RL for Tool Use

RL: Reinforcement Learning

Momentum

17 papers in the last four weeks, up 42% on the four weeks before. 0.2% of all new papers.

Jul 13Week of Sep 28

Latest papers 127

Aug 11, 2026cs.LG

Efficient Reinforcement Learning for Long-Horizon Tool-Use Agentic Tasks

Long-horizon tool-using agents must reason over user goals, domain policies, tool calls, simulator state, and delayed verifiable rewards. Reinforcement learning (RL) is a natural fit for this setting, but multi-turn on-policy rollouts create long contexts, while model-specific attention layers may require custom masks and learned sink normalization. We present SINKFLEX-RL, a modular training system for RL in dual-control tool-use environments. The system combines a Gymnasium-compatible environment wrapper, a VERL-style rollout dataflow, group-relative policy optimization without a separate value model, and a sink-aware FlexAttention path designed to preserve model-specific sink scaling under causal and sliding-window masks. In a preliminary Tau2Bench retail run, validation reward (mean@1) rises from 0.25 early in training to 0.440.44 later in the observed training window, while training-score and trajectory-reward proxies also trend upward. In a fixed-configuration memory benchmark, the optimized attention path reduces peak VRAM from 28.06GB to 22.52GB at 4096 tokens, a 19.7%19.7\% reduction, and runs the measured 8192-token configuration using 25.5325.53~GB where the eager baseline runs out of memory. These results illustrate the value of integrating environment interfaces, RL dataflow, and attention-kernel design for memory-feasible long-horizon agent training.
Aug 9, 2026cs.CV

ToolVision: Learning When and How to Use Visual Tools with Capability-Aligned Supervision

Thinking with images allows a multimodal model to compensate for limited perception by invoking visual tools through code. Yet the prevailing SFT-then-RL recipe creates a different supervision misalignment at each stage. SFT is expected to teach how to use tools, but trajectories from stronger teachers may succeed through perceptual capabilities that a smaller student cannot reliably reproduce or exploit, causing the student to imitate tool-call patterns without learning how to make them useful. RL is expected to teach when to use tools, but outcome-only rewards make fallible tool execution a liability and suppress tool use, whereas a blanket bonus for every correct tool-using trajectory encourages valid but ineffective operations. To address these two misalignments, we introduce ToolVision. During SFT, a multi-agent pipeline explores candidate trajectories, and a committee including student-scale models scores stepwise evidence gain to rank and prune the search branches. Only successfully executed trajectories with correct final answers are retained for SFT. Before RL, ToolVision compares the learner's performance with and without tools, then rewards successful tool use only on questions where tools provide a clear benefit. Both signals are constructed automatically from public task data without additional human annotations of tool use or necessity. ToolVision-8B improves over its base on all seven main benchmarks, surpasses Thyme-7B, CodeVision-8B, and CodeDance-7B on all three high-resolution benchmarks, and outperforms Qwen3-VL-32B-Thinking on V* and HRBench 8K. We will publicly release the datasets and source code.
Aug 8, 2026cs.AI

SCOUT: Self-Checking and Recovery-Aware Tool-Thought Agents for Ultra-Long Egocentric Video Reasoning

Ultra-long egocentric video understanding requires reasoning over temporally sparse evidence distributed across hours or days, challenging current multimodal models with limited context and the grounding of key video segments. While Chain-of-Tool-Thought (CoTT) agent systems enable iterative retrieval and inspection, they suffer from error propagation due to rigid zoom-in strategies that lack recovery mechanisms. In this work, we address these challenges through SCOUT (Self-Checking Chain-Of-Tool-thought), a recovery-aware agentic framework introducing an adaptive policy that evaluates intermediate tool observations and dynamically trades off exploitation (zoom-in) and exploration (region switching), enabling robust multi-hop reasoning over extremely long horizons. However, training such multi-turn tool-using agents remains challenging, as existing RL methods rely on sparse outcome-level rewards and lack supervision over extended decision trajectories, resulting in suboptimal credit assignment for long-horizon reasoning. To address this, we develop UPS-GRPO, an uncertainty-prioritized policy optimization method that concentrates exploration on high-uncertainty post-tool states while preserving sample efficiency. We further introduce a turn-level advantage decomposition that integrates outcome rewards with tool-grounded temporal alignment rewards for improved credit assignment. Experiments show that SCOUT achieves state-of-the-art results on ultra-long egocentric benchmarks, while remaining competitive on shorter-horizon long-video settings.
Aug 6, 2026cs.AI

EnvACE: Internalizing Environment Dynamics via World Rehearsal for Agentic Reinforcement Learning

