Visuomotor Policy Learning

Overview

Visuomotor policies map what a robot sees to actions, helping it manipulate objects, navigate, and interact when the scene or task changes. Common approaches learn from demonstrations through action-chunking transformers, diffusion or flow-matching policies, and vision-language-action models; reinforcement learning and policy distillation are also used. Researchers improve these policies with geometric and object-centered visual features, memory, contact sensing, and predictions of how actions will change the scene, evaluating them on benchmarks such as LIBERO and RoboTwin as well as physical robots. A central tension is achieving reliable generalization and safe, precise control in real settings while keeping data needs, model size, and inference latency low.

Latest papers

286 papers54 papers in the last four weeks, up 29% on the four weeks before. 0.3% of all new papers.

May 21, 2026

From Abstraction to Instantiation: Learning Behavioral Representation for Vision-Language-Action Model

Vision-Language-Action (VLA) models often suffer from performance degradation under distribution shifts, as they struggle to learn generalized behavior representations across varying environments. While existing approaches attempt to construct behavior representations through action-centric latent variables, they are often limited by short-horizon temporal fragmentation and static execution-alignment, leading to inconsistent behaviors in complex scenarios. To address these limitations, we propose BehaviorVLA, a framework that facilitates robust manipulation through the learning of a temporally coherent behavioral representations. Our approach features two symmetric components: (1) the Visuomotor Behavior Encoder (VBE), which utilizes a causal Mamba-based architecture to aggregate long-horizon trajectory information into a unified behavior representation; and (2) the Phase-conditioned Behavior Decoder (PBD), which decodes this representation into precise actions by dynamically aligning task-level priors with real-time execution progress. Experiments on RoboTwin 2.0, LIBERO, and CALVIN demonstrate state-of-the-art success rates of 58%, 98%, and 4.36 (Avg.Len), respectively. Notably, in real-world sim-to-real transfer, BehaviorVLA matches the performance of OpenVLA-OFT using only 50% of the demonstration data, showcasing its superior data efficiency and generalization.
May 21, 2026

Action with Visual Primitives

Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 37.04% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
May 20, 2026

Closed-Loop Sim-to-Real Reinforcement Learning for Deformable Microfiber Shape Control

Autonomous contact-based micromanipulation is challenging because surface and interfacial interactions at the microscale are difficult to model accurately, limiting the use of conventional model-based control and sim-to-real learning. We present a closed-loop sim-to-real reinforcement learning (RL) approach for microfiber shape control on a surface. The central idea is to train geometric shape regulation in a simplified frictionless simulator and rely on real-time visual feedback during deployment to iteratively correct the observed effects of unmodeled surface interactions. An RL policy trained entirely in simulation is transferred directly to a physical dual-gripper micromanipulation system operating at 40 Hz, without retraining or domain adaptation. Using silk microfibers as a testbed, the policy achieves a mean point-wise shape error of 270 ±\pm 80 μμm across twenty-four diverse initial configurations. Across nine specimens covering all combinations of three fiber diameters (50, 80, and 120 μμm) and three manipulated lengths (10 mm, 15mm, and 20 mm), the same policy achieves sub-millimeter final shape error without any retraining or retuning. These results show that a policy learned in a simplified simulator can achieve repeatable real-world microfiber shape regulation under surface contact, provided that the task-relevant effects of the sim-to-real mismatch remain observable and correctable within the closed feedback loop.
May 20, 2026

DISC: Decoupling Instruction from State-Conditioned Control via Policy Generation

Language-conditioned manipulation policies typically process instructions and observations through shared network parameters. This task-state entanglement provides a pathway for observation leakage -- networks learn scene-to-action shortcuts that bypass language grounding entirely. DISC eliminates this failure structurally. Rather than conditioning a universal policy on language, DISC uses a hypernetwork to generate the entire parameter set of a task-specific visuomotor policy from the instruction alone. The generated policy never directly accesses language; therefore, its task-awareness must come from the language. Consequently, observation leakage has no pathway to emerge. On the other hand, generating coherent high-dimensional policy weights is itself a challenging problem. We address it with a two-stage hypernetwork whose refinement stage embeds the structure of gradient-based optimization as a feed-forward inductive bias, producing globally consistent parameters without actual gradient computation. Trained entirely from scratch on standard data budgets, DISC outperforms all entangled baselines on LIBERO-90 and Meta-World, with advantages that widen on complex, long-horizon tasks -- and surpasses the large-scale pretrained π0π_0 despite using no external pretraining data. On a real-world benchmark where all tasks share identical visual context, DISC substantially outperforms entangled alternatives, directly confirming that language-generated policy parameters, not visual shortcuts, drive behavior. The hypernetwork further learns a semantically structured parameter manifold that enables few-shot adaptation from minimal demonstrations and robust generalization across paraphrased instructions. Our code is available at: {https://github.com/ReNginx/DISC}.
May 20, 2026

