Vision-Language Navigation
Also known as VLN
Momentum
41 papers in the last four weeks, up 193% on the four weeks before. 0.4% of all new papers.
Latest papers 194
Vision-Language Navigation (VLN) approaches have currently followed two primary paradigms: the end-to-end Vision-Language Model (VLM) policy fine-tuned on navigation trajectories to directly predict actions, and the zero-shot modular pipeline integrating pre-trained Multimodal Large Language Model (MLLM) for training-free generalization to unseen environments. However, end-to-end methods struggle with long-horizon navigation and lack dynamic reasoning, whereas zero-shot methods are constrained by limited spatial grounding for reliable planning and also require substantial reasoning time. To bridge this gap, we introduce SEDualVLN, a spatially-enhanced dual-system VLN framework. System 1 is a VLM model enhanced with both global and local spatial awareness, used for action generation. System 2 integrates a general MLLM with a mapping module, wherein the MLLM plans waypoints by leveraging top-down views of the real-time 3D map alongside streams of rendered path images. Both systems leverage different forms of spatial enhancement to cultivate the agent's sense of direction in VLN tasks. Ultimately, they cooperate to complete the navigation task through a fast-slow coordinated approach. SEDualVLN achieves state-of-the-art performance on VLN-CE benchmarks, and further ablation studies demonstrate the effectiveness of each system and module.
WorldVLN: Autoregressive World Action Model for Aerial Vision-Language Navigation
Aerial vision-language navigation (VLN) requires agents to follow natural-language instructions through closed-loop perception and action in 3D environments. We argue that aerial VLN can be formulated as a prediction-driven world-action problem: the agent should anticipate latent world evolution and act according to the predicted consequences. To this end, we propose WorldVLN, the first autoregressive world action model for aerial VLN. Unlike full-sequence video-generation world models that generate an entire visual clip, WorldVLN adapts a latent autoregressive video backbone to predict short-horizon world-state transitions and directly decodes them into executable waypoint actions. After each action segment is executed, newly received observations are encoded back into the autoregressive context, enabling closed-loop world-action prediction. We further introduce a two-stage training framework that first grounds the video prior in instruction-conditioned navigation dynamics and then develops Action-aware GRPO, the first reinforcement learning method tailored to autoregressive WAMs, to optimize waypoint decisions through their downstream rollout consequences. On public outdoor and indoor benchmarks, WorldVLN consistently outperforms existing Vision-Language-Action baselines with 12%+ success-rate gains and larger advantages on challenging cases. It further transfers zero-shot to real drone deployment, suggesting that the proposed WorldVLN offers a promising route for spatial action tasks. Demos and code are available at https://embodiedcity.github.io/WorldVLN/.
Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN
Zero-shot vision-and-language navigation (VLN) has gained significant attention due to its minimal data collection costs and inherent generalization. This paradigm is typically driven by the integration of pre-trained Vision-Language Models (VLMs) and Large Language Models (LLMs), where VLMs construct 3D scene graphs while LLMs handle high-level reasoning and decision-making. However, a critical bottleneck exists in this system: current 3D perception models prioritize pixel-level accuracy, directly conflicting with the strict computational limits and real-time efficiency demanded by embodied navigation. To address this gap, this paper quantifies the actual impact of 3D scene understanding capability on VLN performance. Based on typical VLM-LLM frameworks, we propose statistical success rate (SR) upper bounds for two core subsystems: 1) the slow LLM planner, which relies on topological mapping semantics, and 2) the fast reactive navigator, which utilizes spatial coordinates and bounding boxes to execute LLM decisions. Evaluations using state-of-the-art 3D scene understanding models validate our proposed bounds and reveal a perception saturation phenomenon, indicating that improvements in perception accuracy beyond a certain threshold yield diminishing returns in navigation success. Our findings suggest that 3D scene understanding for VLN should pivot away from strict pixel-level precision, prioritizing instead navigation-relevant core vocabularies and accurate bounding box proportions.
What Limits Vision-and-Language Navigation ?