Training large language model agents for long-horizon tool use typically relies on interactions with real or synthesized executable environments, whose construction and verification are costly, or on external simulators that are difficult to ground. We introduce EnvACE, an agentic reinforcement learning method that replaces external environment interaction during training with world rehearsal. The policy alternates between acting and rehearsal: it first generates a tool call, then plays the role of the environment to produce the response induced by that action, and conditions subsequent decisions on the rehearsed response. Both roles are jointly optimized end-to-end using task-success rewards. Through world rehearsal, the policy internalizes the relationship between actions and their environment responses in its parameters, yielding an agent world model that directly supports decision making. Across BFCL-v4, tau^2-Bench, VitaBench, and FinMCP-Bench, EnvACE achieves strong and transferable performance, outperforming environment-scaling baselines in the overall evaluation. Controlled studies further show that world rehearsal consistently improves policy learning across model scales. At test time, the internalized world model enables private rehearsal before committed execution, yielding further gains under a moderate rehearsal budget without additional external interaction. Our findings establish world rehearsal as a new path toward scaling LLM agent training beyond the constraints of external environments. Our code is publicly available at https://github.com/Within-yao/EnvACE.
Aug 4, 2026cs.CL

TurnSight: Turn-Level Hindsight Self-Distillation for Tool-Integrated Reasoning

Tool-Integrated Reasoning (TIR) enables LLMs to solve complex tasks through iterative tool interactions. However, existing reinforcement learning methods often rely on trajectory-level supervision, limiting fine-grained credit assignment in long-horizon TIR scenarios. On-policy self-distillation offers denser signals through teacher branches with privileged context, but existing approaches typically derive such context from ground-truth answers or retrieved skills, which may not reflect the states actually visited by the agent. Moreover, token-level supervision fails to capture the turn-level structure of tool interactions. To address this, we propose TurnSight, a turn-level hindsight self-distillation framework that derives supervision directly from execution-conditioned hindsight. It then constructs multiple hindsight views with different lookahead horizons and selects reliable supervision through cross-horizon directional agreement. Finally, the selected hindsight signal is normalized across sibling rollouts and used to adaptively modulate RL advantages while preserving their original optimization direction. Extensive experiments on three benchmarks demonstrate the effectiveness of TurnSight. Our codes are available at https://github.com/quchangle1/TurnSight.
Aug 3, 2026cs.CV

VC-Tooler: Learning Compositional and Adaptive Visual Tool Use

Agentic multimodal reasoning extends passive image understanding by allowing VLMs to actively acquire and refine visual evidence through visual tool interactions. Effective visual tool use requires three capabilities: grounding tool calls in visual context, composing tools across multiple steps, and adapting reasoning to tool-returned observations. However, existing approaches largely focus on grounding within fixed tool spaces and rigid invocation patterns, leaving composition and adaptation insufficiently addressed. We present VC-Tooler, which learns visual tool use as a compositional and adaptive capability. To this end, we first build a trajectory bank through a hierarchical synthesis pipeline covering three capability levels: single-tool grounding, multi-tool composition, and diverse tool contexts and interfaces. We then train the model in two stages: a supervised cold start that establishes these capabilities, followed by reinforcement learning that encourages accurate, efficient, and context-aware visual tool use. VC-Tooler achieves state-of-the-art performance among open-source models on both general-purpose and agentic benchmarks, including 95.8%95.8\% on V* and 35.3%35.3\% on VTC-Bench, and shows promising transfer under richer tool settings at inference time. Project page: https://w1zheng.github.io/VC-Tooler
Aug 3, 2026cs.CL

IACM-RL: Intent-Aware Context Management and Reinforcement Learning for Complex Tool Invocation under Dynamic Intent Fluctuations

Executing long-horizon tool invocations in real-world environments is severely challenged by dynamic user intent noise. Existing methods attempt robustness via implicit history scanning or text compression, yet predominantly assume perfect instructions in simplistic scenarios. Inevitably, under fluctuating contexts, obsolete constraints dilute model attention, triggering catastrophic intent deviation and infinite API loops. To resolve this, we propose IACM-RL, a comprehensive framework for robust tool invocation. First, we introduce the DynamicIntent pipeline, synthesizing trajectories across 13 fine-grained fluctuation scenarios, paired with a five-dimensional diagnostic metric suite. Second, IACM-RL deploys a BeliefState-based Self-Generated Context Manager that proactively tracks shifting goals and isolates overwritten parameters using structural stale flags. To autonomously internalize this state-tracking capability, we optimize the policy using a hierarchical intent-driven reward alongside three auxiliary losses (action calibration, CM extraction, and state distillation). Experiments on DynamicIntent, BFCL-V3, and τ2\mathrmτ^2-Bench demonstrate that IACM-RL significantly outperforms baselines, reducing infinite loops and stale context errors while enhancing out-of-domain generalization.
Aug 3, 2026cs.CL

