Video Coding

Recent momentum

+75%

7 papers in the last 28 days · 0.1% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

Weekly history

Recent digests

What was published in this topic, kept on the site without email delivery.

Period ending 2026-09-21

3 new papers

A weekly snapshot of new work published in Video Coding.

Period ending 2026-09-14

3 new papers

A weekly snapshot of new work published in Video Coding.

Period ending 2026-09-07

4 new papers

A weekly snapshot of new work published in Video Coding.

53 papers

Latest in Video Coding

Sep 15, 2026cs.SD

LACE: Layer-Wise Compression for Dynamic Frame Rate Codecs

Neural audio codecs are a key component in speech language modeling. However, their high frame rates lead to long sequence lengths, increasing computational costs. Dynamic frame rate codecs mitigate this by reducing the effective frame rate using a compression step to merge multiple frames together. However, most prior methods either operate on single-codebook codecs or apply a single compression step before multi-layer quantization. This forces all quantization layers to share the same segmentation boundaries, despite the residual embeddings at different quantization layers exhibiting different rates of change over time. We propose LACE (Layer-Adaptive Codec Encoding), a dynamic frame rate codec that applies an independent compression step at each quantization layer, enabling layer-specific segmentation boundaries. To use LACE tokens in downstream text-to-speech (TTS), we further introduce union alignment and boundary anchor mechanisms to make durations consistent across layers while preserving compression benefits. Experiments on LibriTTS show that LACE offers a better rate-quality tradeoff than prior dynamic frame rate methods on the reconstruction task and improves TTS inference efficiency while maintaining competitive synthesis quality. Our code is released as part of the ESPnet3 codec recipe.
Thanapat Trachu, Samuele Cornell, William Chen +1
Sep 14, 2026cs.LG

TokenMapper: A Step Toward Interoperable Speech Token Translation

Neural audio codecs discretize speech into token sequences, but the resulting token spaces differ in vocabulary and codebook structure, preventing direct communication across models. This limitation affects applications such as conversational voice agents and speech to speech translation systems where multiple speech models must interact. As a result, transferring information between speech systems typically requires decoding to waveform audio and re-encoding with a second tokenizer, increasing latency and introducing potential information loss. To address these limitations, we present TokenMapper, a direction aware framework for direct token to token translation between heterogeneous speech tokenizers in the discrete domain. TokenMapper supports structurally mismatched token spaces, including mappings between single codebook and multi codebook representations, under a shared effective token rate. Experiments on GLM-4-Voice, MiMi and DualCodec show consistent cross model performance. Specifically, translation WER approaches native reconstructions within 2.5-6.8% absolute WER, human MOS for TokenMapper outputs ranges from 2.29 to 4.39, following the same direction level trends as UTMOS and end to end latency is reduced by 4.8-94.5% relative to waveform bridging, reaching up to 972 ms per utterance. These results provide a practical step toward cross model speech token interoperability without intermediate waveform reconstruction.
Tal Kozakov, Tal Rosenwein, Eliya Nachmani
Sep 14, 2026cs.SD

Tracing the Origins: Legacy Codec Identification in Neural Audio Transcoding

Residual Vector Quantization (RVQ)-based neural audio codecs (NACs) enable high-fidelity audio distribution at unprecedentedly low bitrates through discrete token-based representations. However, this shift disrupts traditional forensics, as non-linear neural transcoding obscures the underlying traces of legacy compression. This study defines the forensic gap and proposes a Transformer-based framework designed to leverage the hierarchical and temporal dependencies inherent in RVQ sequences. By modeling inter-layer causal relationships and dynamic forensic significance, our model effectively disentangles superimposed artifacts from legacy-to-neural transcoding. Experimental results achieve 97%+ accuracy for codec identification and robust joint identification performance across 32-128 kbps. These results demonstrate that traditional codec traces persist even after neural transcoding, supporting the feasibility and necessity of neural-codec-aware audio forensics.
Wonje Heo, Shinee Youn, Yooshin Kim +2
Sep 12, 2026cs.SD

ZipCodec: Ultra-Low-Frame-Rate Streaming Speech Coding

Neural audio codecs are a fundamental component of modern speech generation systems. While recent codecs achieve increasingly low bitrates, reducing frame rate remains challenging, as each token must preserve more information while maintaining reconstruction quality. We present ZipCodec, a streaming neural speech codec operating at 6.25 Hz and 0.80 kbps with a theoretical latency of 160 ms. Our approach combines large-scale WavLM distillation with a redesigned transformer-based architecture, a scalar spherical quantizer, and a latency-aware streaming decoder. Experiments show that ZipCodec substantially outperforms existing streaming codecs at comparable bitrates in both reconstruction and downstream tasks, while operating at a significantly lower frame rate. Despite its 842M parameters, ZipCodec achieves real-time single-stream inference on a consumer-grade CPU. Demo samples, code and checkpoints are available at https://lucadellalib.github.io/zipcodec-web/.
Luca Della Libera, Cem Subakan, Mirco Ravanelli
Sep 8, 2026cs.SD

TontaubeV1: Streaming Text-to-Speech with Hierarchical Codec Modeling and Bounded Context

Text-to-speech systems often face a trade-off between natural prosody and efficient inference: higher perceptual quality typically comes at increased computational cost and latency. We present TontaubeV1, a model that preserves natural prosody while enabling streaming from a single consumer GPU. Speech is encoded by the hierarchical DualCodec representation at 12.5 Hz, which separates a semantic stream from successive acoustic refinements. Our design assumes that prosodic structure is largely established when the semantic stream is generated, and allocates capacity accordingly: a Qwen3-1.7B-derived transformer predicts that stream and thereby the utterance duration, while three progressively smaller Qwen3-0.6B-derived transformers each add one acoustic refinement. Text is tokenized per character rather than by subword. Paired text and audio markers at shared positions support long-form generation with bounded context, and overlapping DualCodec reconstructions are mapped into the VibeVoice acoustic latent space and decoded causally, enabling streaming despite DualCodec's noncausal decoder. The model accepts up to one minute of reference audio for voice conditioning and is designed primarily for English and German, with additional multilingual support. The four predictors total 2.9B parameters; on a single RTX 5090 the streaming path reaches approximately 200 ms to first audio. In separate non-streaming measurements, the end-to-end real-time factor (RTF) is 0.08 for one input and the aggregate RTF is 0.02 across eight concurrent inputs. On our LLM-as-a-judge audiobook-reading benchmark, TontaubeV1 matches ElevenLabs Flash v2.5 and outperforms Fish Audio S2 Pro, the April 2026 Gradium API, and Cartesia Sonic 3 on prosody. The model weights are released on Hugging Face under the Tontaube Community Model License 1.0.
Fritz Cremer, Jonathan Cremer
Sep 7, 2026cs.SD

Clean Accuracy Does Not Guarantee Provenance Robustness: A Prospective Codec-Stress Evaluation of Audio Attribution

Audio provenance attribution - which system produced a synthetic utterance - is reported at near-ceiling accuracy on clean benchmarks, yet audio reaching an analyst has usually been transcoded. We report a prospectively registered measurement of closed-set attribution after single-stage codec transport, with the analysis region fixed from fidelity metadata before any attribution model was trained. On two corpora, in-support losses reach 53.5 [43.5, 63.6] and 70.3 [63.0, 77.5] Macro-F1 points for WavLM-Base+, and 61.0 [56.8, 65.1] and 49.8 [41.6, 57.9] for W2V2-BERT 2.0, under simultaneous component-level bands. Degradation is strongly condition- and representation-dependent: within one in-support grid WavLM losses run from -0.4 to +53.5 points, and the two encoders differ beyond a prespecified +/-5-point margin at six of twelve conditions. A clean-qualified ECAPA-TDNN and a Proxy-Anchor head degrade comparably, so the effect is not confined to one representation family or a weak linear head. The registered matched-fidelity comparison was not estimable on this grid, and waveform and perceptual measures order the conditions differently: MP3 at 8 kbit/s ranks mid-grid on SI-SDR but last on PESQ-WB while causing the largest loss. For the tested tasks, corpora, representations and codec grid, a clean accuracy figure does not by itself characterise deployment robustness.
Gang Shi
Sep 1, 2026cs.MM