Vision-and-Language Navigation (VLN) is a cornerstone of embodied intelligence. However, current agents often suffer from significant performance degradation when transitioning from simulation to real-world deployment, primarily due to perceptual instability (e.g., lighting variations and motion blur) and under-specified instructions. While existing methods attempt to bridge this gap by scaling up model size and training data, we argue that the bottleneck lies in the lack of robust spatial grounding and cross-domain priors. In this paper, we propose StereoNav, a robust Vision-Language-Action framework designed to enhance real-world navigation consistency. To address the inherent gap between synthetic training and physical execution, we introduce Target-Location Priors as a persistent bridge. These priors provide stable visual guidance that remains invariant across domains, effectively grounding the agent even when instructions are vague. Furthermore, to mitigate visual disturbances like motion blur and illumination shifts, StereoNav leverages stereo vision to construct a unified representation of semantics and geometry, enabling precise action prediction through enhanced depth awareness. Extensive experiments on R2R-CE and RxR-CE demonstrate that StereoNav achieves state-of-the-art egocentric RGB performance, with SR and SPL scores of 81.1% and 68.3%, and 67.5% and 52.0%, respectively, while using significantly fewer parameters and less training data than prior scaling-based approaches. More importantly, real-world robotic deployments confirm that StereoNav substantially improves navigation reliability in complex, unstructured environments. Project page: https://yunheng-wang.github.io/stereonav-public.github.io.
HCSG: Human-Centric Semantic-Geometric Reasoning for Vision-Language Navigation
VLN has achieved remarkable progress by scaling data and model capacity. However, the assumption of a static environment breaks down in real-world indoor scenarios, where robots inevitably encounter dynamic pedestrians. Existing human-aware approaches typically treat humans merely as moving obstacles based on implicit visual cues, lacking the explicit reasoning required to interpret human intentions or maintain social norms. To address this, we propose HCSG, the first human-centric framework for VLN. This framework provides a robust foundation for safe, socially intelligent navigation in dynamic human-robot environments that shifts the paradigm from passive collision avoidance to active human behavior understanding. Specifically, HCSG introduces a unified Human Understanding Module that synergizes two key capabilities: (i) geometric forecasting, which predicts human pose and trajectory to anticipate future motion dynamics; and (ii) semantic interpretation, which leverages a Vision-Language Model (VLM) to generate natural language descriptions of human actions and intentions. These semantic-geometric representations are fused into the agent's topological map for instruction-conditioned planning. Furthermore, a social distance loss is introduced to enforce socially compliant interaction distances. Extensive experiments on the HA-VLNCE benchmark demonstrate that HCSG significantly outperforms state-of-the-art methods, achieving a 14% improvement in Success Rate and a 34% reduction in Collision Rate. Our project can be seen at https://haoxuanxu1024.github.io/HCSG/.
SleepWalk: A Three-Tier Benchmark for Stress-Testing Instruction-Guided Vision-Language Navigation
Vision-Language Models (VLMs) have advanced rapidly in multimodal perception and language understanding, yet it remains unclear whether they can reliably ground language into spatially coherent, plausibly executable actions in 3D digital environments. We introduce SleepWalk, a benchmark for evaluating instruction-grounded trajectory prediction in single-scene 3D worlds generated from textual scene descriptions and filtered for navigability. Unlike prior navigation benchmarks centered on long-range exploration across rooms, SleepWalk targets localized, interaction-centric embodied reasoning: given rendered visual observations and a natural-language instruction, a model must predict a trajectory that respects scene geometry, avoids collisions, and terminates at an action-compatible location. The benchmark covers diverse indoor and outdoor environments and organizes tasks into three tiers of spatial and temporal difficulty, enabling fine-grained analysis of grounding under increasing compositional complexity. Using a standardized pointwise judge-based evaluation protocol, we evaluate three frontier VLMs on 2,472 curated 3D environments with nine instructions per scene. Results reveal systematic failures in grounded spatial reasoning, especially under occlusion, interaction constraints, and multi-step instructions: performance drops as the difficulty level of the tasks increase. In general, current VLMs can somewhat produce trajectories that are simultaneously spatially coherent, plausibly executable, and aligned with intended actions. By exposing failures in a controlled yet scalable setting, SleepWalk provides a critical benchmark for advancing grounded multimodal reasoning, embodied planning, vision-language navigation, and action-capable agents in 3D environments.
