Overview

Robot motion generation studies how to turn goals, observations, language, or demonstrations into trajectories that robots can execute. Approaches range from optimization, model-predictive control, splines, and Dynamic Movement Primitives to learned policies using diffusion, flow matching, and video or vision-language models; many combine these with reinforcement learning or motion retargeting. Work spans manipulation, humanoid locomotion, navigation, and human-robot interaction, with evaluation on benchmarks such as LIBERO and CALVIN as well as real robots. A central challenge is balancing diverse, expressive motions and fast generation with physical feasibility, safety, smooth closed-loop execution, and transfer across robots and changing environments.

Latest papers

198 papers40 papers in the last four weeks, up 60% on the four weeks before. 0.2% of all new papers.

Apr 13, 2026

CLAW: Composable Language-Annotated Whole-body Motion Generation

Training language-conditioned whole-body controllers for humanoid robots demands large-scale motion-language datasets. Existing approaches based on motion capture are costly and limited in diversity, while text-to-motion generative models produce purely kinematic outputs that are not guaranteed to be physically feasible. We present CLAW, a pipeline for scalable generation of language-annotated whole-body motion data for the Unitree G1 humanoid robot. CLAW composes motion primitives from a kinematic planner, parameterized by movement, heading, speed, pelvis height, and duration, and provides two browser-based interfaces--a real-time keyboard mode and a timeline-based sequence editor--for exploratory and batch data collection. A low-level controller tracks these references in MuJoCo simulation, yielding physically grounded trajectories. In parallel, a template-based engine generates diverse natural-language annotations at both segment and trajectory levels. To support scalable generation of motion-language paired data for humanoid robot learning, we make our system publicly available at: https://github.com/JianuoCao/CLAW
Apr 9, 2026

One Interface, Many Robots: Unified Real-Time Low-Level Motion Planning for Collaborative Arms

This paper proposes a common interface for real-time low-level motion planning of collaborative robotic arms, aimed at enabling broader applicability and improved portability across heterogeneous hardware platforms. In previous work, we introduced WinGs Operating Studio (WOS), a middleware solution that abstracts diverse robotic components into uniform software resources and provides a broad suite of language-agnostic APIs. This paper specifically focuses on its minimal yet flexible interface for real-time end-effector trajectory control. By employing an n-degree polynomial interpolator in conjunction with a quadratic programming solver, the proposed method generates smooth, continuously differentiable trajectories with precise position, velocity, and acceleration profiles. We validate our approach in three distinct scenarios. First, in an offline demonstration, a collaborative arm accurately draws various geometric shapes on paper. Second, in an interruptible, low-frequency re-planning setting, a robotic manipulator grasps a dynamic object placed on a moving mobile robot. Finally, we conducted a teleoperation experiment in which one robotic arm controlled another to perform a series of dexterous manipulations, confirming the proposed method's reliability, versatility, and ease of use.
Apr 9, 2026

EMMa: End-Effector Stability-Oriented Mobile Manipulation for Tracked Rescue Robots

The autonomous operation of tracked mobile manipulators in rescue missions requires not only ensuring the reachability and safety of robot motion but also maintaining stable end-effector manipulation under diverse task demands. However, existing studies have overlooked many end-effector motion properties at both the planning and control levels. This paper presents a motion generation framework for tracked mobile manipulators to achieve stable end-effector operation in complex rescue scenarios. The framework formulates a coordinated path optimization model that couples end-effector and mobile base states and designs compact cost/constraint representations to mitigate nonlinearities and reduce computational complexity. Furthermore, an isolated control scheme with feedforward compensation and feedback regulation is developed to enable coordinated path tracking for the robot. Extensive simulated and real-world experiments on rescue scenarios demonstrate that the proposed framework consistently outperforms SOTA methods across key metrics, including task success rate and end-effector motion stability, validating its effectiveness and robustness in complex mobile manipulation tasks.
Apr 8, 2026

Flow Motion Policy: Manipulator Motion Planning with Flow Matching Models

Open-loop end-to-end neural motion planners have recently been proposed to improve motion planning for robotic manipulators. These methods enable planning directly from sensor observations without relying on a privileged collision checker during motion planning. However, existing planners produce a single path for a given planning problem and cannot exploit their open-loop nature to propose multiple motion plans. To address this limitation, we introduce Flow Motion Policy, an open-loop neural motion planner that uses flow matching to generate a batch of motion plan proposals by learning a distribution over motion plans conditioned on the planning observation. At inference time, it samples multiple candidate motion plans to enable efficient best-of-NN inference while avoiding iterative collision checking during planning. We benchmark the Flow Motion Policy against representative sampling-based, optimization-based and neural motion planning methods. Evaluation results demonstrate that Flow Motion Policy improves planning success and efficiency, highlighting the effectiveness of stochastic generative policies for end-to-end motion planning and best-of-NN sampling. Project website: https://davoodsz.github.io/FlowMotionPolicy.github.io/
Apr 7, 2026