CRISP: Critical Step Perception for Training Efficient Deep Search Agents

Large language models (LLMs) are increasingly extended into deep search agents that solve complex questions through multi-step interaction with external search and browsing tools. However, existing agents often incur substantial computational and interaction costs, generating lengthy trajectories that contain redundant queries, inefficient exploration, and irrelevant observations. Existing efficiency-oriented methods usually encourage agents to use tools less frequently, but treating all tool interactions uniformly may also suppress steps that gather necessary evidence. In this paper, we propose CRISP, a framework for training efficient deep search agents through critical step perception. Unlike prior efficiency methods that uniformly penalize tool use, CRISP distinguishes interactions that gather necessary evidence from redundant ones and shapes the training reward to preserve the former while pruning the latter, improving efficiency without sacrificing the evidence needed for correct answers. Specifically, CRISP first constructs critical-step labels with Backward Evidence Induction: starting from the final answer, a strong model traverses a completed search trajectory backward and judges whether each tool-interaction step provides or preserves evidence for the final answer. We then distill these step-wise judgments into a smaller critical-step recognizer, enabling full-trajectory analysis in a single pass. During policy optimization, an efficiency-aware reward is applied only to successful rollouts. Experiments on BrowseComp and HLE-Verified show that CRISP maintains competitive final-answer accuracy while reducing average interaction turns by 15.1% and 33.2%, respectively, demonstrating substantial improvements in interaction efficiency.
Aug 3, 2026cs.LG

HindSearch: Trajectory-Level Hindsight Critique for Search-Augmented Reinforcement Learning

Search-augmented LM agents are typically trained with a binary exact-match reward, which throws away most of what a failed trajectory tells us about why it failed. We introduce HindSearch, a hindsight self-distillation procedure for GRPO: after each rollout, a frozen judge writes a short critique of every failed trajectory using the gold answer, and the critique supplies an auxiliary on-policy distillation signal on the student's search actions. On the standard seven-benchmark suite with Qwen2.5-3B-Instruct, HindSearch reaches 39.4% average EM, outperforming prior search-RL baselines. Removing the judge's access to the gold answer erases most of the gain, isolating hindsight as the source of the improvement.
Aug 1, 2026cs.CL

SERL-SQL: Selective Hindsight Distillation for Text-to-SQL Reinforcement Agentic Learning

Recent Text-to-SQL systems increasingly rely on multi-turn interaction, execution feedback, and reinforcement learning. However, most existing methods use execution correctness only as a trajectory-level reward, which provides limited guidance for identifying the SQL decisions responsible for success or failure. We propose SERL-SQL, a selective execution-grounded reinforcement learning framework for multi-turn Text-to-SQL agents. SERL-SQL samples on-policy SQL interaction trajectories and uses a training-only teacher to re-score student actions with execution feedback. The resulting teacher--student likelihood gap is converted into bounded, masked weights that reweight GRPO advantages only on SQL and tool-action tokens. In this way, task rewards preserve the optimization direction, while execution hindsight provides localized credit assignment. Experiments on BIRD, Spider, and cross-domain benchmarks show that SERL-SQL achieves competitive performance, reaching 76.56% execution accuracy on BIRD-Dev and 89.92% on Spider-Test. Moreover, our reward-based selection strategy closely approaches the oracle Best-of-N upper bound and consistently outperforms consistency-based selection, showing that SERL-SQL produces high-quality candidates that can be reliably identified by lightweight execution-grounded rewards. Our code will be released at https://github.com/Ffunkytao/SERL-SQL.
Jul 31, 2026cs.SE

Cross-Benchmark Generalization in Long-Horizon Agents

For reinforcement learning (RL) in self-contained environments, a policy can get rewards by exploiting environment-specific regularities (tool schemas, grader parsing, task templates) rather than by acquiring transferable skill, and an in-distribution holdout shares those regularities. We argue that the discriminating question is behavioral, namely how a trained agent acts, and that cross-benchmark transfer is the right place to look for it. We post-train an open-weight mixture-of-experts model (Qwen3.5-122B-A10B) on 363 long-horizon Model Context Protocol (MCP) tasks across 27 categories, using a two-stage SFT-then-RL pipeline. Toolathlon performance informed the initial base-family and SFT-teacher choices, but no external-benchmark task or grader entered training and no external score informed the reward, training hyperparameters, trained-checkpoint selection, or stopping. At greedy pass@1, the trained model improves over the base on five reported external evaluations: Toolathlon (+9.6 pp), τ2τ^2-Bench (+5.3 pp), BFCL-V4 (+3.5 pp), SWE-Bench Pro (+5.8 pp), and Terminal-Bench 2 (+2.8 pp). Both software-engineering benchmarks improve despite the training collection containing no software-engineering tasks. An exploratory paired-trajectory analysis identifies four recurring behavioral differences (more careful local-goal formation, building goal-relevant working state, keeping parent goals stable through local repairs, and verifying completion) that appear in analogous forms across office workflows and code. These results provide descriptive evidence that long-horizon multi-tool post-training can change ways of working that transfer beyond its training domain.
Jul 28, 2026cs.CV

Beyond Zooming: Learning Multi-Tool Visual Reasoning for Ultra-High-Resolution Remote Sensing

