Semantic Blending
Momentum
3 papers in the last four weeks, against 2 the four weeks before. 0.0% of all new papers.
Latest papers 18
Continual alignment requires LLMs to adapt to new requirements without forgetting previously acquired behaviors. Natural-language instructions are flexible and composable but offer only indirect control, whereas post-training provides stronger adaptation at the cost of repeated parameter updates. We introduce Ready2Blend, which combines the flexibility of natural language with learned alignment. AlignFormer maps each requirement to a fixed-length alignment prompt stored in a modular prompt bank, while the backbone and prior prompts remain frozen. Composability regularization transfers the semantic geometry of textual requirements into prompt space, enabling inference-time blending and reweighting. Across two practical continual alignment settings, Ready2Blend is the only frozen-backbone method that matches post-training-based alignment methods, reaching - of a joint-training reference with competitive retention, while requiring only a few prompt tokens and up to less training time. Its modular design further enables weighted personalization and order-free composition without retraining. Code will be released upon acceptance.
MeRoTune: RoPE-Safe Merging with a Tunable Dial
When you merge two fine-tuned models from the same base checkpoint by simply averaging their weights, you implicitly assume their attention subspaces are still aligned. Recent work attempts to fix misalignments by learning an invertible correction matrix, , for each model's query and key projections. This correction cancels out---using on the query side and on the key side---right before the dot product. However, this cancellation is only exact if nothing sits between the projection and the dot product. In reality, almost all modern open-weight language models put a rotary position embedding (RoPE) exactly there. In this paper, we show that this cancellation is exact under RoPE if and only if commutes with RoPE's per-position rotation. We derive the specific class of matrices where this holds: a scaled rotation acting independently within each RoPE frequency pair. This forms a strict, low-dimensional subset of the unconstrained matrices that current methods normally train. Building on this, we turn this constrained matrix class into a new merging method. While keeping the base weights entirely frozen, two fine-tunes each learn their own RoPE-compliant correction matrices. We optimize these corrections against a chosen blend ratio so the final result can be adjusted post-hoc like a dial, rather than locked into a single fixed merge. Our default approach trains at one fixed blend ratio, similar to how LoRA sets its scaling hyperparameter in advance. We also experiment with resampling the blend ratio randomly at every training step, and we report the results of both approaches.
From Monolithic Blending to Agentic Orchestration: Dynamic Response for Conversational Assistants at Scale
Conversational assistants can blend retrieval, action selection, escalation, and wording in a single model path, or separate those roles. We report a production migration of a customer-support assistant at a large accommodation marketplace (millions of conversations per month, 11 languages, 10-second P90). Dynamic Response (DR) replaces a single Qwen3-235B-A22B blended responder with a bounded ReAct orchestrator over typed tools plus a smaller generator that writes from a backend-validated context contract. Because the migration also changed prompts, alignment, and serving, we attribute each effect to its cause and claim as architecture effects only those measured on identical replayed turns: typed entity selection moves the reservation selector to a precision-first operating point (precision 8.3% to 89.1%, recall 75.2% to 67.3%), and typed action IDs with a membership check remove observed structured-action hallucination (2.14% to 0.0%). A low-ramp A/B test reproduces the replay escalation reductions: hard-escalation responses fall from 5.60% to 3.08% and soft-escalation responses from 9.56% to 2.49%, while production handoff volume holds roughly steady; self-solve is directional (+5.1 points, 95% CI [-2, +12]). Serving optimizations cut orchestrator P90 latency from 3.87s to 2.24s on a GPU footprint reduced by roughly one-third, and self-hosting reduces estimated annual model-serving cost by more than an order of magnitude.
