Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Jul 8, 2026

GeoProp: Grounding Robot State in Vision for Generalist Manipulation

Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.
Jul 8, 2026

PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation

Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Jul 8, 2026

A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation

Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
Jul 8, 2026

Ace! Motion Planning of Professional-Level Table Tennis Serves with a Robot Arm

Table tennis, a dynamic, compact, and popular sport, has received significant attention as a robotics benchmark over the last decades. Most of the research has focused on the rally aspect - returning an incoming ball - requiring high-speed vision, agile motion planning, and tight closed-loop control. However, the other component of table tennis gameplay - the serve - is comparatively a quite unexplored research problem, that in fact requires pushing physics modeling and control to the extremes. Achieving competitive serves with a robot presents domain-specific challenges, such as high-spin generation from a spinless ball, precise aiming, or multi-objective optimization. In this work, we present a novel approach for generating official rule-compliant serves by combining motion primitives, Model Predictive Control, and Bayesian Optimization. Serves generated in this way offer a wide and controllable variation of spins of up to 550 rad/s, and speeds of up to 6.7 m/s, matching and even surpassing those of elite table tennis players.
Jul 8, 2026

SPECTRA: Context-Conditioned Spectral Movement Primitives for Robot Skill Generalization

Robot imitation learning for manipulation should preserve demonstrated task geometry while producing dynamically admissible robot motions. Existing pipelines often learn task-dependent trajectories and impose execution limits afterward through filtering, smoothing, clipping, or time scaling, which may distort task-critical end-effector paths. We propose the Spectral Movement Primitive (SMP), a frequency-domain imitation learning framework that couples task-space skill generation with joint-space execution regulation. Demonstrations are represented by truncated finite-horizon Fourier coefficients. An empirically selected low-frequency task band captures the dominant motion geometry, while higher harmonics contribute disproportionately to derivative growth. A frame-aware context-conditioned GMM/GMR prior predicts the task-band coefficients in a canonical task frame, and the resulting Cartesian trajectory is mapped to joint space through sequential inverse kinematics. A phase-coupled regulator then limits the requested phase progression without modifying the spectral coefficients, thereby enforcing joint velocity and acceleration limits while preserving the represented path. Experiments evaluate task-band reconstruction, robustness to composite demonstration corruption, out-of-distribution cross-board generalization, joint-space dynamic admissibility, end-effector path preservation, and deployment on a Franka Panda robot. Results show compact geometric reconstruction, consistent transfer across unseen task frames, substantial reductions in dynamic violations and jerk, and preservation of the intended end-effector path during phase regulation.
Jul 7, 2026

Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation

Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Jul 7, 2026

Pelican-VLA 0.5: Attending Before Acting Benefits Generalization

In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the manipulation-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Bottleneck Token inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the tokens interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.
Jul 7, 2026

Learning to Throw Objects Safely in Multi-Obstacle Environments

Robotic throwing enables fast and efficient object placement beyond the robot's immediate workspace, but reliable throwing in cluttered environments remains underexplored. Existing approaches, such as TossingBot, learn throwing strategies from visual input but assume obstacle-free settings. In this paper, we address the problem of throwing objects into a target basket while avoiding obstacles placed randomly in the scene. We introduce a potential field state representation that compactly encodes both basket attraction and obstacle repulsion on a fixed-size grid, enabling reinforcement learning (RL) policies to generalize across arbitrary numbers and configurations of obstacles. The policy is initialized from kinesthetic demonstrations and optimized in simulation using three state-of-the-art RL algorithms (SAC, DDPG, TD3). Among these, SAC achieves the most consistent performance across scenarios. We compare the potential field representation against explicit state encodings and demonstrate that it achieves higher success rates and better scalability to unseen obstacle configurations. Real-robot experiments with unseen throwable objects confirm robust sim-to-real transfer, achieving up to 90%90\% success in cluttered scenes. These results demonstrate that PFR provides a practical and robust representation for safe and efficient robotic throwing in unstructured environments. A video showcasing our experiments is available at: https://youtu.be/ZZnJf8ua2dE
Jul 7, 2026

