Semantic Occupancy Mapping

Overview

Semantic occupancy mapping estimates which parts of 3D space are occupied, free, or unseen and assigns semantic labels, giving robots and autonomous vehicles a shared scene representation for prediction and action. Methods range from camera- and LiDAR-to-voxel scene completion and temporal sensor fusion to sparse voxel or octree maps, Gaussian primitives, and ray-based models; newer systems add open-vocabulary vision-language features and persistent map memory. Driving benchmarks such as nuScenes/Occ3D and SemanticKITTI test voxel accuracy and forecasting, while ScanNet and embodied indoor benchmarks test online mapping and transfer across rooms. A central challenge is balancing detailed, temporally consistent geometry and semantics against compute, annotation, and memory costs, especially under occlusion and when maps must generalize to unfamiliar environments.

Latest papers

40 papers5 papers in the last four weeks, down 44% on the four weeks before. 0.0% of all new papers.

May 14, 2026

SOCC-ICP: Semantics-Assisted Odometry based on Occupancy Grids and ICP

Reliable pose estimation in previously unseen environments is a fundamental capability of autonomous systems. Existing LiDAR odometry methods typically employ point-, surfel-, or NDT-based map representations, which are distinct from the semantic occupancy grids commonly used for downstream tasks such as motion planning. We introduce SOCC-ICP, a semantics-assisted odometry framework that jointly performs Semantic OCCupancy grid mapping and LiDAR scan alignment. Each map voxel encodes geometric and semantic statistics, enabling adaptive point-to-point or point-to-plane ICP based on local planarity. Further, the occupancy grid naturally filters dynamic objects through raycasting-based free-space updates. Across diverse evaluation scenarios, SOCC-ICP achieves performance competitive with state-of-the-art LiDAR odometry and remains robust in geometrically degenerate environments, even in the absence of semantic cues. When semantic labels are available, integrating them into map construction, downsampling, and correspondence weighting yields further accuracy gains. By unifying odometry and semantic occupancy grid mapping within a single representation, SOCC-ICP eliminates redundant map structures and directly provides a map suitable for downstream robotic applications.
Apr 30, 2026

FreeOcc: Training-Free Embodied Open-Vocabulary Occupancy Prediction

Existing learning-based occupancy prediction methods rely on large-scale 3D annotations and generalize poorly across environments. We present FreeOcc, a training-free framework for open-vocabulary occupancy prediction from monocular or RGB-D sequences. Unlike prior approaches that require voxel-level supervision and ground-truth camera poses, FreeOcc operates without 3D annotations, pose ground truth, or any learning stage. FreeOcc incrementally builds a globally consistent occupancy map via a four-layer pipeline: a SLAM backbone estimates poses and sparse geometry; a geometrically consistent Gaussian update constructs dense 3D Gaussian maps; open-vocabulary semantics from off-the-shelf vision-language models are associated with Gaussian primitives; and a probabilistic Gaussian-to-occupancy projection produces dense voxel occupancy. Despite being entirely training-free and pose-agnostic, FreeOcc achieves over 2×2\times improvements in IoU and mIoU on EmbodiedOcc-ScanNet compared to prior self-supervised methods. We further introduce ReplicaOcc, a benchmark for indoor open-vocabulary occupancy prediction, and show that FreeOcc transfers zero-shot to novel environments, substantially outperforming both supervised and self-supervised baselines. Project page: https://the-masses.github.io/freeocc-web/.
Apr 30, 2026

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose World2Minecraft to convert real-world scenes into structured Minecraft environments based on 3D semantic occupancy prediction. In the reconstructed scenes, we can effortlessly perform downstream tasks such as Vision-Language Navigation(VLN). However, we observe that reconstruction quality heavily depends on accurate occupancy prediction, which remains limited by data scarcity and poor generalization in existing models. We introduce a low-cost, automated, and scalable data acquisition pipeline for creating customized occupancy datasets, and demonstrate its effectiveness through MinecraftOcc, a large-scale dataset featuring 100,165 images from 156 richly detailed indoor scenes. Extensive experiments show that our dataset provides a critical complement to existing datasets and poses a significant challenge to current SOTA methods. These findings contribute to improving occupancy prediction and highlight the value of World2Minecraft in providing a customizable and editable platform for personalized embodied AI research. Project page:https://world2minecraft.github.io/.
Mar 29, 2026

