Visuomotor Policy Learning

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43 papers in the last four weeks, up 378% on the four weeks before. 0.4% of all new papers.

Jul 13Week of Sep 28

Latest papers 209

Oct 7, 2026cs.CV

Video Prediction Policy 2: Predict Better, Act Better

World action models (WAMs) have emerged as an important class of generalist robot policies, aiming to transfer video prediction priors to action learning. However, we find that existing WAMs frequently produce incorrect motion predictions in open-ended environment, leading to erroneous actions. We attribute this limitation to two factors: (1) base video models are not optimized for manipulation, and (2) naively incorporating action components into video models can substantially degrade their generalization capabilities. We introduce Video Prediction Policy 2 (VPP2), a WAM that enables strong zero-shot generalization in both video prediction and action generation. First, we curate a large-scale, diverse dataset of manipulation videos to continue pretraining the base video foundation model. We annotate video clips with detailed captions and perform \textit{event-level} video pretraining to promote generalization across open-ended manipulation tasks. Second, we post-train and distill the video model into a single-step visual planner with fixed prediction horizon. Finally, we introduce action module via a mixture-of-transformers (MoT) architecture to learn implicit inverse dynamics model. Experiments demonstrate three key results: (1) VPP2-14B outperforms Cosmos3-64B by 11.0% points in video prediction instruction-following success rate on open-ended tasks; (2) VPP2 surpasses the strongest baseline by 18.5% points in success rate on real-world zero-shot ALOHA manipulation tasks; and (3) following benchmark-specific post-training, VPP2 achieves the highest success rates among evaluated methods on the challenging LIBERO-Pro, LIBERO-OOD, and RoboDojo benchmarks.
Oct 6, 2026cs.RO

CAP: Codebook-Aligned Prediction for Tokenized Robot Policies

Action tokenization converts continuous robot actions into discrete symbols that can be modeled autoregressively. However, existing tokenizer-based policies typically ignore the tokenizer's learned latent code structure: after tokenization, the policy treats tokens as unrelated class indices and learns a new classifier from scratch. We show that this discarded structure is valuable. We introduce Codebook-Aligned Prediction (CAP), a method that directly reuses the tokenizer's code vectors as policy class prototypes while leaving the tokenizer and policy backbone otherwise unchanged. Across four quantizer families, three simulation benchmarks, and two real-robot tasks, CAP consistently improves task success over standard token classification heads while holding the tokenizer (and therefore its reconstruction quality) fixed. Our analysis further shows that these gains are not explained by higher token accuracy or changes in the policy head alone. Instead, reusing the tokenizer codebook provides the policy with valuable information about the tokenizer's learned latent structure across tokens, making token prediction errors more benign in action space and improving the representations learned by the policy backbone. These results suggest that action tokenizers learn useful action-aware latent structure beyond discrete targets that should be preserved when training downstream policies.
Oct 6, 2026cs.RO

MIM-VLA: Learning Physical Interaction Representations from Gripper Motor Feedback

Vision-language-action (VLA) policies infer grasp actions primarily from visual observations and robot state, but do not explicitly represent the physical response observed after contact. We present MIM-VLA, a motor-feedback-based architecture that encodes recent gripper current, position, velocity, and signal validity as a 128-dimensional interaction token. A motor-only Motor Interaction Module (MIM) is pretrained with human-reviewed contact and interaction-phase labels and then conditions only the gripper-action pathway of SmolVLA; arm actions and the position-control interface remain unchanged. The same token supports the MEM selector VLM that compares candidate interactions and produces evidence-conditioned selections and explanations. We evaluate MIM-VLA in three real-world settings: comparing the interaction resistance of visually different objects, disambiguating visually similar real and replica objects through active probing, and gently grasping fragile objects, including held-out instances. Across 13 object pairs, MIM-VLA selects the higher-resistance object in 75.0% of trials, compared with 48.8% for the SmolVLA baseline. For the evaluated tasks, the approach uses motor feedback already available from the gripper and does not require an additional tactile array, force-torque sensor, calibrated force estimate, or direct current control.
Oct 6, 2026cs.RO

