Streaming

Momentum

20 papers in the last four weeks, up 18% on the four weeks before. 0.2% of all new papers.

Jul 6Week of Sep 21

Latest papers 171

Oct 1, 2026quant-ph

Spiking neural networks for streaming qubit readout

Fast and accurate qubit-state assignment is essential for feedback, calibration, and error correction in quantum processors. In superconducting platforms, frequency-multiplexed readout makes this task intrinsically multivariate as measured traces can encode crosstalk, qubit-state relaxation events, and other transient nonidealities that are not fully captured by conventional matched filtering. Here, we introduce spiking neural network (SNN) discriminators for superconducting qubit readout. By processing the measurement window in successive time chunks, the networks exploit temporal structure and update classification scores as data arrive, rather than waiting until the end of the readout window. The spiking networks outperform matched-filter discrimination and approach the accuracy of a full-trace artificial neural network. Beyond reaching the performance of artificial neural networks, the key advantage of SNNs is that they provide a streaming, time-resolved estimate of the qubit state that evolves as the readout signal is acquired. Using quantisation-aware training and hls4ml synthesis, we further demonstrate that each FPGA inference update can be completed before the next readout chunk arrives. These results establish spiking neural networks as a promising route to low-latency, real-time qubit readout on FPGA hardware, with broader implications for time-critical quantum-control and scientific-inference applications.
Oct 1, 2026cs.CL

Which LLM to pick? Online Active Model Selection for Large Language Models

Large Language Models (LLMs) are increasingly applied to process streaming data, with practitioners relying on benchmarks to select the best model even though these signals only approximate real performance. While oracle annotations can provide reliable feedback, they are often costly and difficult to obtain at scale. To address this challenge, we propose ONLINE LLM PICKER, the first framework for active model selection for LLMs in online settings. Given an arbitrary stream of queries and a limited annotation budget, ONLINE LLM PICKER selects the most informative prompts for annotation to identify the best LLM among candidate models. Across multiple tasks including 10 datasets, for over 130 language models, we show that ONLINE LLM PICKER saves annotation cost by up to 71.67% while reliably identifying the best or near-best model for the stream. We also show that using the returned model for sequential generation on unannotated prompts across the stream reduces regret by up to a factor of 2.51x, indicating that ONLINE LLM PICKER can identify the best or near-best model well before processing all streaming prompts.
Oct 1, 2026cs.LG

Variational Streaming Flow: Probabilistic Forecasting in Physical Time

Probabilistic forecasting is important for predicting complex dynamical systems because intrinsic randomness and incomplete observations can cause the same observed state to evolve into multiple plausible futures. While flow matching is a flexible approach for probabilistic forecasting, it is computationally expensive. Streaming flow (SF) reformulates this approach to model temporal evolution efficiently by learning a continuous velocity field directly in physical time. However, SF learns a deterministic velocity field. Thus, it provides only a single future trajectory for a given fixed initial state and observation history. To overcome this limitation, we introduce Variational Streaming Flow (VSF). Our approach learns a latent distribution that is conditioned on the dynamics of interest. In turn, this enables probabilistic forecasting. Importantly, we retain the computational efficiency of SF by generating in physical time. Across deterministic and stochastic dynamical systems, VSF demonstrates superior predictive accuracy and distributional fidelity. We demonstrate the advantage for both long-horizon rollouts exceeding 1,000 steps, and settings with bifurcating dynamics. Moreover, VSF can be integrated into existing Joint-Embedding Predictive Architecture (JEPA)-based world models as a plug-and-play predictor to improve temporal dynamics and goal-directed success rate in navigation, motion planning, and manipulation.
Sep 30, 2026cs.CV

Memorizon: Training World Models Beyond Their Context Window

Streaming world models should render a place consistently across repeated visits. Directly supervising such revisits requires training samples that capture both visits, often spanning minutes. Yet dense attention over the full span incurs quadratic costs, making long-span supervision expensive. Memorizon breaks this coupling: long spans are needed for supervision, but not for attention, since the two visits can share a forward pass without including every intervening frame. A training sample covers a span of any length but is scored only on its last kk chunks. Instead of tokenizing the history before them, each scored chunk retrieves its own top-KK latents by camera co-visibility, and the union of these requests forms a shared bank. The bank is bounded by kKkK, so the sequence stays bounded however long the span; at the shortest span the recipe is exactly conventional training. Adding the bank raises the cost of a step once; beyond that, a longer span costs little, and going from 100 to 400 s adds 12% to the step time. Against a sliding-window baseline, retrieval raises revisit consistency on every split, and a span long enough to reach the first visit of each return adds a further 24% to 30%, at some cost in image quality; beyond that span, more length no longer helps. Filling the bank from another episode lowers revisit correlation by 83%, so the model uses what it retrieves. Project page: https://tingtingliao.github.io/memorizon
Sep 30, 2026cs.CV

I Have a Stream: Making Self-Supervised Learning Work on Continuous Video

Self-supervised learning draws inspiration from infant visual development, yet standard training pipelines bear little resemblance to it: images are independently sampled and globally shuffled across epochs. We study self-supervised learning from continuous video streams, where frames are consumed in temporal order using strict sliding-window batches, without global reshuffling or multi-epoch replay. To this end, we construct WT++, a 95-hour urban walking-tour video dataset for streaming pretraining. Combined with a comprehensive evaluation suite we find that contrastive and distillation-based methods struggle in this setting, while MAE is more robust but still falls short of standard i.i.d. pretraining. We find that high inter-batch similarity, caused by sliding-window consumption across consecutive batches, does not explain this gap. The main challenge is high intra-batch similarity, where frames within each batch are near-duplicates. To mitigate this, we propose StreamMAE, which preserves the core MAE reconstruction objective while adapting the input pipeline with stream-aware regularization and motion-biased crop selection. StreamMAE outperforms streaming baselines, matches i.i.d. MAE trained on the same video data, remains competitive with ImageNet-pretrained MAE, and scales positively as the pretraining stream grows from 12 to 95 hours.
Sep 30, 2026cs.LG

What Streaming Anomaly Detection Finds (and Misses) in Industrial Time Series

EDF relies on continuous monitoring of its power plants to detect anomalies as soon as they occur. Given the absence of a universally optimal streaming method in unsupervised settings, we compare streaming methods with state-of-the-art TSAD models deployed online on a real nuclear power plant dataset. This work also evaluates Automated Anomaly Detection in a streaming context. Results show higher consistency for online TSAD and strong robustness from ensembling strategies.
Sep 30, 2026cs.LG

In a Streaming World, Should You Stand Still? A Comprehensive Benchmark of Anomaly Detection in Streams

Time series anomaly detection (TSAD) is increasingly deployed in streaming settings, where data arrive sequentially and may exhibit non-stationarity. As a result, several works from the recent literature propose streaming anomaly detection methods that rely on incremental updates to adapt over time. However, most of these approaches originate from the streaming outlier detection literature and largely ignore core characteristics of time series anomalies. Moreover, their empirical evaluation is typically conducted on synthetic or small-scale benchmarks with limited diversity, making it unclear whether streaming methods are truly advantageous in realistic TSAD scenarios. In this work, we carry out the first large-scale experimental study comparing streaming and static TSAD methods under a unified streaming evaluation benchmark. We consider a realistic setting in which an initial batch of data is available for model training, followed by online evaluation of both detection accuracy and computational efficiency. In addition, we propose a distribution-drift dataset of real time series, called TSB- drift, to isolate scenarios where streaming updates are theoretically justified. Our results show that, contrary to common assumptions, static TSAD methods significantly outperform streaming approaches in most streaming settings. Such finding highlights a critical gap between the design of existing streaming methods and the requirements of modern TSAD, and calls for a rethinking of how streaming capabilities should be integrated into TSAD.
Sep 30, 2026cs.AI

What Should an Agent Remember? Disentangling Retention from Retrieval in Bounded-Memory Evaluation

A persistent agent must decide both what to retain as information arrives and what to surface once a query appears, yet memory evaluations can confound these decisions by comparing methods that differ in both retention and selection. We build a streaming-recall benchmark crossing retention and selection rules and evaluate every condition on the same 300 seeded episodes. Holding access fixed, query-aware selection improves required-fact recall by 15.5 percentage points (95% CI: 12.8 to 18.2), whereas a mixed comparison that also changes history access reports a 68.7-point advantage, of which 53.2 points are attributable to access. Under bounded retention, query-aware, dense, and oracle selection reach the retention ceiling, and all 319 observed failures in the bounded recency condition are caused by eviction rather than ranking errors. Recall falls to 0% as targets recede sufficiently far into the past. Repeating the evaluation on SQuAD preserves the retention ceiling while showing that dense retrieval can outperform lexical retrieval on natural text. These results show that bounded-memory evaluations should hold access fixed and report retention and selection separately.
Sep 30, 2026cs.CV

TSMD: Temporal-Stream Modality Dropout for Robust Video Highlight Detection

Existing multimodal video highlight detectors typically assume that visual, audio, and textual streams are continuously available. In practice, however, inputs may suffer from localized frame missingness or complete-stream outage. We formulate this robustness challenge along two dimensions: temporal missingness, where frames are missing independently in each modality, and stream-level missingness, where one modality is unavailable throughout a video. Moreover, we find that the mean squared error (MSE) loss is misaligned with both the evaluation metrics and the peak-driven nature of highlights. Therefore, we propose Temporal-Stream Modality Dropout (TSMD), which combines structured missingness simulation with a joint objective comprising pointwise MSE, per-video Pearson correlation, and peak-oriented RankNet loss terms. TSMD has three variants: temporal, stream-level, and mixed dropout. On the MoSu and Mr. HiSum datasets, TSMD-Temporal improves mAP@15 by 7.06 and 3.41 points over TripleSumm under 50% independent temporal removal, whereas TSMD-Stream performs the best under complete-stream removal. TSMD-Mix retains most of these complementary benefits and ranks the best or the second-best across the evaluated temporal and stream-level conditions.
Sep 29, 2026cs.CV