Can LLMs Design Video Coding Tools? A Case Study on Planar Mode

This paper explores whether large language models (LLMs) can design video coding tools, a highly challenging task due to the intricate algorithmic coupling of tool modifications. In particular, we present an empirical case study on the Planar mode, a long-standing intra prediction tool in video coding standards. Our experiments operate within a generation-and-evaluation loop, with the LLM generating new Planar predictors, encoder trials evaluating their coding performance, and the LLM re-generating refined implementations based on the evaluation feedback. We first examine directly replacing the default Planar mode in the Fraunhofer Versatile Video Encoder (VVenC) under its faster preset. Experimental results demonstrate that the LLM-generated mode can outperform the conventional Planar mode on this lightweight toolset, achieving 0.18% bitrate savings with 0.4% complexity overhead on the standard benchmark. We further extend our evaluation to the Enhanced Compression Model (ECM). Leveraging newly introduced directional Planar modes, we investigate two integration strategies: directly replacing them, and introducing the LLM-generated predictor as an additional prediction mode with new syntax elements. The empirical results suggest that both strategies can yield coding gains under a constrained low-resolution setting. Overall, this study offers preliminary evidence and practical insights, highlighting both the potential and open challenges of LLM-based coding tool design.
Yingwen Zhang, Meng Wang, Liqiang He +1
Aug 10, 2026cs.CV

MRIComp4Flow: Compression of 3D Brain MRI for Training Multi-Modal Generative Models

Large-scale multi-modal MRI datasets impose substantial storage and I/O costs, limiting the training of 3D generative models on commodity infrastructure. While lossy compression is known to preserve accuracy for discriminative segmentation networks, its effect on generative models, which must learn the full data distribution rather than a decision boundary, is unexplored. We study whether standard image codecs can effectively compress semantically rich brain tumor MRI while preserving the fidelity required to train and deploy a 3D MRI generative model. Each 3D volume is compressed with JPEG2000 or a near-lossless JPEG-LS pipeline. Next, a Wavelet Flow Matching model, conditioned on BraTS image sequences (T1n, T1c, T2, T2f), is trained on compressed data, and the resulting models are evaluated on the validation set. At a 20:1 compression ratio, synthesis quality is statistically equivalent to a model trained on uncompressed data within a pre-specified margin (ΔΔPSNR <1<1,dB, ΔΔSSIM <0.02<0.02; paired TOST p=[[p]]p=[[p]]): mean PSNR is 27.3,dB vs. 27.0,dB and mean SSIM is 0.95 vs. 0.96 across modalities. Our results indicate that JPEG2000 compression is a practical step toward scalable 3D MRI generative modeling without degrading synthesis quality. The codebase is available at https://github.com/lisafis/MRIComp4Flow .
Lisa K. Fischer, Mykhailo Riabets, Daniel Rueckert +3
Aug 8, 2026cs.LG

SPECTRA: Pushing the KV Cache Beyond the 2-Bit Cliff via Spectral Transform Coding

Large language models (LLMs) increasingly read long inputs in the agentic era, from whole documents and codebases to conversations across many turns. Their inference memory is then dominated by the key-value (KV) cache, the stored attention keys and values of every token the model has read and generated. Because the cache grows with context length and is re-read in full at every generated token, a longer context means more GPU memory. To reduce this cost, most existing methods compress the KV cache by lowering every stored value to the same low precision, a technique known as quantization. They can push this to nearly two bits per value, but rarely further, because quality drops sharply at this 2-bit cliff: four levels are too few for the cache's outlier-heavy values, where a few large entries consume the levels and collapse the rest into noise. A natural remedy is to spend more bits on the channels (feature dimensions) that matter and fewer on the rest, but the raw cache offers no handle: its channels are strongly correlated, so none stands out as more important. Our analysis shows that this handle appears once the cache is rotated into a coordinate system computed from its own statistics, removing these correlations. There, a small fraction of channels carries almost all the information, and spending the budget on those few is far more accurate than spreading it evenly. Guided by this analysis, we develop SPECTRA, a training-free, drop-in codec that re-encodes the cache into this coordinate system and concentrates the bit budget on the channels that carry the signal. On Llama-3.1-8B and Qwen2.5-7B over long-context benchmarks, SPECTRA is near-lossless at 4x compression, competitive at 8x where uniform quantization has collapsed, and reaches up to 12x, pushing usable compression past the 2-bit cliff so the same GPU holds longer contexts and larger batches.
Jiamu Zhang, Liang Wu, Kelly Wan +2
Aug 2, 2026cs.NI

Clear-Weighted Bit Allocation for Satellite Downlinks

Earth-observation satellites capture more imagery than intermittent ground contacts can transmit. Onboard systems threshold a cloud detector, discard frames or tiles, and compress the survivors with a fixed codec. On expert-labeled imagery, these rules remove more than one-fifth of clear pixels, primarily through detector false positives. We train a neural codec with a clear-probability-weighted reconstruction loss, reallocating coded bytes from clouds to clear ground without requiring or transmitting a cloud map onboard. Each capture is encoded into a resumable base layer and a dependent refinement layer, while clear content is estimated from features produced by the encoder. At each contact, we causally rank arrived layers using estimated clear content, unfinished bytes, deadline slack, and aggregate deadline pressure. The scheduler serves base and computational deadlines, bounds stored residual bytes, and resumes interrupted packets. We evaluate the onboard-to-downlink pipeline using real entropy-coded bytes, orbit-derived interruptible contact capacities, and measured service time and energy on resource-constrained embedded accelerators. Clear-weighted codecs require up to 47.8% fewer bytes than learned-compression baselines at matched clear-region quality. The optimized encoder consumes less time and energy than one pass of the cloud detector used by the frame-discard rules. Relative to fixed two-stage service on the same streams, our scheduler more than doubles deadline-full clear-content delivery for the interrupted combined cohort, reaches 83.6% of a certified clairvoyant upper bound, and exceeds replayed reference orders in deadline-usable delivery.
Alireza Furutanpey, Qiyang Zhang, Yujie Huang +2
Jul 27, 2026cs.CV

GenSplatCodec: Feed-Forward Gaussian Splatting Compression via One-Step Diffusion

Feed-forward 3D Gaussian Splatting (3DGS) enables scalable scene reconstruction without per-scene optimization, yet produces dense Gaussians that are costly to store and transmit. Existing feed-forward Gaussian compression methods formulate decoding as deterministic representation recovery, which becomes inadequate at low bitrates when high-frequency textures and view-dependent appearance are discarded. Although generative models offer a promising alternative, using them as standalone post-processing decouples generation from the transmitted scene structure, thereby compromising cross-view consistency. To address these limitations, we propose GenSplatCodec, a unified feed-forward Gaussian codec that reformulates low-bitrate Gaussian compression as geometry-guided generative decoding. We present a detail-aware feed-forward Gaussian coding scheme within a dual-stream formulation, where the resulting compact Gaussian structural stream is complemented by a lightweight reference appearance stream. We further introduce a geometry-guided one-step generative decoding approach that jointly exploits decoded structural and appearance cues through hierarchical geometry control to reconstruct high-fidelity and view-consistent novel views. Finally, we develop a three-stage optimization strategy that stabilizes the learning of the unified codec and adapts the generative decoder to codec-derived structural and appearance cues. Extensive experiments across multiple datasets demonstrate that GenSplatCodec consistently achieves superior rate-distortion (RD) performance over existing methods.
Qiang Hu, Zhenlong Wu, Lei Huang +3
Jul 26, 2026eess.IV

Fast Trainable Multilinear Bases for Image Compression

The Discrete Fourier Transform, the Discrete Cosine Transform, and their block-wise variants underpin most deployed image and video codecs. Their effectiveness rests on three properties: they run in near-linear time (linear up to a polylogarithmic factor), they are exactly invertible, and they carry few to no parameters. In this work, we generalize these bases to isometric multilinear bases, allowing a small number of extra parameters, polylogarithmic in the image size, while preserving all three properties. Given an image dataset, we develop a systematic framework that searches this family for the basis compressing the dataset most effectively: the basis is parameterized as an isometric tensor network, inspired by quantum many-body theory, and trained with Riemannian optimization on the manifold of unitary matrices. Across natural photographs and line drawings, the trained bases consistently improve on their fixed, non-parametric counterparts. On Quick Draw line-drawing compression, they store images in roughly 20%20\% fewer bytes than JPEG's 8×88 \times 8 block cosine transform at the same reconstruction quality.
Shiwen An, Zhongyi Ni, Huanhai Zhou +1
Jul 13, 2026cs.CV

Overview of Cross-Component In-loop Filters in Video Coding Standards

In-loop filters have been comprehensively explored during the development of video coding standards due to their remarkable noise-reduction capability. In the early stage of video coding, in-loop filters, such as Deblocking Filter, Sample Adaptive Offset, and Adaptive Loop Filter, were performed separately for each component. Recently, cross-component filters were studied to improve the chroma fidelity by exploiting correlations between the luma and chroma channels. This paper summarizes the cross-component filters used in the state-of-the-art video coding standard. Specifically, it includes the Cross-Component Adaptive Loop Filter and Cross-Component Sample Adaptive Offset. Cross-component filters aim to reduce compression artifacts based on the correlation between different components and provide more accurate pixel reconstruction values. In this paper, we introduce the origin, development, and status of cross-component filters in the current video coding standards. Finally, we had some discussions on the further evolutions of cross-component filters.
Zhaoyu Li, Xuewei Meng, Jiaqi Zhang +4
Jul 11, 2026cs.CV

