Self-Play for Language Models
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The rapid development of large language models (LLMs) has been driven largely by scaling model size and human-curated training data, yet this paradigm is increasingly constrained by data scarcity and diminishing returns from human supervision. Self-play offers a promising pathway for autonomous data generation and improvement, but current frameworks remain unsatisfactory due to a lack of a data-centric perspective, limited cross-domain generalization, and growing trustworthiness and security concerns. In this paper, we argue that real-world LLM self-play systems should achieve effectiveness, generalizability, and trustworthiness under data scarcity. To address these challenges, we outline three blue-sky research directions for future self-play systems: (1) data-centric self-play for effective experience generation, (2) generalizable self-play for open-world and unverifiable tasks, and (3) trustworthy self-play for reliable self-evolution. We further discuss research opportunities and solutions within each direction. This paradigm shift will establish a sustainable and safe AI ecosystem by transforming finite human knowledge into inexhaustible high-quality experience through self-play architectures.
Test-Time Self-Play: Scaling without a Verifier
Test-time scaling methods spend additional compute at deployment to improve a large language model's performance on a hard target problem. Most methods rely on a verifier that scores candidate solutions for correctness, using it to select among or refine the model's outputs. In many deployment regimes, however, a strong verifier on the target problem is unavailable. We introduce Test-Time Self-Play (TTSP), an approach to test-time scaling using asymmetric self-play without reliance on a verifier. On a difficulty-calibrated subset of LiveCodeBench v6, TTSP is the best-performing method at every verifier strength we evaluate, and the gap to the strongest baseline widens as the verifier weakens; in the no-verifier limit, TTSP yields a 35% absolute improvement in mean@8. The gains hold across a range of verifier strengths, except when the base policy has near-zero coverage of the correct answer.
Learning What to Practice: Diagnosis-Guided Self-Evolution for Language Models
Self-play supports the self-evolution of language models, but solver performance can plateau or decline across rounds without guidance. Existing unguided methods typically use difficulty, learnability, or diversity signals to keep questions challenging and varied, without identifying which unresolved reasoning weaknesses to target. Existing guided methods rely on external task resources such as human examples, document corpora, or specified difficulty targets. We introduce DiagEvo, which guides question generation using the solver's failure history from self-play, without external task resources. Its diagnostician extracts recurring error causes and stores them in an error-cause memory. The memory groups related causes under skill nodes and tracks each as Active or Mastered according to self-consistency on targeted questions. The challenger uses these states and recurrence counts to balance cause-targeted generation with free exploration. Double-confidence filtering retains intermediate-difficulty questions only when the most common solver answer has a clear vote lead. With the default 4B diagnostician, DiagEvo outperforms all baselines in mean accuracy across nine benchmarks for each solver: Qwen3-4B, Qwen3-8B, and OctoThinker-8B. On Qwen3-8B, DiagEvo reaches 72.3% mean accuracy across five mathematical reasoning benchmarks, 4.5 percentage points above R-Zero. Its overall mean accuracy across nine benchmarks is 57.4%, 3.5 percentage points above SPICE. Ablations show that mixed generation, memory-state updates with cross-state stitching, and double-confidence filtering contribute to these gains.
SearchMaster: Grounded and Regulated Self-Play for Search Agents
Training LLM-based search agents requires high-quality search data: tasks that demand genuine multi-hop retrieval and trajectories that use search tools effectively. Existing pipelines often depend on human-written tasks, expert demonstrations, or stronger teacher models. We present SearchMaster, a self-play framework that trains a shared LLM policy from search tasks it generates, solves, and verifies in a local search environment. The key challenge is that self-generated tasks and rollouts can yield misleading signals: pseudo multi-hop questions, success-rate difficulty estimates that ignore search depth, and rollouts with excessive opening but little targeted evidence acquisition. SearchMaster addresses these failure modes with three controls. An Evidence-Chain Generator (ECG) grounds task generation in explicit cross-document evidence chains to reduce pseudo multi-hop questions. A Search-Depth Reward (SDR) scores task difficulty by the search depth of successful rollouts rather than success rate alone, keeping retained tasks search-intensive. An Over-Opening Penalty (OOP) regulates tool use by discouraging excessive document opening, avoiding long but shallow browsing. Verified Proposer and Solver rollouts are then jointly optimized with GRPO. Across six deep-search benchmarks, SearchMaster raises average accuracy from 38.19% to 51.52% with a Qwen3.5-9B backbone and from 51.25% to 62.54% with a Qwen3.5-27B backbone. On BrowseComp-Plus, the corresponding gains are 30.1 and 17.8 percentage points. These results show that grounded and regulated self-play provides effective search-agent training data across model scales, without human-labeled QA pairs or expert demonstrations. The code is available at https://github.com/WentaoTan/SearchMaster.