VOMMI: Collecting and Leveraging Portable Demonstrations for Mobile Manipulation

Portable mobile-manipulation demonstrations can help alleviate data scarcity for embodied intelligence, but obtaining reliable, low-cost, and robot-free motion supervision from RGB observations remains challenging. Existing approaches often rely on teleoperation or specialized devices equipped with additional sensing hardware, while directly using estimated visual odometry (VO) trajectories can introduce inconsistencies due to accumulated drift and imperfect motion supervision. We present the Visual-Odometry-Conditioned Mobile Manipulation Interface (VOMMI), a portable demonstration collection and learning framework that connects portable RGB demonstrations to vision-language-action (VLA) post-training through offline trajectory reconstruction and online visual-motion conditioning. VOMMI synchronizes body and hand views to capture navigation context and local object interactions without requiring human-robot kinematic correspondence calibration. R2-VO refines offline demonstration trajectories using sparse geometric anchors and produces causal local-motion tokens over multiple prediction horizons for online policy conditioning. An action-group residual adapter incorporates these tokens only into the base branch. Experiments use a 500-trajectory portable for each task, with 75 trajectories held out for RGB-VO evaluation, and 200 robot demonstrations as references. Our policy, post-trained only on portable demonstrations, achieves 18.2% lower base-velocity error than a policy trained with robot-collected demonstrations, while maintaining comparable end-effector translation accuracy. Offline reconstruction reduces absolute trajectory errors for the body and hand streams by 24.6% on average relative to the best evaluated baseline for each stream. The complete system improves the mean success rate by 8.3 percentage points over OpenPI 0.5 across three real-robot tasks.
Oct 6, 2026cs.RO

ViDAL: A Visual Dynamics-Grounded Action Latent Space for Vision-Language-Action Models

Vision-Language-Action (VLA) models have become a central paradigm for robot policy learning, which predict actions in three forms: raw action chunks, discrete action tokens, or continuous action latents. However, existing action representations primarily model action trajectories, with limited consideration of the visual dynamics induced by these actions. We introduce ViDAL, a Visual Dynamics-grounded Action Latent Space that anchors continuous action latents in the future visual dynamics of the scene. Specifically, ViDAL learns action latent space by training an Action Variational Autoencoder (Action VAE) to reconstruct action chunks while aligning its latent with future scene dynamics. When integrated into downstream robot policies, the proposed Action VAE serves as a plug-in action interface compatible with multiple VLA architectures and enables optional future-video prediction as an additional capability. Empirically, ViDAL outperforms competitive baselines on LIBERO with 98.1% average success, improves a multi-task π0.5π_{0.5} policy on RoboTwin 2.0 from 54.3% to 65.5% (Clean) and from 33.2% to 43.1% (Random) success rates over 50 dual-arm tasks, and yields 20.0% and 23.4% absolute success-rate gains on real-world single-arm Franka and dual-arm ARX robot platforms.
Oct 6, 2026cs.RO

IronMan: Information-Constrained Video-Action Learning for Robot Manipulation

Video Action Models (VAMs) couple visual dynamics modeling with action generation for robot manipulation. However, video representations are not naturally suited to action generation, as exposing the action policy to excessive visual detail can impair its generalization ability. Therefore, we introduce IronMan (Information-constRained videO-actioN learning for robot MANipulation), a robust video-action learning framework built on the information bottleneck principle. The core principle of this framework is to impose information constraints that suppress irrelevant visual information while preserving action-relevant dynamics cues. IronMan employs a dynamics-aware bottleneck that distills noisy, entangled one-step video features into compact world representations. Extensive simulation and real-world experiments demonstrate strong in-distribution (ID) performance and out-of-distribution (OOD) robustness while maintaining efficient inference. IronMan achieves success rates of 99.0% on LIBERO and 79.4% on RoboTwin clean2clean, outperforming all the evaluated baselines. Under OOD shifts, IronMan achieves a success rate of 79.1% on LIBERO-Plus, exceeding the strongest baseline by 10.4 percentage points. Project page: https://youngsoul0731.github.io/ironman-project-page/
Oct 5, 2026cs.RO

Bilinear Flow Policy: Distributional Extrapolation for Goal-Conditioned Visuomotor Imitation

Goal-conditioned imitation learning (GCIL) with flow matching is a promising framework that can represent multimodal behaviors while adapting to diverse, user-specified goals, yet often fails when goals lie outside the demonstration support. To extrapolate to such unseen goals without collapsing multimodality - a problem we call distributional extrapolation - we introduce Bilinear Flow Policy (BFP), a generative visuomotor policy that combines transductive retrieval with a bilinear conditional flow. Given an unseen observation-goal pair, BFP retrieves an "anchor" training example and transductively reformulates the unseen pair as this familiar anchor plus a residual term. For this decomposition to guide action prediction, the residual must compactly encode how the current observation-goal pair differs from the anchor, and the anchor must be chosen so that this difference is predictive of the corresponding action distribution. BFP achieves this with pretrained visual features and a novel learned anchor-selection algorithm. The novel bilinear flow then models how the anchor and the residual jointly determine the multimodal action distribution. We prove that, for bilinear flow under suitable assumptions, action distribution error at unseen goals is bounded by the in-distribution flow-matching error up to problem-dependent factors. Across five manipulation tasks in simulation, BFP achieves 2.63x the out-of distribution success rate of a GCIL policy and 1.36x that of the strongest extrapolation-targeted baseline. On two real-world tasks, BFP improves over GCIL by 32%. Finally, our theory yields practical, pre deployment diagnostics for predicting which trained policies will extrapolate well and to which unseen goal.
Oct 5, 2026cs.RO