Jointly Learning Predicates and Actions Enables Zero-Shot Skill Composition

Learning from Demonstration (LfD) enables robots to learn complex behaviors from expert examples, yet existing approaches often fail to generalize to new compositions of known skills without retraining. Modern generative policies model distributions over action trajectories alone, thus are unable to reason about the symbolic outcomes required for robust composition. We propose that skills should jointly model action trajectories and the symbolic outcomes they induce. To address this gap, we introduce Predicate Action Skills (PACTS), a class of closed-loop visuomotor policies that model skills as a joint generative process over action and predicate belief trajectories, producing coherent action-outcome rollouts within a single model. Jointly generating actions and predicates enables PACTS to learn internal representations that improve both action generation and predicate classification. Furthermore, we demonstrate zero-shot composition of learned skills via planning by leveraging online predicate predictions from PACTS as a symbolic interface for sequencing and monitoring execution. Project website: https://planpacts.github.io/
May 19, 2026

DEFLECT: Temporal Counterfactual Preference Learning for Delay-Robust Asynchronous VLAs

Vision-Language-Action (VLA) policies increasingly rely on asynchronous inference to hide model latency behind ongoing robot motion. During inference, the robot continues executing its current action chunk while the next chunk is generated from the observation available at inference start. By the time the new chunk is executed, the robot or scene may have changed, so an action that fits the prediction-time state can be misaligned with the execution-time state. Training-time methods modify the policy input or supervised target based on the expected execution delay, but do not directly supervise how actions should change as the scene evolves between prediction and execution. Runtime repair methods improve chunk continuity or modify actions during deployment, but can still leave actions aligned with the prediction-time state rather than the execution-time state. Our key insight is that execution-time observations are unavailable when the online prediction is made but are available in recorded trajectories during offline training, making the prediction-execution mismatch observable during training. We propose DEFLECT, an offline post-training framework that turns this temporal contrast into preference supervision for a policy acting from stale inputs. Across Kinetix, LIBERO, and three real-robot tasks, DEFLECT improves delay robustness across the evaluated VLA policies and settings. At the longest supported delay, it improves success by 4.2 percentage points over VLASH on Kinetix and by 22.7 points over naive asynchronous execution with GR00T N1.7 on LIBERO.
May 15, 2026

Offline Semantic Guidance for Efficient Vision-Language-Action Policy Distillation

Billion-parameter Vision-Language-Action (VLA) policies have recently shown impressive performance in robotic manipulation, yet their size and inference cost remain major obstacles for real-time closed-loop control. We introduce VLA-AD, a distillation framework that uses a Vision-Language Model as an offline semantic supervisor to transfer large VLA teachers into lightweight student policies. Instead of relying only on low-level action imitation, VLA-AD augments teacher-provided 7-DoF action targets with high-level semantic guidance, including task phase anchors and multi-frame operating-direction descriptions. These auxiliary signals are used only during training: at test time, the student policy runs independently, with neither the VLA teacher nor the VLM required. We evaluate VLA-AD on three LIBERO benchmark suites. Using OpenVLA-7B as the teacher, our method produces a 158M-parameter student, yielding a 44×44\times reduction in model size while matching the teacher with only a 0.27%0.27\% average relative gap. The resulting policy runs at 12.5 Hz on an RTX 4090, achieving a 3.28×3.28\times inference speedup over OpenVLA-7B. We further show that the same semantic distillation pipeline generalizes to a different π0.5π_{0.5}-4B teacher, where the student outperforms the teacher on two suites and remains within 0.53%0.53\% on libero\_goal. Additional analysis indicates that phase-level supervision and multi-frame directional cues make the student less sensitive to noisy teacher actions, such as erroneous high-frequency gripper changes. Overall, VLA-AD demonstrates that offline semantic guidance from VLMs can substantially improve the efficiency, robustness, and deployability of VLA policy distillation.
May 15, 2026

