Video Generation

Momentum

32 papers in the last four weeks, up 146% on the four weeks before. 0.3% of all new papers.

Jul 13Week of Sep 28

Latest papers 241

May 22, 2026cs.GR

DrawVideo: Generating Long Video from Storyboard Keyframe Sketches

Long video generation requires high-fidelity synthesis, coherent narrative structure, and user control over extended time spans. Existing text-to-video methods often rely on a single long prompt, limiting control over pose, composition, layout, and motion. We propose DrawVideo, a sketch-guided, storyboard-driven framework for controllable long-video generation. DrawVideo decomposes long videos into independently controllable shots, each defined by a black-and-white sketch, an appearance prompt, and a motion prompt. The sketch controls pose and layout, the appearance prompt defines identity, scene, and style, and the motion prompt guides temporal dynamics. DrawVideo follows a hierarchical 'global multi-shot, local single-sketch' strategy: it first generates a structure-aligned reference keyframe, then expands the motion prompt into derivative keyframes representing action states, and finally synthesizes clips between adjacent keyframes to build each shot. We also introduce SketchLongVideo, the first dataset for sketch-guided text-to-long-video generation, constructed from animation videos via shot detection, keyframe extraction, vision-language recognition, prompt decomposition, and sketch conversion. Experiments show that DrawVideo achieves strong structural controllability, appearance consistency, visual stability, and coherent long-video generation.
May 22, 2026cs.CV

VDE: Training-Free Accelerating Rectified Flow Model via Velocity Decomposition and Estimation

Though rectified flow models have achieved remarkable performance in image, video, and 3D generation, their practical deployments are challenged by slow inference speeds. Prior acceleration methods reuse cached features from previous steps, which neglects the growing mismatch between static caches and the evolving input, leading to reduced output fidelity. This work proposes Velocity Decomposition and Estimation (VDE), a training-free acceleration method that shifts the paradigm from caching-and-reusing to decomposing-and-estimating. Specifically, VDE decomposes the model's velocity into components parallel and orthogonal to the input, exploiting their temporal predictability and directional stability for precise, input-adaptive estimation. To prevent error accumulation, it periodically anchors the model's state via full forward passes. Extensive experiments on image and video generation tasks demonstrate that VDE achieves substantial acceleration with minimal loss in visual quality. Notably, VDE accelerates Flux by 3.22 times and achieves an LPIPS of 0.069 on Qwen-Image, outperforming the best baseline with a 52.2% reduction.
May 22, 2026cs.CY

CourseBlueprint: A Structured Pipeline for Adaptive Pedagogical Video Generation Grounded in Course Corpora

Generative text-to-video systems can produce visually fluent educational clips, but they rarely encode the pedagogical content knowledge (PCK) needed for effective instruction, including prerequisite-aware sequencing, learner-adaptive depth, and sustained cognitive engagement. We present CourseBlueprint, a course-grounded pipeline for adaptive pedagogical video generation. Given a topic and learner persona, the system generates a structured teaching blueprint in a single forward pass over an undergraduate biomedical-imaging corpus (BMED 2300; twenty-three lectures, 1,116 slides). Instead of ad-hoc prompt chaining, the pipeline uses typed intermediate representations with validation: a scaffolding module builds a stage-labeled prerequisite concept graph with deterministic cycle removal, an adaptive controller assigns per-concept style specifications, and an engagement generator produces narration following a fixed hook->retrieval->core->analogy->forward contract. A deterministic slide-image override further grounds the rendered video by reusing instructor slides whenever retrieval confidence is high. We also release a reusable benchmark corpus and an evaluation harness combining repeated LLM-judge scoring with regex-grounded objective metrics. In a five-topic ablation, removing the engagement contract reduces the engagement score from 5.00 to 1.20, the adaptive score from 4.80 to 3.40, Flesch readability from 38.0 to 19.8, and analogy and retrieval-prompt counts to near zero. The slide-image override converts a 0/9 corpus-grounding failure into 9/10 successful slide matches on the same topic. These results show that pedagogical video quality depends less on surface fluency than on explicit, typed instructional contracts that make scaffolding, adaptation, engagement, and grounding auditable.
May 21, 2026cs.CV

