Spatial Reasoning

Recent momentum

-65%

12 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

2 new papers

A weekly snapshot of new work published in Spatial Reasoning.

Period ending 2026-09-14

5 new papers

A weekly snapshot of new work published in Spatial Reasoning.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Spatial Reasoning.

206 papers

Latest in Spatial Reasoning

Apr 19, 2026cs.CV

SpatialImaginer: Towards Adaptive Visual Imagination for Spatial Reasoning

Spatial intelligence, which refers to the ability to reason about geometric and physical structure from visual observations, remains a core challenge for multimodal large language models. Despite promising performance, recent multimodal large language models (MLLMs) often exhibit fragile reasoning traces in spatial intelligence tasks that involve consistent spatial state recognition. We argue that these failures stem from a mismatch between the spatial recognition mechanism and the text-only reasoning behavior of these MLLMs. Effective spatial reasoning requires low-level geometric structure to be faithfully preserved and updated throughout the reasoning process, whereas textual representations tend to abstract away precisely these critical details. To address this issue, we propose SpatialImaginer, a unified multimodal generation framework that integrates textual reasoning with visual imagination. Our framework adopts a divide-and-conquer strategy, using text chain-of-thought for high-level semantic planning and the visual imagination for geometry-sensitive state transformation and consistency preservation. To support this capability, we further introduce a difficulty-aware data engine with closed-loop verification to train the model to invoke visual imagination selectively when stable spatial state tracking is required. Extensive experiments on diverse spatial intelligence benchmarks show that SpatialImaginer achieves state-of-the-art performance and substantially improves robustness on complex multi-step spatial reasoning tasks.
Yian Li, Yang Jiao, Bin Zhu +4
Apr 19, 2026cs.CV

LookasideVLN: Direction-Aware Aerial Vision-and-Language Navigation

Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments. While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues "a key source of spatial context in human navigation". In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning. Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.
Yuwei Ning, Ganlong Zhao, Yipeng Qin +4
Apr 17, 2026cs.RO

DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs

Consumer LiDARs in mobile devices and robots typically output a single depth value per pixel. Yet internally, they record full time-resolved histograms containing direct and multi-bounce light returns; these multi-bounce returns encode rich non-line-of-sight (NLOS) cues that can enable perception of hidden objects in a scene. However, severe hardware limitations of consumer LiDARs make NLOS reconstruction with conventional methods difficult. In this work, we motivate a complementary direction: enabling NLOS perception with low-cost LiDARs through data-driven inference. We present DENALI, the first large-scale real-world dataset of space-time histograms from low-cost LiDARs capturing hidden objects. We capture time-resolved LiDAR histograms for 72,000 hidden-object scenes across diverse object shapes, positions, lighting conditions, and spatial resolutions. Using our dataset, we show that consumer LiDARs can enable accurate, data-driven NLOS perception. We further identify key scene and modeling factors that limit performance, as well as simulation-fidelity gaps that hinder current sim-to-real transfer, motivating future work toward scalable NLOS vision with consumer LiDARs.
Nikhil Behari, Diego Rivero, Luke Apostolides +3
Apr 17, 2026cs.CV

Chain-of-Thought Degrades Visual Spatial Reasoning Capabilities of Multimodal LLMs

Multimodal Reasoning Models (MRMs) leveraging Chain-of-Thought (CoT) based thinking have revolutionized mathematical and logical problem-solving. However, we show that this paradigm struggles with generalized spatial intelligence. We perform a comprehensive evaluation of seventeen models across thirteen spatial benchmarks and identify a critical gap: CoT prompting consistently degrades performance in visual spatial reasoning. Furthermore, through a novel No-Image++ ablation, we demonstrate that MRMs and CoT prompted MLMs suffer from severe shortcut learning, and hallucinate visual details from textual priors even when the image is absent. These findings challenge the efficacy of text-only CoT for spatial tasks and underscore the need for vision-centric reasoning paradigms.
Sai Srinivas Kancheti, Aditya Sanjiv Kanade, Vineeth N. Balasubramanian +1
Apr 17, 2026cs.CV