FocalPolicy: Frequency-Optimized Chunking and Locally Anchored Flow Matching for Coherent Visuomotor Policy

Visuomotor policies aim to learn complex manipulation tasks from expert demonstrations. However, generating smooth and coherent trajectories remains challenging, as it requires balancing proximal precision with distal foresight. Existing approaches typically focus on optimizing intra-chunk action distributions, often neglecting the inter-chunk coherence. Consequently, inter-chunk discontinuities significantly impede the learning of coherent long-horizon actions. To overcome this limitation and achieve a synergetic balance between precision and foresight, we propose FocalPolicy, a foresight-aware visuomotor policy that combines Frequency-Optimized Chunking with Locally Anchored flow matching. We introduce a foresight composite objective that supervises time-domain alignment within the proximal actions while regularizing frequency-domain structure over multiple future action chunks to improve cross-chunk coherence. To efficiently learn complex action distributions, we design locally anchored sampling to enhance target signal propagation efficiency during consistency flow matching training. Extensive experiments demonstrate that FocalPolicy outperforms existing approaches and confirm the generalizability of our modules to other baselines. Project website: https://focalpolicy.github.io/
May 15, 2026

GAP: Geometric Anchor Pre-training for Data-Efficient Visuomotor Learning of Manipulation Tasks

Learning visuomotor policies from scarce expert demonstrations remains a core challenge in robotic manipulation. A primary hurdle lies in distilling high-dimensional RGB representations into control-relevant geometry without overfitting. While using frozen pre-trained Vision Foundation Models (VFMs) improves data efficiency, it also shifts most task adaptation onto a small spatial pooling module, which can latch onto task-irrelevant shortcuts and lose geometric grounding when finetuned with few data samples. More broadly, pre-trained visual representations used for policy learning have been observed to struggle under even minor scene perturbations, highlighting the need for robustness-oriented inductive biases. We propose Geometric Anchor Pre-training (GAP), a simple, action-free warm-up stage that regularizes the spatial adapter before downstream imitation learning. GAP pre-trains the pooling layer on a lightweight simulated proxy task where object masks are available at no cost, encouraging the adapter to produce keypoints that lie on the object, cover its spatial extent, and remain sharp and repeatable over time. This yields stable geometric anchors that provide a reliable coordinate interface for few-shot policy learning, while keeping the VFM frozen. We evaluate GAP on RoboMimic and ManiSkill under severe data scarcity (15-50 demonstrations) and domain shift. A simple adapter regularized with GAP consistently outperforms stronger attention-based poolers and end-to-end fine-tuning, achieving 62% success on RoboMimic Can with 15 demonstrations (+16% over AFA), 63% on the long-horizon high-precision Tool Hang task with 50 demonstrations, and 61% on ManiSkill StackCube with 30 demonstrations (+11% over full fine-tuning). The proxy stage is lightweight and fully decoupled from downstream tasks, making it practical to reuse across environments and manipulation skills.
May 15, 2026

FLASH: Efficient Visuomotor Policy via Sparse Sampling

Generative models such as diffusion and flow matching have become dominant paradigms for visuomotor policy learning, yet their reliance on iterative denoising incurs high inference latency incompatible with real-time robotic control. We present Fast Legendre-polynomial Action policy via Sparse History-anchored flow (FLASH Policy), which replaces discrete action-chunk generation with continuous Legendre polynomial trajectory representation. Specifically, by fitting expert demonstrations under sparse temporal sampling, FLASH enables a single inference to cover a significantly extended action horizon. To further accelerate generation, FLASH initiates the flow matching process from history polynomial coefficients rather than uninformative Gaussian noise, shortening the transport distance and enabling accurate single-step inference. Moreover, analytic polynomial differentiation directly provides desired velocity feed-forward signals to the torque controller without numerical approximation. Extensive experiments on five simulated and two real-world manipulation tasks demonstrate that FLASH achieves state-of-the-art success rates (≥92%\ge 92\% across all tasks), a per-episode inference time of 31.40 ms31.40\,ms (up to 175×175\times faster than diffusion policies and 18×18\times faster than prior flow matching policies), up to 4×4\times faster training convergence than ACT, and 5×5\times to 7×7\times reduction in controller tracking error compared to discrete-action baselines.
May 14, 2026

Diffusion Policy for Coordinated Control of a Nonholonomic Mobile Base and Dual Arms in Door Opening and Passing