Learning Coordinated Visuomotor Box-Pushing from Solo Demonstrations

Multi-robot imitation learning, particularly in settings where visuomotor policies are deployed in a communication-free, onboard decentralised style, represents an attractive paradigm. However, its realisation remains insufficiently understood, largely due to the difficulty of collecting collective demonstrations, since a single operator cannot control many robots simultaneously. Meanwhile, unlike coupled collaborative manipulation, many coordinated tasks achieve system-wide efficiency primarily through minimising inter-robot interference. This structure motivates us to study whether data collected by a teleoperated single-robot can be leveraged for large-scale coordinated box-pushing as a testbed. We systematically investigate dataset creation strategies and lightweight policy architectures. In particular, experiments with up to 40 robots highlight the difficulty of acquiring effective coordination solely through passive observation of other operating robots, revealing a concrete bottleneck for multi-robot research.
Oct 4, 2026cs.RO

VAMPS: Visual and Motor Policies from Sampling-Based Planning

Learning robot policies directly on physical systems remains difficult because data collection is costly and policy exploration can be unsafe. We introduce Visual and Motor Policies from Sampling-Based Planning (VAMPS), a framework that uses Model Predictive Path Integral (MPPI) control to train reusable policies without human demonstrations. VAMPS supports two training modes. For one-step proprioceptive policies, it operates iteratively in simulation: the policy warm-starts MPPI, and the refined trajectories provide new supervision as the policy changes. A learned terminal value improves short-horizon planning, while an Implicit Q-Learning (IQL) critic guides the policy update. Iterative refinement outperforms training once on frozen MPPI data, and we transfer the learned locomotion policy to a Unitree Go2. For visuomotor policies, VAMPS operates directly from real-robot data. MPPI uses task-specific state estimates to plan and execute trajectories while recording RGB and sensor observations on a Flexiv Rizon 10S. Action Chunking with Transformers predicts action chunks, reducing the effective prediction horizon, and is trained offline on this fixed dataset. We demonstrate visuomotor pick-and-place and force-aware whiteboard erasing. In the latter task, the policy additionally observes the measured 66-D wrench and desired normal force. These results show that VAMPS can learn policies either in simulation followed by hardware transfer or directly from autonomously collected real-robot data.
Oct 4, 2026cs.RO

Recursive Self-Improvement of Visuomotor Policies through Local Recovery Supervision

Visuomotor policies can execute familiar tasks yet lack the corrective behavior needed after their own mistakes. We present a framework for recursive self-improvement through local recovery supervision. Each round audits the current policy, generates corrective demonstrations at supported failure states, and uses them to update the policy that drives the next round of collection. An offline auditor locates unresolved failures using coarse and dense temporal evidence and specifies observable repair goals. A fixed multimodal agent acts as a tool-using teacher, generating recovery actions through observation, computation, execution, and feedback. The frozen student tests whether each teacher endpoint supports further progress. If continuation fails, the system restores that endpoint and extends the demonstration. Action-level quality assessment then defines continuous training windows with aligned observations, quality weights, and validity masks. Only the student is deployed. In a preliminary LIBERO-Goal study, recovery-augmented post-training achieves 88 successful episodes out of 100 validation scenes, compared with 78 for original-data continuation from the same π0π_0 checkpoint. An earlier BC-RNN study on robomimic Can improves success from 102/130 to 112/130 using 26 local recovery segments. Both comparisons match 2,000 additional optimization steps.
Sep 30, 2026cs.RO

Whole-Body Aerial Grasping and Lifting via Partial Visual Observations

Aerial grasp-and-lift tasks require whole-body coordination across approach, acquisition, and lifting under partial target observations. Early approach failures can limit exposure to later task stages during training, while changing visibility complicates alignment and closure timing during execution. We present a recurrent teacher-student framework that learns a single policy in simulation to jointly command flight, arm motion, and gripper closure without an explicit task-phase input. A privileged teacher learns through reinforcement learning with a critical-state curriculum that exposes acquisition and lifting states before connecting them to normal approach trajectories. Its behavior is distilled into a recurrent visual student that replaces privileged target states with dual-view point clouds and proprioception, integrating observation history for closed-loop control. A dedicated closure objective supervises closure timing from sustained model-defined readiness sequences. Training and primary evaluation use a simulated acquisition-and-payload model with condition-triggered latching, virtual attachment, and wrench-based payload loading for short-distance lifting. Across 8,996 completed simulation episodes under this model, the frozen student achieves full-task success rates of 99.97%, 97.14%, and 95.84% under nominal, physics/control-randomized, and additional camera-randomized conditions, respectively. The nominal latch-count-weighted mean of per-seed 90th-percentile alignment errors at acquisition is 8.12 mm.
Sep 30, 2026cs.RO

