Visuomotor Policy Learning

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43 papers in the last four weeks, up 378% on the four weeks before. 0.4% of all new papers.

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Latest papers 209

Aug 9, 2026cs.RO

Vid2WAM: Distilling Video Diffusion Priors into World Action Models

World Action Models (WAMs) improve robot policy learning by jointly modeling future visual dynamics and actions. However, their scalability and generalization remain constrained by their reliance on costly expert demonstrations. We challenge this by asking whether future supervision for WAMs must originate from target-task expert trajectories. In this paper, we propose Vid2WAM, an offline distillation framework that transfers visual diffusion priors from a large video foundation model into a compact WAM student. Given an observation and language instruction, Vid2WAM distills supervision through two complementary channels: task-conditioned future rollouts directly supervise the student's future prediction branch, while an inverse dynamics model recovers embodiment-specific pseudo-actions for action learning. To robustly integrate synthetic and real supervision, we introduce source-aware residual action adaptation that learns source-specific corrections around a shared action backbone and mitigates interference from noisy pseudo-actions. During inference, both the video teacher and inverse dynamics model are discarded, leaving only the WAM student for efficient deployment. Simulation and real-world experiments demonstrate that Vid2WAM improves novel-task generalization and data efficiency under limited expert demonstrations while preserving low-latency inference.
Aug 6, 2026cs.RO

ARGUS: Aligning Robot Scene Geometry Under Shifting Views with Large 3D Vision Models

Large-scale visuomotor policies have demonstrated impressive performance across a wide range of robot manipulation tasks. However, despite this success, manipulation polices often entangle scene geometry with the corresponding viewpoint, learning where objects lie in an image rather than where it lies in the task space. This entanglement inherently limits the corresponding policy's ability to learn from viewpoint-diverse datasets (ex. DROID, BridgeV2) and generalize beyond the viewpoints captured in their training data. In this work, we present ARGUS, an observation pre-processing pipeline that uses large-scale 3D vision models to align image observations from arbitrary camera viewpoints into a canonical viewpoint before passing it to downstream visuomotor policies. Experiments across training datasets with varying levels of viewpoint diversity, from fixed multi-view camera configurations to highly varied camera placements, show that our method consistently outperforms prior approaches across both limited-view and view-diverse training regimes. In efficiency comparisons, ARGUS demonstrates an ability to learn from view-diverse data, converging to high success rates 4-6x faster than previous methods by leveraging a simplified observation space. Overall, our findings show that leveraging large-scale 3D vision models reduces the learning burden on visuomotor policies, enabling more efficient learning from large-scale, viewpoint-diverse robot datasets.
Aug 4, 2026cs.RO

Track4Action: Distilling World-Centric 3D Tracker into Vision-Language-Action Policies

Action labels tell a vision-language-action (VLA) policy which robot commands to imitate, but not how those commands change the 3D world. The aligned demonstration clip contains this missing supervision because its KK frame transitions record the geometry, motion, visibility, and camera change produced during the corresponding KK actions. We introduce Track4Action, a framework that distills this realized transition from a frozen world-centric 3D tracker into a current-observation VLA policy. During training, Track4World encodes the clip Vt:t+KV_{t:t+K} into a pooled tracker feature. Learnable track queries infer this feature from current VLA hidden states, match it in a shared space, and condition a flow-matching action head through a feature-wise gate. The tracker feature only defines the alignment target, so neither the clip nor the tracker is used at deployment. Track4Action reaches 82.3% on zero-shot LIBERO-Plus, improving the alignment-free variant by 7.6 points and LaMP by 3.0 points. It obtains 80.44% and 81.48% on the clean and randomized RoboTwin 2.0 splits, and 67.5% average success across four physical bimanual tasks, 25.0 points above the alignment-free variant. The gains across simulation and physical tasks support action-aligned 3D tracker features as privileged supervision for tracker-free VLA deployment. Our project page is available at https://wing0night.github.io/track4action-project-page.
Aug 4, 2026cs.RO

