top of the base model, each prefix acts as a trainable control knob that induces a distinct rollout distribution from the same backbone model. To encourage discovery of diverse and task-relevant reasoning behaviors, we derive an Information Maximization (InfoMax) reward to complement the verifiable rewards for RL training. IMAX is in general algorithm-agnostic and can be seamlessly integrated into existing RLVR pipelines. Experiment results have shown that across three backbone scales, IMAX consistently improves reasoning performance over standard RLVR, with gains up to 11.60% in Pass@4 and 10.57% in Avg@4.
Model-Driven Policy Optimization in Differentiable Simulators via Stochastic Exploration
Differentiable planning enables gradient-based optimization of decision-making problems by leveraging differentiable models of system dynamics. However, in highly nonlinear and hybrid discrete-continuous domains, the resulting optimization landscapes are often ill-conditioned, with flat regions and sharp transitions that hinder effective optimization. We propose Model-Driven Policy Optimization (MDPO), a framework that introduces stochastic exploration into differentiable planning by injecting noise into the action space during optimization. Leveraging access to the model, MDPO further adapts the noise magnitude based on gradient-derived sensitivity of the trajectory objective, yielding a time-dependent exploration profile. This enables improved exploration of the objective landscape and helps escape poor local optima via dynamic allocation of exploration across timesteps and iterations. Experiments on benchmark domains demonstrate that MDPO consistently outperforms deterministic differentiable planning, including both the noise-free variant of our method and available state-of-the-art implementations, as well as model-free baselines such as PPO, significantly improving solution quality across challenging nonlinear and hybrid settings. We further analyze the evolution of the adaptive noise magnitude across both time steps and optimization iterations, providing insight into how exploration is allocated during learning.
Measuring Learning Progress via Gradient-Momentum Coupling
Measuring learning progress is essential for curiosity-driven exploration in reinforcement learning, but widely used signals such as prediction error often fail to distinguish meaningful, learnable patterns from random noise. This paper proposes Gradient-Momentum Coupling (GMC), a signal derived from optimization dynamics that quantifies how useful each sample's gradient is for ongoing learning by measuring its per-parameter normalized absolute product with the momentum from previous gradients. By leveraging momentum's natural filtering of noise and oscillations, GMC identifies samples that contribute to ongoing parameter updates. Controlled experiments demonstrate noise robustness and emergent curriculum learning, with the signal prioritizing tasks by learning speed rather than difficulty. Experiments on MiniGrid suggest that replacing prediction error with GMC within existing curiosity-driven architectures can improve robustness to observation noise.
Data-dependent Exploration for Online Reinforcement Learning from Human Feedback
Online reinforcement learning from human feedback (RLHF) has emerged as a promising paradigm for aligning large language models (LLMs) by continuously collecting new preference feedback during training. A foundational challenge in this setting is exploration, which requires algorithms that enable the LLMs to generate informative comparisons that improve sample-efficiency in online RLHF. Existing exploration strategies often derive bonuses via on-policy expectations, which are difficult to estimate reliably from the limited historical preference data available during training; as a result, the policy can prematurely down-weight under-explored regions that may contain high-value behaviors. In this paper, we propose data-dependent exploration for preference optimization (DEPO), a simple and scalable method that leverages historical data to construct an extra uncertainty bonus for high-uncertainty regions, encouraging exploration toward potentially high-value data. Theoretically, we provide a data-dependent regret bound for the proposed algorithm, showing that it adapts to the hardness of the learning task itself and can be tighter than worst-case bounds in practice. Empirically, the proposed method consistently outperforms strong baselines across benchmarks, demonstrating improved sample efficiency.