Audio-Zero: Label-Free Self-Evolution for Fine-Grained Audio Reasoning
Large Audio Language models (LALMs) have made rapid progress on acoustic understanding, yet they still struggle with fine-grained audio reasoning (e.g., recognizing event order, repetitions and duration). Existing post-training methods heavily rely on expensive external labels or provide only coarse semantic signals. To bridge this gap, we introduce Audio-Zero, the first label-free self-evolution framework in the field of LALMs that improves fine-grained auditory perception and reasoning. Audio-Zero constructs an auditory self-play game from unlabeled audio contrast pairs: most players hear a reference audio, while one odd listener hears a subtle variant. The model first generates clues describing what it hears and then identifies the odd listener by reasoning over inconsistencies among clues. Since the odd listener is known by construction, the game provides verifiable rewards without any annotated answers. Experiments with Qwen2-Audio-7B-Instruct and Qwen2.5-Omni-7B on TREA, MMAU Test-mini and MMAR show that Audio-Zero improves fine-grained audio reasoning while preserving broad audio understanding. Evolutionary and diagnostic analyses further reveal that increasingly fine-grained auditory descriptions emerge naturally from game pressure.
Hallucination Self-Play: Bootstrapping Reinforced Detector via Evolved Generator
Identifying faithfulness hallucinations in LLM-generated outputs remains challenging due to the scarcity of high-quality annotated data. Recent work relies on advanced LLMs to synthesize training data, including rationales, labels, and hallucinated claims. However, these methods treat the generator as a static component, limiting iterative improvement of the detector. To address this limitation, we introduce Hallucination Self-Play (HSP), a novel framework that enables the detector to bootstrap with an evolved generator. HSP involves two roles initialized from the same base model, a detector that assesses the faithfulness of model outputs, and a generator that produces increasingly hard-to-detect hallucinated responses. Specifically, the detector is first fine-tuned on human-labeled data and then employed as a reward model to train the generator via reinforcement learning from AI feedback (RLAIF). In turn, the evolved generator synthesizes hallucination data to further optimize the detector through rule-based reinforcement learning. Experiments on RAGTruth and LLM-AggreFact across three model families demonstrate that the proposed framework can progressively enhance a small LLM to match or even outperform advanced LLMs without external supervision. Our code is available at https://github.com/maybenotime/Hallucination_Self-Play.
DEvo: Dual Difficulty-Aware Self-Evolution for Data-Efficient Reinforcement Learning
Reinforcement learning (RL) has demonstrated potential for enhancing reasoning in large language models (LLMs). However, effective RL training, which requires medium-difficulty training samples, faces two fundamental challenges: Effective Data Scarcity and Dynamic Difficulty Shifts, where medium-difficulty samples are scarce and become trivial as models improve. Existing methods mitigate this scarcity to some extent by generating training samples. However, these approaches suffer from anchor-free generation, ignoring co-evolution, and difficulty mismatch. To address these issues, we propose DEvo, a Dual Difficulty-aware self-Evolution RL framework. In each iteration, our method mines medium-difficulty anchors based on the current Solver's capability, trains the Questioner to generate diverse questions at appropriate difficulty levels, and jointly optimizes both components to enable progressive reasoning gains. Extensive experiments demonstrate that DEvo outperforms existing methods on mathematical reasoning benchmarks with fewer than 2K real mathematical samples, and exhibits strong generalization on general reasoning benchmarks.
SELF-EMO: Emotional Self-Evolution from Recognition to Consistent Expression
Emotion Recognition in Conversation (ERC) has become a fundamental capability for large language models (LLMs) in human-centric interaction. Beyond accurate recognition, coherent emotional expression is also crucial, yet both are limited by the scarcity and static nature of high-quality annotated data. In this work, we propose SELF-EMO, a self-evolution framework grounded in the hypothesis that better emotion prediction leads to more consistent emotional responses. We introduce two auxiliary tasks, emotional understanding and emotional expression, and design a role-based self-play paradigm where the model acts as both an emotion recognizer and a dialogue responder. Through iterative interactions, the model generates diverse conversational trajectories, enabling scalable data generation. To ensure quality, we adopt a data flywheel mechanism that filters candidate predictions and responses using a smoothed IoU-based reward and feeds selected samples back for continuous self-improvement without external supervision. We further develop SELF-GRPO, a reinforcement learning algorithm that stabilizes optimization with multi-label alignment rewards and group-level consistency signals. Experiments on IEMOCAP, MELD, and EmoryNLP show that SELF-EMO achieves state-of-the-art performance, improving accuracy by +6.33% on Qwen3-4B and +8.54% on Qwen3-8B, demonstrating strong effectiveness and generalization.