Opening heavy, self closing doors, especially those that require pulling remains a long standing challenge in robotics. Humans naturally employ both arms in a dexterous manner, rotating the handle, widening the gap, holding the door, switching arms when needed, and moving through while maintaining clearance. To replicate such behaviors, a robot must perform a long sequence of motions spanning multiple stages and interactions with different parts of the door. Traditional approaches rely on state machines that transition between manually defined stages (e.g., pulling after the knob is rotated, passing after the gap is sufficiently wide). While intuitive, these methods lack robustness, as hand crafted trajectories fail to generalize to the diversity of real world conditions without extensive engineering effort. Recent advances in imitation learning offer a scalable alternative, yet no existing visual action model has demonstrated simultaneous coordination of a nonholonomic base and dual arms for the complete door opening and passing task. In this paper, we tackle this complex, highly constrained problem using a diffusion based visuomotor control policy. Our results demonstrate that a single end to end policy can be learned to execute long horizon tasks requiring tight coordination between manipulation and locomotion. The resulting policy not only achieves a high success rate in opening and traversing damped pull doors but also demonstrates strong robustness to external disturbances capabilities that are difficult to realize with traditional methods.
May 13, 2026

WarmPrior: Straightening Flow-Matching Policies with Temporal Priors

Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control. We show that replacing the standard Gaussian source distribution with WarmPrior, a simple temporally grounded prior constructed from readily available recent action history, consistently improves success rates on robotic manipulation tasks. We trace this gain to markedly straighter probability paths, echoing the effect of optimal-transport couplings in Rectified Flow. Beyond standard behavior cloning, WarmPrior also reshapes the exploration distribution in prior-space reinforcement learning, improving both sample efficiency and final performance. Collectively, these results identify the source distribution as an important and underexplored design axis in generative robot control.
May 13, 2026

FrameSkip: Learning from Fewer but More Informative Frames in VLA Training

Vision-Language-Action (VLA) policies are commonly trained from dense robot demonstration trajectories, often collected through teleoperation, by sampling every recorded frame as if it provided equally useful supervision. We argue that this convention creates a temporal supervision imbalance: long low-change segments dominate the training stream, while manipulation-critical transitions such as alignment, contact, grasping, and release appear only sparsely. We introduce FrameSkip, a data-layer frame selection framework that scores trajectory frames using action variation, visual-action coherence, task-progress priors, and gripper-transition preservation, then remaps training samples toward high-importance frames under a target retention ratio. Because FrameSkip operates only in the dataloader, it leaves the VLA architecture, action head, training objective, and inference procedure unchanged. Across RoboCasa-GR1, SimplerEnv, and LIBERO, FrameSkip improves the success-retention trade-off over full-frame training and simpler frame selection variants, achieving a macro-average success rate of 76.15% across the three benchmarks compared with 66.50% for full-frame training while using a compressed trajectory view that retains 20% of unique frames in the main setting.
May 13, 2026

CUBic: Coordinated Unified Bimanual Perception and Control Framework

Recent advances in visuomotor policy learning have enabled robots to perform control directly from visual inputs. Yet, extending such end-to-end learning from single-arm to bimanual manipulation remains challenging due to the need for both independent perception and coordinated interaction between arms. Existing methods typically favor one side -- either decoupling the two arms to avoid interference or enforcing strong cross-arm coupling for coordination -- thus lacking a unified treatment. We propose CUBic, a Coordinated and Unified framework for Bimanual perception and control that reformulates bimanual coordination as a unified perceptual modeling problem. CUBic learns a shared tokenized representation bridging perception and control, where independence and coordination emerge intrinsically from structure rather than from hand-crafted coupling. Our approach integrates three components: unidirectional perception aggregation, bidirectional perception coordination through two codebooks with shared mapping, and a unified perception-to-control diffusion policy. Extensive experiments on the RoboTwin benchmark show that CUBic consistently surpasses standard baselines, achieving marked improvements in coordination accuracy and task success rates over state-of-the-art visuomotor baselines.
May 13, 2026