CoSAG: Compact Semantic Anchor Gaussians via Training-Free Rate-Distortion Coding

Open-vocabulary 3D scene understanding is commonly achieved by embedding 2D vision-language features such as CLIP into a 3D Gaussian Splatting scene, turning it into a text-queryable semantic field. However, attaching a high-dimensional feature to each of millions of Gaussians inflates a single scene to gigabytes, which makes storage and deployment the real bottleneck of these fields. Existing compact methods each learn and ship a per-scene codec, an autoencoder, a quantized codebook, or a distilled feature field, entangling field construction with field storage and never compressing the per-Gaussian assignment that holds the bulk of the cost. We argue that construction and storage should be decoupled, and that storage is a rate-distortion problem over the per-Gaussian binding to a small anchor table, a structure no prior open-vocabulary method compresses. We present CoSAG, which constructs the field without any per-scene training through a closed-form transmittance-weighted lift, spatially grounded semantic anchors, and multi-view denoising, and stores it with a spatially predictive entropy coder that ships no decoder. Because the anchors are spatially grounded, the binding is predictable and therefore highly compressible. The transmittance-weighted lift and multi-view denoising yield a clean, view-consistent assignment, so the entropy coder spends almost no rate on correcting noise and instead codes only the residual against its spatial prediction. CoSAG reaches sub-megabyte storage while matching or exceeding the state of the art across the 2D-rendered, 3D-selection, and dense-LSeg protocols, reducing field size by 37 to 76x relative to LangSplatV2 at higher accuracy.
Yuang Jia, Jinlong Wang, Junhong Lin +2
Jul 6, 2026eess.IV

CompressedVQA-AEV: Full-Reference and No-Reference Quality Assessment Models for Asymmetric Encoded Videos

This report presents our solutions to the QoMEX 2026 Grand Challenge on Video Quality Assessment for Asymmetric Encoded Videos, comprising a full-reference (FR) model, CompressedVQA-AEV-FR, and a no-reference (NR) model, CompressedVQA-AEV-NR. The FR approach leverages a Swin-B backbone to extract multi-stage similarity statistics between reference and distorted videos for quality prediction. For the NR setting, our model employs complementary frame-level encoders based on SigLIP2 and Swin-B, followed by temporal mean pooling and cross-fold ensembling to estimate perceptual quality without reference data. Our CompressedVQA-AEV-FR achieves first place in the FR track of QoMEX 2026 Grand Challenge, while CompressedVQA-AEV-NR secures fourth place in the NR track, demonstrating the effectiveness of our proposed models. The code is available at https://github.com/sunwei925/CompressedVQA-AEV.
Wei Sun, Xingwei Liu, Dandan Zhu +3
Jun 28, 2026cs.CV

Entropy-Coded MS-VQ-VAE with Learned Priors for Ultra-Low Bitrate Video Compression

Learned video codecs based on continuous latent representations struggle to operate reliably below 0.1 bits per pixel~(bpp): without a differentiable rate signal, Lagrangian optimisation cannot effectively trade reconstruction quality for bitrate at extreme compression ratios. We demonstrate that discrete latent representations sidestep this limitation entirely. In a vector-quantized~(VQ) codec, the codebook size~KK imposes a hard information ceiling of log2K\log_2 K bits per symbol; a learned autoregressive prior then exploits the non-uniform distribution of code usage -- which we show follows a power law -- to push actual bitrates well below this ceiling, without any rate-penalty tuning. Building on the MS-VQ-VAE architecture introduced in~\cite{kotthapalli2026msvqvae}, we sweep K{128,256,512,1024}K \in \{128, 256, 512, 1024\} under a uniform training protocol to trace four operating points on the rate-distortion~(RD) curve. We identify and resolve a critical training instability: gradient-based VQ collapses catastrophically at K512K \leq 512, whereas EMA-stabilised codebook updates with dead-code restart maintain full utilisation across all configurations. On 500 UCF101 test clips (64 ⁣× ⁣6464\!\times\!64, 32frames), our models operate at 0.043-0.064bpp -- 3.3-5×\times below H.264's practical floor and 55-7.6×7.6\times below H.265's floor at this resolution. Every MS-VQ-VAE configuration outperforms H.265 CRF,36 on perceptual quality (LPIPS) despite using 55-7.6×7.6\times fewer bits. At K=1024K{=}1024, the model surpasses H.265 CRF,36 on LPIPS by a margin of 0.072 absolute while using 5.1×5.1\times fewer bits. Codebook analysis confirms power-law index distributions and 70-85% entropy efficiency, establishing the pipeline as a principled learned entropy coder.
Manikanta Kotthapalli, Banafsheh Rekabdar
Jun 27, 2026eess.IV

BLUE: A Stale-Pixel Optical-Flow Compositor for Entropy-Efficient Surveillance Video Encoding

Continuous-recording surveillance systems face a storage problem that codec tuning alone cannot fully solve: even at aggressive CRF settings, a static-camera scene spends most of its bits re-encoding a background that has not changed. We present BLUE, a pre-encode compositor that exploits this structure by maintaining a persistent seed frame of the background and substituting background pixels with seed pixels before the encoder runs. The encoder then emits near-free SKIP macroblocks for the frozen background, while live pixels in foreground regions are carried unchanged at full quality. We evaluate BLUE on all 308 annotated short subclips from the VIRAT Ground Surveillance Release 2.0 dataset using a six-point CRF sweep with both x264 and x265. At CRF 28, BLUE reduces file size by a mean of 34.6% (x264) / 39.4% (x265) on 95.8% / 99.4% of clips respectively. Foreground-region PSNR, computed only over VIRAT object-annotation bounding boxes, is preserved or improved on 60.7% of clips (+0.36 dB mean, +5.48 dB maximum). Full-frame perceptual quality (VMAF) drops by a median of 6.75-8.59 points; we quantify and disclose this trade-off explicitly. A lightweight deployment gate measuring the compositor's own VMAF on a 2-second prefix identifies the 40% of clips where even full-frame quality degradation is near-imperceptible (Delta VMAF <= -2.9), enabling a selective-activation strategy that retains both the storage benefit and acceptable perceptual fidelity.
Shubham Baid, Akash James, Sahil Chachra +2
Jun 26, 2026eess.AS

HPRO: Hierarchical Progressive Reward Optimization via Preference Extraction for Emotional Text-to-Speech

Recently, Large Language Model (LLM)-based Text-to-Speech (TTS) models have achieved remarkable naturalness. However, the standard Supervised Fine-Tuning paradigm often converges to statistically averaged prosody, limiting emotional expressiveness. While preference-driven optimization offers a promising alternative, existing approaches suffer from two structural mismatches: information conflict, where content and emotion in a shared latent space produce conflicting gradients, leading to reward hacking and semantic degradation; and scale gap, where sparse sentence-level rewards struggle to guide dense frame-level generation. To overcome these challenges, we propose HPRO, a hierarchical progressive reward optimization framework. Within HPRO, we introduce the HD-Emo codec as a novel differentiable reward model to resolve the information conflict. It extracts speech into distinct content and style preference tokens, structurally isolating emotional optimization from semantic content. Building upon this structured preference space, HPRO bridges the scale gap by progressively aligning frame-, word- and sentence-level objectives. Experiments demonstrate that HPRO significantly enhances emotional expressiveness, while effectively preserving linguistic intelligibility. The code and audio samples are publicly available at https://xxh333.github.io/hpro-demo/.
Sihang Nie, Xiaofen Xing, Rui Xing +5
Jun 26, 2026eess.IV

MLVC: Multi-platform Learned Video Codec for Real-World Deployment

Neural video codecs have surpassed classical codecs in coding efficiency but remain impractical for deployment due to cross-platform incompatibility and high computational cost. Existing quantization-based solutions fail to produce deterministic results across diverse hardware platforms, leading to catastrophic decoding failures. We introduce MLVC, a hardware-robust neural video codec designed for practical cross-platform inference. The key idea is to explicitly transmit scale parameters through the hyperprior, which guarantees entropy coding consistency across devices without requiring bit-exact arithmetic. While this increases bitrate overhead, we recover most of the coding efficiency through architectural improvements (gated memory, ReGLU activation), a long-term reference recovery mechanism, and domain-specific perceptual training. On the VCD video conferencing benchmark, MLVC achieves >70% BD-rate (MOS) improvement over hardware HEVC, the strongest deployable baseline, while reaching subjective quality competitive with DCVC-RT, which cannot operate across diverse platforms. Both the encoder and decoder run at 100 FPS on average on commodity NPUs from Apple, Intel, and Qualcomm. MLVC is the first neural video codec to combine competitive compression performance, real-time speed, and cross-platform robustness across diverse consumer devices, making it suitable for widespread deployment. Code will be released.
Tanel Pärnamaa, Martin Lumiste, Ardi Loot +3
Jun 26, 2026cs.LG