Text-to-3D Policy: Fine-Grained Language-Behavior Alignment for Unseen Specification Generalization

3D visuomotor policies provide a strong foundation for spatially precise manipulation, yet current text-to-3D policies struggle to follow unseen fine-grained behavioral specifications beyond those covered by demonstrations. We study this challenge as unseen specification generalization, where language specifies behaviorally significant variations, such as target position, displacement, or articulated state, that are absent from policy training. We find that pretrained language representations and conventional global behavior-language alignment capture coarse task semantics but often blur nearby specifications that require distinct behaviors. We introduce T3DP, a Text-to-3D Policy framework for fine-grained language-behavior alignment. Rather than compressing each instruction and demonstration into a single global embedding, T3DP preserves their local structures and establishes bidirectional token-level correspondence between linguistic elements and behavioral segments. This directly grounds subtle linguistic variations in the behavior components they affect, preventing closely related specifications from collapsing in the representation space. The resulting specification-sensitive language representation conditions a point-cloud-based 3D diffusion policy, enabling more precise control over unseen behavioral specifications without modifying the underlying policy architecture. Across Meta-World, ManiSkill, and RoboTwin, T3DP improves average held-out-specification success over global language-behavior alignment by +11.0-14.2 points, with gains on all 15 task families; on real-robot tasks, it further raises average success from 47.5% to 65.0% (+17.5 points). Representation and action-probe analyses show that fine-grained alignment better preserves specification geometry and action-relevant variation, linking local behavior grounding to downstream control.
Sep 30, 2026cs.RO

MotionWeave: Learning Motion-Centered Future Dynamics for Vision-Language-Action Policies

Vision-Language-Action (VLA) models have recently incorporated world models to provide richer dynamic supervision beyond sparse action labels. However, explicitly predicting future images or videos may include control-irrelevant appearance, while guidance derived from holistic future visual representations and shared global action features may fail to establish timestep-specific correspondence between actions and local visual changes. To address this issue, we propose MotionWeave, a motion-centric future-dynamics framework for action-chunk prediction with two modules: the Action-Induced Motion Grounder (AIMG) and the Horizon Residual Composer (HRC). Specifically, AIMG conditions on action and proprioceptive representations to construct horizon-specific queries that localize interaction regions associated with each future action timestep from current visual tokens. HRC extracts differences between interaction representations at adjacent horizons, encodes them as temporal motion cues, and injects them into action tokens through a gated residual. During training, robot-arm masks rendered from future frames are used to construct KL-based motion-grounding supervision, while inference uses only the current observation. On six MetaWorld tasks, MotionWeave achieves a 75.3% average success rate, an absolute gain of 8.6% over π0 (66.7%), especially on sustained-interaction tasks. Our code is available at https://github.com/autu-mn/MotionWeave.
Sep 30, 2026cs.RO

A Biophysically Detailed C. elegans Circuit as a Task-Agnostic Dynamical Core for Visually Robust Robot Manipulation

Robot policies are usually trained for one task, one body and one visual environment, and generalize poorly beyond these conditions. Whether a nervous system can instead supply the sensorimotor computation through its evolved wiring and biophysics remains unresolved. Here we embed a biophysically detailed Caenorhabditis elegans sensorimotor circuit - 136 multicompartment neurons with realistic morphologies and electrophysiological characteristics - as the dynamical core of a visuomotor policy. Only thin task-specific adapters are trained; the core's synaptic weights stay fixed while its membrane voltages evolve freely. Across different MetaWorld tasks the core matches or exceeds diffusion-policy, action-chunking-transformer and neural-circuit-policy baselines, and degrades less under visual perturbations. Replacing the core with generic network models such as MLP, LSTM, transformer or reservoir networks removes the advantage. Furthermore, on a real robotic arm the core withstands diverse visual perturbations that collapse the baselines. Our results suggest that visual robustness can be inherited from biophysically detailed circuit dynamics rather than learned by task-specific controllers.
Sep 29, 2026cs.RO