LAMP: Latent Motion Prior-Guided Real-World Learning for Dexterous Hand Manipulation

Real-world learning for dexterous hands remains brittle because high-dimensional hand actions amplify imitation errors and make reinforcement-learning exploration prone to contact-breaking motion. While combining imitation learning (IL) with online reinforcement learning (RL) can reduce manual supervision, unconstrained exploration in raw hand-action spaces is sample-inefficient and risky for physical hardware. We introduce a latent motion prior module (\prior{}) that maps recent hand-action histories to a compact, history-conditioned latent prior and decodes continuous latent commands into executable high-dimensional hand targets. Built on this prior, \method{} is a three-stage real-world dexterous learning framework: it pretrains \prior{} from demonstrations, trains a visuomotor policy that predicts native arm commands and latent hand-action offsets, and improves the policy with online residual RL in the same latent hand-action space. This shared, decodable interface lets residual exploration make local corrections near demonstrated, contact-consistent hand motions rather than perturbing every finger joint independently. We evaluate \method{} on four real-robot dexterous manipulation tasks against raw, linear, and discrete hand-action interfaces. Starting from small task-specific demonstration sets, \method{} achieves a 56.25% average IL success rate and raises it to 98.75% after online RL, reaching 100% final success on three tasks and 95% on the remaining task.
Jul 7, 2026

FuncBridge: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning

While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Functionally equivalent tools share visually recognizable functional intent, such as where contact can occur and how a contact region should move to the target. However, this perceptual similarity does not directly carry over to action space, where each tool demands a different motor pattern to realize the function. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, functional videos and object masks, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we present FuncBridge, a two-stage framework that decouples functional reasoning from action execution: learning to predict generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. Across a benchmark spanning ten tools and three functions, including hitting, sweeping, and hooking, FuncBridge consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world.
Jul 6, 2026

PRISM: Personalized Robotic Dataset Generation via Image-based Scene and Motion Synthesis

Recent advances in large-scale pretrained vision-language-action models have improved robot policy learning, but directly deploying such policies in user-specific environments remains challenging due to limited generalization, which inevitably requires collecting a dataset tailored to the target environment. Teleoperation yields well-aligned data but is costly and difficult to scale, whereas simulation scales easily but struggles to resemble the target environment and generate task-specific trajectories. To meet both simultaneously, we propose PRISM, an end-to-end pipeline that generates personalized robotic datasets from a single image and a natural-language instruction. PRISM constructs digital cousin scenes that are semantically and geometrically aligned with the user environment yet diverse at the instance level, and synthesizes executable demonstrations without human teleoperation. Extensive experiments show that policies trained on PRISM-generated datasets outperform those trained on baseline-generated datasets on LIBERO and LIBERO-Plus, achieve up to 100% success rate on three real-world manipulation tasks, and maintain stronger performance when evaluated in environments that differ from those seen during training.
Jul 6, 2026

Learning 4D Geometric Priors for Inference-Efficient World Action Models

World Action Models (WAMs) have shown strong potential for robotic manipulation by jointly modeling visual future dynamics and executable action sequences. However, existing video-action co-training methods primarily optimize appearance-oriented video latents, which may insufficiently capture the temporally evolving geometry required for precise manipulation. We propose MECo-WAM, a Multi-Expert Co-Training World Action Model that injects action-relevant 4D geometric priors into video-action representations while preserving the original lightweight inference graph. During training, MECo-WAM combines video and action experts with a lightweight 4D expert supervised by relational targets from a frozen VGGT encoder. Asymmetric expert visibility prevents non-causal shortcuts from auxiliary geometry to action generation. To transfer geometric knowledge into the deployed video-action pathway, we introduce decayed 4D read-mask attention, which provides restricted current-frame geometric guidance early in training and progressively removes this dependency. We further propose action-aware temporal geometric distillation, which aligns within-frame geometric relations and their temporal evolution while emphasizing visual regions most relevant to robot actions. At deployment, all auxiliary 4D components are removed. Experiments on LIBERO (98.2%), RoboTwin 2.0 (92.6%), and challenging real-world manipulation tasks show that MECo-WAM improves manipulation performance without increasing inference cost.
Jul 6, 2026