LCGNav: Local Candidate-Aware Geometric Enhancement for General Topological Planning in Vision-Language Navigation
Online topological planning has become an effective paradigm for Vision-Language Navigation in Continuous Environments (VLN-CE), but existing methods still suffer from two limitations: redundant local depth information and weakened focus on current frontier candidates as the topological graph grows. To address this, we propose LCGNav, a modular local geometric enhancement framework for topological VLN. LCGNav explicitly converts candidate depth views into 3D point clouds and applies physical truncation based on the agent's reachable range, enabling more compact local geometric modeling. It further introduces a dimension-preserving local fusion strategy with transient state degradation, so that geometric enhancement is applied only to the currently relevant ghost nodes without changing the original planner interface. Experiments on R2R-CE and RxR-CE show that LCGNav serves as an effective cross-architecture enhancement module, consistently improving multiple key metrics of representative online topological baselines with low additional training cost. When integrated with ETP-R1, LCGNav achieves the best performance among the compared online topological methods on the val-unseen splits of the R2R-CE and RxR-CE benchmarks. The code is available at https://github.com/shannanshouyin/LCGNav.
NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.
ProCompNav: Proactive Instance Navigation with Comparative Judgment for Ambiguous User Queries
Natural-language instance navigation becomes challenging when the initial user request does not uniquely specify the target instance. A practical agent should reduce the user's burden by actively asking only the information needed to distinguish the target from similar distractors, rather than requiring a detailed description upfront. Existing approaches often fall short of this goal by mistaking distractors that strongly match the accumulated information about the target provided by the user. As a result, despite the dialogue, the agent may still fail to distinguish the target from distractors, leading to premature decisions and lengthy user responses. We propose Proactive Instance Navigation with Comparative Judgment (ProCompNav), a two-stage framework that first constructs a candidate pool and then identifies the target through Recursive Comparative Judgment (RCJ). RCJ iteratively narrows the pool by selecting an attribute-value pair that divides the candidates, asking the user a binary question, and removing inconsistent candidates, without requiring an attribute unique to the target. On CoIN-Bench, ProCompNav outperforms the evaluated baselines in Success Rate while substantially reducing Response Length. On the non-interactive TextNav benchmark, ProCompNav achieves the highest Success Rate. Two human studies further show that participants prefer ProCompNav's interaction strategies.
A Semantic Autonomy Framework for VLM-Integrated Indoor Mobile Robots: Hybrid Deterministic Reasoning and Cross-Robot Adaptive Memory
Autonomous indoor mobile robots can navigate reliably to metric coordinates using established frameworks such as ROS 2 Navigation 2, yet they lack the ability to interpret natural language instructions that express intent rather than positions. Vision-Language Models offer the semantic reasoning required to bridge this gap, but their inference latency (2-9 seconds per decision on consumer hardware) and session-by-session amnesia limit practical deployment. This paper presents the Semantic Autonomy Stack, a six-layer reference framework for semantically autonomous indoor navigation, and validates a complete instance featuring hybrid deterministic-VLM reasoning and cross-robot adaptive memory on physical robots with off-the-shelf edge hardware. A seven-step parametric resolver handles 88% of instructions in under 0.1 milliseconds without invoking a language model, camera, or GPU; only genuinely ambiguous instructions escalate to VLM reasoning. A five-category semantic memory framework with explicit scope taxonomy (global environment knowledge, per-operator preferences, per-robot capabilities) enables cross-session learning and cross-robot knowledge transfer: preferences learned through VLM interactions on one robot are promoted to deterministic resolution and transferred to a second robot via a shared compiled digest, achieving a measured latency reduction of 103,000-fold. Experimental validation on two custom-built differential-drive robots across 82 scenario-level decisions and three sessions demonstrates 100% semantic transfer accuracy (33/33, 95% CI [0.894, 1.000]), 100% semantic resolution accuracy, and concurrent multi-robot operation feasibility - all on Raspberry Pi 5 platforms with no onboard GPU, requiring zero training data.
