Skill Evolution

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7 papers in the last 28 days · 0.1% of indexed attention

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Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Skill Evolution.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Skill Evolution.

Period ending 2026-09-07

1 new paper

A weekly snapshot of new work published in Skill Evolution.

91 papers

Latest in Skill Evolution

May 27, 2026cs.AI

You Live More Than Once: Towards Hierarchical Skill Meta-Evolving

Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems. Existing works mainly focus on hard-coded skill evolving strategies or parametric learning that rely on expensive parameter updates in the underlying LLMs. In this paper, we demonstrate that test-time refinement of the skill evolving framework itself is necessary for continuous improvement of the agent systems in different downstream scenarios, and lightweight algorithmic adaptation is feasible. Specifically, we propose HiSME, a lightweight hierarchical skill meta-evolving solution that jointly optimizes skills and the skill evolving strategy by learning meta-skills from agents' task execution traces. Experiments on diverse agentic benchmarks show that meta-evolving can produce a higher-quality skill library than pure skill evolving and can derive diverse meta-skills for different scenarios, thereby facilitating future continual experience learning. Our code is temporarily public at https://anonymous.4open.science/r/HiSME-BD45.
Xujun Li, Kehan Zheng, Mingyuan Zhao +7
May 27, 2026cs.CL

ESC-Skills: Discovering and Self-Evolving Skills for Emotional Support Conversations

Existing emotional support conversation (ESC) systems mainly rely on end-to-end response generation or coarse strategy supervision, offering limited interpretability and little support for systematic skill improvement. We propose ESC-Skills, a skill-centric framework that discovers and self-evolves executable emotional support skills. We first model localized support interactions as Intervention Units (IUs), which capture state--action--outcome dynamics between seeker states, support interventions, and post-response emotional changes. Based on IUs extracted from both successful and failed ESC dialogues, we construct the ESC-Skills Bank, a repository of executable emotional support skills containing intervention guidance, applicability conditions, expected outcomes, and potential risks. To further improve robustness, we introduce a multi-profile self-evolutionary refinement framework in which an ESC agent interacts with diverse simulated seeker profiles under SAGE evaluation. The resulting interaction traces are analyzed to identify missing skills, unsafe interventions, and profile-specific failure patterns, which are then used to refine the Skills Bank through simulation-based verification. Experimental results demonstrate that ESC-Skills improves both response-level quality and dialogue-level emotional outcomes while providing more interpretable and controllable support behaviors. We will release the code, prompts, and ESC-Skills Bank at https://github.com/aliyun/qwen-dianjin.
Jie Zhu, Huaixia Dou, Shuo Jiang +5
May 27, 2026cs.AI

SKILLC: Learning Autonomous Skill Internalization in LLM Agents via Contrastive Credit Assignment

Structured skill prompts improve exploration in long-horizon agentic reinforcement learning (RL). Skill-augmented RL methods retain external skills at inference, while skill-internalization RL methods withdraw them during training to enable autonomous performance. However, existing internalization approaches only use skill-helpfulness contrast for curriculum control, leaving the policy update unchanged and unable to distinguish skill-dependent from autonomous success. We propose SkillC, a framework based on Contrastive Skill Credit Assignment (CSCA) that converts this contrast into a direct learning signal for internalization. \textsc{SkillC} samples paired skill-injected and skill-free rollouts for tasks from active skill types within the same policy update, and injects their task-level contrast into optimization via a dual-stream advantage estimator that preserves global ranking while applying a one-sided correction toward skill-free success. A smoothed validation-level signal further drives an adaptive curriculum over attribution strength, rollout allocation, and monotonic active-set pruning. Experiments on ALFWorld and WebShop show that, without runtime skill access, SkillC surpasses the strongest prior skill-internalization RL baseline by 5.5% and 4.4%, respectively, while remaining competitive with skill-augmented RL methods.
Hongxiang Lin, Zhirui Kuai, Erpeng Xue +1
May 26, 2026cs.AI

SkillGrad: Optimizing Agent Skills Like Gradient Descent

Agent skills provide a lightweight way to adapt LLM agents to specialized domains by storing reusable procedural knowledge in structured files. However, whether downloaded from third parties or self-generated, these skills are often unreliable, incomplete, or outdated. Existing skill-evolution methods often address these deficiencies through heuristic reflections without an explicit optimization formulation. In this paper, we propose SkillGrad, a gradient-descent-inspired framework for optimizing agent skills. SkillGrad treats the skill package as a structured parameter to optimize in a gradient descent fashion: task executions provide trajectory-level loss evidence, automatic diagnoses then provide text-based gradients that indicate the correction directions. To stabilize optimization across iterations, a momentum agent accumulates recurring diagnostic patterns into a persistent memory overlay. Finally, an LLM-based patcher executes the parameter update by applying layer-aware edits to the skill package. Evaluated on SpreadsheetBench Verified and WikiTableQuestions, SkillGrad consistently outperforms training-based skill evolution baselines across two backbone LLMs, improving over the strongest training-based baseline by 6.76.7 percentage points on average. Ablations further show that momentum and contrastive diagnosis both contribute to the final skill quality.
Hanyu Wang, Yifan Lan, Bochuan Cao +2
May 26, 2026cs.AI