Sequential Trajectories and Simultaneous Blending: Multi-Emotion Modeling for Instruction-Following TTS
Natural-language instructions enable flexible control of synthesized speech, yet emotional TTS systems primarily model a single utterance-level affect, leaving multi-emotion control underexplored. We study two complementary multi-emotion TTS tasks: emotion trajectory, which spans several ordered affective stages, and emotion blending, in which multiple emotions coexist throughout an utterance. These tasks expose a supervision mismatch: supervised fine-tuning (SFT) does not explicitly evaluate emotion features, while single-emotion rewards provide neither structure-aware feedback for trajectory completion nor pair-aware feedback for blending. We introduce HybridEmo, a post-training framework that initializes both tasks with SFT and then aligns the speech-token policy through Group Relative Policy Optimization using a sample-aware hybrid reward. For trajectory samples, segment-aligned consistency combines average and weakest-stage evidence to preserve the correctness and completeness of prescribed stages. For blending samples, a GMM-based reward combines frame-level support from the union of target-emotion anchors in an offline emotion space with an utterance-level weaker-target margin. Both branches share an ASR reward and are routed within a unified policy. On MultiEmo-Test, HybridEmo significantly improves trajectory correctness and blending intensity, without a noticeable degradation in speaker similarity. Human evaluation prefers HybridEmo to CosyVoice 3 and EmoVoice-0.5B, with nearly balanced preferences against Qwen3-TTS.
Wiring Beats Blending: Structure-Aware Compensation for Transformer Downscaling
Model families are trained size by size. Can a pretrained large model instead be converted into a smaller sibling? We study the 1.4B->410M conversion in Pythia end to end. Representations align strongly across sizes (ridge R^2=0.84); parameters align weakly. Dense weight projection is destructive; a bit-exact control places the fault in basis mixing, which breaks rotary, per-head, GELU, and LayerNorm structure. Residuals after the best-fit linear operator carry no learnable or transferable signal under shuffle controls, so conversion value lives in initialization. Matched-budget continued pre-training separates two independent levers: least-squares compensation (function lever, best zero-shot) and variance-preserving rescale (dynamics lever, best endpoints). Placement follows the architecture: compensation is well-posed exactly where no normalization sits between cut and read; norm-fronted paths take rescale. Compensation is a low-budget, token-efficiency win, not a universal one. At 30M tokens it beats the best subcloning variant on a width-reduced pair (84.0+-1.8 vs. 89.7+-3.7, 3/3 seeds) and a held-out depth-reduced pair (109.3 vs. 117.9, 3/3 seeds). Selection given the same activation statistics recovers under half of that gap (3/3 seeds): the gain is the re-fit, not the information. At 33x the budget the two reach parity (40.3+-0.3 vs. 40.3+-0.5, 3 seeds), both far ahead of from-scratch, which transfer always beats (up to 18x at low budget, narrowing at convergence and at the largest scale). At ~5x the donor scale (6.9B->1.4B) stacking both levers over-corrects, consistent with an ill-conditioned compensation solve at large width, pointing to dimension-aware regularization as a fix. The init also beats structured pruning plus distillation, the standard pipeline, at matched budget, and improves further combined with it. Code, checkpoints, and the frozen eval corpus are released.
DeGS: A Scalable 3DGS Architecture via Decoupled Workload Parsing and Reorganization
3D Gaussian Splatting (3DGS) has emerged as a leading technique for real-time novel view synthesis, yet existing 3DGS accelerators suffer from poor architectural scalability: increasing the number of PEs leads to marginal performance improvement during rendering. We identify that the root cause is the tightly coupled ``checking-while-blending'' dataflow, which exacerbates PE underutilization caused by spatial redundancy from irregular Gaussian coverage and temporal redundancy from asynchronous pixel-wise termination under parallel execution. To address this issue, we propose DeGS, a scalable architecture for efficient 3DGS inference. To systematically eliminate the redundancies inherent in rendering, DeGS exploits a decoupled dataflow, restructuring the coupled -checking, transmittance checking, and -blending of the standard rendering process into consecutive workload parsing, reorganization, and blending stages. This allows the fragmented, length-variable, and temporal-dependent workloads to be reorganized into compact, conflict-free, and dense workloads prior to blending, thereby significantly improving PE utilization during parallel blending. Implemented in 28 nm technology, DeGS achieves 2.36--7.25 throughput, 1.82--6.02 end-to-end speedup, and 1.59--4.42 energy efficiency over state-of-the-art 3DGS accelerators (GSCore, GBU, GCC) across diverse scenes and resolutions (720p to 8K). Moreover, scaling from 16 to 1024 PEs, DeGS maintains over 80% PE utilization at high resolutions, significantly outperforming existing accelerators.