Action Agent: Agentic Video Generation Meets Flow-Constrained Diffusion
We present Action Agent, a two-stage framework that unifies agentic navigation video generation with flow-constrained diffusion control for multi-embodiment robot navigation. In Stage I, a large language model (LLM) acts as an orchestration module that selects video diffusion models, refines prompts through iterative validation, and accumulates cross-task memory to synthesize physically plausible first-person navigation videos from language and image inputs. This increases video generation success from 35% (single-shot) to 86% across 50 navigation tasks. In Stage II, we introduce FlowDiT, a Flow-Constrained Diffusion Transformer that converts optimized goal videos and language instructions into continuous velocity commands using action-space denoising diffusion. FlowDiT integrates DINOv2 visual features, learned optical flow for ego-motion representation, and CLIP language embeddings for semantic stopping. We pretrain on the RECON outdoor navigation dataset and fine-tune on 203 Unitree G1 humanoid episodes collected in Isaac Sim to calibrate velocity dynamics. A single 43M-parameter checkpoint achieves 73.2% navigation success in simulation and 64.7% task completion on a real Unitree G1 in unseen indoor environments under open-loop execution, while operating at 40--47 Hz. We evaluate Action Agent across three embodiments: a Unitree G1 humanoid (real hardware), a drone, and a wheeled mobile robot (Isaac Sim), demonstrating that decoupling trajectory imagination from execution yields a scalable and embodiment-aware paradigm for language-guided navigation.
MiniVLA-Nav v1: A Multi-Scene Simulation Dataset for Language-Conditioned Robot Navigation
We present MiniVLA-Nav v1, a simulation dataset for Language-Conditioned Object Approach (LCOA) navigation: given a short natural-language instruction, an NVIDIA Nova Carter differential-drive robot must navigate to the named object and stop within 1 m across four photorealistic Isaac Sim environments (Office, Hospital, Full Warehouse, and Warehouse with Multiple Shelves). Each of the 1,174 episodes pairs an instruction with synchronized 640x640 RGB images, metric depth maps (float32, metres), and instance segmentation masks, together with continuous (v,omega) and 7x7 tokenized expert action labels recorded at 60 Hz from a vision-based proportional controller. Trajectory diversity is ensured through three spawn-distance tiers (near: 1.5-3.5 m, mid: 3.5-7.0 m, far: global curated points; Pearson r=0.94 between spawn distance and trajectory length), 12 object categories, 18 training templates, and 12 paraphrase-OOD templates. Five evaluation splits support in-distribution accuracy, template-paraphrase robustness, and OOD object-category benchmarking. The dataset is publicly available at https://huggingface.co/datasets/alibustami/miniVLA-Nav
SpaAct: Spatially-Activated Transition Learning with Curriculum Adaptation for Vision-Language Navigation
Vision-and-Language Navigation (VLN) aims to enable an embodied agent to follow natural-language instructions and navigate to a target location in unseen 3D environments. We argue that adapting VLMs to VLN requires endowing them with two complementary capabilities for acquiring such awareness, namely backward action reasoning (why) and forward transition prediction~(how). Based on this insight, we propose SpaAct, a simple yet effective training framework that activates the dynamic spatial awareness in VLMs. Specifically, SpaAct introduces two spatial activation tasks: Action Retrospection, which asks the model to infer the executed action sequence from visual transitions, and Future Frame Selection, which forces the model to predict the visual transitions conditioned on history and action. These two objectives provide lightweight supervision on both backward action reasoning and forward transition prediction, encouraging the model to build dynamic spatial awareness in a VLM-friendly way. To further stabilize adaptation, we design TriPA, a Tri-factor Progressive Adaptive curriculum learning method that organizes training samples from easy to hard, allowing the model to gradually acquire navigation skills from basic locomotion to long-horizon reasoning. Experiments on standard VLN-CE benchmarks show that SpaAct consistently improves VLM-based navigation and achieves state-of-the-art performance. We will release the code and models to support future research.