MUSE-Autoskill: Self-Evolving Agents via Skill Creation, Memory, Management, and Evaluation

Large language model (LLM) agents rely on reusable skills to solve complex tasks, but existing skill creation approaches often treat skills as isolated, static artifacts, limiting reusability, reliability, and long-term improvement. We propose MUSE-Autoskill Agent (Memory-Utilizing Skill Evolution), a skill-centric agent framework that creates, reuses, and refines skills under a unified lifecycle: creation, memory, management, evaluation, and refinement. MUSE creates skills on demand, stores them across tasks, retrieves them through a skill catalog, and accumulates per-skill experience for later reuse and adaptation. Across the main reported settings on SkillsBench and SkillLearnBench, MUSE-Autoskill outperforms Hermes, Codex, and Claude Code. On SkillsBench, its self-created skills surpass human-authored skills on the successfully covered subset (85.24% vs. 81.17%), showing that lifecycle-managed skills can distill agent experience into highly effective reusable assets; MUSE-created skills also transfer to Hermes more effectively than Codex- or Claude-created skills, reaching 51.90% accuracy under transfer. These results highlight the importance of treating skills as long-lived, experience-aware, and testable assets.
Huawei Lin, Peng Li, Jie Song +2
May 26, 2026cs.CL

Verilog-Evolve: Feedback-Driven and Skill-Evolving Verilog Generation

Large language models (LLMs) have improved Verilog generation from natural-language specifications, but most pipelines still treat generation as isolated sampling followed by functional checking. This is insufficient for practical RTL design, where useful Verilog must be correct, synthesizable, timing-conscious, and friendly to downstream hardware objectives. We present Verilog-Evolve, a feedback-driven framework for versioned Verilog refinement and cross-session skill evolution. For each task, Verilog-Evolve generates diverse minor candidates, evaluates them with executable feedback from functional simulation, Yosys synthesis, ABC timing proxy, and optional GEMM metrics, then promotes the best candidate into a major version under configurable scoring. To improve across tasks, the system maintains modular skill guidance, retrieves skills according to task and feedback context, and evolves candidate skills from logged histories through create/improve/skip decisions and verifier reports. Experiments on VerilogEval and mixed-precision GEMM tasks show that Verilog-Evolve improves final functional success and promotion stability while producing more downstream-friendly RTL under open-source synthesis, timing-proxy, and netlist-level GEMM objectives. Validation-gated skill evolution further improves GEMM downstream quality and achieves the best downstream score and GEMM held-out pass rate among the evaluated skill modes.
Zehua Pei, Hui-Ling Zhen, Yu Zhang +3
May 25, 2026cs.AI

CODESKILL: Learning Self-Evolving Skills for Coding Agents

Coding agents produce rich trajectories while solving software-engineering tasks. To enable agent self-evolution, these trajectories can be distilled into reusable procedural skills that compactly encode experience to guide future behavior. However, existing skill construction and maintenance methods often rely on fixed prompts and heuristic update rules, leaving it unclear how knowledge should be selected, abstracted, and maintained to best serve downstream agents. We propose CODESKILL, an LLM-based framework that reformulates skill extraction and skill-bank maintenance as a learnable management policy. CODESKILL extracts multi-granularity procedural skills from coding-agent trajectories, evolves skills with new experience, and maintains a compact skill bank for future task solving. We train CODESKILL with reinforcement learning, using a hybrid reward that combines dense rubric-based skill-quality feedback with sparse verifiable execution feedback from the frozen downstream agent. Experiments on EnvBench, SWE-Bench Verified, and Terminal-Bench 2 show that CODESKILL improves average pass rate by 9.69 over the no-skill baseline and by 4.01 over the strongest prompt-based or memory baseline, while maintaining the skill bank at a stable size during iterative construction.
Yanzhou Li, Yiran Zhang, Xiaoyu Zhang +2
May 22, 2026cs.AI

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.
Yingtie Lei, Zhongwei Wan, Jiankun Zhang +13
May 22, 2026cs.CL

From Correctness to Preference: A Framework for Personalized Agentic Reinforcement Learning

Agentic reinforcement learning (Agentic RL) has achieved strong progress in tasks with clear success signals. However, many real-world agent applications require user-conditioned behavior: the same query may call for different planning strategies and tool-use decisions across users. This setting raises key challenges: generic rewards cannot capture heterogeneous user preferences, observed behaviors are entangled with conformity effects, and flat memories cannot support personalized skill retrieval. To this end, we propose a unified personalized Agentic RL framework that embeds personalization into training-time optimization. At its core is \emph{Personalized Anchor Reward-Decoupled Policy Optimization} (\textbf{PARPO}), which decouples generic task-quality rewards from personalized preference rewards and uses user-specific anchors to stabilize learning under heterogeneous reward scales. We further introduce a two-stage preference-disentangled reward model and \emph{Preference-Aligned Skill Evolution Graph Memory} (\textbf{PSGM}) for personalized supervision and preference-aligned skill retrieval. Together, they form a closed loop of preference identification, policy optimization, and structured skill accumulation. Experiments on ETAPP, ETAPP-Hard, and SJAgent show that our framework consistently outperforms strong memory and RL baselines. Code and data are included in the supplementary materials.
Ranxu zhang, zeyang li, Jiacheng Huang +5
May 21, 2026cs.AI