Rectified Schrödinger Bridge Matching for Few-Step Visual Navigation

Visual navigation is a core challenge in Embodied AI, requiring autonomous agents to translate high-dimensional sensory observations into continuous, long-horizon action trajectories. While generative policies based on diffusion models and Schrödinger Bridges (SB) effectively capture multimodal action distributions, they require dozens of integration steps due to high-variance stochastic transport, posing a critical barrier for real-time robotic control. We propose Rectified Schrödinger Bridge Matching (RSBM), a framework that exploits a shared velocity-field structure between standard Schrödinger Bridges (ε=1\varepsilon=1, maximum-entropy transport) and deterministic Optimal Transport (ε→0\varepsilon\to 0, as in Conditional Flow Matching), controlled by a single entropic regularization parameter ε\varepsilon. We prove two key results: (1) the conditional velocity field's functional form is invariant across the entire ε\varepsilon-spectrum (Velocity Structure Invariance), enabling a single network to serve all regularization strengths; and (2) reducing ε\varepsilon linearly decreases the conditional velocity variance, enabling more stable coarse-step ODE integration. Anchored to a learned conditional prior that shortens transport distance, RSBM operates at an intermediate ε\varepsilon that balances multimodal coverage and path straightness. Empirically, while standard bridges require ≥10\geq 10 steps to converge, RSBM achieves over 94% cosine similarity and 92% success rate in merely 3 integration steps -- without distillation or multi-stage training -- substantially narrowing the gap between high-fidelity generative policies and the low-latency demands of Embodied AI.
Apr 5, 2026

Dynamic Whole-Body Dancing with Humanoid Robots -- A Model-Based Control Approach

This paper presents an integrated model-based framework for generating and executing dynamic whole-body dance motions on humanoid robots. The framework operates in two stages: offline motion generation and online motion execution, both leveraging future state prediction to enable robust and dynamic dance motions in real-world environments. In the offline motion generation stage, human dance demonstrations are captured via a motion capture (MoCap) system, retargeted to the robot by solving a Quadratic Programming (QP) problem, and further refined using Trajectory Optimization (TO) to ensure dynamic feasibility. In the online motion execution stage, a centroidal dynamics-based Model Predictive Control (MPC) framework tracks the planned motions in real time and proactively adjusts swing foot placement to adapt to real world disturbances. We validate our framework on the full-size humanoid robot Kuavo 4Pro, demonstrating the dynamic dance motions both in simulation and in a four-minute live public performance with a team of four robots. Experimental results show that longer prediction horizons improve both motion expressiveness in planning and stability in execution.
Mar 31, 2026

DreamControl-v2: Simpler and Scalable Autonomous Humanoid Skills via Trainable Guided Diffusion Priors

Developing robust autonomous loco-manipulation skills for humanoids remains an open problem in robotics. While RL has been applied successfully to legged locomotion, applying it to complex, interaction-rich manipulation tasks is harder given long-horizon planning challenges for manipulation. A recent approach along these lines is DreamControl, which addresses these issues by leveraging off-the-shelf human motion diffusion models as a generative prior to guide RL policies during training. In this paper, we investigate the impact of DreamControl's motion prior and propose an improved framework that trains a guided diffusion model directly in the humanoid robot's motion space, aggregating diverse human and robot datasets into a unified embodiment space. We demonstrate that our approach captures a wider range of skills due to the larger training data mixture and establishes a more automated pipeline by removing the need for manual filtering interventions. Furthermore, we show that scaling the generation of reference trajectories is important for achieving robust downstream RL policies. We validate our approach through extensive experiments in simulation and on a real Unitree-G1.
Mar 31, 2026

SafeDMPs: Integrating Formal Safety with DMPs for Adaptive HRI

Robots operating in human-centric environments must be both robust to disturbances and provably safe from collisions. Achieving these properties simultaneously and efficiently remains a central challenge. While Dynamic Movement Primitives (DMPs) offer inherent stability and generalization from single demonstrations, they lack formal safety guarantees. Conversely, formal methods like Control Barrier Functions (CBFs) provide provable safety but often rely on computationally expensive, real-time optimization, hindering their use in high-frequency control. This paper introduces SafeDMPs, a novel framework that resolves this trade-off. We integrate the closed-form efficiency and dynamic robustness of DMPs with a provably safe, non-optimization-based control law derived from Spatio-Temporal Tubes (STTs). This synergy allows us to generate motions that are not only robust to perturbations and adaptable to new goals, but also guaranteed to avoid static and dynamic obstacles. Our approach achieves a closed-form solution for a problem that traditionally requires online optimization. Experimental results on a 7-DOF robot manipulator demonstrate that SafeDMPs is orders of magnitude faster and more accurate than optimization-based baselines, making it an ideal solution for real-time, safe, and collaborative robotics.
Mar 29, 2026