Three-Step Nav: A Hierarchical Global-Local Planner for Zero-Shot Vision-and-Language Navigation
Breakthrough progress in vision-based navigation through unknown environments has been achieved by using multimodal large language models (MLLMs). These models can plan a sequence of motions by evaluating the current view at each time step against the task and goal given to the agent. However, current zero-shot Vision-and-Language Navigation (VLN) agents powered by MLLMs still tend to drift off course, halt prematurely, and achieve low overall success rates. We propose Three-Step Nav to counteract these failures with a three-view protocol: First, "look forward" to extract global landmarks and sketch a coarse plan. Then, "look now" to align the current visual observation with the next sub-goal for fine-grained guidance. Finally, "look backward" audits the entire trajectory to correct accumulated drift before stopping. Requiring no gradient updates or task-specific fine-tuning, our planner drops into existing VLN pipelines with minimal overhead. Three-Step Nav achieves state-of-the-art zero-shot performance on the R2R-CE and RxR-CE dataset. Our code is available at https://github.com/ZoeyZheng0/3-step-Nav.
Walk With Me: Long-Horizon Social Navigation for Human-Centric Outdoor Assistance
Assisting humans in open-world outdoor environments requires robots to translate high-level natural-language intentions into safe, long-horizon, and socially compliant navigation behavior. Existing map-based methods rely on costly pre-built HD maps, while learning-based policies are mostly limited to indoor and short-horizon settings. To bridge this gap, we propose Walk with Me, a map-free framework for long-horizon social navigation from high-level human instructions. Walk with Me leverages GPS context and lightweight candidate points-of-interest from a public map API for semantic destination grounding and waypoint proposal. A High-Level Vision-Language Model grounds abstract instructions into concrete destinations and plans coarse waypoint sequences. During execution, an observation-aware routing mechanism determines whether the Low-Level Vision-Language-Action policy can handle the current situation or whether explicit safety reasoning from the High-Level VLM is needed. Routine segments are executed by the Low-Level VLA, while complex situations such as crowded crossings trigger high-level reasoning and stop-and-wait behavior when unsafe. By combining semantic intent grounding, map-free long-horizon planning, safety-aware reasoning, and low-level action generation, Walk with Me enables practical outdoor social navigation for human-centric assistance.
Where Did It Go Wrong? Capability-Oriented Failure Attribution for Vision-and-Language Navigation Agents
Embodied agents in safety-critical applications such as Vision-Language Navigation (VLN) rely on multiple interdependent capabilities (e.g., perception, memory, planning, decision), making failures difficult to localize and attribute. Existing testing methods are largely system-level and provide limited insight into which capability deficiencies cause task failures. We propose a capability-oriented testing approach that enables failure detection and attribution by combining (1) adaptive test case generation via seed selection and mutation, (2) capability oracles for identifying capability-specific errors, and (3) a feedback mechanism that attributes failures to capabilities and guides further test generation. Experiments show that our method discovers more failure cases and more accurately pinpoints capability-level deficiencies than state-of-the-art baselines, providing more interpretable and actionable guidance for improving embodied agents.
FreqCache: Accelerating Embodied VLN Models with Adaptive Frequency-Guided Token Caching
Vision-Language-Navigation (VLN) models exhibit excellent navigation accuracy but incur high computational overhead. Token caching has emerged as a promising training-free strategy to reduce this cost by reusing token computation results; however, existing token caching approaches rely on visual domain methods for cacheable token selection, leading to challenges when adapted to VLN models. 1) Visual domain methods become invalid when there is viewpoint migration. 2) Visual domain methods neglect critical edge information without the aid of additional algorithms. 3) Visual domain methods overlook the temporal variation of scenarios and lack adjustability in cache budgets. In this paper, we develop detailed analyses and find that the impacts of these challenges exhibit invariance and analyzability in the frequency domain. Based on these, we propose a frequency-guided token caching framework, called FreqCache. Utilizing the inherent properties of the frequency domain, FreqCache achieves optimal token cache establishment, refreshment, and adaptive adjustment. Experiments show that FreqCache achieves 1.59x speedup with ignorable overhead, showing the effect of integrating frequency domain methods in VLN token caching.
