Agentic RL

RL: Reinforcement Learning

Overview

Agentic reinforcement learning studies how language and multimodal models can learn to act over multiple steps in environments, using tools, memory, and feedback to complete tasks. Common approaches extend policy-gradient methods such as PPO and GRPO with process rewards, step-level credit assignment, exploration strategies, and skill or experience reuse; some also use teacher guidance or learned world models. Training and evaluation span simulated and executable tool environments, web and coding tasks, embodied control, and real-world workflows, with systems work addressing the cost of generating long interaction trajectories. A central challenge is balancing sparse or imperfect outcome signals against fine-grained supervision while keeping learning stable, efficient, and robust beyond the training environment.

Latest papers

232 papers63 papers in the last four weeks, up 294% on the four weeks before. 0.4% of all new papers.

May 1, 2026

AEM: Adaptive Entropy Modulation for Multi-Turn Agentic Reinforcement Learning

Reinforcement learning (RL) has substantially improved the ability of large language model (LLM) agents to interact with environments and solve multi-turn tasks. However, effective agentic RL remains challenging: sparse outcome-only rewards provide limited guidance for assigning credit to individual steps within long interaction trajectories. Existing approaches often introduce dense intermediate supervision, such as process reward models or auxiliary self-supervised signals, which increases supervision and tuning complexity and may limit generalization across tasks and domains. We present AEM, a supervision-free credit assignment method that adaptively modulates entropy dynamics during RL training to improve the exploration-exploitation trade-off. Since in agentic RL the environment is typically affected by a complete response, rather than an individual token, our analysis lifts entropy dynamics from the token level to the response level, aligning uncertainty estimation with the effective action granularity of LLM agents and reducing sensitivity to token-level sampling noise. We further show that entropy drift under natural-gradient updates is governed by the interaction between the sampled-response advantage and its relative surprisal. Motivated by this result, AEM derives a practical response-level uncertainty proxy and uses it to rescale advantages, leveraging the evolving balance between positive and negative samples to naturally transition from exploration to exploitation. Extensive experiments on ALFWorld, WebShop, and SWE-bench-Verified with models ranging from 1.5B to 32B demonstrate that AEM consistently improves strong RL baselines, including a +1.4% gain when integrated into a state-of-the-art software-engineering RL training framework.
Apr 30, 2026

Rethinking Agentic Reinforcement Learning In Large Language Models

Reinforcement Learning (RL) has traditionally focused on training specialized agents to optimize predefined reward functions within narrowly defined environments. However, the advent of powerful Large Language Models (LLMs) and increasingly complex, open-ended tasks has catalyzed a paradigm shift towards agentic paradigms within RL. This emerging framework extends beyond traditional RL by emphasizing the development of autonomous agents capable of goal-setting, long-term planning, dynamic strategy adaptation, and interactive reasoning in uncertain, real-world environments. Unlike conventional approaches that rely heavily on static objectives and episodic interactions, LLM-based Agentic RL incorporates cognitive-like capabilities such as meta-reasoning, self-reflection, and multi-step decision-making directly into the learning loop. In this paper, we provide a deep insight for looking the conceptual foundations, methodological innovations, and effective designs underlying this trend. Furthermore, we identify critical challenges and outline promising future directions for building LLM-based Agentic RL.
Apr 29, 2026

FutureWorld: A Live Reinforcement Learning Environment for Predictive Agents with Real-World Outcome Rewards

Live future prediction refers to the task of making predictions about real-world events before they unfold. This task is increasingly studied using large language model-based agent systems, and it is important for building agents that can continually learn from the real world. It can provide a large number of prediction questions grounded in diverse real-world events, while preventing answer leakage. To leverage the advantages of future prediction, we present FutureWorld, a live agentic reinforcement learning environment that closes the training loop between prediction, outcome realization, and parameter updates. Specifically, we modify and extend verl-tool, resulting in a new framework that we call verl-tool-future. Unlike standard reinforcement learning training frameworks that rely on immediate rewards, verl-tool-future stores prediction-time rollouts, backfills rewards after real-world outcomes become available, and then replays the completed trajectories for policy update. Across three open-source agents, successive FutureWorld training rounds lead to consistent improvements in prediction accuracy, probabilistic scoring, and calibration, demonstrating that delayed real-world outcome feedback can serve as an effective reinforcement learning signal.
Apr 23, 2026