SID: Sliding into Distribution for Robust Few-Demonstration Manipulation

Generalizing robotic manipulation across object poses, viewpoints, and dynamic disturbances is difficult, especially with only a few demonstrations. End-to-end visuomotor policies are expressive but data-hungry, while planning and optimization satisfy explicit constraints but do not directly capture the interaction strategies demonstrated by humans. We propose Sliding into Distribution (SID), a structured framework that learns an object-centric motion field from canonicalized demonstrations to iteratively slide the system toward the demonstrated manifold and into the reliable operating region of a lightweight egocentric execution policy, mitigating out-of-distribution (OOD) execution. The motion field provides large corrective motions when far from the demonstration manifold and naturally vanishes near convergence, enabling robust reaching under substantial pose and viewpoint shifts. Within the reached regime, an egocentric policy trained with conditioned flow matching performs task-specific manipulation, supported by kinematically consistent point-cloud reprojection augmentation that preserves action-observation consistency. Across six real-world tasks, SID achieves approximately 90% success under OOD initializations with only two demonstrations, with under a 10% drop under distractors and external disturbances. Overall, SID provides a new paradigm for few-shot manipulation: explicitly managing distribution shift via online distribution recovery.
May 12, 2026

X-Imitator: Spatial-Aware Imitation Learning via Bidirectional Action-Pose Interaction

Effectively handling the interplay between spatial perception and action generation remains a critical bottleneck in robotic manipulation. Existing methods typically treat spatial perception and action execution as decoupled or strictly unidirectional processes, fundamentally restricting a robot's ability to master complex manipulation tasks. To address this, we propose X-Imitator, a versatile dual-path framework that models spatial perception and action execution as a tightly coupled bidirectional loop. By reciprocally conditioning current pose predictions on past actions and vice versa, this framework enables continuous mutual refinement between spatial reasoning and action generation. This joint modeling exactly mimics human internal forward models. Designed as a modular architecture, the system can be seamlessly integrated into various visuomotor policies. Extensive experiments across 24 simulated and 3 real-world tasks demonstrate that our framework significantly outperforms both vanilla policies and prior methods utilizing explicit pose guidance. The code will be open sourced.
May 12, 2026

Premover: Fast Vision-Language-Action Control via Early Execution During Instruction Delivery

Vision-Language-Action (VLA) policies are typically evaluated under the assumption that the robot starts acting only after the user has finished typing or speaking. In real interactions, however, entering an instruction can take several seconds, leaving the policy idle for a substantial fraction of the interaction. Partial instructions may already contain sufficient information to begin acting before the full instruction arrives. We introduce Premover, a parameter-lightweight module that reduces interaction latency by overlapping instruction delivery with robot execution while keeping the VLA backbone frozen. Premover uses a learned vision-language focus map to identify where the current partial instruction refers in the visual scene, and an action readiness gate to determine when execution can begin. On the SO-101 robot with speech and online transcription, Premover reduces mean wall-clock time by 17.9%, from 60.5s to 49.7s, while maintaining task success rates. In simulation on LIBERO with pi0.5 at the speaking rate, Premover reduces mean wall-clock time by 8.3% while maintaining comparable success to waiting for the complete instruction before execution.
May 12, 2026

Beyond World-Frame Action Heads: Motion-Centric Action Frames for Vision-Language-Action Models

Vision-Language-Action (VLA) models have advanced rapidly with stronger backbones, broader pre-training, and larger demonstration datasets, yet their action heads remain largely homogeneous: most directly predict action commands in a fixed world coordinate frame. We propose MCF-Proto, a lightweight action head that equips VLA policies with a Motion-Centric Action Frame (MCF) and a prototype-based action parameterization. At each step, the policy predicts a rotation Rt∈SO(3)R_t \in SO(3), composes actions in the transformed local frame from a set of prototypes, and maps them back to the world frame for end-to-end training, using only standard demonstrations without auxiliary supervision. This simple design induces stable emergent structure. Without explicit directional labels, the learned local frames develop a stable geometric structure whose axes are strongly compatible with demonstrated end-effector motion. Meanwhile, actions in the learned representation become substantially more compact, with variation captured by fewer dominant directions and more regularly organized by shared prototypes. These structural properties translate into improved robustness, especially under geometric perturbations. Our results suggest that adding lightweight geometric and compositional structure to the action head can materially improve how VLA policies organize and generalize robotic manipulation behavior. An anonymized code repository is provided in the supplementary material.
May 12, 2026