HybridCodec: Modeling Discrete and Continuous Representations for Efficient Speech Language Models

Discrete audio representations have become increasingly popular for building multimodal text-audio systems and integrating audio capabilities into Large Language Models (LLMs). However, numerous studies report performance degradation on various downstream tasks due to information loss during discretization. To address this, we propose a novel approach combining temporally compressed discrete tokens with dimensionality-reduced continuous residuals. Our framework consists of a hybridized discrete-continuous focal modulation codec and a hybrid Transformer. This architecture performs autoregressive inference in the discrete domain, coupled with non-autoregressive prediction and continuous residual upsampling. Experimental results show that our approach significantly improves the retention of speaker characteristics compared to discrete-only methods, while simultaneously reducing the number of required autoregressive steps.
Artem Ploujnikov, Francesco Verdini, Samir Sadok +1
Jun 19, 2026cs.SD

SDP-Codec: A Speaker-Decoupled Speech Codec with Pitch Injection for Low-Bitrate Coding and Zero-Shot Voice Conversion

Speaker-decoupled speech codecs can reduce bitrate by separating global speaker attributes from local content and prosody, while supporting voice conversion. Existing speaker-decoupled codecs face a trade-off: methods that explicitly suppress speaker leakage often rely on multi-stage or auxiliary training, whereas simpler designs can leave residual speaker information in local tokens. We propose SDP-Codec, a speaker-decoupled, pitch-injected codec trained with a single-stage optimization pipeline. SDP-Codec derives local tokens from continuous pre-quantization features of a pretrained self-supervised encoder and injects normalized F0 via a pitch encoder-decoder with global-conditioned denormalization and soft-label pitch reconstruction objective. Across 16 kHz and 24 kHz settings, SDP-Codec achieves competitive reconstruction and strong zero-shot voice conversion at comparable bitrates, with the lowest speaker-probing accuracy among compared systems, suggesting reduced speaker leakage.
Hounsu Kim, Juhan Nam
Jun 19, 2026eess.IV

FlowCodec: One-Step Flow Prior for Generative Image Compression

Diffusion-based image compression methods, leveraging powerful generative priors, have demonstrated remarkable perceptual quality at ultra-low bitrates. However, adapting modern generative models to image compression often relies on carefully engineered conditioning or auxiliary branches, together with substantial retraining, and these costs grow as the models scale. This motivates an open question: Can stronger generative priors be integrated into compression through a simpler, more extensible design? To answer this, we propose FlowCodec, a streamlined framework that plugs pretrained large-scale text-to-image priors (e.g., Qwen-image-2512 and FLUX.1-dev) into ultra-low-bitrate codecs. FlowCodec decomposes the pipeline into two decoupled stages: (1) Latent Compression, which maps clean latents to bitrate-constrained noisy latents; and (2) Latent Transport, which leverages the pretrained prior to refine the noisy latents toward the clean ones in a single step. Notably, FlowCodec requires neither additional conditioning signals nor auxiliary networks. Furthermore, with lightweight adaptation, it can flexibly support multiple bitrates while keeping the number of trainable parameters below 0.54% of the generative backbone. Experiments show that FlowCodec preserves high visual quality at bitrates below 0.05 bits per pixel. The Qwen-image variant significantly outperforms existing methods in terms of LPIPS and DISTS, while both variants deliver higher PSNR and clearly faster encoding than existing one-step diffusion-based methods, with the FLUX variant also maintaining competitive decoding speed.
Yinhuan Huang, Hao Cao, Pu chen +2
Jun 15, 2026cs.SD

Probing Low Frame Rate Degradation in Neural Audio Codecs

Low frame rates in neural audio codecs are attractive for autoregressive speech synthesis, where the generation cost scales linearly with the sequence length. Recent work has demonstrated that codecs can operate at 12.5 Hz and below, but the mechanisms underlying low frame rate degradation remain insufficiently understood. We investigate these mechanisms through a controlled frame rate ablation. We reproduce a quality cliff at 6.25 Hz reported in previous works and evaluate candidate explanations: phonemic collisions and codebook saturation, neither of which shows evidence of a fundamental barrier. The cliff is instead caused by suboptimal training configuration: fixed clip duration during training yields too few tokens at low frame rates, starving the decoder of inter-token context. Once corrected, WER degrades smoothly with phonemic load down to 3.1 Hz and 1.6 Hz, suggesting the inference-time efficiency gains of low frame rate codecs are more accessible than previously assumed.
Alex Gichamba, Moise Busogi
Jun 15, 2026cs.CV

Learned Image Compression for Vision-Language-Action Models

Vision-language-action (VLA) models increasingly rely on high-frequency multi-camera observations, making visual communication a major bottleneck for real-time robotic control in bandwidth-constrained or distributed deployment settings. Existing image and video codecs, however, are designed to preserve generic visual fidelity rather than the control performance of downstream VLA policies. In this work, we introduce SPARC (SPatially Adaptive Rate Control), a learned image compression framework tailored for VLA-driven robots. Our key observation is that the importance of visual information varies substantially across both camera views and spatial regions within an image. Based on this observation, SPARC employs a lightweight temporal mask selector that adaptively allocates bitrate over latent representations according to task relevance while leveraging temporal context. We further introduce a tilted rate loss that stabilizes training by reducing the tendency of entropy-based objectives to over-suppress rare yet task-critical visual patterns. Experiments on diverse robotic benchmarks, including RoboCasa365, VLABench, and LIBERO, show that SPARC consistently achieves stronger control performance than conventional image/video codecs and recent learned compression methods under the same bitrate budget. We additionally demonstrate real-world deployment benefits in remote-control settings, where our method substantially improves the bitrate-success tradeoff.
Hyeonjun Kim, Jegwang Ryu, Sangbeom Ha +4
Jun 14, 2026cs.LG

Ablation, Statistical Inference, and Validation for KV-Cache Compression

This study systematically compares Turbo-Quant and SpectralQuant KV-cache compression, evaluating non-dominated schemes, including WHT rotation with Beta Lloyd-Max and QJL, through a statistical validation methodology that separates systematic codec differences from implementation variance. Key findings reveal that while eigenbasis-based methods fail on heavy-tailed data due to covariance instability, they excel in structured regimes, with the effective semantic dimension (deffd_{eff}) adapting to calibration budgets rather than true data rank. (this is an abstract of the abstract thank you )
Paolo D'Alberto, Ashish Siarasao, Elliott Delaye +1
Jun 12, 2026cs.CV

A Projection-Based Surrogate Gradient Interpretation for Neural Codec Wrappers

Neural wrappers are learned pre-and postprocessing networks designed to enhance the performance of conventional video codecs. Although these approaches can significantly improve compression efficiency, training them remains challenging due to the non-differentiability of video codecs, which arises from the multiple discrete decisions involved in the encoding process. Surrogate gradients have recently emerged as an effective solution for enabling end-to-end learning with conventional codecs. They offer two main advantages: they avoid training an additional network to mimic the codec, and they can improve compression performance. In particular, the recently proposed SCALED method, which leverages the true compression error, has shown strong results for training neural pre-processors such as downscalers. However, this SCALED gradient was originally introduced as a reparameterization trick, which limits its interpretability. In this paper, we show that this surrogate gradient can be interpreted as a first-order local approximation of the video codec, providing insight into its effectiveness. We further demonstrate that it is effective not only for learning downscaling operations, but also for the more challenging task of full neural wrapping with pre-and post-processing networks. Finally, we show that the approach generalizes well across different video codecs, quality factors, and tasks, including multiple downscaling ratios, yielding BD-Rate (PSNR) reductions of up to -23.59% on x264 and -20.07% on VVenC relative to standard resampling baselines.
Esteban Pesnel, Julien Le Tanou, Michael Ropert +2
Jun 11, 2026eess.IV

High-Fidelity Video Compression based on Invertible Neural Transform and Implicit Conditioning

Learning-based video compression has recently achieved competitive rate-distortion performance compared to conventional video codecs. However, most existing methods rely on non-invertible analysis-synthesis transforms, with reconstruction quality subject to both quantization and transform approximation errors. This limitation becomes particularly restrictive at higher quality points, where quantization errors are small and transform-induced distortion dominates. To address this, we propose InnVC, an Invertible neural network based Video Codec for wide-range and high-fidelity compression. The core idea is to preserve an invertible main transform path prior to quantization, while injecting content-adaptive context through a compact implicit conditioning field. This decouples strongly correlated video content from harder-to-model fine details, allowing different components to specialize in complementary reconstruction tasks for more efficient compression. To further improve compressibility, we introduce a scheduled masking strategy that progressively concentrates informative content into fewer latent channels for more effective entropy coding. Experiments on the UVG and MCL-JCV benchmarks show that InnVC achieves strong compression performance over a broad quality range, being particularly effective in the high-quality regime, yielding BD-rate reductions of 21.66% in PSNR and 46.06% in MS-SSIM relative to x265 on UVG. To the best of our knowledge, InnVC is the first neural video codec covers operating poins from low bitrate to high fidelity within a single architecture scale, spanning more than 20 dB in PSNR.
Siyue Teng, Ho Man Kwan, Yuxuan Jiang +2
Jun 4, 2026cs.SD

