Overview

Robotic manipulation studies how machines use sensing and motion to change objects and environments, from picking and assembly to tool use and handling deformable materials. Approaches combine geometric planning and force or impedance control with imitation learning, reinforcement learning, diffusion policies, and vision-language-action models; world models, memory, tactile feedback, and human-video demonstrations are also used. Methods are tested in simulation and on real robots using suites such as LIBERO, RoboTwin, ManiSkill, and RLBench, across clutter, bimanual coordination, mobile manipulation, and precision contact tasks. A central challenge is turning benchmark performance into safe, reliable long-horizon behavior across new objects, cameras, robot bodies, and real-world dynamics, while limiting data collection and inference costs.

Latest papers

1,685 papers341 papers in the last four weeks, up 29% on the four weeks before. 2.0% of all new papers.

Mar 18, 2026

GMT: Goal-Conditioned Multimodal Transformer for 6-DOF Object Trajectory Synthesis in 3D Scenes

Synthesizing controllable 6-DOF object manipulation trajectories in 3D environments is essential for enabling robots to interact with complex scenes, yet remains challenging due to the need for accurate spatial reasoning, physical feasibility, and multimodal scene understanding. Existing approaches often rely on 2D or partial 3D representations, limiting their ability to capture full scene geometry and constraining trajectory precision. We present GMT, a multimodal transformer framework that generates realistic and goal-directed object trajectories by jointly leveraging 3D bounding box geometry, point cloud context, semantic object categories, and target end poses. The model represents trajectories as continuous 6-DOF pose sequences and employs a tailored conditioning strategy that fuses geometric, semantic, contextual, and goaloriented information. Extensive experiments on synthetic and real-world benchmarks demonstrate that GMT outperforms state-of-the-art human motion and human-object interaction baselines, such as CHOIS and GIMO, achieving substantial gains in spatial accuracy and orientation control. Our method establishes a new benchmark for learningbased manipulation planning and shows strong generalization to diverse objects and cluttered 3D environments. Project page: https://huajian- zeng.github. io/projects/gmt/.
Mar 18, 2026

DexViTac: Collecting Human Visuo-Tactile-Kinematic Demonstrations for Contact-Rich Dexterous Manipulation

Large-scale, high-quality multimodal demonstrations are essential for robot learning of contact-rich dexterous manipulation. While human-centric data collection systems lower the barrier to scaling, they struggle to capture the tactile information during physical interactions. Motivated by this, we present DexViTac, a portable, human-centric data collection system tailored for contact-rich dexterous manipulation. The system enables the high-fidelity acquisition of first-person vision, high-density tactile sensing, end-effector poses, and hand kinematics within unstructured, in-the-wild environments. Building upon this hardware, we propose a kinematics-grounded tactile representation learning algorithm that effectively resolves semantic ambiguities within tactile signals. Leveraging the efficiency of DexViTac, we construct a multimodal dataset comprising over 2,400 visuo-tactile-kinematic demonstrations. Experiments demonstrate that DexViTac achieves a collection efficiency exceeding 248 demonstrations per hour and remains robust against complex visual occlusions. Real-world deployment confirms that policies trained with the proposed dataset and learning strategy achieve an average success rate exceeding 85% across four challenging tasks. This performance significantly outperforms baseline methods, thereby validating the substantial improvement the system provides for learning contact-rich dexterous manipulation. Project page: https://xitong-c.github.io/DexViTac/.
Mar 18, 2026

EVA: Aligning Video World Models with Executable Robot Actions via Inverse Dynamics Rewards

Video generative models offer a promising basis for robotic planning by predicting future visual rollouts from observations and task instructions. However, their training objectives typically lack explicit constraints on robot executability. Generated rollouts can exhibit embodiment-related artifacts, including arm deformation and temporal discontinuities, while the actions decoded from these rollouts may be unstable or violate robot motion limits. We term this mismatch between generated robot behavior and embodiment-specific execution requirements the executability gap. We introduce Executable Video Alignment (EVA), a post-training framework that uses action-space feedback to improve both the visual integrity of generated robot motion and the feasibility of decoded actions. EVA trains an inverse dynamics model (IDM) on robot demonstrations and freezes it to decode actions from generated videos. We compute a reward from these actions that penalizes non-smooth motion and violations of velocity and acceleration limits, and use it to guide reinforcement-learning updates to the video generator. By feeding decoded-action constraints back into video generation, EVA links visual and action-level improvements through a shared alignment signal. Experiments on RoboTwin, LIBERO, and a real bimanual robot show that EVA reduces embodiment-related visual artifacts and improves task success when executing IDM-decoded actions. Further experiments show that video models fine-tuned with EVA generate more effective video--action pairs for training downstream VLAs.
Mar 18, 2026

VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning

Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Mar 17, 2026

Influence of Gripper Design on Human Demonstration Quality for Robot Learning

Opening sterile medical packaging is routine for healthcare workers but remains challenging for robots. Learning from demonstration enables robots to acquire manipulation skills directly from humans, and handheld gripper tools such as the Universal Manipulation Interface (UMI) offer a pathway for efficient data collection. However, the effectiveness of these tools depends heavily on their usability. We evaluated UMI in demonstrating a bandage opening task, a common manipulation task in hospital settings, by testing three conditions: distributed load grippers, concentrated load grippers, and bare hands. Eight participants performed timed trials, with task performance assessed by success rate, completion time, and damage, alongside perceived workload using the NASA-TLX questionnaire. Concentrated load grippers improved performance relative to distributed load grippers but remained substantially slower and less effective than hands. These results underscore the importance of ergonomic and mechanical refinements in handheld grippers to reduce user burden and improve demonstration quality, especially for applications in healthcare robotics.
Mar 17, 2026

CABTO: Context-Aware Behavior Tree Grounding for Robot Manipulation

Behavior Trees (BTs) offer a powerful paradigm for designing modular and reactive robot controllers. BT planning, an emerging field, provides theoretical guarantees for the automated generation of reliable BTs. However, BT planning typically assumes that a well-designed BT system is already grounded -- comprising high-level action models and low-level control policies -- which often requires extensive expert knowledge and manual effort. In this paper, we formalize the BT Grounding problem: the automated construction of a complete and consistent BT system. We analyze its complexity and introduce CABTO (Context-Aware Behavior Tree grOunding), the first framework to efficiently solve this challenge. CABTO leverages pre-trained Large Models (LMs) to heuristically search the space of action models and control policies, guided by contextual feedback from BT planners and environmental observations. Experiments spanning seven task sets across three distinct robotic manipulation scenarios demonstrate CABTO's effectiveness and efficiency in generating complete and consistent behavior tree systems.
Mar 17, 2026

Encoding Predictability and Legibility for Style-Conditioned Diffusion Policy

Striking a balance between efficiency and transparent motion is a core challenge in human-robot collaboration, as highly expressive movements often incur unnecessary time and energy costs. In collaborative environments, legibility allows a human observer a better understanding of the robot's actions, increasing safety and trust. However, these behaviors result in sub-optimal and exaggerated trajectories that are redundant in low-ambiguity scenarios where the robot's goal is already obvious. To address this trade-off, we propose Style-Conditioned Diffusion Policy (SCDP), a modular framework that constrains the trajectory generation of a pre-trained diffusion model toward either legibility or efficiency based on the environment's configuration. Our method utilizes a post-training pipeline that freezes the base policy and trains a lightweight scene encoder and conditioning predictor to modulate the diffusion process. At inference time, an ambiguity detection module activates the appropriate conditioning, prioritizing expressive motion only for ambiguous goals and reverting to efficient paths otherwise. We evaluate SCDP on manipulation and navigation tasks, and results show that it enhances legibility in ambiguous settings while preserving optimal efficiency when legibility is unnecessary, all without retraining the base policy.
Mar 17, 2026

S-VAM: Shortcut Video-Action Model by Self-Distilling Geometric and Semantic Foresight