Cell Phantom Video Generation in Elliptical Fourier Descriptor Domain

Training Deep Neural Networks for tracking individual cells in biomedical videos requires a large amount of annotated data. The annotation of videos for cell tracking is very time consuming and often requires domain expertise; this explains the limited availability of public annotated data to address important medical problems like tissue repair or cancer treatment. Generating synthetic videos along with their Ground Truth annotations is a promising solution that relies, as a foundational first step, on the synthesis of single cell annotations (or phantoms). Phantoms need to be time consistent, as they have to replicate biological processes that are specific to the cell types. In this work, we propose a novel framework for generating videos of cell phantoms in the Elliptical Fourier Descriptors (EFDs) domain, a compact and geometrically interpretable representation for 2D closed contours. We represent the cell phantom evolution as a multivariate time series of EFD coefficients, introducing a strong prior for cell morphology and enabling the efficient generation of sequences that evolve coherently in time. Our experimental validation proves that modelling the temporal evolution in EFD space enables the generation of biologically plausible phantom videos. Our method can be used in generative pipelines for synthesizing annotated data for cell tracking, thus strongly mitigating the annotation effort for creating new datasets. Our code is available for download here: https://github.com/FrancescoBenedetto99/efd-cell-video-gen.
May 21, 2026cs.CV

Bernini: Latent Semantic Planning for Video Diffusion

Multimodal large language models (MLLMs) and diffusion models have each reached remarkable maturity: MLLMs excel at reasoning over heterogeneous multimodal inputs with strong semantic grounding, while diffusion models synthesize images and videos with photorealistic fidelity. We argue that these two families can be unified through a simple division of labor: MLLMs perform semantic planning, while diffusion models render pixels from high-level semantic guidance and low-level visual features. Building on this idea, we propose Bernini, a unified framework for video generation and editing. An MLLM-based planner predicts the target semantic representation directly in the ViT embedding space, and a DiT-based renderer synthesizes pixels conditioned on this plan, augmented by text features and, for editing, source VAE features for detail preservation. Because semantics serve as the interface, the planner and renderer can be trained separately and only lightly co-trained, preserving the pretrained strengths of both components while keeping training efficient. To better handle multiple visual inputs, we introduce Segment-Aware 3D Rotary Positional Embedding (SA-3D RoPE), and further incorporate chain-of-thought reasoning in the planner to better transfer understanding into generation. Bernini achieves state-of-the-art performance across a wide range of video generation and editing benchmarks, with the MLLM's pretrained understanding translating into strong generalization on challenging editing tasks.
May 21, 2026cs.CV

One Sentence, One Drama: Personalized Short-Form Drama Generation via Multi-Agent Systems

Existing approaches for digital short-drama production typically rely on one-shot LLM generated scripts and loosely coupled pipelines, which fail to satisfy three key requirements of short-drama generation: (1) narrative pacing, resulting in weak hooks, insufficient escalation, and unattractive endings; (2) spatial consistency, leading to drifting scene layouts and inconsistent character positions across clips; and (3) production-level quality control, requiring extensive manual review and correction across script and visual stages. We present One Sentence, One Drama, a hierarchical multi-agent framework that transforms a user's single-sentence idea into a fully produced short drama through structured intermediate modules and iterative refinement. Our approach is built upon three key components: (1) a multi-agent debate-based story generation module that enforces short-drama pacing and narrative coherence; (2) a 3D-grounded first-frame generation mechanism that establishes a shared spatial reference for consistent character positioning and scene layout across clips; and (3) multi-stage reviewer loops that perform comprehensive error detection and targeted revision across script, visual, and video generation stages. We also introduce scene-level BGM matching and scene transition planning to improve the audience's immersive experience. To systematically evaluate this task, we introduce Short-Drama-Bench, a benchmark that extends standard video quality metrics with short-drama-specific criteria. Experimental results demonstrate that our method significantly outperforms existing pipelines in narrative quality, cross-clip consistency, and overall viewing experience.
May 20, 2026cs.CV

GEM-4D: Geometry-Enhanced Video World Models for Robot Manipulation

Video world models can generate realistic futures from a single instruction, but they often fail to track the same physical points consistently across time. As a result, the generated videos appear plausible, yet lack the physical grounding required for reliable action execution, such as robot manipulation. We present GEM-4D, a geometry-grounded video world model that resolves this limitation by injecting dense 4D correspondence supervision distilled from a pretrained geometry foundation model into the video generative backbone during training. This supervision enables the model to jointly capture appearance and geometric structure while retaining a single-stream architecture with no additional inference cost. We further introduce an inverse dynamics module that converts correspondence-consistent video rollouts into executable robot trajectories, enabling direct deployment in both real-world and simulated manipulation. GEM-4D achieves state-of-the-art performance on both video prediction and geometric consistency across both simulation and realistic scenarios and improves real-world manipulation success from 61% to 81%. Additional results are available at https://gem-4d.github.io/.
May 19, 2026cs.CV