What You Think is What You See: Driving Exploration in VLM Agents via Visual-Linguistic Curiosity
To navigate partially observable visual environments, recent VLM agents increasingly internalize world modeling capabilities into their policies via explicit CoT reasoning, enabling them to mentally simulate futures before acting. However, relying solely on passive reasoning over visited states is insufficient for sparse-reward tasks, as it lacks the epistemic drive to actively uncover the
known unknown'' required for robust generalization. We ask: Can VLM agents actively find signals that challenge and refine their internal world model through curiosity-driven exploration? In this work, we propose GLANCE, a unified framework that bridges reasoning and exploration by grounding the agent's linguistic world model into the stable visual representations of an evolving target network. Crucially, GLANCE leverages the discrepancy between linguistic prediction and visual reality as an intrinsic curiosity signal within reinforcement learning, steering the agent to actively explore areas where its internal model is uncertain. Extensive experiments across a series of agentic tasks show the effectiveness of GLANCE, and demonstrate that aligning what the agent thinks'' with ``what the agent sees'' is key to solving complex or sparse agentic tasks.TPO: Uncertainty-Guided Exploration Control for Stable Multi-Turn Agentic Reinforcement Learning
Recent progress in multi-turn reinforcement learning (RL) has significantly improved reasoning LLMs' performances on complex interactive tasks. Despite advances in stabilization techniques such as fine-grained credit assignment and trajectory filtering, instability remains pervasive and often leads to training collapse. We argue that this instability stems from inefficient exploration in multi-turn settings, where policies continue to generate low-information actions that neither reduce uncertainty nor advance task progress. To address this issue, we propose Token- and Turn-level Policy Optimization (TPO), an uncertainty-aware framework that explicitly controls exploration at fine-grained levels. At the token level, TPO monitors uncertainty dynamics and triggers a thinking intervention once the marginal uncertainty change falls below a threshold. At the turn level, TPO identifies interactions with negligible exploration progress and dynamically resamples such turns to avoid wasted rollouts. We evaluate TPO in diverse environments, including WebShop, ALFWorld, and Search QA, demonstrating substantial gains in training stability and performance improvements with better exploration efficiency. Code is available at: https://github.com/WillDreamer/T2PO.
Quality-Aware Exploration Budget Allocation for Cooperative Multi-Agent Reinforcement Learning
Cooperative multi-agent reinforcement learning (MARL) requires agents to discover joint strategies in a combinatorially large state-action space, yet effective coordination configurations are exceedingly rare. Intrinsic motivation, which augments task rewards with novelty bonuses, is a popular approach for driving exploration, but its effectiveness hinges on the exploration intensity , where too large a value overwhelms the task signal and causes coordination collapse, while too small a value prevents discovery of rare strategies. We address two complementary challenges: adapting globally over training, and allocating the exploration budget across agents whose intrinsic reward signals vary in reliability. Our framework combines a return-conditioned sigmoid schedule (RCB) for global intensity control with a per-agent Reward Signal Quality (RSQ) metric that concentrates the exploration budget on agents with reliable signals. The core insight is that agents receiving noisy intrinsic rewards should explore less aggressively, and this allocation can be determined automatically from signal-to-noise statistics. Successor Distance (SD), a quasimetric intrinsic reward, naturally produces distinguishable per-agent signal quality, completing the framework with convergence and ordering preservation guarantees. On seven cooperative benchmarks (MPE, SMAX, MABrax), our method achieves top-tier returns across all environments.
NonZero: Interaction-Guided Exploration for Multi-Agent Monte Carlo Tree Search
Monte Carlo Tree Search (MCTS) scales poorly in cooperative multi-agent domains because expansion must consider an exponentially large set of joint actions, severely limiting exploration under realistic search budgets. We propose NonZero, which keeps multi-agent MCTS tractable by running surrogate-guided selection over a low-dimensional nonlinear representation using an interaction-guided proposal rule, instead of directly exploring the full joint-action space. Our exploration uses an interaction score: single-agent deviations are ranked by predicted gain, while two-agent deviations are scored by a mixed-difference measure that reveals coordination benefits even when no single agent can improve alone. We formalize candidate proposal as a bandit problem over local deviations and derive a proposal rule, NonZero, with a sublinear local-regret guarantee for reaching approximate graph-local optima without enumerating the joint-action space. Empirically, NonZero improves sample efficiency and final performance on MatGame, SMAC, and SMACv2 relative to strong model-based and model-free baselines under matched search budgets.
Exploration Hacking: Can LLMs Learn to Resist RL Training?
Reinforcement learning (RL) has become essential to the post-training of large language models (LLMs) for reasoning, agentic capabilities and alignment. Successful RL relies on sufficient exploration of diverse actions by the model during training, which creates a potential failure mode: a model could strategically alter its exploration during training to influence the subsequent training outcome. In this paper we study this behavior, called exploration hacking. First, we create model organisms of selective RL resistance by fine-tuning LLMs to follow specific underperformance strategies; these models can successfully resist our RL-based capability elicitation in agentic biosecurity and AI R&D environments while maintaining performance on related tasks. We then use our model organisms to evaluate detection and mitigation strategies, including monitoring, weight noising, and SFT-based elicitation. Finally, we show that current frontier models can exhibit explicit reasoning about suppressing their exploration when provided with sufficient information about their training context, with higher rates when this information is acquired indirectly through the environment. Together, our results suggest exploration hacking is a possible failure mode of RL on sufficiently capable LLMs.