Video action models (VAMs) have emerged as a promising paradigm for robot learning, owing to their powerful visual foresight for complex manipulation tasks. However, current VAMs, typically relying on either slow multi-step video generation or noisy one-step feature extraction, cannot simultaneously guarantee real-time inference and high-fidelity foresight. To address this limitation, we propose S-VAM, a shortcut video-action model that foresees coherent geometric and semantic representations via a single forward pass. Serving as a stable blueprint, these foreseen representations significantly simplify the action prediction. To enable this efficient shortcut, we introduce a novel self-distillation strategy that condenses structured generative priors of multi-step denoising into one-step inference. Specifically, vision foundation model (VFM) representations extracted from the diffusion model's own multi-step generated videos provide teacher targets. Lightweight decouplers, as students, learn to directly map noisy one-step features to these targets. Extensive experiments in simulation and the real world demonstrate that our S-VAM outperforms state-of-the-art methods, enabling efficient and precise manipulation in complex environments. Our project page is https://haodong-yan.github.io/S-VAM/
Mar 17, 2026

Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation

While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top
Mar 16, 2026

Emergent Dexterity via Diverse Resets and Large-Scale Reinforcement Learning

Reinforcement learning in massively parallel physics simulations has driven major progress in sim-to-real robot learning. However, current approaches remain brittle and task-specific, relying on extensive per-task engineering to design rewards, curricula, and demonstrations. Even with this engineering, they often fail on long-horizon, contact-rich manipulation tasks and do not meaningfully scale with compute, as performance quickly saturates when training revisits the same narrow regions of state space. We introduce OmniReset, a simple and scalable framework that enables on-policy reinforcement learning to robustly solve a broad class of dexterous manipulation tasks using a single reward function, fixed algorithm hyperparameters, no curricula, and no human demonstrations. Our key insight is that long-horizon exploration can be dramatically simplified by using simulator resets to systematically expose the RL algorithm to the diverse set of robot-object interactions which underlie dexterous manipulation. OmniReset programmatically generates such resets with minimal human input, converting additional compute directly into broader behavioral coverage and continued performance gains. We show that OmniReset gracefully scales to long-horizon dexterous manipulation tasks beyond the capabilities of existing approaches and is able to learn robust policies over significantly wider ranges of initial conditions than baselines. Finally, we distill OmniReset into visuomotor policies which display robust retrying behavior and substantially higher success rates than baselines when transferred to the real world zero-shot. Project webpage: https://weirdlabuw.github.io/omnireset/
Mar 16, 2026

You've Got a Golden Ticket: Improving Generative Robot Policies With A Single Noise Vector

Generative robot policies trained on demonstrations using behavior cloning often learn actions that are sub-optimal or misaligned with respect to the downstream task. Policy improvement approaches aim to bridge this gap and improve the cumulative reward with minimal interventions on the pre-trained policy. However, an impediment to their practical deployment is the requirement of cumbersome hyperparameter tuning specific to model or task families. In this work, we present an episodic, derivative-free latent policy improvement approach that works with little to no changes across model scales from MLPs to VLAs. We demonstrate that the performance of a pretrained, frozen diffusion or flow matching policy can be improved with respect to a downstream reward by swapping the sampling of initial noise from the prior distribution (typically isotropic Gaussian) with a well-chosen, constant initial noise input---a golden ticket. We show the prevalence of golden tickets by improving the policy performance of 4646 out of 5151 tasks across manipulation benchmarks, with absolute improvements in success rate by up to 79%79\% for simulated tasks, and 28%28\% within 6060 search episodes for real-world tasks. Further, we find that the versatility of our approach opens up new avenues such as simultaneous policy improvement for multiple downstream rewards. Project webpage: https://lottery-tickets.rai-inst.com/.
Mar 16, 2026

Towards Generalizable Robotic Manipulation in Dynamic Environments

Vision-Language-Action (VLA) models excel in static manipulation but struggle in dynamic environments with moving targets. This performance gap primarily stems from a scarcity of dynamic manipulation datasets and the reliance of mainstream VLAs on single-frame observations, restricting their spatiotemporal reasoning capabilities. To address this, we introduce DOMINO, a large-scale dataset and benchmark for generalizable dynamic manipulation, featuring 35 tasks with hierarchical complexities, over 110K expert trajectories, and a multi-dimensional evaluation suite. Through comprehensive experiments, we systematically evaluate existing VLAs on dynamic tasks, explore effective training strategies for dynamic awareness, and validate the generalizability of dynamic data. Furthermore, we propose PUMA, a dynamics-aware VLA architecture. By integrating scene-centric historical optical flow and specialized world queries to implicitly forecast object-centric future states, PUMA couples history-aware perception with short-horizon prediction. Results demonstrate that PUMA achieves state-of-the-art performance, yielding a 6.3% absolute improvement in success rate over baselines. Moreover, we show that training on dynamic data fosters robust spatiotemporal representations that transfer to static tasks. All code and data are available at https://github.com/H-EmbodVis/DOMINO.
Mar 16, 2026

