World Model Learning
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50 papers in the last four weeks, up 257% on the four weeks before. 0.5% of all new papers.
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World models jointly learn latent representations and dynamics that predict how high-dimensional observations evolve under actions. In this work, we propose a JEPA-style world model in which, rather than learning arbitrary latent dynamics, we restrict them to follow a bilinear parameterization. This structure enables efficient planning and control while shifting the modeling burden onto the encoder, encouraging richer representations that expose the controllable geometry of the system. In particular, this structured parameterization allows us to structurally enforce action recoverability, thereby preventing representation collapse by construction. Although prescribing a bilinear parametrization may appear restrictive, we show that a broad class of nonlinear dynamical systems admits a transformation under which the dynamics become bilinear. Empirically, we show across standard 2D and 3D control tasks that representations with bilinear-parameterized dynamics can be learned directly from high-dimensional observations, reducing planning time by nearly three orders of magnitude while retaining or even improving control accuracy. We also propose more demanding regimes of longer-horizon planning and real-time control, and demonstrate that our method succeeds in both, moving JEPA-style world models beyond short-horizon offline planning.
One-Step Next-Latent Prediction Is Not a World Model
Next-latent prediction fits a map from the current embedding to the next one. LeNEPA carries this objective to time series, replacing the stop-gradient of next-embedding prediction with the isotropy penalty of LeJEPA. A world model is a transition kernel that can be rolled out. The one-step regression identifies a conditional mean, and a mean is a kernel only in special cases. For a linear-Gaussian Markov latent, the mean transition and the innovation covariance are fixed by the one-step problem, and the open-loop squared error at horizon equals the trace of the sum of the pushed-forward innovation covariances. That error grows with after the one-step fit is exact. If the conditional mean is nonlinear, composing it is not the multi-step conditional mean. If the observation is a non-injective function of a Markov state, a memoryless one-step map does not determine future observations, while a short window can. An isotropy penalty is a function of the embedding marginal, so its partial derivative in the transition weights is zero. On a scalar autoregression with coefficient , the one-step mean squared error is and the -step open-loop error is . On a hidden rotation, an eight-step window reaches -step error , while the current scalar alone reaches . Raising the isotropy weight from to leaves eight-step latent error inside on three seeds.
FlexiWorld: Learning and Planning via Flexible Action Chunks Across Multiple Time Scales
Latent world models predict future states for goal-directed planning using action chunks spanning multiple primitive steps. Existing methods typically use fixed-length chunks and either omit goal-conditioned action generation or limit their supervision to short goal spans. We introduce FlexiWorld, a JEPA-based world model that combines mixed-span goal supervision with variable-length action chunks to improve long-horizon control. During training, we sample varying goal spans and randomly partition the actions into variable-length chunks. We jointly train the world model with a causal action encoder that embeds variable-length chunks and an autoregressive actor that generates primitive actions sequentially. Student Forcing reduces exposure bias by training on generated action prefixes. For planning, Actor-Residual Cross-Entropy Method (ARCEM) combines action-residual search with within-chunk autoregressive feedback and chunk-boundary latent prediction. Across four benchmarks and goal distances, FlexiWorld with ARCEM achieves 89.29% mean success, compared with 83.98% for the strongest baseline. PushT ablations show improved direct control from mixed-span supervision, variable-length chunks, and Student Forcing. Without retraining, FlexiWorld supports different planning chunk lengths: longer chunks accelerate ARCEM by approximately on average while maintaining comparable average success.
WM-VLM: Probing Internal World Models for Interleaved Visual-Textual Reasoning
Humans often solve spatial problems by mentally simulating visual transformations. In contrast, conventional vision-language models (VLMs) reason primarily through language. We investigate whether VLMs can solve spatial problems by reasoning with both text and generated visual states. To this end, we introduce WM-VLM, which equips a pretrained VLM with a lightweight world model branch for generating intermediate visual states. Our two-stage training first teaches the model to generate the next visual state and then to use that state for reasoning. We programmatically construct spatial reasoning tasks with verifiable intermediate visual states. These tasks allow us to evaluate how well the model generates visual states and how much it relies on them to answer the question. On 2D and 3D mental rotation tasks, WM-VLM consistently outperforms the supervised fine-tuned backbone, with gains of up to 39.25 percentage points. Ablations suggest that these gains depend on the generated visual states, as removing or corrupting them sharply reduces performance. Together, these results suggest that internal world models offer a promising path toward VLMs that reason in both language and visual space.