Can Tabular Foundation Models Guide Exploration in Robot Policy Learning?
Policy optimization in high-dimensional continuous control for robotics remains a challenging problem. Predominant methods are inherently local and often require extensive tuning and carefully chosen initial guesses for good performance, whereas more global and less initialization-sensitive search methods typically incur high rollout costs. We propose TFM-S3, a tabular hybrid local-global method for improving global exploration in robot policy learning with limited rollout cost. We interleave high-frequency local updates with intermittent rounds of global search. In each search round, we construct a dynamically updated low-dimensional policy subspace via SVD and perform iterative surrogate-guided refinement within this space. A pretrained tabular foundation model predicts candidate returns from a small context set, enabling large-scale screening with limited rollout cost. Experiments on continuous control benchmarks show that TFM-S3 consistently accelerates early-stage convergence and improves final performance compared to TD3 and population-based baselines under an identical rollout budget. These results demonstrate that foundation models are a powerful new tool for creating sample-efficient policy learning methods for continuous control in robotics.
Safe-Support Q-Learning: Learning without Unsafe Exploration
Ensuring safety during reinforcement learning (RL) training is critical in real-world applications where unsafe exploration can lead to devastating outcomes. While most safe RL methods mitigate risk through constraints or penalization, they still allow exploration of unsafe states during training. In this work, we adopt a stricter safety requirement that eliminates unsafe state visitation during training. To achieve this goal, we propose a Q-learning-based safe RL framework that leverages a behavior policy supported on a safe set. Under the assumption that the induced trajectories remain within the safe set, this policy enables sufficient exploration within the safe region without requiring near-optimality. We adopt a two-stage framework in which the Q-function and policy are trained separately. Specifically, we introduce a KL-regularized Bellman target that constrains the Q-function to remain close to the behavior policy. We then derive the policy induced from the trained Q-values and propose a parametric policy extraction method to approximate the optimal policy. Our approach provides a unified framework that can be adapted to different action spaces and types of behavior policies. Experimental results demonstrate that the proposed method achieves stable learning and well-calibrated value estimates and yields safer behavior with comparable or better performance than existing baselines.
Hierarchical Behaviour Spaces
Recent work in hierarchical reinforcement learning has shown success in scaling to billions of timesteps when learning over a set of predefined option reward functions. We show that, instead of using a single reward function per option, the reward functions can be effectively used to induce a space of behaviours, by letting the controller specify linear combinations over reward functions, allowing a more expressive set of policies to be represented. We call this method Hierarchical Behaviour Spaces (HBS). We evaluate HBS on the NetHack Learning Environment, demonstrating strong performance. We conduct a series of experiments and determine that, perhaps going against conventional wisdom, the benefits of hierarchy in our method come from increased exploration rather than long term reasoning.
DPEPO: Diverse Parallel Exploration Policy Optimization for LLM-based Agents
Large language model (LLM) agents that follow the sequential "reason-then-act" paradigm have achieved superior performance in many complex tasks.However, these methods suffer from limited exploration and incomplete environmental understanding, as they interact with only a single environment per step. In this paper, we first introduce a novel paradigm that enables an agent to interact with multiple environments simultaneously and share cross-trajectory experiences. Building upon this paradigm, we further propose DPEPO, a reinforcement learning (RL) algorithm that encourages the agent to perform diverse parallel exploration. There are two stages in DPEPO: initial supervised fine-tuning (SFT) imparts basic parallel reasoning and action generation, followed by reinforcement learning stage with a hierarchical reward scheme. We design a parallel trajectory-level success reward and two step-level rewards: Diverse Action Reward and Diverse State Transition Reward, which actively penalize behavioral redundancy and promote broad exploration. Extensive experiments on ALFWorld and ScienceWorld show that DPEPO achieves state-of-the-art (SOTA) success rates, while maintaining comparable efficiency to strong sequential baselines. (Code is available at https://github.com/LePanda026/Code-for-DPEPO)
Curiosity-Critic: Cumulative Prediction Error Improvement as a Tractable Intrinsic Reward for World Model Training
Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions. We introduce Curiosity-Critic, which grounds its intrinsic reward in the improvement of this cumulative objective, and show that it admits a tractable per-step surrogate: the difference between the current prediction error and the asymptotic error baseline of the current state transition. We estimate this error baseline online with a learned critic co-trained alongside the world model; since the critic only has to learn how hard a transition is to predict, its estimate of the irreducible noise floor converges well before the world model saturates, redirecting exploration toward learnable transitions. The reward is higher for learnable transitions and collapses toward zero for stochastic ones, thereby separating epistemic (reducible) from aleatoric (irreducible) prediction error online. Prior prediction-error curiosity formulations, from Schmidhuber (1991) to learned-feature-space variants, emerge as special cases corresponding to specific approximations of this error baseline. Experiments on a stochastic grid world show that Curiosity-Critic outperforms prediction-error, visitation-count, and Random Network Distillation methods in training speed and final world model accuracy.