NavOL: Navigation Policy with Online Imitation Learning

Learning robust navigation policies remains a core challenge in robotics. Offline imitation learning suffers from distribution shift and compounding errors at rollout, while reinforcement learning requires reward engineering and learns inefficiently. In this paper, we propose NavOL, an online imitation learning paradigm that interacts with a simulator and updates itself using expert demonstrations gathered online. Built upon a pretrained navigation diffusion policy that maps local observations to future waypoints, NavOL trains in a rollout update loop: during rollout, the policy acts in the simulator and queries a global planner which has privileged access to the global environment for the optimal path segment as ground truth trajectory labels; during update, the policy is trained on the online collected observation trajectory pairs. This online imitation loop removes the need for reward design, improves learning efficiency, and mitigates distribution shift by training on the policy own explored rollouts. Built on IsaacLab with fast, high-fidelity parallel rendering and domain randomization of camera pose and start-goal pairs, our system scales across 50 scenes on 8 RTX 4090 GPUs, collecting over 2,000 new trajectories per hour, each averaging more than 400 steps. We also introduce an indoor visual navigation benchmark with predefined start and goal positions for zero-shot generalization. Extensive evaluations on simulation benchmarks, including the NavDP benchmark and our proposed benchmark, as well as carefully designed real-world experiments, demonstrate the effectiveness of NavOL, showing consistent performance gains in online imitation learning.
May 11, 2026

StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception

Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve geometric reasoning without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, capturing spatial correspondence and disparity cues implicitly. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results show that stereo vision bridges 2D pretrained representations and 3D geometric understanding for robotic manipulation.
May 11, 2026

LoopVLA: Learning Sufficiency in Recurrent Refinement for Vision-Language-Action Models

Current Vision-Language-Action (VLA) models typically treat the deepest representation of a vision-language backbone as universally optimal for action prediction. However, robotic manipulation is composed of many frequent closed-loop spatial adjustments, for which excessive abstraction may waste computation and weaken low-level geometric cues essential for precise control. Existing early-exit strategies attempt to reduce computation by stopping at predefined layers or applying heuristic rules such as action consistency, but they do not directly answer when a representation is actually sufficient for action. In this paper, we present LoopVLA, a recurrent VLA architecture that jointly learns representation refinement, action prediction, and sufficiency estimation. LoopVLA iteratively applies a shared Transformer block to refine multimodal tokens, and at each iteration produces both a candidate action and a sufficiency score that estimates whether further refinement is necessary. By sharing parameters across iterations, LoopVLA decouples refinement from absolute layer indices and grounds sufficiency estimation in the evolving representation itself. Since sufficiency has no direct supervision, we introduce a self-supervised distribution alignment objective, where intermediate confidence scores are trained to match the relative action quality across refinement steps, thereby linking sufficiency learning to policy optimization signals. Experiments on LIBERO, LIBERO-Plus, and VLA-Arena show that LoopVLA pushes the efficiency-performance frontier of VLA policies, reducing parameters by 45% and improving inference throughput by up to 1.7 times while matching or outperforming strong baselines in task success.
May 9, 2026

BEACON: Cross-Domain Co-Training of Generative Robot Policies via Best-Effort Adaptation

We introduce BEACON--Best-Effort Adaptation for Cross-Domain Co-Training--a theory-guided framework for training generative robot policies with abundant source demonstrations and limited target demonstrations. BEACON casts cross-domain co-training as a discrepancy-aware importance-reweighting problem, jointly learning a diffusion-based visuomotor policy and per-sample source weights through an objective inspired by the Best-Effort Adaptation (BEA) bound. To make this approach practical for high-dimensional sequence policies, we develop scalable instance-level discrepancy proxies, stochastic alternating updates for policy and weights, and a multi-source extension that balances heterogeneous source domains. Across sim-to-sim, sim-to-real, and multi-source manipulation settings, BEACON improves robustness and data efficiency over target-only, fixed-ratio co-training, and feature-alignment baselines. Without an explicit alignment objective, BEACON also brings source and target representations closer together as an implicit result of discrepancy-aware co-training.
May 8, 2026