Mind's Eye: A Benchmark of Visual Abstraction, Transformation and Composition for Multimodal LLMs

Multimodal large language models (MLLMs) have achieved impressive progress on vision language benchmarks, yet their capacity for visual cognitive and visuospatial reasoning remains less understood. We introduce "Mind's Eye", a multiple-choice benchmark of eight visuo-cognitive tasks inspired by classic human intelligence tests and organized under a novel "A-R-T" taxonomy: Abstraction, Relation, and Transformation. The tasks probe core processes of fluid intelligence such as pattern induction, analogical relation mapping, and mental transformation. We evaluate a diverse suite of closed-source and open-source MLLMs and compare their performance with human participants. Humans achieve 80% accuracy, while top performing MLLMs remain below 50%. Error analysis reveals failures in: (i) visual attention allocation, (ii) internal perceptual manipulation, and (iii) weak abstraction of underlying visual concepts. Our findings suggest that current MLLMs exhibit limited visuospatial reasoning capabilities, when compared with human participants, highlighting the need for more cognitively grounded evaluation frameworks.
Rohit Sinha, Aditya Kanade, Sai Srinivas Kancheti +2
Apr 17, 2026cs.CV

Beyond a Single Frame: Multi-Frame Spatially Grounded Reasoning Across Volumetric MRI

Spatial reasoning and visual grounding are core capabilities for vision-language models (VLMs), yet most medical VLMs produce predictions without transparent reasoning or spatial evidence. Existing benchmarks also evaluate VLMs on isolated 2D images, overlooking the volumetric nature of clinical imaging, where findings can span multiple frames or appear on only a few slices. We introduce Spatially Grounded MRI Visual Question Answering (SGMRI-VQA), a 41,307-pair benchmark for multi-frame, spatially grounded reasoning on volumetric MRI. Built from expert radiologist annotations in the fastMRI+ dataset across brain and knee studies, each QA pair includes a clinician-aligned chain-of-thought trace with frame-indexed bounding box coordinates. Tasks are organized hierarchically across detection, localization, counting/classification, and captioning, requiring models to jointly reason about what is present, where it is, and across which frames it extends. We benchmark 10 VLMs and show that supervised fine-tuning of Qwen3-VL-8B with bounding box supervision consistently improves grounding performance over strong zero-shot baselines, indicating that targeted spatial supervision is an effective path toward grounded clinical reasoning.
Lama Moukheiber, Caleb M. Yeung, Haotian Xue +3
Apr 16, 2026cs.AI

Learning to Draw ASCII Improves Spatial Reasoning in Language Models

When faced with complex spatial problems, humans naturally sketch layouts to organize their thinking, and the act of drawing further sharpens their understanding. In this work, we ask whether a similar principle holds for Large Language Models (LLMs): can learning to construct explicit visual layouts from spatial descriptions instill genuine spatial understanding? We introduce Text2Space, a dataset that pairs natural language descriptions with ground-truth ASCII grid layouts and spatial QA pairs, enabling us to separate failures in constructing spatial representations from failures in reasoning over them. We adopt ASCII because it is human-readable, operates entirely within the token space of language models, and encodes spatial relations in a structurally verifiable form. Our evaluation reveals a pronounced "Read-Write Asymmetry": LLMs interpret ASCII representations effectively but struggle to produce them from text, and these construction errors propagate to incorrect answers downstream. To address this limitation, we train models on layout construction (Text→\rightarrowASCII) and find that it significantly improves spatial reasoning from text alone, even without producing any ASCII at inference time. Combining construction with comprehension training further amplifies these gains. Crucially, these improvements transfer to three external spatial reasoning benchmarks, demonstrating that, much as sketching sharpens human spatial thinking, learning to construct explicit layouts instills spatial understanding that generalizes beyond the training format.
Shiyuan Huang, Li Liu, Jincheng He +1
Apr 15, 2026cs.LG

GUI-Perturbed: Domain Randomization Reveals Systematic Brittleness in GUI Grounding Models