EGSD: Event-Grounded Self-Distillation for Streaming Video Understanding

Real-time video understanding requires incrementally maintaining a memory of streaming content, and optimizing this requires dense process signals. On-Policy Self-Distillation (OPSD), which lets one model serve as both teacher and student with the teacher receiving additional privileged information such as the question and ground-truth (GT) answer, can supply such token-level signals. However, applying it directly to streaming video raises two problems. (1) The student cannot be optimized end-to-end, where memory is written before the question arrives, yet the teacher scores it with the question-and-GT privilege, misaligning their preferences. (2) Effective-entity memory collapses, where the question-and-GT privilege makes the teacher favor only question-relevant entities, and token-mean averaging over a memory renders its signal invariant to how many entities that memory covers, both driving memory against the streaming need for diversity. To address these issues, we propose Event-Grounded Self-Distillation (EGSD), which characterizes streaming memory as an incremental update over verifiable Events (key visual entities, actions, and details) and targets the two problems on this basis. For problem (1), we adapt the OPSD signal into a multiplicative weight combined with the outcome reward; for problem (2), we re-weight the teacher with Events as privileged information to counter its question-relevance bias, and add an entity-coverage reward to supply the coverage preference the token-mean teacher lacks. Extensive experiments on mainstream online and offline benchmarks show EGSD achieves strong performance, reaching 79.8% on StreamingBench and 73.4% on the OVO-Bench Real-Time track, while memory analysis shows effective-entity recall rises 17.4% at only 6.8% more memory length.
Sep 28, 2026cs.LG

KV-streams for Efficient Compaction in Agentic Reinforcement Learning

Scaling the horizon of agentic LLMs is bottlenecked by the need to fit ever longer context traces in GPU memory. Context compaction has been the most popular mechanism to alleviate this issue, keeping GPU memory constant for a given trace. Unfortunately, most compaction strategies rely on prefilling the LLM context many times over, hindering training throughput. To alleviate this bottleneck and enable efficient trainable compaction, we propose KV-streams, a plug-and-play strategy compatible with any compaction strategy that substantially increases throughput while showing no evidence of hindering performance. KV-streams enable scalable compaction by streaming the KV cache forward rather than flushing it after each compaction. We show that KV-streams enable three different compaction strategies, achieving a 2.6 to 5x wall-clock speedup in training. Beyond efficiency, we find that the streamed KV cache can act as a recurrent state, carrying forward information that has long since disappeared from the context. Specifically, in a controlled setting we show that, contrary to prior work, RL alone is all that is needed for this behavior to emerge. Overall, we show KV-streams to be an efficient and lightweight plug-and-play addition to any post-training pipeline.
Sep 28, 2026cs.AI

ResonAct: Streaming Metrics for Runtime Diagnosis and Self-Healing in Multi-Agent Systems

Multi-agent systems (MAS) are increasingly used to automate enterprise workflows involving multiple specialized agents, external tools, and long-running task execution. Failures may arise from tool degradation, context propagation errors, coordination breakdowns, or repeated agent interactions that prevent task completion. While existing observability frameworks provide traces and logs, diagnosis and remediation are largely performed after execution completes, limiting opportunities for recovery during runtime. We present ResonAct, a runtime self-healing framework that enables continuous monitoring, diagnosis, and remediation of multi-agent systems through streaming operational metrics. ResonAct ingests execution traces, agent interactions, and tool invocations into a streaming analytics layer that continuously derives task progress, context health, and tool reliability metrics. These metrics serve as runtime control signals for detecting anomalous execution patterns and localizing root causes using a structured failure model. Based on the diagnosed failure, ResonAct dynamically selects remediation policies and performs actions. The framework operates as an external control plane, enabling intervention without modifying application agents or orchestration logic. We evaluate ResonAct across enterprise workflow scenarios and AppWorld benchmarks. The results show that the streaming metric-based analysis identifies execution degradations and localizes faults. Furthermore, policy-driven remediation improves task completion rates by up to 10.00 percentage points, with detection precision ranging from 70.59% to 82.91%, recall from 63.09% to 100%, recovery rates from 10.48% to 46.67%, and runtime overhead ranging from −0.25-0.25% to 14.12% across the evaluated configurations.
Sep 28, 2026cs.AI

OmniTide: Co-Designing Algorithms and Systems for Efficient On-Device Omni-LLM Streaming

On-device streaming omni-modal inference safeguards user privacy and eliminates prohibitive per-token API costs, but faces a critical bottleneck: the continuous influx of multimodal data rapidly exhausts constrained memory and compute budgets via monotonic KV cache growth. Existing sparse attention methods fall short, either incurring prohibitive online estimation latency or destroying interleaved cross-modal context, while failing to resolve physical memory fragmentation. We present OmniTide, the first algorithm-system co-design tailored for efficient on-device streaming omni-modal inference. Driven by the observation of modality-aware structural sparsity, OmniTide adopts a unit-based abstraction with two components: (1) At the algorithm level, OmniPick logically retains critical multimodal context based on unit boundaries and modality importance to preserve task accuracy; (2) At the system level, OmniPage physically partitions the cache by retention likelihood and dynamically compacts surviving sparse tokens, minimizing both memory fragmentation and data-movement overhead. Extensive evaluations across three streaming benchmarks and two consumer-device architectures show that OmniTide achieves up to 12.72×12.72\times kernel speedups and 2.40×2.40\times lower stream-loop latency. On StreamingBench, it improves accuracy by up to 18.0 percentage points over sliding-window baselines at comparable session cost. OmniPage further reduces the physical KV span by up to 26.7% relative to native logical eviction, unlocking real-time, infinite-context streaming on edge devices.
Sep 28, 2026cs.LG

What Does a Stream Model Buy You in Flow Matching?

Stream-level flow matching replaces the linear interpolant of conditional flow matching (CFM) by a Gaussian-process (GP) stream connecting each source--target pair, and reports lower sample error than \icfm{} on 2-Gaussian, MNIST and CIFAR-10 benchmarks. We ask what such a stream model actually contributes. Three results answer the question. (i)\emph{Reduction.} The stream-level CFM objective depends on the stream law only through the per-time joint law of (st,⋅t)(s_t,\sdot_t), so the conditional paths a Gaussian stream can reach are exactly the Gaussian conditional paths CFM already parametrises; in the coordinate-wise, shared-scalar-kernel construction gpcfm actually uses, the entire design space collapses to two scalar curves (mt,vt)(m_t,v_t), and cross-time covariance affects only estimator variance. (ii)\emph{The GP is a constrained chart of that space.} One kernel sets both mtm_t and vtv_t, so the paper's own recipe for widening coverage-shrinking the SE length-scale---destroys the interpolant (the midpoint mean weight falls from 1.031.03 to 0.000.00). On the 2-Gaussian benchmark this makes the GP chart diverge on 15/20015/200 runs at high coverage against 0/2000/200 for a decoupled (mt,vt)(m_t,v_t) chart (p=6.6×10−5p=6.6\times10^{-5}), and crossing the two curves shows the divergence tracks the mean, not the variance. On MNIST the same sweep does not diverge and the ordering reverses, so whether the coupling is harmful is benchmark-dependent; what holds on both is that the recipe buys nothing---no coverage level beats the paper's own, and past max⁡tvt≈0.6\max_t\sqrt{v_t}\approx0.6 both charts degrade. (iii)~\emph{Audit.} The released code does not implement the mechanism it describes: state and velocity are drawn independently (corr=0.00±0.01\mathrm{corr}=0.00\pm0.01 against an intended ±0.83\pm0.83--0.990.99).
Sep 27, 2026cs.CV

FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation

We present FloodDiffusion 2 (FD2), an efficient and controllable framework that builds upon FloodDiffusion (FD1), a state-of-the-art streaming motion generation model. While FD1 produces plausible motion, it suffers from low efficiency and limited controllability, as its attention design requires repeated computation over the entire history, and it lacks precise trajectory control for real-world applications. To address these limitations and improve generation quality, FD2 introduces three advances. First, Partial Attention makes finalized history representations independent of the active window, enabling KV-cached inference and shared-history packing for efficient training. Second, we establish a necessary-and-sufficient Bregman criterion for regression losses to preserve diffusion's conditional-mean velocity field. This criterion guides an FK-induced quadratic loss that incorporates motion geometry without online FK evaluation. Third, FD2 introduces precise path conditioning to control the character's root trajectory while preserving natural body motion. Experiments show that FD2 reduces training computation by 4.6×\times and accelerates denoising by 11.29×\times, reaching 2.303 ms per update on long sequences. Alongside these efficiency gains, FD2 improves motion quality over FD1 and achieves state-of-the-art FID scores among streaming methods, with 0.048 on SEED and 0.053 on HumanML3D.
Sep 23, 2026cs.CV