BIND: Binding 3D Robot Actions to 2D Image Features

We introduce BIND, a new action representation for visuomotor robot policies that binds 3D robot actions to their corresponding 2D image features, yielding strong data efficiency gains and robustness to out-of-distribution object positions and camera viewpoints. The action heads of current robot policies are typically formulated as an MLP regression from a single global feature vector produced by a pre-trained vision encoder. This global formulation requires the policy network to discover, from demonstrations alone, the relationship between target robot actions and the image features they project onto. The consequence is that although modern image features are semantically descriptive, spatially robust, and even multiview-consistent, the policies built on them are brittle to subtle changes in camera viewpoint and object placement--and surprisingly data-inefficient. BIND closes this gap by supplying the action-feature relationship through camera geometry rather than learning: it discretizes a volume of candidate end effector positions, attaches each candidate to the pre-trained features at its projection in each camera view, and selects actions by scoring each candidate's position and image-bound feature combination. On a real robot, we study data efficiency and out-of-distribution robustness to unseen object positions and camera viewpoints, as well as general long-horizon task execution and dexterity. We find BIND to be highly data-efficient and robust: it achieves near-perfect success on tasks with as few as 5 demonstrations, and degrades gracefully under steep camera-viewpoint shifts and held-out object positions where coordinate-regression baselines completely fail.
Sep 29, 2026cs.CV

Rethinking Representations for World-Action Modeling

World-action models jointly learn robot policies and predict future observations, making the representation space an interface between control and prediction. We study the design of this space through controlled comparisons, finding that neither reconstruction fidelity nor pre-trained perceptual features alone ensure effective policy learning. These findings motivate ReWAM, a representation-centric world-action model built on pre-trained DINO features. Feature Calibration and a Temporal Representation Bottleneck organize these features into compact world states suited to dynamics modeling. Action-Grounded Representation Shaping routes only action-loss gradients to the bottleneck, thereby letting the policy shape what the representation encodes while the world model learns how it evolves. Without generative video pre-training, ReWAM achieves 93.6% success on RoboTwin 2.0. On RoboDojo, it achieves an average score of 12.29 and a success rate of 8.28% using approximately 600 hours of embodied pre-training data.
Sep 29, 2026cs.RO

Remember What You Did: Action-History Memory with Dual-Expert Denoising for Long-Horizon Vision-Language-Action Policies

Vision-language-action (VLA) models have driven rapid progress in robotic manipulation, demonstrating strong fine-grained control and promising performance on long-horizon tasks. However, many existing VLAs lack explicit access to interaction history, making them vulnerable to perceptual aliasing: similar current observations and robot states at different task stages may induce action ambiguity and lower success rate. Existing methods incorporate temporal or progress cues through feature conditioning, action-prior modification, or sampling guidance. However, methods that jointly fine-tune memory modules and the base VLA incur additional policy-training costs, motivating the separation of trainable history-conditioned steering from frozen base-policy refinement. We propose ActMem-VLA, a dual-expert handover architecture that augments a frozen, fine-tuned VLA with a memory plugin comprising a Mamba-based memory module and a lightweight PreAction Expert (PAE). Specifically, Mamba encodes executed-action history into memory that conditions PAE alongside current context. With these inputs, PAE steers task progression during early, high-noise denoising, then passes the partially denoised action to the frozen Action Expert (AE) to refine action details during the remaining low-noise steps. The fine-tuned base VLA remains frozen throughout training, while only the Mamba module and PAE are jointly optimized. On LIBERO-Mem, ActMem-VLA achieves 80.8% average success across all ten tasks, compared with 65.2% for π0.5π_{0.5} and 49.5% for MemoryVLA, while introducing only 3.45% additional parameters. Across four real-world tasks, it improves the average success rate over π0.5π_{0.5} by 28.8%.
Sep 29, 2026cs.CV

V-JEPA Policy: Building Effective World-Action Models on Predictive Visual Latents

World-action models (WAMs) couple future visual-state prediction with action generation. By adapting video generators or image-editing models pretrained at scale, a prominent line of recent WAMs inherits both predictive knowledge and the models in which it was learned. We ask whether a predictive visual latent space induced by large-scale predictive pretraining can instead provide a sufficient foundation for effective WAM learning without inheriting a complete pretrained visual generative model. To answer this question, we introduce V-JEPA Policy, a simple framework that builds a WAM on the latent space of a frozen V-JEPA 2.1 encoder. An instruction-conditioned future-latent predictor and a flow-matching action expert are jointly learned from scratch in a single downstream stage, with the predictor's future-informed context key--value states conditioning action generation. With 0.9B total parameters, of which 0.6B are trainable, V-JEPA Policy achieves competitive performance with representative WAM and vision-language-action baselines across LIBERO, LIBERO-Plus, and RoboCasa-GR1. Comparing visual foundations under the same downstream framework and training budget identifies V-JEPA latents as more effective than the discriminative, reconstructive, and video-understanding-oriented alternatives, particularly under distribution shifts. Beyond task-specific learning, pretraining the predictor on DROID video--instruction pairs without action labels and adapting it into a WAM yields substantial gains in downstream control and out-of-distribution generalization. Together, these findings establish predictive visual latents as a foundation for effective WAM learning from task-specific demonstrations and for transferring future-modeling knowledge acquired from broader in-the-wild videos. Our code is available at https://github.com/breez3young/VJEPA-Policy.
Sep 29, 2026cs.RO