Geometry-Aware Motion Latents for Learning Robust Manipulation Policies

Learning motion latents for robotic manipulation heavily relies on extracting motion patterns from visual sequences, yet effective action abstractions require understanding three-dimensional geometric transformations. Here, we introduce GeoMoLa (Geometry-Aware Motion Latents), which learns discrete motion latent codes by predicting how point clouds evolve during manipulation rather than reconstructing visual observations. This four-dimensional objective -- spatial geometry changing through time -- forces latent representations to encode actual physical motion rather than appearance patterns. GeoMoLa achieves state-of-the-art performance using only single-view RGB-D input, while existing methods require multi-view reconstruction, succeeding across diverse manipulation benchmarks. Our ablations reveal that geometric prediction is the key to driving performance, quantitatively validating that manipulation depends on spatial understanding. Furthermore, the learned codes exhibit effective motion abstraction: applying them to novel scenes produces physically consistent transformations regardless of visual context. Our real-world experiments also confirm this robustness capability, achieving robust manipulation with minimal demonstrations in cluttered environments where geometric reasoning determines success. Thus, we demonstrate that effective motion latents for robot control can better emerge from understanding motion through its three-dimensional effects rather than pixel-level patterns.
Jul 6, 2026

KAM-WM: Kinematic Affordance Maps from Latent World Models for Robot Manipulation

Learning manipulation from few demonstrations requires visual priors that capture not only where to interact, but also how the interaction should begin; static priors such as segmentation masks encode only the former. We present KAM-WM, a framework that extracts a coarse directional interaction cue from a frozen latent video world model without rollout or world-model fine-tuning. KAM-WM queries a Flow Matching image-to-video backbone once and interprets its single-step latent velocity as a Kinematic Affordance Map (KAM), which provides task-conditioned interaction regions and coarse motion structure. A lightweight Perceiver compresses KAM into tokens that condition a diffusion policy together with RGB observations and proprioception. Across LIBERO and RoboTwin2.0, KAM-WM reaches 90.6% average success on LIBERO and achieves 65.7% and 22.4% success rates in the Easy and Hard settings on RoboTwin2.0, respectively. Controlled comparisons against a zero-order mask prior suggest that part of the gains comes from directional information beyond spatial localization alone. These results indicate that, in the evaluated settings, a frozen video model can provide a useful first-order visual prior for control without the test-time cost of future rollout.
Jul 6, 2026

Simple-to-Complex Structured Demonstrations for Vision-Language-Action Learning

Vision-Language-Action (VLA) models have demonstrated strong capabilities in robotic manipulation by integrating visual perception, language understanding, and robot action generation. Existing research has primarily focused on improving model architectures, training strategies, and dataset scale, while little attention has been paid to how demonstrations are collected and organized. We identify demonstration organization as a fundamental yet overlooked aspect of imitation learning, as it directly affects policy learning efficiency, training stability, and policy generalization. To address this gap, we propose a simple-to-complex structured demonstration collection strategy for VLA learning using a dual-arm robotic platform. Our approach systematically organizes data through three general principles: (i) decomposing complex manipulation tasks into progressively learnable sub-skills, (ii) standardizing the interaction environment to reduce unnecessary variability, and (iii) organizing demonstrations according to progressively increasing task complexity. This structured design enables VLA models to first acquire fundamental manipulation skills before learning increasingly complex task compositions, facilitating more effective learning of long-horizon manipulation tasks. We evaluate the proposed strategy on two representative robotic manipulation tasks: block grasping and sorting, and towel folding. Experimental results show consistent improvements in task success rate and training stability compared with the baseline method of directly collecting end-to-end complete task trajectories. These findings highlight demonstration organization as a previously underexplored but important factor in VLA learning and provide practical insights into efficient skill acquisition, scalable dataset construction, and long-horizon robotic manipulation.
Jul 5, 2026

Mask2Real-WM: Controllable Dexterous World Models via Segmentation Masks as a Sim-to-Real Bridge