Trajectory-Consistent Flow Matching for Robust Visuomotor Policy Learning

Flow matching policies learn continuous velocity fields that transport noise to actions, enabling fast deterministic inference for robot manipulation. However, standard training optimizes a pointwise velocity objective while inference requires numerical integration of that field -- a mismatch that causes compounding trajectory errors. We propose four complementary remedies: (1) auxiliary rectified flow velocity regression that provides uniform temporal supervision across the full time interval; (2) multi-step trajectory consistency training that supervises the integrated displacement of the velocity field over trajectory segments, directly closing the train-inference gap; (3) velocity field regularization that enforces temporal smoothness, preventing oscillations that destabilize integration; and (4) fourth-order Runge-Kutta (RK4) inference that reduces global discretization error by orders of magnitude over Euler methods. Critically, these components are not independently sufficient -- RK4 without a smooth velocity field fails, and smoothness without trajectory-level supervision still drifts, as our ablation study confirms. We further pair these with a dual-view 3D point cloud encoder using two independent PointNet encoders for complementary spatial perception. On four real-robot tasks across a Franka arm and a Boston Dynamics Spot, our method achieves 70% and 60% overall success on two long-horizon multi-phase tasks where both baselines score 0%, and reaches 100% on precision tool placement. Three MetaWorld simulation tasks confirm consistent improvements, validating that trajectory-level supervision is essential for reliable policy execution.
May 8, 2026

BrickCraft: Visuomotor Skill Composition with Situated Manual Guidance for Long-Horizon Interlocking Brick Assembly

Autonomous robotic assembly of interlocking bricks demands seamless integration of long-horizon task reasoning, spatial grounding, and fine-grained manipulation. This paper presents BrickCraft, a compositional framework designed for long-horizon and generalizable interlocking brick assembly. BrickCraft models the assembly process using a relative formulation, where each step is anchored to a reference brick within the partial structure, thereby decomposing complex tasks into a finite set of reusable primitive skills. BrickCraft bridges the gap between high-level assembly plans and physical execution through situated manuals, which provide explicit spatial guidance for learned visuomotor skills by projecting the assembly intent onto real-time robot observations. Finally, BrickCraft employs a modular execution pipeline that chains these spatially grounded skills to accomplish long-horizon assembly tasks. Extensive experimental validations demonstrate that BrickCraft acquires proficient assembly skills from a limited set of demonstrations and effectively composes them for diverse long-horizon assembly tasks. The project website is available at https://intelligent-control-lab.github.io/BrickCraft.
May 2, 2026

Hyper-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control

Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hyper-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
May 2, 2026

To Do or Not to Do: Ensuring the Safety of Visuomotor Policies Learned from Demonstrations

Task success has historically been the primary measure of policy performance in imitation learning (IL) research. This characteristics strictly limits the ubiquitous applications of IL algorithms in field robotics where safety assurance, in addition to task-success, is of paramount importance. It is often desirable for an IL-powered robot in the field not to roll out a policy, and hence score a poor performance, if the safety is not guaranteed. Although this trade-off between safety and performance is well investigated in classical control literature, policy safety is a heavily underexplored domain in IL research. There is no universal definition of safety in IL. To make things worst, many existing theoretical works on safety is notoriously difficult to extend to IL-powered robots in the field. This paper offers important insights on the safety and performance of IL policies. We propose execution guarantee, a policy-agnostic safety measure that guarantees the maximum task success for a visuomotor IL policy, despite minor run-time changes, from within a specific region in the state space. We leverage recent advances in view synthesis to identify such regions in the state space for an IL policy and explore a fundamental result on set invariance - namely, Nagumo's sub-tangentiality condition - to prove and operationalize execution guarantee from inside that region. Experiments with a Franka robot, both in simulation and real world, demonstrate how the proposed safety analysis allows various IL policies to achieve maximum task success with guarantee. We also demonstrate some interesting results on how a recovery policy - a by-product of the proposed safety analysis - can help to increase the policy performance and thereby mitigating the safety-performance tradeoff in IL.
May 1, 2026

MSACT: Multistage Spatial Alignment for Stable Low-Latency Fine Manipulation

Real-world fine manipulation, particularly in bimanual manipulation, typically requires low-latency control and stable visual localization, while collecting large-scale data is costly and limited demonstrations may lead to localization drift. Existing approaches make different trade-offs: action-chunking policies such as ACT enable low-latency execution and data efficiency but rely on dense visual features without explicit spatial consistency, generative methods such as Diffusion Policy improve expressiveness but can incur iterative sampling latency, vision-language-action and voxel-based methods enhance generalization and geometric grounding but require higher computational cost and system complexity. We introduce a multistage spatial attention module that extracts stable 2D attention points and jointly predicts future attention sequences with a temporal alignment loss. Built upon ACT with a pretrained ResNet visual prior, a multistage attention module extracts task-relevant 2D attention points as a local spatial modality for action prediction. To maintain consistent object tracking, we introduce a self-supervised objective that aligns predicted attention sequences with visual features from future frames, suppressing drift without keypoint annotations and improving stability of the vision-to-action mapping under limited data. Experiments on simulated and real-world fine manipulation tasks, conducted on the ALOHA bimanual platform, evaluate task success, attention drift, inference latency, and robustness to visual disturbances. Results indicate improvements in localization stability and task performance while maintaining low-latency inference under the tested conditions.
May 1, 2026