Ratchet: A Minimal Hygiene Recipe for Self-Evolving LLM Agents

Self-evolving skill libraries, pioneered by Voyager, let frozen LLM agents accumulate reusable knowledge without weight updates, yet recent evaluation shows that LLM-authored skills deliver +0.0+0.0pp over no-skill baselines while human-curated ones deliver +16.2+16.2pp: the bottleneck is not skill authoring but lifecycle management. We introduce \textbf{Ratchet}, a single-agent loop in which a frozen LLM writes, retrieves, curates, and retires its own natural-language skills. Ratchet integrates four candidate hygiene mechanisms: outcome-driven retirement, a bounded active-cap, meta-skill authoring guidance, and pattern canonicalisation. On MBPP+ hard-100 with Claude Opus 4.7, Ratchet lifts held-out pass@1 from a 0.258±0.0470.258 \pm 0.047 baseline to a late-window rolling mean of 0.5840.584 (peak 0.658±0.0420.658 \pm 0.042) across 100 rounds and 3 seeds, a +0.328±0.018+0.328 \pm 0.018 rolling-mean gain where the no-skill control drifts at +0.002±0.005+0.002 \pm 0.005; the same recipe transfers to an agentic solver on SWE-bench Verified (+0.22+0.22 peak lift over 20 rounds). Eight ablations (A1--A8) reveal that the minimal working recipe is smaller than our design suggests: retirement and the meta-skill authoring prior are load-bearing, while explicit deduplication (canonicalisation, cover-guard) is subsumed by the meta-skill itself. A non-divergence proposition shows that bounded cap and retirement threshold together prevent expected performance from drifting below the no-skills floor.
Xing Zhang, Yanwei Cui, Guanghui Wang +4
May 20, 2026cs.AI

Trace2Skill: Verifier-Guided Skill Evolution for Long-Context EDA Agents

Complex Verilog Design Problems (CVDP) challenge hardware LLM agents because solving them requires localizing verifier-relevant RTL, testbenches, include paths, and build dependencies inside large repository snapshots, making precise edits, and recovering from sparse hidden-verifier failures. We present Trace2Skill, a test-time scaling framework that improves a hardware agent without RTL-specialized model fine-tuning. Rather than training a new model or only sampling more candidate solutions, Trace2Skill treats the agent's natural-language skill as an evolvable policy. It mines repeated rollout traces for success and failure modes, converts them into dense diagnostics and oracle lessons, and uses an oracle, mutator, and selector loop to produce task-specific skills that guide later search, editing, validation, and recovery. Because final pass/fail labels are often too coarse for hard failures, Trace2Skill also supports bounded runtime dense verifier feedback that returns sanitized functional observations while keeping hidden harnesses and reference solutions inaccessible to the agent. This feedback helps guide skill evolution and agent execution by connecting skill text, verifier evidence, and downstream behavior. Across hard CVDP tasks that defeat the seed CVDP agent, including tasks that also defeat frontier coding agents, Trace2Skill with dense verifier feedback substantially improves task pass rates and produces breakthrough passes on previously unsolved tasks, without requiring high-quality fine-tuning data, specialized RTL model training, or model weight updates. The same framework provides a general test-time scaling strategy that can extend beyond digital design to other verifiable EDA tasks.
Zijian Du, Nathaniel Pinckney
May 19, 2026cs.AI

Library Drift: Diagnosing and Fixing a Silent Failure Mode in Self-Evolving LLM Skill Libraries

Self-evolving skill libraries face a silent failure mode we term \emph{library drift}: unbounded skill accumulation without outcome-driven lifecycle management causes retrieval degradation, false-positive injections, and performance stagnation. Recent evaluation confirms the symptom (LLM-authored skills deliver +0.0pp gain while human-curated ones deliver +16.2pp (SkillsBench)), yet the underlying mechanism has not been isolated. We provide (1) a \textbf{reproducible trigger}: ablations that isolate drift: one disables skill injection (flat floor, +0.002), one imposes premature retirement (active harm, −-0.019); (2) \textbf{trace-level diagnostics}: an append-only evidence log with per-skill contribution scores, attribution verdicts, and router engagement metrics that make the failure visible before it reaches end-task scores; and (3) a \textbf{verified fix}: a minimal governance recipe (outcome-driven retirement + bounded active-cap + meta-skill authoring prior) that lifts held-out pass@1 from a 0.258 baseline to a late-window mean of 0.584 (rolling gain ++0.328) on MBPP+ hard-100 over 100 rounds. Eight ablations decompose which governance mechanisms are load-bearing and which are subsumed, providing a concrete playbook for diagnosing library drift in any self-evolving agent.
Xing Zhang, Yanwei Cui, Guanghui Wang +4
May 13, 2026cs.AI