DeltaWAM: Delta World Action Models for Bimanual Manipulation

World-action models (WAMs) transfer visual and motion priors from pretrained video generators to robot control by jointly modeling visual dynamics and actions. Existing WAMs, however, predict dense future frames during training, repeatedly modeling largely unchanged content and coupling action-conditioned dynamics to nuisance appearance variations. At inference, processing each complete observation with the heavy video expert bottlenecks few-step action generation. Accordingly, we propose DeltaWAM, which jointly predicts visual deltas and actions using dense-anchor, sparse-delta, and action streams, with three architectures that differ in representation and computation sharing. We further develop Streaming Delta Memory (SDM), which updates cached anchor context with compact observed deltas, reducing heavy video-expert processing. On RoboTwin, DeltaWAM with SDM improves average success over Fast-WAM from 81.3% to 85.4% in the clean setting and from 75.8% to 83.9% under visual randomization. The three architectures reduce training FLOPs by 17.78-23.77%, while SDM reduces one-step inference latency and FLOPs by 36.57% and 31.55%, respectively; real-world evaluations further show the highest overall success rate and normalized progress among the evaluated policies. Code: https://github.com/AIGeeksGroup/DeltaWAM. Website: https://aigeeksgroup.github.io/DeltaWAM.
Sep 23, 2026cs.LG

Stream Recursion Model (SRM)

Mechanistic interpretability seeks to make verifiable statements about the internal behavior of large language models (LLMs). Many interpretability techniques struggle to scale with the increasing size and depth of architectures. Our solution to this is to introduce smaller models with structures that lend themselves to interpretability. In this work, we introduce the Stream Recursion Model (SRM), a modification of the Hierarchical Reasoning Model (HRM) designed to expose internal computational structure while remaining scalable. SRM organizes computation into multiple interacting latent streams that are updated through recursive refinement, enabling direct analysis of stream dynamics, causal contribution, and routing behavior. SRM achieves performance comparable to GPT-2 on a per-parameter basis. Our analysis reveals consistent and distinct behavior across streams, indicating structured specialization and interaction. These results suggest that SRM provides a practical architectural foundation for scalable mechanistic interpretability and opens up promising avenues for future research in both reasoning performance and interpretability.
Sep 23, 2026cs.LG

Live Assistant: Learning Whether, When, and Whom to Assist in Real-World Live Social Streams

Livestreams are long-lasting interactive environments where audiovisual content, viewer activity, host behavior, and platform signals evolve together, creating assistance needs that emerge from the stream itself. We introduce \liveassistant, a framework for mixed-initiative, role-conditioned assistance that formulates livestream interaction as four coupled decisions: \textbf{whether to act, when to act, whom to address, and what to communicate}. At each 10-second interval, one autoregressive policy consumes native audio and video with synchronized comments, gifts, viewer dynamics, and room metadata, then selects \textsc{OBS}, \textsc{MEM}, or \textsc{ANS}. \textsc{OBS} remains silent, \textsc{MEM} records a private semantic update, and \textsc{ANS} specifies a recipient, task, and grounded message. To support this task, we build a trajectory engine that reconstructs real livestream sessions into structured causal supervision, yielding over 320 hours of optimization trajectories and a human-reviewed benchmark of 275 clips and 13,812 decision intervals. We train the policy with Marker-Aware Multiturn Supervised Fine-Tuning (MA-MSFT), which strengthens sparse structured decisions, followed by Streaming Multiturn GSPO (SM-GSPO), which optimizes self-generated trajectories with turn- and trajectory-level credit. On the held-out benchmark, \liveassistant reaches 71.14 state accuracy, 72.67 recipient accuracy, and 58.41 task accuracy, with consistent gains over representative streaming and general multimodal baselines. Together, the formulation, benchmark, and training framework establish livestream assistance as selective participation in a shared social stream.
Sep 22, 2026cs.LG

TimeInteract: Towards Real-Time Interactive Intelligence for Streaming Time Series

Real-world time series evolve continuously, with meaningful changes potentially emerging at any moment. However, existing time-series language models (TSLMs) remain inherently static. They either receive complete sequences for offline processing or alternate between streaming input and response generation, which prevents processing of new observations during interaction. We introduce a new regime, Time-Series Interaction: a model continuously perceives incoming time-series observations and user intent, autonomously decides when to remain silent or respond, and continues processing new observations during response generation. To realize this, we develop TimeInteract with three key designs: a dual-view streaming TS encoder that captures local variations and historical dynamics, a response control mechanism that learns when to trigger a response, and a decoupled streaming inference mechanism that separates control from response generation to avoid blocking subsequent observations. We further formulate a hierarchy of interaction capabilities, progressing from Understanding to Adaptivity. Based on this hierarchy, we construct StreamTSI-34K, a large-scale streaming TS interaction dataset with 34,588 episodes and 77,505 responses across synthetic and real-world time series in single- and multi-turn settings. Across all four interaction levels, TimeInteract consistently outperforms existing LLMs, VLMs, and TSLMs, with gains of up to 23.92 points on challenging tasks. It also improves response triggering while achieving near-zero stream stall and up to 2.15×2.15\times inference speedup.
Sep 21, 2026cs.LG

Concept Drift from a Causal Perspective

Concept drift is a common phenomenon in real-world data streams, in which changes in the data-generating distribution can degrade predictive model performance. Most existing definitions characterize drift as changes in the joint distribution P(x,y)P(\mathbf{x}, y), without distinguishing which component of the data-generating process has changed. In this work, we introduce a causal perspective on concept drift based on Structural Causal Models (SCMs). We propose a taxonomy that categorizes drift events by their causal origin, including changes in exogenous variables, endogenous mechanisms, confounders, and target-generating processes. Building on this framework, we develop an SCM-based data stream generator that simulates controlled mechanism-level drift events. Our experiments empirically characterize the distributional effects of each drift type and show that drifts with different causal origins induce distinct patterns of distribution shift and predictive behavior. Furthermore, by integrating causal discovery methods, we use our framework to construct data streams grounded in real-world dependency structures, enabling more realistic and informative evaluation scenarios. We also demonstrate that leveraging the generated data can improve downstream performance. These results highlight the importance of accounting for causal structure when studying and evaluating adaptive learning methods, and establish a foundation for causally-aware evaluation in non-stationary environments.
Sep 21, 2026cs.CV

Streaming Video Editing with Easy Adaptation

In this paper, we propose SVEET, a framework that requires merely training on a pretrained bidirectional video diffusion model but supports high-quality streaming video editing in an auto-regressive fashion. To tackle this problem, we first systematically revisit existing video-to-video diffusion approaches and identify two key principles for such streaming adaptation: backbone feature disentanglement and conditional frame independence. Building on these insights, we develop a novel paradigm for controllable video generation. At its core, an auxiliary model branch encodes source video inputs with temporally independent self-attention, and the intermediate features are injected into the corresponding backbone blocks for streaming-compatible control. Moreover, to bridge the discrepancy between the feature spaces of bidirectional and streaming models, we propose a decoupled training scheme that explicitly enforces the orthogonality between the optimization directions of video controllability and model causality. Such disentanglement ensures compatibility between the two objectives at inference and facilitates smooth zero-shot knowledge transfer across heterogeneous backbone architectures. Extensive experiments demonstrate that SVEET achieves superior editing quality while maintaining real-time performance, attaining 15 FPS on a single H100 GPU 17 without any auxiliary acceleration techniques. Codes are available at https://github.com/YujiaHu1109/SVEET.
Sep 16, 2026cs.CV

GenStream: Semantic Streaming Framework for Generative Reconstruction of Human-centric Media

Video streaming dominates global internet traffic, yet conventional pipelines remain inefficient for structured, human-centric content such as sports, performance, or interactive media. Standard codecs re-encode entire frames, foreground and background alike, treating all pixels uniformly and ignoring the semantic structure of the scene. This leads to significant bandwidth waste, particularly in scenarios where backgrounds are static and motion is constrained to a few salient actors. We introduce GenStream, a semantic streaming framework that replaces dense video frames with compact, structured metadata. Instead of transmitting pixels, GenStream encodes each scene as a combination of skeletal keypoints, camera viewpoint parameters, and a static 3D background model. These elements are transmitted to the client, where a generative model reconstructs photorealistic human figures and composites them into the 3D scene from the original viewpoint. This paradigm enables extreme compression, achieving over 99.9% bandwidth reduction compared to HEVC for the continuous data stream. We partially validate GenStream on Olympic figure skating footage and demonstrate potential for high perceptual fidelity under minimal data. While acknowledging the significant computational costs shifted to the client and challenges in generalization, GenStream opens new directions in volumetric avatar synthesis, canonical 3D actor fusion across views, and personalized viewing experiences, laying the groundwork for scalable, intelligent streaming in the post-codec era.
Sep 15, 2026cs.LG

Online Gradient Computation for Warping Gaussian Process Transformations

Warped Gaussian processes (GPs) handle non-Gaussian observations by mapping them into a latent standard GP via a parametric transformation called warping. Existing streaming variants, however, either optimize the warping parameters periodically or sacrifice analytical tractability for a higher model capacity. To bridge this gap, we show that the gradient of the instantaneous negative log-likelihood of a warped GP admits an exact recursive computation. Based on this result, we propose a novel online method for warped GPs that jointly updates the latent GP moments and optimizes the warping parameters.
Sep 14, 2026cs.CV