Heracles: Bridging Precise Tracking and Generative Synthesis for General Humanoid Control

Achieving general-purpose humanoid control requires a delicate balance between the precise execution of commanded motions and the flexible, anthropomorphic adaptability needed to recover from unpredictable environmental perturbations. Current general controllers predominantly formulate motion control as a rigid reference-tracking problem. While effective in nominal conditions, these trackers often exhibit brittle, non-anthropomorphic failure modes under severe disturbances, lacking the generative adaptability inherent to human motor control. To overcome this limitation, we propose Heracles, a novel state-conditioned diffusion middleware that bridges precise motion tracking and generative synthesis. Rather than relying on rigid tracking paradigms or complex explicit mode-switching, Heracles operates as an intermediary layer between high-level reference motions and low-level physics trackers. By conditioning on the robot's real-time state, the diffusion model implicitly adapts its behavior: it approximates an identity map when the state closely aligns with the reference, preserving zero-shot tracking fidelity. Conversely, when encountering significant state deviations, it seamlessly transitions into a generative synthesizer to produce natural, anthropomorphic recovery trajectories. Our framework demonstrates that integrating generative priors into the control loop not only significantly enhances robustness against extreme perturbations but also elevates humanoid control from a rigid tracking paradigm to an open-ended, generative general-purpose architecture.
Mar 26, 2026

LILAC: Language-Conditioned Object-Centric Optical Flow for Open-Loop Trajectory Generation

We address language-conditioned robotic manipulation using flow-based trajectory generation, which enables training on human and web videos of object manipulation and requires only minimal embodiment-specific data. This task is challenging, as object trajectory generation from pre-manipulation images and natural language instructions requires appropriate instruction-flow alignment. To tackle this challenge, we propose the flow-based Language Instruction-guided open-Loop ACtion generator (LILAC). This flow-based Vision-Language-Action model (VLA) generates object-centric 2D optical flow from an RGB image and a natural language instruction, and converts the flow into a 6-DoF manipulator trajectory. LILAC incorporates two key components: Semantic Alignment Loss, which strengthens language conditioning to generate instruction-aligned optical flow, and Prompt-Conditioned Cross-Modal Adapter, which aligns learned visual prompts with image and text features to provide rich cues for flow generation. Experimentally, our method outperformed existing approaches in generated flow quality across multiple benchmarks. Furthermore, in physical object manipulation experiments using free-form instructions, LILAC demonstrated a superior task success rate compared to existing methods. The project page is available at https://lilac-75srg.kinsta.page/.
Mar 25, 2026

FODMP: Fast One-Step Diffusion of Movement Primitives Generation for Time-Dependent Robot Actions

Diffusion models are increasingly used for robot learning, but current designs face a clear trade-off. Action-chunking diffusion policies like ManiCM are fast to run, yet they only predict short segments of motion. This makes them reactive, but unable to capture time-dependent motion primitives, such as following a spring-damper-like behavior with built-in dynamic profiles of acceleration and deceleration. Recently, Movement Primitive Diffusion (MPD) partially addresses this limitation by parameterizing full trajectories using Probabilistic Dynamic Movement Primitives (ProDMPs), thereby enabling the generation of temporally structured motions. Nevertheless, MPD integrates the motion decoder directly into a multi-step diffusion process, resulting in prohibitively high inference latency that limits its applicability in real-time control settings. We propose FODMP (Fast One-step Diffusion of Movement Primitives), a new framework that distills diffusion models into the ProDMPs trajectory parameter space and generates motion using a single-step decoder. FODMP retains the temporal structure of movement primitives while eliminating the inference bottleneck through single-step consistency distillation. This enables robots to execute time-dependent primitives at high inference speed, suitable for closed-loop vision-based control. On standard manipulation benchmarks (MetaWorld, ManiSkill), FODMP runs up to 10 times faster than MPD and 7 times faster than action-chunking diffusion policies, while matching or exceeding their success rates. Beyond speed, by generating fast acceleration-deceleration motion primitives, FODMP allows the robot to intercept and securely catch a fast-flying ball, whereas action-chunking diffusion policy and MPD respond too slowly for real-time interception.
Mar 25, 2026

QuadFM: Foundational Text-Driven Quadruped Motion Dataset for Generation and Control

Despite significant advances in quadrupedal robotics, a critical gap persists in foundational motion resources that holistically integrate diverse locomotion, emotionally expressive behaviors, and rich language semantics-essential for agile, intuitive human-robot interaction. Current quadruped motion datasets are limited to a few mocap primitives (e.g., walk, trot, sit) and lack diverse behaviors with rich language grounding. To bridge this gap, we introduce Quadruped Foundational Motion (QuadFM) , the first large-scale, ultra-high-fidelity dataset designed for text-to-motion generation and general motion control. QuadFM contains 11,784 curated motion clips spanning locomotion, interactive, and emotion-expressive behaviors (e.g., dancing, stretching, peeing), each with three-layer annotation-fine-grained action labels, interaction scenarios, and natural language commands-totaling 35,352 descriptions to support language-conditioned understanding and command execution. We further propose Gen2Control RL, a unified framework that jointly trains a general motion controller and a text-to-motion generator, enabling efficient end-to-end inference on edge hardware. On a real quadruped robot with an NVIDIA Orin, our system achieves real-time motion synthesis (<500 ms latency). Simulation and real-world results show realistic, diverse motions while maintaining robust physical interaction. The dataset will be released at https://github.com/GaoLii/QuadFM.
Mar 25, 2026