SkillFlow: Flow-Driven Recursive Skill Evolution for Agentic Orchestration

In recent years, a variety of powerful LLM-based agentic systems have been applied to automate complex tasks through task orchestration. However, existing orchestration methods still face key challenges, including strategy collapse under reward maximization, high gradient variance with opaque credit assignment, and unguided skill evolution whose decisions are typically made by directly prompting an LLM to judge rather than derived from principled training signals. To address these challenges, we propose SkillFlow, a flow-based framework that takes a trainable Supervisor as the agent and a structured environment with dynamic skill library and frozen executor, automating task orchestration through multi-turn interaction. SkillFlow employs Tempered Trajectory Balance (TTB), a regression-based flow-matching loss that samples trajectories proportional to reward, preserving diverse orchestration strategies rather than collapsing to a single mode. The same flow objective yields a jointly learned backward policy that provides transparent per-step credit assignment at zero additional inference cost. Building on these flow diagnostics, a recursive skill evolution mechanism determines when to evolve, what skills to create or prune, and where decision gaps lie -- closing the loop from training signal to autonomous capability growth. Experimental results on 14 datasets show that SkillFlow significantly outperforms baselines across question answering, mathematical reasoning, code generation, and real-world interactive decision making tasks. Our code is available at https://anonymous.4open.science/r/SkillFlow-E850.
Mingda Zhang, Tiesunlong Shen, Haoran Luo +4
May 13, 2026cs.AI

RS-Claw: Progressive Active Tool Exploration via Hierarchical Skill Trees for Remote Sensing Agents

The rise of multi-modal large language models (MLLMs) is shifting remote sensing (RS) intelligence from "see" to "action", as OpenClaw-style frameworks enable agents to autonomously operate massive RS image-processing tools for complex tasks. Existing RS agents adopt a passive selection paradigm for tool invocation, relying on either full tool registration (Flat) or retrieval-augmented generation (RAG). However, in the massive and multi-source heterogeneous RS tool ecosystem, such passive mechanisms struggle to dynamically balance "context load" and "toolset completeness" throughout task reasoning, thus exhibiting inherent limitations: full tool registration triggers context space deficits during long-horizon tasks, whereas RAG retrieval may omit critical tools in essential steps. To overcome these bottlenecks, this paper redefines tool selection by arguing that the agent should act as an active explorer within the tool space. Based on this perspective, we propose RS-Claw, a novel RS agent architecture. By leveraging Skill encapsulation technology at the tool end, this architecture hierarchically structures tool descriptions, enabling the agent to execute on-demand sequential decision-making: initially selecting relevant skill branches by reading only tool summaries, then dynamically loading detailed descriptions, and ultimately achieving precise invocation. This active paradigm not only significantly liberates the agent's context space but also effectively ensures the accurate hit rate of critical tools during long-horizon reasoning. Systematic experiments on the Earth-Bench benchmark demonstrate that RS-Claw's active exploration mechanism effectively filters semantic noise and substantially frees up reasoning space, achieving an input token compression ratio of up to 86%, and comprehensively outperforming existing Flat and RAG baselines across complex reasoning evaluations.
Liangtian Liu, Zeyuan Wang, Ziyu Li +8
May 12, 2026cs.CL

SkillGraph: Skill-Augmented Reinforcement Learning for Agents via Evolving Skill Graphs

Skill libraries enable large language model agents to reuse experience from past interactions, but most existing libraries store skills as isolated entries and retrieve them only by semantic similarity. This leads to two key challenges for compositional tasks. Firstly, an agent must identify not only relevant skills but also how they depend on and build upon each other. Secondly, it also makes library maintenance difficult, since the system lacks structural cues for deciding when skills should be merged, split, or removed. We propose SKILLGRAPH, a framework that represents reusable skills as nodes in a directed graph, with typed edges encoding prerequisite, enhancement, and co-occurrence relations. Given a new task, SKILLGRAPH retrieves not just individual skills, but an ordered skill subgraph that can guide multi-step decision making. The graph is continuously updated from agent trajectories and reinforcement learning feedback, allowing both the skill library and the agent policy to improve together. Experiments on ALFWorld, WebShop, and seven search-augmented QA tasks show that SKILLGRAPH achieves state-of-the-art performance against memory-augmented RL methods, with especially large gains on complex tasks that require composing multiple skills.
Xiaoyuan Li, Moxin Li, Keqin Bao +4
May 11, 2026cs.AI

NanoResearch: Co-Evolving Skills, Memory, and Policy for Personalized Research Automation

LLM-powered multi-agent systems can now automate the full research pipeline from ideation to paper writing, but a fundamental question remains: automation for whom? Researchers operate under different resource configurations, hold different methodological preferences, and target different output formats. A system that produces uniform outputs regardless of these differences will systematically under-serve every individual user, making personalization a precondition for research automation to be genuinely usable. However, achieving it requires three capabilities that current systems lack: accumulating reusable procedural knowledge across projects, retaining user-specific experience across sessions, and internalizing implicit preferences that resist explicit formalization. We propose NanoResearch, a multi-agent framework that addresses these gaps through tri-level co-evolution. A skill bank distills recurring operations into compact procedural rules reusable across projects. A memory module maintains user- and project-specific experience that grounds planning decisions in each user's research history. A label-free policy learning converts free-form feedback into persistent parameter updates of the planner, reshaping subsequent coordination. These three layers co-evolve: reliable skills produce richer memory, richer memory informs better planning, and preference internalization continuously realigns the loop to each user. Extensive experiments demonstrate that NanoResearch delivers substantial gains over state-of-the-art AI research systems, and progressively refines itself to produce better research at lower cost over successive cycles.
Jinhang Xu, Qiyuan Zhu, Yujun Wu +11
May 11, 2026cs.AI