SURE-Map: Self-Correcting Streaming Geometric Foundation Models

Streaming geometric foundation models are emerging as a compelling alternative to SLAM systems. Yet this streaming nature introduces a fundamental issue: each prediction is made from limited context, which is vulnerable to dynamic objects and weak textures. Small local errors accumulate into severe geometric distortion and long-horizon scale drift. We argue that reliable streaming reconstruction requires geometric foundation models to be not only predictive, but also self-correcting. We introduce SURE-Map, a self-correcting framework built upon two complementary principles. First, we explicitly model cross-view geometric uncertainty. Unlike conventional depth or point confidence, which primarily reflects the reliability of individual-view prediction, our uncertainty directly measures whether the jointly predicted pose and depth induce geometrically consistent cross-view pixel correspondences. Second, because local correction alone cannot eliminate slowly accumulating scale errors, we introduce multi-timescale self-correction: fast consecutive-frame inference preserves streaming efficiency, while sparse keyframe-window inference provides longer-range geometric evidence to periodically recalibrate the scale of recent trajectories. SURE-Map establishes new state-of-the-art performance for online feed-forward reconstruction across long-horizon benchmarks, reducing ATE-RMSE from 24.00 to 17.24 m on KITTI, 5.11 to 4.74 m on Oxford Spires, and 31.37 to 28.58 m on VBR, with further improvements to 15.17, 4.63, and 22.12 m when incorporating loop-closure refinement. Project page: https://mingkai-liu.github.io/projects/sure-map/.
Sep 14, 2026cs.LG

Rotation-Based Subspace Tracking for Robust Kernel PCA on Streaming Data

Machine learning models process large amounts of data, and Principal Component Analysis (PCA) is a widely used technique to reduce the dimensionality of the data and extract useful features. In practice, datasets often change over time (data drift) and/or arrive one sample at a time (streaming data), making it infeasible to process the entire dataset at once in batch mode. Real-world data also often contains nonlinear patterns, which traditional PCA cannot extract. Kernel PCA addresses this by implicitly mapping samples into a Reproducing Kernel Hilbert Space (RKHS). Raw data also often contains outliers, which can have an outsized effect on the estimated subspace unless the algorithm is made robust. However, existing online robust kernel PCA algorithms are designed to converge to a subspace that is assumed to be fixed, and gradient-descent-based updates lose their effectiveness at tracking further changes once this initial alignment is achieved. This paper introduces a rotation-based update mechanism, which updates the subspace estimate by rotating it toward each new incoming feature vector in Reproducing Kernel Hilbert Space, rather than relying on gradient descent alone. We present two complementary rotation strategies, and show that the extent of rotation can be moderated by a robust influence function to mitigate the effect of outliers. Through experiments on synthetic streaming data with a known ground-truth subspace, we show that per-sample rotations converge faster than gradient descent alone, demonstrating an effective mechanism for dynamically tracking a nonlinear subspace in streaming data.
Sep 9, 2026cs.CV

Decoupled Self-Forcing Distillation for Streaming Talking Head Generation

Streaming talking-head generation produces each frame as its driving audio arrives, yet fidelity and efficiency have so far pulled in opposite directions: end-to-end methods condition a video diffusion model on audio directly and achieve high quality but only at large scale, while cheaper two-stage methods generate an intermediate motion representation and trail in fidelity. We argue the cost of the former lies in the target of fusion: the video latent is dominated by identity, appearance and background, none of which audio bears on, so coupling audio to every pixel blurs detail and wastes capacity. We instead fuse conditions in a low-dimensional identity-disentangled motion space, routing audio and motion captions by their temporal granularity, and generate motion latents with a small causal autoregressive transformer that a pretrained diffusion renderer turns into video. Conditions thus control video transitively, and high fidelity no longer requires a large backbone. Streaming this decomposition needs both models to be causal, and the exposure-bias problem could be solved by self-forcing given a bidirectional teacher. But there is no such teacher in motion space. Our decoupled self-forcing distillation resolves both models under one frozen teacher: conditioned on motion, it distills the renderer into a block-causal student; unconditionally, it scores rendered rollouts against real videos, supervising motion by the video it produces. This lifts the fidelity ceiling from the motion generator onto the stronger renderer. The two models run as parallel causal streams, reaching 15.4 FPS at 1.3 s latency with no quality degradation.
Sep 9, 2026eess.AS

Pushing the Boundaries of Streaming Multi-Speaker ASR: A Systematic Study of Architectural Trade-offs

Streaming multi-speaker ASR is a challenging task that must balance accuracy, latency, and efficiency while handling overlapping speech and maintaining coherent long-context modeling over extended conversations in an online fashion. We present a unified framework that categorizes streaming multi-speaker ASR into four architectural strategies based on how diarization and ASR are integrated. Using a shared pair of open-source streaming ASR and diarization models as a common foundation, we derive four multi-speaker ASR systems that differ in whether they employ multiple model instances, fine-tuning, or both. We evaluate these systems across multi-speaker accuracy, single-speaker accuracy degradation, memory footprint, and training complexity. Through this systematic architectural analysis, we clarify the design space for streaming multi-speaker ASR and provide practical guidance for selecting the most suitable approach under diverse deployment constraints.
Sep 9, 2026cs.CL

StreamAlign: Streaming Text-Aligned Speech Tokenization

Text-aligned speech tokenization methods have emerged to better align speech tokens with LLM token spaces, enabling more effective utilization of pretrained LLMs. However, they rely on offline automatic speech recognition (ASR), leading to two key limitations: (i) the need for complete utterances before tokenization, precluding real-time streaming, and (ii) vocabulary mismatch between ASR and LLMs, which reduces acoustic granularity from the subword to the word level. We introduce StreamAlign, a text-aligned speech tokenization framework that enables streaming tokenization for real-time speech-text joint modeling. StreamAlign performs online speech-text alignment by combining character-level RNN-Transducer alignment with word-level ASR guidance, mitigating ASR-LLM vocabulary mismatch while preserving recognition accuracy. A proactive word boundary classifier anticipates word completion at chunk boundaries, reducing tokenization latency from 560 ms to 270 ms. On LibriSpeech, StreamAlign achieves the lowest WER and highest UTMOS among evaluated tokenizers. Furthermore, StreamAlign-SLM, a spoken language model trained on StreamAlign units, outperforms other end-to-end spoken language models in speech continuation while achieving the strongest overall consistency on SALMon and spoken StoryCloze.
Sep 9, 2026cs.CL

X2-NativeCursor: Native-Token Text Progress Tracking for Incremental-Text Streaming Codec TTS

Incremental-text streaming text-to-speech (TTS) needs online text progress tracking for synchronized highlighting, interruption handling, and dialogue-history updates. Input text arrives before it is spoken, so text arrival alone cannot indicate speech progress. Existing waveform-based alignment requires complete audio or adds acoustic processing during streaming. We propose X2-NativeCursor, a lightweight observer that tracks progress from native speech tokens before waveform decoding without changing the TTS generator. Its normalization plan links spoken labels to their original-text spans. Text and native-token encoders feed a local matcher that estimates the current label position. A separate output rule converts revisable position estimates into a cursor that never moves backward. Mean absolute error against an automatic reference is 0.151 Chinese characters with 80-ms lookahead, versus 1.253 characters with 320-ms lookahead for an online waveform baseline. Alignment real-time factor also decreases from 0.3598 to 0.0180 relative to this baseline. Lower tracking error is retained under a second automatic alignment reference. We evaluate X2-NativeCursor on Qwen3-TTS and validate its adaptation to CosyVoice2 by training a separate observer for each backbone. Code is publicly available at https://github.com/X-Square-Robot/X2Streaming-TTS.
Sep 8, 2026cs.SD

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.
Sep 8, 2026cs.SD

X2Streaming-ASR: wait when uncertain, emit when ready for streaming ASR

Streaming automatic speech recognition (ASR) for real-time voice agents and full-duplex dialogue must provide accurate partial transcripts with low commit latency. Existing systems commonly use a fixed chunk size, look-ahead, or target delay, or encourage emissions near estimated acoustic boundaries. These approaches do not directly optimize how much additional context to use at each output position under a single-pass, hard-commit constraint. We propose X2Streaming-ASR, which decomposes streaming recognition into when to commit and what to commit. Its three-stage training procedure first establishes streaming recognition ability, then warm-starts the commit policy with automatically probed trajectories, and finally refines the policy using character-level, segment-assigned group-relative rewards for recognition accuracy and latency. Across AISHELL-1/2/3 and WenetSpeech, X2Streaming-ASR achieves a mean character-level commit latency of 24-97 ms relative to forced-aligned character endpoints, compared with 409-585 ms for the evaluated streaming baselines. It achieves the best streaming CER among the evaluated systems on AISHELL-1 and AISHELL-3 with substantially lower latency.
Sep 3, 2026cs.CV

Beyond Retrieval: Progressive Latent Memory Evolution for Streaming Video Understanding

Streaming video understanding requires multimodal large language models (MLLMs) to process continuous visual inputs and respond to user queries under strict causality and bounded memory. Existing approaches typically compress historical observations into an external memory bank and retrieve query-relevant evidence as additional visual context. Though effective, this store-and-retrieve paradigm keeps historical evidence as external visual context, preventing it from being internalized into a compact, evolving latent memory that can continuously guide streaming reasoning. To bridge this gap, we introduce LatentStream, a progressive latent working memory framework that shifts streaming memory from store-and-retrieve to retrieve-and-internalize. Specifically, LatentStream comprises three coordinated components. First, Query-agnostic Hierarchical Streaming Memory organizes visual history into short-, mid-, and long-term levels under a fixed memory budget through Jenks-guided adaptive consolidation. Once a query arrives, Hierarchical Latent Memory Evolution equips groups of latent memory tokens with progressively expanding memory receptive fields, enabling them to iteratively retrieve historical evidence from their corresponding scopes and internalize it into a compact, fixed-length latent memory. Finally, Progressive Confidence-guided Latent Memory Optimization constructs a hierarchical progression reward from group-wise predictive entropy and jointly refines the latent memory tokens and retrieved evidence, encouraging increasingly confident streaming reasoning. Extensive experiments demonstrate that LatentStream achieves new state-of-the-art results on existing online and offline video benchmarks.
Sep 2, 2026cs.LG