Look Before Acting: Enhancing Vision Foundation Representations for Vision-Language-Action Models

Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for robotic manipulation, in which reliable action prediction critically depends on accurately interpreting and integrating visual observations conditioned on language instructions. Although recent works have sought to enhance the visual capabilities of VLA models, most approaches treat the LLM backbone as a black box, providing limited insight into how visual information is grounded into action generation. Therefore, we perform a systematic analysis of multiple VLA models across different action-generation paradigms and observe that sensitivity to visual tokens progressively decreases in deeper layers during action generation. Motivated by this observation, we propose DeepVision-VLA, built on a Vision-Language Mixture-of-Transformers (VL-MoT) framework. This framework enables shared attention between the vision foundation model and the VLA backbone, injecting multi-level visual features from the vision expert into deeper layers of the VLA backbone to enhance visual representations for precise and complex manipulation. In addition, we introduce Action-Guided Visual Pruning (AGVP), which leverages shallow-layer attention to prune irrelevant visual tokens while preserving task-relevant ones, reinforcing critical visual cues for manipulation with minimal computational overhead. DeepVision-VLA outperforms prior state-of-the-art methods by 9.0% and 7.5% on simulated and real-world tasks, respectively, providing new insights for the design of visually enhanced VLA models.
Mar 16, 2026

From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation

Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Mar 16, 2026

HapticVLA: Contact-Rich Manipulation via Vision-Language-Action Model without Inference-Time Tactile Sensing

Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks. However, reliance on dedicated tactile hardware increases cost and reduces reproducibility across robotic platforms. We argue that tactile-aware manipulation can be learned offline and deployed without direct haptic feedback at inference. To this end, we present HapticVLA, which proceeds in two tightly coupled stages: Safety-Aware Reward-Weighted Flow Matching (SA-RWFM) and Tactile Distillation (TD). SA-RWFM trains a flow-matching action expert that incorporates precomputed, safety-aware tactile rewards penalizing excessive grasping force and suboptimal grasping trajectories. TD further transfers this tactile-aware capability into a conventional VLA: we distill a compact tactile token from the SA-RWFM teacher and train a student VLA to predict that token from vision and state modalities, enabling tactile-aware action generation at inference without requiring on-board tactile sensors. This design preserves contact-rich tactile-aware reasoning within VLA while removing the need for on-board tactile sensors during deployment. On real-world experiments, HapticVLA achieves a mean success rate of 86.7%, consistently outperforming baseline VLAs - including versions provided with direct tactile feedback during inference.
Mar 16, 2026

Coupled Particle Filters for Robust Affordance Estimation

Robotic affordance estimation is challenging due to visual, geometric, and semantic ambiguities in sensory input. We propose a method that disambiguates these signals using two coupled recursive estimators for sub-aspects of affordances: graspable and movable regions. Each estimator encodes property-specific regularities to reduce uncertainty, while their coupling enables bidirectional information exchange that focuses attention on regions where both agree, i.e., affordances. Evaluated on a real-world dataset, our method outperforms three recent affordance estimators (Where2Act, Hands-as-Probes, and HRP) by 308%, 245%, and 257% in precision, and remains robust under challenging conditions such as low light or cluttered environments. Furthermore, our method achieves a 70% success rate in our real-world evaluation. These results demonstrate that coupling complementary estimators yields precise, robust, and embodiment-appropriate affordance predictions.
Mar 16, 2026

Master Micro Residual Correction with Adaptive Tactile Fusion and Force-Mixed Control for Contact-Rich Manipulation