SkillEvolver: Skill Learning as a Meta-Skill

Agent skills today are static artifact: authored once -- by human curation or one-shot generation from parametric knowledge -- and then consumed unchanged, with no mechanism to improve from real use. We propose \textbf{SkillEvolver}, a lightweight, plug-and-play solution for online skill learning, in which a single meta-skill iteratively authors, deploys, and refines domain-specific skills. The learning target of SkillEvolver is the skill's prose and code, not model weights, so that the resulting artifact drops into any agent without retraining; and the meta-skill itself is just another skill, loaded through the same interface by any protocol-compliant CLI-agent. Unlike trace-distillation, the meta-skill refines only after deploying the learnt skill, such that the learning signal comes from failures another agent encounters while using it -- not from exploratory traces alone. Refinement iterations are governed by a fresh-agent overfit audit that catches possible leakage as well as deployed-skill-specific failures, including the silent-bypass mode in which a skill appears valid in content but is never invoked at runtime. On 8383 SkillsBench tasks spanning 15+15^{+} domains, SkillEvolver reaches 56.8%56.8\% accuracy versus 43.6%43.6\% for curated human skills and 29.9%29.9\% for the no-skill baseline; on three GPU kernel optimization tasks from KernelBench, it also raises mean speedup from 1.161.16 to 1.511.51 on average.
Genrui Zhang, Erle Zhu, Jinfeng Zhou +2
May 11, 2026cs.AI

EmbodiSkill: Skill-Aware Reflection for Self-Evolving Embodied Agents

Embodied agents can benefit from skills that guide object search, action execution, and state changes across diverse environments. Since embodied environments vary across layouts, object states, and other execution factors, these skills must self-evolve from trajectories generated during task execution. However, existing skill self-evolution methods are mainly developed in digital environments and often convert trajectories into coarse skill updates. Directly applying this paradigm to embodied settings is problematic, because a failed task execution may reflect not only incorrect skill content, but also an execution lapse in which the agent fails to follow valid guidance. We propose EmbodiSkill, a training-free framework for embodied skill self-evolution through skill-aware reflection and targeted revision. EmbodiSkill interprets each trajectory with respect to the current skill, uses skill-changing evidence to update the skill body, and uses execution-lapse evidence to preserve and emphasize valid guidance. Experiments on ALFWorld and EmbodiedBench show that EmbodiSkill consistently improves embodied task success. On ALFWorld, EmbodiSkill enables a frozen Qwen3.5-27B executor to reach 93.28% task success, outperforming GPT-5.2 used as a direct agent without skills by 31.58%. These results show that skill-aware self-evolution helps embodied agents accumulate reusable procedural knowledge from their own trajectories.
Ruofei Ju, Xinrui Wang, Xin Ding +12
May 10, 2026cs.LG

Skill-R1: Agent Skill Evolution via Reinforcement Learning

Agentic large language models often rely on skills, reusable natural language procedures that guide planning, action, and tool use. In practice, skills are typically improved through prompt engineering or by aligning the task LLM itself, which is costly, model-specific, and often infeasible for closed-source models. Skill optimization is not a one-step problem but a recurrent process with two coupled levels of credit assignment: a useful skill must improve rollout quality under current conditioning, while a useful revision must turn observed outcomes into a better skill for the next round. We propose Skill-R1, a reinforcement learning framework for instance-level recurrent skill optimization from verifiable rewards. Rather than updating the task LLM, Skill-R1 trains a lightweight skill generator that conditions on the task context, prior rollouts, and their verified outcomes to produce skills that steer a frozen task LLM. This preserves black-box compatibility with both open- and closed-source models while making adaptation substantially cheaper than model-level updates. Skill-R1 proceeds over multiple generations: at each step, the current skill induces rollouts whose verified outcomes are fed back to produce the next revision. To optimize this recurrent process, we introduce a bi-level group-relative policy optimization objective combining intra-generation and inter-generation advantages. The intra-generation term compares rollouts under shared skill conditioning, while the inter-generation term rewards revisions that improve behavior across successive generations. Together, these provide a principled objective for directional skill evolution rather than one-shot self-refinement. Empirically, Skill-R1 achieves consistent gains over no-skill baselines and standard GRPO across benchmarks with verifiable rewards, with particularly strong improvements on complex, multi-step tasks.
Yash Vishe, Rohan Surana, Xunyi Jiang +8
May 10, 2026cs.MA