ContraMap: Contrastive Uncertainty Mapping for Robot Environment Representation

Reliable robot perception requires not only predicting scene structure, but also identifying where predictions should be treated as unreliable due to sparse or missing observations. We present ContraMap, a contrastive continuous mapping method that augments kernel-based discriminative maps with an explicit uncertainty class trained using synthetic noise samples. This formulation treats unobserved regions as a contrastive class, enabling joint environment prediction and spatial uncertainty estimation in real time without Bayesian inference. Under a simple mixture-model view, we show that the probability assigned to the uncertainty class is a monotonic function of a distance-aware uncertainty surrogate. Experiments in 2D occupancy mapping, 3D semantic mapping, and tabletop scene reconstruction show that ContraMap preserves mapping quality, produces spatially coherent uncertainty estimates, and is substantially more efficient than Bayesian kernelmap baselines.
Mar 24, 2026

Active Robotic Perception for Disease Detection and Mapping in Apple Trees

Large-scale orchard production requires timely and precise disease monitoring, yet routine manual scouting is labor-intensive and financially impractical at the scale of modern operations. As a result, disease outbreaks are often detected late and tracked at coarse spatial resolutions, typically at the orchard-block level. We present an autonomous mobile active perception system for targeted disease detection and mapping in dormant apple trees, demonstrated on one of the most devastating diseases affecting apple today -- fire blight. The system integrates flash-illuminated stereo RGB sensing, real-time depth estimation, instance-level segmentation, and confidence-aware semantic 3D mapping to achieve precise localization of disease symptoms. Semantic predictions are fused into the volumetric occupancy map representation enabling the tracking of both occupancy and per-voxel semantic confidence, building actionable spatial maps for growers. To actively refine observations within complex canopies, we evaluate three viewpoint planning strategies within a unified perception-action loop: a deterministic geometric baseline, a volumetric next-best-view planner that maximizes unknown-space reduction, and a semantic next-best-view planner that prioritizes low-confidence symptomatic regions. Experiments on a fabricated lab tree and five simulated symptomatic trees demonstrate reliable symptom localization and mapping as a precursor to a field evaluation. In simulation, the semantic planner achieves the highest F1 score (0.6106) after 30 viewpoints, while the volumetric planner achieves the highest ROI coverage (85.82%). In the lab setting, the semantic planner attains the highest final F1 (0.9058), with both next-best-view planners substantially improving coverage over the baseline.
Mar 9, 2026

OccTrack360: 4D Panoptic Occupancy Tracking from Surround-View Fisheye Cameras

Understanding dynamic 3D environments in a spatially continuous and temporally consistent manner is fundamental for robotics and autonomous driving. While recent advances in occupancy prediction provide a unified representation of scene geometry and semantics, progress in 4D panoptic occupancy tracking remains limited by the lack of benchmarks that support surround-view fisheye sensing, long temporal sequences, and instance-level voxel tracking. To address this gap, we present OccTrack360, a new benchmark for 4D panoptic occupancy tracking from surround-view fisheye cameras. OccTrack360 provides substantially longer and more diverse sequences (174~2234 frames) than prior benchmarks, together with principled voxel visibility annotations, including an all-direction occlusion mask and an MEI-based fisheye field-of-view mask. To establish a strong fisheye-oriented baseline, we further propose Focus on Sphere Occ (FoSOcc), a framework that addresses two core challenges in fisheye occupancy tracking: distorted spherical projection and inaccurate voxel-space localization. FoSOcc includes a Center Focusing Module (CFM) to enhance instance-aware spatial localization through supervised focus guidance, and a Fisheye-based Enhanced Lifting (FEL) that extends perspective lifting to fisheye imaging under the Unified Projection Model. Extensive experiments on Occ3D-Waymo and OccTrack360 show that our method improves occupancy tracking quality with notable gains on geometrically regular categories, and establishes a strong baseline for future research on surround-view fisheye 4D occupancy tracking. The benchmark and source code will be made publicly available at https://github.com/YouthZest-Lin/OccTrack360.
Mar 4, 2026

DISC: Dense Integrated Semantic Context for Large-Scale Open-Set Semantic Mapping