LeanStream: A Speculate-and-Refine Streaming Framework for Efficient on-Device LLM Inference

On-device LLM inference is attractive for privacy and responsiveness, but remains challenging on mobile and embedded devices because model weights far exceed available DRAM. Prior systems exploit activation sparsity and offload weights to SSD or flash storage, but face a fundamental systems trade-off: accurate sparse execution decisions require the latest context, whereas efficient computation-I/O overlap requires early prediction. As a result, existing designs either serialize execution or incur redundant weight fetches, extra computation, and large cache overheads. We present LeanStream, a streaming speculate-and-refine framework for efficient on-device LLM inference. LeanStream progressively refines computation, loading, and cache-retention priorities using partial GPU results, enabling fine-grained overlap between GPU execution and storage I/O. We implement LeanStream on both mobile and embedded platforms. Compared with prior on-device LLM inference systems, LeanStream reduces memory usage by 4.8×\times to 7.5×\times at the best throughput achieved by prior work, while further improving token generation throughput by 1.6×\times to 2.1×\times.
Sep 1, 2026cs.AI

Parsing the Stream: A Live Trace Model for Long-Horizon Agents and Their Observers

A long-horizon agent's trace outgrows both of its consumers: the human observer monitoring the run, and the agent itself, whose bounded context the trace must be folded back into. We present a live trace model, an append-only event ledger folded incrementally into typed run state and compiled into per-consumer views, and evaluate it for both consumers against deterministic ground truth. For the observer side, evaluated with an LLM reader as proxy, the compiled view answers monitoring questions using approximately 14x and 15x fewer input tokens (by reader) and at 5-7x lower cost than a budget-capped single-call reading of the raw trace, with higher accuracy (0.85-0.87 versus 0.48). Because the questions were co-designed with the view schema, we treat the token and cost reduction, conditional on schema coverage, as the transferable result. For the agent, on 120-link sequential-dependency tasks, mechanisms that maintain the task's running statistic in per-step state succeed where full-context prompting fails (30/30 versus 8/30 under a clean protocol, n=30, labeled descriptive owing to benchmark-system co-development); a prompt-level scratchpad matches the fold's accuracy at lower cost, and a two-arm decomposition attributes the fold's accuracy to its deterministic aggregate and its cost advantage to its compactness. The fold's remaining value over cheaper alternatives is deterministic auditability and serving the observer from the same state. We derive eleven candidate requirements for trace folding from observed failures and delimit them with an order-sensitive task family on which the fold ceases to help. Code, benchmarks, a regenerable synthetic corpus, and all workbench traces are released.
Aug 30, 2026physics.flu-dyn

Data-Driven Design Optimization of Streaming-Potential-Mediated Electrokinetic Transport of Viscoelastic Fluids in Microchannels

Streaming-potential-mediated transport of viscoelastic fluids has attracted research attention owing to its applications in electrokinetic energy conversion and microfluidic transport. Existing analytical and semi-analytical models in published literature provide valuable physical insights, but require repeated numerical evaluations for exploring large design spaces and identifying the optimal operating conditions. In this work, a surrogate-assisted framework is developed for rapid design optimization of pressure-driven electrokinetic transport of simplified Phan-Thien-Tanner fluids in a slit microchannel. A high-fidelity numerical database is generated over a broad range of governing dimensionless parameters, which includes the zeta potential, the Debye parameter, the Dukhin number, and the viscoelastic parameter. A Machine Learning surrogate model is subsequently trained to accurately approximate the nonlinear relationship between the governing parameters and the streaming potential, while the volumetric flow rate and hydroelectric energy conversion efficiency were calculated from closed form equation by using the streaming potential predicted by the surrogate. This is coupled with a multi-objective optimization strategy to identify operating conditions that simultaneously maximize energy conversion efficiency and volumetric flow rate. The proposed methodology can significantly accelerate parametric exploration compared with repeated numerical simulations across different parameters and provides practical design guidelines for electrokinetic microfluidic devices. The study demonstrates the potential of combining computational fluid mechanics with data-driven surrogate modeling for efficient engineering design and optimization.
Aug 26, 2026cs.CV

4DStreamCtrl: Interactive Video Generation with Online 4D Control

Generative video models now synthesize footage nearly indistinguishable from reality. Their promise as interactive tools hinges on fine-grained control of how objects and the camera move over time, yet each existing approach captures only part of this: camera-parameter methods steer the viewpoint but cannot move objects, 2D-trajectory methods act in the image plane and ignore depth and occlusion, and recent 3D methods add geometry but run only offline at a fixed length. In particular, none combines 3D-consistent control of both camera and objects with real-time, streaming generation. Here we show that camera motion, object trajectories, and depth can be unified into a single 3D point-track representation, from which one model performs joint camera and object control, depth editing, and motion transfer in a single forward pass. To learn this interface at scale, we mine in-the-wild video for 3D motion supervision, yielding OpenVidHD-Motion3D, and encode it with a lightweight Geometric Motion Head that plugs into a pretrained video diffusion model. Because this encoder is temporally separable, we distill the model into a causal streaming student that generates arbitrarily long video in four denoising steps at memory independent of length. This unified design surpasses prior camera-only, 2D, and offline-3D methods in motion-control precision while covering modalities they address only in isolation. 4DStreamCtrl runs at 20 FPS on a single high-end GPU for 480p video and stays temporally coherent over hundreds of frames, enabling, to our knowledge, interactive 4D-controllable streaming generation for the first time. More broadly, grounding generation in explicit 3D geometry with efficient causal inference points toward interactive world models with closed-loop spatiotemporal control, from controllable simulators to real-time visual imagination for embodied agents.
Aug 26, 2026cs.CL

GUIDE: Generative Unsupervised Chinese Query Correction via Phonetic and Visual Shared-ID Encoding

Chinese query correction (CQC) is important for search and query recommendation on content platforms, but supervised methods rely on large annotated correction pairs that are costly to maintain as query vocabularies evolve. Unsupervised correction with language models is attractive, yet in the short-query setting, unconstrained generation often over-corrects ambiguous inputs toward high-frequency phrases, causing intent drift. We propose \textsc{GUIDE}, a generative unsupervised framework for CQC based on a confuse-then-clarify paradigm. \textsc{GUIDE} encodes phonetically or visually confusable characters with shared-IDs and reconstructs the original query with an encoder--decoder architecture, which constrains correction to plausible confusion neighborhoods while learning from unlabeled query streams. A time-decayed, query-frequency-weighted objective further supports adaptation to rapidly changing query vocabularies. Experiments on \textit{QSpell 250K} and a large-scale real-world dataset (\textit{KwaiSearch}) show that \textsc{GUIDE} consistently outperforms strong baselines, while online A/B testing further confirms gains in correction quality and downstream engagement.
Aug 12, 2026cs.CV

StrAD: A Streaming Method and Benchmark for Audio Description Generation for Long-form Videos

Visual content is the dominant medium of communication, yet without audio descriptions (ADs), it remains inaccessible to blind and low-vision people. ADs narrate context-relevant visual events during natural audio pauses. Manually creating ADs is expensive, limiting coverage to a small fraction of available content. Most existing automatic AD generation methods frame the task as video clip captioning, requiring ground-truth timestamps and additional context cues such as character databases. Current benchmarks reinforce this framing, consisting of short video segments paired with automatic or task-mismatched annotations. We introduce StrAD, a benchmark for long-form AD generation on full-length videos spanning diverse genres such as movies, documentaries, short films, performances, and video games. We reformulate AD generation as streaming dense video captioning. Our approach processes full-length videos with a sliding window, inserting ADs into existing transcripts without ground-truth timestamps, and supports both fine-tuned models and zero-shot prompting of vision-language models. On the segment-level task with given timestamps, our fine-tuned StrAD-FT sets the state of the art on CMD-AD with 36.3 CIDEr (+10.0 over Shot-by-shot), establishes a reference point on StrAD (51.0 CIDEr), and remains competitive on MAD-Eval at 24.9 CIDEr. On the full-video streaming task, StrAD-FT reaches a SODA score of 2.4 against 1.1 for our zero-shot baseline StrAD-Zero, though both exhibit limitations in temporal localization and narrative coherence. While prior work has tackled full-video AD generation in an offline, multi-stage fashion, ours is the first streaming approach, generating ADs on the fly without ground-truth timestamps. StrAD makes progress on full-video AD generation measurable, a prerequisite for scaling accessibility.
Aug 12, 2026cs.CV

Map-Det3D: Metric Feed-Forward 3D Reconstruction Prior for Multi-view 3D Object Detection from Streaming Inputs