Stereo Multistage Spatial Attention for Real-Time Mobile Manipulation Under Visual Scale Variation and Disturbances

Robots operating in open, unstructured real-world environments must rely on onboard visual perception while autonomously moving across different locations. Continuous changes in onboard camera viewpoints cause significant visual scale variations in target objects, affecting vision-based motion generation. In this work, we present a stereo multistage spatial attention-based deep predictive learning method for real-time mobile manipulation. The proposed methods extracts task-relevant spatial attention points from stereo images and integrates them with robot states through a hierarchical recurrent architecture for closed-loop action prediction. We evaluate the system on four real-world mobile manipulation tasks using a mobile manipulator, including rigid placement, articulated object manipulation, and deformable object interaction. Experiments under randomized initial positions and visual disturbance conditions demonstrate improved robustness and task success rates compared to representative imitation learning and vision-language-action baselines under identical control settings. The results indicate that structured stereo spatial attention combined with predictive temporal modeling provides an effective solution within the evaluated mobile manipulation scenarios.
Apr 30, 2026

Being-H0.7: A Latent World-Action Model from Egocentric Videos

Visual-Language-Action models (VLAs) have advanced generalist robot control by mapping multimodal observations and language instructions directly to actions, but sparse action supervision often encourages shortcut mappings rather than representations of dynamics, contact, and task progress. Recent world-action models introduce future prediction through video rollouts, yet pixel-space prediction is a costly and indirect substrate for control, as it may model visual details irrelevant to action generation and introduces substantial training or inference overhead. We present Being-H0.7, a latent world-action model that brings future-aware reasoning into VLA-style policies without generating future frames. Being-H0.7 inserts learnable latent queries between perception and action as a compact reasoning interface, and trains them with a future-informed dual-branch design: a deployable prior branch infers latent states from the current context, while a training-only posterior branch replaces the queries with embeddings from future observations. Jointly aligning the two branches at the latent reasoning space leads the prior branch to reason future-aware, action-useful structure from current observations alone. At inference, Being-H0.7 discards the posterior branch and performs no visual rollout. Experiments across six simulation benchmarks and diverse real-world tasks show that Being-H0.7 achieves state-of-the-art or comparable performance, combining the predictive benefits of world models with the efficiency and deployability of direct VLA policies.
Apr 27, 2026

CF-VLA: Efficient Coarse-to-Fine Action Generation for Vision-Language-Action Policies

Flow-based vision-language-action (VLA) policies offer strong expressivity for action generation, but suffer from a fundamental inefficiency: multi-step inference is required to recover action structure from uninformative Gaussian noise, leading to a poor efficiency-quality trade-off under real-time constraints. We address this issue by rethinking the role of the starting point in generative action modeling. Instead of shortening the sampling trajectory, we propose CF-VLA, a coarse-to-fine two-stage formulation that restructures action generation into a coarse initialization step that constructs an action-aware starting point, followed by a single-step local refinement that corrects residual errors. Concretely, the coarse stage learns a conditional posterior over endpoint velocity to transform Gaussian noise into a structured initialization, while the fine stage performs a fixed-time refinement from this initialization. To stabilize training, we introduce a stepwise strategy that first learns a controlled coarse predictor and then performs joint optimization. Experiments on CALVIN and LIBERO show that our method establishes a strong efficiency-performance frontier under low-NFE (Number of Function Evaluations) regimes: it consistently outperforms existing NFE=2 methods, matches or surpasses the NFE=10 π0.5π_{0.5} baseline on several metrics, reduces action sampling latency by 75.4%, and achieves the best average real-robot success rate of 83.0%, outperforming MIP by 19.5 points and π0.5π_{0.5} by 4.0 points. These results suggest that structured, coarse-to-fine generation enables both strong performance and efficient inference. Our code is available at https://github.com/EmbodiedAI-RoboTron/CF-VLA.