SafeFlow: Real-Time Text-Driven Humanoid Whole-Body Control via Physics-Guided Rectified Flow and Selective Safety Gating

Recent advances in real-time interactive text-driven motion generation have enabled humanoids to perform diverse behaviors. However, kinematics-only generators often exhibit physical hallucinations, producing motion trajectories that are physically infeasible to track with a downstream motion tracking controller or unsafe for real-world deployment. These failures often arise from the lack of explicit physics-aware objectives for real-robot execution and become more severe under out-of-distribution (OOD) user inputs. Hence, we propose SafeFlow, a text-driven humanoid whole-body control framework that combines physics-guided motion generation with a 3-Stage Safety Gate driven by explicit risk indicators. SafeFlow adopts a two-level architecture. At the high level, we generate motion trajectories using Physics-Guided Rectified Flow Matching in a VAE latent space to improve real-robot executability, and further accelerate sampling via Reflow to reduce the number of function evaluations (NFE) for real-time control. The 3-Stage Safety Gate enables selective execution by detecting semantic OOD prompts using a Mahalanobis score in text-embedding space, filtering unstable generations via a directional sensitivity discrepancy metric, and enforcing final hard kinematic constraints such as joint and velocity limits before passing the generated trajectory to a low-level motion tracking controller. Extensive experiments on the Unitree G1 demonstrate that SafeFlow outperforms diffusion- and retargeting-based baselines in success rate, physical compliance, and inference speed while preserving motion diversity, with consistent gains across three downstream tracking controllers.
Mar 23, 2026

Trajectory Generation for Underactuated Soft Robot Manipulators using Discrete Elastic Rod Dynamics

Soft robots are well suited for contact-rich tasks due to their compliance, yet this property makes accurate and tractable modeling challenging. Planning motions with dynamically-feasible trajectories requires models that capture arbitrary deformations, remain computationally efficient, and are compatible with underactuation. However, existing approaches balance these properties unevenly: continuum rod models provide physical accuracy but are computationally demanding, while reduced-order approximations improve efficiency at the cost of modeling fidelity. To address this, our work introduces a control-oriented reformulation of Discrete Elastic Rod (DER) dynamics for soft robots, and a method to generate trajectories with these dynamics. The proposed formulation yields a control-affine representation while preserving certain first-principles force-deformation relationships. As a result, the generated trajectories are both dynamically feasible and consistent with the underlying actuation assumptions. We present our trajectory generation framework and validate it experimentally on a pneumatic soft robotic limb. Hardware results demonstrate consistently improved trajectory tracking performance over a constant-curvature-based baseline, particularly under complex actuation conditions.
Mar 23, 2026

Make Tracking Easy: Neural Motion Retargeting for Humanoid Whole-body Control

Humanoid robots require diverse motor skills to integrate into complex environments, but bridging the kinematic and dynamic embodiment gap from human data remains a major bottleneck. We demonstrate through Hessian analysis that traditional optimization-based retargeting is inherently non-convex and prone to local optima, leading to physical artifacts like joint jumps and self-penetration. To address this, we reformulate the targeting problem as learning data distribution rather than optimizing optimal solutions, where we propose NMR, a Neural Motion Retargeting framework that transforms static geometric mapping into a dynamics-aware learned process. We first propose Clustered-Expert Physics Refinement (CEPR), a hierarchical data pipeline that leverages VAE-based motion clustering to group heterogeneous movements into latent motifs. This strategy significantly reduces the computational overhead of massively parallel reinforcement learning experts, which project and repair noisy human demonstrations onto the robot's feasible motion manifold. The resulting high-fidelity data supervises a non-autoregressive CNN-Transformer architecture that reasons over global temporal context to suppress reconstruction noise and bypass geometric traps. Experiments on the Unitree G1 humanoid across diverse dynamic tasks (e.g., martial arts, dancing) show that NMR eliminates joint jumps and significantly reduces self-collisions compared to state-of-the-art baselines. Furthermore, NMR-generated references accelerate the convergence of downstream whole-body control policies, establishing a scalable path for bridging the human-robot embodiment gap.
Mar 20, 2026

The Robot's Inner Critic: Self-Refinement of Social Behaviors through VLM-based Replanning