Metric 3D object detection is a core capability for embodied agents, yet most reliable systems lean on depth sensors, trading away cost, power, and integration simplicity. This motivates monocular 3D detection, which avoids additional constraints, yet it faces a major obstacle: from a single image, depth, and especially absolute scale, are underconstrained. As a result, the prevailing pattern of detecting in 2D and then predicting 3D attributes is often brittle, since modest range errors can dominate 3D localization, and the learned scale prior can fail when cameras, motion, or environments undergo domain shifts. To address this, we propose Map-Det3D, an online multi-view 3D object detection model that brings detection directly into a 3D space reconstructed from RGB. We map a short temporal window into multiple views and repurpose a feed-forward metric 3D reconstruction model as our geometric backbone while tuning its object-aware capabilities. Building on this representation, Map-Det3D directly predicts boxes in metric 3D space, without the widely used 2D-to-3D lifting. Experiments across different benchmarks show that this design supports strong online performance and robust transfer without adaptation, suggesting that training reconstruction priors for detection is a practical route to stable metric 3D detection from monocular video. Code and models are available at https://royyang0714.github.io/Map-Det3D.
Aug 12, 2026cs.CL

LazyTrain: Limited-resource Allocation toward Zero-waste Yield Optimization in Large Language Model Training

Training large language models on limited hardware is increasingly a scheduling problem across GPU compute, host memory, PCIe transfer, and storage bandwidth. Existing offloading systems reduce GPU residency, and MegaTrain shows that a CPU-master layer-streaming executor can train large models on a single GPU, but fixed checkpointing and placement heuristics still leave communication exposed on the critical path. We propose LazyTrain, an optimization layer over a layer-streaming executor. LazyTrain formulates checkpoint selection, activation placement, recomputation, and CPU-GPU-NVMe communication overlap as a mixed-integer scheduling problem, then executes the solved policy during training. It further couples 8-bit optimizer states with fast gradient clipping as a single Hybrid 8-bit operator: state compression reduces optimizer-state memory, while fast clipping counteracts the additional CPU-side update overhead. Across H800 experiments from Qwen2.5-3B to Qwen3.6-27B, LazyTrain improves sustained TFLOPS over matched baselines runs by approximately 1.24×\times; RTX 3090 experiments likewise increase the maximum feasible batch size by one at each model scale. In the primary Qwen3.6-27B H800 MetaMathQA run, LazyTrain reaches 219.95 TFLOPS and 1361 tokens/s at batch size 72, peaks at 68.84,GB of GPU memory, and obtains 95.42% exact-match accuracy on the full evaluation split. The source code is available at https://github.com/DataArcTech/LazyTrain.
Aug 12, 2026cs.CV

UniSwap: Streaming Audio-Visual Identity Swapping for Talking Videos

Talking-video character replacement requires coordinated transfer of appearance and voice while preserving the source motion, scene, linguistic content, and audio-video timing. Existing methods use separately optimized models for the two modalities, making audio-visual consistency difficult to enforce. We present UniSwap, the first framework for streaming joint audio-visual identity replacement in talking videos. Given a source video, a reference image, and a reference voice clip, UniSwap transfers the reference appearance and vocal timbre within a single audio-visual diffusion transformer while preserving the source content and dynamics. To address the scarcity of aligned cross-identity training pairs, we introduce a swap-and-reconstruct pipeline that removes visual and vocal identity from real clips and uses the original clips as reconstruction targets. Starting from a bidirectional backbone, we progressively adapt the model through In-context Pretraining for joint replacement, Conditional Streaming Adaptation for block-causal KV-cached generation, and Efficient Self-forcing DMD for mitigating exposure bias and reducing sampling from 30 to 3 denoising steps per block. Efficient Multi-LoRA Switching enables the three DMD roles to share a single frozen backbone. Feature-RoPE Decomposition keeps cached positions within the training range, supporting stable long-form inference. Experiments demonstrate strong audio-visual synchronization, competitive identity preservation, efficient streaming, and stable long-form generation.
Aug 12, 2026cs.CV

LiveAnimate: Stable Long-Form Streaming Human Animation in Real-Time

Pose-driven human animation synthesizes a video of a target person from a single reference image and a driving pose stream. Real-time generation is essential for interactive applications such as live streaming, telepresence, and virtual avatars, yet diffusion-based systems require minutes to hours per clip, precluding responsive interaction. We present LiveAnimate, to our knowledge the first animation system to combine real-time streaming with stable long-form generation at billion scale, built on a 14B-parameter video Diffusion Transformer (DiT). A two-stage training pipeline first adapts a pretrained bidirectional DiT into a block-causal autoregressive generator through Reference-Anchored Teacher-Forcing Adaptation, and then reduces the sampling budget to three steps through Block-wise Self-Forcing Distillation. To preserve appearance over extended streams, we introduce Pose-Retrieval Sink Attention (PR-Sink), a bounded KV-cache mechanism combining a Static Sink that permanently anchors the first generated block, a Dynamic Sink that holds a pose-retrieved historical block, and a three-slot Rolling Window. When a pose recurs, PR-Sink restores the relevant appearance context without retaining the entire sequence, so memory and per-block latency remain constant regardless of stream duration. Together with Ulysses sequence parallelism and operator fusion, these designs enable 19.63,FPS streaming inference on two NVIDIA H100 GPUs. On a three-minute benchmark, LiveAnimate maintains nearly constant perceptual quality and identity from the first 30 seconds to the final minute, while prior systems degrade substantially or require hours of offline computation for the same rollout. These results establish a new operating point in quality, latency, and duration for interactive full-body animation.
Aug 10, 2026cs.CR

Withholding the Completing Chunk: Deterministic Pair-Completion Guardrails for Streaming LLM Output

Streaming language-model output creates a release-timing problem: complete-response moderation acts after streamed text has escaped, whereas repeated semantic classification of partial text can be costly and unstable. We study a narrow deterministic construction in which each committed danger signature is the conjunction of two lexical predicates. The guard scans the accumulated prefix before every release and withholds the first chunk that makes both predicates observable. Across four signature families, eight chunk sizes, and 32 mechanism trials, streaming decisions matched the buffered scanner and withheld every pair-completing chunk; eight single-predicate controls passed. In a separate 512-trial strategy comparison, full-prefix scanning and complete buffering detected all configured pairs, a 512-character window detected 96/128, and chunk-local scanning detected 38/128. Fixed pairs flagged 0/338 human-derived safe responses and detected 0/394 jury-labelled unsafe responses, confirming narrow rather than general harm coverage. A calibrated official Llama Guard 3 1B baseline classified 310/338 safe responses as safe and 202/394 unsafe responses as unsafe. Repeated-prefix scanner time on 16,384-character responses ranged from 13.261 ms to 829.640 ms across tested chunk sizes. Pair completion is therefore an exact release-boundary backstop for a small fixed policy, not a substitute for semantic moderation.
Aug 10, 2026eess.SP

Distributed Optimization with Streaming Data: A Temporal Weighting Perspective

Optimization theory is a widely used tool for intelligent decision-making. While classical optimization deals with fixed, time-invariant objective functions, many modern applications operate in dynamic environments where data arrive sequentially, and the learning objective evolves over time, often under decentralized data and communication constraints. Motivated by these trends, we study decentralized optimization from streaming data through a structured time-varying formulation in which the global objective is a temporally weighted average of losses observed across the network. We analyze multi-iteration decentralized first-order methods, including decentralized gradient descent. For strongly convex and smooth losses, we develop guarantees for the Euclidean-norm \emph{tracking error} through a contraction-mapping viewpoint. The resulting bounds decompose the tracking error into a fixed-point tracking component and a bias term induced by decentralization and data heterogeneity. We specialize our analysis to uniform and exponentially discounted weights, as well as their finite-memory \emph{windowed} counterparts. The bounds explicitly characterize the roles of the temporal weighting rule, per-step iteration budget, step size, and network connectivity. Uniform weighting yields a vanishing fixed-point tracking contribution of order O(1/t)\mathcal O(1/t), whereas discounted and windowed strategies generally induce non-vanishing tracking floors governed by the discount factor and effective memory, respectively. In all cases, decentralization induces an additional non-zero bias floor under a constant step size. Numerical experiments illustrate the predicted trends.
Aug 10, 2026cs.CV

NBA_Streaming: A Large-Scale Benchmark for Fine-Grained Basketball Commentary Generation in Continuous Streams

Live basketball commentary generation requires determining when an event is sufficiently observable and describing it before subsequent events unfold. However, existing methods are primarily designed for pre-segmented clips or complete videos, making them unsuitable for continuous streams. Existing datasets also provide limited supervision for player identities, fine-grained actions, event attributes, and coherent event chains, restricting the factual richness of generated commentary. To address these limitations, we introduce NBA_Streaming, a large-scale benchmark for online fine-grained basketball commentary generation. It contains 307.5 hours of basketball broadcasts and approximately 35K temporally aligned events, with annotations of event boundaries, player identities, fine-grained actions, event chains, and natural-language commentary. By moving from isolated clips to continuous streams, NBA_Streaming enables unified evaluation of event localization, response reliability, factual grounding, and commentary quality under causal constraints. We further propose a causal two-stage framework that combines completion-first localization with ball-centric semantic grounding, enabling the system to identify complete events from observed streams and organize scene, event, identity, and action cues for commentary generation. Extensive experiments reveal the difficulty of NBA_Streaming, where existing baselines struggle with online timing, factual grounding, and fine-grained description. Our framework consistently improves over strong alternatives, while the remaining gap highlights NBA_Streaming as a valuable benchmark for streaming sports video understanding and generation. The code and data will be made publicly available upon acceptance.
Aug 10, 2026cs.CL

Failure-Aware Long-Form Translation: Design and Implementation of a Recoverable LLM Translation System