Learning What to Recall: Adaptive Multi-Cue Episodic Memory for World Models
World models predict future observations from current experience and actions, yet prediction can depend on observations seen far in the past. Episodic memory preserves past observations for later recall; however, as memory accumulates, it raises a fundamental question: which memories are useful for the current prediction, and which available retrieval cues should be trusted to find them? This is challenging because fixed criteria based on recency, pose overlap, or visual similarity can be unreliable across environments and queries. We propose Future-Aware Recall (FAR), a framework that learns episodic recall from future-aware predictive supervision and adaptive multi-cue scoring. During training, FAR measures predictive utility by the conditional log-likelihood of the realized future given recalled context, approximated by negative diffusion prediction loss, and uses it to train a retriever that remains future-blind at inference. The retriever learns cue-specific relevance and automatically determines which available retrieval cues, such as time, pose, vision, and audio, to trust for each query when selecting memories. Across three complementary settings, FAR outperforms hand-designed recall even with the same retrieval cues, automatically adapts which available cues to trust, and recalls the right history as the world changes. Together, these results establish FAR as a flexible, principled approach to episodic memory access in world models.
Dexterous Tactile World Model
World models for manipulation are typically trained from video, yet the events that determine how manipulation unfolds, such as making and releasing contact, are difficult to observe visually and are often easier to sense through touch. We present the Dexterous Tactile World Model (DTWM), a video world model for future-frame prediction of egocentric manipulation from both observed video and tactile signals from a glove worn on each hand. We condition a pretrained video diffusion transformer on each hand's tactile signal through a zero-initialized residual at the corresponding hand location in the video tokens, while a causal mask prevents predicted frames from accessing future information. Compared with a vision-only model matched in architecture, parameters, and training, DTWM reduces the underestimation of hand motion from 23% to 9%, while reducing the perceptual error in the hand region by 7.4% across three training runs per model. The benefit also increases over the prediction horizon, with the improvement in the later predicted chunks being about 4.1x larger than in the first. DTWM also outperforms other visual-tactile world models under the same setting, and training with touch improves future-frame prediction even when no touch is available at inference. Ablations show that the model benefits from both the magnitude and spatial location of force: replacing the tactile signal with binary contact states, either per hand or per location, increases prediction error. The observed course of the force indicates whether the interaction will persist or change.
WorldGraph: Graph-Native World Modeling
World models infer latent states of an environment to capture its underlying dynamics and predict future evolution. Many real-world environments, however, are inherently relational and observed as evolving graphs, where entities, relations, and their properties change over time. Prior graph-related world models use graph structures to organize internal states or support task-specific reasoning, rather than treating an evolving graph itself as the modeled world. We instead study graph world modeling (GWM), where graph evolution itself constitutes the world dynamics. We formulate graph world modeling over observed graph evolution, latent graph states, and heterogeneous graph-transition predictions. Based on this formulation, we construct GWM-Zero, a benchmark covering node-, edge-, and graph-level transitions over eight temporal graph datasets. We propose WorldGraph, which combines a state-aware graph transformer for multi-granularity structural and transition-conditioned evolution modeling with transition-aware GRPO using dynamic grouping and structure-aware verifiable rewards. Extensive experiments on GWM-Zero show that WorldGraph consistently outperforms representative graph representation, temporal graph learning, graph pretraining, and graph world-model baselines across all three transition granularities.
Do World Models Learn Global Understanding?