Conventional robot social behavior generation has been limited in flexibility and autonomy, relying on predefined motions or human feedback. This study proposes CRISP (Critique-and-Replan for Interactive Social Presence), an autonomous framework where a robot critiques and replans its own actions by leveraging a Vision-Language Model (VLM) as a `human-like social critic.' CRISP integrates (1) extraction of movable joints and constraints by analyzing the robot's description file (e.g., MJCF), (2) generation of step-by-step behavior plans based on situational context, (3) generation of low-level joint control code by referencing visual information (joint range-of-motion visualizations), (4) VLM-based evaluation of social appropriateness and naturalness, including pinpointing erroneous steps, and (5) iterative refinement of behaviors through reward-based search. This approach is not tied to a specific robot API; it can generate subtly different, human-like motions on various platforms using only the robot's structure file. In a user study involving five different robot types and 20 scenarios, including mobile manipulators and humanoids, our proposed method achieved significantly higher preference and situational appropriateness ratings compared to previous methods. This research presents a general framework that minimizes human intervention while expanding the robot's autonomous interaction capabilities and cross-platform applicability. Detailed result videos and supplementary information regarding this work are available at: https://limjiyu99.github.io/inner-critic/
Mar 20, 2026

Morphology-Consistent Humanoid Interaction through Robot-Centric Video Synthesis

Equipping humanoid robots with versatile interaction skills typically requires either extensive policy training or explicit human-to-robot motion retargeting. However, learning-based policies face prohibitive data collection costs. Meanwhile, retargeting relies on human-centric pose estimation (e.g., SMPL), introducing a morphology gap. Skeletal scale mismatches result in severe spatial misalignments when mapped to robots, compromising interaction success. In this work, we propose Dream2Act, a robot-centric framework enabling zero-shot interaction through generative video synthesis. Given a third-person image of the robot and target object, our framework leverages video generation models to envision the robot completing the task with morphology-consistent motion. We employ a high-fidelity pose extraction system to recover physically feasible, robot-native joint trajectories from these synthesized dreams, subsequently executed via a general-purpose whole-body controller. Operating strictly within the robot-native coordinate space, Dream2Act avoids retargeting errors and eliminates task-specific policy training. We evaluate Dream2Act on the Unitree G1 across four whole-body mobile interaction tasks: ball kicking, sofa sitting, bag punching, and box hugging. Dream2Act achieves a 37.5% overall success rate, compared to 0% for conventional retargeting. While retargeting fails to establish correct physical contacts due to the morphology gap (with errors compounded during locomotion), Dream2Act maintains robot-consistent spatial alignment, enabling reliable contact formation and substantially higher task completion.
Mar 19, 2026

V-Dreamer: Automating Robotic Simulation and Trajectory Synthesis via Video Generation Priors

Training generalist robots demands large-scale, diverse manipulation data, yet real-world collection is prohibitively expensive, and existing simulators are often constrained by fixed asset libraries and manual heuristics. To bridge this gap, we present V-Dreamer, a fully automated framework that generates open-vocabulary, simulation-ready manipulation environments and executable expert trajectories directly from natural language instructions. V-Dreamer employs a novel generative pipeline that constructs physically grounded 3D scenes using large language models and 3D generative models, validated by geometric constraints to ensure stable, collision-free layouts. Crucially, for behavior synthesis, we leverage video generation models as rich motion priors. These visual predictions are then mapped into executable robot trajectories via a robust Sim-to-Gen visual-kinematic alignment module utilizing CoTracker3 and VGGT. This pipeline supports high visual diversity and physical fidelity without manual intervention. To evaluate the generated data, we train imitation learning policies on synthesized trajectories encompassing diverse object and environment variations. Extensive evaluations on tabletop manipulation tasks using the Piper robotic arm demonstrate that our policies robustly generalize to unseen objects in simulation and achieve effective sim-to-real transfer, successfully manipulating novel real-world objects.
Mar 18, 2026

GMT: Goal-Conditioned Multimodal Transformer for 6-DOF Object Trajectory Synthesis in 3D Scenes

Synthesizing controllable 6-DOF object manipulation trajectories in 3D environments is essential for enabling robots to interact with complex scenes, yet remains challenging due to the need for accurate spatial reasoning, physical feasibility, and multimodal scene understanding. Existing approaches often rely on 2D or partial 3D representations, limiting their ability to capture full scene geometry and constraining trajectory precision. We present GMT, a multimodal transformer framework that generates realistic and goal-directed object trajectories by jointly leveraging 3D bounding box geometry, point cloud context, semantic object categories, and target end poses. The model represents trajectories as continuous 6-DOF pose sequences and employs a tailored conditioning strategy that fuses geometric, semantic, contextual, and goaloriented information. Extensive experiments on synthetic and real-world benchmarks demonstrate that GMT outperforms state-of-the-art human motion and human-object interaction baselines, such as CHOIS and GIMO, achieving substantial gains in spatial accuracy and orientation control. Our method establishes a new benchmark for learningbased manipulation planning and shows strong generalization to diverse objects and cluttered 3D environments. Project page: https://huajian- zeng.github. io/projects/gmt/.
Mar 17, 2026