Robotic contact-rich and fine-grained manipulation remains a significant challenge due to complex interaction dynamics and the competing requirements of multi-timescale control. While current visual imitation learning methods excel at long-horizon planning, they often fail to perceive critical interaction cues like friction variations or incipient slip, and struggle to balance global task coherence with local reactive feedback. To address these challenges, we propose M2-ResiPolicy, a novel Master-Micro residual control architecture that synergizes high-level action guidance with low-level correction. The framework consists of a Master-Guidance Policy (MGP) operating at 10 Hz, which generates temporally consistent action chunks via a diffusion-based backbone and employs a tactile-intensity-driven adaptive fusion mechanism to dynamically modulate perceptual weights between vision and touch. Simultaneously, a high-frequency (60 Hz) Micro-Residual Corrector (MRC) utilizes a lightweight GRU to provide real-time action compensation based on TCP wrench feedback. This policy is further integrated with a force-mixed PBIC execution layer, effectively regulating contact forces to ensure interaction safety. Experiments across several demanding tasks including fragile object grasping and precision insertion, demonstrate that M2-ResiPolicy significantly outperforms standard Diffusion Policy (DP) and state-of-the-art Reactive Diffusion Policy (RDP), achieving a 93% damage-free success rate in chip grasping and superior force regulation stability.
Mar 15, 2026

VLA-Thinker: Boosting Vision-Language-Action Models through Thinking-with-Image Reasoning

Vision-Language-Action (VLA) models have shown promising capabilities for embodied intelligence, but most existing approaches rely on text-based chain-of-thought reasoning where visual inputs are treated as static context. This limits the ability of the model to actively revisit the environment and resolve ambiguities during long-horizon tasks. We propose VLA-Thinker, a thinking-with-image reasoning framework that models perception as a dynamically invocable reasoning action. To train such a system, we introduce a two-stage training pipeline consisting of (1) an SFT cold-start phase with curated visual Chain-of-Thought data to activate structured reasoning and tool-use behaviors, and (2) GRPO-based reinforcement learning to align complete reasoning-action trajectories with task-level success. Extensive experiments on LIBERO and RoboTwin 2.0 benchmarks demonstrate that VLA-Thinker significantly improves manipulation performance, achieving 97.5% success rate on LIBERO and strong gains across long-horizon robotic tasks. Project and Codes: https://cywang735.github.io/VLA-Thinker/ .
Mar 15, 2026

A Real-Time Neuro-Symbolic Ethical Governor for Safe Decision Control in Autonomous Robotic Manipulation

Ethical decision governance has become a critical requirement for autonomous robotic systems operating in human-centered and safety-sensitive environments. This paper presents a real-time neuro-symbolic ethical governor designed to enable risk-aware supervisory control in autonomous robotic manipulation tasks. The proposed framework integrates transformer-based ethical reasoning with a probabilistic ethical risk field formulation and a threshold-based override control mechanism. language-grounded ethical intent inference capability is learned from natural language task descriptions using a fine-tuned DistilBERT model trained on the ETHICS commonsense dataset. A continuous ethical risk metric is subsequently derived from predicted unsafe action probability, confidence uncertainty, and probabilistic variance to support adaptive decision filtering. The effectiveness of the proposed approach is validated through simulated autonomous robot-arm task scenarios involving varying levels of human proximity and operational hazard. Experimental results demonstrate stable model convergence, reliable ethical risk discrimination, and improved safety-aware decision outcomes without significant degradation of task execution efficiency. The proposed neuro-symbolic architecture further provides enhanced interpretability compared with purely data-driven safety filters, enabling transparent ethical reasoning in real-time control loops. The findings suggest that ethical decision governance can be effectively modeled as a dynamic supervisory risk layer for autonomous robotic systems, with potential applicability to broader cyber-physical and assistive robotics domains.
Mar 14, 2026

ToMPC: Task-oriented Model Predictive Control via ADMM for Safe Robotic Manipulation

This paper proposes a task-oriented model predictive control (ToMPC) framework for safe and efficient robotic manipulation in open workspaces. The framework unifies collision-free motion and robot-environment interaction to address diverse scenarios. Additionally, it introduces task-oriented obstacle avoidance that leverages kinematic redundancy to enhance manipulation efficiency in obstructed environments. This complex optimization problem is solved by the alternating direction method of multipliers (ADMM), which decomposes the problem into two subproblems tackled by differential dynamic programming (DDP) and quadratic programming (QP), respectively. The effectiveness of this approach is validated in simulation and hardware experiments on a Franka Panda robotic manipulator. Results demonstrate that the framework can plan motion and/or force trajectories in real time, maximize the manipulation range while avoiding obstacles, and strictly adhere to safety-related hard constraints.
Mar 14, 2026