A long-form translation request can succeed at the API layer and still produce an unusable result. The output may be empty, truncated, filtered, dominated by source or prompt material, or interrupted after producing text worth keeping. This report describes a recovery protocol developed for a deployed translation system with heterogeneous inputs and provider APIs. It delays the first visible release behind a 64-character window, validates the assembled output, and uses typed stream events to distinguish replacement from continuation. Interrupted work is retained only when a paragraph or sentence prefix can be re-derived from the source. Further attempts follow a stable model order and a shared deadline before entering a provenance-marked fallback path. A sanitized companion artifact implements the protocol and passes 38 public tests. Its fixed cases reproduce all 14 configured completion labels, contain four early-invalid prefixes before any of their 235 characters become visible, retain 31 boundary-safe characters across four interrupted streams, and satisfy the attempt, event, and provenance rules in two end-to-end scenarios. These results are executable checks of the published control flow. Translation quality and detector performance on naturally occurring outputs require a different evaluation.
Aug 9, 2026cs.AI

Aero Realtime: Fully Aligned Input-Output Streams for Low-Latency Streaming Multimodal Generation

Existing streaming multimodal models process observations incrementally but still follow a turn-based prefill-then-decode pattern, making them non-duplex: new observations cannot naturally enter an active generation stream. Proactive alternatives use micro-turn polling or external response gates, which fragment continuous interaction, decouple response timing from language generation, and complicate KV-cache-friendly serving. We introduce Aero Realtime, a 4B streaming multimodal model with a duplex architecture for realtime generation. Aero Realtime aligns video, audio, and textual output on a shared temporal grid, where each approximately 80-ms audio slot predicts either a lexical token or a silence token. This allows input and output to advance together, enabling one autoregressive objective to learn both when to respond and what to generate. During inference, Aero Realtime appends only the newest multimodal slot, carries forward the previous output state, and reuses the KV cache for efficient incremental execution. We further provide a complete training and serving recipe, including realtime QA construction, slot-aligned supervision, hardware-aware distributed training, and resumable inference. On four NVIDIA A6000 workstation GPUs, Aero Realtime maintains 84-ms median and 173-ms P95 processing lag over 20 minutes of a continuously streamed video, remaining within 200~ms of the source timeline. These results demonstrate the feasibility of fully aligned input-output modeling for duplex, proactive, and hardware-aligned multimodal interaction.
Aug 6, 2026cs.AI

PaDoc: Layout-Grounded Parallel Decoding for Document Parsing

End-to-end document parsers provide a unified interface, but serialize page layouts and regional contents into one autoregressive sequence. This formulation forces independent regions onto a decoding path whose length grows with the total content, whereas crop-based two-stage parsers expose region-level parallelism at the cost of repeated visual prefills and fragmented page context. To retain full-page context while removing dependencies, we propose PaDoc, a layout-grounded parser that treats the predicted layout as a branching structure over a shared page representation. Under a region-sufficiency assumption, we derive a prefix-conditioned factorization in which the layout stream and regional content branches advance concurrently, reducing the decoding depth to the longest layout-content path. We realize this factorization within a single MLLM: packed variable-length ancestor attention preserves the visibility under standard next-token training, while masked parallel decoding creates branches that the evaluated vLLM backend serves as concurrent requests with cache-resident shared-prefix reuse. On OmniDocBench Full, PaDoc attains an Overall layout F1 of 91.1 and, among end-to-end parsers, a top-tier Overall score of 94.24 together with the best Text Edit (0.038) and Formula CDM (95.59). On a 384-page subset and one A800 GPU, it is the fastest end-to-end parser at five concurrency levels, improving valid-page throughput by 67.4-118% and reducing P95 latency by 39.2-54.9% relative to a same-backbone Sequential SFT baseline. Code is available at https://github.com/Longin-Yu/Padoc
Aug 6, 2026cs.CV

StreamArena: Toward Continuous, Interactive, and Long-Horizon Agentic Streaming Video Understanding

Deploying autonomous multimodal agents in continuous, real-world environments requires them to ingest unbounded audio-visual streams and maintain hour-scale memory. However, current evaluations predominantly rely on brief clips and multiple-choice formats. This design allows minimal baselines that process only the last four frames to match or surpass complex streaming models, while answer options also expose language shortcuts. We introduce StreamArena, a benchmark for hour-scale, interactive streaming video understanding. StreamArena contains 243 full-length videos averaging 88.8 minutes and 3,646 rigorously annotated, open-ended question-answer pairs that evaluate real-time perception, historical retrospection, proactive interaction, and multimodal tool utilization. Evaluation across diverse systems exposes a tension between continuous interaction and long-horizon multimodal comprehension. Methods that retain only recent frames cannot recover distant events, methods that convert past observations into text lose visual evidence, and methods that repeatedly compress visual memory struggle to preserve fine-grained details over time. We address this tension with StreamMind, a two-tier architecture that assigns latency-critical interaction and proactive monitoring to independently scheduled frontend workers, while backend workers asynchronously construct persistent multimodal memory and perform historical recall and external search. StreamMind outperforms existing streaming baselines across all four capabilities and reduces query-to-answer latency by reusing persistent state.
Aug 6, 2026cs.CV

Vorch-Streamer: Extending Human Audio-Visual Generation to Real-Time Long-Form Streaming

Real-time long-form avatar audio-video generation requires causal, continuous synthesis while maintaining audiovisual synchronization and visual consistency. Adapting a pretrained bidirectional model to this setting presents two key dilemmas. First, autoregressively reusing generated blocks as context creates exposure bias, causing errors and visual drift to accumulate over long rollouts. Second, a global speech utterance does not indicates a causal generator which portion should be spoken next when only limited local audio-video context is available. We present Vorch-Streamer, a post-training framework that addresses these challenges and enables real-time long-form Text-to-Audio-Video (T2AV) streaming. We construct a synthetic corpus of 80K avatar clips spanning 12-21 seconds and first train a causal generator with mixed Teacher Forcing and Diffusion Forcing. We then apply long-horizon Self Forcing with DMD distillation, exposing the model to its own rollout distribution while preserving the quality of the pretrained bidirectional teacher. To explicitly control speech progression, an external language model predicts discrete 25-Hz speech-planning tokens, whose continuous features condition the audio diffusion branch and align each causal block with the content it should speak. With bounded causal context and four-step denoising, Vorch-Streamer jointly generates audio and video from text at 27.12 FPS, exceeding the 24-FPS real-time playback rate while maintaining competitive audio-lip synchronization and strong identity preservation over long-form generation.
Aug 4, 2026cs.CV

StreamDAM: Presence-Aware Memory for Real-Time Streaming Video Object Segmentation

Quality-tier video object segmentation (VOS) trackers such as DAM4SAM top accuracy leaderboards, but they are measured offline, one frame at a time with no clock. Under an honest streaming protocol at 30 frames per second, where a frame that misses its budget is served the last mask already computed, the winner collapses: the rich memory that makes it accurate is too slow to keep up, and what it emits is blind to whether the object is even present. We trace both failures to one place, the tracker's memory pipeline, and rebuild it for streaming. \method{} makes the memory machinery itself run at frame rate through in-model optimization rather than a bolted-on fallback, and governs it with a single learned presence signal that decides what enters memory, how far back the tracker reads, when to withhold output, and when to re-detect. A mechanism analysis shows why a fixed policy cannot win: the control that helps when an object truly disappears is the one that hurts when it is merely hard to see, so the choice must be made per frame. Across four benchmarks and five modern baselines, \method{} is the strongest streaming tracker, recovers nearly all of the offline model's accuracy under the clock, and on the hardest content exceeds the offline model it is built from.
Aug 2, 2026cs.CV

Think in Sets for Streaming Video Token Compression

Streaming VideoLLMs process frames causally while visual tokens grow continuously, making compression essential for controlling prefilling latency and memory. Existing training-free methods independently rank tokens, ignoring marginal-gain interactions among retained tokens. We argue that streaming video token compression should instead be formulated as set selection, where each candidate is valued by what it adds beyond the tokens already retained. Unlike existing set-wise methods designed for offline tasks, streaming makes causal, frame-by-frame pruning decisions, so modeling cross-frame interactions requires an explicit historical reference. This creates a reference-set dilemma: the reference must adequately represent previously conveyed content while remaining bounded for real-time inference. We introduce NovaCov, to our knowledge the first training-free, plug-and-play set-wise token compressor designed for streaming video. NovaCov maintains a capacity-bounded, recency-weighted Historical Reference Bank and optimizes a dual-branch submodular coverage objective that preserves representative current-frame content while prioritizing information insufficiently covered by history. Both branches are facility-location functions, so greedy selection retains the classical (1-1/e) approximation guarantee. Across streaming and offline benchmarks, NovaCov outperforms existing training-free compression methods, retaining 99.6% of ReKV accuracy while reducing LLM prefilling latency by 46%.
Aug 1, 2026cs.SE

AiFlow: Token-Native Reactive Orchestration with Bounded Backpressure for Streaming LLM Applications

Large language model (LLM) applications increasingly operate as streaming workflows combining retrieval, tool calls, safety filters, and multi-agent coordination. Although contemporary frameworks expose provider deltas, workflow nodes often treat generation as coarse request-response steps, leaving queue management, worker allocation, ordering, and backpressure to ad hoc callback code. This paper presents AiFlow, a token-native reactive orchestration model that normalizes provider deltas into typed Context<T> events propagated through a directed streaming graph. Each node is managed by a Node Guardian that declares and enforces local queue bounds, worker concurrency, ordering, overflow policy, cancellation propagation, and retry discipline. We formalize the bounded-memory property, present the compilation from a compact DSL and JSON graph form, and provide static validation for type safety, state concurrency, and injection compatibility. Controlled microbenchmarks, captured DeepSeek trace replay (30 runs), descriptive online runs, LangGraph baselines, a streaming RAG workload, and an Ollama local-backend check show that AiFlow does not alter provider-side Model TTFT but reduces Application TTFPT by 70.9-94.7% versus aggregation and keeps runtime-owned queue depth within declared bounds (93.7-96.5% MaxQ reduction versus unbounded policies). The supplementary artifact contains scripts, raw traces, machine-readable tables, checksums, and an API-free smoke test; the public implementation is available through the FIT Framework repository.
Aug 1, 2026cs.NE