GUI grounding models report over 85% accuracy on standard benchmarks, yet drop 27-56 percentage points when instructions require spatial reasoning rather than direct element naming. Current benchmarks miss this because they evaluate each screenshot once with a single fixed instruction. We introduce GUI-Perturbed, a controlled perturbation framework that independently varies visual scenes and instructions to measure grounding robustness. Evaluating three 7B models from the same architecture lineage, we find that relational instructions cause systematic accuracy collapse across all models, a 70% browser zoom produces statistically significant degradation, and rank-8 LoRA fine-tuning with augmented data degrades performance rather than improving it. By perturbing along independent axes, GUI-Perturbed isolates which specific capability axes are affected-spatial reasoning, visual robustness, reasoning calibration-providing diagnostic signal that aggregate benchmarks cannot. We release the dataset, augmentation pipeline, and a fine-tuned model.
Yangyue Wang, Harshvardhan Sikka, Yash Mathur +3
Mar 18, 2026cs.RO

VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning

Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Tianxing Zhou, Feiyang Xue, Zhangchen Ye +3
Mar 15, 2026cs.CV

GroundSet: A Cadastral-Grounded Dataset for Spatial Understanding with Vector Data

Precise spatial understanding in Earth Observation is essential for translating raw aerial imagery into actionable insights for critical applications like urban planning, environmental monitoring and disaster management. However, Multimodal Large Language Models exhibit critical deficiencies in fine-grained spatial understanding within Remote Sensing, primarily due to a reliance on limited or repurposed legacy datasets. To bridge this gap, we introduce a large-scale dataset grounded in verifiable cadastral vector data, comprising 3.8 million annotated objects across 510k high-resolution images with 135 granular semantic categories. We validate this resource through a comprehensive instruction-tuning benchmark spanning seven spatial reasoning tasks. Our evaluation establishes a robust baseline using a standard LLaVA architecture. We show that while current RS-specialized and commercial models (e.g., Gemini) struggle in zero-shot settings, high-fidelity supervision effectively bridges this gap, enabling standard architectures to master fine-grained spatial grounding without complex architectural modifications.
Roger Ferrod, Maël Lecene, Krishna Sapkota +4
Mar 6, 2026cs.CV

What if? Emulative Simulation with World Models for Situated Reasoning

Situated reasoning often relies on active exploration, yet in many real-world scenarios such exploration is infeasible due to physical constraints of robots or safety concerns of visually impaired users. Given only a limited observation, can an agent mentally simulate a future trajectory toward a target situation and answer spatial what-if questions? We introduce WanderDream, the first large-scale dataset designed for the emulative simulation of mental exploration, enabling models to reason without active exploration. WanderDream-Gen comprises 15.8K panoramic videos across 1,088 real scenes from HM3D, ScanNet++, and real-world captures, depicting imagined trajectories from current viewpoints to target situations. WanderDream-QA contains 158K question-answer pairs, covering starting states, paths, and end states along each trajectory to comprehensively evaluate exploration-based reasoning. Extensive experiments with world models and MLLMs demonstrate (1) that mental exploration is essential for situated reasoning, (2) that world models achieve compelling performance on WanderDream-Gen, (3) that imagination substantially facilitates reasoning on WanderDream-QA, and (4) that WanderDream data exhibit remarkable transferability to real-world scenarios.
Ruiping Liu, Yufan Chen, Yuheng Zhang +8
Mar 5, 2026cs.RO

EmboAlign: Aligning Video Generation with Compositional Constraints for Zero-Shot Manipulation