Learning action-conditioned world models for dexterous manipulation that are genuinely controllable requires capturing complex, high-dimensional hand kinematics from limited real-world data. We present Mask2Real-WM, a two-stage world model that improves controllability for dexterous hands under a limited real-data budget by decoupling pixel prediction into a dynamics model and a rendering model. The dynamics model predicts future segmentation masks from past masks and a high-dimensional action sequence. The rendering model converts the predicted masks into photorealistic RGB images. This design allows us to train the dynamics model on a large synthetic dataset spanning the full range of hand motions and interactions. We then fine-tune the dynamics model and train the rendering model on only 2.5 h of real demonstrations to obtain a controllable world model. We compare five models with matched training recipes on a 23-DoF robotic system, measuring per-DoF controllability both with random target commands and with sinusoidal per-DoF actuation, judged blind by human raters. The decoupled model achieves the strongest controllability, with further gains from simulation data. Beyond improved controllability, Mask2Real-WM produces sharper frames while maintaining comparable perceptual quality.
Jul 5, 2026

A Perception-Manipulation Robotics System for Food Cutting

In the development of cooking robots, mastering the task of cutting is crucial. A significant challenge lies in the diverse properties of food, which necessitate distinct cutting policies and even different knives for optimal processing. This paper presents a perception-manipulation framework for food-cutting tasks. Our system features a knife selection module that utilizes force data from a preliminary fixed trial cut to select the appropriate knife for the given food. This is followed by an adaptive cutting phase using reinforcement learning (RL) to balance cutting speed and energy efficiency. In our experiments, the knife selection module achieved 100% successful rate on unseen food, and we compared the performances of fixed policy, RL policy, with human operators. Our method not only achieves high performance but also demonstrates comparable results to those of human participants.
Jul 5, 2026

SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects

Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.
Jul 5, 2026

ACE: Agentic Control for Embodied Manipulation via Zero-shot Workflow Reasoning

General-purpose manipulation requires both semantic reasoning over task constraints and reliable execution of contact-rich actions. We present ACE, an agentic manipulation harness that composes a high-level language agent with a reusable mask-conditioned visuomotor policy. Given an open-ended instruction, the agent solves semantic constraints, binds objects to destination roles, and decomposes the task into executable transfers represented by tracked pick-and-place masks. Execution feedback supports outcome assessment, re-grounding, and retry, while persistent object and task context preserves earlier associations when manipulation changes visible cues. We evaluate ACE on two physical multi-step tabletop tasks, Semantic Formula Assembly and Constraint Retrieval. The visuomotor policy is trained only on generic pick-and-place demonstrations and reused without complete demonstrations of either evaluation task, enabling task-level zero-shot composition. Across 20 randomized trials per task, ACE achieves 70% and 80% success, respectively, compared with 55% and 70% without persistent context. These results suggest that an agentic harness can extend a primitive-trained manipulation policy to semantically distinct tasks through explicit object-destination interfaces and closed-loop execution feedback.
Jul 4, 2026

WSA1_1: a 3D-Centric World-Spatial-Action Model for Generalizable Robot Control

World-Action Models (WAMs) have emerged as a promising paradigm for robot control by using predicted world evolution to guide action generation. However, existing WAMs largely follow a one-way world-to-action paradigm. Real-world interaction, in contrast, is inherently driven by bidirectional temporal causality with implicit physics: the evolving world informs what actions should be taken, while the executed actions, in turn, determine how the world evolves. Without explicitly modeling this action-to-world direction, WAMs cannot assess whether the consequences of their generated actions align with the world evolution they predict, preventing WAMs from capturing consistent interaction dynamics from video demonstrations and thereby constraining their generalization capabilities in real-world scenarios. In this paper, we introduce WSA1_1, a new modeling paradigm for generalizable robot control. WSA1_1 develops a World-Spatial-Action understanding by jointly modeling three interconnected processes: how actions transform the 3D world (world level), how spatial states evolve toward desired outcomes (spatial level), and how target 3D world guide appropriate robot behaviors (action level). By integrating these processes, WSA1_1 enables more coherent and tightly coupled reasoning over embodied interactions. Compared with prior WAMs trained on tens of thousands of hours of real-robot data, WSA1_1 leverages 6k hours of video demonstrations (only 1k from real robot), demonstrating strong data efficiency. Moreover, even our 3B-parameter WSA1_1 surpasses larger WAMs with 6B-8B parameters, highlighting its parameter efficiency. Experiments show that WSA1_1 achieves a 93.3% success rate on RoboTwin2.0, delivering an average 20% improvement over state-of-the-art models on real-world robot control tasks.
Jul 4, 2026

