4D Reconstruction
Momentum
12 papers in the last four weeks, up 100% on the four weeks before. 0.1% of all new papers.
Latest papers 75
Recovering a dynamic 3D scene from a long monocular video is crucial for dense geometry, camera motion, and temporal correspondence to remain consistent in a shared coordinate system. Existing methods face two key challenges: (1) feed-forward reconstruction models provide accurate local predictions but are limited to short clips, and (2) long-range trackers preserve correspondences without producing dense sequence-level reconstruction. This paper presents LongDPM, a novel overlap-aware framework for scalable long-range monocular dynamic reconstruction. First, LongDPM processes long videos in overlapping chunks, keeping inference memory bounded by the chunk length. Second, it connects chunk-local coordinate systems through confidence-weighted registration with static-aware overlap abstraction. Third, it associates dynamic identities across chunk boundaries and fuses matched trajectories to recover coherent long-range 3D motion. Experimental results demonstrate that LongDPM achieves superior long-range reconstruction and tracking performance, reducing dense tracking EPE over V-DPM on PointOdyssey, Kubric-F, and Kubric-G, while obtaining the best TUM-dynamics ATE for camera pose estimation.
CineMesh4D: Personalized 4D Whole Heart Reconstruction from Sparse Cine MRI
Accurate 3D+t whole-heart mesh reconstruction from cine MRI is a clinically crucial yet technically challenging task. The difficulty of this task arises from two coupled factors: inherently sparse sampling of 3D cardiac anatomy by 2D image slices and the tight coupling between cardiac shape and motion. Current cardiac image-to-mesh approaches typically reconstruct only a subset of cardiac chambers or a single phase of the cardiac cycle. In this work, we propose CineMesh4D, a novel end-to-end 4D (3D+t) pipeline that directly reconstructs patient-specific whole-heart mesh from multi-view 2D cine MRI via cross-domain mapping. Specifically, we introduce a differentiable rendering loss that enables supervision of 3D+t whole-heart mesh from multi-view sparse contours of cine MRI. Furthermore, we develop a dual-context temporal block that fuses global and local cardiac temporal information to capture high-dimensional sequential patterns. In quantitative and qualitative evaluations, CineMesh4D outperforms existing approaches in terms of reconstruction quality and motion consistency, providing a practical pathway for personalized real-time cardiac assessment. The code will be publicly released once the manuscript is accepted.
4DVGGT-D: 4D Visual Geometry Transformer with Improved Dynamic Depth Estimation
Reconstructing dynamic 4D scenes from monocular videos is a fundamental yet challenging task. While recent 3D foundation models provide strong geometric priors, their performance significantly degrades in dynamic environments. This degradation stems from a fundamental tension: the inherent coupling of camera ego-motion and object motion within global attention mechanisms. In this paper, we propose a novel, training-free progressive decoupling framework that disentangles dynamics from statics in a principled, coarse-to-fine manner. Our core insight is to resolve the tension by first stabilizing the camera pose, followed by geometric refinement. Specifically, our approach consists of three synergistic components: (1) a Dynamic-Mask-Guided Pose Decoupling module that isolates pose estimation from dynamic interference, yielding a stable motion-free reference frame; (2) a Topological Subspace Surgery mechanism that orthogonally decomposes the depth manifold, safely preserving dynamic objects while injecting refined, mask-aware geometry into static regions; and (3) an Information-Theoretic Confidence-Aware Fusion strategy that formulates depth integration as a heteroscedastic Bayesian inference problem, adaptively blending multi-pass predictions via inverse-variance weighting. Extensive experiments on standard 4D reconstruction benchmarks demonstrate that our method achieves consistent and substantial improvements across principal point-cloud metrics. Notably, our approach shows competitive performance in robust 4D scene reconstruction without requiring fine-tuning, suggesting the potential of mathematically grounded dynamic-static disentanglement.