Goodbye Drift: Anchored Tree Sampling for Long-Horizon Video-to-Video Generation

Long-horizon video generation suffers from two intertwined issues. First, there is drift, where video quality degrades over time. Second, there are continuity issues which manifest as object permanence issues, or improperly rendering transient content (e.g., an object that appears in non-consecutive frames changing color/style). Recent work has focused on autoregressive distillation techniques that attack both problems simultaneously. We instead choose to focus on drift directly and introduce \textbf{Anchored Tree Sampling (ATS)}: a training-free inference-time scheduler that replaces left-to-right rollout with sparse-to-dense, anchor-bounded imputation organized as a tree. A root call produces sparse anchors over the full horizon, recursive refinement generates intermediate anchors, and final leaf spans are synthesized between neighboring anchors. This reduces the critical path from KK sequential rollout steps to L+1L+1 tree-hierarchical steps and converts horizon-compounding drift into anchor-bounded drift. We focus on V2V generation in the \emph{static-camera} regime, where sparse anchors over the horizon are well approximated by the dense conditioning signal, and the base model can produce them without retraining. We evaluate ATS against two contemporary autoregressive baselines on Wan 2.12.1 ++ VACE, across five conditioning modalities (inpainting, outpainting, edge, pose, depth). We show that ATS outperforms both competitors in overall quality, as well as in drift prevention. We additionally demonstrate stable ≥40\geq 40-minute generation on LTX-2.32.3 across the same five modalities. We conclude by proposing a path forward to extend ATS to arbitrarily long T2V generation, as well as the dynamic-camera and multi-shot regimes.
May 19, 2026cs.CV

Tiny-Engram: Trigger-Indexed Concept Tables for Generative Vision

Current personalization methods for generative vision models typically encode new concepts through continuous adapters or weight updates, yet provide limited control over whether and when a concept should be retrieved. In this work, we introduce Tiny-Engram, a compact trigger-indexed concept table that gives visual memories an explicit lexical address and activation boundary inside frozen image and video generators. Tiny-Engram parameterizes each concept as a small set of memory entries indexed by registered n-gram matches, which modulate text-encoder hidden states only within the matched trigger region. Outside this lexical support, the conditioning pathway is identical to that of the frozen base model. Across both single-encoder latent diffusion and multi-encoder diffusion-transformer backbones, this formulation binds a rare trigger phrase to a target identity while preserving compositional control from the surrounding prompt. We further evaluate the same table-based memory in a text-conditioned video generation setting, where the trigger path reliably alters the generated subject but fine-grained identity persistence across held-out video prompts remains limited. Taken together, these results suggest that small, explicitly addressed concept tables are a practical route to modular visual personalization, with strongest evidence in image generation. For video diffusion, the remaining gap points to a broader requirement: temporally stable identity likely depends on tighter coupling between text-side memory and the evolving visual state, motivating future work on memory injection beyond the text-conditioning interface.
May 19, 2026cs.CV

CogOmniControl: Reasoning-Driven Controllable Video Generation via Creative Intent Cognition

Recent diffusion models achieve strong photorealism and fluency in video generation, yet remain fragile under abstract, sparse or complex conditions, leading to poor performance in professional production workflows such as storyboard sketches and clay render conditions. Existing video generation models, either inject conditions through adapters or couple a generic vision-language model (VLM) within a diffusion backbone, leaving a capability gap and failing to produce the videos that align with the user's creative intent. We present CogOmniControl, a reasoning-driven framework that factorizes controllable video generation into creative intent cognition and generation. Specifically, we train a specialized CogVLM using authentic anime production data. Compared to generic VLMs, it generates more professional and clear outputs, accurately cognizing user creative intent from sparse and abstract conditions and tuning these cues into dense reasoning output. Besides, CogOmniDiT unifies the controls from various conditions through in-context generation and is aligned to the CogVLM reasoning outputs via reinforcement learning. Furthermore, leveraging CogVLM's robust capability in guiding video generation, we release its potential in planning specific evaluators and enable a Best-of-N selection for the generated videos. This integration transforms the entire framework into a closed-loop "harness-like" architecture. We further introduce CogReasonBench and CogControlBench, built from professional workflows data that carry genuine creative intent rather than simulated ones. Experiments on two benchmarks show that CogOmniControl surpassed the existing open-source models. The project website: https://um-lab.github.io/CogOmniControl/
May 19, 2026cs.CV

