Streaming
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20 papers in the last four weeks, up 18% on the four weeks before. 0.2% of all new papers.
Latest papers 171
Recent multimodal large language models (MLLMs) achieve strong performance on reactive question answering, but real-world streaming assistants require proactive reasoning over continuous visual inputs. Existing benchmarks mainly study reactive or proactive interactions in isolated single-turn settings, overlooking dynamic multi-turn scenarios where users may add, modify, or cancel proactive requests alongside interleaved reactive queries. To address this gap, we introduce IPIBench, the first benchmark for evaluating Interactive Proactive Intelligence of MLLMs under streaming video settings. IPIBench covers proactive monitoring, proactive task management, and interleaved reactive-proactive requests. Evaluations on representative MLLMs reveal two major limitations: unstable proactive triggering and weak coordination between reactive and proactive behaviors. We further propose IPI-Agent, a training-free agentic framework with an interaction-control policy and a temporal-gating mechanism for stabilizing proactive triggering and coordinating multi-turn interactions. Experiments show that IPI-Agent consistently improves existing MLLMs across all benchmark settings.
OmniInteract: Benchmarking Real-World Streaming Interaction for Real-Time Omnimodal Assistants
We introduce OmniInteract, a streaming benchmark for real-time omnimodal large language models evaluated through native online inference over audio-visual streams. Unlike offline video understanding or text-prompted streaming QA, OmniInteract preserves the original audio-visual stream and requires models to process it online, without access to future content. User queries and ambient sounds are embedded in the audio track, requiring models to detect multimodal triggers, decide when to respond, and answer while the stream unfolds. OmniInteract contains 250 videos with 1,430 temporally grounded response slots: 1,062 1Q1A slots across real-time, proactive, and nested scenarios, and 368 1QnA slots for continuous task monitoring and step guidance. Each slot includes a trigger, response window, and target answer. We evaluate response correctness, timing, invalid outputs, interruption handling, and context continuity using Interaction-Aware Quality-Timeliness F1, Interruption Diagnostic Suite, and Nested Chain Completion Score. Experiments show that current models remain weak in streaming interaction, with the best overall IA-QTF1 reaching only 0.368 and the best 1QnA IA-QTF1 only 0.052. Further study on mathematical reasoning in full-duplex settings shows that offline capability does not necessarily transfer to online interaction. Code and datasets will be made publicly accessible at https://github.com/Lucky-Lance/OmniInteract.
Geometric Evolution Maps: Extracting Stable Concept Probes from Transformer Residual Streams
Concept probes extracted from transformer residual streams are only as reliable as the layer from which they are extracted. The common practice of probing at a fixed late layer or at the peak of a separation score function ignores a fundamental structural feature: concept representations undergo substantial directional rotation during their assembly phase, and do not settle into a stable direction until a characteristic handoff layer after the primary Concept Allocation Zone (CAZ). We introduce Geometric Evolution Maps (GEMs), which track the full directional trajectory of a concept through residual stream activations, identify the handoff layer where rotation ceases, and extract the settled probe direction from that layer. Across 23 architectures spanning 70M to 14B parameters and 17 concept types, the entry-to-exit cosine similarity within CAZs has a mean of 0.233, showing that probe direction at CAZ entry does not reliably predict probe direction at exit. Ablation experiments across 391 concept x model pairs (23 models x 17 concepts) show that GEM-extracted probes are at least as precise as peak-layer probes in 268/391 trials (68.5%), and strictly outperform in 259/391 (66.2%). The architecture split is pronounced: MHA models favour the handoff in 173/221 trials (78.3%); GQA models favour the handoff in only 56/119 trials (47.1%). Model-level Wilcoxon: W=214, N=23, p=0.010 (one-sided). An adaptive ablation width rule targets the 79/391 near-final-layer cases: it improves probe quality in 60/79 triggered cases (75.9%), mean gain +7.44pp. A direction-specificity control confirms the ablation effect is concept-direction specific: median 377x suppression rate versus random-direction ablation (99.1% of concept directions beat all 10 random seeds). Reference implementation: rosetta_tools v1.3.1 (doi:10.5281/zenodo.20361433).
Modeling Dynamic Mixtures of Time-Delay Systems from Streaming Time Series
This research addresses the problem of adaptive modeling in time-series data streams with clear input-output relationships. This problem is challenging because rapid system changes (regime shifts) caused by environmental factors or input delay changes degrade model performance, and the trade-off among accuracy, robustness, and memory usage arises when using multiple small models for each time-series pattern. To address these issues, this paper presents an online framework/method that treats streaming time series as dynamic mixtures of time-delay systems. This framework maintains robustness of model tracking and reduces memory usage by summarizing past regimes using a fixed-length representation that captures both the system dynamics and input-output delays. Concretely, this approach constructs a summary system tensor using the system's Markov parameter series, capturing both dynamic behavior and delay characteristics. If necessary, a tensor decomposition algorithm extracts relevant past models from the tensor and helps select the system that best fits the current regime. This method enables rapid adaptation to environmental changes and is computationally efficient. Tests on real datasets show that DelayMix consistently outperforms other methods, achieving superior forecast accuracy and faster adaptation to delays, especially for highly non-stationary data.
StreamChar: Long-Horizon Streaming Character Audio-Video Generation with Decoupled Orchestration
Real-time streaming joint audio-video generation for character animation requires a generator to speak the requested transcript, maintain visual identity across chunks, and run within a strict playback budget. These requirements are difficult to satisfy simultaneously: chunk-wise autoregressive generation can accumulate transcript-audio misalignment and visual drift, while the few-step distillation needed for low latency often degrades spatial diversity and temporal quality. We present StreamChar, a streaming framework that separates long-horizon orchestration from short-window audio-video denoising. An LLM-based orchestrator uses the transcript and historical context to produce frame-aligned audio conditions, and a joint audio-video DiT performs local bidirectional denoising with reference and motion-frame conditioning. For efficient deployment, we use a two-stage distillation pipeline that first compresses the sampler and then fine-tunes the student under online chunk rollouts. A progress-aware pointer aligns partial transcripts with generated audio during rollout training, and a sink-chunk memory provides a persistent visual anchor for reducing long-horizon drift. Experiments on short-clip and long-horizon protocols show that StreamChar runs in real time on a single H100 GPU and provides a favorable system-level trade-off among transcript fidelity, audio-visual synchronization, visual quality, and streaming stability compared with recent joint and audio-driven baselines.
STREAM: A Data-Centric Framework for Mining High-Value Task-Oriented Dialogues from Streaming Media
Large language models for vertical domains are bottlenecked by the scarcity of complex, domain-specific task-oriented dialogues. Existing data acquisition pipelines face a persistent trilemma: expert annotation is expensive, real-world service conversations are constrained by privacy and commercial restrictions, and static corpora quickly become temporally stale. We propose Stream, a data-centric framework that leverages publicly available streaming media (live streams and short videos) to synthesize high-value service dialogues at scale. Stream mines authentic interaction signals from noisy streams and synthesizes conversations by integrating role-grounded persona construction with Conversational Blueprint construction; it further adopts retrieval-augmented generation (RAG) to support knowledge-aware responses. Based on Stream, we release StreamDial, a large-scale multi-domain dataset covering Automotive, Restaurant, and Hotel. StreamDial contains 87,498 dialogue sessions and 1,497,320 turns in total, with an average of 17.11 turns per session and a comparable scale across domains. Each session is organized as a structured quadruplet that pairs dialogue history with explicit user/agent personas and a Conversational Blueprint, capturing realistic service behaviors such as requirement mining, constraint conflicts, negotiation, and recovery. Evaluations with automatic judges and downstream tasks show that StreamDial improves intrinsic dialogue quality over strong baselines, and models trained with StreamDial improve Dialogue State Tracking across backbones; we further report a completed human-evaluation set and encouraging multilingual transfer on Qwen3-8B under a controlled training budget. The data is released in https://github.com/hitxueliang/DialogDataSetBySTREAM.