Syn4D: A Multiview Synthetic 4D Dataset
Dense 3D reconstruction and tracking of dynamic scenes from monocular video remains an important open challenge in computer vision. Progress in this area has been constrained by the scarcity of high-quality datasets with dense, complete, and accurate geometric annotations. To address this limitation, we introduce Syn4D, a multiview synthetic dataset of dynamic scenes that includes ground-truth camera motion, depth maps, dense tracking, and parametric human pose annotations. A key feature of Syn4D is the ability to unproject any pixel into 3D to any time and to any camera. We conduct extensive evaluations across multiple downstream tasks to demonstrate the utility and effectiveness of the proposed dataset, including 4D scene reconstruction, 3D point tracking, geometry-aware camera retargeting, and human pose estimation. The experimental results highlight Syn4D's potential to facilitate research in dynamic scene understanding and spatiotemporal modeling.
Ground4D: Spatially-Grounded Feedforward 4D Reconstruction for Unstructured Off-Road Scenes
Feedforward Gaussian Splatting has recently emerged as an efficient paradigm for 4D reconstruction in autonomous driving. However, in unstructured off-road scenes, its performance degrades due to high-frequency geometry, ego-motion jitter, and increased non-rigid dynamics. These factors introduce conflicting Gaussian observations across timestamps, leading to either over-smoothed renderings or structural artifacts. To address this issue, we propose Ground4D, a spatially-grounded 4D feedforward framework for pose-free off-road reconstruction. The key idea is to resolve temporal conflicts through spatially localized conditioning. Specifically, we introduce voxel-grounded temporal Gaussian aggregation, which partitions the canonical Gaussian space into spatial voxels and performs query-conditioned temporal attention within each voxel. Intra-voxel softmax normalization ensures that temporal selectivity and spatial occupancy become mutually reinforcing rather than conflicting. We furthermore introduce surface normal cues as auxiliary geometric guidance to regularize the geometry of Gaussian primitives. Extensive experiments on ORAD-3D and RELLIS-3D demonstrate that Ground4D consistently outperforms existing feedforward methods in reconstruction quality and generalizes zero-shot to unseen off-road domains. Project page and code:https://github.com/wsnbws/Ground4D.
FreeTimeGS++: Secrets of Dynamic Gaussian Splatting and Their Principles
Recent progress in 4D Gaussian Splatting (4DGS) has achieved impressive dynamic scene reconstruction results. While these methods demonstrate remarkable performance, the specific factors behind their gains remain underexplored, making a systematic understanding of the underlying principles challenging. In this paper, we perform a comprehensive analysis of these hidden factors to provide a clearer perspective on the 4DGS framework. We first establish a controlled baseline, FreeTimeGS_ours, by formalizing and reproducing the heuristics of the state-of-the-art FreeTimeGS. Using this framework, we examine 4DGS along its fundamental axes and identify practical secrets, including the emergent temporal partitioning driven by Gaussian durations and the decoupling between photometric fidelity and motion behavior. Based on these insights, we propose FreeTimeGS++, a principled method that employs gated marginalization, UFM-guided initialization, and color correction to improve stability and reproducibility. Our approach yields reproducible results with reduced run-to-run variance.
Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs
Understanding human activities and their surrounding environments typically relies on visual perception, yet cameras pose persistent challenges in privacy, safety, energy efficiency, and scalability. We explore an alternative: 4D perception without vision. Its goal is to reconstruct human motion and 3D scene layouts purely from everyday wearable sensors. For this we introduce IMU-to-4D, a framework that repurposes large language models for non-visual spatiotemporal understanding of human-scene dynamics. IMU-to-4D uses data from a few inertial sensors from earbuds, watches, or smartphones and predicts detailed 4D human motion together with coarse scene structure. Experiments across diverse human-scene datasets show that IMU-to-4D yields more coherent and temporally stable results than SoTA cascaded pipelines, suggesting wearable motion sensors alone can support rich 4D understanding.