HybridCodec: Fast Dual-Stream, Semantically Enhanced Neural Audio Codec

The popularity of neural audio codecs as speech tokenizers has surged with the advent of Multimodal Large Language Models. New codec architectures with semantic and acoustic disentanglement have emerged. There are two main approaches to introduce semantic information into codec models: one distills semantic information from SSL representations into the first RVQ layer, while the other maintains separate streams for semantic and acoustic features. We propose HybridCodec, a unified architecture that combines both paradigms. It employs separate semantic and acoustic branches while distilling SSL representations into the semantic stream. This design ensures strong disentanglement without requiring an SSL model during inference. HybridCodec shows superior semantic specialization (RVQ-1) on in-domain test set and competitive reconstruction (RVQ-all). We demonstrate its robustness in out-of-domain and zero-shot cross-lingual settings, achieving a 3x speedup over existing dual-stream models.
Arjun Gangwar, S Umesh
Jun 4, 2026cs.MM

LLMCodec: Adapting Video Codecs for Efficient Weight Compression of Large Language Models

The rapid development of large language models(LLMs) has led to remarkable advances in natural language processing. However, the increasing scale of these models introduces substantial challenges in terms of storage, transmission, and deployment. Though great efforts have been devoted to model compression and quantization, existing methods often rely on fine-tuning or calibration data, which exhibit limited generalization across different tensor types. In this paper, we argue that video codecs offer a promising solution for LLM compression, due to their inherent compatibility with matrix structured data, configurable compression strategies, and the availability of highly optimized, off-the-shelf implementations. Therefore, we present LLMCodec, a video codec-based LLM compression method that integrates affine quantization with the recent VVC/H.266 video codec. Beyond VVC, we further compare a range of video codecs and encoding profiles to evaluate their impact on compression performance. Experiments on different models demonstrate the robustness and generality of LLMCodec. Notably, on LLaMA-3-8B at 2-bit precision, LLMCodec reduces perplexity by over 1.5x and improves downstream task accuracy by 21% compared with the existing method.
Rui Wang, Yan Zhao, Li Song +1
Jun 2, 2026cs.CV

Spatial Artifact Coherence Determines Codec Robustness in Patch-Based rPPG

Remote photoplethysmography (rPPG) achieves low heart-rate error on uncompressed benchmarks yet is deployed over compressed video channels in telehealth, neonatal ICU, and driver fatigue applications. No prior work identifies the physical quantity determining when spatial decomposition outperforms global-projection methods under codec compression. We propose Spatial Artifact Coherence (SAC), defined as the ratio of off-diagonal to diagonal energy in the 4x4 inter-patch Green-channel covariance matrix (bandpass 0.75-2.5 Hz), and the PatchPCA algorithm family (four codec-aware rPPG algorithms). We evaluate 280 subjects across three public datasets, 11 codec degradation variants (MPEG-4, H.265, H.264, JPEG, chroma subsampling), and 13 algorithms via Wilcoxon tests (BH-FDR, q < 0.05, 904 tests). SAC explains 93.8% of between-variant variance in PCA advantage (r = +0.969), with zero overlap between codec families: non-MPEG-4 variants cluster at SAC 0.10-0.18 with 84-90% PCA win rates, while MPEG-4 variants cluster at SAC 0.48-0.59 with 61% win rate and a 5.8x reduction in mean improvement. Within subjects, 78% confirm the expected pattern (p < 10^-22, dz = 0.73). Within-variant subject-level SAC correlation is r = +0.099, confirming SAC classifies codec families rather than predicting individual outcomes. MPEG-4's effect is structural (macroblock DCT geometry, not noise amplitude), governed by source codec state, not resolution. P-Hybrid is identified as the most deployment-robust algorithm. Two necessary operating conditions for PatchPCA advantage are established: SAC < 0.30 and low-to-moderate motion, directly ruling out raw-to-MPEG-4 transcoding pipelines. SAC provides a physically grounded metric for codec-aware rPPG algorithm selection in clinical remote monitoring systems.
Achraf Ben Ahmed
Jun 2, 2026eess.IV

SEAOTTER: Sensor Embedded Autoencoding with One-Time Transcode for Efficient Reconstruction

In robotics systems, vast amounts of visual data are easily captured at high resolution using low-cost, low-power hardware. Yet, limited bandwidth and on-device compute resources prevent full utilization when transmitted via conventional codecs like JPEG/MPEG. Newer codecs, like AV1/AVIF, improve the rate-distortion trade-off, but demand far more resources for encoding, impractical without custom ASICs. Recent asymmetric autoencoders deliver high quality under extreme power and bandwidth constraints, but add prohibitive decoding cost and use bespoke formats that ignore decades of infrastructure built around standards like JPEG. To address these limitations, we introduce a compression framework for cloud robotics based on a Sensor Embedded Autoencoder paired with a One-Time Transcode for Efficient Reconstruction (SEAOTTER). Because the sensor, cloud, and consumer stages face very different power and bandwidth budgets, SEAOTTER combines the compactness of a learned latent with the broad usability of a standard JPEG file. Since naive transcoding degrades performance, we propose a learnable JPEG color and quantization transform that enables increased accuracy for global, dense, and vision-language-based perception. Using SEAOTTER, we train both general-purpose and task-aware transcoding pipelines for a pre-trained, frozen encoder. At a compression ratio of 200:1 and compared to AVIF, we observe 7 times faster encoding, 3.5 times faster decoding, and +8% ImageNet top-1 accuracy, while retaining compatibility with JPEG infrastructure. Our code is available at https://github.com/UT-SysML/seaotter .
Dan Jacobellis, Neeraja J. Yadwadkar
Jun 1, 2026cs.CV

Spatio-Temporal Correlation Guided Geometric Partitioning for Versatile Video Coding

Geometric partitioning has attracted increasing attention by its remarkable motion field description capability in the hybrid video coding framework. However, the existing geometric partitioning (GEO) scheme in Versatile Video Coding (VVC) causes a non-negligible burden for signaling the side information. Consequently, the coding efficiency is limited. In view of this, we propose a spatio-temporal correlation guided geometric partitioning (STGEO) scheme to efficiently describe the object information in the motion field of video coding. The proposed method can economize the bits consumed for side information signaling, including the partitioning mode and motion information. We firstly analyze the characteristics of partitioning mode decision and motion vector selection in a statistically-sound way. Based on the observed spatio-temporal correlation, we design a mode prediction and coding method to reduce the overhead for representing the above mentioned side information. The main idea is to predict the STGEO modes and motion candidates that have higher selection possibilities, which can guide the entropy coding, i.e., representing the predicted high-probability modes and motion candidates with fewer bits. In particular, the high-probability STGEO modes are predicted based on the edge information and history modes of adjacent STGEO-coded blocks. The corresponding motion information is represented by the index in a merge candidate list, which is adaptively inferred based on the off-line trained merge candidate selection probability. Simulation results show that the proposed approach achieves 0.95% and 1.98% bit-rate savings on average compared to VTM-8.0 without GEO for Random Access and Low-Delay B configurations, respectively.
Xuewei Meng, Chuanmin Jia, Xinfeng Zhang +2
Jun 1, 2026cs.DC

Don't Let a Few Network Failures Slow the Entire AllReduce

Network failures are among the most frequent hardware faults in large-scale GPU clusters and a leading cause of training-job interruptions. Modern collective communication libraries such as NCCL mitigate network failures by rerouting traffic through surviving NICs on the same server, trading reduced inter-node bandwidth for uninterrupted training. However, the degraded server remains on the critical path of the standard ring algorithm, slowing the entire collective. We present the first information-theoretic lower bound on AllReduce completion time under asymmetric network bandwidth and show that when the straggler retains at least half of its original bandwidth, the unavoidable overhead relative to the fault-free optimum is only O(1/p) for p GPUs. We then design OptCC, a four-stage pipelined AllReduce algorithm that approaches this lower bound. Experiments on SimAI confirm that OptCC closes the gap left by existing fault-tolerant schemes: under practical network failures with up to 50% bandwidth loss, OptCC completes AllReduce within 2-6% of NCCL's fault-free ring performance, whereas the state-of-the-art incurs up to 57% overhead.
Peiqing Chen, Jiedong Jiang, Nengneng Yu +4
Jun 1, 2026cs.CV