Lantern: Conflict-Aware Gradient Blending for Physics-Guided Diffusion Models in Calorimeter Simulation
Monte Carlo simulation of calorimeter showers is a principal bottleneck for the High-Luminosity LHC, and diffusion models have emerged as fast, high-fidelity surrogates. Their denoising objective is purely statistical, however: a model can minimize it while placing the physics wrong. Existing physics-informed generative methods cannot close this gap, because they assume a closed-form law, a governing PDE residual or a hard per-sample constraint, that a shower does not supply: no per-sample PDE governs a stochastic cascade, and energy conservation fixes only one scalar per shower. Standard metrics ignore the correlation structure across calorimeter layers and voxels, comparing showers only in a physics feature space. We address both gaps. We introduce the Correlation Frobenius Distance (CFD), a single normalized score for correlation fidelity at layer-wise and voxel-wise scales. We then encode the soft per-sample structure available in a shower as two physics-aware auxiliary losses: a variance-stabilized voxel residual loss grounded in counting statistics, and a graph Laplacian loss over the detector geometry. We combine both with denoising through GradBlend, which anchors the step magnitude to the denoising gradient while letting the auxiliary steer its direction, yielding Lantern, a physics-guided diffusion surrogate. On CaloChallenge Dataset 2, injecting the physics losses through task-symmetric rules such as PCGrad, GradNorm, IMTL-G, and ConFIG inflates FPD by 2-100x relative to denoising alone, whereas GradBlend admits the same signal without regression and, with the Laplacian loss, Lantern improves both FPD and CFD. Our ablation on the auxiliary loss scheduler shows that the voxel residual loss, whose gradient conflicts with denoising, requires a terminal denoising-only phase to preserve shower fidelity, whereas the non-conflicting Laplacian loss is insensitive to the schedule.
DriveWeaver: Point-Conditioned Video Inpainting for Controllable Vehicle Insertion in Autonomous Driving Simulation
A pivotal step in autonomous driving simulation involves inserting foreground vehicles with predefined trajectories into simulated scenes. This process enhances scene diversity and facilitates the creation of various corner cases for testing and improving autonomous driving models. However, existing methods often rely on pre-reconstructed 3D assets, which frequently lead to lighting inconsistencies between the inserted foreground and the background. Moreover, the reliance on limited, manually-curated 3D assets hinders large-scale deployment. To address these challenges, we propose DriveWeaver, a novel framework for controllable vehicle insertion in autonomous driving simulation. Specifically, for a masked target insertion area, DriveWeaver performs video inpainting conditioned on vehicle point clouds to generate high-quality, temporally consistent vehicles. This video-inpainting-based approach ensures seamless blending between the foreground and background, while the readily available point cloud conditions enable superior generalization. To support long-term generation, we further design a global-to-local hierarchical inpainting strategy, ensuring the consistent identity and appearance of the inserted vehicles. Meanwhile, we extract explicit 3D Gaussian representations of the inserted vehicles through an urban reconstruction pipeline to enable real-time rendering for autonomous driving simulation. Extensive experiments across diverse datasets demonstrate that our method outperforms existing baselines in visual realism and geometric consistency, providing a robust tool for scalable autonomous driving scene augmentation.