High-Fidelity One-Step Generative Visuomotor Policy via Recursive Correction, Frequency Consistency, and Contrastive Flow Matching

Generative models such as diffusion and flow matching have advanced robotic visuomotor policies by modeling multimodal action distributions, but their multi-step sampling or ODE solving introduces inference latency. Existing one-step acceleration methods often compress the whole generation process into a single large update, leading to spatial deviation, frequency distortion, and mode averaging. This paper proposes a high-fidelity one-step generative visuomotor policy framework that addresses these issues with three complementary mechanisms. Recursive Consistent Action Flow (RCAF) uses recursive correction to compensate for spatial truncation errors and align one-step predictions with refined flow trajectories. Dual-Timestep Frequency Consistency (DTFC) preserves high-frequency manipulation details through adaptive spectral consistency across flow timesteps. Contrastive Flow Matching (CFM) separates entangled action flows with a margin-based repulsive objective, reducing ambiguous actions in multimodal manipulation. Experiments on RoboTwin, RoboTwin 2.0, Adroit, DexArt, and real-world robot platforms show that the proposed method achieves competitive or superior performance compared with strong 10-step generative policy baselines while requiring only one forward pass (1 NFE), enabling low-latency visuomotor control.
Jul 4, 2026

ObjRetarget: An Object-Aware Motion Retargeting Framework with Anthropomorphic Arm Constraints and Polyhedral Hand Modeling

Learning robot dexterous manipulation from human manipulation videos requires reliably retargeting human intent to executable robot actions while maintaining stable hand-object contact, which remains a key challenge in embodied intelligence. Existing retargeting methods often ignore explicit contact modeling or rely on reinforcement learning, resulting in limited accuracy and generalization. To address this, we propose ObjRetarget, a human-to-robot motion retargeting framework for learning robot dexterous manipulation from human videos, which integrates anthropomorphic arm trajectory constraints with structured hand-object geometric modeling. For arm motion, reference trajectories extracted from human videos are used for initialization, followed by anthropomorphic constraints and redundancy-aware optimization to generate natural and accurate movements. For hand manipulation, ObjRetarget represents multi-finger contacts using polytope clusters and preserves contact structure through geometric invariants to improve stability. Experiments on real robots show that ObjRetarget improves manipulation success rates and contact stability across multiple dexterous tasks, and generalizes well to different demonstrations, object poses, and task settings.
Jul 4, 2026

Occluding the Solution Space: Planner-Agnostic Adversarial Attacks on Tolerance-Aware Manipulation

Adversarial attacks on motion planning are crucial for evaluating and quantifying the intrinsic robustness of robotic manipulation. However, existing approaches are typically limited by restrictive exact-pose objectives and their reliance on planner-in-the-loop queries. To address these limitations, we propose a planner-agnostic attack framework for tolerance-aware manipulation. Our approach shifts the evaluation paradigm to task-level feasibility over goal regions, efficiently inserting adversarial obstacles without requiring oracle access to the victim system. Offline, we characterize the robot's intrinsic workspace capabilities via a kinematic occupancy heatmap, which encodes the density of feasible trajectories and robustness priors without invoking a specific planner. Online, we formulate the attack as a budgeted maximum-coverage optimization, strategically deploying obstacles subject to explicit geometric constraints to occlude the solution space. Extensive experiments across simulation and real-world scenarios demonstrate that our method reliably induces planning failures, significantly outperforming planner-in-the-loop baselines in both computational efficiency and attack efficacy.
Jul 3, 2026