AI systems often feel brittle and fragmented. A large language model (LLM) may correctly explain a concept but fail to apply it, or follow safety instructions in one context but not another. This behavior suggests a general failure to lift local information to a global understanding. To gain fundamental insight, we frame "understanding" as learning constraints and propagating their consequences. We construct learning tasks on monoid worlds, sets of states connected by action transitions, where observed training transitions and an unseen constraint jointly determine held-out transitions. Measuring generalization tests whether models can learn global constraints from local transitions and propagate their consequences. We consider inverse, commutativity, composition, and periodicity constraints relevant to spatial and semantic structure. Across attention, recurrent, and state-space architectures, next-state training fits the data but fails to propagate non-trivial constraints. Compositional training, which uses identical paths but hides intermediate states from the input, achieves 96% accuracy on inverse, commutativity, and composition constraints across architectures, yields corresponding improvements in geometric generalization of world models trained on embodied environments and relational generalization in Wikidata-finetuned LLMs. How far do models propagate constraints when inferring an unseen fact may depend on first inferring others? We define proof depth d of a held-out transition, measuring the minimum number of inference rounds to infer the transition, and find that model generalization decreases sharply with proof depth. Increasing compositional path length T improves generalization. These results provide a formal way to investigate global understanding in language and world models and demonstrate that compositional training promotes information propagation and integration.
ReDrive: Shaping Representations with World Modeling for End-to-End Driving
Driving policies require capabilities of scene understanding and future evolution prediction. To achieve this goal, current end-to-end models typically construct complex perception-planning pipelines or introduce world models that explicitly predict future states, resulting in a complex system architecture. Inspired by the transferability of general-purpose visual representations, we argue that combining sufficiently strong visual representations with representation world modeling can support effective planning without relying on complex inference-time auxiliary modules. Based on this insight, we present ReDrive, an end-to-end driving framework that strengthens planning-oriented visual features via future representation prediction. To achieve this, ReDrive adopts a three-stage training pipeline consisting of driving video pretraining, joint world-modeling and planning training, and planner adaptation. This yields a strong planning-oriented representation and a high-performance planner, while requiring neither auxiliary perception modules nor future prediction at inference time. Experiments on NAVSIM demonstrate strong performance, achieving 91.0 PDMS on NAVSIM v1 and 90.8 EPDMS on NAVSIM v2. These results show that shaping representations with world modeling is sufficient to enable high-performance end-to-end planning while retaining a simple encoder-planner inference pipeline.
ViBR-WM: Visual Bayesian Regression for World Modeling
Modeling temporal dependence and uncertainty is central to forecasting with world models. The Visual Bayesian Regression World Model combines visual features, physical histories and known covariates through interpretable regression, within a modular architecture supporting trend, seasonal and cycle dynamics. Visual compression reduces representation dimension, while Bayesian variable selection reduces active regression dimension. Posterior prediction combines forecasts across predictor subsets using their posterior probabilities as weights and accounts for parameter uncertainty and future disturbances. The model forecasts joint visual--physical states recursively and physical targets directly. Across four forecasting tasks spanning object motion, vegetation greenness and solar power, ViBR-WM achieves lower mean overall physical-target error than Temporal Straightening, ConvLSTM, PredRNN and SimVP on every task. Repeated fitting and resampling support these overall gains.
SLIP-VLA: Single-Step Latent Imagination for Policy Learning in Vision-Language-Action Models
Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution. Recent methods introduce future prediction to improve action generation, but dense future modeling often requires expensive iterative denoising, while one-step alternatives can underperform their multi-step counterparts. To reconcile efficient future modeling with strong action performance, we present SLIP-VLA, a policy learning framework that equips VLA models with a Single-Step Latent Imagination for future-aware action prediction. SLIP-VLA obtains temporally dense future latent representations with a single denoising update, and we improve the perceptual sufficiency of these representations by aligning intermediate latents with future geometric and semantic features. We further improve their control sufficiency through action-conditioned latent world modeling and inverse dynamics modeling, explicitly coupling latent transitions with robot actions. SLIP-VLA achieves state-of-the-art performance across diverse simulation benchmarks and real-world manipulation tasks, while its single-step latent imagination takes only 12 ms.