OGER: A Robust Offline-Guided Exploration Reward for Hybrid Reinforcement Learning
Recent advancements in Reinforcement Learning with Verifiable Rewards (RLVR) have significantly improved Large Language Model (LLM) reasoning, yet models often struggle to explore novel trajectories beyond their initial policy distribution. While offline teacher guidance and entropy-driven strategies have been proposed to address this, they often lack deep integration or are constrained by the model's inherent capacity. In this paper, we propose OGER (Offline-Guided Exploration Reward), a novel framework that unifies offline teacher guidance and online reinforcement learning through a specialized reward modeling lens. OGER employs multi-teacher collaborative training and constructs an auxiliary exploration reward that leverages both offline trajectories and the model's own entropy to incentivize autonomous exploration. Extensive experiments across mathematical and general reasoning benchmarks demonstrate that OGER consistently outperforms competitive baselines, achieving substantial gains in mathematical reasoning while maintaining robust generalization to out-of-domain tasks. We provide a comprehensive analysis of training dynamics and conduct detailed ablation studies to validate the effectiveness of our entropy-aware reward modulation. Our code is available at https://github.com/ecoli-hit/OGER.git.
HEALing Entropy Collapse: Enhancing Exploration in Few-Shot RLVR via Hybrid-Domain Entropy Dynamics Alignment
Reinforcement Learning with Verifiable Reward (RLVR) has proven effective for training reasoning-oriented large language models, but existing methods largely assume high-resource settings with abundant training data. In low-resource scenarios, RLVR is prone to more severe entropy collapse, which substantially limits exploration and degrades reasoning performance. To address this issue, we propose Hybrid-domain Entropy dynamics ALignment (HEAL), a framework tailored for few-shot RLVR. HEAL first selectively incorporates high-value general-domain data to promote more diverse exploration. Then, we introduce Entropy Dynamics Alignment (EDA), a reward mechanism that aligns trajectory-level entropy dynamics between the target and general domains, capturing both entropy magnitude and fine-grained variation. Through this alignment, EDA not only further mitigates entropy collapse but also encourages the policy to acquire more diverse exploration behaviors from the general domain. Experiments across multiple domains show that HEAL consistently improves few-shot RLVR performance. Notably, using only 32 target-domain samples, HEAL matches or even surpasses full-shot RLVR trained with 1K target-domain samples.
Poly-EPO: Training Exploratory Reasoning Models
Exploration is a cornerstone of learning from experience: it enables agents to find solutions to complex problems, generalize to novel ones, and scale performance with test-time compute. In this paper, we present a framework for post-training language models (LMs) that explicitly encourages optimistic exploration and promotes a synergy between exploration and exploitation. The central idea is to train the LM to generate sets of responses that are collectively accurate under the reward function and exploratory in their reasoning strategies. We first develop a general recipe for optimizing LMs with set reinforcement learning (set RL) under arbitrary objective functions, showing how standard RL algorithms can be adapted to this setting through a modification to the advantage computation. We then propose Polychromic Exploratory Policy Optimization (Poly-EPO), which instantiates this framework with an objective that explicitly synergizes exploration and exploitation. Across a range of reasoning benchmarks, we show that Poly-EPO improves generalization, as evidenced by higher pass@ coverage, preserves greater diversity in model generations, and effectively scales with test-time compute.