Ultra-high-resolution (UHR) remote-sensing (RS) imagery provides fine-grained Earth-observation evidence over city-scale scenes, but poses a fundamental challenge for multimodal large language models (MLLMs): task-relevant evidence is often sparse, local, and spatially dispersed across extremely large visual contexts. A natural solution is to equip MLLMs with zoom-in tools for active local inspection. However, through a pilot study on XLRS-Bench, we find that zoom-in is only partially effective: it resolves easy and medium-level tasks with locally recoverable evidence, but saturates on hard cases requiring global search, multi-region comparison, path planning, or dispersed-evidence reasoning. Motivated by this finding, we move beyond single-tool zoom-in and introduce GeoMTVR, a large-scale Geospatial Multi-Tool Visual Reasoning dataset built from wide-area satellite imagery. GeoMTVR contains 13K UHR VQA samples with interleaved reasoning trajectories, diverse visual tool calls, and returned visual observations, enabling models to learn question decomposition, tool selection, regional inspection, object-level grounding, auxiliary visual reasoning, and cross-tool evidence integration. Beyond supervised fine-tuning, we propose a tool-attention-focused reinforcement learning algorithm that concentrates optimization on critical tool-use decisions, including when to invoke tools, which tool to select, where to apply it, and how to interpret tool outputs. By combining SFT on GeoMTVR with our RL algorithm, we develop GeoLens, a multi-tool visual reasoning MLLM for UHR RS. Experiments show that GeoLens consistently outperforms direct reasoning and single-tool zoom-in baselines, achieving stronger accuracy, better evidence grounding, and more efficient tool-use trajectories.
Jul 28, 2026cs.AI

Speculate While You Reason: Teaching Agents to Predict Their Next Tool Call via Joint Agent-Speculator RL

Large language model agents often spend substantial wall-clock time waiting for tool call results. Tool-call speculation can hide this latency by predicting and pre-executing an agent's next tool call if the prediction matches the agent's eventual tool call, but existing speculators are typically separate draft models or cached traces that are poorly aligned with the deployed agent's own behavior. We identify this speculator-agent gap and show that the target agent itself is a strong next-call speculator. This points to a simpler design: unifying the agent and speculator within the same model. In this paper, we introduce the self-speculating agent, a single model that both solves tasks in agent mode and predicts its next tool call from partial trajectories in speculator mode, fully reusing prefix KV cache. To enable this dual-mode agent without degrading performance, we propose a joint agent-speculator reinforcement learning method, which derives speculation targets from the agent's own rollouts and alternates agent and speculator updates. Across agentic search QA and conversational tool-use agentic tasks, our method improves average next tool-call Hit@1 from 44.1 to 61.2 for Qwen3-4B and from 48.9 to 66.3 for Qwen3.5-4B, while preserving agent task success.
Jul 25, 2026cs.AI

SeekJudge: A Practical Reward Framework for Reinforcement Learning in Computer-Use Agents

Deciding whether a trajectory actually fulfills its instruction governs how we measure computer-use agents on long-horizon graphical-user-interface tasks and how we train them with reinforcement learning. This judgment has long relied on rule-based evaluation, which struggles to align with human intention and goes stale when an app updates or its online content drifts. Existing model-based judges attempt to address these problems but still leave a performance gap to the rule-based evaluation. We propose the \textbf{SeekJudge} framework, in which four role-specialized agents, a Condense, a Ground, a Seek and an Analyze agent, reach a verdict through a Seek--Analyze loop over the trajectory. A seed-calibrated distillation pipeline trains one specialized 99B model to serve as the shared backbone for all four agents. Measured by downstream success rate on held-out RL test goals, SeekJudge is the first practical model-based reward to match or surpass native rule-based supervision in online RL. Beyond accuracy, SeekJudge provides step-level judgments, runs far cheaper than a closed-source large model, and keeps a small per-call context that scales to much longer trajectories. We further contribute a general architectural improvement to the reward server that speeds up judging in RL. Together these make model-based reward a practical drop-in for rule-based supervision in CUA reinforcement learning.
Jul 24, 2026cs.CL

Skill Self-Play: Pushing the Frontier of LLM Capability with Co-Evolving Skills

LLM training is shifting from manual design and annotation to interaction-driven self-evolution. However, existing self-evolutionary methods face a fundamental dilemma between task diversity and verification reliability: environment-bound methods obtain precise feedback but confine learning to narrow domains, while open-ended self-generation broadens the task space but lacks reliable verification, allowing misleading rewards to pollute the training loop. We identify agent skills as a powerful middle ground to reconcile this tension: each skill ensures deep, verifiable execution in a specific scenario, while dynamic routing across skills maintains open-ended task variety. Leveraging this insight, we introduce Skill Self-Play (Skill-SP), a co-evolutionary framework comprising a proposer, a solver, and a dynamic skill controller. Orchestrated via a reinforcement learning loop, these components co-evolve in a continuous self-play loop: the proposer generates challenging tasks conditioned on dynamically sampled skills; the solver explores candidate solutions to push its capability boundaries; and the skill controller collects execution feedback to update and expand the skill library. This interactive co-evolution effectively bridges the gap between structured verification and open-ended exploration. Empirical evaluations on tool-use and reasoning benchmarks demonstrate that Skill-SP, serving as a robust evolution engine, consistently pushes the performance ceiling of competent backbones while catalyzing striking turnarounds for initially misaligned models. Our code is available at https://github.com/Qwen-Applications/skill-self-play.
Jul 23, 2026cs.AI