Vista4D: Video Reshooting with 4D Point Clouds
We present Vista4D, a robust and flexible video reshooting framework that grounds the input video and target cameras in a 4D point cloud. Specifically, given an input video, our method re-synthesizes the scene with the same dynamics from a different camera trajectory and viewpoint. Existing video reshooting methods often struggle with depth estimation artifacts of real-world dynamic videos, while also failing to preserve content appearance and failing to maintain precise camera control for challenging new trajectories. We build a 4D-grounded point cloud representation with static pixel segmentation and 4D reconstruction to explicitly preserve seen content and provide rich camera signals, and we train with reconstructed multiview dynamic data for robustness against point cloud artifacts during real-world inference. Our results demonstrate improved 4D consistency, camera control, and visual quality compared to state-of-the-art baselines under a variety of videos and camera paths. Moreover, our method generalizes to real-world applications such as dynamic scene expansion and 4D scene recomposition. See our project page for results, code, and models: https://eyeline-labs.github.io/Vista4D
UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
We introduce UniCon3R, a unified feed-forward framework for online human-scene 4D reconstruction from monocular video. Current feed-forward human-scene reconstruction methods suffer from artifacts, where bodies float above the ground or penetrate parts of the scene. A key reason is the lack of effective interaction modelling between the human and the environment. Our goal is to exploit contact between the human and the scene during inference to actively improve the human mesh reconstruction. To that end, we explicitly model interaction by inferring 4D contact from the human pose and scene geometry and use the contact as a corrective cue for generating the pose. This enables UniCon3R to jointly recover scene geometry and spatially aligned 4D humans within the scene. Experiments on standard human-centric video benchmarks show that UniCon3R outperforms state-of-the-art baselines on physical plausibility and global human motion estimation while preserving fast, feed-forward inference speeds. The results validate our central claim: contact serves as a powerful internal prior, thus establishing a new paradigm for physically grounded joint human-scene reconstruction. Project page is available at https://surtantheta.github.io/UniCon3R .
Face Anything: 4D Face Reconstruction from Any Image Sequence
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry and correspondence estimation. We present a unified method for high-fidelity 4D facial reconstruction based on canonical facial point prediction, a representation that assigns each pixel a normalized facial coordinate in a shared canonical space. This formulation transforms dense tracking and dynamic reconstruction into a canonical reconstruction problem, enabling temporally consistent geometry and reliable correspondences within a single feed-forward model. By jointly predicting depth and canonical coordinates, our method enables accurate depth estimation, temporally stable reconstruction, dense 3D geometry, and robust facial point tracking within a single architecture. We implement this formulation using a transformer-based model that jointly predicts depth and canonical facial coordinates, trained using multi-view geometry data that non-rigidly warps into the canonical space. Extensive experiments on image and video benchmarks demonstrate state-of-the-art performance across reconstruction and tracking tasks, achieving approximately 3 lower correspondence error and faster inference than prior dynamic reconstruction methods, while improving depth accuracy by 16%. These results highlight canonical facial point prediction as an effective foundation for unified feed-forward 4D facial reconstruction.
Stitch4D: Sparse Multi-Location 4D Urban Reconstruction via Spatio-Temporal Interpolation
Dynamic urban environments are often captured by cameras placed at spatially separated locations with little or no view overlap. However, most existing 4D reconstruction methods assume densely overlapping views and struggle under sparse multi-location observations, producing unstable reconstructions in unobserved intermediate regions. To address this practical yet underexplored setting, we propose Stitch4D, a unified 4D reconstruction framework that compensates for missing spatial coverage in sparsely observed urban environments. Stitch4D synthesizes intermediate bridge views between distant camera locations and jointly optimizes real and synthesized observations in a unified coordinate frame with inter-location consistency constraints. By recovering intermediate spatial coverage before optimization, Stitch4D mitigates geometric collapse and improves reconstruction stability in sparse regions. To evaluate this setting, we introduce Urban Sparse 4D (U-S4D), a controlled CARLA-based benchmark for free-viewpoint reconstruction under sparse multi-location configurations. Experiments on U-S4D show that Stitch4D consistently outperforms representative 4D reconstruction baselines in image-quality metrics. These results suggest that recovering intermediate spatial coverage is an effective strategy for stabilizing 4D reconstruction in sparse urban environments. The project page is provided in https://stitch4d-project-page.vercel.app/.
Does it matter which Gaussians you pick in 4D Gaussian streaming?