Video generative models (VGMs) pretrained on large-scale internet data can produce temporally coherent rollout videos that capture rich object dynamics, offering a compelling foundation for zero-shot robotic manipulation. However, VGMs often produce physically implausible rollouts, and converting their pixel-space motion into robot actions through geometric retargeting further introduces cumulative errors from imperfect depth estimation and keypoint tracking. To address these challenges, we present EmboAlign, a data-free framework that aligns VGM outputs with compositional constraints generated by vision-language models (VLMs) at inference time. The key insight is that VLMs offer a capability complementary to VGMs: structured spatial reasoning that can identify the physical constraints critical to the success and safety of manipulation execution. Given a language instruction, EmboAlign uses a VLM to automatically extract a set of compositional constraints capturing task-specific requirements, which are then applied at two stages: (1) constraint-guided rollout selection, which scores and filters a batch of VGM rollouts to retain the most physically plausible candidate, and (2) constraint-based trajectory optimization, which uses the selected rollout as initialization and refines the robot trajectory under the same constraint set to correct retargeting errors. We evaluate EmboAlign on six real-robot manipulation tasks requiring precise, constraint-sensitive execution, improving the overall success rate by 43.3 percentage points over the strongest baseline without any task-specific training data.
Gehao Zhang, Zhenyang Ni, Payal Mohapatra +3
Mar 3, 2026cs.CV

Utonia: Toward One Encoder for All Point Clouds

We dream of a future where point clouds from all domains can come together to shape a single model that benefits them all. Toward this goal, we present Utonia, a first step toward training a single self-supervised point transformer encoder across diverse domains, spanning remote sensing, outdoor LiDAR, indoor RGB-D sequences, object-centric CAD models, and point clouds lifted from RGB-only videos. Despite their distinct sensing geometries, densities, and priors, Utonia learns a consistent representation space that transfers across domains. This unification improves perception capability while revealing intriguing emergent behaviors that arise only when domains are trained jointly. Beyond perception, we observe that Utonia representations can also benefit embodied and multimodal reasoning: conditioning vision-language-action policies on Utonia features improves robotic manipulation, and integrating them into vision-language models yields gains on spatial reasoning. We hope Utonia can serve as a step toward foundation models for sparse 3D data, and support downstream applications in AR/VR, robotics, and autonomous driving.
Yujia Zhang, Xiaoyang Wu, Yunhan Yang +6
Jan 29, 2026cs.CV

FlexMap: Robust HD Map Construction under Flexible Camera Configurations

High-definition (HD) maps provide essential semantic information about road structures for autonomous driving, but existing HD map construction methods typically require calibrated multi-camera rigs and explicit 2D-to-BEV transformations. Such pipelines degrade when camera views are missing or pose estimates are inaccurate, limiting their use across heterogeneous fleet configurations. We introduce FlexMap, a vectorized HD mapping framework that adapts to varying camera configurations without architectural changes or per-configuration retraining and does not require camera parameters as model input. FlexMap replaces explicit geometric projection with a geometry foundation model that encodes cross-view 3D structure. A spatial-temporal enhancement module then separates cross-view spatial reasoning from temporal aggregation, while a camera-aware decoder uses the token produced for each input view to adapt its attention without camera poses. Experiments on nuScenes and Argoverse 2 show that FlexMap outperforms pose-dependent baselines using estimated poses and maintains comparable accuracy across all evaluated camera configurations, including those with missing views.
Run Wang, Chaoyi Zhou, Amir Salarpour +5
Jan 23, 2026cs.CL

EMemBench: Interactive Benchmarking of Episodic Memory for VLM Agents

We introduce EMemBench, a programmatic benchmark generator for evaluating long-term episodic memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from environment-grounded trajectories, covering both text-only and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual settings. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further contextualizes the difficulty and interpretability of EMemBench.
Xinze Li, Ziyue Zhu, Siyuan Liu +4
Nov 25, 2025cs.CV

Vision-Language Memory for Spatial Reasoning

Spatial reasoning is a critical capability for intelligent robots, yet current vision-language models (VLMs) still fall short of human-level performance in video-based spatial reasoning. This gap mainly stems from two challenges: a semantic-geometric misalignment that prevents consistent 3D understanding, and the absence of persistent memory to retain 3D representation and understanding across frames. To address these limitations, we present VLM2^2, a Vision-Language Model with persistent Memory for spatial reasoning with a view-consistent, 3D-aware representation purely from 2D videos. Specifically, we incorporate a dual-memory module consisting of a working memory that operates as a sliding window to focus on immediate context, and an episodic memory that consolidates and stores critical information across frames. This design enables bounded and efficient spatial reasoning under a fixed computational cost. Extensive experiments on multiple benchmarks show that VLM2^2 achieves state-of-the-art performance among video-based models, significantly advancing the frontier of visual-spatial intelligence.
Zuntao Liu, Yi Du, Taimeng Fu +3
Nov 24, 2025cs.CV