SkillMAS: Skill Co-Evolution with LLM-based Multi-Agent System

Large language model (LLM) agent systems are increasingly expected to improve after deployment, but existing work often decouples two adaptation targets: skill evolution and multi-agent system (MAS) restructuring. This separation can create organization bottlenecks, context pressure, and mis-specialization. We present SkillMAS, a non-parametric framework for adaptive specialization in multi-agent systems that couples skill evolution with MAS restructuring. SkillMAS uses Utility Learning to assign credit from verified execution traces, bounded skill evolution to refine reusable procedures without unfiltered library growth, and evidence-gated MAS restructuring when retained failures and Executor Utility indicate a structural mismatch. Across embodied manipulation, command-line execution, and retail workflows, SkillMAS is competitive under the reported harnesses while clarifying how post-deployment specialization is attributed, updated, and applied.
Shuai Pan, Yixiang Liu, Jiaye Gao +7
May 8, 2026cs.AI

SkillLens: Adaptive Multi-Granularity Skill Reuse for Cost-Efficient LLM Agents

Skill libraries have become a practical way for LLM agents to reuse procedural experience across tasks. However, existing systems typically treat skills as flat, single-resolution prompt blocks. This creates a tension between relevance and cost: injecting coarse skills can introduce irrelevant or misleading context, while rewriting entire skills is expensive and often unnecessary. We propose SkillLens, a hierarchical skill-evolution framework that organizes skills into a four-layer graph of policies, strategies, procedures, and primitives, and retrieves them at mixed granularity. Given a task, SkillLens first retrieves semantically relevant skill seeds, expands them through degree-corrected random walk over the skill graph, and then uses a verifier to decide whether each visited unit should be accepted, decomposed, rewritten, or skipped. This enables the agent to reuse compatible subskills directly while adapting only locally mismatched components. To improve the system over time, SkillLens further refines multi-granularity skills and verifier in order to improve its routing decisions. We provide theoretical analysis showing that mixed-granularity adaptation incurs sublinear cost under sparse mismatch assumptions and that the evolutionary update rule monotonically improves the validation objective until a local optimum. Across MuLocbench and ALFWorld, SkillLens consistently improves over strong skill-based baselines, achieving up to a 6.31 percentage-point Acc@1 gain for bug localization and raising agent success rate from 45.00% to 51.31%.
Yongliang Miao, Ziyang Yu, Liang Zhao +2
May 7, 2026cs.AI

SkillOS: Learning Skill Curation for Self-Evolving Agents

LLM-based agents are increasingly deployed to handle streaming tasks, yet they often remain one-off problem solvers that fail to learn from past interactions. Reusable skills distilled from experience provide a natural substrate for self-evolution, where high-quality skill curation serves as the key bottleneck. Existing approaches either rely on manual skill curation, prescribe heuristic skill operations, or train for short-horizon skill operations. However, they still struggle to learn complex long-term curation policies from indirect and delayed feedback. To tackle this challenge, we propose SkillOS, an experience-driven RL training recipe for learning skill curation in self-evolving agents. SkillOS pairs a frozen agent executor that retrieves and applies skills with a trainable skill curator that updates an external SkillRepo from accumulated experience. To provide learning signals for curation, we design composite rewards and train on grouped task streams based on skill-relevant task dependencies, where earlier trajectories update the SkillRepo, and later related tasks evaluate these updates. Across multi-turn agentic tasks and single-turn reasoning tasks, SkillOS consistently outperforms memory-free and strong memory-based baselines in both effectiveness and efficiency, with the learned skill curator generalizing across different executor backbones and task domains. Further analyses show that the learned curator produces more targeted skill use, while the skills in SkillRepo evolve into more richly structured Markdown files that encode higher-level meta-skills over time.
Siru Ouyang, Jun Yan, Yanfei Chen +13
May 7, 2026cs.AI

Skill1: Unified Evolution of Skill-Augmented Agents via Reinforcement Learning

A persistent skill library allows language model agents to reuse successful strategies across tasks. Maintaining such a library requires three coupled capabilities. The agent selects a relevant skill, utilizes it during execution, and distills new skills from experience. Existing methods optimize these capabilities in isolation or with separate reward sources, resulting in partial and conflicting evolution. We propose Skill1, a framework that trains a single policy to co-evolve skill selection, utilization, and distillation toward a shared task-outcome objective. The policy generates a query to search the skill library, re-ranks candidates to select one, solves the task conditioned on it, and distills a new skill from the trajectory. All learning derives from a single task-outcome signal. Its low-frequency trend credits selection and its high-frequency variation credits distillation. Experiments on ALFWorld and WebShop show that Skill1 outperforms prior skill-based and reinforcement learning baselines. Training dynamics confirm the co-evolution of the three capabilities, and ablations show that removing any credit signal degrades the evolution.
Yaorui Shi, Yuxin Chen, Zhengxi Lu +6
Apr 30, 2026cs.CL