Unified Visuomotor Targets: Supervising VLAs Beyond Physical Actions

VLA models are trained to predict robot actions from visual and language observations. This is a natural choice, but it creates a mismatch: VLMs encode rich, high-level representations of scenes and goals, while robot actions are low-level signals with limited task structure. We ask whether changing what the policy is trained to predict, rather than how it is architecturally designed, can yield better and more efficiently trained policies. We propose UVT (Unified Visuomotor Target), a unified latent prediction target that jointly encodes motor control and visual scene transition information, requiring no architectural changes and no additional data. Applied to two representative VLA systems across simulation benchmarks and real bimanual manipulation tasks, UVT improves training efficiency, final task performance, and policy robustness, with particularly strong gains under limited training budgets and challenging environmental conditions. Rollout videos and additional qualitative results are available at our project webpage: https://unified-visuomotor-targets.github.io/
Aug 4, 2026cs.AI

UniNav: A Unified World-Action Diffusion Model for Visual Navigation

Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts. We present UniNav, a unified world-action model that generates future visual observations and continuous waypoint trajectories through a single diffusion process. Given history frames and a goal image, UniNav jointly denoises visual and waypoint tokens within a single transformer, unifying future prediction and action generation in a shared framework. To improve spatial grounding, we incorporate geometry-aware camera tokens. We also train on both trajectory-labeled navigation data and video-only data, enabling the model to benefit from diverse videos without waypoint annotations. Based on this unified framework, we introduce two variants: UniNav-Full jointly predicts interpretable future observations and their corresponding trajectories, while UniNav-Fast removes future-image tokens at inference for efficient trajectory prediction. Experiments on navigation benchmarks show that UniNav outperforms the strongest baseline in ATE across all datasets. With one-step inference, UniNav-Fast achieves a latency of 0.1s without a substantial accuracy drop. Code will be released.
Aug 3, 2026cs.RO

ValueFormer: A Causal Transformer Value Function with Stage-Aware Labels for Semi-Autonomous Vision-Language-Action Policies

Vision-Language-Action (VLA) policies trained by behavior cloning fail silently: from the action stream alone, a collapsing rollout looks much like one making clean progress, because imitation supplies no notion of progress. Reinforcement learning would supply one, but it is impractical here, where real-robot experience is costly and deformable food resists simulation. The cheap alternative, a terminal success / failure bit, is learnable in principle yet far too sparse to say when a rollout went wrong. We argue that the per-frame label, not the architecture, is the hard part: to be useful it must be dense, continuous, and correctly shaped. We present ValueFormer, a compact policy-agnostic causal transformer over a frozen DINOv3 backbone that emits two per-frame signals in one forward pass: a smooth Monte Carlo value, V_mc, for advantage estimation and a sharp binary value for online mistake detection, targets that pull in opposite directions by design. Failed episodes are labeled with a stage-aware, success-then-decay return that preserves the success curve before the failure stage, and detection is supervised from mistake intervals rather than a single failure time, so mistakes the policy recovers from also carry signal. On a real-robot bimanual sandwich-assembly task 1,427 episodes), a critic-derived per-frame training weight lifts task completion from 70% to 85% (within noise at n=20), and a batched bf16 encoder cuts the live serving cost 3~5 times so the critic runs at 2 Hz alongside the policy on a single GPU.
Aug 3, 2026cs.RO

Probabilistic Reachable-Action Verification of Visuomotor Policies via Set-Based Training

Reachability analysis for visuomotor policies is difficult because large visual encoders make end-to-end set propagation computationally expensive and excessively conservative. We therefore freeze the visual encoder and confine set propagation to a low-dimensional interface between it and the downstream policy, with the interface set calibrated from held-out camera-pose perturbations. Propagating this set through the policy with zonotopes yields a terminal output-enclosure width that set-based training optimizes directly. During evaluation, camera-pose perturbations are sampled from the prescribed distribution, and rollout-level split conformal calibration converts the resulting action-deviation scores into a probabilistic reachable-action radius with finite-sample coverage. In controlled manipulation experiments, set-based training reduces this radius while preserving closed-loop task capability, and matched behavior-only, observational-consistency, and pointwise-adversarial controls all leave a larger radius.
Aug 3, 2026cs.RO

AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation

Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.
Aug 1, 2026cs.RO

SelfWAM: A Self-Grounded Unified World Action Model for Fast Robot Control

World Action Models (WAMs) improve robot policy learning by jointly modeling actions and future observations. However, conditioning future prediction only on the task prompt and observation context risks capturing generic task progression rather than the action-specific consequences of the executed action. We introduce SelfWAM, a unified self-grounded WAM built on a modality-specialized Mixture-of-Transformers (MoT) architecture that jointly predicts actions, action-conditioned future RGB frames, and robot self-masks, thereby grounding future prediction in the robot's visible body and its action-induced motion. During joint training, SelfWAM allows future visual queries to attend to a clean copy of the demonstrated action, turning the video branch into an action-specific consequence model while leaving the fast action-only inference path unchanged. To focus video learning on action-relevant visual changes, we use prompt-specific objectives for future robot self-mask prediction, which removes appearance details and provides a target whose temporal evolution is tightly coupled with the conditioning action. Together, clean-action conditioning and future self-mask supervision make future predictions more directly reflect how the executed action changes the robot's visible motion and the surrounding scene. Experiments on RoboTwin 2.0 and real-world manipulation tasks show that SelfWAM produces more action-sensitive futures and preserves fast policy inference, while improving policy performance.
Jul 31, 2026cs.RO

RayViT: Ray-Conditioned Visual Representations for Viewpoint-Robust Imitation Learning

Visual imitation learning enables robots to acquire visuomotor skills directly from images, yet RGB observations lack explicit geometric cues, making learned policies brittle to camera perturbations. To address this, we propose \textbf{Ray-conditioned Vision Transformer Encoder (RayViT)}, a lightweight architecture that injects camera geometry into pretrained ViT backbones. RayViT represents camera geometry as a Plücker ray map, patchifies it into ray features, and uses gated cross-attention to produce a ray-conditioned class token. These ray features are added as dense positional embeddings, while the ray class token replaces the original ViT class token to provide a geometry-aware summary representation. We combine this approach with an auxiliary cosine similarity loss to consistently improve the performance and robustness for geometry-aware tokens. Experiments on sim- and real-robot tasks demonstrate that RayViT improves robustness by approximately 13 percentage points under camera perturbations in multi-task RoboCasa benchmark and by 1.78 average completed stages in real-world multi-task success rate compared to baselines.
Jul 31, 2026cs.RO

Temporal Policy: History-Initialized Action Generation for Robotic Learning from Demonstration

By relying on independent couplings from uninformative Gaussian priors, standard diffusion and flow matching models are forced to learn complex, high-cost vector fields to reach the physical action space. Generative models excel at capturing multimodal behaviors for robotic Learning from Demonstration (LfD), but often suffer from high inference cost. This paper introduces Temporal Policy, a generative framework based on stochastic interpolants that formulates action generation as a temporally coupled transport problem. By initializing the generative flow at the robot's recent history, we explicitly couple past states to future action sequences. This data-dependent coupling reduces transport cost and produces straight vector fields. We validate Temporal Policy across visuomotor simulation benchmarks and on a physical Barrett WAM 2x 7DoF teleoperation platform. Our approach reduces transport costs by nearly an order of magnitude compared to noise-initialized baselines, achieving a 19.1 ms inference latency on a single NVIDIA RTX 4080. Crucially, these geometric and computational efficiencies are achieved while matching the success rates of state-of-the-art baselines. This simplified transport geometry bypasses the computational bottleneck of independent Gaussian priors, helping enable high-frequency, closed-loop control. The code is publicly available at https://github.com/dmiller12/TemporalPolicy.
Jul 30, 2026cs.RO

FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation

In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
Jul 30, 2026cs.RO

Static In, Dynamic Out: Counterfactual Action Augmentation for Moving Object Manipulation