Open-set semantic mapping enables language-driven robotic perception, but current instance-centric approaches are bottlenecked by context-depriving and computationally expensive crop-based feature extraction. To overcome this fundamental limitation, we introduce DISC (Dense Integrated Semantic Context), featuring a novel single-pass, distance-weighted extraction mechanism. By deriving high-fidelity CLIP embeddings directly from the vision transformer's intermediate layers, our approach eliminates the latency and domain-shift artifacts of traditional image cropping, yielding pure, mask-aligned semantic representations. To fully leverage these features in large-scale continuous mapping, DISC is built upon a fully GPU-accelerated architecture that replaces periodic offline processing with precise, on-the-fly voxel-level instance refinement. We evaluate our approach on standard benchmarks (Replica, ScanNet) and a newly generated large-scale-mapping dataset based on Habitat-Matterport 3D (HM3DSEM) to assess scalability across complex scenes in multi-story buildings. Extensive evaluations demonstrate that DISC significantly surpasses current state-of-the-art zero-shot methods in both semantic accuracy and query retrieval, providing a robust, real-time capable framework for robotic deployment. The full source code, data generation and evaluation pipelines will be made available at https://github.com/DFKI-NI/DISC.
Feb 26, 2026

Latent Gaussian Splatting for 4D Panoptic Occupancy Tracking

Capturing 4D spatiotemporal scene structure is crucial for the safe and reliable operation of robots in dynamic environments. However, existing approaches typically address only part of the problem: they either provide coarse geometric tracking via bounding boxes or detailed 3D occupancy estimates that lack explicit temporal association and instance-level reasoning. In this work, we present Latent Gaussian Splatting (LaGS) for 4D Panoptic Occupancy Tracking (4D-POT). We revisit the underlying representation and model 3D features as a sparse set of feature-bearing Gaussians. These act as dynamic, volume-oriented keypoints that enable spatially continuous, distance-weighted aggregation of multi-view features before being splatted into a voxel grid for decoding. This point-centric formulation enables flexible, data-dependent receptive fields and long-range spatial interactions that are difficult to capture with local and dense voxel-based operators. A hierarchical Gaussian representation further enables multi-scale reasoning by combining global context from coarse super-points with fine-grained detail from higher-resolution streams. Extensive experiments on Occ3D nuScenes and Waymo demonstrate state-of-the-art performance for 4D-POT. We provide code and models at https://lags.cs.uni-freiburg.de/.
Feb 26, 2026

Monocular Open Vocabulary Occupancy Prediction for Indoor Scenes

Open-vocabulary 3D occupancy is vital for embodied agents, which need to understand complex indoor environments where semantic categories are abundant and evolve beyond fixed taxonomies. While recent work has explored open-vocabulary occupancy in outdoor driving scenarios, such methods transfer poorly indoors, where geometry is denser, layouts are more intricate, and semantics are far more fine-grained. To address these challenges, we adopt a geometry-only supervision paradigm that uses only binary occupancy labels (occupied vs free). Our framework builds upon 3D Language-Embedded Gaussians, which serve as a unified intermediate representation coupling fine-grained 3D geometry with a language-aligned semantic embedding. On the geometry side, we find that existing Gaussian-to-Occupancy operators fail to converge under such weak supervision, and we introduce an opacity-aware, Poisson-based approach that stabilizes volumetric aggregation. On the semantic side, direct alignment between rendered features and open-vocabulary segmentation features suffers from feature mixing; we therefore propose a Progressive Temperature Decay schedule that gradually sharpens opacities during splatting, strengthening Gaussian-language alignment. On Occ-ScanNet, our framework achieves 59.50 IoU and 21.05 mIoU in the open-vocabulary setting, surpassing all existing occupancy methods in IoU and outperforming prior open-vocabulary approaches by a large margin in mIoU. Code will be released at https://github.com/JuIvyy/LegoOcc.
Nov 21, 2025

MobileOcc: A Human-Aware Semantic Occupancy Dataset for Mobile Robots

Dense 3D semantic occupancy perception is critical for mobile robots operating in pedestrian-rich environments, yet it remains underexplored compared to its application in autonomous driving. To address this gap, we present MobileOcc, a semantic occupancy dataset for mobile robots operating in crowded human environments. Our dataset is built using an annotation pipeline that incorporates static object occupancy annotations and a novel mesh optimization framework explicitly designed for human occupancy modeling. It reconstructs deformable human geometry from 2D images, then refines and optimizes it using associated LiDAR point data. Using MobileOcc, we establish benchmarks for two tasks: i) Occupancy prediction and ii) Pedestrian velocity prediction, using different methods, including monocular, stereo, and panoptic occupancy, with metrics and baseline implementations for reproducible comparison. Beyond occupancy prediction, we further assess our annotation method on 3D human pose estimation datasets. Results demonstrate that our method exhibits robust performance across different datasets. Our code and dataset are released at https://autonomousrobots.nl/paper_websites/mobileocc