Skills-Coach: A Self-Evolving Skill Optimizer via Training-Free GRPO

We introduce Skills-Coach, a novel automated framework designed to significantly enhance the self-evolution of skills within Large Language Model (LLM)-based agents. Addressing the current fragmentation of the skill ecosystem, Skills-Coach explores the boundaries of skill capabilities, thereby facilitating the comprehensive competency coverage essential for intelligent applications. The framework comprises four core modules: a Diverse Task Generation Module that systematically creates a comprehensive test suite for various skills; a Lightweight Optimization Module dedicated to optimizing skill prompts and their corresponding code; a Comparative Execution Module facilitating the execution and evaluation of both original and optimized skills; and a Traceable Evaluation Module, which rigorously evaluates performance against specified criteria. Skills-Coach offers flexible execution options through its virtual and real modes. To validate its efficacy, we introduce Skill-X, a comprehensive benchmark dataset consisting of 48 diverse skills. Experimental results demonstrate that Skills-Coach achieves significant performance improvements in skill capability across a wide range of categories, highlighting its potential to advance the development of more robust and adaptable LLM-based agents.
Yu Tian, Jiawei Chen, Lifan Zheng +5
Apr 28, 2026cs.AI

Toward Scalable Terminal Task Synthesis via Skill Graphs

Terminal agents have demonstrated strong potential for autonomous command-line execution, yet their training remains constrained by the scarcity of high-quality and diverse execution trajectories. Existing approaches mitigate this bottleneck by synthesizing large-scale terminal task instances for trajectory sampling. However, they primarily focus on scaling the number of tasks while providing limited control over the diversity of execution trajectories that agents actually experience during training. In this paper, we present SkillSynth, an automated framework for terminal task synthesis built on a scenario-mediated skill graph. SkillSynth first constructs a large-scale skill graph, where scenarios serve as intermediate transition nodes that connect diverse command-line skills. It then samples paths from this graph as abstractions of real-world workflows, and uses a multi-agent harness to instantiate them into executable task instances. By grounding task synthesis in graph-sampled workflow paths, SkillSynth explicitly controls the diversity of minimal execution trajectories required to solve the synthesized tasks. Experiments on Terminal-Bench demonstrate the effectiveness of SkillSynth. Moreover, task instances synthesized by SkillSynth have been adopted to train Hy3 Preview, contributing to its enhanced agentic capabilities in terminal-based settings.
Zhiyuan Fan, Tinghao Yu, Yuanjun Cai +8
Apr 22, 2026cs.AI

Co-Evolving LLM Decision and Skill Bank Agents for Long-Horizon Tasks

Long horizon interactive environments are a testbed for evaluating agents skill usage abilities. These environments demand multi step reasoning, the chaining of multiple skills over many timesteps, and robust decision making under delayed rewards and partial observability. Games are a good testbed for evaluating agent skill usage in environments. Large Language Models (LLMs) offer a promising alternative as game playing agents, but they often struggle with consistent long horizon decision making because they lack a mechanism to discover, retain, and reuse structured skills across episodes. We present COSPLAY, a co evolution framework in which an LLM decision agent retrieves skills from a learnable skill bank to guide action taking, while an agent managed skill pipeline discovers reusable skills from the agents unlabeled rollouts to form a skill bank. Our framework improves both the decision agent to learn better skill retrieval and action generation, while the skill bank agent continually extracts, refines, and updates skills together with their contracts. Experiments across six game environments show that COSPLAY with an 8B base model achieves over 25.1 percent average reward improvement against four frontier LLM baselines on single player game benchmarks while remaining competitive on multi player social reasoning games.
Xiyang Wu, Zongxia Li, Guangyao Shi +5
Apr 21, 2026cs.IR

AgenticRecTune: Multi-Agent with Self-Evolving Skillhub for Recommendation System Optimization

Modern large-scale recommendation systems are typically constructed as multi-stage pipelines, encompassing pre-ranking, ranking, and re-ranking phases. While traditional recommendation research typically focuses on optimizing a specific model, such as improving the pre-ranking model structure or ranking models training algorithm, system-level configurations optimization play a crucial role, which integrates the output from each model head to get the final score in each stage. Due to the complexity of the system, the configuration optimization is highly important and challenging. Any model modification requires new optimal system-level configurations. But each experimental iteration requires significant tuning effort. Furthermore, models in different stage operates within a distinct context and optimizes for different targets, requiring specialized domain expertise. In addition, optimization success depends on balancing competing multiple online metrics and alignment with shifting production development objectives. To address these challenges, we propose AgenticRecTune, an agentic framework comprising five specialized agents, Actor, Critic, Insight, Skill, and Online, designed to manage the end-to-end configuration optimization workflow. By leveraging the advanced reasoning of Large Language Models (LLMs), specifically Gemini, AgenticRecTune explore the optimal configuration spaces. The Actor Agent proposes multiple candidates and Critic Agent filters out suboptimal proposals.Then Online Agent autonomously prepares A/B tests based on the proposed configurations set from the Critic Agent and captures the subsequencet experimental results. We also introduce a self-evolving Skillhub, which utilizes a collaboration between the Insight Agent and Skill Agent to summarize the history results, extract underlying mechanics of each task in recommendation system and update skills.
Xidong Wu, Yue Zhuan, Ruoqiao Wei +7
Apr 20, 2026cs.CL