Large Databases Need Small, Open-Weight Language Models
Language model systems built around proprietary APIs often operate on a token-based cost model. This becomes prohibitively expensive in the context of large databases, where LM-enhanced relational operators can incur costs exceeding $10,000 for a single set of experiments, hindering thorough research and practical deployment. In this paper, we demonstrate that quantized, open-weight models running locally on just 16GB of VRAM can match or exceed the accuracy of closed-source counterparts at lower latency and a fraction of the price, challenging the prevailing assumption that closed-source LM APIs are necessary for effective LM-database integration. We present and analyze the key system optimizations required to efficiently deploy these open-weight models within an LM-DB system. By integrating these local models into the BlendSQL v0.1.0 framework, we demonstrate a 390x reduction in overall costs and 3.8x reduction in latency compared to a proprietary LM API. We make our code available at https://github.com/CapitalOne-Research/play-by-the-type-rules/tree/main/sembench.
BV-Blend: Uncertainty-Weighted Historical Baselines for Stable Critic-Free RL with Verifiable Rewards
Critic-free reinforcement learning with verifiable rewards (RLVR), exemplified by Group Relative Policy Optimization (GRPO), avoids training a value function (critic) and reduces memory and compute overhead relative to critic-based PPO pipelines for aligning large language models. However, GRPO-style advantage estimation depends on prompt-local (within-prompt-group) reward statistics and can be unstable. In particular, when all rollouts in a prompt group receive identical rewards, the within-group reward variance becomes zero, and group normalization yields zero advantages for that group, impeding learning in cold-start regimes with binary verifiers. We introduce BV-Blend, a critic-free framework that stabilizes advantage estimation by combining prompt-local on-policy statistics with semantic-cluster-conditioned historical moments. BV-Blend maintains EMA-tracked reward moments for each cluster, derives a confidence weight from a standard error of the mean (SEM) proxy, and uses this weight to blend historical and prompt-local baseline and variance statistics into a standardized advantage for PPO-style clipped updates. Experiments on verifiable reasoning benchmarks show that BV-Blend improves training stability and performance, and remains robust in regimes where group-normalized methods may stall.
Token-to-Token Alignment of Text Embeddings for Semantic Blending
In modern generative models, images are specified and controlled through text prompts. In practice, images are generated from sequences of tokens derived from these prompts. However, the space of token sequences lacks a consistent accessible structure: semantically similar images may correspond to sequences that differ in wording, ordering, and placement of concepts, while similar token sequences may encode very different semantics. This apparent lack of structure makes it difficult to perform smooth transitions in this space, hindering applications such as image blending and continuous control of edits. We argue that this limitation stems not from the absence of semantic structure, but from misalignment between representations. To address this misalignment, we introduce Token-to-Token alignment, a framework that establishes explicit semantic correspondence between tokens across prompts. Our approach transforms prompts into a structured representation in which semantically corresponding concepts are mapped to consistent positions across prompts, and then aligns their token embeddings based on semantic similarity. Concretely, the method consists of two stages: a structural alignment that rephrases prompts into a shared structured form, followed by an embedding-level alignment that matches token representations across prompts. With this alignment in place, simple linear interpolation becomes a meaningful operation, producing smooth and coherent semantic transitions and enabling applications such as blending and continuous editing. Our results show that text embedding spaces in text-to-image models implicitly encode a continuous semantic structure that becomes accessible once representations are properly aligned, suggesting that semantic control can be achieved by organizing existing representations rather than modifying the generative model.
BindEdit: Taming Attention Leakage for Precise Multi-Object Image Editing
Real image editing enables precise manipulation of visual content, yet existing methods often fail in complex multi-object scenarios, causing semantic blending, object duplication, or incomplete edits. We attribute these failures to attention leakage, where signals across spatial regions and text tokens become entangled during the denoising process. Specifically, we identify two distinct forms of leakage: Edit-Token Leakage, where ambiguous token-region alignment leads to object blending, and Source Dominance Leakage, where tokens of unchanged source objects overwhelm the attention intended for target entities. To resolve these leakages, we propose \textbf{BindEdit}, which enforces attention-level constraints within a single diffusion trajectory. To suppress Edit-Token Leakage, BindEdit jointly regularizes cross- and self-attention so that each target token group is bound to its corresponding spatial region while maintaining instance-level separation. To suppress Source Dominance Leakage, a cross-attention re-balancing mechanism amplifies target token influence and attenuates residual source semantics within editable regions. Moreover, a region fidelity term ensures that each target concept is expressed coherently across the entire editing mask. Additionally, we propose a comprehensive multi-object benchmark encompassing diverse object counts and categories. Extensive experiments demonstrate that BindEdit consistently outperforms existing methods within a single diffusion trajectory, maintaining robust performance across both single- and multi-object editing scenarios.