Visuomotor policies have advanced on manipulation tasks where the target object stays static during execution, but real deployments break this assumption: parts drift on conveyors and fruits sway in the wind. We introduce Static In, Dynamic Out (SIDO), a counterfactual action augmentation that enables a policy trained only on static object demonstrations to adapt to unseen object motion at test time. Our key idea is to factorize moving object manipulation into two sub-problems: predicting where the object will be, and reaching that predicted pose. SIDO displaces the object to a counterfactual future position and morphs the demonstrated action chunk to preserve the hand-object relative pose, yielding a goal-conditioned policy. At deployment an object pose predictor supplies the future position. Across three simulated tasks (Mug, Square, Stack) under five object motion patterns and two real-world tasks (Gantry, Peachtree), SIDO improves moving object success over the baselines while preserving static object performance. Project website: https://sido-staticindynamicout.github.io/.
Jul 29, 2026cs.RO

DLAM: Distributional Latent Actions with Temporal Constraints

Vision-language-action (VLA) models remain constrained by scarce action-labeled robot data, whereas action-free videos offer abundant observations of physical change. Latent action models can extract such priors, but reconstruction-trained codes may predict future observations without the structure required for joint generation with robot actions. Existing structured methods add temporal constraints but retain deterministic transition points, so residual errors in locally inferred transitions may propagate and compound under recursive composition. We introduce DLAM, a distributional latent-action model that represents each transition as a diagonal Gaussian. Reconstruction conditioned on the reference frame grounds the mean in observed visual change, while normalized composition and reversal over equal-gap triplets constrain both the mean and dimension-wise variance. Variance composition uses a lightweight shared-correlation coefficient to account for dependence between adjacent transitions that share an intermediate frame, whereas reversal negates the mean and preserves the variance. For downstream policy learning, we freeze the encoder and train a flow-matching policy to jointly generate mean transition sequences and robot actions. On held-out transitions, DLAM learns more temporally consistent latent dynamics than existing latent-action baselines and achieves stronger direct and cumulative reconstruction on held-out videos. Under the same controlled π0π_0 transfer protocol, it also improves policy performance on MetaWorld MT50, LIBERO, and real-world manipulation tasks. Controlled ablations show that normalized mean constraints account for most of the reconstruction gain, while learned variance and correlation-aware composition provide complementary improvements in downstream control.
Jul 29, 2026cs.RO

SymmGrid: Super-Scaling On-Robot Learning with Parallelized Symmetries and Egocentric-Exocentric Visual Perception

Deep reinforcement policy learning directly in physical robots (on-robot learning) remains bottlenecked by slow wall-clock training times. We present SymmGrid, a trajectory level augmentation framework inspired by parallelized symmetries that super-scales group transformations to significantly accelerate on-robot learning in both egocentric and exocentric visual setups. We model a Markov Decision Process (MDP) under a symmetry tree, in which state-action pairs have admissible parallelized invariant transformations that yield a geometric grid structure. The state is modelled with ego- or exocentric images and proprioception information. The latter require special treatment, in the form of homographies, to warp visual scenes in line with their corresponding spatial transformations. These parallelized transformations produce a large set of unique symmetric equivalences that populate the replay buffer with diverse and consistent experiences that speed up learning and improve performance. We present extensive training and evaluations performed directly on real robot manipulation contact tasks including peg-insertions, cable routing, and object relocations. Relative to SOTA, SymmGrid achieved wall-clock training convergence speed-ups of 1.37-2.17x, evaluation success rate improvements of 1.09x-1.27x, fastest training convergence times of 16.6, 10.9, and 79.3 minutes respectively. For trajectory wide assessments, we used normalized area under the curve (nAUC) ratios. SymmGrid achieved improvements of up to 2.59x. These results confirm that simple branch symmetries can have an outsized result due to super-scaling and bring us closer to sub-10 minute on-robot learning training in manipulation tasks suitable for arms and humanoids. The project page is available at symmgrid-robot.github.io
Jul 29, 2026cs.RO

It's Not Just More Demos: Counterfactual Action Sensitivity Coverage for Data-Efficient Robust Robot Imitation