PhyWorld: Physics-Faithful World Model for Video Generation

World simulators can provide safe and scalable environments for training Physical AI systems before real-world deployment. Large video generation models are emerging as a promising basis for such simulators because they can generate diverse and realistic visual futures. However, using them as world simulators requires physically faithful video continuations, namely, generated videos that preserve the physical state implied by the conditioning input, and evolve in ways consistent with basic physical principles. We propose PhyWorld, a video generation world model designed to produce temporally coherent and physically faithful scene continuations through two-stage post-training. In the first stage, we improve video-to-video continuation with flow matching fine-tuning, encouraging stable visual attributes and coherent motion dynamics across frames. In the second stage, we align generated dynamics with physical principles using Direct Preference Optimization (DPO) over physics preference pairs, guiding the model toward outputs with higher physical plausibility. To evaluate PhyWorld, we use both standard video-quality benchmarks and a dedicated physical-faithfulness benchmark with per-law scoring. Experiments show that PhyWorld improves video consistency, achieving an average score of 0.769 on VBench compared with 0.756 or below for state-of-the-art baselines. PhyWorld also improves physical plausibility, reaching an average score of 3.09 on our physical-faithfulness benchmark compared with 2.99 for the strongest baseline. These results suggest that post-training large video generation models with continuation and physics-preference signals can make them more effective world simulators for Physical AI.
May 18, 2026cs.CV

Advancing Narrative Long Video Generation via Training-Free Identity-Aware Memory

Autoregressive video generation has improved rapidly in visual fidelity and interactivity, but it still suffers from long-term inconsistency and memory degradation. Most existing solutions either compress historical frames using predefined strategies or retrieve keyframes based on coarse implicit attention signals, both of which fail to handle evolving prompts with shifting entity references, leading to identity drift, character duplication, and attribute loss. To address this, we propose IAMFlow, a training-free identity-aware memory framework that explicitly models and tracks persistent entity identities, enabling consistent generation across prompt transitions. Specifically, an LLM extracts entities with visual attributes from each prompt and assigns unique global IDs for identity-aware memory, while a VLM asynchronously verifies and refines attributes from rendered frames, enabling explicit entity tracking in place of implicit similarity-based matching. To keep the proposed framework computationally practical, we design a systematic inference acceleration pipeline, including asynchronous visual verification, adaptive prompt transition, and model quantization, which achieves faster generation than existing baselines. Furthermore, we introduce NarraStream-Bench, a benchmark for narrative streaming video generation that features 324 multi-prompt scripts spanning six dimensions and a three-dimensional evaluation protocol that integrates both traditional metrics and multimodal large language model-based assessments. Extensive experiments show that IAMFlow, despite being training-free, achieves the best overall performance on NarraStream-Bench, outperforming the strongest baseline by 2.56 points, while achieving a 1.39×\times speedup over the most efficient baseline in the 60-second multi-prompt setting.
May 18, 2026cs.CV

NEWTON: Agentic Planning for Physically Grounded Video Generation

Video generation models produce visually compelling results but systematically violate physical commonsense -- on VideoPhy-2, the best model achieves only 32.6% joint accuracy. We identify a specification bottleneck: text prompts are lossy compression of the physical world, omitting the parameters that fully determine dynamics, and no amount of model scaling can recover what was never specified. From this diagnosis we derive three properties that physics conditioning must satisfy -- sufficiency, dynamism, and verifiability -- and show that no existing approach satisfies all three. We present NEWTON, in which video generation is demoted from the system output to one action inside an agent's toolbox: a learned planner orchestrates physics-aware tools (keyframe generation, scientific computation, prompt refinement) to construct rich conditioning, and a verifier closes the loop for iterative re-planning. The planner is the sole trainable component, optimized on-policy via Flow-GRPO inside the live multi-turn loop. On VideoPhy-2, NEWTON improves joint accuracy from 21.4% to 29.7% on LTX-Video and from 30.7% to 37.4% on Veo-3.1, without modifying either generator. Our project page: https://Newton026.github.io/newton
May 18, 2026cs.CV

GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation

Generating geometrically consistent videos remains an open challenge: text-to-video diffusion models trained on web-scale data treat geometry only implicitly, leading to object deformation, texture drift, and non-rigid backgrounds under camera motion. Existing solutions either improve consistency as a byproduct, apply only to static scenes or realign the latent space of the model completely. We introduce a geometry-consistency reward that directly measures whether motion in a generated video is compatible with a coherent scene. Our key insight is that in physically consistent videos, background motion should be explainable by rigid camera-induced flow, while independently moving objects should preserve appearance identity along motion trajectories. We operationalize this using optical flow, depth--pose predictions, and feature-based correspondence to separate rigid and dynamic regions and evaluate their respective consistency. Integrating this reward with reinforcement fine-tuning transforms geometric consistency from an emergent property into an explicit optimization objective for video generators. The approach is model agnostic and applies to diverse dynamic scenes containing both camera and object motion. Experiments show substantial reductions in temporal geometric artifacts over strong baselines while preserving perceptual quality. Code and model weights are published.
May 18, 2026cs.CV