TransDex: Pre-training Visuo-Tactile Policy with Point Cloud Reconstruction for Dexterous Manipulation of Transparent Objects

Dexterous manipulation enables complex tasks but suffers from self-occlusion, severe depth noise, and depth information loss when manipulating transparent objects. To solve this problem, this paper proposes TransDex, a 3D visuo-tactile fusion motor policy based on point cloud reconstruction pre-training. Specifically, we first propose a self-supervised point cloud reconstruction pre-training approach based on Transformer. This method accurately recovers the 3D structure of objects from interactive point clouds of dexterous hands, even when random noise and large-scale masking are added. Building on this, TransDex is constructed in which perceptual encoding adopts a fine-grained hierarchical scheme and multi-round attention mechanisms adaptively fuse features of the robotic arm and dexterous hand to enable differentiated motion prediction. Results from transparent object manipulation experiments conducted on a real robotic system demonstrate that TransDex outperforms existing baseline methods. Further analysis validates the generalization capabilities of TransDex and the effectiveness of its individual components.
Mar 14, 2026

Building Explicit World Model for Zero-Shot Open-World Object Manipulation

Open-world object manipulation remains a fundamental challenge in robotics. While Vision-Language-Action (VLA) models have demonstrated promising results, they rely heavily on large-scale robot action demonstrations, which are costly to collect and can hinder out-of-distribution generalization. In this paper, we propose an explicit-world-model-based framework for open-world manipulation that achieves zero-shot generalization by constructing a physically grounded digital twin of the environment. The framework integrates open-set perception, digital-twin reconstruction, sampling and evaluation of interaction strategies. By constructing a digital twin of the environment, our approach efficiently explores and evaluates manipulation strategies in physic-enabled simulator and reliably deploys the chosen strategy to the real world. Experimentally, the proposed framework is able to perform multiple open-set manipulation tasks without any task-specific action demonstrations, proving strong zero-shot generalization on both the task and object levels. Project Page: https://bojack-bj.github.io/projects/thesis/
Mar 14, 2026

ST-VLA: Enabling 4D-Aware Spatiotemporal Understanding for General Robot Manipulation

Robotic manipulation in open-world environments requires reasoning across semantics, geometry, and long-horizon action dynamics. Existing hierarchical Vision-Language-Action (VLA) frameworks typically use 2D representations to connect high-level reasoning with low-level control, but lack depth awareness and temporal consistency, limiting robustness in complex 3D scenes. We propose ST-VLA, a hierarchical VLA framework using a unified 3D-4D representation to bridge perception and action. ST-VLA converts 2D guidance into 3D trajectories and generates smooth spatial masks that capture 4D spatio-temporal context, providing a stable interface between semantic reasoning and continuous control. To enable effective learning of such representations, we introduce ST-Human, a large-scale human manipulation dataset with 14 tasks and 300k episodes, annotated with 2D, 3D, and 4D supervision via a semi-automated pipeline. Using ST-Human, we train ST-VLM, a spatio-temporal vision-language model that generates spatially grounded and temporally coherent 3D representations to guide policy execution. The smooth spatial masks focus on task-relevant geometry and stabilize latent representations, enabling online replanning and long-horizon reasoning. Experiments on RLBench and real-world manipulation tasks show that \method significantly outperforms state-of-the-art baselines, improving zero-shot success rates by 44.6% and 30.3%. These results demonstrate that offloading spatio-temporal reasoning to VLMs with unified 3D-4D representations substantially improves robustness and generalization for open-world robotic manipulation. Project website: https://oucx117.github.io/ST-VLA/.
Mar 14, 2026

KoopmanFlow: Spectrally Decoupled Generative Control Policy via Koopman Structural Bias