SPS: Steering Probability Squeezing for Better Exploration in Reinforcement Learning for Large Language Models
Reinforcement learning (RL) has emerged as a promising paradigm for training reasoning-oriented models by leveraging rule-based reward signals. However, RL training typically tends to improve single-sample success rates (i.e., Pass@1) while offering limited exploration of diverse reasoning trajectories, which is crucial for multi-sample performance (i.e., Pass@k). Our preliminary analysis reveals that this limitation stems from a fundamental squeezing effect, whereby probability mass is excessively concentrated on a narrow subset of high-reward trajectories, restricting genuine exploration and constraining attainable performance under RL training. To address this issue, in this work, we propose Steering Probability Squeezing (SPS), a training paradigm that interleaves conventional RL with inverse reinforcement learning (IRL). SPS treats on-policy rollouts as demonstrations and employs IRL to explicitly reshape the induced trajectory distribution, thereby enhancing exploration without introducing external supervision. Experiments on five commonly used reasoning benchmarks demonstrate that SPS can enable better exploration and improve Pass@k. Beyond algorithmic contributions, we provide an analysis of RL learning dynamics and identify an empirical upper bound on Pass@k, shedding light on intrinsic exploration limits in RL-based reasoning models. Our findings suggest that alternating between RL and IRL offers an effective pathway toward extending the exploration capacity of reasoning-oriented large language models.
Flexible Empowerment at Reasoning with Extended Best-of-N Sampling
This paper proposes a novel method that incorporates empowerment when reasoning actions in reinforcement learning (RL), thereby achieving the flexibility of exploration-exploitation dilemma (EED). In previous methods, empowerment for promoting exploration has been provided as a bonus term to the task-specific reward function as an intrinsically-motivated RL. However, this approach introduces a delay until the policy that accounts for empowerment is learned, making it difficult to adjust the emphasis on exploration as needed. On the other hand, a trick devised for fine-tuning recent foundation models at reasoning, so-called best-of-N (BoN) sampling, allows for the implicit acquisition of modified policies without explicitly learning them. It is expected that applying this trick to exploration-promoting terms, such as empowerment, will enable more flexible adjustment of EED. Therefore, this paper investigates BoN sampling for empowerment. Furthermore, to adjust the degree of policy modification in a generalizable manner while maintaining computational cost, this paper proposes a novel BoN sampling method extended by Tsalis statistics. Through toy problems, the proposed method's cability to balance EED is verified. In addition, it is demonstrated that the proposed method improves RL performance to solve complex locomotion tasks.
Targeted Exploration via Unified Entropy Control for Reinforcement Learning
Recent advances in reinforcement learning (RL) have improved the reasoning capabilities of large language models (LLMs) and vision-language models (VLMs). However, the widely used Group Relative Policy Optimization (GRPO) consistently suffers from entropy collapse, causing the policy to converge prematurely and lose diversity. Existing exploration methods introduce additional bias or variance during exploration, making it difficult to maintain optimization stability. We propose Unified Entropy Control for Reinforcement Learning (UEC-RL), a framework that provides targeted mechanisms for exploration and stabilization. UEC-RL activates more exploration on difficult prompts to search for potential and valuable reasoning trajectories. In parallel, a stabilizer prevents entropy from growing uncontrollably, thereby keeping training stable as the model consolidates reliable behaviors. Together, these components expand the search space when needed while maintaining robust optimization throughout training. Experiments on both LLM and VLM reasoning tasks show consistent gains over RL baselines on both Pass@1 and Pass@. On Geometry3K, UEC-RL achieves a 37.9% relative improvement over GRPO, indicating that it sustains effective exploration without compromising convergence and underscoring UEC-RL as a key for scaling RL-based reasoning in large models. Our code is available at https://github.com/597358816/UEC-RL.
ExploreVLA: Dense World Modeling and Exploration for End-to-End Autonomous Driving
End-to-end autonomous driving models based on Vision-Language-Action (VLA) architectures have shown promising results by learning driving policies through behavior cloning on expert demonstrations. However, imitation learning inherently limits the model to replicating observed behaviors without exploring diverse driving strategies, leaving it brittle in novel or out-of-distribution scenarios. Reinforcement learning (RL) offers a natural remedy by enabling policy exploration beyond the expert distribution. Yet VLA models, typically trained on offline datasets, lack directly observable state transitions, necessitating a learned world model to anticipate action consequences. In this work, we propose a unified understanding-and-generation framework that leverages world modeling to simultaneously enable meaningful exploration and provide dense supervision. Specifically, we augment trajectory prediction with future RGB and depth image generation as dense world modeling objectives, requiring the model to learn fine-grained visual and geometric representations that substantially enrich the planning backbone. Beyond serving as a supervisory signal, the world model further acts as a source of intrinsic reward for policy exploration: its image prediction uncertainty naturally measures a trajectory's novelty relative to the training distribution, where high uncertainty indicates out-of-distribution scenarios that, if safe, represent valuable learning opportunities. We incorporate this exploration signal into a safety-gated reward and optimize the policy via Group Relative Policy Optimization (GRPO). Experiments on the NAVSIM and nuScenes benchmarks demonstrate the effectiveness of our approach, achieving a state-of-the-art PDMS score of 93.7 and an EPDMS of 88.8 on NAVSIM. The code is available at https://zihaosheng.github.io/ExploreVLA/.