Surface-Constrained Offline Warping with Contact-Aware Online Pose Projection for Safe Robotic Trajectory Execution

Robotic manipulation tasks that require repeated tool motion along curved surfaces frequently arise in surface finishing, inspection, and guided interaction. In practice, nominal motion primitives are often designed independently of the deployment surface and later reused across varying geometries. Directly tiling such primitives onto nonplanar surfaces introduces geometric inconsistencies, leading to interpenetration, orientation discontinuities, and cumulative drift over repeated cycles. We present a two-stage framework that separates geometric embedding from execution-level regulation. An offline surface-constrained warping operator embeds a nominal periodic primitive onto curved surfaces through asymmetric diffeomorphic deformation of dual-track waypoints and axis-consistent orientation completion, producing a surface-adapted reference trajectory. An online contact-aware projection operator then enforces bounded deviation relative to this reference using FSR-driven disturbance adaptation and a conic orientation safety constraint. Experiments across multiple analytic surface families and real-robot validation on a sinusoidal surface demonstrate improved geometric continuity, reduced large orientation jumps, and robust contact maintenance compared with direct tiling. These results show that decoupling offline geometric remapping from lightweight online projection enables stable and repeatable surface-embedded trajectory execution under sensor-lite feedbacks.
Mar 17, 2026

ECHO: Edge-Cloud Humanoid Orchestration for Language-to-Motion Control

We present ECHO, an edge--cloud framework for language-driven whole-body control of humanoid robots. A cloud-hosted diffusion-based text-to-motion generator synthesizes motion references from natural language instructions, while an edge-deployed reinforcement-learning tracker executes them in closed loop on the robot. The two modules are bridged by a compact, robot-native 38-dimensional motion representation that encodes joint angles, root planar velocity, root height, and a continuous 6D root orientation per frame, eliminating inference-time retargeting from human body models and remaining directly compatible with low-level PD control. The generator adopts a 1D convolutional UNet with cross-attention conditioned on CLIP-encoded text features; at inference, DDIM sampling with 10 denoising steps and classifier-free guidance produces motion sequences in approximately one second on a cloud GPU. The tracker follows a Teacher--Student paradigm: a privileged teacher policy is distilled into a lightweight student equipped with an evidential adaptation module for sim-to-real transfer, further strengthened by morphological symmetry constraints and domain randomization. An autonomous fall recovery mechanism detects falls via onboard IMU readings and retrieves recovery trajectories from a pre-built motion library. We evaluate ECHO on a retargeted HumanML3D benchmark, where it achieves strong generation quality (FID 0.029, R-Precision Top-1 0.686) under a unified robot-domain evaluator, while maintaining high motion safety and trajectory consistency. Real-world experiments on a Unitree G1 humanoid demonstrate stable execution of diverse text commands with zero hardware fine-tuning.
Mar 15, 2026

See, Learn, Assist: Safe and Self-Paced Robotic Rehabilitation via Video-Based Learning from Demonstration

In this paper, we propose a novel framework that allows therapists to teach robot-assisted rehabilitation exercises remotely via RGB-D video. Our system encodes demonstrations as 6-DoF body-centric trajectories using Cartesian Dynamic Movement Primitives (DMPs), ensuring accurate posture-independent spatial generalisation across diverse patient anatomies. Crucially, we execute these trajectories through a decoupled hybrid control architecture that constructs a spatially compliant virtual tunnel, paired with an effort-based temporal dilation mechanism. This architecture is applied to three distinct rehabilitation modalities: Passive, Active-Assisted, and Active-Resistive, by dynamically linking the exercise's execution phase to the patient's tangential force contribution. To guarantee safety, a Gaussian Mixture Regression (GMR) model is learned on-the-fly from the patient's own limb. This allows the detection of abnormal interaction forces and, if necessary, reverses the trajectory to prevent injury. Experimental validation demonstrates the system's precision, achieving an average trajectory reproduction error of 3.7cm and a range of motion (ROM) error of 5.5 degrees. Furthermore, dynamic interaction trials confirm that the controller successfully enforces effort-based progression while maintaining strict spatial path adherence against human disturbances.
Mar 13, 2026

PhysMoDPO: Physically-Plausible Humanoid Motion with Preference Optimization

Recent progress in text-conditioned human motion generation has been largely driven by diffusion models trained on large-scale human motion data. Building on this progress, recent methods attempt to transfer such models for character animation and real robot control by applying a Whole-Body Controller (WBC) that converts diffusion-generated motions into executable trajectories. While WBC trajectories become compliant with physics, they may expose substantial deviations from original motion. To address this issue, we here propose PhysMoDPO, a Direct Preference Optimization framework. Unlike prior work that relies on hand-crafted physics-aware heuristics such as foot-sliding penalties, we integrate WBC into our training pipeline and optimize diffusion model such that the output of WBC becomes compliant both with physics and original text instructions. To train PhysMoDPO we deploy physics-based and task-specific rewards and use them to assign preference to synthesized trajectories. Our extensive experiments on text-to-motion and spatial control tasks demonstrate consistent improvements of PhysMoDPO in both physical realism and task-related metrics on simulated robots. Moreover, we demonstrate that PhysMoDPO results in significant improvements when applied to zero-shot motion transfer in simulation and for real-world deployment on a G1 humanoid robot.
Mar 13, 2026