Generative Control Policies (GCPs) show immense promise in robotic manipulation but struggle to simultaneously model stable global motions and high-frequency local corrections. While modern architectures extract multi-scale spatial features, their underlying Probability Flow ODEs apply a uniform temporal integration schedule. Compressed to a single step for real-time Receding Horizon Control (RHC), uniform ODE solvers mathematically smooth over sparse, high-frequency transients entangled within low-frequency steady states. To decouple these dynamics without accumulating pipelined errors, we introduce KoopmanFlow, a parameter-efficient generative policy guided by a Koopman-inspired structural inductive bias. Operating in a unified multimodal latent space with visual context, KoopmanFlow bifurcates generation at the terminal stage. Because visual conditioning occurs before spectral decomposition, both branches are visually guided yet temporally specialized. A macroscopic branch anchors slow-varying trajectories via single-step Consistency Training, while a transient branch uses Flow Matching to isolate high-frequency residuals stimulated by sudden visual cues (e.g., contacts or occlusions). Guided by an explicit spectral prior and optimized via a novel asymmetric consistency objective, KoopmanFlow establishes a fused co-training mechanism. This allows the variant branch to absorb localized dynamics without multi-stage error accumulation. Extensive experiments show KoopmanFlow significantly outperforms state-of-the-art baselines in contact-rich tasks requiring agile disturbance rejection. By trading a surplus latency buffer for a richer structural prior, KoopmanFlow achieves superior control fidelity and parameter efficiency within real-time deployment limits.
Mar 13, 2026

From Passive Monitoring to Active Defence: Resilient Control of Manipulators Under Cyberattacks

Cyber-physical robotic systems are vulnerable to false data injection attacks (FDIAs), in which an adversary corrupts sensor signals while evading residual-based passive anomaly detectors such as the chi-squared test. Such stealthy attacks can induce substantial end-effector deviations without triggering alarms. This paper studies the resilience of redundant manipulators to stealthy FDIAs and advances the architecture from passive monitoring to active defence. We formulate a closed-loop model comprising a feedback-linearized manipulator, a steady-state Kalman filter, and a chi-squared-based anomaly detector. Building on this passive monitoring layer, we propose an active control-level defence that attenuates the control input through a monotone function of an anomaly score generated by a novel actuation-projected, measurement-free state predictor. The proposed design provides probabilistic guarantees on nominal actuation loss and preserves closed-loop stability. From the attacker perspective, we derive a convex QCQP for computing one-step optimal stealthy attacks. Simulations on a 6-DOF planar manipulator show that the proposed defence significantly reduces attack-induced end-effector deviation while preserving nominal task performance in the absence of attacks.
Mar 13, 2026

Language-Grounded Decoupled Action Representation for Robotic Manipulation

The heterogeneity between high-level vision-language understanding and low-level action control remains a fundamental challenge in robotic manipulation. Although recent methods have advanced task-specific action alignment, they often struggle to generate robust and accurate actions for novel or semantically related tasks. To address this, we propose the Language-Grounded Decoupled Action Representation (LaDA) framework, which leverages natural language as a semantic bridge to connect perception and control. LaDA introduces a fine-grained intermediate layer of three interpretable action primitives--translation, rotation, and gripper control--providing explicit semantic structure for low-level actions. It further employs a semantic-guided soft-label contrastive learning objective to align similar action primitives across tasks, enhancing generalization and motion consistency. An adaptive weighting strategy, inspired by curriculum learning, dynamically balances contrastive and imitation objectives for stable and effective training. Extensive experiments on simulated benchmarks (LIBERO and MimicGen) and real-world demonstrations validate that LaDA achieves strong performance and generalizes effectively to unseen or related tasks.
Mar 13, 2026

PVI: Plug-in Visual Injection for Vision-Language-Action Models

VLA architectures that pair a pretrained VLM with a flow-matching action expert have emerged as a strong paradigm for language-conditioned manipulation. Yet the VLM, optimized for semantic abstraction and typically conditioned on static visual observations, tends to attenuate fine-grained geometric cues and often lacks explicit temporal evidence for the action expert. Prior work mitigates this by injecting auxiliary visual features, but existing approaches either focus on static spatial representations or require substantial architectural modifications to accommodate temporal inputs, leaving temporal information underexplored. We propose Plug-in Visual Injection (PVI), a lightweight, encoder-agnostic module that attaches to a pretrained action expert and injects auxiliary visual representations via zero-initialized residual pathways, preserving pretrained behavior with only single-stage fine-tuning. Using PVI, we obtain consistent gains over the base policy and a range of competitive alternative injection strategies, and our controlled study shows that temporal video features (V-JEPA2) outperform strong static image features (DINOv2), with the largest gains on multi-phase tasks requiring state tracking and coordination. Real-robot experiments on long-horizon bimanual cloth folding further demonstrate the practicality of PVI beyond simulation.
Mar 13, 2026