OpenForgeRL: Train Harness-native Agents in Any Environment

Modern AI agents rely on elaborate inference harnesses such as Claude Code, Codex, and OpenClaw to drive multi-turn reasoning, tool use, and access to external systems. While powerful, these complex harnesses also make agents hard to train end-to-end with open infrastructure, whose SFT/RL stacks cannot natively express stateful, multi-process harness inference. To address this, we present OpenForgeRL, an open-source framework for training harness-based agents end-to-end in diverse environments. OpenForgeRL achieves this with a lightweight proxy that serves the harness's model calls while recording them as training data for a standard RL codebase (e.g., veRL), and a Kubernetes orchestrator that runs each rollout in its own remote container, together enabling training on any harness in any environment at scale. By decoupling training and inference, OpenForgeRL allows researchers to easily train, study, and improve agents directly in the real harnesses and environments they are deployed with. We validate our framework across diverse, complex harnesses and environments, spanning tool/claw-based agents and multimodal GUI browser- and computer-use agents. Using only hundreds to a few thousand tasks, OpenForgeClaw reaches 31.7 pass^3 and 55.9 pass@3 on ClawEval and 33.7 on QwenClawBench. OpenForgeGUI reaches 37.7 on OSWorld-Verified, 63.0 on Online-Mind2Web, and 72.3 on WebVoyager. Both outperform open baselines of similar size on nearly all benchmarks, and in the GUI setting match or surpass models several times larger. Beyond benchmarks, we analyze how harness choice (e.g., ZeroClaw, OpenClaw, Codex) and RL shape agent behavior. We find that some harnesses are substantially harder to learn than others, and that RL improves agentic reliability, such as self-verification, tool coverage, and completing multi-step plans, though critical abilities such as error recovery remain weak.
Jul 17, 2026cs.AI

ToolVerse: Unlocking Massive Environments and Long-Horizon Tasks for Agentic Reinforcement Learning

While LLM agents demonstrate strong reasoning abilities in compact and well-defined scenarios, they struggle to maintain robustness and effectiveness when faced with large-scale, diverse, and dynamic real-world environments that demand seamless tool integration. To address this gap, we introduce ToolVerse, a comprehensive framework that scales up agentic RL environments and enables agents to perform complex long-horizon reasoning in Tool-Integrated Reasoning (TIR) tasks. First, ToolVerse automatically builds the massive executable agent training environments from nearly 400 real-world Model Context Protocols (MCPs) that contain about 4500 tools. Second, we propose a task design strategy based on a tool dependency graph, utilizing Dynamic Unlocking Sampling Algorithm to generate long-horizon tasks, and produce GUST (Graph Unlocking Sampling Tasks) dataset. Third, to alleviate the credit assigment problem in long-horizon agentic RL, we propose a fine-grained Turn-Aware Relative Advantage algorithm. We conduct extensive Agentic RL training using ToolVerse and evaluate our framework on serveral agentic benchmarks. Experimental results demonstrate that our framework significantly strengthens LLMs' capabilities in long-horizon tool use, achieving a marked performance boost and showcasing robust reasoning within dynamic environments.
Jul 15, 2026cs.LG

TRACE: Turn-level Reward Assignment via Credit Estimation for Long-Horizon Agents

Multi-turn agents solve complex tasks through extended sequences of tool interactions before producing a final answer, making credit assignment a fundamental challenge during post-training. Outcome rewards provide reliable supervision for short-horizon reasoning, but become sparse and high-variance as trajectories grow to tens or hundreds of tool calls. They can also be misleading: a failed rollout may contain many useful actions that move the agent closer to the goal, yet outcome-only training assigns them the same negative advantage as the eventual mistake. We propose TRACE (Turn-level Reward Assignment via Credit Estimation), a dense credit-assignment method for agentic reinforcement learning. TRACE represents rollouts as state transitions at tool-call boundaries, obtains gold-answer log-probabilities from a frozen reference model, transforms them into log-ratio state values, and derives per-action rewards as Temporal-Difference changes in those values. This requires no additional critic or process-label training, and its one-step log-ratio TD component telescopes across redundant tool calls. On long-horizon complex search, TRACE substantially improves base-model tool-use ability using pure RL, without a cold-start supervised fine-tuning stage, an agentic mid-training stage, or training on live-web data. On the closed-web BrowseComp-Plus benchmark, it raises Qwen3-4B from 7.27.2 to 35.635.6 and Qwen3-30B-A3B from 8.48.4 to 42.642.6. The learned search behavior also transfers to open-web benchmarks, and the learning curves show earlier improvement and faster convergence during RL training.
Jul 15, 2026cs.CL