DM-Nav: Decentralized Multi-Agent Multimodal Multi-Object Semantic Navigation
We present DM-Nav, a fully decentralized multi-agent semantic navigation system supporting multimodal open-vocabulary goal specification and multi-object missions. In our setting, decentralization implies operation without a central coordinator, global map aggregation, or shared global state at runtime. Robots operate autonomously and coordinate through ad-hoc pairwise communication, exchanging local maps, goal status, and navigation intent without synchronization. An implicit task allocation mechanism combining intent broadcasting and distance-weighted frontier selection reduces redundant exploration while preserving decentralized operation. Evaluations on HM3DSem scenes using the HM3Dv0.2 and GOAT-Bench datasets demonstrate that DM-Nav matches or exceeds centralized and shared-map baselines while eliminating single points of failure inherent in centralized architectures. Finally, we validate our approach in a real-world office environment using two mobile robots, demonstrating successful deployment relying entirely on onboard sensing and computation. A video of our real-world experiments is available online: https://drive.google.com/file/d/1QiUSCn5rIvtuTUqtuXLPgmt6S8x9-MCZ/view?usp=drive_link
A Deployable Embodied Vision-Language Navigation System with Hierarchical Cognition and Context-Aware Exploration
Bridging the gap between embodied intelligence and embedded deployment remains a key challenge in intelligent robotic systems, where perception, reasoning, and planning must operate under strict constraints on computation, memory, energy, and real-time execution. In vision-and-language navigation (VLN), existing approaches often face a trade-off between reasoning capability and deployment efficiency on real-world platforms. In this paper, we present a deployable embodied VLN system that achieves both high efficiency and strong high-level reasoning on real-world robots. The system is decomposed into a fast perception-action layer and a deep reasoning layer running asynchronously at different time scales, with a shared memory layer enabling efficient interaction between them. To support long-horizon reasoning, we incrementally construct a compact memory graph and progressively feed decomposed subgraphs into a vision-language model (VLM). Furthermore, we formulate exploration as a Weighted Traveling Repairman Problem (WTRP) by jointly considering reasoning outcomes and the spatial distribution of candidate regions. Extensive experiments in simulation and real-world environments demonstrate improved navigation success and efficiency over existing VLN approaches while maintaining real-time performance on resource-constrained hardware. Code and additional real-world experiments are available at https://github.com/xukuanHIT/HiCo-Nav.
LiveVLN: Breaking the Stop-and-Go Loop in Vision-Language Navigation
Recent navigation systems achieve strong benchmark results, yet real-world deployment often remains visibly stop-and-go. This bottleneck arises because the sense-inference-execution loop is still blocking: after each new observation, the controller must wait for sensing, transmission, and inference before motion can continue. Reducing action-generation cost alone therefore does not remove redundant waiting. To address this issue, we present LiveVLN, a training-free framework for more continuous embodied navigation by augmenting pretrained VLM navigators with multi-step action continuation. Instead of pausing for each full sense-and-inference round, LiveVLN overlaps execution with the processing of newly arrived observations, allowing refreshed future actions to be handed off before the current executable prefix is exhausted. This design keeps actions continuously available during motion, reducing idle waiting and enabling smoother online execution. The framework operates at runtime and can be integrated with compatible pretrained VLM navigators. Across R2R and RxR, LiveVLN preserves benchmark performance while reducing waiting time and improving action availability. In real-world deployments, it cuts average episode waiting time by up to and shortens wall-clock episode time by on StreamVLN and on NaVIDA, yielding more coherent execution during deployment. Code is available at https://github.com/NIneeeeeem/LiveVLN.
The Essence of Balance for Self-Improving Agents in Vision-and-Language Navigation
In vision-and-language navigation (VLN), self-improvement from policy-induced experience, using only standard VLN action supervision, critically depends on balancing behavioral diversity and learning stability, which governs whether the agent can extract a reliable learning signal for improvement. Increasing behavioral diversity is necessary to expose alternative action hypotheses but can destabilize policy-induced learning signals, whereas overly conservative stability constraints suppress exploration and induce early commitment, making reliable self-improvement difficult. To address this challenge, we propose Stability-Diversity Balance (SDB), a plug-and-play mechanism for balanced self-improvement in VLN. SDB expands each decision step into multiple latent behavioral hypotheses by applying controlled shifts in the instruction-conditioned hidden states, and then performs reliability-aware soft evaluation and aggregation to retain diverse yet instruction-consistent alternatives during learning. An explicit regularizer further constrains hypothesis interactions, preventing excessive drift or premature collapse of hypothesis diversity and stabilizing self-improvement without discarding training signals. Experiments on R2R, SOON, and REVERIE show consistent improvements; for example, on REVERIE val-unseen, SDB improves SPL from 33.73 to 35.93 and OSR from 51.07 to 54.25.