Visuomotor imitation learning has demonstrated success for manipulation tasks. However, the trained policies remain brittle to visual nuisances', with even minor task-preserving variations such as lighting, distractions or changes in colour result in heavy degradation of the trained policy's performance. While increasing data diversity can improve robustness, it is unclear which additional demonstrations are informative for a particular trained policy. We propose Counterfactual Nuisance Behaviour Cloning (CFNBC), an offline data-selection framework for targeted robustness repair. Starting from a nominal policy trained on clean' demonstrations, CFNBC generates paired clean and nuisance observations that preserve the expert action, then measures \emph{action drift}: the change in the policy's predicted action under a nuisance that should not alter the desired behaviour. This provides a policy-specific sensitivity signal for selecting a compact, response-diverse repair set from a larger candidate pool, without requiring rollout success labels or online policy execution. We show in MuJoCo bimanual cube transfer and SimplerEnv cube stacking that action drift correlates with nuisance-induced failure, and that response-guided repair with only 2020--3030 selected candidates substantially outperforms matched-budget random selection while approaching the performance of much larger random repair budgets. These results support a data-centric view of robustness repair: the most useful data are not necessarily the most numerous, visually diverse, or obviously difficult, but the examples that cover fragile response modes of the current policy.
Jul 28, 2026cs.RO

πR2π\mathbf{R}^2: Reactive Real-time Flow Policies

Generalist manipulation policies increasingly take the form of action-chunking flow policies built on large pretrained backbones. Such chunks run open-loop, so the policy cannot react to sensory input arriving mid-execution, sacrificing \emph{reactivity}. Replanning more often would restore it, but the perception-to-action pipeline (a large backbone plus multiple denoising steps) is too slow: this \emph{latency} forbids frequent replanning and leaves committed actions stale, making such policies ill-suited for dynamic, closed-loop control. We present πR2π\mathbf{R}^2, which makes these policies reactive and real-time while retaining large backbones, expressive multi-modal policies, and multi-action prediction. Built on the per-position noise schedule of diffusion forcing, πR2π\mathbf{R}^2 contributes two ideas. First, it splits conditioning into a fast channel (proprioception, fresh every tick) and an asynchronously updated slow channel (vision-language features), so the policy reacts to proprioception within a chunk while tolerating stale vision. Second, a latency-adaptive flow schedule treats in-flight actions as inpainting conditioning and emits actions in one denoising step per call, letting one trained model adapt to varying hardware latency. Requiring minimal modification to existing architectures, πR2π\mathbf{R}^2 can be finetuned from a pretrained policy: applied to GR00T-N1.7 on a real xArm6+XHand platform, it replans closed-loop roughly 4×4\times faster than the base policy (~2525Hz on an A5000 GPU), acting on a fresh observation every 4040ms. Across simulation and real-world manipulation tasks, πR2π\mathbf{R}^2 improves the success rate by up to 23%23\% in simulation and 30%30\% in the real world over the strongest baseline. Project page: https://pi-r2-flow.github.io/
Jul 28, 2026cs.RO

DC-WAM: Dynamic-Centric Visual Supervision and Reasoning for World-Action Models

World-Action Models (WAMs) augment robot policies with future visual prediction, but it remains unclear what the visual modality should learn for control. While photorealistic future prediction provides dense supervision, it also incurs substantial computation and can allocate capacity to texture, illumination, and background variations that are only weakly related to action selection. Recent efficient WAM variants suggest that the main benefit of the video branch may not lie in the rendered future itself, but in the control-relevant visual representations induced during training. In this work, we revisit future video prediction from a dynamic-centric perspective and ask whether an existing RGB-based WAM can be redirected from appearance-dominated reconstruction toward interaction-induced visual dynamics without introducing additional modality-specific predictions or online inputs at deployment. We propose DC-WAM, a dynamic-centric WAM framework that redistributes supervision and computation in the RGB video branch. At the supervision level, DC-WAM combines temporal-difference flow matching with trajectory-guided weighting, emphasizing dense temporal changes and localized regions where the gripper, manipulated objects, and contact areas move. At the reasoning level, DynaRoute predicts token-wise dynamic relevance and converts it into an attention bias, guiding the model toward control-relevant future tokens. Experiments in simulation and on real-world manipulation tasks show that DC-WAM consistently improves policy performance, especially under out-of-distribution perturbations in lighting, object appearance, and background texture.
Jul 28, 2026cs.RO