Enhancing Train-Free Infinite-Frame Generation for Consistent Long Videos

Without incurring significant computational overhead, train-free long video generation aims to enable foundation video generation models to produce longer videos. Frame-level autoregressive frameworks, e.g., FIFO-diffusion, offer the advantage of generating infinitely long videos with constant memory consumption. However, the mismatch between training and inference, coupled with the challenge of maintaining long-term consistency, limits the effective utilization of foundation models. To mitigate these concerns, we propose \textbf{MIGA}, a novel infinite-frame long video generation method. Firstly, we propose an effective two-stage alignment mechanism that mitigates the training-inference gap by reducing the excessive noise span fed to the model. We then introduce an innovative dual consistency enhancement mechanism, where the self-reflection approach corrects early high-noise frames and the long-range frame guidance approach leverages later low-noise frames with broad coverage to steer generation, jointly improving temporal consistency. Extensive experiments on VBench and NarrLV demonstrate the state-of-the-art performance of MIGA. Our project page is available at https://xiaokunfeng.github.io/miga_homepage/.
May 18, 2026cs.CV

EgoInteract: Synthetic Egocentric Videos Generation for Interaction Understanding and Anticipation

Collecting large-scale egocentric video datasets with dense spatial and temporal annotations is costly, slow, and often constrained by environmental biases, privacy constraints, and limited coverage of interaction patterns. While synthetic data has shown strong potential in several vision domains, its use for egocentric perception remains relatively underexplored, especially for tasks requiring temporally coherent human-object interactions. In this work, we introduce EgoInteract, a controllable simulator for egocentric video generation designed to model fine-grained egocentric interactions and their temporal dynamics. The simulator enables precise control over camera, human body and hand motion, object manipulation, and scene composition across diverse environments. Building on this framework, we generate a synthetic egocentric video dataset with dense spatial and temporal annotations for temporal action segmentation, next-active object detection, interaction anticipation, and hand-object interaction detection. We evaluate models trained with simulated data on multiple real-world egocentric benchmarks spanning diverse environments, object categories, and interaction patterns. Results show consistent improvements over strong baselines across tasks and datasets, demonstrating the effectiveness and transferability of our simulation-based approach.
May 17, 2026cs.CV

HL-OutPaint: Coarse-to-Fine Video Outpainting for High-Resolution Long-Range Videos

Video outpainting generates plausible visual content beyond the original spatial extent of a video, playing a key role in adapting videos to diverse display formats. To support such use cases, it must enable large spatial extrapolation over long sequences. However, most existing methods address only one of these challenges or lack explicit mechanisms for ensuring global spatio-temporal consistency, leading to notable limitations. In this paper, we propose HL-OutPaint, a high-resolution video outpainting framework for long sequences. Our approach follows a coarse-to-fine strategy with a two-stage pipeline. We first construct Global Coarse Guidance (GCG), a low-resolution representation that captures global structure and dominant motion across the video. Unlike naive downsampling, GCG is built via a novel global-local frame swapping mechanism that couples sparse global keyframes with local temporal windows and exchanges information during sampling. This enables GCG to encode both long-term structural consistency and short-term temporal dynamics in a unified representation. Guided by this representation, HL-OutPaint then performs high-resolution outpainting to generate spatially detailed and temporally consistent content. By separating global structure modeling from fine-grained synthesis, our framework achieves stable, coherent generation for large spatial expansion and long video sequences. Extensive experiments show that HL-OutPaint outperforms existing methods in challenging scenarios involving wide spatial extrapolation and long video sequences.
May 17, 2026cs.CV

Soap2Soap: Long Cinematic Video Remaking via Multi-Agent Collaboration

We study series-level cinematic remaking, a long-horizon video-to-video generation problem that localizes full episodes or films via stylization or actor replacement while strictly preserving narrative structure, motion choreography, and character identity across hundreds of shots. Existing video generation and editing pipelines often break down in this regime due to compounding identity drift, background mutation, and semantic erosion under large camera motions and viewpoint changes. We propose Soap2Soap, a multi-agent framework that enforces long-term language-visual consistency through a Dual-Bridge Consistency mechanism: a scene-aware JSON screenplay serving as a persistent semantic backbone, and dynamically allocated visual reference anchors at both scene and shot levels. To suppress drift before video synthesis, we introduce batch keyframe consistency, jointly generating multiple keyframes in a shared latent context via a grid-based formulation. A closed-loop verification agent further audits identity, stability, and alignment to trigger selective regeneration. Experiments on SoapBench demonstrate strong improvements over commercial video generation APIs in long-term consistency and narrative fidelity.
May 16, 2026cs.CV

3DPhysVideo: Consistency-Guided Flow SDE for Video Generation via 3D Scene Reconstruction and Physical Simulation