MA-JEPA: Joint-Embedding World Models for Multi-Agent Reinforcement Learning
World models improve sample efficiency by training policies on imagined trajectories, but their usefulness depends on learning representations that capture the information needed for future control. We study whether self-supervised joint-embedding prediction (JEPA) can provide this learning signal for multi-agent reinforcement learning. We introduce MA-JEPA, a stochastic world model that replaces observation reconstruction with prediction of target representations, enabling model-based multi-agent reinforcement learning with centralized training and decentralized execution. A categorical latent state and a causal Transformer are trained with posterior and action-conditioned dynamics prediction objectives and are then used for actor-critic learning from latent imagination. A training-only joint predictor conditions on all agents' local states and actions to predict each agent's next local observation embedding. These predictions are passed through the same local posterior used during real interaction with a centralized critic that is used only for value learning, with execution remaining decentralized. Our experiments show that this architecture performs strongly on SMAC, matching or exceeding the strongest reported comparator mean win rate on four of eight evaluated maps.
VIDEAS: Distilling Explicit Action Semantics from Demonstration Videos for World Models via Prior-Guided Simulation
World models learn internal representations of environment dynamics to predict future states, enabling agents to optimize action plans without physical interactions. However, developing world models that genuinely internalize underlying causal physical laws to explicitly reason about action preconditions and subsequent state transitions remains an open challenge. In this paper, we propose VIDEAS, a data distillation framework that transforms continuous physical dynamics from operational videos into explicit action semantics for foundation models. Specifically, it deconstructs visual demonstrations into discrete action trajectories and utilizes advanced vision-language models (VLMs) to extract structured knowledge encapsulating action preconditions and effects. To ensure physical consistency, we introduce a prior-guided trajectory simulation mechanism grounded within a text-based environment to rigorously validate the extracted knowledge. Notably, we incorporate negative trajectories to enrich knowledge completeness and enhance data diversity to mitigate cognitive bias. Furthermore, we present VIDEAS-WM, an 8B/9B-parameter suite of language-based world models trained on 34K high-quality samples derived from AgiBot-World dataset. Extensive experiments demonstrate that VIDEAS-WM establishes state-of-the-art performance in high-level embodied action semantic reasoning, exhibiting profound physical understanding and robust generalization across unseen scenarios.
Does Learning to Predict the World Help Agents Act? Auditing World-Model Post-Training
Predicting how an environment will change before acting is a natural route to better decision making for agents. Recent post-training methods therefore require agents to predict the next observation and turn that prediction into a reward or a direct supervision signal, which is called world model. Existing next-observation training methods help the agent to learn the environmental content. However, they additionally involve an optimization process, which may introduce several effects other than learning to predict the world. Consequently, where the performance gain comes from during the training process remains an open question. We answer this research question through replacing true next-observation targets with in-distribution mismatched observations during the training process. Across two interactive text environments, mismatched targets lower prediction accuracy by 15.3-61.6% relative to ground-truth targets, yet retain substantial task gains over the base model. Compared with the base model, trained models consider more candidate actions and exhibit less looping. We also introduce a setting that replaces prediction-based rewards with independent random signals. This training expands task coverage (pass@64) even when the reward carries no environment information. We also generalize this finding to VisualWebArena, where random-reward training raises pass@64 by 14.3% relative to the base model, without observation-matching rewards or an external multimodal teacher for reward construction.
Adaptive Latent Capacity for World Models
We introduce Adaptive LeWorldModel (ALeWM), a world model based on a joint-embedding predictive architecture (JEPA) that learns to concentrate predictive information in compact prefixes of a wide latent representation. To encourage this ordering, ALeWM learns a sequence-conditioned distribution over prefix lengths and trains the predictor to estimate the full next embedding from a sampled input prefix. As standard anti-collapse objectives encourage variation across latent coordinates and do not organize them by predictive importance, we also introduce MixSIGReg. MixSIGReg regularizes the masked embeddings against a prior-weighted mixture with Gaussian active prefixes and zeros in the remaining coordinates. As a result, the ALeWM objective encourages early coordinates to retain information useful for prediction and recursive planning. Our analysis shows that the mixture distribution used by MixSIGReg assigns higher variance to earlier coordinate blocks and lower variance to later ones. In addition, we show that, under specified assumptions, prediction error is minimized by placing the information most useful for prediction in earlier blocks. Empirically, we study the behavior of ALeWM in a controlled dynamical system with known state variables and in goal-conditioned visual control. We show that ALeWM consistently achieves higher mean success rates than tuned fixed-width LeWM, with lower planning capacity on average.