Tri-Manual Visuomotor Imitation Learning of Robot Policies

Bimanual teleoperation provides an effective way to collect robot demonstrations, but it assumes that the operator and robot have matching numbers of simultaneous control channels. This assumption breaks for tri-manual systems: the robot can coordinate three arms concurrently, whereas a single operator can continuously control only two. Pairwise mode switching may therefore record otherwise independent motions sequentially, causing behaviour cloning to reproduce delays imposed by the interface rather than required by the task. We present TriManPolicy, a tri-manual imitation learning system that allows one operator to demonstrate behaviours for three arms. Its central component is Dependency-Aware Tri-Arm Scheduling (DATS). The key idea is to preserve the demonstrated arm motions while reconsidering when they occur. DATS retimes demonstrations offline by preserving local sensorimotor segments of fixed duration and repositioning them according to constraints on task order and arm usage that are reviewed by a human. The resulting data train a single synchronous policy for all three arms, while deployment requires neither the dependency graph nor the scheduler. Across six challenging tasks performed in the real world, policies trained on demonstrations retimed by DATS exhibit more efficient coordination while maintaining comparable observed task success. Offline analysis further shows that DATS changes the supervision across arms rather than merely removing idle periods. Project videos and additional material are available at https://aus.bot/trimanpolicy/.
Jul 28, 2026cs.RO

Decompose and Reorganize: Planning with Primitives and Visuomotor Policies Learned from Demonstrations

Successfully automating dexterous, long-horizon robotic manipulation requires frameworks capable of both high-level reasoning and fine-grained execution. Traditional task and motion planning (TAMP), while excellent at symbolic planning, is often brittle in contact-rich operations. Simultaneously, imitation learning (IL), while effective in manipulation tasks with visual feedback, is limited by its low capability in spatial generalization and multi-stage operation. To reconcile their complementary strengths and limitations, we propose DR-LfD (Decomposed and Reorganized Skills Learned from Demonstrations), a framework that seamlessly integrates visuomotor policies into a TAMP-gated decision-making system. Based on contact relationships, DR-LfD decomposes human demonstrations into atomic skills, which are reproduced as visuomotor policies or object-centric primitives. The initiation, termination, and constraints of the visuomotor policies are carefully modeled and implemented in a TAMP-compatible form, enabling reorganization of skills learned from different sources. DR-LfD transforms the learning problem from one requiring exponential demonstration data over possible skill sequences to one whose demonstration burden scales with the number of distinct skill types, with limited data for each skill. Through comprehensive real-world and simulation benchmarking across diverse scenarios, we demonstrate the strong performance of DR-LfD on tasks involving multiple steps, unseen setups, and physical constraints. Project website: https://dr-lfd.github.io/DR-LfD-website.
Jul 27, 2026cs.RO

DeVA: Decoupled Video-Action Model with physical guidance for robot policy learning

Generalizable robot manipulation requires policies that can anticipate how visual scenes evolve while executing language instructions. While recent Vision-Language-Action models benefit from large-scale pretraining, their predominantly static pretraining objectives provide limited supervision for physical dynamics and temporal causality, leaving control-relevant knowledge to be learned from downstream robot demonstrations. Video generative models offer a promising foundation by encoding rich spatiotemporal priors through future predictions. However, existing Video-Action Models either couple video and action prediction in a shared backbone, making policy adaptation harder to optimize, or under-utilize video information when guiding the action branch. In this work, we introduce DeVA, a Decoupled Video-Action model with specialized video and action experts, multi-level feature transfer, and physically salient guidance. DeVA transfers representations from multiple video layers to the action expert, enabling rich information exchange while making policy learning more tractable. It further supervises intermediate video features and the action stream with physically salient guidance (affordance/depth). Experiments on both simulation benchmarks and real-world deployment demonstrate strong performance with limited data, faster convergence than a unified architecture, and clear performance gains from physical guidance.
Jul 23, 2026cs.RO

GuidedAttention: Interpretable and Correctable Visual Attention for OOD-Robust Robot Manipulation via Imitation Learning