Stream Assembly Is an Uncontrolled Treatment in Streaming Intrusion-Detection Benchmarks
Streaming intrusion-detection studies assemble evaluation streams from network captures by interleaving capture days, pooling captures, or replaying records round robin. We show on two benchmarks that this assembly is an uncontrolled experimental treatment changing what the evaluation measures. On CICIDS2017, reordering an identical record multiset under a fixed positional 70/15/15 split yields held-out samples sharing only 32.5% of their records, at prevalences of 68.235% and 25.2396% (42.9954 points apart), and reverses the measured ordering of the two deterministic scorers. Restricting both arms to the 78000 records both held out removes the reversal, so it is attributable to which records the assembly hands to the test set, not to the order in which the detector saw its history. That attribution assumes that history contributes no more on the records the arms do not share than on those they do. On LITNET-2020, pooling three temporally disjoint captures reports one 6.4982% operating point, the equal-weight mean of per-capture held-out prevalences from 0.176% to 15.7747%, an identity presented as an audit check. The evaluated detector's reset posterior P(r_t=0) equals the hazard rate exactly below the run-length cap, though evaluations spend nearly all their length at or beyond it, and its evaluated score is a function of P(r<=5), not of P(r=0). Its deployed max composition ranks worse than its tail term alone (0.103477 AP, 0.302658 AUC-ROC) because the auxiliary branch is inverted (AUC-ROC 0.281890) and the maximum lets it set the score wherever the tail is small. With evaluated records and fitted model fixed, changing only the accompanying batch moves the ECOD reference implementation's AUC-PR by 0.003063, so published ECOD numbers are not comparable across studies scoring different batches. Every measured value traces to an archived, hash-verified run manifest.
HorizonStream: Long-Horizon Attention for Streaming 3D Reconstruction
Online 3D reconstruction requires estimating camera pose and scene geometry under strict causal and bounded-memory constraints. Existing methods often suffer from drift, jitter, or collapse on long sequences. We trace these failures to a fundamental mismatch. Streaming geometry is inherently temporally heterogeneous, with evidence ranging from short-lived correspondences to persistent global scale. However, current architectures impose uniform and pathological influence patterns. For example, sliding windows enforce hard cutoffs, while ungated recurrence and causal attention cause cache saturation and spike-like attention sinks. To resolve this, we formalize geometric propagation as an \emph{evidence influence kernel} and propose HorizonStream, a long-horizon Transformer that explicitly factorizes this kernel. For the long-range temporal factor, Geometric Linear Attention learns channel-wise decay rates to enable bounded, multi-timescale propagation of geometric evidence. For the short-range spatial factor, Geometric Local Attention with Spatiotemporal RoPE performs reliable 3D matching while suppressing attention sinks. Finally, Metric Readout Tokens recover stable scale and rigid pose directly from the persistent geometric state. Extensive experiments show that HorizonStream, trained on only 48-frame clips, generalizes stably to sequences exceeding 10,000\ frames with constant memory and linear time, achieving state-of-the-art streaming 3D reconstruction performance. Project Page: https://3dagentworld.github.io/horizonstream/
HarnessAPI: A Skill-First Framework for Unified Streaming APIs and MCP Tools
Every Python function deployed as an LLM tool must today exist in two forms: an HTTP endpoint for human-facing clients and CI pipelines, and an MCP tool registration for agent runtimes such as Claude and Cursor. These representations share business logic yet diverge in all the surrounding machinery (routing, validation, serialisation, streaming, and schema maintenance), and they drift apart as the underlying code evolves. We present HarnessAPI, a Python framework that eliminates this duplication by treating a typed skill folder as the single source of truth. From one handler.py plus Pydantic schemas, the framework automatically derives a streaming HTTP endpoint with Server-Sent Events, an interactive OpenAPI/Swagger UI, and a zero-configuration MCP tool, all served from a single process. Dual-mode content negotiation lets the same handler serve SSE-streaming and JSON-returning clients with no handler changes. A dynamic code-generation mechanism ensures Pydantic type annotations propagate correctly to FastMCP's inspection layer, resolving a technical limitation that prevents naive closure-based registration. Measured across six representative skills using cloc, HarnessAPI reduces framework-facing boilerplate by 74% compared with a manually maintained dual-stack implementation (FastAPI server + FastMCP server). HarnessAPI subclasses FastAPI, inheriting its full middleware, dependency-injection, and deployment ecosystem. It is available at https://github.com/edwinjosechittilappilly/harnessapi and on PyPI (pip install harnessapi)
FiLark: a streaming-first software framework for end-to-end exploration, annotation, and algorithm integration in distributed acoustic sensing
Distributed acoustic sensing (DAS) systems generate continuous, ultra-high-channel-count data streams at rates that exceed the capabilities of conventional batch-oriented analysis frameworks. As a result, essential tasks such as interactive exploration of long-duration recordings, scalable event annotation, and real-time algorithm-in-the-loop monitoring remain inadequately supported by workflows built around manually selected data segments and offline processing. This paper presents FiLark (Fiber Lark), a Python framework that applies a \emph{streaming-first} principle uniformly across data access, signal processing, visualization and monitoring for DAS. Instead of operating on manually selected data segments, FiLark presents any DAS sources-including continuous multi-file recordings-as a unified stream and builds all system components around that abstraction. An OpenGL-based ring-buffer renderer enables interactive browsing and visualization of arbitrarily long recordings with constant memory usage. An integrated annotation interface supports event labeling directly within continuous data streams, facilitating the creation of reproducible machine-learning-ready labeled datasets without offline preprocessing. The signal processing library includes temporal, spatial, spectral, and decomposition-based operators, with both CPU implementations and GPU-accelerated variants via PyTorch, alongside stateful chunked execution that preserves processing continuity and application semantics across segment boundaries. A standardized monitor interface further integrates streaming detectors and learning-based models into the visualization workflow. By sharing a common streaming abstraction across all layers, FiLark allows processing configurations and workflows developed interactively to transfer directly to scalable production pipelines without modification.
An Efficient Streaming Video Understanding Framework with Agentic Control
Streaming video requires handling dynamic information density under strict latency budgets. Yet, existing methods typically employ static strategies, such as fixed memory compression or reliance on a single model, forcing a trade-off: fast models fail on complex queries, while always-on heavy models violate real-time constraints and overcomplicate simple queries. Rather than fixing these decisions upfront, we propose R3-Streaming (Remember, Respond, Reason), which formulates streaming video understanding as a cascaded control problem: for each query, the system compresses memory, judges response readiness, and routes computation sequentially, so that each downstream decision builds on progressively refined information states. To optimize this pipeline, we introduce an age-aware forgetting policy for memory compression, as aggressively compressing historical frames can yield substantial performance gains. For compute routing, we propose TB-GRPO, a target-balanced reinforcement learning objective that routes hard queries to a stronger model while preventing mode collapse. Extensive evaluations demonstrate that R3-Streaming achieves state-of-the-art results among streaming MLLMs, reaching 57.92 on OVO-Bench and 76.36 on StreamingBench, while reducing visual token usage by 95 to 96 percent.