Frozen Flows Forget: Diagnosing and Restoring Lost Motion in a Latent-flow World Model
Latent world models that integrate a flow in a frozen self supervised latent space train stably and cheaply, yet silently lose the property manipulation depends on most: motion. The pretrained flow never moves the manipulated object; retraining it with latent-only losses only trades stillness for teleport-like motion. We trace the failure to the training signal, not the representation: anchor-sparse, latent-only supervision never says where along the horizon change belongs. Decode-augmented rollout training (DART) repairs this while keeping the representation frozen, retraining only the flow with decode-path supervision. DART outperforms its latent only parent on the full protocol, restores the temporal structure of motion, and re-couples predicted motion to the scene; at larger scale it further improves prediction quality, closing nearly half the remaining gap to an oracle-informed interpolation reference. Finally, we report an unexpected finding about evaluation: pixel error alone rewards frozen predictions.
TriWorldBench: A Tri-View Consistency Perspective on Embodied World Models
Embodied world models predict the outcomes of robot actions to support learning and planning. For robots equipped with head and wrist cameras, this requires complementary views: the head view captures the overall task, while wrist views reveal local gripper-object interactions. However, evaluating these views independently cannot determine whether they describe the same action and object state. We introduce TRIWORLDBENCH, a benchmark for evaluating embodied world models through synchronized head, left-wrist, and right-wrist videos. It contains 500 episodes across 50 bimanual manipulation tasks and uses 19 metrics to assess tri-view consistency, task alignment, physical and 3D coherence, motion quality, temporal consistency, and visual quality. By combining cross-view checks with measurements tailored to each camera, the benchmark evaluates whether plausible individual videos also form a consistent prediction of the intended task. We summarize overall performance with TWB-Score and retain per-view results to identify where predictions fail. This extends world-model evaluation beyond single-view visual quality. Code, data, and metric definitions are available at https://github.com/TriWorldBench/TriWorldBench.
Relationally Grounded Latent World Models for Autonomous Driving
Latent world models learn predictive representations for autonomous driving, but the relational semantics these states preserve often remain implicit. We investigate whether traffic scene graphs can serve as privileged semantic supervision for latent world representations. Building on LAW, we construct actor-centric scene graphs from nuScenes 3D annotations, encode their serialized relational structure using a frozen text embedding model, and align the visual latent representations with this semantic target during training. We remove the supervision branch at inference, so it requires neither scene graphs nor 3D annotations and adds no test-time computation. On nuScenes, our method reduces average trajectory L2 error from 0.661 to 0.622 (5.9%) and collision rate from 0.456 to 0.217 (52.4%) relative to our retrained LAW baseline. It also outperforms an unstructured caption-style semantic target, supporting the benefit of explicit relational structure for latent world-model representation learning.
What Matters in Designing World Action Models: An Empirical Study
World Action Models (WAMs) have emerged as a promising paradigm for generalizable robot control. Despite the growing number of WAM systems, existing works often introduce unified systems that bundle together multiple design choices, such as architecture and training strategy, making it difficult to isolate individual contributions and systematically compare alternative designs. In this work, we present a controlled study that disentangles these design choices and analyzes not only their empirical effects, but also how and why they shape WAMs. More specifically, we focus on three fundamental questions in building WAMs: (1) what causal structure should govern the interaction between world modeling and action generation? (2) in which latent space should world modeling be performed? and (3) how do different world-action modeling objectives affect model behavior and performance? Through structurally controlled experiments on three representative benchmarks, RoboCasa-GR1, LIBERO, and LIBERO-Plus, we systematically compare six causal structures, eight latent representations, and four training objectives, covering popular design choices in existing WAMs. We further validate our key findings on real-robot data from the DROID dataset. We hope to provide a systematic understanding of how core design choices affect world-action modeling and what principles can guide the development of future WAM systems.