Edge-directed geometric partitioning for versatile video coding

To improve the coding performance, geometric partition (GEO) was proposed for the upcoming VVC standard. GEO provides 140 partition candidates. The index of optimal GEO mode needs to be signaled explicitly. Considering different structural characteristics of different CUs and the correlation between spatial adjacent blocks and temporal collocated blocks, we propose a GEO mode prediction strategy by constructing a Most Probable Mode (MPM) list to reduce the overhead of GEO index and improve coding efficiency. Based on the observation of the high correlation between the partition mode and object boundaries, an edge-directed geometric partition scheme is proposed to construct the MPM list according to spatio-temporal edge information. The proposed method provides an objective BD-rate gain of 0.58% and 1.00% on average for RA and LDB configurations compared to VTM-6.0. Besides, it also promotes the visual quality of object boundaries.
Xuewei Meng, Xinfeng Zhang, Chuanmin Jia +3
May 25, 2026cs.CV

CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting

While feed-forward 3D Gaussian splatting reconstructs renderable Gaussian primitives from sparse context views without per-scene optimization, existing pipelines do not provide a compact scene representation for storage or transmission. A natural solution is to apply existing 3DGS compression methods to the generated Gaussian primitives. However, this approach operates on the final irregular 3D representation and is decoupled from the internal feature-to-Gaussian generation process, which limits compression efficiency. To address this, we introduce CodecSplat, an ultra-compact latent coding framework for feed-forward 3D Gaussian splatting. CodecSplat first encodes an intermediate 2D Gaussian-generation feature into an entropy-coded scene bitstream. At the decoder, the latent feature is reconstructed and used to predict depth and Gaussian parameters, which are then mapped to 3D Gaussian primitives. Note that, by integrating compression into the feed-forward Gaussian generation pipeline, CodecSplat avoids inefficient compression over irregular 3D Gaussian primitives and allows the codec to exploit the structured intermediate feature representation. We instantiate CodecSplat on a feed-forward Gaussian splatting backbone with depth-guided multi-view feature refinement and a hierarchical learned feature codec. On DL3DV and RealEstate10K datasets, CodecSplat achieves 23.56-26.36 dB and 24.76-27.05 dB PSNR with only 20.00-107.77 KiB and 3.37-12.51 KiB per scene, respectively. This is roughly one order of magnitude smaller than compressing feed-forward generated Gaussian primitives, while preserving controllable rate-distortion behavior.
Pengpeng Yu, Runqing Jiang, Qi Zhang +3
May 22, 2026cs.SD

AffectCodec: Emotion-Preserving Neural Speech Codec with Block-Diagonal Residual FSQ

Neural speech codecs have become the discrete interface between raw audio and speech language models, yet they remain optimized primarily for acoustic reconstruction fidelity, which leaves emotion-relevant cues vulnerable to being discarded during quantization, limiting the affective capacity of downstream models. We trace this degradation to two mechanisms: reconstruction-driven bit allocation under limited bitrate and cross-stream leakage in concatenation-based codecs, where acoustic gradients can overwrite nominally emotion-reserved dimensions. We propose AffectCodec, an emotion-preserving neural speech codec built on Block-Diagonal Residual Finite Scalar Quantization (BD-RFSQ). By imposing block-diagonal input and output projections over emotion and acoustic subspaces, BD-RFSQ transforms bit allocation from implicit and loss-driven to explicit and structurally guaranteed, while still preserving a flat token interface for downstream speech language models. AffectCodec further combines this structurally constrained quantizer with multi-granularity emotion conditioning and multi-rate training, enabling robust affect preservation at low bitrates. Experiments across multiple emotional speech benchmarks show that AffectCodec substantially improves emotion preservation, especially in the low-bitrate regime, while maintaining competitive acoustic quality and intelligibility. These results suggest that structurally protected quantization is an effective principle for preserving emotion-relevant information and may provide a general route toward attribute-aware neural speech compression.
Zhaoyang Meng, Zhengyao Ma, Kecan Mao +2
May 20, 2026cs.LG

OCTOPUS: Optimized KV Cache for Transformers via Octahedral Parametrization Under optimal Squared error quantization

The key-value (KV) cache dominates memory bandwidth and footprint in long-context autoregressive inference. Recent rotation-preconditioned codecs (TurboQuant, PolarQuant) show that a structured random rotation followed by a per-coordinate scalar quantizer matched to an analytically tractable marginal is a near-optimal recipe for KV compression. OCTOPUS advances this paradigm through joint quantization of rotated coordinate triplets. Each triplet's direction is mapped to a square via an octahedral parameterization, and the two resulting coordinates and the triplet norm are Lloyd-Max quantized against implementation-matched marginals. Optimizing the per-triplet squared error gives a strictly non-uniform bit allocation depending only on the total dimensionality of the keys. We find the finite-dimensional quality optimum with sweeps to be constant on every real decoder we test. The codec is data-oblivious, online, and deterministic given a seed. Across text, video, and audio, OCTOPUS matches or beats every prior rotation codec at every reported bit width and metric, with a lead that grows as bits drop for extreme compression. Furthermore, a fused Triton implementation reconstructs keys on the fly without materializing the uncompressed key, so the codec adds no decode-time bandwidth or latency over the existing dequantization. Project Page: https://octopus-quant.github.io/
Mark Boss, Vikram Voleti, Simon Donné +1
May 16, 2026eess.IV

Adaptive Fused Prior Transfer for Controllable Generative Image Compression

Learned image compression has achieved competitive rate-distortion performance, but very-low-bitrate reconstruction remains difficult because the transmitted representation often cannot preserve fine textures and local structures. Perceptual and generative codecs address this problem by using learned reconstruction priors, and controllable codecs allow one model to cover different bitrate and reconstruction preferences. However, controllability alone does not resolve the decoder-side reconstruction-prior problem: under severe bit constraints, the decoder must infer missing details from limited transmitted information, while existing codebook-based controllable designs generally rely on single-codebook token-based priors. This paper proposes Adaptive Fused Prior Transfer for Controllable Generative Image Compression (AFP-GIC), a controllable codec that transfers an adaptive fused prior from a frozen pretrained AdaCode model. Encoder-side fused-prior features guide latent formation, while the decoder predicts a compatible fused prior from the compressed representation and selected control variables, enabling prior-guided reconstruction without transmitting the fused prior itself. A motivating analysis relates decoder-side fused-prior alignment to a reconstruction-error upper bound and shows that the fused-prior family contains single-codebook choices as special cases. Under the unified benchmark, AFP-GIC reduces decoder latency by 18.1% and the overall parameter count by 31.10 million (20.5%) relative to DC-VIC. Experiments on Kodak, CLIC2020, and DIV2K show competitive PSNR, with the clearest perceptual gains in NIQE scores and very-low-bitrate visual comparisons.
Yifei Pei, Ying Liu, Nam Ling
May 14, 2026eess.IV

Efficient Dense Matching for Enhanced Gaussian Splatting Using AV1 Motion Vectors

3D Gaussian Splatting (3DGS) has emerged as a prominent framework for real-time, photorealistic scene reconstruction, offering significant speed-ups over Neural Radiance Fields (NeRF). However, the fidelity of 3DGS representations remains heavily dependent on the quality of the initial point cloud. While standard Structure-from-Motion (SfM) pipelines using COLMAP provide adequate initialisation, they often suffer from high computational costs and sparsity in textureless regions, which degrades subsequent reconstruction accuracy and convergence speed. In this work, we introduce an AV1-based feature detection and matching pipeline that significantly reduces SfM processing overhead. By leveraging motion vectors inherent to the AV1 video codec, we bypass computationally expensive exhaustive matching while maintaining geometric robustness. Our pipeline produces substantially denser point clouds, with up to eight times as many points as classical SfM. We demonstrate that this enhanced initialisation directly improves 3DGS performance, yielding an 9-point increase in VMAF and a 63% average reduction in training time required to reach baseline quality. The project page: https://sigmedia.tv/AV1-3DGS.github.io/
Julien Zouein, Vibhoothi Vibhoothi, François Pitié +1
May 11, 2026cs.SD

AffectCodec: Emotion-Preserving Neural Speech Codec for Expressive Speech Modeling

Neural speech codecs provide discrete representations for speech language models, but emotional cues are often degraded during quantization. Existing codecs mainly optimize acoustic reconstruction, leaving emotion expressiveness insufficiently modeled at the representation level. We propose an emotion-guided neural speech codec that explicitly preserves emotional information while maintaining semantic fidelity and prosodic naturalness. Our framework combines emotion-semantic guided latent modulation, relation-preserving emotional-semantic distillation, and emotion-weighted semantic alignment to retain emotionally salient cues under compression. Extensive evaluations across speech reconstruction, emotion recognition, and downstream text-to-speech generation demonstrate improved emotion consistency and perceptual quality without sacrificing content accuracy.
Jiacheng Shi, Hongfei Du, Xinyuan Song +3
May 10, 2026eess.IV