ContactExplorer: Contact Coverage-Guided Exploration for General-Purpose Dexterous Manipulation
Reinforcement learning explores effectively in domains such as Atari games, navigation, and locomotion, where novelty over states or dynamics is a sufficient signal. In contrast, dexterous manipulation requires rich physical hand--object interactions, but existing methods often suffer from unstable contact-based novelty signals, inefficient distance novelty signals, or reliance on task-specific priors. We propose ContactExplorer, a general exploration method for dexterous manipulation tasks. ContactExplorer represents contact as the intersection between object surface points and hand keypoints, encouraging dexterous hands to discover diverse and novel contact patterns, namely which fingers contact which object regions. It maintains a contact counter conditioned on discretized object states obtained via learned hash codes. This counter is leveraged in two complementary ways: (1) a count-based contact coverage reward that promotes exploration of novel contact patterns, and (2) an energy-based reaching reward that guides the agent toward under-explored contact regions. We evaluate ContactExplorer on seven contact-rich manipulation tasks and five dexterous hand embodiments. Experimental results show that ContactExplorer substantially improves sample efficiency and success rates over existing exploration methods, that it reduces the need for task-specific priors, and that it remains effective across hand embodiments and transfers to the real world. Project page is https://contact-explorer.github.io.
Conformal Policy Control
An agent must try new behaviors to explore and improve. In high-stakes environments, an agent that violates safety constraints may cause harm and must be taken offline, curtailing any future interaction. Imitating old behavior is safe, but excessive conservatism discourages exploration. How much behavior change is too much? We show how to use any safe reference policy as a probabilistic regulator for any optimized but untested policy. Conformal calibration on data from the safe policy determines how aggressively the new policy can act, while provably enforcing the user's declared risk tolerance. Unlike conservative optimization methods, we do not assume the user has identified the correct model class nor tuned any hyperparameters. Unlike previous conformal methods, our theory provides finite-sample guarantees even for non-monotonic bounded loss functions, and it introduces a new policy control setting. Our experiments on applications ranging from natural language question answering to biomolecular engineering show that safe exploration is not only possible from the first moment of deployment, but can also improve performance.
Unveiling Implicit Advantage Symmetry: Why GRPO Struggles with Exploration and Difficulty Adaptation
Reinforcement Learning with Verifiable Rewards (RLVR), particularly GRPO, has become the standard for eliciting LLM reasoning. However, its efficiency in exploration and difficulty adaptation remains an open challenge. In this work, we identify an implicit advantage symmetry inherent in Group Relative Advantage Estimation (GRAE) as a structural property that provides a new perspective for understanding these bottlenecks. This symmetry induces two critical limitations: (i) at the group level, strict symmetry in weights between correct and incorrect trajectories leaves unsampled action logits unchanged, thereby hindering the exploration of novel correct solution. (ii) at the sample level, the algorithm implicitly prioritizes medium-difficulty samples, remaining agnostic to the non-stationary demands of difficulty focus. Through controlled experiments, we reveal that this symmetric property is sub-optimal, yielding two pivotal insights: (i) asymmetrically down-weighting the advantages of correct trajectories encourages essential exploration but risks instability; (ii) learning efficiency can be boosted by a curriculum-like transition-prioritizing simpler samples initially before gradually shifting to complex ones. Motivated by these findings, we propose Asymmetric GRAE (A-GRAE), which dynamically modulates exploration incentives and sample-difficulty focus. Experiments across seven benchmarks demonstrate that A-GRAE consistently improves GRPO and its variants across both LLMs and MLLMs. Code is available at https://github.com/HKU-HealthAI/A-GRAE