OnlineWM: Causality-Aware Active Online Learning for Effective World Modeling
Generative world models aim to predict future states conditioned on actions, where action controllability is fundamental for reliable dynamics modeling. While recent efforts leverage simulator-generated data to enhance this capability, existing training pipelines face two fundamental limitations. First, static offline data collection leads to a distribution misalignment between training sets and the model's evolving error patterns, failing to resolve critical long-tail scenarios where dynamics predictions remain unreliable. Second, the standard objective of minimizing observational discrepancy often encourages the model to exploit spurious correlations instead of capturing the underlying action-effect causality. To address these limitations, we propose OnlineWM, an online training framework that continuously improves world modeling through active simulator interaction and causality-aware optimization. OnlineWM introduces two key innovations: (1) Active Online Learning: Instead of using fixed datasets, OnlineWM adaptively queries the simulator for new interaction sequences that target the model's current predictive weaknesses, ensuring high-utility data acquisition. (2) Causality-Aware Fine-Tuning: We propose a counterfactual learning strategy that contrasts the outcomes of different actions from identical states, forcing the model to attribute state transitions to specific actions rather than ambient environmental evolution, thereby grounding its predictions in reliable causal mechanisms. By integrating active data acquisition with causal optimization, OnlineWM establishes a closed-loop refinement process that ensures the model is both robust to diverse scenarios and precise in its causal attribution. Extensive experiments demonstrate that OnlineWM significantly enhances action controllability and generalizes effectively to unseen domains.
WOLF: World Model Guided LiDAR Exploration with Predictive Frontiers
LiDAR-based unmanned aerial vehicle (UAV) exploration builds maps by continually selecting where to observe next. However, decisions based on the measured map provide limited foresight into spatial continuations behind occlusions, leaving potentially informative directions unrecognized. We present WOLF, a world-model-guided framework that predicts future observations to enhance autonomous exploration. In the training stage, a recurrent world model learns observation dynamics from exploration trajectories, with recurrent memory retaining the spatial context needed to interpret partial observations across successive views. Building on this context, the model combines observation history with candidate motions during exploration to predict local occupancy and visibility. To guide further sensing, a predictive frontier generation mechanism then aligns and fuses these predictions using confidence, branch agreement, and observation quality to identify promising regions. The resulting predictive frontiers join measured ones to guide geometric viewpoint selection and trajectory generation, while new scans update subsequent predictions. In simulations, our method reduces mean terminal time by 10.9% relative to EPIC in Garage at comparable coverage and increases mean coverage from 42.12% to 98.35% in Tunnel. Real-world experiments further demonstrate onboard deployment of the learned model for online inference during physical flight.
JEPA-Anything: Learning Predictive Models across Different Worlds
World modeling enables intelligence to anticipate consequences, guide interventions, and learn from interaction. Yet predictive models remain domain-specific: can a common learning principle support world modeling across radically different systems? We introduce JEPA-Anything, a domain-agnostic framework based on orthogonal predictive factorization (OPF). Extending joint-embedding predictive architectures, OPF decomposes latent targets into complementary factors, learns them through dedicated pathways, and recombines them within a shared predictive design. We evaluate JEPA-Anything across seven domains: vision, biology, clinical trajectories, control, molecular dynamics, physical fields, and weather. Experiments span representation learning, intervention prediction, out-of-distribution generalization, and long-horizon dynamics, including 10 matched dynamics tasks, forecasting of over 1,000 clinical events, and 100-step molecular rollouts across four systems. Against matched JEPA baselines, JEPA-Anything improves reported metrics on all 10 dynamics tasks and reduces single-intervention prediction error on Interventional Pong by 34.8%. It achieves the lowest one-step and 100-step molecular errors among compared methods in all four systems. Beyond prediction, a factor-nominated biological intervention receives experimental support in cell co-cultures, patient-derived organoids, tumor fragments, and mice; latent orbital modes recover the Keplerian scaling exponent with a fitted slope of -1.4991. These results support a common factorized predictive principle across heterogeneous worlds, connecting world modeling with intervention and experimentally grounded scientific discovery. Code: https://github.com/Gen-Verse/JEPA-Anything
Continual Enterprise World Model Discovery in Dynamic Systems
In an enterprise system, updating one field can set another, create a record, or start an approval. These effects are produced by business rules that are not built into the platform but written by each organization and revised over time. An agent working in such a system cannot predict the result of its own actions without knowing these rules. We study continual enterprise world model discovery, where an agent starts without knowledge of these business rules and discovers them by interacting with records and observing the outcomes. From those observations it builds a world model, which it revises as the rules change. To evaluate this, we introduce EnterpriseWorldShift, built on a live ServiceNow environment with nine tables, 25 hidden rules and 600 evaluation actions. It presents four versions of the same enterprise world, with the tables and records held fixed while a rule is modified, then added, then removed, so that discovery, revision, extension and retirement are each tested in turn. Our Continual Discovery Agent (CDA) builds such a model and carries it from one world to the next. It predicts the effects of the hidden rules more accurately than looking them up for each question, the approach taken by prior work, by up to 8.98 IoU points, and it answers from its own model without querying the running system.