ComManip: Overfitting Manipulation Policies to Comfortable Regions

Training robot manipulation policies relies on costly robot demonstrations, making large-scale data collection impractical. Meanwhile, to improve policy generalization, existing approaches seek greater diversity in visual observations by varying object placements, viewpoints, and robot configurations during data collection. However, under a limited demonstration budget, this strategy forces the policy to model diverse visual observations, providing insufficient supervision to learn reliable observation-action correspondences under similar local conditions. Our study reveals that policies trained under this strategy achieve lower task success rates than those trained within a compact, visually and kinematically stable region. We refer to these stable regions as comfortable manipulation regions. To exploit this finding, we propose ComManip, a learning paradigm that specializes manipulation policies to comfortable manipulation regions. During inference, ComManip repositions the mobile base until the detected target center enters the familiar image-space range estimated from comfortable-region demonstrations. It then executes the same manipulation policy, enabling effective manipulation across diverse target locations. We conduct extensive experiments across multiple manipulation tasks, demonstration budgets, and policy families including ACT, π0.5π_{0.5}, RDT, OpenVLA-OFT, and SmolVLA. The results demonstrate that ComManip improves task success by roughly 20 percentage points or more across different policy architectures in large workspaces under limited demonstration budgets, suggesting that specializing manipulation policies to comfortable regions provides a more data-efficient learning paradigm for manipulation.
Sep 29, 2026cs.RO

LexiconVLA: Learning Reusable Atomic Action Codebooks for Unseen Tasks

Vision-language-action (VLA) models struggle to reuse recurring interactions in unseen tasks. Our diagnostic study reveals that reliable task completion does not imply consistent execution of constituent atomic actions across task contexts. We present LexiconVLA, a retrievable atomic-action lexicon for cross-task reuse. Global and detail codebooks capture shared interaction structure and fine-grained execution variation, respectively, preserving both reusable patterns and execution details. Visual-Atomic Action Alignment couples trajectory reconstruction from visual state changes with visual outcome prediction from action codes, grounding the lexicon in motion and its effects. We learn these codebooks with trajectory reconstruction and visual alignment on our AtomAction Dataset of 57,803 segments from 69 tasks. A planner and scene-aware adapter translate new goals into code-conditioned subtasks for a shared policy, without skill-specific experts or deployment-time parameter updates. Across five policy backbones on 26 RLBench tasks, LexiconVLA largely maintains performance on 18 seen tasks while improving success on 8 tasks held out from policy training. With BridgeVLA, unseen-task success rises from 16.67% to 34.17% (+17.50 percentage points), and overall success reaches 71.08%, the highest among methods with reported results. Real-robot experiments demonstrate stepwise execution and failure recovery.
Sep 29, 2026cs.RO

Where Predictive Supervision Goes Shapes What VLA Policies Learn

Future prediction is increasingly used to improve vision-language-action (VLA) policies, based on the premise that anticipating scene evolution encourages representations useful for control. However, forecast quality alone does not establish that a policy has learned a better representation for action. This distinction matters under distribution shift, where successful control depends on preserving spatial state and likely scene change beyond familiar configurations. We study what determines whether predictive supervision improves the visual representation used by a VLA policy. Through controlled comparisons with matched target constructions, prediction horizons, and training conditions, we find that different prediction interfaces produce markedly different forecasts and visual representations, including in the spatial, dynamics, and action information that transfers beyond familiar scenes. We trace these differences to how predictive errors shape the policy's visual stream. Consistent with this controlled finding, VLA policies trained with more direct, scene-matched future supervision show stronger robustness under simulated and physical distribution shifts. Together, our results frame future prediction as a representation-learning design problem whose value for control depends on whether its supervision reaches the representations through which the policy acts.
Sep 28, 2026cs.RO

Gaze Prompts: Temporally Dense Human Attention for Vision-Language-Action Fine-Tuning

Vision-Language-Action (VLA) fine-tuning pairs images with actions at every step, yet typically provides only a task-level language instruction, leaving moment-to-moment visual relevance implicit. We introduce \emph{eye-tracker-supervised gaze prompting}, which uses gaze recorded during VR teleoperation to provide frame-level visual guidance for VLA fine-tuning. During training, recorded gaze locations are rendered as crosshairs on the robot's head-camera images. At deployment, a lightweight predictor estimates gaze locations from recent images and the instruction, supplying the same type of visual prompt without an eye tracker or changes to the policy architecture. Instantiated with π0π_0, gaze prompting increases mean success from 26.3%26.3\% to 56.0%56.0\% across six real-world bimanual manipulation tasks, with gains also observed when a single policy is trained on all six tasks. We release \textsc{GazeMani}, a dataset of 1,2001{,}200 teleoperated trajectories with synchronized gaze.
Sep 28, 2026cs.RO