SDDMO-Bench: A Benchmark Suite for Streaming Data-Driven Dynamic Multi-Objective Optimization

Streaming data-driven dynamic multi-objective optimization requires algorithms to track time-varying Pareto fronts using only sequential observations under concept drift. However, systematic evaluation remains difficult because real-world problems usually lack ground-truth optima, drift annotations, and controllable conditions, while existing benchmarks provide limited support for standardized comparison. This paper proposes SDDMO-Bench, a benchmark suite that transforms classical dynamic multi-objective test problems into streaming environments by combining intrinsic objective-mapping evolution, controllable distributional drift, and sequential data revelation. By combining five representative time-dependent base functions with six distributional drift patterns, SDDMO-Bench constructs 30 scenarios with diverse levels of non-stationarity, problem complexity, sample-distribution variation, and Pareto-front evolution. Experiments with representative evolutionary algorithms demonstrate that SDDMO-Bench provides challenging and discriminative test scenarios, offering a standardized, controllable, and reproducible benchmark for evaluating adaptability, robustness, and Pareto-front tracking in streaming data-driven dynamic multi-objective optimization.
Jul 31, 2026cs.AI

AgentStream: How Well Do Self-Evolving LLM Agents Perform Under Streaming Tasks?

Large language model (LLM) agents can self-evolve by continually improving from their own accumulated experience. However, existing studies predominantly adopt independent evaluation. Consequently, the behavior of self-evolving agents in realistic streaming settings, where agents adapt to diverse and complex task streams, remains poorly understood. To address this gap, we introduce AgentStream, a unified framework that evaluates self-evolving agents spanning diverse evolution components by organizing agentic benchmarks into a configurable task stream and instantiating the \texttt{Isolated}, \texttt{Sequential}, and \texttt{Interleaved} streaming scenarios at test time, which progressively vary the scope and domain composition of the stream. Over these scenarios, we combinatorially evaluate five representative self-evolving methods across three frontier foundation models, disentangling how model capability, method architecture, and streaming scenario jointly shape self-evolution. Our results show that self-evolution reliability varies across streaming scenarios, the benefit of self-evolution is gated by model capability and is non-monotonic in model strength, and no single method dominates across models and scenarios. These findings offer concrete guidance for selecting self-evolving methods across models and streaming scenarios. Overall, we advocate that self-evolving agents should be evaluated under realistic task streams rather than isolated single-task settings.
Jul 30, 2026cs.LG

S-CEReBrO: Breaking the Memory Barrier in Continuous EEG Monitoring

Foundation models offer a promising paradigm for Electroencephalography (EEG) analysis, leveraging generalizable representations from vast unlabeled datasets. Yet, Transformer-based architectures face a critical bottleneck: global attention mechanisms couple the attention memory state to the signal duration, causing memory overflow during continuous monitoring. To address this, we introduce S-CEReBrO (Streaming CEReBrO), an evolution of the CEReBrO architecture designed for continuous monitoring. Our novel Windowed Alternating Attention mechanism factorizes attention computation into fixed-size spatiotemporal windows, so that under streaming, only the active window remains resident and the attention state is bounded independently of signal duration. Empirical scaling analysis shows that windowed alternating attention can process signals 100X longer than full self-attention and 3X longer than low-rank linear attention. Compared to low-rank linear attention on long contexts, windowed alternating attention requires 55% of the memory while increasing inference throughput by 2.1X. Pre-trained on >25,000 hours of recordings from >12,000 subjects, S-CEReBrO achieves state-of-the-art performance on 7 of 11 downstream tasks, with up to 60% fewer parameters. This work represents a significant step toward the realization of efficient, generalizable, and continuous EEG monitoring. An accompanying code repository is available. An accompanying code repository is available.
Jul 29, 2026cs.LG

Learning Dynamic User Personas from Implicit Interaction Streams via Iterative Refinement

Personalizing large language models (LLMs) to individual users is essential for improving user experience, yet existing approaches typically rely on explicit preference supervision such as pairwise comparisons or demographic attributes, limiting their applicability in natural interaction settings. We propose IRIS, a framework that learns dynamic user personas directly from implicit interaction streams by extracting behavioral signals from everyday conversations and iteratively refining persona representations through a prediction-driven closed loop without requiring explicit feedback. We introduce an evaluation protocol based on behavior prediction, persona stability, and decision prediction. A proof-of-concept study on a synthetic interaction stream derived from public-domain autobiographical text shows that IRIS produces stable personas and distinguishes individual users while revealing limitations of memory-only approaches on recall-oriented metrics. We then validate IRIS on anonymized real-world Reddit r/AmItheAsshole (AITA) data, with personas built solely from each author's historical interactions. Across 100 authors, IRIS achieves the highest decision prediction accuracy among all evaluated methods (61.0%), outperforming static personas, memory-only retrieval, and no-personalization baselines. These results suggest that implicit behavioral modeling provides a scalable alternative to explicit preference learning for personalized LLMs and offers a practical foundation for adaptive conversational systems and embodied agents that require continuously evolving models of their users.
Jul 28, 2026cs.CL

UniMem: Complementary Episodic-to-Parametric Memory for Boundary-Agnostic Task Streams

Memory is essential for LLM agents to accumulate task experience and reuse task-specific execution strategies. However, real-world deployment over boundary-agnostic and evolving task streams exposes a fundamental stability-plasticity dilemma. External retrieval-based memory can rapidly absorb new evidence, but it often fails to internalize recurring execution patterns and incurs inference-time retrieval overhead. Parametric memory enables stable and efficient execution once learned, but typically relies on explicit task boundaries and fixed parameter budgets. Inspired by the human brain, which balances plasticity and stability through complementary episodic storage and gradual consolidation, we propose UniMem, a self-routing framework for autonomous memory management. UniMem uses learnable routing tokens as memory controllers, enabling adaptive coordination between complementary memory pathways: novel or sparse tasks are retained in an episodic buffer for retrieval-augmented execution, while recurring and reliable patterns are consolidated into expandable parametric memory. By decoupling task identification from task execution with routing tokens and parametric memory blocks, UniMem expands memory on demand without task labels during deployment or uncontrolled parameter growth. Experiments on long-horizon streaming task sequences show that UniMem consistently outperforms baselines while maintaining execution fidelity, achieving an average gain of 4.0 EM points across three backbone models.
Jul 28, 2026cs.CV

Knowledge-Guided Multimodal Reasoning over Interacting Streams for Video-Level Ambivalence and Hesitancy Recognition

Ambivalence and hesitancy (A/H) are conflicting affective states that precede the delay or abandonment of health behaviour change. Recognition of A/H at the video level is difficult, since the signal arises from disagreement across and within facial, vocal, linguistic, and bodily modalities, and manifests differently across individuals. The proposed PRISM-AH (Predictive Reasoning over Interacting Streams for Multimodal Ambivalence/Hesitancy Recognition), is a framework that treats A/H as a multimodal conflict that unfolds over time. Frozen vision, audio, and text encoders are aligned into short time windows and passed to a lightweight streaming model that scores cross-modal dissonance, predicts each next window to expose a hesitation surprise signal, discovers behaviour prototypes, and is conditioned on participant metadata. Dense window-level annotations supervise the model as an auxiliary objective, and the decision threshold is calibrated for macro F1. A knowledge-guided large language model then reasons over structured evidence using the expert cue taxonomy of the dataset, and its verdict is fused late only when validation performance improves. On the labelled public test partition of 525 videos, PRISM-AH attains a macro F1 of 0.6133, compared to the reported zero-shot baseline of 0.2827. The reasoning gain is validated to transfer from validation to the larger test partition.
Jul 25, 2026cs.CV

OmniMate: Open-Ended Real-Time Streaming Audio-Visual Generation for Interactive Avatars

Recent advances in diffusion-based generative models have enabled real-time audio-driven avatar generation and unified audio-visual synthesis, providing a promising foundation for interactive avatar systems. However, extending unified audio-visual synthesis to real-time interactive streaming remains challenging, as the generation horizon is unknown in advance and the generated identity may drift over long-term generation. To address these challenges, we propose OmniMate, a unified framework for open-ended real-time interactive audio-visual avatar generation. OmniMate jointly synthesizes visual content, speech, and sound effects in real time, enabling natural and immersive multi-turn interactions. To achieve adaptive response progression, we introduce a Generation Progress Controller (GPC) that explicitly models the generation progress of each streaming chunk, allowing the model to complete responses according to the desired progress and achieve seamless transitions between execution and listening states. To preserve long-term cross-modal identity consistency, we propose a Multi-Reference Conditioning Module (MRCM), which leverages multiple reference images and a reference speech segment to provide persistent visual and speaker identity cues throughout long-duration streaming interactions. Extensive experiments on an interaction-oriented adaptation of VerseBench demonstrate that OmniMate achieves high-quality, low-latency streaming generation while maintaining strong long-term audio-visual consistency. The results further show that OmniMate supports realistic, coherent, and responsive interactive avatar experiences over extended multi-turn conversations.