Attend Locally, Remember Linearly: Linear Attention as Cross-Frame Memory for Autoregressive Video Diffusion
Autoregressive (AR) video diffusion is a powerful paradigm for streaming and interactive video generation. However, its reliance on softmax self-attention leads to quadratic compute complexity in sequence length and memory usage due to key-value caching, which limits its scalability to long video horizons. Existing remedies (e.g., sparse attention and KV-cache compression) reduce per-step cost but still rely on a linearly growing cache or irreversibly discard past context, and thus fail to address linear memory growth and streaming context management. To address this scalability bottleneck, we propose ARL2 (Attend Locally, Remember Linearly), a hybrid attention module that replaces quadratic cross-frame attention with a fixed-size recurrent state. We decompose self-attention into two branches: an intra-frame softmax branch for spatial detail and local dependencies, and an inter-frame gated recurrent linear branch that maintains a fixed-size state for streaming context. Our key insight is that softmax attention captures fine-grained local interactions, while a recurrent state provides controllable long-range memory. This design achieves linear-time scaling with constant memory while improving temporal consistency over the full-softmax model. To prevent noisy intermediate states from corrupting memory, we update the recurrent state only after the denoised pass. To avoid within-frame information asymmetry, all tokens share the same pre-update state rather than sequential updates. To the best of our knowledge, this is the first work to convert a pretrained AR video diffusion model into a hybrid linear attention architecture, through an efficient two-stage training scheme for AR video. With 75% of layers replaced by hybrid linear attention, the model achieves up to 2.26 wall-clock speedup and 54% memory reduction, while maintaining comparable quality with improving temporal consistency.
GHOST: Geometry-Hierarchical Online Streaming Token Eviction for Efficient 3D Reconstruction
Streaming 3D reconstruction from long monocular video sequences requires maintaining a key-value (KV) cache that grows linearly with sequence length, creating a severe memory bottleneck. Existing approaches either truncate the cache to a fixed set of anchor frames, leading to reconstruction quality degradation, or rely on attention-score heuristics that are agnostic to 3D scene structure, failing to preserve geometrically valuable tokens. To address these problems, we present GHOST (Geometry-Hierarchical Online Streaming Token Eviction), a training-free KV cache management framework that exploits the model's own 3D geometry outputs to evict redundant tokens online. GHOST introduces three mutually reinforcing innovations: a hierarchical dual-level importance scoring scheme, a privilege mechanism that protects special tokens from eviction, and a cosine-similarity-guided layer-wise budget allocation. Experiments on various benchmarks show that GHOST preserves excellent reconstruction quality while cutting the KV cache by nearly half and delivering 1.75x faster inference compared to state-of-the-art methods. Our code is available at https://github.com/lokiniuniu/GHOST.
MaxSketch: Robust Distinct Counting in Streams via Random Projections
Estimating the number of distinct elements in a data stream is well understood when repeated elements are identical. In modern settings, however, observations are high-dimensional and noisy, so repeated instances of the same object are only approximately similar -- for example, different images of the same individual may vary significantly at the pixel level. Classical sketches such as HyperLogLog rely on consistent hash values for identical elements and break down in this regime. Recent work on robust distinct counting in general metric spaces achieves memory, which is tight in the worst case. We show that substantially improved memory guarantees are possible under geometric structure common in learned representations. We introduce MaxSketch, a simple max-linear sketch built from random Gaussian projections, and prove that it succeeds in estimating the number of distinct latent objects. Concretely, we show that under this assumption random projections (and hence memory) suffice to recover the true distinct count within a factor. Experiments on image streams confirm that MaxSketch accurately estimates distinct counts and generalizes beyond the training regime. Our results bridge classical streaming algorithms and modern representation learning, showing how geometric structure can fundamentally reduce the complexity of distinct counting.
Attention Once Is All You Need: Efficient Streaming Inference with Stateful Transformers
Conventional transformer inference engines are request-driven, paying an O(n) prefill cost on every query. In streaming workloads, where data arrives continuously and queries probe an ever-growing context, this cost is prohibitive. We introduce a data-driven computational model centred on stateful sessions: a persistent KV cache advanced incrementally as new data arrives, so prefill is moved off the critical path and query latency becomes O(|q|), independent of accumulated context size. Building on this, Flash Queries reclaim idle GPU cycles between data arrivals to pre-evaluate registered questions and return cached answers before the user asks, a pattern that is structurally impossible in stateless engines because they discard intermediate state between requests. A multi-tenant continuous-batching scheduler with cell-budget admission and prefix-aware grouped prefill lets dozens of stateful sessions coexist on a single GPU while preserving full quadratic self-attention. On streaming market-data benchmarks the reference implementation achieves up to 5.9x speedup over conventional inference engines (vLLM, SGLang, TensorRT-LLM, llama.cpp), holding query latency constant as accumulated context grows.
Action Emergence from Streaming Intent
We formalize action emergence as a target capability for end-to-end autonomous driving: the ability to generate physically feasible, semantically appropriate, and safety-compliant actions in arbitrary, long-tail traffic scenes through scene-conditioned reasoning rather than retrieval or interpolation of learned scene-action mappings. We show that previous paradigms cannot deliver action emergence: autoregressive trajectory decoders collapse the inherently multimodal future into a single averaged output, while diffusion and flow-matching generators express multimodality but are not steerable by reasoned intent. We propose Streaming Intent as a concrete way to approach action emergence: a mechanism that makes driving intent (i) semantically streamed through a continuous chain-of-thought that causally derives the intent from scene understanding, and (ii) temporally streamed across clips so that intent commitments remain coherent along the driving horizon. We realize Streaming Intent in a VLA model we call SI (Streaming Intent). SI autoregressively decodes a four-step chain-of-thought and emits an intent token; the decoded intent then drives classifier-free guidance (CFG) on a flow-matching action head, requiring only two denoising steps to generate the final trajectory. On the Waymo End-to-End benchmark, SI achieves competitive aggregate performance, with an RFS score of 7.96 on the validation set and 7.74 on the test set. Beyond aggregate metrics, the model demonstrates -- to our knowledge for the first time in a fully end-to-end VLA -- intent-faithful controllability: for a fixed scene, varying the intent class at inference yields qualitatively distinct yet consistently high-quality plans, arising purely from data-driven learning without any pre-built trajectory bank or hand-coded post-hoc selector.
Multi-Stream LLMs: Unblocking Language Models with Parallel Streams of Thoughts, Inputs and Outputs
The continued improvements in language model capability have unlocked their widespread use as drivers of autonomous agents, for example in coding or computer use applications. However, the core of these systems has not changed much since early instruction-tuned models like ChatGPT. Even advanced AI agents function on message exchange formats, successively exchanging messages with users, systems, with itself (i.e. chain-of-thought) and tools in a single stream of computation. This bottleneck to a single stream in chat models leads to a number of limitations: the agent cannot act (generate output) while reading, and in reverse, cannot react to new information while writing. Similarly, the agent cannot act while thinking and cannot think while reading or acting on information. In this work, we show that models can be unblocked by switching from instruction-tuning for sequential message formats to instruction-tuning for multiple, parallel streams of computation, splitting each role into a separate stream. Every forward pass of the language model then simultaneously reads from multiple input streams and generates tokens in multiple output streams, all of which causally depend on earlier timesteps. We argue that this data-driven change remedies a number of usability limitations as outlined above, improves model efficiency through parallelization, improves model security through better separation of concerns and can further improve model monitorability.