End-to-end visuomotor policies provide little opportunity for humans to understand or correct the policy's visual attention. We propose GuidedAttention, a visuomotor imitation learning framework that introduces interpretable and correctable visual attention as an explicit intermediate representation. Task-relevant attention keypoints are predicted from camera images and condition a diffusion-based action policy. Users can inspect and optionally correct selected keypoints once at rollout initialization, after which the corrected attention is automatically propagated throughout execution by a tracking module. Experiments in simulation and the real world demonstrate that GuidedAttention consistently improves robot manipulation performance, particularly under positional and appearance out-of-distribution (OOD) conditions. https://mmurooka.github.io/guided-attention-project-page
Jul 23, 2026cs.RO

Ordered Action Tokens for Visuomotor Policy Learning

Action tokenization maps continuous robot action chunks to discrete tokens and has become an important interface for modern visuomotor policies. Existing approaches either rely on analytical discretization methods that produce prohibitively long token sequences or learned latent tokenizers that lack structure, limiting their compatibility with downstream policies. In this work, we identify three desiderata for action tokenization - high compression, total decodability, and an ordered token space - and introduce Ordered Action Tokenization (OAT), a learned action tokenizer that satisfies all three. OAT discretizes action chunks into an ordered sequence of tokens using a transformer with registers, finite scalar quantization, and ordering-inducing training mechanisms. By training each token prefix to decode into a valid action chunk, OAT places coarse control information in early tokens and uses later tokens to refine residual detail, yielding an anytime tradeoff between inference cost and action fidelity. We validate OAT in two prevailing uses of action tokens: autoregressive policies that generate tokens for control, and token co-training policies that use token losses to shape the vision-language model context consumed by a flow-based action expert. Across three policy backbones and more than 60 tasks spanning five simulation benchmarks and real-world settings, OAT consistently delivers strong policy performance while offering significantly greater flexibility at inference time.
Jul 22, 2026cs.CV

Cortex: Compact Behavior Cloning for Quake with Frozen Visual Features

We study how far a deliberately simple behavioral-cloning policy can progress in a visually rich first-person game before adding reinforcement learning or explicit memory. Cortex is a compact Quake policy with 10.98 million trainable parameters in a six-layer transformer over a frozen DINOv3 encoder. It is trained on the Quake subset of the public Pixels2Play corpus: 6,849 recordings (about 474.7 hours), represented as 17.09 million cached decision frames with keyboard and mouse actions. One sampled training epoch uses 517,048 four-frame windows and takes 3.3 minutes of policy-head optimization on one RTX 5080, excluding one-time feature extraction. We evaluate two independent batches of 20 stochastic, 120-second episodes on Quake E1M1. Cortex does not complete the level, but every episode reaches the opening door, button room, and gate descent; 19 of 20 episodes in each batch record at least one kill. Under the same time-controlled harness, released P2P-150M and NitroGen checkpoints remain shallower in five matched-duration episodes each. These comparisons are limited by small reference samples and different native interfaces. Ablations show that denser visual tokens improve combat and survival, while longer optimization and naive action history improve offline metrics without consistently improving play. The remaining failures are consistent with covariate shift and motivate targeted corrective data. We release the policy implementation, checkpoint, and a representative rollout.
Jul 20, 2026cs.RO

Patch Policy: Efficient Embodied Control via Dense Visual Representations

Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
Jul 17, 2026cs.RO

Dynamics-Aware Meta-Imitation for Generalization to Unseen Robotic Manipulation

Imitation Learning aims to learn skills from extensive observations and demonstrations for robots, so it suffers from data scarcity and environment generalization. The existing methods predominantly focus on imitation from in-domain tasks and consequently struggle with generalization to unseen tasks. To bridge this generalization gap, we propose the \textbf{D}ynamics-\textbf{A}ware \textbf{M}eta-\textbf{I}mitation (DAMI) framework. By integrating meta-learning to construct a shared skill space, DAMI equips agents for rapid adaptation to novel tasks. We introduce the Visual-Motor Trajectory (VMT) module to capture complex spatio-temporal dynamics within the task latent space. Furthermore, we propose the Unpaired Unified Task (U2T) block to fuse unstructured multimodal observations. To coordinate these representations, we integrate a Task-Conditioned Feature Modulation (TCFM) mechanism customized for modulating low-level 3D features. By capturing intrinsic dynamics from a random complete reference demonstration, our framework learns the underlying task logic rather than memorizing static cues, ensuring effective generalization. Extensive experiments in both simulation and real-world settings demonstrate that our approach outperforms state-of-the-art baselines regarding direct inference on seen tasks and adaptation to unseen tasks via few-shot fine-tuning.
Jul 16, 2026cs.CV