SPyCE: Skill-Policy Co-evolution for Multimodal Agents

Multimodal agents that think with images iteratively manipulate visual evidence and invoke tools across many steps. Existing reinforcement learning methods reduce trajectories to scalar rewards, forcing the policy to discover reusable tool-use patterns from scratch on every new task; memory-based alternatives retain past experience, yet they rely on test-time retrieval, without updating the policy to absorb reusable patterns from that experience. Our key insight is that multimodal reasoning trajectories should be distilled into reusable skills that co-evolve with the policy during training, rather than being consumed as rewards or retrieved from a static store. To this end, we propose SPyCE (Skill-Policy Co-evolution), a framework that distills trajectories into a hierarchical skill library and updates it throughout reinforcement learning. Execution skills capture local visual operations, while workflow skills encode high-level priors that orchestrate tool use. During training, the policy model conditions on retrieved skills to guide its rollouts, while the skill library evolves using valuable rollouts generated by the policy. This creates a closed loop in which improved policies yield better skills, and the evolving skill library, in turn, provides stronger priors for policy rollouts. Experiments across eight benchmarks demonstrate that SPyCE consistently outperforms both RL-based and memory-based baselines. Further analysis reveals that both the hierarchical skill design and the co-evolution mechanism are critical to our design. These results suggest joint skill-policy optimization as a promising paradigm for building capable multimodal agents.
Jul 15, 2026cs.AI

LOTAPO: Leave-One-Turn Attribution for Self-Generated Process Rewards in Multi-Turn Search Reasoning

Reinforcement learning for multi-turn search reasoning typically relies on terminal outcome rewards, which cannot distinguish useful, redundant, and harmful intermediate interactions. We propose LOTAPO , a self-generated process-supervision method based on backward leave-one-turn attribution. For each search turn, LOTAPO replaces the turn and its retrieval observation with a fixed [DELETE] placeholder and measures the resulting change in the current policy's mean log-likelihood of the gold answer. This Answer-Likelihood Gain estimates the turn's contribution while preserving all downstream interactions, allowing early evidence to be evaluated in the complete reasoning context. LOTAPO further applies sign-consistency gating, retaining only normalized process advantages whose directions agree with their raw attribution scores. The method requires no additional reward model, teacher, verifier, or LLM-as-a-Judge. Across seven knowledge-intensive question-answering datasets with local retrieval, LOTAPO achieves an average exact-match score of 0.326, outperforming the strongest step-reward baseline, IGPO, by 0.053. Ablations show complementary benefits from backward attribution and sign-consistency gating, demonstrating that policy-derived retrospective attribution can provide effective process supervision for multi-turn search agents.
Jul 13, 2026cs.RO

A Minimalist Retargeting-Guided Reinforcement Learning Recipe for Dexterous Manipulation

Recent work in humanoid whole-body control has found success with a simple recipe: retarget human motion to robot kinematic references, then train policies via reinforcement learning (RL) to track them. But how does this recipe transfer to dexterous manipulation? The answer is not obvious, as manipulation involves complex, contact-rich dynamics and requires delicate regulation of contact modes and forces. We present REGRIND, a minimalist retargeting-guided RL pipeline that learns dexterous manipulation policies from a single human demonstration. REGRIND retargets human hand-object motion to a robot reference that preserves hand-object spatial and contact relationships, trains a residual RL policy in simulation to track object-centric keypoints along that reference, and transfers the resulting policy zero-shot to hardware with careful system identification. The resulting policies produce fluid, human-like behavior on two different multi-fingered hands across contact-rich tool-use tasks, including operating a pair of scissors and turning a screwdriver. Through systematic hardware experiments, we identify and analyze the key factors that govern sim-to-real transfer in dexterous manipulation, offering practical guidance for retargeting-based learning in contact-rich settings. Videos and code are available at https://yunhaifeng.com/REGRIND.
Jul 7, 2026cs.AI

From Passive Retrieval to Active Memory Navigation: Learning to Use Memory as a Structured Action Space

Long-term user memory is essential for personalized conversational agents, yet many memory systems still expose memory through passive retrieval interfaces, making the model a consumer of pre-selected evidence. We introduce NapMem, a framework for learning to use long-term user memory as a structured action space rather than passively retrieved context. NapMem organizes user history into a linked multi-granularity memory pyramid, where raw conversations, typed memory records, topic tracks, and user profiles are connected through provenance relations, and exposes these levels through memory tools. The agent is trained to select memory according to the query and intermediate evidence, allowing it to inspect different memory granularities before answering. Experiments on PersonaMem-v2, LongMemEval, and LoCoMo show that a NapMem agent trained with memory-tool reinforcement learning is competitive across diverse memory-intensive tasks, while evaluations on non-memory tasks suggest that the learned policy largely preserves general reasoning and tool-use abilities. Additional analyses examine storage, inference cost, tool-use behavior, and ablations over navigation, memory granularity, and RL training. Our results suggest that long-term user memory benefits from coupling structured storage with a learned policy for using memory at the appropriate granularity.
Jul 6, 2026cs.SE