Deep Temporal Modeling and Ensemble Fusion for Multimodal Emotion Recognition from Physiological Signals
Physiological stress and emotion recognition are important for health monitoring and affective computing. In this work, we present a comprehensive evaluation of deep learning models such as Long Short-Term Memory (LSTM), Temporal Convolutional Networks (TCN), and Transformer on the WESAD dataset for multimodal affect recognition using wrist and chest sensor signals. We perform ablation studies to assess the individual contributions of each modality by training models on wrist-only and chest-only inputs. In addition, we implement a late-fusion ensemble strategy that combines predictions from all three architectures trained on multimodal input. We also employ early fusion at the sensor level by concatenating wrist and chest signals before feeding them into each model. Our results show that Transformer models consistently achieve the highest accuracy in multimodal settings, while TCN models perform best in the wrist-only configuration. The ensemble method yields the highest overall accuracy (98.91 +/- 0.13%) and macro-F1 score (98.56 +/- 0.17%). These findings demonstrate the effectiveness of sensor fusion and ensemble-based fusion in developing robust systems for physiological emotion recognition.
Training-Free Occluded Text Rendering via Glyph Priors and Attention-Guided Semantic Blending
We present a training-free framework for occluded text rendering with a pretrained FLUX.1-dev backbone. The task requires a model to render recognizable typography and place an occluding object over the intended text region. This setting remains difficult for existing text-to-image generators: the occluder often drifts away from the text, while the text may be distorted or appear to float on top of the occluding object. To address this problem, we propose a restarted dual-stream inference framework that decouples text-layout preservation from occluder insertion. A Base Stream provides a clean typographic reference and same-step key/value (K/V) features, while the Edit Stream is conditioned on the occlusion prompt. We further adopt the spectral glyph-prior idea from FreeText and adapt it to stabilize the target text structure during early-to-mid denoising. In the reasoning pass, our method localizes the target text, estimates a text-band region from token-conditioned attention and glyph support, and derives an anchor-aware hard fusion mask for the occluder. In the final edit pass, generation restarts from the same initial noise and applies hard mask-guided image-token K/V replacement at selected attention sites, preserving the Base layout outside the mask while injecting the occluder appearance from the Edit Stream inside the mask. Experiments on representative occluded text scenarios demonstrate substantially improved text readability and competitive occlusion alignment, yielding more stable object-on-text compositions without any model fine-tuning.
AttnRouter: Per-Category Attention Routing for Training-Free Image Editing on MMDiT
We study training-free image editing on Qwen-Image-Edit-2511, a 60-block multi-modal diffusion transformer (MMDiT) that concatenates noise and source-image tokens within a single attention stream. We make three contributions. (i) We introduce KVInject, a single-forward attention manipulation that alpha-blends source-half key/value projections into the noise-half within a localized layer/step band. KVInject is simpler than the classical two-pass MasaCtrl recipe and avoids the prompt-mismatch failure mode that disables MasaCtrl on MMDiT (composite score drops 31% versus baseline). (ii) We show that no single attention operation dominates across edit types, motivating AttnRouter, a per-category routing table that dispatches edits to the operation that best preserves source structure for that type. With ground-truth categories the router improves the CLIP-T+DINO-I composite by 6.4% over the editing baseline; an automatic CLIP zero-shot classifier closes 98% of this gap despite only 55% category accuracy. (iii) Through layer-, step-, and alpha-band ablations we localize the editing-effective attention sub-circuit: K/V injection in early denoising steps (S0-7) recovers nearly all of the gain of full-step injection, while injection in early (L0-15) or late (L45-60) layer bands fails to drive editing entirely; alpha in [0.3, 0.5] is a stable sweet spot. We also report negative results that highlight what does not transfer from the UNet folklore: simple K/V rescaling never beats baseline and aggressive variants collapse generation entirely (composite 0.084). We release code, pre-computed routing tables, and a 100-sample stratified subset of ImgEdit-Bench used in all ablations.