FoMoVLA: Bridging Visual Foresight and Motion Guidance for Vision-Language-Action Models

Vision-Language-Action (VLA) models have achieved impressive results in visuomotor policy learning, yet remain fundamentally reactive, mapping current observations and language to actions without explicit forward prediction of world dynamics. Existing visual foresight methods predict future visual states but lack explicit motion guidance: they show where to go but not how to get there. We argue that future feature prediction and sparse point tracking are naturally complementary: the former provides the goal state, while the latter captures the continuous motion path toward it. We propose FoMoVLA, a framework that augments VLA representations with explicit spatio-temporal supervision by jointly learning future feature foresight and sparse 2D point tracking, enhancing the continuous action policy. FoMoVLA introduces compact foresight tokens to decode future feature states, decodes sparse temporal 2D point trajectories to model compact geometric motion, and couples both through a lightweight future-conditioned cross-attention module that enables consistent reasoning between anticipated states and point dynamics. Extensive experiments on LIBERO, RoboCasa GR-1 Tabletop, and LIBERO-Plus demonstrate state-of-the-art performance and strong zero-shot generalization. Project page is available at https://liauto-research.github.io/FoMoVLA.
Jul 14, 2026cs.RO

ChunkFlow: Towards Continuity-Consistent Chunked Policy Learning

Vision-language action (VLA) models increasingly adopt chunked action heads to satisfy real-time constraints; however, this introduces boundary jitter: overlapping regions between consecutive chunks often yield inconsistent predictions, degrading temporal coherence and the task success rate. Existing methods, such as inference-time blending, merely reweight mismatched proposals without correcting underlying errors, leading to residual accumulation under biased or noisy histories. We propose ChunkFlow, a seam-aware training-and-execution framework for chunked policies that aligns chunk structure with boundary execution. It partitions each chunk into frozen, editable, and future zones, applies deterministic overlap blending at execution, and trains raw predictions with seam and first- and second-order continuity losses. History corruption and scheduled sampling improve robustness to executed-history errors, while an AWAC fine-tuning stage adapts the policy without removing these structural regularizers. Under mild smoothness assumptions, pre-blending seam discrepancies provably decay with increasing overlap. Experiments on CALVIN, LIBERO, and real robots show an improved success-stability trade-off with low-latency inference. Project page: https://cytoderm-ai.github.io/chunkflow.
Jul 13, 2026cs.RO

Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation

Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io
Jul 13, 2026cs.RO

See like a Robot: Robot-Centric Pointmaps for VLA Models

Vision-language-action (VLA) models require 3D spatial reasoning, yet RGB observations encode robot-object geometry only implicitly. Lifting depth with camera intrinsics makes this geometry explicit as dense, image-aligned pointmaps, but their camera-frame coordinates depend on camera placement. We propose SeeR-VLA, which transforms pointmaps into a robot-centric frame with an end-effector origin and robot-base-aligned axes. An encoder initialized from pretrained RGB weights extracts pointmap features, which are added to corresponding RGB tokens without increasing the token count. Across 24 RoboCasa tasks and four real-world tasks, SeeR-VLA improves average success over RGB-only π0.5π_{0.5} by 6.4 and 32.5 percentage points, respectively. It also exceeds the strongest evaluated 3D-augmented baseline, PointVLA, by 3.5 and 23.7 percentage points, respectively. Beyond these gains, our ablations clarify how coordinate choices affect VLA performance, showing that end-effector centering is most effective with robot-base-aligned axes. The benefits grow as training viewpoints diversify, highlighting the importance of using robot-frame pointmaps when learning from diverse camera configurations.