PhyGile: Physics-Prefix Guided Motion Generation for Agile General Humanoid Motion Tracking

Humanoid robots are expected to execute agile and expressive whole-body motions in real-world settings. Existing text-to-motion generation models are predominantly trained on captured human motion datasets, whose priors assume human biomechanics, actuation, mass distribution, and contact strategies. When such motions are directly retargeted to humanoid robots, the resulting trajectories may satisfy geometric constraints (e.g., joint limits and pose continuity) and appear kinematically reasonable. However, they frequently violate the physical feasibility required for real-world execution. To address these issues, we present PhyGile, a unified framework that closes the loop between robot-native motion generation and General Motion Tracking (GMT). PhyGile performs physics-prefix-guided robot-native motion generation at inference time, directly generating robot-native motions in a 262-dimensional skeletal space with physics-guided prefixes, thereby eliminating inference-time retargeting artifacts and reducing generation-execution discrepancies. Before physics-prefix adaptation, we train the GMT controller with a curriculum-based mixture-of-experts scheme, followed by post-training on unlabeled motion data to improve robustness over large-scale robot motions. During physics-prefix adaptation, the GMT controller is further fine-tuned with generated objectives under physics-derived prefixes, enabling agile and stable execution of complex motions on real robots. Extensive offline and real-robot experiments demonstrate that PhyGile expands the frontier of text-driven humanoid control, enabling stable tracking of agile, highly difficult whole-body motions that go well beyond walking and low-dynamic motions typically achieved by prior methods.
Mar 12, 2026

SPARK: Skeleton-Parameter Aligned Retargeting on Humanoid Robots with Kinodynamic Trajectory Optimization

Human motion provides rich priors for training general-purpose humanoid control policies, but raw demonstrations are often incompatible with a robot's kinematics and dynamics, limiting their direct use. We present a two-stage pipeline for generating natural and dynamically feasible motion references from task-space human data. First, we convert human motion into a unified robot description format (URDF)-based skeleton representation and calibrate it to the target humanoid's dimensions. By aligning the underlying skeleton structure rather than heuristically modifying task-space targets, this step significantly reduces inverse kinematics error and tuning effort. Second, we refine the retargeted trajectories through progressive kinodynamic trajectory optimization (TO), solved in three stages: kinematic TO, inverse dynamics, and full kinodynamic TO, each warm-started from the previous solution. The final result yields dynamically consistent state trajectories and joint torque profiles, providing high-quality references for learning-based controllers. Together, skeleton calibration and kinodynamic TO enable the generation of natural, physically consistent motion references across diverse humanoid platforms.
Mar 10, 2026

Dance2Hesitate: A Multi-Modal Dataset of Dancer-Taught Hesitancy for Understandable Robot Motion

In human-robot collaboration, a robot's expression of hesitancy is a critical factor that shapes human coordination strategies, attention allocation, and safety-related judgments. However, designing hesitant robot motion that generalizes is challenging because the observer's inference is highly dependent on embodiment and context. To address these challenges, we introduce and open-source a multi-modal, dancer-generated dataset of hesitant motion where we focus on specific context-embodiment pairs (i.e., manipulator/human upper-limb approaching a Jenga Tower, and anthropomorphic whole body motion in free space). The dataset includes (i) kinesthetic teaching demonstrations on a Franka Emika Panda reaching from a fixed start configuration to a fixed target (a Jenga tower) with three graded hesitancy levels (slight, significant, extreme) and (ii) synchronized RGB-D motion capture of dancers performing the same reaching behavior using their upper limb across three hesitancy levels, plus full human body sequences for extreme hesitancy. We further provide documentation to enable reproducible benchmarking across robot and human modalities. Across all dancers, we obtained 70 unique whole-body trajectories, 84 upper limb trajectories spanning over the three hesitancy levels, and 66 kinesthetic teaching trajectories spanning over the three hesitancy levels. The dataset can be accessed here: https://brsrikrishna.github.io/Dance2Hesitate/.
Mar 6, 2026