Cross-Embodiment Robot Manipulation via a Unified Hand Action Space

Robot manipulation policies are typically tied to specific robotic hand embodiments, limiting the transfer of learned behaviors across platforms with different kinematic structures. In this work, we propose the Unified Hand Action Space (UHAS), a sphere-based unified action representation for cross-embodiment dexterous manipulation. UHAS represents robotic hand actions as geometric deformations of a canonical sphere and uses a Cascade Inverse Kinematics (CIK) algorithm to map the shared representation to embodiment-specific joint configurations. Using reinforcement learning, we train dexterous manipulation policies directly in the proposed action space for in-hand cube reorientation tasks. We evaluate our method in both simulation and real-world experiments across multiple robotic hands, including the Allegro Hand, LEAP Hand, Shadow Hand, and MANO Human Hand. Experimental results demonstrate effective dexterous manipulation, zero-shot transfer to unseen hands, rapid finetuning across embodiments, and successful real-world deployment. Our experiments show that the proposed UHAS representation enables stable dexterous control and cross-embodiment policy transfer across robotic hands.
Jul 3, 2026

WorldBagel: Uncovering the Power of Unified Multimodal Models for Vision-Language-Action-World Modeling

World models aim to capture environment dynamics in ways that support perception, reasoning, and action, and have recently become a central direction in Vision-Language-Action-World (VLAW) modeling. Meanwhile, unified vision-language models have demonstrated strong multimodal generation capabilities, yet their potential as world models remains underexplored. In this work, we introduce WorldBagel, a unified VLAW framework built on BAGEL, a modern multimodal unified model, and use it to systematically investigate the role of unification in world modeling. Across multi-task robotic manipulation and cross-domain experiments, WorldBagel consistently outperforms task-specific alternatives and learns action representations that are more structured and semantically aligned with visual and linguistic context. Experiments on LIBERO, Language Table, and Franka show that unification is not only an architectural convenience, but also a key factor in learning effective VLAW models, leading to consistent empirical gains and deeper insights into multimodal world modeling. Code and model checkpoints will be released upon acceptance.
Jul 3, 2026

Beyond Point-Attached Semantics: Stable Object-Centric Semantic Fields for Robust Manipulation

Robotic manipulation often requires identifying functional parts, such as a mug handle or a hammer head. However, features attached to observed 3D points can vary with viewpoint and sensor noise, giving a policy inconsistent representations of the same part. We propose an object-centric semantic field to provide more consistent part-aware features for manipulation. We use the observed object cloud to build a continuous field, then read features from this field at 3D locations independently resampled from the cloud. Each feature uses the sampled object support as context, rather than directly reusing an individual point descriptor. Part classification distinguishes functional regions, cross-instance alignment brings corresponding part features together, and perturbation consistency encourages similar features under observation changes. The queried coordinates and features form semantic point clouds that are supplied to a DP3-based policy. We evaluate the approach on four RoboTwin simulation tasks and four real-world bimanual tasks, achieving average success rates of 69.3% and 67.5%, respectively. These improve on Utonia Point-wise by 7.0 and 32.5 percentage points, respectively, with real-world tests on held-out objects. A point-wise control with matched part supervision scores 63.5% in simulation, compared with our 69.3%. These results highlight the value of stable, object-conditioned semantic fields for manipulation across object instances and varying observations. Project Page: https://zainzh.github.io/beyond-point-attached-semantics.
Jul 3, 2026

DREAMSTEER: Latent World Models Can Steer VLA Policies During Deployment Without Any Finetuning

Pretrained vision-language-action (VLA) policies show promising zero-shot generalization, but often fail under deployment-time distribution shift, leading to decreased robustness and inconsistent instruction following. While prior work commonly tackles this by finetuning on in-distribution data, it assumes demonstrations collected on tasks in the target environment. In this work, we propose DREAMSTEER, a deployment-time steering framework for pretrained VLAs without any finetuning or parameter modifications. The key insight in DREAMSTEER is to leverage a latent world model and a value model to steer pretrained VLA policies. During deployment, DREAMSTEER samples candidate action chunks from a VLA policy and predefined motion primitives, imagines their outcomes using an action-conditioned latent world model, and ranks the imagined trajectories with a language-conditioned value model. Across four real-world manipulation benchmarks with unseen objects, DREAMSTEER improves task success rate from 23.75% to 66.25% and instruction-following accuracy from 38.75% to 56.25% over the base VLA policy.
Jul 3, 2026