Video generative models have made remarkable progress, yet they often yield visual artifacts that violate grounding in physical dynamics. Recent works such as PhysGen3D tackle single image-to-3D physics through mesh reconstruction and Physically-Based Rendering, but challenges remain in modeling fluid dynamics, multi-object interactions and photorealism. This work introduces 3DPhysVideo, a novel training-free pipeline that generates physically realistic videos from a single image. We repurpose an off-the-shelf video model for two stages. First, we use it as a novel view synthesizer to reconstruct complete 360-degree 3D scene geometry by guiding the image-to-video (I2V) flow model with rendered point clouds. Second, after applying physics solvers to this geometry, the physically simulated point cloud is used to guide the same I2V flow model to synthesize final, high-quality videos. Consistency-Guided Flow SDE, which decomposes the predicted velocity of the I2V flow model into denoising and consistency bias, enforces consistency to the conditional inputs, allowing us to effectively repurpose the model for both 3D reconstruction and simulation-guided video generation. In the diverse experiments including multi-objects, and fluid interaction scenes, our method successfully bridges the gap from single-images to physically plausible videos, while remaining efficient to run on a single consumer GPU. It outperforms state-of-the-art baselines on GPT-based scores, VideoPhy benchmark and human evaluation.
May 16, 2026cs.GR

Genflow Ad Studio: A Compound AI Architecture for Brand-Aligned, Self-Correcting Video Generation

Recent advancements in generative video models demonstrate high visual fidelity, yet their integration into enterprise environments is restricted by temporal inconsistencies and severe brand misalignment. Current monolithic architectures struggle to enforce rigid brand constraints, frequently hallucinating unapproved visual assets. We introduce Genflow, a Compound AI System designed to enforce brand consistency in generative media production. Our architecture integrates a retrieval-based 'Brand DNA' extraction module to parameterize generation according to established corporate identity guidelines. Furthermore, we implement an Adversarial Multi-Agent Quality Control (QC) loop. Instead of a single-pass generation, this pipeline employs evaluator agents to iteratively critique generated frames against the extracted parameters, prompting generator models to refine outputs until a deterministic consensus is reached. By transitioning to a multi-stage, self-correcting pipeline, Genflow improved the yield of brand-compliant video generations from 42% to 89%, establishing a robust framework for scalable, enterprise-grade generative systems.
May 15, 2026cs.CV

Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing
May 15, 2026cs.AI

See Before You Code: Learning Visual Priors for Spatially Aware Educational Animation Generation

Large language models can generate executable code for educational animations, but the resulting renders often exhibit visual defects, including element overlap, misalignment, and broken animation continuity. These defects cannot be reliably detected from the code alone and become apparent only after execution. We formalize this problem as render-feedback-aware constrained code generation: given a natural language specification, the model must generate executable code whose rendered output satisfies structured quality criteria that can be evaluated only after rendering. To address this problem, we introduce OmniManim, a render-feedback-aware educational animation generation framework built around a shared scene state, explicit visual planning, structured post-render diagnostics, and localized repair. Within OmniManim, the Vision Agent is a task-specific visual planning module: it predicts sparse keyframe layouts with coarse-to-fine bounding-box denoising and optimizes an interpolation-aware objective to reduce intermediate-frame failures induced by downstream animation interpolation. We further construct two datasets, ManimLayout-1K and EduRequire-500, and provide a reproducible evaluation protocol covering executability, instructional quality, visual quality, and efficiency. On EduRequire-500, OmniManim improves measured render quality over both single-model baselines and existing multi-agent frameworks. Systematic ablation studies further verify that explicit visual planning, especially its coarse spatial prior, bounding-box refinement, and interpolation-aware optimization, is central to these gains.
May 14, 2026cs.CV

PanoWorld: Geometry-Consistent Panoramic Video World Modeling

We present PanoWorld, a panoramic video world model that generates geometry-consistent 360°\degree video from a single image and a caption. Existing panoramic video methods optimize primarily for visual realism and do not explicitly constrain the underlying 3D scene state, producing outputs that appear plausible yet exhibit inconsistent depth, broken correspondences, and implausible motion across the spherical surface. We address this gap by framing panoramic video generation as a geometry- and dynamics-consistent latent state modeling problem rather than pure visual synthesis. Building on a pre-trained perspective video world model, we introduce two lightweight regularizers: a depth consistency loss against pseudo ground-truth panoramic depth, and a trajectory consistency loss that supervises the 3D world-frame positions of tracked points across time. We further apply spherical-geometry-aware adaptation to the conditioning and positional encoding. We additionally introduce PanoGeo, a unified geometry-aware panoramic video dataset with consistent depth, trajectory, and prompt annotations across diverse real and synthetic sources, used for both training and stratified evaluation. Experiments show that PanoWorld improves geometric consistency over prior panoramic generation methods while maintaining competitive visual realism, establishing that panoramic video generation must be treated as a geometric modeling problem to support the holistic spatial understanding requirements of embodied AI applications. Code is available at https://github.com/ostadabbas/PanoWorld.
May 14, 2026cs.CV