KAT-Coder-V2.5 Technical Report

We present KAT-Coder-V2.5, a coding-focused agentic model trained to act autonomously inside real, executable repositories rather than as a single-turn code generator. Its capability is bottlenecked less by model scale than by the scarcity of reproducible environments, verifiable rewards, and high-value trajectories, which we address with an end-to-end agentic post-training framework. AutoBuilder reconstructs multilingual repositories into sandboxed environments with fail-to-pass and pass-to-pass verification at scale, from which we regenerate self-contained task specifications, recover near-miss trajectories, and distill supervision through process-aware filtering, while KwaiClawEnv synthesizes large-scale tool-use trajectories from executable services and real task seeds. We further scale reinforcement learning with harness randomization, a reliability-hardened sandbox, an asymmetric actor--critic PPO with hindsight-augmented value estimation, and a harness-oriented reward framework, and unify SWE, Agent-Claw, and WebCoding experts via Multi-Teacher On-Policy Distillation. Across six software-engineering and agentic benchmarks, KAT-Coder-V2.5 delivers the best agentic tool-use result on PinchBench and ranks second only to the frontier Opus 4.8 on repository-level software engineering. Our service is available at https://streamlake.com/product/kat-coder.
Jul 1, 2026cs.AI

Beyond Next-Token Prediction: An RLVR Proof of Concept for Tool-Use Agents on Atlassian Workflows

Large language models are trained to predict the next token, not to act inside a specific API. In niche enterprise SaaS workflows -- where success means hitting the right endpoint with the right nested arguments in the right order -- this objective mismatch shows up as silent failures: dropped required fields, hallucinated tools, or early stops after a single read. We ask whether Reinforcement Learning with Verifiable Rewards (RLVR), applied directly in the target environment, closes the gap. As a proof of concept we build a suite of five synthetic environments emulating the Jira REST v3 and Confluence v2 APIs at schema fidelity; rewards are computed entirely from the tool-call trace, with no live API, no learned judge, and no human label in the loop. Scoring prompted Qwen3-1.7B and Qwen3.5-4B on the same checkers that drive GRPO training, we find that on the four scenarios whose rewards are non-degenerate the RL-trained policy lifts average reward from a 4B-baseline range of 0.35--0.92 to 0.95--1.00, with the largest single gain on Confluence page creation (0.35→1.000.35 \rightarrow 1.00). We position this as a preliminary step toward outcome-optimised small models for niche enterprise APIs, and foreground two limitations a workshop reader should weigh: hand-crafting verifiable rewards does not scale beyond the handful of endpoints reported here, and one of our five scenarios (ticket-transition) has a saturating reward shape that the prompted 4B already maxes out.
Jun 30, 2026cs.AI

ReGRPO: Reflection-Augmented Policy Optimization for Tool-Using Agents

Tool-augmented vision-language models (VLMs) can solve multimodal, multi-step tasks by calling external tools, yet they remain fragile in practice. Existing works have two common gaps. Supervised fine-tuning (SFT) is built mostly on successful trajectories and offers little signal for recovery after tool failures, while sparse trajectory-level RL rewards provide limited guidance on which step failed and how to repair it. We introduce ReGRPO (Reflection-augmented Group Relative Policy Optimization), a framework that learns reflection-guided correction in tool-using agents. ReGRPO starts with a structured reflective data engine: we execute near-miss actions to collect grounded failure observations, then build Reflection-of-Thought triplets (ErrorType, Evidence, FixPlan) paired with corrected actions for warm-start SFT. We then optimize reflection tokens and corrective actions jointly within local trajectories using group-relative advantages, and include a reflection-cost term to reduce unnecessary reflection. Experiments on GTA and GAIA show that, under the same backbone and tool suite, ReGRPO consistently outperforms strong open-source baselines and achieves the best results among the compared open-source controllers. Code and RoT data are available at https://github.com/showlab/ReGRPO.
Jun 29, 2026cs.MA

TACO: Tool-Augmented Credit Optimization for Agentic Tool Use

Agentic multimodal models perform diverse operations on an image via code and reason over the returned view, an effective paradigm for fine-grained visual question answering. However, code operations can be useful, redundant, or misleading. Outcome-only rewards cannot precisely distinguish these cases, and existing process rewards either fail to attribute final correctness to individual tool calls, or require an external judge model. To address this, we introduce Tool-Augmented Credit Optimization (TACO), a GRPO variant for code-tool agents built on two coupled advantage channels. The first, Differential Answer-Probe Reward (DAPR), is a self-supervised, judge-free tool-contribution advantage that credits each tool call by its own effect on answering correctly. Probe tokens inserted into the model's reasoning elicit its predictions with and without the tool, and the difference in outcome reward is taken as the call's value: positive for a useful call, negative for a misleading one, and zero for one that changes nothing. This reuses the existing answer checker with no auxiliary judge, and, being a difference rather than an absolute probe score, is naturally robust to probe-hacking. The second is the outcome advantage from the final answer, distributed by Outcome-Gated Advantage Routing (OGAR): a parameter-free rule that, conditioned on the call's outcome, delivers this credit only to the responsible segments, suppressing wasted tool calls without any cost term. We train TACO through a two-stage SFT+RL pipeline. Extensive experiments across perception, reasoning, and general multimodal benchmarks show that it yields consistent accuracy gains and learns to invoke its tools only when they help.
Jun 27, 2026cs.AI