Modality-Autoregressive World-Action Models
World-action models (WAMs) jointly model future observations and actions, typically predicting the future as RGB images. Other visual modalities such as depth, pretrained visual features, and point tracks can more efficiently capture geometric, semantic, and motion features. However, how best to combine these modalities within WAMs remains an open question. We introduce ModAR, the first WAM to autoregressively denoise multiple future modalities before predicting actions. This allows each prediction to condition on previously generated modalities. We train from scratch to systematically study how training-data mixtures, predicted modalities, and WAM formulations affect performance. In our evaluations, WAMs benefit from predicting point tracks, DINO features, and depth maps, while additionally predicting future RGB does not provide a consistent benefit. We also find that ModAR's sequential generation outperforms existing WAM formulations, with the highest average success rate at all evaluated data scales. We also fine-tune the video-model-initialized WAM Flex- on the same data; ModAR achieves a slightly higher observed average success rate (75% vs. 72%) while using approximately fewer training FLOPs and no pretraining. On three real-world bimanual tasks, ModAR outperforms baselines and improves with human videos.
One Model, Two Physical Stories: Auditing Misalignment in Multi-Modal World Modeling
World models, systems that generate what happens next given current environmental conditions, are increasingly being implemented with multi-modal generation in mind. However, generating multiple modalities simultaneously, such as visual simulations alongside physical state predictions in the form of text, introduces the risk of cross-modal inconsistency. Tested separately, both outputs may look convincing while still disagreeing: a model can calculate that a ball should rebound in one modality, then generate no rebound in another modality, to say nothing of diverging from real-world dynamics entirely. In this work we focus on two failures explicitly: \emph{Internal misalignment}, the disagreement between the world model's generated video and the same world model's prediction in a different modalities, and \emph{external misalignment} the disagreement between the world model's generation and an analytic physical environment. We derive common contracts of event, magnitude, timing, and construct a physics grounded pipeline to make comparisons measurable in both external and internal settings. We then ask whether progressively supplying the model's own contract (the A ladder for the internal setting) or a corrected physical contract (the B ladder for the external setting) closes the respective gaps. Across four mechanisms and 20 settings, we find that while language answers all 22 text probes correctly with respect to the true environment, the neutral video is often in disagreement, suggesting that the current unified backbones may not be capable of correct reasoning, internal consistency, and external physical fidelity all at once.
World Models for Cross-Machine CNC Transfer under Partial Sensor Overlap
Industrial world models must move between machines whose dynamics, sensing interfaces and command conventions differ. This study asks whether a command-conditioned latent world model, trained to predict future representations of the process rather than to reconstruct future samples, keeps its value on a machine it has never seen: a source CNC machine exposes 17 sensor channels, the target sharing 10 of those. All model selection uses source data only, and the locked configuration is evaluated on the target once. Two findings follow. First, latent-predictive pretraining brings no in-domain forecasting gain over matched training from scratch, so source accuracy alone cannot show what such a representation is worth. Second, the transferred model beats persistence on the unseen machine (with against the target mean) but trails official forecasters that normalize each input window by its own statistics; a post-lock ablation, declared before it ran, shows that this input normalization alone closes the gap, and closing it costs predictive calibration. Cross-machine transfer under partial sensor overlap is therefore a distinct evaluation axis for command-conditioned world models.