Kelvin v1.0: A Neural Pre-Encoder for H.264: A standards-compliant learned preprocessor with -27.62% BD-VMAF on UVG

Kelvin is a lightweight learned pre-encoder that sits in front of an unmodified libx264 encoder. It applies content-adaptive pixel adjustments, bounded at +/-1/255 per channel, so that the encoder allocates bits where they matter most perceptually, while emitting a standard H.264 bitstream compatible with every existing decoder, player, and CDN. On the seven-sequence 1080p UVG benchmark, Kelvin v1.0 achieves a mean BD-VMAF of -27.62% (7 of 7 wins) and BD-VMAF-NEG of -5.18% (6 of 7 wins) relative to baseline libx264 at preset medium. On the 30-sequence MCL-JCV public set (28 unseen by training), the same checkpoint wins on 28 of 30 clips by BD-VMAF; with the two diagnosable failures removed the mean is -27.70% BD-VMAF and -5.37% BD-VMAF-NEG, consistent with UVG to within one percentage point. A central engineering challenge is the non-differentiability of H.264: we describe a hybrid codec proxy that combines a calibrated differentiable rate estimator (Spearman rho = 0.986 vs. real libx264 bits-per-pixel) with a U-Net distortion proxy trained on real encoder outputs. We publish full per-sequence rate-distortion data, a named failure-mode taxonomy on MCL-JCV (rate-floor violation, distribution shift, metric saturation), a five-baseline sanity panel (hqdn3d, unsharp, -tune psnr, -tune ssim, x265 medium), and honest positioning: x265 medium beats Kelvin on every metric on the same corpus. Kelvin is therefore designed for workloads where remaining on H.264 is a constraint rather than a choice.
Marco Graziano
May 7, 2026cs.CV

CFE-PPAR: Compression-friendly encryption for privacy-preserving action recognition leveraging video transformers

Privacy-preserving action recognition (PPAR) enables machines to understand human activities in videos without revealing sensitive visual content. Among the various strategies for PPAR, encryption-based methods achieve strong privacy protection while maintaining high recognition performance. However, these methods lead to a catastrophic decrease in recognition performance and visual quality when the encrypted videos are compressed. That is, the previous methods are not compression-friendly. To address these issues, in this paper, we propose the first compression-friendly encryption method for PPAR, called CFE-PPAR. In CFE-PPAR, videos encrypted with secret keys can be directly recognized by a video transformer, which uses parameters transformed by the same keys as those used for video encryption. In experiments, it is verified that CFE-PPAR outperforms previous methods on the UCF101 and HMDB51 datasets under Motion-JPEG and H.264 compression.
Haiwei Lin, Shoko Imaizumi, Hitoshi Kiya
May 6, 2026cs.CV

What Matters in Practical Learned Image Compression

One of the major differentiators unlocked by learned codecs relative to their hard-coded traditional counterparts is their ability to be optimized directly to appeal to the human visual system. Despite this potential, a perceptual yet practical image codec is yet to be proposed. In this work, we aim to close this gap. We conduct a comprehensive study of the key modeling choices that govern the design of a practical learned image codec, jointly optimized for perceptual quality and runtime -- including within the ablations several novel techniques. We then perform performance-aware neural architecture search over millions of backbone configurations to identify models that achieve the target on-device runtime while maximizing compression performance as captured by perceptual metrics. We combine the various optimizations to construct a new codec that achieves a significantly improved tradeoff between speed and perceptual quality. Based on rigorous subjective user studies, it provides 2.3-3x bitrate savings against AV1, AV2, VVC, ECM and JPEG-AI, and 20-40% bitrate savings against the best learned codec alternatives. At the same time, on an iPhone 17 Pro Max, it encodes 12MP images as fast as 230ms, and decodes them in 150ms -- faster than most top ML-based codecs run on a V100 GPU.
Kedar Tatwawadi, Parisa Rahimzadeh, Zhanghao Sun +5
May 3, 2026cs.CV

Hybrid Visual Telemetry for Bandwidth-Constrained Robotic Vision: A Pilot Study with HEVC Base Video and JPEG ROI Stills

Bandwidth-constrained robotic and surveillance systems often rely on a single compressed video stream to support both continuous scene awareness and downstream machine perception. In practice, this creates a mismatch: low-bitrate video can preserve motion and coarse context, but often loses the fine local detail needed for reliable object recognition and decision-making. Motivated by a hybrid architecture in which low-resolution video supports dynamic scene understanding while eventdriven high-detail regions of interest (ROIs) support close-up identification and analytics, this paper formalizes a two-channel visual telemetry scheme in which a continuous low-bitrate video stream is augmented by selectively transmitted high-detail still ROIs. This first paper does not attempt to prove the superiority of a new still-image codec. Instead, it establishes the hybrid transmission paradigm itself using a practical and reproducible codec stack: x265/HEVC for the base video stream and JPEG stills for ROI refinement. We formulate the problem as bitrate-constrained information selection for robotic vision and define an experimental protocol in which video-only and hybrid schemes are compared under matched total communication budgets. The study is designed around UAV-oriented datasets, two practical bitrate regimes, several ROI triggering policies, and object-level classification refinement on selectively transmitted ROI stills. The resulting paper lays the methodological foundation for a second-stage investigation of JPEG AI as the semantic still-image channel within the same hybrid architecture.
Natalia Trukhina, Vadim Vashkelis
May 2, 2026cs.CV

GameScope: A Multi-Attribute, Multi-Codec Benchmark Dataset for Gaming Video Quality Assessment

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access to large, diverse subjective gaming quality datasets. Currently, there are only a few available, each having limitations. To address this gap, we present the largest gaming video quality dataset to date, incorporating both user-generated content (UGC) and professional-generated content (PGC) with extensive visual diversity. Our dataset covers the most widely used codecs - H.264, H.265, and AV1 - and consists of 4,048 video samples, each annotated by an average of 37 mean opinion score (MOS) ratings. In addition to overall quality scores, we collect coarse-grained quality attributes, enabling a better understanding of perceptual factors. We study the performance of leading video quality assessment methods on this dataset, including a vision language model that outperforms all the benchmarks. To the best of our knowledge, this is the first dataset that comprehensively addresses gaming video quality assessment across multiple codecs and content types with quality attributes. Our dataset is publicly available at https://rajeshsureddi.github.io/GameScope/.
Rajesh Sureddi, Shreshth Saini, Avinab Saha +1
Apr 20, 2026cs.SD

LLM-Codec: Neural Audio Codec Meets Language Model Objectives

Neural audio codecs are widely used as tokenizers for spoken language models, but they are optimized for waveform reconstruction rather than autoregressive prediction. This mismatch injects acoustically driven uncertainty into the discrete token space and increases language-model perplexity. We propose \ours, which augments codec training with language-model-facing objectives while keeping both codec and LLM architectures unchanged. \ours introduces (i) future token prediction with Medusa-style multi-step heads to encourage multi-step predictability, and (ii) semantic alignment that matches audio and text representations via a memory-bank contrastive loss. A differentiable Gumbel bridge enables end-to-end gradients from these objectives to the codec encoder. On SALMon speech coherence, token LMs trained on \ours reach 61.6% accuracy (+12.1 points over AUV) while reducing perplexity 35. On Codec-SUPERB-tiny, \ours improves speech Mel distance by 5.0% over AUV while simultaneously achieving the learnability gains, demonstrating that reconstruction fidelity and token predictability can be improved together.
Ho-Lam Chung, Yiming Chen, Hung-yi Lee
Apr 18, 2026eess.SP

E2E-WAVE: End-to-End Learned Waveform Generation for Underwater Video Multicasting

We present E2E-WAVE, the first end-to-end learned waveform generation system for underwater video multicasting. Acoustic channels exhibit 20--46% bit error rates where forward error correction becomes counterproductive -- LDPC increases rather than decreases errors beyond its decoding threshold. E2E-WAVE addresses this by embedding semantic similarity directly into physical layer waveforms: when decoding errors are unavoidable, the system preferentially selects semantically similar tokens rather than arbitrary corruption. Combining VideoGPT tokenization (1024x compression) with a trainable waveform bank and fully differentiable OFDM transmission, E2E-WAVE achieves +5 dB (19.26%) PSNR and +0.10 (14.28%) SSIM over the strongest FEC-protected baseline in less challenging underwater channel (NOF1) while delivering real-time 16 FPS video at 128x128 resolution over 2.3 kbps channels -- impossible for conventional digital modulation. The performance gap only increases in harsher channels (BCH1, NCS1). Trained on a single channel, E2E-WAVE generalizes to unseen underwater environments without retraining, while HEVC fails at sub-5 kbps rates and SoftCast's AWGN assumptions collapse on frequency-selective channels.
Khizar Anjum, Tingcong Jiang, Dario Pompili
Apr 17, 2026cs.SD