Quantile Head for Vision-Language-Action Models

Vision-Language-Action (VLA) models integrate pretrained Vision-Language Models (VLMs) with action heads for robot control. Common action heads have distinct limitations: point regression provides only a point estimate of the action distribution, while standard flow-matching samplers require costly iterative sampling. To address these limitations, we unify regression and flow matching under a shared objective and extend it to derive a quantile objective. This quantile objective guides the design of our Quantile Head, which predicts a median and positive gaps to form ordered marginal action quantiles in one forward pass. These quantiles support multiple sampling strategies without retraining and are jointly supervised to train the default median policy. Our local analysis of this joint supervision shows that, with calibrated nearby quantiles, fixed gaps, and matched correction speed, direct median updates have lower variance than under median-only supervision. Experiments show that this jointly supervised median policy achieves the highest average success rates among the compared methods on LIBERO, LIBERO-Plus, LIBERO-Pro, and two real-robot tasks, together with the shortest mean episode time among matched LIBERO baselines; code is available at https://github.com/xwangrs/Quantile-Head-for-VLA.
Sep 27, 2026cs.RO

Estimate, Don't Imitate: Reusing Differentiable State-Based Policies for Visuomotor Control

Simulation-trained manipulation policies can exploit privileged state information to learn effective contact-rich behaviours, but deployment requires acting from partial observations such as noisy camera images. A common solution is teacher-student distillation, in which a visuomotor policy is trained to reproduce the actions of the privileged expert. This requires the student to jointly infer the task-relevant state and relearn the expert's action mapping that is already available. An alternative is to reuse the state-based expert and learn only a perceptual interface that reconstructs its missing state inputs. However, minimising the state estimate error alone does not necessarily minimise the downstream control error induced by these estimates. To bridge this gap, we train a visual state estimator using both direct state supervision and an action-consistency loss backpropagated through the frozen, differentiable expert. A scheduled objective first establishes a physically meaningful state estimate and progressively emphasises errors that affect the expert's actions. Across five goal-conditioned manipulation tasks, retaining the expert consistently outperforms direct pixel-to-action imitation from the same expert demonstration corpus. We further demonstrate sim-to-real transfer on a physical Panda robot, achieving 76% success without retraining the underlying expert.
Sep 27, 2026cs.RO

SLIP-VLA: Single-Step Latent Imagination for Policy Learning in Vision-Language-Action Models

Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution. Recent methods introduce future prediction to improve action generation, but dense future modeling often requires expensive iterative denoising, while one-step alternatives can underperform their multi-step counterparts. To reconcile efficient future modeling with strong action performance, we present SLIP-VLA, a policy learning framework that equips VLA models with a Single-Step Latent Imagination for future-aware action prediction. SLIP-VLA obtains temporally dense future latent representations with a single denoising update, and we improve the perceptual sufficiency of these representations by aligning intermediate latents with future geometric and semantic features. We further improve their control sufficiency through action-conditioned latent world modeling and inverse dynamics modeling, explicitly coupling latent transitions with robot actions. SLIP-VLA achieves state-of-the-art performance across diverse simulation benchmarks and real-world manipulation tasks, while its single-step latent imagination takes only 12 ms.
Sep 24, 2026cs.RO

Faster Visuomotor Policy Learning on Action Manifolds via Riemannian MeanFlow

Visuomotor policies learn a direct map from raw sensory observations to robot action sequences. Policies based on Diffusion and Flow Matching capture the multimodal distribution over action sequences in an end-to-end manner. This expressivity comes at the cost of multi-step numerical integration of the learned vector field for action generation, which can be expensive and time-consuming, impeding fast control rates required in robotics applications. Furthermore, robot action sequences are usually defined on a smooth, differentiable manifold, requiring that the learned policy respects the intrinsic geometry of the robot's action space. Here, we present Riemannian MeanFlow Policy (RMFP), which learns the conditioned flow map of the probability path on the robot action manifold. Our formulation employs a flow map consistency objective grounded in the data by a Riemannian Conditional Flow Matching anchor. The flow map consistency condition is stable to train and constrains the learned model to finite-time transport, which yields on-manifold action sequence generation with as few as one network function evaluation. We present results on the spherical LASA and Push-T benchmarks, on the Tool Hang and Transport tasks of the Robomimic suite, and on the Franka Kitchen task with manifold-constrained action generation, and demonstrate that RMFP attains performance competitive with prior work at a lower sampling cost. We also employ RMFP on a real-world robotic manipulation task to demonstrate fast action generation under imperfect sensor measurements in the physical world.
Sep 24, 2026cs.RO

ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation

Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation. We attribute this limitation primarily to their visual attention being dispersed across task-irrelevant regions. To address this issue, we propose ActGaze, a training approach that guides VLA policies to gaze on task-relevant regions, much like humans gaze on critical visual cues while executing precise movements. Unlike prior methods that rely on external labels for gaze supervision, ActGaze derives spatial supervision directly from the VLA's own action objective by using counterfactual visual interventions to identify regions that are critical for action prediction. Extensive real-robot experiments on four high-precision robotic manipulation tasks demonstrate that ActGaze induces more focused visual attention on task-relevant regions and consistently outperforms the base VLA policy and other visual-grounding approaches.
Sep 23, 2026cs.RO

Morphometric Imitation: From Morphology and Contact Aware Hand Retargeting to Sim-to-Real Visuomotor Policy

Human hand-object interactions (HOIs) provide a rich source of demonstrations for dexterous manipulation, but learning directly from them presents challenges in bridging morphology gaps, ensuring dynamical feasibility, and sim-to-real deployment. We present Morphometric Imitation, a three-stage framework that transforms reconstructed HOIs into zero-shot sim-to-real visuomotor policies. First, morphometric optimization (MMO) kinematically retargets human motion across hand morphologies while preserving demonstrated contacts. Second, residual reinforcement learning (RL) refines the kinematic reference using object pose and contact information from the human motion to produce dynamically feasible robot demonstrations. Third, these demonstrations are distilled into visuomotor policies. Across three robot hands and ten HOIs, MMO improves contact F1 over the strongest of five baselines by at least 8 points for every hand, while also improving the success rate of downstream dynamic retargeting by as much as 35 points. Ablations on the residual RL show complementary benefits from using object pose and contact information. Finally, the visuomotor policies achieve 89.3% zero-shot success in 300 real-world trials on 30 objects. Project page: \href\href{https://morphometricimitation.github.io}{\text{this https URL}}
Sep 22, 2026cs.RO

Median Temporal Ensembling: Training-Free Robust Aggregation for Action-Chunked Visuomotor Policies

Action-chunked visuomotor policies predict overlapping trajectories, so every executed action is covered by several predictions. Temporal ensembling smooths execution by combining these predictions with an exponentially weighted mean. One corrupted prediction can move the aggregate without bound: its breakdown point is 0. We use adversarial corruption to stress this deployed aggregator and to compare two kinds of guarantee. A metric guarantee bounds the response to a perturbation of a given size. A combinatorial guarantee instead bounds the damage when at most q of the M candidates covering a timestep are corrupted, whatever their size. Encoder adversarial fine-tuning recovers 44% of the loss under the published patch attack, but only 7.3% after the attacker's step size is increased. By contrast, the coordinate-wise median of the same candidate set keeps its recovered fraction flat as attack optimisation increases. Median temporal ensembling costs one line and requires no retraining. Across 25 (configuration, corruption-level) combinations it is never worse than the mean and is significantly better in 15. It also transfers to a second policy class, and it recovers performance under a failure with no attacker in the loop at all: camera frames that arrive blank. Its effect on clean data is configuration-dependent, from -0.04 to +0.07. We also give the boundary: corruption that shifts every covering prediction by the same amount is invisible to this whole family of statistics, and no equivariant aggregator can remove it.
Sep 22, 2026cs.RO

MAVP: Map-Aware Visuomotor Policies for Mobile Manipulation

Successful mobile manipulation requires coordinated base and arm motion while maintaining accurate spatial positioning. However, demonstration-trained policies can struggle to realise the intended base motion reliably, leading to spatial misalignment and subsequent manipulation failures. We present MAVP (Map-Aware Visuomotor Policies), a framework that improves execution reliability by predicting explicit base-pose targets and tracking them using localisation feedback. MAVP reconstructs a static map from teleoperated demonstrations and expresses demonstrated base trajectories in a shared map frame, providing consistent spatial supervision across demonstrations. At execution time, the policy receives RGB observations, joint states, and the robot's current map-frame base pose, and jointly predicts target base poses, arm actions, and gripper actions. A low-level controller tracks the predicted base targets using feedforward motion and pose error feedback, enabling correction of execution deviations. We additionally use pose-noise augmentation during training to improve robustness to errors in the policy's pose input. Across six real-world manipulation tasks and three policy families, MAVP achieves higher task success rates than unanchored velocity control in all tasks. Videos and additional results are available at https://123qwedsa123.github.io/mavp/.