MonoSR: Open-Vocabulary Spatial Reasoning from Monocular Images

Spatial reasoning (SR), the ability to infer 3D spatial information from 2D inputs, is essential for real-world applications such as embodied AI and autonomous driving. However, existing research primarily focuses on indoor environments and typically relies on multi-view observations, which limits their generalizability to outdoor scenarios and constrains their applicability to monocular images, the most common real-world setting. In this work, we propose MonoSR, a large-scale monocular spatial reasoning dataset that spans diverse scenarios including indoor, outdoor, and object-centric settings, and supports multiple question types. MonoSR provides a path toward open-world monocular spatial reasoning. Beyond introducing the dataset, we evaluate advanced vision-language models to reveal their limitations on this challenging task. We further analyze whether auxiliary information is crucial for monocular spatial reasoning and offer practical guidance for designing future models. These contributions collectively establish a foundation for advancing monocular spatial reasoning in real-world, open-world environments.
Qirui Wang, Jingyi He, Yining Pan +3
Nov 24, 2025cs.CV

Beyond Description: Cognitively Benchmarking Fine-Grained Action for Embodied Agents

Multimodal Large Language Models (MLLMs) show promising results as decision-making engines for embodied agents operating in complex, physical environments. However, existing benchmarks often prioritize high-level planning or spatial reasoning, leaving the fine-grained action intelligence required for embodied physical interaction underexplored. To address this gap, we introduce CFG-Bench, a new benchmark designed to systematically evaluate this crucial capability. CFG-Bench consists of 1,368 curated videos paired with 19,562 question-answer pairs spanning three evaluation paradigms targeting four cognitive abilities: 1) Physical Interaction, 2) Temporal-Causal Relation, 3) Intentional Understanding, and 4) Evaluative Judgment. Together, these dimensions provide a systematic framework for assessing a model's ability to translate visual observations into actionable knowledge, moving beyond mere surface-level recognition. Our comprehensive evaluation on CFG-Bench reveals that leading MLLMs struggle to produce detailed instructions for physical interactions and exhibit profound limitations in the higher-order reasoning of intention and evaluation. Moreover, supervised fine-tuning (SFT) on our data demonstrates that teaching an MLLMs to articulate fine-grained actions directly translates to significant performance gains on established embodied benchmarks. Our analysis highlights these limitations and offers insights for developing more capable and grounded embodied agents. Project page: https://cfg-bench.github.io/
Dayong Liu, Chao Xu, Weihong Chen +5
Nov 21, 2025cs.RO

IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation

While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.
Yifan Li, Lichi Li, Anh Dao +15
Nov 10, 2025cs.CV

SpatialThinker: Reinforcing Scene Graph-Grounded Spatial Reasoning via Dense Rewards

Multimodal large language models (MLLMs) have achieved remarkable progress in vision-language tasks, but continue to struggle with spatial reasoning. Existing spatial MLLMs rely on large-scale datasets, explicit 3D inputs, architecture-specific modifications, or sparse Reinforcement Learning (RL) methods that provide insufficient guidance for spatially-grounded reasoning. We introduce SpatialThinker. To our knowledge, it is the first MLLM unifying Scene Graph Generation (SGG) and visual reasoning in a single pass via online RL. The model simulates human-like spatial perception by constructing a mental scene graph of task-relevant objects and relations, and reasoning toward an answer via dense spatial rewards. Our contributions are threefold: (1) SGG-grounded reasoning: integrating SGG directly within the reasoning chain rather than as a disjoint preprocessing step; (2) STVQA-7K: a high-quality spatial VQA training dataset via a scalable synthesis pipeline; and (3) a dense spatial reward design that enforces structured grounding during RL and generalizes to improve broad visual perception. SpatialThinker-7B achieves 3.6×\times larger gains over SFT and 1.7×1.7\times better in- and out-of-distribution generalization than sparse RL. Trained on only 7K samples, SpatialThinker-7B matches GPT-5 and outperforms GPT-4o, while SpatialThinker-30B surpasses both GPT-5 and Claude 4 Sonnet on average across 14 spatial and real-world benchmarks, demonstrating that structured spatial grounding with reward-aligned reasoning enables robust spatial understanding with limited data.
Hunar Batra, Haoqin Tu, Hardy Chen +3
Nov 4, 2025cs.CL

Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification

Accurately synthesizing 3D scenes from user-provided text descriptions is crucial for developing embodied agents. Despite the importance of scene-description alignment, existing evaluation methods for such text-guided 3D scene synthesis either capture only coarse similarity between the synthesized scene and the user description, or ignore the spatial reasoning for verifying object placement. None of them addressed the fine-grained constraints (e.g., X needs to be in the scene in a Y manner) implied by the description from users. To address this, we introduce LEGO, a benchmark dataset that pairs each user description with human-annotated constraints and a reference scene, and LEGO-Eval, an evaluation framework that decomposes a description into atomic constraints and verifies each one using tools that ground textual references to 3D objects and reason about their spatial relationships. We show that (i) LEGO-Eval evaluates misalignment far more accurately than existing methods and (ii) current scene synthesis approaches achieve at most 10% success rate in LEGO-Eval.
Minseok Kang, Dongwook Choi, Gyeom Hwangbo +3
May 27, 2025cs.CV

Seeing Isn't Orienting: A Cognitively Informed Hierarchical Benchmark for Object Orientation in MLLMs

Humans develop object orientation understanding progressively, from recognizing which way an object faces to reasoning about orientations across multiple objects. Yet existing vision-language benchmarks largely conflate orientation with broader spatial reasoning. We introduce Discriminative Orientation Reasoning Intelligence (DORI), a cognition-informed hierarchical benchmark that establishes object orientation as the primary evaluation target. DORI decomposes orientation into four dimensions, each evaluated at coarse (categorical) and granular (metric) levels, yielding 33,656 multiple-choice questions over 13,652 real-world and synthetic images from 14 sources. Its design isolates orientation from confounding factors through object isolation, standardized reference frames, and structured prompts. Evaluating 26 state-of-the-art vision-language models reveals a consistent limitation: models strong on general spatial benchmarks remain near-random on object-centric orientation reasoning. The best model achieves only 64.2% on coarse and 42.9% on granular judgments, with the largest drops on compound rotations and inter-object reference frame shifts. Large coarse-to-granular performance gaps further indicate reliance on categorical heuristics rather than geometric reasoning. These results establish object orientation understanding as a fundamental open challenge for multimodal systems. Dataset: https://huggingface.co/datasets/appledora/DORI-Benchmark
Nazia Tasnim, Keanu Nichols, Yuting Yan +4
Mar 14, 2025cs.CV

Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation

Vision and Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance. To address these challenges, we propose a fine grained instruction guided graph reasoning framework (FIGR) that enhances both spatial representation and instruction understanding during navigation. Specifically, an observation graph interaction mechanism is introduced to disentangle angular and visual cues while strengthening directed edge representations through geometric embedding, enabling more reliable spatial reasoning within the navigation graph. The key detail guidance module is implemented as Adaptive Open Vocabulary Guidance (AOVG), where a contextual role parser dynamically identifies location, object, spatial relation, and other contextual cues. This design avoids exact string matching and supports previously unseen entities and compositional expressions. For multilingual instructions, a Multilingual Semantic Adapter (MSA) maps language-specific representations into a shared navigation-semantic space. By jointly integrating structured graph reasoning with instruction critical semantic cues, the proposed approach significantly improves the agent ability to follow complex navigation instructions. On the validation-unseen splits, FIGR achieves 67 SPL on R2R and 64.8 sDTW on RxR, exceeding SPENav by 1 percentage point in SPL and PRET by 2.4 points in sDTW, respectively.
Yaohua Liu, Binkai Ou, Rong Fu +2
Feb 20, 2025cs.RO