OmniHumanoid: Streaming Cross-Embodiment Video Generation with Paired-Free Adaptation
Cross-embodiment video generation aims to transfer motions across different humanoid embodiments, such as human-to-robot and robot-to-robot, enabling scalable data generation for embodied intelligence. A major challenge in this setting is that motion dynamics are partly transferable across embodiments, whereas appearance and morphology remain embodiment-specific. Existing approaches often entangle these factors, and many require paired data for every target embodiment, which limits scalability to new robots. We present OmniHumanoid, a framework that factorizes transferable motion learning and embodiment-specific adaptation. Our method learns a shared motion transfer model from motion-aligned paired videos spanning multiple embodiments, while adapting to a new embodiment using only unpaired videos through lightweight embodiment-specific adapters. To reduce interference between motion transfer and embodiment adaptation, we further introduce a branch-isolated attention design that separates motion conditioning from embodiment-specific modulation. In addition, we construct a synthetic cross-embodiment dataset with motion-aligned paired videos rendered across diverse humanoid assets, scenes, and viewpoints. Experiments on both synthetic and real-world benchmarks show that OmniHumanoid achieves strong motion fidelity and embodiment consistency, while enabling scalable adaptation to unseen humanoid embodiments without retraining the shared motion model.
CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous networks. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 520 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations.
ORACLE: Anticipating Scams from Partial Trajectories in Streaming App Usage
Smartphone scams are increasingly prevalent and typically manifest as multi-stage, cross-application processes with gradually emerging intent. Effective intervention thus requires anticipating scams before the intent becomes explicit. This is inherently challenging, as decisions must rely on partial trajectories with temporally distributed evidence. In this paper, we propose \textbf{ORACLE} Online Reasoning for Anticipating Cross-temporal Latent thrEats, the first agentic framework for early scam anticipation from \textit{streaming app-usage} trajectories. To support this setting, we curate a real-world long-horizon benchmark of streaming app-usage trajectories, covering 12 scam types, spanning extended periods (15 days on average), involving diverse applications (95 apps), and interleaving normal and scam behaviors. To address fragmented evidence, we introduce a self-evolving context manager that adaptively consolidates entity-centric interactions over time, enabling more effective reconstruction of cross-temporal evidence from partial observations. To enhance sensitivity to latent early-stage signals, we propose an on-policy self-distillation scheme in which a teacher model, conditioned on summarized anti-scam reflections and clues by skills, supervises a student model without access to such reflections. This scheme thereby distills evidence-informed knowledge and improves recognition of emerging fraud patterns from partial trajectories. Experiments show that \method{} consistently improves early scam anticipation, yielding timely warnings while reducing false alerts in realistic streaming scenarios.
Streaming of rendered content with adaptive frame rate and resolution
Streaming rendered content is an attractive way to bring high-quality graphics to billions of mobile devices that do not have sufficient rendering power. Existing solutions render content on a server at a fixed frame rate, typically 30 or 60 frames per second, and reduce resolution when bandwidth is restricted. However, this strategy leads to suboptimal rendering quality under the bandwidth constraints. In this work, we exploit the spatio-temporal limits of the human visual system to improve perceived quality while reducing rendering costs by adaptively adjusting both frame rate and resolution based on scene content and motion. Our approach is codec-agnostic and requires only minimal modifications to existing rendering infrastructure. We propose a system in which a lightweight neural network predicts the optimal combination of frame rate and resolution for a given transmission bandwidth, content, and motion velocity. This prediction significantly enhances perceptual quality while minimizing computational cost under bandwidth constraints. The network is trained on a large dataset of rendered content labeled with a perceptual video quality metric. The dataset and further information can be found at the project web page: https://www.cl.cam.ac.uk/research/rainbow/projects/adaptive_streaming/.
EmoS: A High-Fidelity Multimodal Benchmark for Fine-grained Streaming Emotional Understanding
In the context of today's high-pressure, aging society, the demand for large-scale emotional models capable of providing empathetic support is more critical than ever. However, existing benchmarks fail to simultaneously achieve ecological validity, signal clarity, and reliable fine-grained labeling. We introduce EmoS, a high-fidelity bilingual benchmark designed to resolve the limitations of ecological validity and noise in existing datasets by combining strictly filtered static slices with a dynamic Streaming Monologue subset. Supported by a rigorous dual-layer human annotation pipeline, EmoS provides trusted ground truth that captures continuous emotional evolution. Empirical results show that fine-tuning MLLMs (multimodal large language models) on EmoS yields significant gains over zero-shot baselines, laying the foundation for the training and evaluation of future emotion recognition models and empathy models. The dataset and code are publicly available at https://github.com/NLP2CT/EmoS.
StreamPhy: Streaming Inference of High-Dimensional Physical Dynamics via State Space Models
Inferring the evolution of high-dimensional and multi-modal (e.g., spatio-temporal) physical fields from irregular sparse measurements in real time is a fundamental challenge in science and engineering. Existing approaches, including diffusion-based generative models and functional tensor methods, typically operate in offline settings, depend on full temporal observations, or incur substantial inference cost. We propose StreamPhy, an end-to-end framework that enables efficient and accurate streaming inference of full-field physical dynamics from incoming irregular sparse measurements. The framework integrates a data-adaptive observation encoder that is robust to arbitrary observation patterns, a structured state-space model that supports memory-efficient online updates across irregular time intervals, and an expressive Functional Tensor Feature-wise Linear Modulation (FT-FiLM) decoder for continuous-field generation. We prove that FT-FiLM is more expressive than the functional Tucker model, admitting a richer function class for handling complex dynamics. Experiments on three representative physical systems under challenging sampling patterns show that StreamPhy consistently outperforms state-of-the-art baselines, with at least 48% improvement in accuracy and up to 20--100X faster inference than diffusion-based methods.
StrLoRA: Towards Streaming Continual Visual Instruction Tuning for MLLMs
Continual Visual Instruction Tuning (CVIT) enables Multimodal Large Language Models to incrementally acquire new abilities. However, existing CVIT methods operate under a restrictive task-incremental setting, where each training phase corresponds to a single, predefined task. This does not reflect real-world conditions, where data arrives as a continuous stream of interleaved and dynamically evolving tasks. To bridge this gap, we introduce Streaming CVIT (StrCVIT), a more general and realistic setting where models learn from a stream of data chunks containing a dynamic mixture of tasks. In StrCVIT, a model must simultaneously acquire new abilities, reinforce recurring abilities, and mitigate forgetting. Existing CVIT methods fail here as they cannot reliably distinguish or adapt to the heterogeneous task samples within each chunk. We therefore propose StrLoRA, a regularized two-stage expert routing framework. StrLoRA first performs task-aware expert selection using the textual instruction to activate a sparse subset of relevant experts, reducing cross-task interference. It then applies token-wise expert weighting within this subset, where contribution weights are computed via cross-modal attention between local visual tokens and the global instruction representation. To maintain stability across the non-stationary stream, a routing-stability regularization aligns current routing distributions with a historical exponential moving average reference. Extensive experiments on a newly developed StrCVIT benchmark show that StrLoRA substantially outperforms existing methods, effectively enhancing model's abilities from continuously evolving data streams. The code is available at https://github.com/chanceche/StrCVIT.
Decentralized Time-Varying Optimization for Streaming Data via Temporal Weighting
Classical optimization theory largely focuses on fixed objective functions, whereas many modern learning systems operate in dynamic environments where data arrive sequentially and decisions must be updated continuously. In this work, we study optimization with streaming data over a distributed network of agents. We adopt a structured, weight-based formulation that explicitly captures the streaming-data origin of the time-varying objective: at each time step, every agent receives a new sample, and the network seeks to track the minimizer of a temporally weighted objective formed from all samples observed across the network so far. We focus on decentralized gradient descent (DGD) with a limited communication/computation budget, where at each time step, only a limited number of DGD iterations can be performed before the objective changes again. For strongly convex and smooth losses, we analyze the tracking error with respect to the time-varying minimizer through a fixed-point theory lens. Our analysis reveals that the tracking error decomposes into a fixed-point tracking term and a bias term induced by data heterogeneity across agents. We specialize the analysis to two natural weighting strategies: uniform weights, which treat all samples equally, and exponentially discounted weights, which geometrically decay the influence of older data. Under uniform weighting, DGD tracks the fixed-point at a rate , whereas discounted weighting yields a non-vanishing fixed-point tracking floor controlled by the discount factor. In both cases, decentralization induces an additional non-zero bias floor under a constant step size. We validate our theoretical findings through numerical simulations.