ArtifactNet: Detecting AI-Generated Music via Forensic Residual Physics

We present ArtifactNet, a lightweight framework that detects AI-generated music by reframing the problem as forensic physics -- extracting and analyzing the physical artifacts that neural audio codecs inevitably imprint on generated audio. A bounded-mask UNet (ArtifactUNet, 3.6M parameters) extracts codec residuals from magnitude spectrograms, which are then decomposed via HPSS into 7-channel forensic features for classification by a compact CNN (0.4M parameters; 4.0M total). We introduce ArtifactBench, a multi-generator evaluation benchmark comprising 6,183 tracks (4,383 AI from 22 generators and 1,800 real from 6 diverse sources). Each track is tagged with bench_origin for fair zero-shot evaluation. On the unseen test partition (n=2,263), ArtifactNet achieves F1 = 0.9829 with FPR = 1.49%, compared to CLAM (F1 = 0.7576, FPR = 69.26%) and SpecTTTra (F1 = 0.7713, FPR = 19.43%) evaluated under identical conditions with published checkpoints. Codec-aware training (4-way WAV/MP3/AAC/Opus augmentation) further reduces cross-codec probability drift by 83% (Delta = 0.95 -> 0.16), resolving the primary codec-invariance failure mode. These results establish forensic physics -- direct extraction of codec-level artifacts -- as a more generalizable and parameter-efficient paradigm for AI music detection than representation learning, using 49x fewer parameters than CLAM and 4.8x fewer than SpecTTTra.
Heewon Oh
Apr 7, 2026cs.DC

CodecSight: Leveraging Video Codec Signals for Efficient Streaming VLM Inference

Continuous inference over concurrent video streams imposes substantial compute and memory demands on vision-language model (VLM) serving. Streaming inference uses sliding windows to maintain a bounded context of recent video, but processing each window independently repeats visual encoding and large language model (LLM) prefilling for similar and overlapping content. Existing optimizations provide limited coordination across these stages and often rely on model-specific training, profiling, or model-generated signals. We present CodecSight, a streaming VLM serving system that uses codec metadata as shared runtime guidance across visual encoding and LLM prefilling, without model-specific training or offline profiling. Codec-derived change signals guide patch pruning before visual encoding, reducing both visual computation and the number of downstream visual tokens. Codec-defined frame types guide selective key-value (KV) refresh across windows, while positional correction enables reuse of the remaining cached keys. Across three VLMs and four video workloads, our vLLM-based implementation supports up to 3.3×3.3\times as many concurrent streams and achieves up to a 5.3×5.3\times speedup in average time-to-first-token relative to the state-of-the-art baselines. It also reduces executed FLOPs by up to 93%, with a maximum task-quality decrease of 4.64 percentage points.
Yulin Zou, Wenyan Chen, Yan Chen +6
Mar 18, 2026cs.CV

LRConv-NeRV: Low Rank Convolution for Efficient Neural Video Compression

Neural Representations for Videos (NeRV) encode entire video sequences within neural network parameters, offering an alternative paradigm to conventional video codecs. However, the convolutional decoder of NeRV remains computationally expensive and memory intensive, limiting its deployment in resource-constrained environments. This paper proposes LRConv-NeRV, an efficient NeRV variant that replaces selected dense 3x3 convolutional layers with structured low-rank separable convolutions, trained end-to-end within the decoder architecture. By progressively applying low-rank factorization from the largest to earlier decoder stages, LRConv-NeRV enables controllable trade-offs between reconstruction quality and efficiency. Extensive experiments demonstrate that applying LRConv only to the final decoder stage reduces decoder complexity by 68%, from 201.9 to 64.9 GFLOPs, and model size by 9.3%, while incurring negligible quality loss and achieving approximately 9.2% bitrate reduction. Under INT8 post-training quantization, LRConv-NeRV preserves reconstruction quality close to the dense NeRV baseline, whereas more aggressive factorization of early decoder stages leads to disproportionate quality degradation. Compared to existing work under layer-aligned settings, LRConv-NeRV achieves a more favorable efficiency versus quality trade-off, offering substantial GFLOPs and parameter reductions while maintaining higher PSNR/MS-SSIM and improved temporal stability. Temporal flicker analysis using LPIPS further shows that the proposed solution preserves temporal coherence close to the NeRV baseline, results establish LRConv-NeRV as a potential architectural alternative for efficient neural video decoding under low-precision and resource-constrained settings.
Tamer Shanableh
Dec 23, 2025cs.SD

Aliasing-Free Neural Audio Synthesis

In neural audio synthesis, neural vocoders and codecs are models that reconstruct waveforms from acoustic and latent representations, which are essential to the resulting audio quality. While current models are capable of generating perceptually natural speech, they still struggle with high-fidelity music and singing voice synthesis, as severe aliasing artifacts are introduced by non-linear activation functions and upsampling layers in existing architectures. Although various anti-aliasing techniques have been proposed in digital signal processing, their integration into neural vocoders and codecs remains under-explored. This paper incorporates differentiable anti-aliasing techniques into the activation and upsampling modules to bridge this gap, and thus presents Pupu-Vocoder and Pupu-Codec. We build a test signal benchmark to evaluate the anti-aliased modules, and validate our proposed models on speech, singing voice, music, and audio. Experimental results show that Pupu-Vocoder and Pupu-Codec outperform existing systems on singing voice, music, and audio, while achieving comparable performance on speech. Demos, codes, and checkpoints are available at: VocodexElysium.github.io/AliasingFreeNeuralAudioSynthesis/.
Yicheng Gu, Junan Zhang, Chaoren Wang +3
Dec 8, 2025cs.CV

Single-step Diffusion-based Video Coding with Semantic-Temporal Guidance

While traditional and neural video codecs (NVCs) have achieved remarkable rate-distortion performance, improving perceptual quality at low bitrates remains challenging. Some NVCs incorporate perceptual or adversarial objectives but still suffer from artifacts due to limited generation capacity, whereas others leverage pretrained diffusion models to improve quality at the cost of heavy sampling complexity. To overcome these challenges, we propose S2VC, a Single-Step diffusion based Video Codec that integrates a conditional coding framework with an efficient single-step diffusion generator, enabling realistic reconstruction at low bitrates with reduced sampling cost. Recognizing the importance of semantic conditioning in single-step diffusion, we introduce Contextual Semantic Guidance to extract frame-adaptive semantics from buffered features. It replaces text captions with efficient, fine-grained conditioning, thereby improving generation realism. In addition, Temporal Consistency Guidance is incorporated into the diffusion U-Net to enforce temporal coherence across frames and ensure stable generation. Extensive experiments show that S2VC delivers state-of-the-art perceptual quality with an average 52.73% bitrate saving over prior perceptual methods, underscoring the promise of single-step diffusion for efficient, high-quality video compression. Project: https://onedc-codec.github.io/s2vc/
Naifu Xue, Zhaoyang Jia, Jiahao Li +4
Sep 15, 2025cs.SD

CodecSep: Prompt-Driven Universal Sound Separation on Neural Audio Codec Latents

Text-guided sound separation enables flexible audio editing, assistive listening, and open-domain source extraction, but systems such as AudioSep remain too expensive for low-latency edge or codec-mediated deployment. Existing neural audio codec separators are efficient, yet largely restricted to fixed stems or closed taxonomies. We introduce CodecSep, a prompt-driven universal sound separation framework that extracts sources directly in neural audio codec latent space. CodecSep combines a frozen DAC backbone with a lightweight FiLM-conditioned Transformer masker driven by CLAP text embeddings, enabling open-vocabulary separation while preserving codec-native efficiency. Across dnr-v2 and five open-domain benchmarks, CodecSep consistently improves over AudioSep in SI-SDR, remains competitive in ViSQOL, and achieves clear gains in human MOS-LQS. Controlled analyses show that fine-grained prompts outperform coarse labels, and that explicit latent masking is substantially more effective than decoder-style latent generation in codec space. Qualitative diagnostics show that neural audio codec latents retain source-dependent structure, which CodecSep exploits mainly through channel-wise source-conditioned modulation. CodecSep also provides a practical code-stream deployment path. When audio is transmitted as neural audio codec codes, CodecSep maps codes to embeddings, separates directly in codec space, and outputs waveforms or re-quantized codes, avoiding the decode-separate-re-encode loop. In this regime, CodecSep requires only 1.35 GMACs end-to-end: about 54 times less compute than AudioSep in the same pipeline and 25 times lower separator-only compute, with much lower latency and memory. More broadly, CodecSep offers a blueprint for codec-native downstream audio processing.
Adhiraj Banerjee, Vipul Arora