Instruction-as-State: Environment-Guided and State-Conditioned Semantic Understanding for Embodied Navigation
Vision-and-Language Navigation requires agents to follow natural-language instructions in visually changing environments. A central challenge is the dynamic entanglement between language and observations: the meaning of instruction shifts as the agent's field of view and spatial context evolve. However, many existing models encode the instruction as a static global representation, limiting their ability to adapt instruction meaning to the current visual context. We therefore model instruction understanding as an Instruction-as-State variable: a decision-relevant, token-level instruction state that evolves step by step conditioned on the agent's perceptual state, where the perceptual state denotes the observation-grounded navigation context at each step. To realize this principle, we introduce State-Entangled Environment-Guided Instruction Understanding (S-EGIU), a coarse-to-fine framework for state-conditioned segment activation and token-level semantic refinement. At the coarse level, S-EGIU activates the instruction segment whose semantics align with the current observation. At the fine level, it refines the activated segment through observation-guided token grounding and contextual modeling, sharpening its internal semantics under the current observation. Together, these stages maintain an instruction state that is continuously updated according to the agent's perceptual state during navigation. S-EGIU delivers strong performance on several key metrics, including a +2.68% SPL gain on REVERIE Test Unseen, and demonstrates consistent efficiency gains across multiple VLN benchmarks, underscoring the value of dynamic instruction--perception entanglement.
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
LookasideVLN: Direction-Aware Aerial Vision-and-Language Navigation
Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments. While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues "a key source of spatial context in human navigation". In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning. Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.
Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation
UAV vision-language navigation (VLN) requires an agent to navigate complex 3D environments from an egocentric perspective while following ambiguous multi-step instructions over long horizons. Existing zero-shot methods remain limited, as they often rely on large base models, generic prompts, and loosely coordinated modules. In this work, we propose FineCog-Nav, a top-down framework inspired by human cognition that organizes navigation into fine-grained modules for language processing, perception, attention, memory, imagination, reasoning, and decision-making. Each module is driven by a moderate-sized foundation model with role-specific prompts and structured input-output protocols, enabling effective collaboration and improved interpretability. To support fine-grained evaluation, we construct AerialVLN-Fine, a curated benchmark of 300 trajectories derived from AerialVLN, with sentence-level instruction-trajectory alignment and refined instructions containing explicit visual endpoints and landmark references. Experiments show that FineCog-Nav consistently outperforms zero-shot baselines in instruction adherence, long-horizon planning, and generalization to unseen environments. These results suggest the effectiveness of fine-grained cognitive modularization for zero-shot aerial navigation. Project page: https://smartdianlab.github.io/projects-FineCogNav.
Language-Conditioned World Modeling for Visual Navigation
Goal-conditioned visual navigation has been a long-standing testbed for embodied AI. We study a natural language-conditioned variant, language-conditioned visual navigation (LCVN), in which an embodied agent must follow a natural language instruction given only an initial egocentric observation. Without access to goal images, the agent must rely on language to shape its perception and continuous control. We introduce the LCVN Dataset, a benchmark of 39,016 trajectories and 117,048 human-verified instructions spanning diverse environments and instruction styles. Building on this benchmark, we study two complementary paradigms: (i) latent-imagination policy learning, in which a diffusion-based world model (LCVN-WM) imagines future observations and an actor-critic agent (LCVN-AC) learns its policy entirely within the imagined latent space; and (ii) unified autoregressive prediction, in which a single multimodal backbone (LCVN-Uni) jointly predicts actions and observations in one forward pass over a shared token sequence. Experiments show that two paradigms offer complementary strengths: latent imagination produces more temporally coherent rollouts, whereas unified prediction generalizes better to unseen environments. Targeted ablations further isolate the contributions of language guidance, conditioning signals, and instruction style, clarifying when language grounding versus dynamics modeling is the performance bottleneck. Together, these findings position LCVN as a testbed for studying how language, imagination, and decision-making interact in embodied agents.