Revisiting Adam for Streaming Reinforcement Learning
Learning from a sequence of interactions, as soon as observations are perceived and acted upon, without explicitly storing them, holds the promise of simpler, more efficient and adaptive algorithms. For over a decade, however, deep reinforcement learning walked the contrary path, augmenting agents with replay buffers or parallel sampling routines, in an effort to tame learning instability. Recently, this topic has been revisited by Elsayed et al. (2024), focusing on update computation through eligibility traces and modifications to the optimisation routine, resulting in the StreamQ algorithm. In this work we take a step back, investigating the efficacy of established updates, such as those implemented by DQN and C51 within this online setting. Not only do we find that they perform well, but through analysing how the optimisation algorithm generally, and Adam in particular, interacts with these updates, we contend that two properties are essential for robust performance: i) the derivative of the objective is to be bounded and ii) weight updates are variance-adjusted. Rigorous and exhaustive experimentation demonstrates that C51, which exhibits both characteristics, is competitive with StreamQ across a subset of 55 Atari games. Using these insights, we derive a variance-adjusted algorithm based on eligibility traces, termed Adaptive Q, which approaches double the human baseline on the same subset, surpassing existing methods by all performance metrics.
Ray-Aware Pointer Memory with Adaptive Updates for Streaming 3D Reconstruction
Dense 3D reconstruction from continuous image streams requires both accurate geometric aggregation and stable long-term memory management. Recent feed-forward reconstruction frameworks integrate observations through persistent memory representations, yet most rely primarily on appearance-based similarity when updating memory. Such appearance-driven integration often leads to redundant accumulation of observations and unstable geometry when viewpoint changes occur. In this work, we propose a ray-aware pointer memory for streaming 3D reconstruction that explicitly models both spatial location and viewing direction within a unified memory representation. Each memory pointer stores its 3D position, associated ray direction, and feature embedding, allowing the system to reason jointly about geometric proximity and viewpoint consistency. Based on this representation, we introduce an adaptive pointer update strategy that replaces traditional fusion-based memory compression with a retain-or-replace mechanism. Instead of averaging nearby observations, the system selectively retains informative pointers while discarding redundant ones, preserving distinctive geometric structures while maintaining bounded memory growth. Furthermore, the joint reasoning over spatial distance and ray-direction discrepancy enables the system to distinguish between local redundancy, novel observations, and potential loop revisits in a unified manner. When loop candidates are detected, pose refinement is triggered to enforce global geometric consistency across the reconstruction. Extensive experiments demonstrate that the proposed ray-aware memory design significantly improves long-term reconstruction stability and camera pose accuracy while maintaining efficient streaming inference. Our approach provides a principled framework for scalable and drift-resistant online 3D reconstruction from image streams.
Stream-T1: Test-Time Scaling for Streaming Video Generation
While Test-Time Scaling (TTS) offers a promising direction to enhance video generation without the surging costs of training, current test-time video generation methods based on diffusion models suffer from exorbitant candidate exploration costs and lack temporal guidance. To address these structural bottlenecks, we propose shifting the focus to streaming video generation. We identify that its chunk-level synthesis and few denoising steps are intrinsically suited for TTS, significantly lowering computational overhead while enabling fine-grained temporal control. Driven by this insight, we introduced Stream-T1, a pioneering comprehensive TTS framework exclusively tailored for streaming video generation. Specifically, Stream-T1 is composed of three units: (1) Stream -Scaled Noise Propagation, which actively refines the initial latent noise of the generating chunk using historically proven, high-quality previous chunk noise, effectively establishes temporal dependency and utilizing the historical Gaussian prior to guide the current generation; (2) Stream -Scaled Reward Pruning, which comprehensively evaluates generated candidates to strike an optimal balance between local spatial aesthetics and global temporal coherence by integrating immediate short-term assessments with sliding-window-based long-term evaluations; (3) Stream-Scaled Memory Sinking, which dynamically routes the context evicted from KV-cache into distinct updating pathways guided by the reward feedback, ensuring that previously generated visual information effectively anchors and guides the subsequent video stream. Evaluated on both 5s and 30s comprehensive video benchmarks, Stream-T1 demonstrates profound superiority, significantly improving temporal consistency, motion smoothness, and frame-level visual quality.
When to Think, When to Speak: Learning Disclosure Policies for LLM Reasoning
In single-stream autoregressive interfaces, the same tokens both update the model state and constitute an irreversible public commitment. This coupling creates a silence tax: additional deliberation postpones the first task-relevant content, while naive early streaming risks premature commitments that bias subsequent generations. We introduce Side-by-Side (SxS) Interleaved Reasoning, which makes disclosure timing a controllable decision within standard autoregressive generation. SxS interleaves partial disclosures with continued private reasoning in the same context, but releases content only when it is supported by the reasoning so far. To learn such pacing without incentivizing filler, we construct entailment-aligned interleaved trajectories by matching answer prefixes to supporting reasoning prefixes, then train with SFT to acquire the dual-action semantics and RL to recover reasoning performance under the new format. Across two Qwen3 architectures/scales (MoE Qwen3-30B-A3B, dense Qwen3-4B) and both in-domain (AIME25) and out-of-domain (GPQA-Diamond) benchmarks, SxS improves accuracy--content-latency Pareto trade-offs under token-level proxies such as inter-update waiting.
Efficient Temporal Datalog Materialisation for Composite Event Recognition
Several applications demand the timely detection of critical situations, such as threats to safety and transparency, over high-velocity streams of symbolic events. This demand has motivated the development of (i) event specification languages, which define composite events via temporal patterns over simpler events, and (ii) stream reasoning frameworks, evaluating patterns expressed in these languages. However, event specification languages are typically studied in isolation, complicating their comparison in terms of expressivity and obscuring the scope of their associated stream reasoners. To mitigate this issue, we map practical fragments of prominent event specification languages into Temporal Datalog->-, a temporal Datalog with stratified negation and no future dependencies. To support efficient stream reasoning over Temporal Datalog->-, we propose Streaming Trigger Graphs, an extension of a state-of-the-art technique for Datalog materialisation. Our approach yields a uniform composite event recognition mechanism that has the potential to generalise across a wide range of practical event specification languages.
Decouple and Cache: KV Cache Construction for Streaming Video Understanding
Streaming video understanding requires processing unbounded video streams with limited memory and computation, posing two key challenges. First, continuously constructing new and evicting old key-value(KV) caches is required for unbounded streams. Secondly, due to the high cost of collecting and training on unbounded streams, models must learn from short sequences while generalizing to long streams. Existing streaming VideoVLLMs fail to scale to unbounded video streams or focus on cache reuse strategies, leaving the impact of cache construction underexplored. In this paper, we propose Decoupled Streaming Cache(DSCache), a training-free cache construction mechanism that adapts pretrained offline models to streaming settings. DSCache maintains a cumulative past KV cache while constructing a separate instant cache on-demand, decoupled from past caches to preserve the informativeness of recent inputs. To enable position extrapolation beyond the training length, DSCache further incorporates a position-agnostic encoding strategy, ensuring KV caches to support unseen positions and preventing position overflow. Experiments on Streaming Video QA benchmarks demonstrate DSCache's state-of-the-art performance, with an average 2.5% accuracy gains over prior methods.