GraSP: Graph-Structured Skill Compositions for LLM Agents

Skill ecosystems for LLM agents have matured rapidly, yet recent benchmarks show that providing agents with more skills does not monotonically improve performance -- focused sets of 2-3 skills outperform comprehensive documentation, and excessive skills actually hurt. The bottleneck has shifted from skill availability to skill orchestration: agents need not more skills, but a structural mechanism to select, compose, and execute them with explicit causal dependencies. We propose GraSP, the first executable skill graph architecture that introduces a compilation layer between skill retrieval and execution. GraSP transforms flat skill sets into typed directed acyclic graphs (DAGs) with precondition-effect edges, executes them with node-level verification, and performs locality-bounded repair through five typed operators -- reducing replanning from O(N) to O(d^h). Across ALFWorld, ScienceWorld, WebShop, and InterCode with eight LLM backbones, GraSP outperforms ReAct, Reflexion, ExpeL, and flat skill baselines in every configuration, improving reward by up to +19 points over the strongest baseline while cutting environment steps by up to 41%. GraSP's advantage grows with task complexity and is robust to both skill over-retrieval and quality degradation, confirming that structured orchestration -- not larger skill libraries -- is the key to reliable agent execution.
Tianle Xia, Lingxiang Hu, Yiding Sun +5
Apr 16, 2026cs.RO

Switch: Learning Agile Skills Switching for Humanoid Robots

Recent advancements in whole-body control through deep reinforcement learning have enabled humanoid robots to achieve remarkable progress in real-world chal lenging locomotion skills. However, existing approaches often struggle with flexible transitions between distinct skills, cre ating safety concerns and practical limitations. To address this challenge, we introduce a hierarchical multi-skill system, Switch, enabling seamless skill transitions at any moment. Our approach comprises three key components: (1) a Skill Graph (SG) that establishes potential cross-skill transitions based on kinematic similarity within multi-skill motion data, (2) a whole-body tracking policy trained on this skill graph through deep reinforcement learning, and (3) an online skill scheduler to drive the tracking policy for robust skill execution and smooth transitions. For skill switching or significant tracking deviations, the scheduler performs online graph search to find the optimal feasible path, which ensures efficient, stable, and real-time execution of diverse locomotion skills. Comprehensive experiments demonstrate that Switch empowers humanoid to execute agile skill transitions with high success rates while maintaining strong motion imitation performance.
Yuen-Fui Lau, Qihan Zhao, Yinhuai Wang +4
Dec 20, 2025cs.RO

Learning Semantic Atomic Skills for Multi-Task Robotic Manipulation

Scaling imitation learning to diverse multi-task robot manipulation remains challenging due to suboptimal demonstrations, behavioral multi-modality, and destructive interference across tasks. While skill-based methods offer a promising direction by decomposing behaviors into reusable abstractions, existing approaches often learn skills that are either biased toward linguistic structure or lack semantic alignment across tasks, limiting generalization. In this work, we propose AtomSkill, a novel framework that learns a semantically aligned Atomic Skill Space from demonstrations and enables robust long-horizon execution through keypose imagination. Our method introduces: (1) semantic contrastive skill alignment, which partitions demonstrations into variable-length atomic skills and employs a contrastive objective to jointly enforce semantic consistency and temporal coherence, yielding a compact and reusable skill library; and (2) action decoding with keypose imagining, where the policy predicts both a skill's terminal keypose and immediate actions, thereby supporting progress-aware skill transitions. During inference, an atomic skill diffusion sampler generates plausible skill sequences, while predicted keyposes autonomously trigger smooth skill chaining. Extensive experiments in simulation and real-world settings show that AtomSkill consistently outperforms state-of-the-art imitation learning and skill-based baselines. Project page: https://atom-skill.github.io.
Yihang Zhu, Weiqing Wang, Shijie Wu +2
Date pendingcs.AI

CoSkill: Joint Reinforcement Learning of Reasoning and Meta-Skill Agents for Hierarchical Skill Evolution

Skill libraries improve the sample efficiency of agentic reinforcement learning (RL) by enabling large language model (LLM) agents to reuse procedural knowledge. Yet existing paradigms exhibit structural shortcomings: they either decouple skill evolution from policy optimization or instantiate meta-skills as fixed workflows. Both treat skills as passive objects to be managed, limiting the flexible evolution of skills and their co-adaptation with the reasoning agent. To address the limitations, we propose CoSkill, a unified multi-agent RL framework that recasts the static meta-skill workflow as a learnable Meta-Skill Agent and jointly trains it with a Reasoning Agent over a hierarchical skill library. By modeling the Reasoning and Meta-Skill Agents as a cooperative team sharing a single backbone, CoSkill enables end-to-end co-adaptation: the Reasoning Agent conditions its actions on a retrieved task skill and step skills selected from its child set, while its task performance guides the Meta-Skill Agent in refining those step skills. Experiments on ALFWorld and WebShop show that CoSkill substantially outperforms prior skill-based and RL baselines, achieving success rates of 98.4% and 90.6%, respectively (+3.5 and +6.2 pp). As shown in Figure 1, CoSkill achieves superior early-stage sample efficiency, asymptotic performance, and wall-clock efficiency. Our code is available at https://github.com/jinyuan-cookie/CoSkill.
Jinyuan Feng, Dongmin Li, Yiqun Chen +4