SpatialFly: Implicit 3D Prior-Guided Visual Reparameterization for Continuous UAV Vision-and-Language Navigation
UAVs play an important role in applications such as autonomous exploration, disaster response, and infrastructure inspection. However, UAV VLN in complex 3D environments remains challenging. A key difficulty is the structural representation mismatch between 2D visual perception and the 3D trajectory decision space, which limits spatial reasoning. To this end, we propose SpatialFly, a geometry-guided spatial representation framework for UAV VLN. Operating on RGB observations without explicit 3D reconstruction, SpatialFly introduces a geometry-guided 2D adaptive representation mechanism. Specifically, the geometric prior injection module injects global structural cues into 2D semantic tokens to provide scene-level geometric guidance. The geometry-aware reparameterization module then uses geometry-conditioned cross-modal attention and gated residual fusion to adaptively reparameterize the visual tokens. Experimental results show that SpatialFly consistently outperforms state-of-the-art UAV VLN baselines across both seen and unseen environments, reducing NE by 4.03m and improving SR by 1.27% over the strongest baseline on the unseen Full split. Additional trajectory-level analysis shows that SpatialFly produces trajectories with better path alignment and smoother, more stable motion.
ImagiNav: Scalable Embodied Navigation via Generative Visual Prediction and Inverse Dynamics
Enabling robots to navigate open-world environments via natural language is critical for general-purpose autonomy. Yet, Vision-Language Navigation has relied on end-to-end policies trained on expensive, embodiment-specific robot data. While recent foundation models trained on vast simulation data show promise, the challenge of scaling and generalizing persists due to the limited scene diversity and visual fidelity in simulation. To address this gap, we propose ImagiNav, a novel hierarchical paradigm that formulates navigation in visual space. Instead of predicting waypoints, ImagiNav synthesizes a future egocentric video conditioned on language instructions, serving as a high-level plan, interpreted by an inverse dynamics model to extract metric trajectories for execution. By decoupling planning from robot actuation, the paradigm enables direct utilization of diverse in-the-wild navigation videos. To support this, we develop an auto-labeling data pipeline that enhances motion annotation accuracy. ImagiNav demonstrates strong zero-shot transfer to robot navigation without requiring robot demonstrations, paving the way for generalist robots that learn navigation directly from unlabeled, open-world data. The project page is available at: https://j1dan.github.io/ImagiNav
SPAN-Nav: Generalized Spatial Awareness for Versatile Embodied Navigation
Recent embodied navigation approaches leveraging Vision-Language Models (VLMs) demonstrate strong generalization in versatile Vision-Language Navigation (VLN). However, reliable path planning in complex environments remains challenging due to insufficient spatial awareness. In this work, we introduce SPAN-Nav, an end-to-end foundation model designed to infuse embodied navigation with universal 3D spatial awareness using RGB video streams. SPAN-Nav extracts spatial priors across diverse scenes through an occupancy prediction task on extensive indoor and outdoor environments. To mitigate the computational burden, we introduce a compact representation for spatial priors, finding that a single token is sufficient to encapsulate the coarse-grained cues essential for navigation tasks. Furthermore, inspired by the Chain-of-Thought (CoT) mechanism, SPAN-Nav utilizes this single spatial token to explicitly inject spatial cues into action reasoning through an end-to end framework. Leveraging multi-task co-training, SPAN-Nav captures task-adaptive cues from generalized spatial priors, enabling robust spatial awareness to generalize even to the task lacking explicit spatial supervision. To support comprehensive spatial learning, we present a massive dataset of 4.2 million occupancy annotations that covers both indoor and outdoor scenes across multi-type navigation tasks. SPAN-Nav achieves state-of-the-art performance across three benchmarks spanning diverse scenarios and varied navigation tasks. Finally, real-world experiments validate the robust generalization and practical reliability of our approach across complex physical scenarios.