Autonomous Drift Learning in Data Streams: A Unified Perspective
In the pursuit of autonomous learning systems, the foundational assumption of stationarity, the premise that data distributions and model behaviors remain constant, is fundamentally untenable. Historically, the research community has addressed non-stationary environments almost exclusively under the scope of concept drift, focusing primarily on temporal shifts in streams. However, as learning systems become increasingly autonomous and complex, merely adapting to temporal non-stationarity is no longer sufficient. Evolving beyond this traditional perspective, we propose a novel, three-dimensional taxonomy that systematizes the field based on the operational state of the system. First, time stream drift distinguishes between stochastic arbitrary patterns and structural rhythmic dynamics. Second, data stream drift disentangles shifts in feature representations, identified as representation drift, from changes in underlying semantics, recognized as semantic drift. Third, model stream drift characterizes the internal endogenous divergence of learning systems through the lenses of sequential plasticity, decentralized heterogeneity, and policy instability. Based on this framework, we systematically review 193 representative studies and identify key open challenges. By bridging the fragmented paradigms of drift adaptation, continual learning, and temporal generalization, this survey outlines a roadmap for building self-evolving intelligent systems capable of learning autonomously through continuous change.
Learning from a single labeled face and a stream of unlabeled data
Face recognition from a single image per person is a challenging problem because the training sample is extremely small. We consider a variation of this problem. In our problem, we recognize only one person, and there are no labeled data for any other person. This setting naturally arises in authentication on personal computers and mobile devices, and poses additional challenges because it lacks negative examples. We formalize our problem as one-class classification, and propose and analyze an algorithm that learns a non-parametric model of the face from a single labeled image and a stream of unlabeled data. In many domains, for instance when a person interacts with a computer with a camera, unlabeled data are abundant and easy to utilize. This is the first paper that investigates how these data can help in learning better models in the single-image-per-person setting. Our method is evaluated on a dataset of 43 people and we show that these people can be recognized 90% of time at nearly zero false positives. This recall is 25+% higher than the recall of our best performing baseline. Finally, we conduct a comprehensive sensitivity analysis of our algorithm and provide a guideline for setting its parameters in practice.
WhisperPipe: A Resource-Efficient Streaming Architecture for Real-Time Automatic Speech Recognition
Real-time automatic speech recognition (ASR) systems face a fundamental trade-off between transcription accuracy and computational efficiency, particularly when deploying large-scale transformer models like Whisper. Existing streaming approaches either sacrifice accuracy through aggressive chunking or incur prohibitive memory costs through unbounded context accumulation. We present WhisperPipe, a novel streaming architecture that achieves bounded memory consumption while maintaining transcription quality through three key innovations a hybrid Voice Activity Detection (VAD) pipeline combining Silero VAD with energy-based filtering to reduce false activations by 34%, a dynamic buffering mechanism with overlapping context windows that prevents information loss at segment boundaries, and an adaptive processing strategy that balances latency and accuracy based on speech characteristics. Evaluated on 2.5 hours of diverse audio data, WhisperPipe demonstrates a median end-to-end latency of 89ms (90th percentile: 142ms) while consuming 48% less peak GPU memory and 80.9% lower average GPU utilization compared to baseline Whisper implementations. The system maintains stable memory usage over extended sessions, with zero growth rate across 150-minute continuous operation. Comparative analysis against related work shows that WhisperPipe achieves competitive accuracy (WER within 2% of offline Whisper) while operating at 3-5x lower latency than existing streaming solutions. The architecture's modular design enables deployment across resource-constrained environments, from edge devices to cloud infrastructure. Our results demonstrate that careful architectural design can reconcile the competing demands of real-time responsiveness and model sophistication in production ASR systems.
Tessera: Secure, Near-Line-Rate Weight Streaming for UMA Edge Accelerators
Deploying proprietary Deep Neural Networks (DNNs) on commodity edge devices demands hardware-backed Digital Rights Management (DRM) capable of withstanding both software-level and physical adversaries. In Unified Memory Architecture (UMA) systems, the host CPU and Neural Processing Unit (NPU) share physical DRAM, leaving plaintext model weights directly readable by a compromised OS kernel. Existing defenses fail in this constrained setting: trusted execution environments monopolize scarce memory with permanently reserved regions, while full-memory encryption operates at page granularity. This forces the system to fetch massive 4 KB memory pages for sub-page tensor tiles, severely crippling bandwidth. We present Tessera, a reference architecture for inline, cache-line granularity weight decryption on UMA edge accelerators. The design intercepts 64-byte AXI bursts, computing AES-256-CTR keystreams in parallel with DRAM fetches. This streams plaintext directly into isolated NPU SRAM, creating a transient memory footprint confined to the active tile and eliminating the need for permanent memory carve-outs. Measurements across three distinct SoC platforms demonstrate that this parallelization hides cryptographic latency behind standard DRAM fetch times, a condition that holds even under worst-case timing variations. Consequently, Tessera is projected to achieve 98.4% of the theoretical memory bandwidth ceiling (a mere 1.6% overhead). Across standard vision and language models, page-level memory encryption suffers up to a 32x bandwidth penalty, whereas Tessera maintains an optimal 1x footprint for all layer geometries. Finally, Tessera neutralizes major UMA-specific attack vectors -- including physical DRAM extraction, rogue DMA, and compute hijacking -- and formally prevents plaintext leakage across sparse tensors.
FOCAL: Filtered On-device Continuous Activity Logging for Efficient Personal Desktop Summarization
Desktop interaction streams provide a continuous, privacy-sensitive record of interleaved user tasks. Transforming these streams into task-organized personal logs on-device faces two main challenges: exhaustive Vision-Language Model (VLM) processing strains local resources, and global stream processing causes cross-task context pollution. We present FOCAL (Filtered On-device Continuous Activity Logging), a privacy-first multi-agent system utilizing a unified filter-plan-log architecture. It cascades a lightweight Filter Agent for noise suppression, a text-only Brain Agent for task attribution, a Record Agent for selective visual reasoning, and a task-isolated Memory Agent for context-coherent summarization. Experiments on DesktopBench (comprising 2,572 screenshots across 420 complex sessions) show FOCAL reduces total token consumption by 60.4% and VLM call count by 72.3% versus a baseline, while boosting Key Information Recall (KIR) from 0.38 to 0.61. Crucially, under task interruptions, FOCAL maintains Task Acc 0.81 and KIR 0.80, whereas the baseline collapses to Task Acc 0.03. FOCAL pioneers the efficient, on-device summarization of instruction-free desktop streams into multi-perspective personal logs.
Reducing the Offline-Streaming Gap for Unified ASR Transducer with Consistency Regularization
Unification of automatic speech recognition (ASR) systems reduces development and maintenance costs, but training a single model to perform well in both offline and low-latency streaming settings remains challenging. We present a Unified ASR framework for Transducer (RNNT) training that supports both offline and streaming decoding within a single model, using chunk-limited attention with right context and dynamic chunked convolutions. To further close the gap between offline and streaming performance, we introduce an efficient Triton implementation of mode-consistency regularization for RNNT (MCR-RNNT), which encourages agreement across training modes. Experiments show that the proposed approach improves streaming accuracy at low latency while preserving offline performance and scaling to larger model sizes and training datasets. The proposed Unified ASR framework and the English model checkpoint are open-sourced.