An AI agent for treatment reasoning over a biomedical tool universe

Treatment reasoning underpins every therapeutic decision, integrating disease context, comorbidities, medications, contraindications, and evolving biomedical knowledge to select an appropriate therapy. It is inherently iterative: candidates are weighed against many constraints, revised as evidence emerges, and grounded in verifiable sources. Here we introduce ATHENA-R1, an AI agent for treatment reasoning across all FDA approved drugs since 1939, trained by reinforcement learning over a universe of 212 biomedical tools. At each step it identifies missing information, selects and runs relevant tools, and incorporates the evidence. To train it without human-annotated traces, we build a two-level self-learning framework: multi-agent systems construct the tools, tasks, and reasoning trajectories for supervised fine-tuning, then reinforcement learning with scientific feedback rewards reasoning quality (evidence gathering, grounded tool use, logical non-redundancy). Across five benchmarks of 3,168 drug reasoning tasks and 456 patient treatment cases, ATHENA-R1 outperforms language models and tool-use systems, reaching 94.7% accuracy on open-ended drug reasoning and 82.9% on treatment reasoning, 17.8 and 10.7 points above GPT-5. In blinded evaluations by experts from 28 rare disease organizations, it is preferred over reference models on all criteria, and physicians rated it favorably on complex hospitalized cardiovascular and infectious-disease cases. Adverse-event hypotheses it generated, tested in electronic health records from 5.4 million patients, reached adjusted odds ratios of 1.48-1.84, with no elevation among negative controls. Because it requires knowing what evidence to seek before concluding, treatment reasoning has long been hard for AI; we show it can be reframed as a learnable process of iterative evidence gathering that reinforcement learning can train AI to perform.
Jun 26, 2026cs.CV

ProMSA:Progressive Multimodal Search Agents for Knowledge-Based Visual Question Answering

Knowledge-based Visual Question Answering (KB-VQA) requires models to combine image understanding with external knowledge. Most prior methods use a fixed retrieve-then-generate pipeline with a pre-selected retriever and a static top-k setting, which is not adaptive during reasoning. We propose ProMSA, a progressive multimodal search agent for KB-VQA. Given an image-question pair, the agent iteratively chooses image search, text search, or stop, under explicit tool-call budgets and with deduplication to avoid redundant retrieval. For training, we first use rejection-sampling SFT to learn valid tool-use formats, then optimize the agent with TN-GSPO, a sequence-level RL objective that normalizes updates by both generation length and tool-interaction depth. Experiments on E-VQA and InfoSeek show consistent gains over strong RAG and agent baselines, and improved retrieval and end-to-end accuracy. The code is available at https://github.com/DingWu1021/Promsa.
Jun 25, 2026cs.LG

Localizing RL-Induced Tool Use to a Single Crosscoder Feature

Fine-tuning through RL reshapes the internal representations of language models to enable agentic behaviors such as tool use, yet the mechanistic basis of these changes remains poorly understood. While RL substantially improves structured tool-call generation, it is unclear which features emerge, which are preserved, and whether identified features can be leveraged for retraining-free behavioral control. In this work, we show that Dedicated Feature Crosscoders (DFC)\textit{Dedicated Feature Crosscoders (DFC)} isolate a compact set of RL-specific features that mediate tool-calling capability in Qwen2.5-3B\texttt{Qwen2.5-3B}. Across a 4848-crosscoder hyperparameter sweep, encode-decode reconstruction improves the RL model's tool correctness by +31.1±9.7+31.1 \pm {9.7} pp and passively transfers tool-calling ability to the frozen base model by +6.8±5.0+6.8 \pm 5.0 pp which we call a capability spillover\textit{capability spillover}. Our findings show that DFC partitioning concentrates RL-introduced capability into a minimal, steerable feature set that enables runtime behavioral control of agentic LLMs.
Jun 24, 2026cs.CL

Why Multi-Step Tool-Use Reinforcement Learning Collapses and How Supervisory Signals Fix It

Tool use enables large language models (LLMs) to perform complex tasks, and recent agentic reinforcement learning (RL) methods show promise for enhancing model capabilities. However, RL alone often leads to instability or limited gains in tool-use tasks. In our experiments, some models exhibit catastrophic collapse, where performance abruptly drops and tool-invocation structures fail. The analysis reveals that these failures stem from unexpected probability spikes in specific control tokens, disrupting structured execution, yet the underlying tool-use capability remains intact, merely obscured by specific formats. To address this, we systematically investigate a diverse set of supervisory signals, including off-policy supervision, hint-based guidance, erroneous example supervision, and others, applied under both synchronous and interleaved training schemes. We find that interleaving supervised fine-tuning (SFT) with RL substantially improves stability, but exhibits degraded performance under format and content out-of-distribution (OOD) evaluation. We also analyze the impact of learning rates and generalization across settings. These results highlight the importance of understanding RL failures and demonstrate how diverse supervisory signals can guide exploratory learning, enabling robust training of LLMs for complex, multi-step tool-use tasks. Our Code is available at https://github.com/hypasd-art/Tool-RL-Box.