Anchor-driven 4D Gaussian streaming methods such as Instant Gaussian Stream (IGS) update a dynamic scene each frame from a compact set of Gaussian anchors, chosen by default with Farthest Point Sampling (FPS) at a fixed budget of . Because these anchors act as control points that drive the whole scene through linear blend skinning, the rule used to choose them ought to affect reconstruction quality. We test this by holding the IGS pipeline fixed and changing only the sampler, comparing FPS, random, uniform, an opacity-scale heuristic, and a learned policy across budgets and refinement settings on N3DV and MeetingRoom. At deployment budgets the sampler has no measurable effect: a cheap random or uniform sampler at anchors matches FPS@8192 within measurement error, the default budget is over-provisioned, and the result holds on a second backbone (3DGStream). The learned policy is mixed rather than consistently better: it can improve the N3DV validation set at tight budgets, but does not give a stable cross-dataset rule, and selection is never the bottleneck because refinement dominates runtime. We will release our full sweep and evaluation protocol as a sampler benchmark.
End-to-End 4D Heart Mesh Recovery Across Full-Stack and Sparse Cardiac MRI
Reconstructing cardiac motion from CMR sequences is critical for diagnosis, prognosis, and intervention. Existing methods rely on complete CMR stacks to infer full heart motion, limiting their applicability during intervention when only sparse observations are available. We present TetHeart, the first end-to-end framework for unified 4D heart mesh recovery from both offline full-stack and intra-procedural sparse-slice observations. Our method leverages deformable tetrahedra to capture shape and motion in a coherent space shared across cardiac structures. Before a procedure, it initializes detailed, patient-specific heart meshes from high-quality full stacks, which can then be updated using whatever slices can be obtained in real-time, down to a single one during the procedure. TetHeart incorporates several key innovations: (i) an attentive slice-adaptive 2D-3D feature assembly mechanism that integrates information from arbitrary numbers of slices at any position; (ii) a distillation strategy to ensure accurate reconstruction under extreme sparsity; and (iii) a weakly supervised motion learning scheme requiring annotations only at keyframes, such as the end-diastolic and end-systolic phases. Trained and validated on three large public datasets and evaluated zero-shot on additional private interventional and public datasets without retraining, TetHeart achieves state-of-the-art accuracy and strong generalization in both pre- and intra-procedural settings. Code and dataset is available at https://github.com/Scalsol/TetHeart.
Joint Optimization for 4D Human-Scene Reconstruction in the Wild
Reconstructing human motion and its surrounding environment is crucial for understanding human-scene interaction and predicting human movements in the scene. While much progress has been made in capturing human-scene interaction in constrained environments, those prior methods can hardly reconstruct the natural and diverse human motion and scene context from web videos. In this work, we propose JOSH, a novel optimization-based method for 4D human-scene reconstruction in the wild from monocular videos. JOSH uses techniques in both dense scene reconstruction and human mesh recovery as initialization, and then it leverages the human-scene contact constraints to jointly optimize the scene, the camera poses, and the human motion. Experiment results show JOSH achieves better results on both global human motion estimation and dense scene reconstruction by joint optimization of scene geometry and human motion. We further design a more efficient model, JOSH3R, and directly train it with pseudo-labels from web videos. JOSH3R outperforms other optimization-free methods by only training with labels predicted from JOSH, further demonstrating its accuracy and generalization ability.
Dream4D: Lifting Camera-Controlled I2V towards Spatiotemporally Consistent 4D Generation
The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current approaches often struggle to maintain view consistency while handling complex scene dynamics, particularly in large-scale environments with multiple interacting elements. This work introduces Dream4D, a novel framework that bridges this gap through a synergy of controllable video generation and neural 4D reconstruction. Our approach seamlessly combines a two-stage architecture: it first predicts optimal camera trajectories from a single image using few-shot learning, then generates geometrically consistent multi-view sequences via a specialized pose-conditioned diffusion process, which are finally converted into a persistent 4D representation. This framework is the first to leverage both rich temporal priors from video diffusion models and geometric awareness of the reconstruction models, which significantly facilitates 4D generation and shows higher quality (e.g., mPSNR, mSSIM) over existing methods.