TacVLA: Contact-Aware Tactile Fusion for Robust Vision-Language-Action Manipulation

Vision-Language-Action (VLA) models have demonstrated significant advantages in robotic manipulation. However, their reliance on vision and language often leads to suboptimal performance in tasks involving visual occlusion, fine-grained manipulation, and physical contact. To address these challenges, we propose TacVLA, a fine-tuned VLA model by incorporating tactile modalities into the transformer-based policy to enhance fine-grained manipulation capabilities. Specifically, we introduce a contact-aware gating mechanism that selectively activates tactile tokens only when contact is detected, enabling adaptive multimodal fusion while avoiding irrelevant tactile interference. The fused visual, language, and tactile tokens are jointly processed within the transformer architecture to strengthen cross-modal grounding during contact-rich interaction. Extensive experiments on constraint-locked disassembly, in-box picking and robustness evaluations demonstrate that TacVLA outperforms baselines, %including existing VLA models and diffusion policies, improving the performance by averaging 20% success rate in disassembly and 60% in in-box picking, achieving a 2.1×\times improvement under visual occlusion, and showing recovery behavior under human disturbance. Videos are available at https://sites.google.com/view/tacvla.
Mar 13, 2026

Beyond Dense Futures: World Models as Structured Planners for Robotic Manipulation

Recent world-model-based Vision-Language-Action (VLA) architectures have improved robotic manipulation through predictive visual foresight. However, dense future prediction introduces visual redundancy and accumulates errors, causing long-horizon plan drift. Meanwhile, recent sparse methods typically represent visual foresight using high-level semantic subtasks or implicit latent states. These representations often lack explicit kinematic grounding, weakening the alignment between planning and low-level execution. To address this, we propose StructVLA, which reformulates a generative world model into an explicit structured planner for reliable control. Instead of dense rollouts or semantic goals, StructVLA predicts sparse, physically meaningful structured frames. Derived from intrinsic kinematic cues (e.g., gripper transitions and kinematic turning points), these frames capture spatiotemporal milestones closely aligned with task progress. We implement this approach through a two-stage training paradigm with a unified discrete token vocabulary: the world model is first trained to predict structured frames and subsequently optimized to map the structured foresight into low-level actions. This approach provides clear physical guidance and bridges visual planning and motion control. In our experiments, StructVLA achieves strong average success rates of 75.0% on SimplerEnv-WidowX and 94.8% on LIBERO. Real-world deployments further demonstrate reliable task completion and robust generalization across both basic pick-and-place and complex long-horizon tasks.
Mar 12, 2026

CoAd: Constant-Time Planning for Continuous Goal Manipulation with Compressed Library and Online Adaptation

In many robotic manipulation tasks, the robot repeatedly solves motion-planning problems that differ mainly in the location of the goal object and its associated obstacle, while the surrounding workspace remains fixed. Prior works have shown that leveraging experience and offline computation can accelerate repeated planning queries, but they lack guarantees of covering the continuous task space and require storing large libraries of solutions. In this work, we present COAD, a framework that provides constant-time planning over a continuous goal-parameterized task space. COAD discretizes the continuous task space into finitely many Task Coverage Regions. Instead of planning and storing solutions for every region offline, it constructs a compressed library by only solving representative root problems. Other problems are handled through fast adaptation from these root solutions. At query time, the system retrieves a root motion in constant time and adapts it to the desired goal using lightweight adaptation modules such as linear interpolation, Dynamic Movement Primitives, or simple trajectory optimization. We evaluate the framework on various manipulators and environments in simulation and the real world, showing that COAD achieves substantial compression of the motion library while maintaining high success rates and sub-millisecond-level queries, outperforming baseline methods in both efficiency and path quality. The source code is available at https://github.com/elpis-lab/CoAd.