Differential Amplifier-Inspired AmpAttention for Multi-View Robotic Manipulation

Multi-view robotic manipulation methods with the attention mechanism have recently achieved significant progress in both training efficiency and task performance. However, the inherent redundancy, occlusion, and viewpoint dependency in robotic view images often lead to severe attention drift. To address this challenge, we propose AmpAttention, a novel attention mechanism inspired by differential amplifiers in analog circuits. It aims to suppress attention noise and capture high signal-to-noise ratio signals for more reliable perception. Based on this, we introduce the RVAF model, which integrates task-guided intra-view and inter-view AmpAttention. Compared to previous state-of-the-art methods, RVAF achieves the optimal average success rate across 18 RLBench tasks (249 variations) while reducing training time by 33.3%. RVAF also demonstrates strong potential in real-world high-precision tasks, exemplified by its ability to pick up a dart and accurately insert it into the red bullseye. Furthermore, we extend RVAF to RVAF++ by incorporating the SAM2 image encoder. RVAF++ achieves substantial gains on high-precision tasks, achieving a 91% success rate on the `insert peg' task. More qualitative results are provided at the anonymous project website https://anonymous.4open.science/w/RVAF-Anonymization.
Jul 2, 2026

EVA-Client: A Unified Data Collection, Inference, and Deployment Framework for Embodied Policies on Real Robots

We present EVA-Client, an open-source framework for deployment, data collection, and evaluation of trained manipulation policies on real robots. Sitting between a policy server and the physical hardware, EVA-Client unifies the real-robot stages of the policy iteration loop within a single codebase. It makes three contributions. First, a component-decoupled architecture in which robot backends, inference strategies, and transport middlewares form an orthogonal grid: adding a robot or a strategy touches only its own layer. Second, inspectable execution through Debug, Collect, and Eval workflows, with modes ranging from open-loop simulation to continuous real-time control. Third, every evaluation run doubles as a data collection, recording full rollouts in training-ready format alongside exhaustive logs and a side-by-side comparison viewer, so each evaluation feeds the next round of training rather than ending as an unrecorded impression. EVA-Client further consolidates major real-time inference strategies, synchronous and asynchronous execution, ACT-style temporal ensembling, Real-Time Chunking, and a naive-async ablation baseline, behind a single configuration surface.
Jul 2, 2026

WorldSample: Closed-loop Real-robot RL with World Modelling

Reinforcement learning (RL) can overcome the demonstration-coverage limitation of imitation learning (IL) by allowing robots to improve through trial-and-error interaction beyond the states observed in demonstrations. However, deploying RL on real robots remains constrained by high interaction costs, since each physical rollout is costly and reflects only one realized action-outcome path. To address this challenge, we propose WorldSample, a physically grounded data augmentation framework for real-robot RL that closes a real-synthetic loop between physical rollouts, world-model generation, and policy improvement. Grounded on real rollouts, WorldSample generates high-fidelity synthetic transitions through a post-trained world model, which greatly lowers the visual hallucination. Specifically, rather than simply using these transitions as real-world experience, WorldSample introduces Policy-Paced Learning (PPL) to regulate the training process through sample selection and scheduling, balancing useful augmentation against value overestimation and mitigating the hallucination-induced noise. Experiments on robot manipulation tasks involving contact-rich and precise tasks show that WorldSample improves policy success rate by 28% while reducing training steps by 59% compared with baselines. Furthermore, WorldSample improves world model visual fidelity by 19.4dB in PSNR and 0.47 in SSIM over demonstration-only post-training, validating the effectiveness of the real-synthetic loop for both policy and world model performance.