EntityBench: Towards Entity-Consistent Long-Range Multi-Shot Video Generation

Multi-shot video generation extends single-shot generation to coherent visual narratives, yet maintaining consistent characters, objects, and locations across shots remains a challenge over long sequences. Existing evaluations typically use independently generated prompt sets with limited entity coverage and simple consistency metrics, making standardized comparison difficult. We introduce EntityBench, a benchmark of 140 episodes (2,491 shots) derived from real narrative media, with explicit per-shot entity schedules tracking characters, objects, and locations simultaneously across easy / medium / hard tiers of up to 50 shots, 13 cross-shot characters, 8 cross-shot locations, 22 cross-shot objects, and recurrence gaps spanning up to 48 shots. It is paired with a three-pillar evaluation suite that disentangles intra-shot quality, prompt-following alignment, and cross-shot consistency, with a fidelity gate that admits only accurate entity appearances into cross-shot scoring. As a baseline, we propose EntityMem, a memory-augmented generation system that stores verified per-entity visual references in a persistent memory bank before generation begins. Experiments show that cross-shot entity consistency degrades sharply with recurrence distance in existing methods, and that explicit per-entity memory yields the highest character fidelity (Cohen's d = +2.33) and presence among methods evaluated. Code and data are available at https://github.com/Catherine-R-He/EntityBench/.
May 14, 2026cs.CV

Quantitative Video World Model Evaluation for Geometric-Consistency

Generative video models are increasingly studied as implicit world models, yet evaluating whether they produce physically plausible 3D structure and motion remains challenging. Most existing video evaluation pipelines rely heavily on human judgment or learned graders, which can be subjective and weakly diagnostic for geometric failures. We introduce PDI-Bench (Perspective Distortion Index), a quantitative framework for auditing geometric coherence in generated videos. Given a generated clip, we obtain object-centric observations via segmentation and point tracking (e.g., SAM 2, MegaSaM, and CoTracker3), lift them to 3D world-space coordinates via monocular reconstruction, and compute a set of projective-geometry residuals capturing three failure dimensions: scale-depth alignment, 3D motion consistency, and 3D structural rigidity. To support systematic evaluation, we build PDI-Dataset, covering diverse scenarios designed to stress these geometric constraints. Across state-of-the-art video generators, PDI reveals consistent geometry-specific failure modes that are not captured by common perceptual metrics, and provides a diagnostic signal for progress toward physically grounded video generation and physical world model. Our code and dataset can be found at https://pdi-bench.github.io/.
May 14, 2026cs.CV

DriveCtrl: Conditioned Sim-to-Real Driving Video Generation

Large-scale labelled driving video data is essential for training autonomous driving systems. Although simulation offers scalable and fully annotated data, the domain gap between synthetic and real-world driving videos significantly limits its utility for downstream deployment. Existing video generation methods are not well-suited for this task, as they fail to simultaneously preserve scene structure, object dynamics, temporal consistency, and visual realism, all of which are critical for maintaining annotation validity in generated data. In this paper, we present DriveCtrl, a depth-conditioned controllable sim-to-real video generation framework for realistic driving video synthesis. Built upon a pretrained video foundation model, DriveCtrl introduces a structure-aware adapter that enables depth-guided generation while preserving the scene layout and motion patterns of the source simulation, producing temporally coherent driving videos that remain aligned with the original simulated sequences. We further introduce a scalable data generation pipeline that transforms simulator videos into realistic driving footage matching the visual style of a target real-world dataset. The pipeline supports three conditioning signals: structural depth, reference-dataset style, and text prompts, while preserving frame-level annotations for downstream perception tasks. To better assess this task, we propose a driving-domain-specific knowledge-informed evaluation metric called Driving Video Realism Score (DVRS) that assesses the realism of generated videos. Experiments demonstrate that DriveCtrl consistently outperforms the base model and competing alternatives in realism, temporal quality, and perception task performance, substantially narrowing the sim-to-real gap for driving video generation.
May 14, 2026cs.CV