Intentional Updates for Streaming Reinforcement Learning
In gradient-based learning, a step size chosen in parameter units does not produce a predictable per-step change in function output. This often leads to instability in the streaming setting (i.e., batch size=1), where stochasticity is not averaged out and update magnitudes can momentarily become arbitrarily big or small. Instead, we propose intentional updates: first specify the intended outcome of an update and then solve for the step size that approximately achieves it. This strategy has precedent in online supervised linear regression via Normalized Least Mean Squares algorithm, which selects a step size to yield a specified change in the function output proportional to the current error. We extend this principle to streaming deep reinforcement learning by defining appropriate intended outcomes: Intentional TD aims for a fixed fractional reduction of the TD error, and Intentional Policy Gradient aims for a bounded per-step change in the policy, limiting local KL divergence. We propose practical algorithms combining eligibility traces and diagonal scaling. Empirically, these methods yield state-of-the-art streaming performance, frequently performing on par with batch and replay-buffer approaches.
Progressive Online Video Understanding with Evidence-Aligned Timing and Transparent Decisions
Visual agents operating in the wild must respond to queries precisely when sufficient evidence first appears in a video stream, a critical capability that is overlooked by conventional video LLMs evaluated in offline settings. The shift to an online, streaming paradigm introduces significant challenges: a lack of decision transparency, the difficulty of aligning response timing with visual evidence, and the need to maintain a global, causally consistent understanding under tight computational budgets. To address these issues, we propose a novel framework that decouples reasoning control from memory integration. We introduce \textbf{\model{}}, an instantiation of this framework with two core components. First, the \emph{Active Thinking Decision Maker (ATDM)} is a transparent reasoning controller that externalizes its decision process using observable progress () and confidence () metrics. This allows it to precisely time its response to match the first-sufficient-evidence timestamp while streaming its reasoning to the user. Second, the \emph{Hierarchical Progressive Semantic Integration (HPSI)} module acts as an efficient memory system. It employs a set of learnable, multi-level aggregation tokens that are propagated across clips to build a rich, global cognitive state without exceeding token budgets. %Our approach sets a new standard on key online video understanding benchmarks, achieving strong performance of \textbf{71.6%} on StreamingBench and \textbf{46.9%} on OVOBench, demonstrating a robust solution for evidence-aligned and transparent online video analysis. Extensive experiments demonstrate the effectiveness of ATDM and HPSI, e.g., Thinking-QwenVL improves the accuracy of the previous state-of-the-art from 67.63% to 71.60% on the StreamingBench benchmark.
OASIS: On-Demand Hierarchical Event Memory for Streaming Video Reasoning
Streaming video reasoning requires models to operate in a setting where history grows without bound while meaningful evidence remains scarce. In such a landscape, relevant signal is like an oasis-small, critical, and easily lost in a desert of redundancy. Enlarging memory only widens the desert; aggressive compression dries up the oasis. The real difficulty lies in discovering where to look, not how much to remember. We therefore introduce OASIS, a novel framework for streaming video reasoning that tackles this challenge through structured, on-demand retrieval. It organizes streaming history into hierarchical events and performs reasoning as controlled refinement-short-context inference first, followed by semantically grounded retrieval only when uncertainty arises. As the retrieval is driven by high-level intent rather than embedding similarity, the retrieved memory is substantially more accurate and less noisy. Additionally, the mechanism is plug-and-play, training-free, and readily attaches to different streaming MLLM backbones. Experiments across multiple benchmarks and backbones show that OASIS achieves strong gains in long-horizon accuracy and compositional reasoning with bounded token cost and low request delay. Code is available at https://github.com/Solus-sano/OASIS.
Blue Data Intelligence Layer: Streaming Data and Agents for Multi-source Multi-modal Data-Centric Applications
NL2SQL systems aim to address the growing need for natural language interaction with data. However, real-world information rarely maps to a single SQL query because (1) users express queries iteratively (2) questions often span multiple data sources beyond the closed-world assumption of a single database, and (3) queries frequently rely on commonsense or external knowledge. Consequently, satisfying realistic data needs require integrating heterogeneous sources, modalities, and contextual data. In this paper, we present Blue's Data Intelligence Layer (DIL) designed to support multi-source, multi-modal, and data-centric applications. Blue is a compound AI system that orchestrates agents and data for enterprise settings. DIL serves as the data intelligence layer for agentic data processing, to bridge the semantic gap between user intent and available information by unifying structured enterprise data, world knowledge accessible through LLMs, and personal context obtained through interaction. At the core of DIL is a data registry that stores metadata for diverse data sources and modalities to enable both native and natural language queries. DIL treats LLMs, the Web, and the User as source 'databases', each with their own query interface, elevating them to first-class data sources. DIL relies on data planners to transform user queries into executable query plans. These plans are declarative abstractions that unify relational operators with other operators spanning multiple modalities. DIL planners support decomposition of complex requests into subqueries, retrieval from diverse sources, and finally reasoning and integration to produce final results. We demonstrate DIL through two interactive scenarios in which user queries dynamically trigger multi-source retrieval, cross-modal reasoning, and result synthesis, illustrating how compound AI systems can move beyond single database NL2SQL.
AgileLog: A Forkable Shared Log for Agents on Data Streams
In modern data-streaming systems, alongside traditional programs, a new type of entity has emerged that can interact with streaming data: AI agents. Unlike traditional programs, AI agents use LLM reasoning to accomplish high-level tasks specified in natural language over streaming data. Unfortunately, current streaming systems cannot fully support agents: they lack the fundamental mechanisms to avoid the performance interference caused by agentic tasks and to safely handle agentic writes. We argue that the shared log, the core abstraction underlying streaming data, must support creating forks of itself, and that such a forkable shared log serves as a great substrate for agents acting on streaming data. We propose AgileLog, a new shared log abstraction that provides novel forking primitives for agentic use cases. We design Bolt, a system that implements the AgileLog abstraction. Bolt uses many novel techniques to make forks cheap and to provide logical and performance isolation.
Em-Garde: A Propose-Match Framework for Proactive Streaming Video Understanding
Recent advances in Streaming Video Understanding has enabled a new interaction paradigm where models respond proactively to user queries. Current proactive VideoLLMs rely on per-frame triggering decision making, which suffers from an efficiency-accuracy dilemma. We propose Em-Garde, a novel framework that decouples semantic understanding from streaming perception. At query time, the Instruction-Guided Proposal Parser transforms user queries into structured, perceptually grounded visual proposals; during streaming, a Lightweight Proposal Matching Module performs efficient embedding-based matching to trigger responses. Experiments on StreamingBench and OVO-Bench demonstrate consistent improvements over prior models in proactive response accuracy and efficiency, validating an effective solution for proactive video understanding under strict computational constraints.
AR-CoPO: Align Autoregressive Video Generation with Contrastive Policy Optimization
Streaming autoregressive (AR) video generators combined with few-step distillation achieve low-latency, high-quality synthesis, yet remain difficult to align via reinforcement learning from human feedback (RLHF). Existing SDE-based GRPO methods face challenges in this setting: few-step ODEs and consistency model samplers deviate from standard flow-matching ODEs, and their short, low-stochasticity trajectories are highly sensitive to initialization noise, rendering intermediate SDE exploration ineffective. We propose AR-CoPO (AutoRegressive Contrastive Policy Optimization), a framework that adapts the Neighbor GRPO contrastive perspective to streaming AR generation. AR-CoPO introduces chunk-level alignment via a forking mechanism that constructs neighborhood candidates at a randomly selected chunk, assigns sequence-level rewards, and performs localized GRPO updates. We further propose a semi-on-policy training strategy that complements on-policy exploration with exploitation over a replay buffer of reference rollouts, improving generation quality across domains. Experiments on Self-Forcing demonstrate that AR-CoPO improves both out-of-domain generalization and in-domain human preference alignment over the baseline, providing evidence of genuine alignment rather than reward hacking.
SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance
Video understanding requires models to continuously track and update world state during playback. Although existing benchmarks have advanced video understanding evaluation across multiple dimensions, they provide limited visibility into how models maintain world state over time. We propose SVCBench, a Streaming Video Counting Benchmark that repositions counting as a minimal, controlled probe for diagnosing models' world-state maintenance capability. We decompose this capability into object counting and event counting, forming 8 fine-grained subcategories. Object counting covers tracking currently visible objects and cumulative unique identities, while event counting covers detecting instantaneous actions and tracking complete activity cycles. SVCBench contains 406 videos with frame-by-frame annotations of 10,071 event occurrences and object state changes, yielding 1,000 streaming QA pairs with 4,576 query points distributed along video timelines. By observing state maintenance trajectories through streaming multi-point queries, we design three complementary metrics to diagnose numerical precision, trajectory consistency, and temporal awareness. Evaluations of mainstream video-language models show that current models still exhibit significant deficiencies in spatial-temporal state maintenance, with especially poor performance on periodic event counting. SVCBench provides a diagnostic framework for measuring and improving state maintenance in video understanding systems. Our code and data are available at https://buaa-colalab.github.io/SVCBench.
CauScale: Neural Causal Discovery at Scale
Causal discovery is essential for advancing data-driven fields such as scientific AI and data analysis, yet existing approaches face significant time- and space-efficiency bottlenecks when scaling to large graphs. To address this challenge, we present CauScale, a neural architecture designed for efficient causal discovery that scales inference to graphs with up to 1000 nodes. CauScale improves time efficiency via a reduction unit that compresses data embeddings and improves space efficiency by adopting tied attention weights to avoid maintaining axis-specific attention maps. To keep high causal discovery accuracy, CauScale adopts a two-stream design: a data stream extracts relational evidence from high-dimensional observations, while a graph stream integrates statistical graph priors and preserves key structural signals. CauScale successfully scales to 500-node graphs during training, where prior work fails due to space limitations. Across testing data with varying graph scales and causal mechanisms, CauScale achieves 99.6% mAP on in-distribution data and 84.4% on out-of-distribution data, while delivering 4-13,000 times inference speedups over prior methods. Our project page is at https://github.com/OpenCausaLab/CauScale.
TTSA3R: Training-Free Temporal-Spatial Adaptive Persistent State for Streaming 3D Reconstruction
Streaming recurrent models enable efficient 3D reconstruction by maintaining persistent state representations. However, they suffer from catastrophic forgetting over long sequences due to balancing historical information with new observations. Recent methods alleviate this by deriving adaptive signals from the attention perspective, but they operate on single dimensions without considering temporal and spatial consistency. To this end, we propose a training-free framework termed TTSA3R that leverages both temporal state evolution and spatial observation quality for adaptive state updates in 3D reconstruction. In particular, we devise a Temporal Adaptive Update Module that regulates update magnitude by analyzing temporal state evolution patterns. Then, a Spatial Contextual Update Module is introduced to localize spatial regions that require updates through observation-state alignment and scene dynamics. These complementary signals are finally fused to determine the state updating strategies. Extensive experiments show that TTSA3R achieves competitive performance on standard short-sequence benchmarks and provides substantially stronger robustness on extended sequences. On NRGBD, as sequences extend from 50 to 250 frames, TTSA3R exhibits only a 1.33x error increase, compared with over 4x degradation for CUT3R. This highlights the practical value of temporal-spatial adaptive updates for long-term reconstruction stability. Our code is available at https://github.com/anonus2357/ttsa3r.
DuaDeep-SeqAffinity: Dual-Branch Deep Learning for Tri-Stream Sequence-Based Antibody--Antigen Affinity Prediction
DuaDeep-SeqAffinity is a sequence-only deep learning framework that predicts antibody--antigen binding affinity directly from primary amino acid sequences, avoiding the cost and scarcity of resolved three-dimensional structures. The antigen and the antibody heavy and light chains are processed as three independent streams, each embedded with a frozen ESM-2 protein language model and passed through parallel Transformer and convolutional neural network (CNN) branches before late fusion, a decoupled design intended to preserve local complementarity-determining region (CDR) signal that monolithic encoders can dilute. On a sequence-disjoint split of the AbRank benchmark, the model achieves a Pearson correlation of 0.683, an R^2 of 0.460, and a pairwise ranking AUC of 0.895, significantly outperforming single-branch ablations (paired t-test, p < 0.05). Attention-map and gradient-based saliency analyses further show that the model preferentially attends to CDR loops and candidate epitope residues, supporting its use as a scalable, structure-free tool for high-throughput antibody screening.
Sublinear Sketches for Approximate Nearest Neighbor and Kernel Density Estimation
Approximate Nearest Neighbor (ANN) search and Approximate Kernel Density Estimation (A-KDE) are fundamental problems at the core of modern machine learning, with broad applications in data analysis, information systems, and large-scale decision making. In massive and dynamic data streams, a central challenge is to design compact sketches that preserve essential structural properties of the data while enabling efficient queries. In this work, we develop new sketching algorithms that achieve sublinear space and query time guarantees for both ANN and A-KDE for a dynamic stream of data. For ANN in the streaming model, under natural assumptions, we design a sublinear sketch that requires only memory by storing only a sublinear () fraction of the total inputs, where is a parameter of the LSH family, and . Our method supports sublinear query time, batch queries, and extends to the more general Turnstile model. While earlier works have focused on Exact NN, this is the first result on ANN that achieves near-optimal trade-offs between memory size and approximation error. Next, for A-KDE in the Sliding-Window model, we propose a sketch of size , where is the number of sketch rows, is the LSH range, is the window size, and is the approximation error. This, to the best of our knowledge, is the first theoretical sublinear sketch guarantee for A-KDE in the Sliding-Window model. We complement our theoretical results with experiments on various real-world datasets, which show that the proposed sketches are lightweight and achieve consistently low error in practice.
StreamVLN: Streaming Vision-and-Language Navigation via SlowFast Context Modeling
Vision-and-Language Navigation (VLN) in real-world settings requires agents to process continuous visual streams and generate actions with low latency grounded in language instructions. While Video-based Large Language Models (Video-LLMs) have driven recent progress, current VLN methods based on Video-LLM often face trade-offs among fine-grained visual understanding, long-term context modeling and computational efficiency. We introduce StreamVLN, a streaming VLN framework that employs a hybrid slow-fast context modeling strategy to support multi-modal reasoning over interleaved vision, language and action inputs. The fast-streaming dialogue context facilitates responsive action generation through a sliding-window of multi-turn dialogues, while the slow-updating memory context compresses historical visual states using a 3D-aware token pruning strategy. With this slow-fast design, StreamVLN achieves real-time dialogues through KV cache reuse, supporting long video streams with bounded context size and inference cost. Experiments on VLN-CE benchmarks show state-of-the-art performance with low latency, ensuring robustness and efficiency in real-world deployment. The project page is: https://streamvln.github.io/.
Streaming4D: Accelerate 4D World Models via Block-wise Video Generation and Incremental Reconstruction
Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, leading to high interaction latency. This limits applications in interactive real-time scenarios. To this end, we propose \textbf{Streaming4D}, a tightly coupled synchronous pipeline that integrates block-wise autoregressive video generation with incremental 3D reconstruction. Unlike traditional frame-by-frame emission and delayed geometry recovery, Streaming4D generates temporal video blocks and immediately triggers reconstruction for each completed block, enabling parallel execution between synthesis and geometric updates. This approach allows the world representation to evolve online with the video stream, reducing feedback latency while preserving geometric fidelity. We instantiate \textbf{Streaming4D} using a Self-Forcing-style autoregressive generator and an incremental reconstruction backend. Experiments show consistent runtime improvements across resolutions on a single RTX 4090 (1.24 speedup), while maintaining high-quality 4D geometry and multi-view consistency.