Mem2Ego: Empowering Vision-Language Models with Global-to-Ego Memory for Long-Horizon Embodied Navigation

Recent advancements in Large Language Models (LLMs) and Vision-Language Models (VLMs) have made them powerful tools in embodied navigation, enabling agents to leverage commonsense and spatial reasoning for efficient exploration in unfamiliar environments. Existing LLM-based approaches convert global memory, such as semantic or topological maps, into language descriptions to guide navigation. While this improves efficiency and reduces redundant exploration, the loss of geometric information in language-based representations hinders spatial reasoning, especially in intricate environments. To address this, VLM-based approaches directly process ego-centric visual inputs to select optimal directions for exploration. However, relying solely on a first-person perspective makes navigation a partially observed decision-making problem, leading to suboptimal decisions in complex environments. In this paper, we present a novel vision-language model (VLM)-based navigation framework that addresses these challenges by adaptively retrieving task-relevant cues from a global memory module and integrating them with the agent's egocentric observations. By dynamically aligning global contextual information with local perception, our approach enhances spatial reasoning and decision-making in long-horizon tasks. The proposed method surpasses previous state-of-the-art approaches by a significant margin on both the HSSD and HM3D benchmarks and demonstrates strong performance on a real robot.
Lingfeng Zhang, Yuecheng Liu, Zhanguang Zhang +19
Feb 13, 2025cs.CV

ZeroBench: An Impossible Visual Benchmark for Contemporary Large Multimodal Models

Large Multimodal Models (LMMs) exhibit shortfalls when interpreting images and, by some measures, have poorer spatial cognition than young children or animals. Despite this, they attain high scores on many popular visual benchmarks, with headroom rapidly eroded by model progress. This creates a need for difficult benchmarks that remain relevant for longer. We introduce ZeroBench - a lightweight visual reasoning benchmark curated using adversarial filtering to be "impossible" for frontier LMMs at its original release, with initial SotA scores of 0% pass@1 and pass^5. We track progress on ZeroBench over the subsequent year, observing SotA reaching 6% pass^5 and 19% pass@5, indicating the potential longevity of the benchmark. We evaluate 46 LMMs on ZeroBench, compare performance to a human baseline, analyse strengths and weaknesses, chart a year of progress in visual capabilities, and publicly release ZeroBench at https://zerobench.github.io.
Jonathan Roberts, Mohammad Reza Taesiri, Ansh Sharma +31
Date pendingcs.RO

LightNav-0: Eliciting VLM Spatial Intelligence for Generalist Embodied Navigation

Embodied navigation requires agents to translate heterogeneous goals and visual observations into actions across tasks, environments, and robot embodiments. Modern vision-language models (VLMs) already encode spatial priors for visual grounding, spatial reasoning, and pointing, but these capabilities are rarely elicited directly for robot control. Existing navigation systems instead rely on task- or embodiment-specific components, fragmenting perception, reasoning, and action while offering limited generalization. Here we present LightNav-0, a compact generalist embodied navigation model that elicits the spatial intelligence of a pretrained VLM and aligns it with navigation, without task-specific prediction heads. LightNav-0 represents diverse navigation tasks through a unified token interface: dual-channel pointing expresses task-, scene-, and embodiment-agnostic spatial intent, while a residual vector-quantized action tokenizer maps this intent to precise, embodiment-specific trajectories. Together with temporally aware visual history compression, ER mid-training, supervised fine-tuning, and reinforcement learning, this formulation supports instruction following, open-vocabulary object navigation, and visual tracking within a single model. The navigation training corpus spans 2K+ scenes and 4K+ hours of embodied navigation data. LightNav-ER, the embodied-reasoning checkpoint used to initialize LightNav-0, attains the highest complete-set average across 8 embodied-reasoning benchmarks, while LightNav-0 achieves state-of-the-art monocular success rates across all 10 public navigation simulation settings. Real-world evaluations further demonstrate zero-shot generalization across robot embodiments, diverse scenes, and static and dynamic targets. These results establish compact VLMs as a unified and transferable backbone for generalist embodied navigation.
Shaoan Wang, Aocheng Luo, Fei Huang +17