Stability-Guided Exploration for Diverse Motion Generation

Scaling up datasets is highly effective in improving the performance of deep learning models, including in the field of robot learning. However, data collection still proves to be a bottleneck. Approaches relying on collecting human demonstrations are labor-intensive and inherently limited: they tend to be narrow, task-specific, and fail to adequately explore the full space of feasible states. Synthetic data generation could remedy this, but current techniques mostly rely on local trajectory optimization and fail to find diverse solutions. In this work, we propose a novel method capable of finding diverse long-horizon manipulations through black-box simulation. We achieve this by combining an RRT-style search with sampling-based MPC, together with a novel sampling scheme that guides the exploration toward stable configurations. Specifically, we sample from a manifold of stable states while growing a search tree directly through simulation, without restricting the planner to purely stable motions. We demonstrate the method's ability to discover diverse manipulation strategies, including pushing, grasping, pivoting, throwing, and tool use, across different robot morphologies, without task-specific guidance.
Mar 6, 2026

DreamToNav: Generalizable Navigation for Robots via Generative Video Planning

We present DreamToNav, a novel autonomous robot framework that uses generative video models to enable intuitive, human-in-the-loop control. Instead of relying on rigid waypoint navigation, users provide natural language prompts (e.g. ``Follow the person carefully''), which the system translates into executable motion. Our pipeline first employs Qwen 2.5-VL-7B-Instruct to refine vague user instructions into precise visual descriptions. These descriptions condition NVIDIA Cosmos 2.5, a state-of-the-art video foundation model, to synthesize a physically consistent video sequence of the robot performing the task. From this synthetic video, we extract a valid kinematic path using visual pose estimation, robot detection and trajectory recovery. By treating video generation as a planning engine, DreamToNav allows robots to visually "dream" complex behaviors before executing them, providing a unified framework for obstacle avoidance and goal-directed navigation without task-specific engineering. We evaluate the approach on both a wheeled mobile robot and a quadruped robot in indoor navigation tasks. DreamToNav achieves a success rate of 76.7%, with final goal errors typically within 0.05-0.10 m and trajectory tracking errors below 0.15 m. These results demonstrate that trajectories extracted from generative video predictions can be reliably executed on physical robots across different locomotion platforms.
Mar 5, 2026

cuRoboV2: Dynamics-Aware Motion Generation with Depth-Fused Distance Fields for High-DoF Robots

Effective robot autonomy requires motion generation that is safe, feasible, and reactive. Current methods are fragmented: fast planners output physically unexecutable trajectories, reactive controllers struggle with high-fidelity perception, and existing solvers fail on high-DoF systems. We present cuRoboV2, a unified framework with three key innovations: (1) B-spline trajectory optimization that enforces smoothness and torque limits; (2) a GPU-native TSDF/ESDF perception pipeline that generates dense signed distance fields covering the full workspace, unlike existing methods that only provide distances within sparsely allocated blocks, up to 10x faster and in 8x less memory than the state-of-the-art at manipulation scale, with up to 99% collision recall; and (3) scalable GPU-native whole-body computation, namely topology-aware kinematics, differentiable inverse dynamics, and map-reduce self-collision, that achieves up to 61x speedup while also extending to high-DoF humanoids (where previous GPU implementations fail). On benchmarks, cuRoboV2 achieves 99.7% success under 3kg payload (where baselines achieve only 72--77%), 99.6% collision-free IK on a 48-DoF humanoid (where prior methods fail entirely), and 89.5% retargeting constraint satisfaction (vs. 61% for PyRoki); these collision-free motions yield locomotion policies with 21% lower tracking error than PyRoki and 12x lower cross-seed variance than GMR. A ground-up codebase redesign for discoverability enabled LLM coding assistants to author up to 73% of new modules, including hand-optimized CUDA kernels, demonstrating that well-structured robotics code can unlock productive human-LLM collaboration. Together, these advances provide a unified, dynamics-aware motion generation stack that scales from single-arm manipulators to full humanoids. Code is available at https://github.com/NVlabs/curobo.
Mar 5, 2026

Curve-Induced Dynamical Systems on Riemannian Manifolds and Lie Groups

Deploying robots in household environments requires safe, adaptable, and interpretable behaviors that respect the geometric structure of tasks. Often represented on Lie groups and Riemannian manifolds, this includes poses on SE(3) or symmetric positive definite matrices encoding stiffness or damping matrices. In this context, dynamical system-based approaches offer a natural framework for generating such behavior, providing stability and convergence while remaining responsive to changes in the environment. We introduce Curve-induced Dynamical systems on Smooth Manifolds (CDSM), a real-time framework for constructing dynamical systems directly on Riemannian manifolds and Lie groups. The proposed approach constructs a nominal curve on the manifold, and generates a dynamical system which combines a tangential component that drives motion along the curve and a normal component that attracts the state toward the curve. We provide a stability analysis of the resulting dynamical system and validate the method quantitatively. On an S2 benchmark, CDSM demonstrates improved trajectory accuracy, reduced path deviation, and faster generation and query times compared to state-of-the-art methods. Finally, we demonstrate the practical applicability of the framework on both a robotic manipulator, where poses on SE(3) and damping matrices on SPD(n) are adapted online, and a mobile manipulator.