Compositional Video Generation via Inference-Time Guidance

Text-to-video diffusion models generate realistic videos, but often fail on prompts requiring fine-grained compositional understanding, such as relations between entities, attributes, actions, and motion directions. We hypothesize that these failures need not be addressed by retraining the generator, but can instead be mitigated by steering the denoising process using the model's own internal grounding signals. We propose \textbf{CVG}, an inference-time guidance method for improving compositional faithfulness in frozen text-to-video models. Our key observation is that cross-attention maps already encode how prompt concepts are grounded across space and time. We train a lightweight compositional classifier on these attention features and use its gradients during early denoising steps to steer the latent trajectory toward the desired composition. Built on a frozen VLM backbone, the classifier transfers across semantically related composition labels rather than relying only on narrow category-specific features. CVG improves compositional generation without modifying the model architecture, fine-tuning the generator, or requiring layouts, boxes, or other user-supplied controls. Experiments on compositional text-to-video benchmarks show improved prompt faithfulness while preserving the visual quality of the underlying generator.
May 14, 2026cs.CV

Delta Forcing: Trust Region Steering for Interactive Autoregressive Video Generation

Interactive real-time autoregressive video generation is essential for applications such as content creation and world modeling, where visual content must adapt to dynamically evolving event conditions. A fundamental challenge lies in balancing reactivity and stability: models must respond promptly to new events while maintaining temporal coherence over long horizons. Existing approaches distill bidirectional models into autoregressive generators and further adapt them via streaming long tuning, yet often exhibit persistent drift after condition changes. We identify the cause as conditional bias, where the teacher may provide condition-aligned but trajectory-agnostic guidance, biasing generation toward locally valid yet globally inconsistent modes. Inspired by Trust Region Policy Optimization, we propose Delta Forcing, a simple yet effective framework that constrains unreliable teacher supervision within an adaptive trust region. Specifically, Delta Forcing estimates transition consistency from the latent delta between teacher and generator trajectories, and uses it to balance teacher supervision with a monotonic continuity objective. This suppress unreliable teacher-induced shifts while preserving responsiveness to new events. Extensive experiments demonstrate that Delta Forcing significantly improves consistency while maintaining event reactivity.
May 13, 2026cs.CV

AnyFlow: Any-Step Video Diffusion Model with On-Policy Flow Map Distillation

Few-step video generation has been significantly advanced by consistency distillation. However, the performance of consistency-distilled models often degrades as more sampling steps are allocated at test time, limiting their effectiveness for any-step video diffusion. This limitation arises because consistency distillation replaces the original probability-flow ODE trajectory with a consistency-sampling trajectory, weakening the desirable test-time scaling behavior of ODE sampling. To address this limitation, we introduce AnyFlow, the first any-step video diffusion distillation framework based on flow maps. Instead of distilling a model for only a few fixed sampling steps, AnyFlow optimizes the full ODE sampling trajectory. To this end, we shift the distillation target from endpoint consistency mapping (zt→z0)(z_{t}\rightarrow z_{0}) to flow-map transition learning (zt→zr)(z_{t}\rightarrow z_{r}) over arbitrary time intervals. We further propose Flow Map Backward Simulation, which decomposes a full Euler rollout into shortcut flow-map transitions, enabling efficient on-policy distillation that reduces test-time errors (i.e., discretization error in few-step sampling and exposure bias in causal generation). Extensive experiments across both bidirectional and causal architectures, at scales ranging from 1.3B to 14B parameters, demonstrate that AnyFlow achieves performance matches or surpasses consistency-based counterparts in the few-step regime, while scaling with sampling step budgets.
May 12, 2026cs.CV

CausalCine: Real-Time Autoregressive Generation for Multi-Shot Video Narratives

Autoregressive video generation aims at real-time, open-ended synthesis. Yet, cinematic storytelling is not merely the endless extension of a single scene; it requires progressing through evolving events, viewpoint shifts, and discrete shot boundaries. Existing autoregressive models often struggle in this setting. Trained primarily for short-horizon continuation, they treat long sequences as extended single shots, inevitably suffering from motion stagnation and semantic drift during long rollouts. To bridge this gap, we introduce CausalCine, an interactive autoregressive framework that transforms multi-shot video generation into an online directing process. CausalCine generates causally across shot changes, accepts dynamic prompts on the fly, and reuses context without regenerating previous shots. To achieve this, we first train a causal base model on native multi-shot sequences to learn complex shot transitions prior to acceleration. We then propose Content-Aware Memory Routing (CAMR), which dynamically retrieves historical KV entries according to attention-based relevance scores rather than temporal proximity, preserving cross-shot coherence under bounded active memory. Finally, we distill the causal base model into a few-step generator for real-time interactive generation. Extensive experiments demonstrate that CausalCine significantly outperforms autoregressive baselines and approaches the capability of bidirectional models while unlocking the streaming interactivity of causal generation. Demo available at https://yihao-meng.github.io/CausalCine/