Measuring the Value of World-Model Updates: A Counterfactual Utility Protocol for Continual Adaptation
Continual world models must decide whether new data justify changing the model. Fixed replay schedules and prediction-error triggers specify when to update, but neither reveals the value of an individual update: one deployment run cannot show how the same model would have performed at that moment had it held its parameters. We introduce the fork ledger, which branches a deployment stream at pre-registered decision points into matched update and hold continuations under common random numbers. It evaluates both continuations on the same episodes and records . Always applying one fixed update mechanism lowers return on all three simulated control tasks: CartPole (; checkpoint-bootstrap CI , against a converged return near ), Walker (; ) and Cheetah (; ). Divergence is an outcome of applying the update, so the estimand counts every attempted fork; restricted to the of that did not collapse, CartPole and Walker are unchanged in sign ( and ) and Cheetah becomes unresolved (; ). The task is the unit of inference: each contributes attempted forks over five pretrained checkpoints crossed with two drift directions. The ledger makes counterfactual utility observable for a fixed mechanism, allowing triggers to be judged by the updates they select rather than by surprise detection alone.
Amortized Low-Rank Adaptation for Model-Based Reinforcement Learning
World models let agents plan by predicting the consequences of their actions, but changes in the environment can make them inaccurate. We study the problem of adapting a world model to an unknown test-time environment, drawn from a known environment family, using only a few episodes of interaction. Existing approaches trade off computational cost against expressivity, i.e., the range of models a method can produce. For example, in-context learning is computationally cheap but limited in expressivity, and gradient-based adaptation is expressive but computationally expensive. We present CLAW (Context-conditioned Low-rank Adaptation of World models), which addresses this tradeoff by using a hypernetwork to generate low-rank (LoRA) adapters at test time. During pretraining, we simulate adaptation to a variety of environments and jointly train the hypernetwork and base world model. At test time, we freeze the base model and use a forward pass of the hypernetwork to generate adapters from a small batch of test-time transitions. We evaluate CLAW in locomotion and manipulation environment families that vary in dynamics, embodiment, and reward. We show that, using only seconds of test-time data, CLAW outperforms gradient-based adaptation and in-context learning during online adaptation. We also show that CLAW avoids overfitting in data-scarce regimes, that its advantage comes from the expressive adapters rather than context conditioning, and that pretraining the hypernetwork jointly with the base model outperforms training it post hoc.
SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators
World models are increasingly used as policy-in-the-loop imagination environments, where reliable rollouts require fine-grained controllability with respect to low-level robot actions. A key obstacle to scaling such models in robotics is that actions are not a universal language in pixel space: changes in visual environment, camera view, robot placement, or embodiment alter how the same numerical action manifests visually, leading to conflicting supervision under mixed training and brittle generalization at deployment. We introduce SyncWorld, an action-conditioned world model that serves as a zero-shot simulator across unseen environments without any additional training. SyncWorld leverages a visual calibration episode---paired frames and actions that showcase all the controllable degrees of freedom---to specify the setup-specific Action--Visual Mapping in context. Training with visual calibration contexts teaches the model to interpret actions through visual evidence and to leverage interaction history when explicit calibration is unavailable. Experiments show that SyncWorld can accurately simulate action outcomes in previously unseen settings, and that its capability of simulating rollouts enables test-time policy improvement without training.
Earth System World Model for What-If Simulations: A Case Study for Terrestrial Ecosystems
Machine learning emulators have become essential for accelerating expensive Earth-system simulations, but most existing approaches remain passive forecasters: they reproduce simulator trajectories under prescribed forcings without an explicit interaction mechanism for user-specified interventions. This limits their use in interactive scientific workflows and Earth-system digital twins, where users often need to explore how a system would respond if selected state components were changed. We propose an action-conditioned world-modeling framework for Earth-system emulation that reformulates simulator trajectories as supervision for controllable state-transition learning. The key idea is transition-action pretraining: naturally observed state changes are treated as label-free action supervision, allowing the model to learn both prescribed dynamics and action-conditioned responses without manually annotated interventions. We further introduce masked response learning to infer unobserved variables under partial state edits and learn coupled system dependencies. We test this framework on ecosystem dynamics across six global regions and multiple stand ages. Experiments show that the model preserves competitive long-horizon emulation accuracy while enabling controllable structural interventions and coherent responses in coupled ecosystem-cycle variables. These results suggest a practical route from passive Earth-system emulators toward interactive, intervention-aware scientific surrogates.