Beyond Heuristics: Learnable Density Control for 3D Gaussian Splatting
While 3D Gaussian Splatting (3DGS) has demonstrated impressive real-time rendering performance, its efficacy remains constrained by a reliance on heuristic density control. Despite numerous refinements to these handcrafted rules, such methods inherently lack the flexibility to adapt to diverse scenes with complex geometries. In this paper, we propose a paradigm shift for density control from rigid heuristics to fully learnable policies. Specifically, we introduce \textbf{LeGS}, a framework that reformulates density control as a parameterized policy network optimized via Reinforcement Learning (RL). Central to our approach is the tailored effective reward function grounded in sensitivity analysis, which precisely quantifies the marginal contribution of individual Gaussians to reconstruction quality. To maintain computational tractability, we derive a closed-form solution that reduces the complexity of reward calculation from to . Extensive experiments on the Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that \textbf{LeGS} significantly outperforms state-of-the-art methods, striking a superior balance between reconstruction quality and efficiency. The code will be released at https://github.com/AaronNZH/LeGS
Softmax-GS: Generalized Gaussians Learning When to Blend or Bound
3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption that Gaussians do not overlap in the 3D space, which leads to noticeable artifacts and view inconsistencies. In addition, the inherently diffuse boundaries of Gaussians hinder accurate reconstruction of sharp object edges. We propose Softmax-GS, a unified solution that addresses both the view-inconsistency and the diffuse-boundary problem by enforcing a softmax-based competition in overlapping regions between two Gaussians. With learnable parameters controlling the strength of the competition, it enables a continuous spectrum from smooth color blending to crisp, well-defined boundaries. Our formulation explicitly preserves order invariance for any two overlapping Gaussians and ensures that the output transmittance remains unchanged irrespective of the extent of overlapping, preventing undesirable discontinuities in the rendered output. Ablation experiments on simple geometries demonstrate the effectiveness of each component of Softmax-GS, and evaluations on real-world benchmarks show that it achieves state-of-the-art performance, improving both reconstruction quality and parameter efficiency.
SG-Blend: Learning an Interpolation Between Improved Swish and GELU for Robust Neural Representations
Prevailing activation functions such as Swish and GELU tend toward domain-specific optima, Swish was discovered via neural architecture search on vision benchmarks, while GELU dominates transformer-based language models, and neither offers any mechanism to adapt its gating shape to individual layers. This rigidity is especially consequential in transformer FFN blocks, where LayerNorm, unlike BatchNorm, does not suppress the gradient pathologies that activation choice induces across depth. We propose SG-Blend, a per layer adaptive activation that combines SSwish, a bias-corrected, parametric Swish variant we also introduce, with learnable sharpness \b{eta} and zero-centering bias γ, with GELU through a per-layer blend coefficient α, letting each layer locate its own optimum along the SSwishGELU continuum at a cost of only three additional scalars per FFN block, with \b{eta} initialized to 1.0 and learned freely via backpropagation. On BERT-style IMDB classification (5 seeds), it matches peak accuracy (81.31%) while reducing seed-to-seed variance by 42% relative to GELU. Furthermore, it generalizes to autoregressive pretraining, achieving the lowest validation perplexity (49.10) on WikiText103 among all baselines. Crucially, ablations confirm the interpolation structure itself drives these gains, delivering reliable, top-tier performance. Beyond natural language processing, we demonstrate that SG-Blend generalizes robustly to a wider variety of tasks, extending its efficacy to computer vision and other diverse domains.