AgenticQwen: Training Small Agentic Language Models with Dual Data Flywheels for Industrial-Scale Tool Use

Modern industrial applications increasingly demand language models that act as agents, capable of multi-step reasoning and tool use in real-world settings. These tasks are typically performed under strict cost and latency constraints, making small agentic models highly desirable. In this paper, we introduce the AgenticQwen family of models, trained via multi-round reinforcement learning (RL) on synthetic data and a limited amount of open-source data. Our training framework combines reasoning RL and agentic RL with dual data flywheels that automatically generate increasingly challenging tasks. The reasoning flywheel increases task difficulty by learning from errors, while the agentic flywheel expands linear workflows into multi-branch behavior trees that better reflect the decision complexity of real-world applications. We validate AgenticQwen on public benchmarks and in an industrial agent system. The models achieve strong performance on multiple agentic benchmarks, and in our industrial agent system, close the gap with much larger models on search and data analysis tasks. Model checkpoints and part of the synthetic data: https://huggingface.co/collections/alibaba-pai/agenticqwen. Data synthesis and RL training code: https://github.com/haruhi-sudo/data_synth_and_rl. The data synthesis pipeline is also integrated into EasyDistill: https://github.com/modelscope/easydistill.
Apr 21, 2026

DR-Venus: Towards Frontier Edge-Scale Deep Research Agents with Only 10K Open Data

Edge-scale deep research agents based on small language models are attractive for real-world deployment due to their advantages in cost, latency, and privacy. In this work, we study how to train a strong small deep research agent under limited open-data by improving both data quality and data utilization. We present DR-Venus, a frontier 4B deep research agent for edge-scale deployment, built entirely on open data. Our training recipe consists of two stages. In the first stage, we use agentic supervised fine-tuning (SFT) to establish basic agentic capability, combining strict data cleaning with resampling of long-horizon trajectories to improve data quality and utilization. In the second stage, we apply agentic reinforcement learning (RL) to further improve execution reliability on long-horizon deep research tasks. To make RL effective for small agents in this setting, we build on IGPO and design turn-level rewards based on information gain and format-aware regularization, thereby enhancing supervision density and turn-level credit assignment. Built entirely on roughly 10K open-data, DR-Venus-4B significantly outperforms prior agentic models under 9B parameters on multiple deep research benchmarks, while also narrowing the gap to much larger 30B-class systems. Our further analysis shows that 4B agents already possess surprisingly strong performance potential, highlighting both the deployment promise of small models and the value of test-time scaling in this setting. We release our models, code, and key recipes to support reproducible research on edge-scale deep research agents.
Apr 20, 2026

StepPO: Step-Aligned Policy Optimization for Agentic Reinforcement Learning

Agentic reinforcement learning (RL) is emerging as a critical post-training paradigm for improving LLM agent capabilities. Existing RL algorithms for LLMs largely follow the token-centric paradigm as in RLHF and RLVR, where tokens serve as the basic units for modeling and optimization. However, this paradigm introduces a granularity mismatch in agentic RL, as it optimizes token-level predictions while LLM agents make step-level decisions through cycles of environmental observations and actions. To bridge this gap, we propose StepPO, a step-centric paradigm for agentic RL via step-aligned policy optimization. Specifically, we reformulate agentic RL from a token-level Markov Decision Process (MDP) into a step-level MDP, where interaction steps serve as the basic trajectory representations. We further propose step-level credit assignment to align policy optimization with the natural granularity of agent decisions. Together, StepPO optimizes agent policies at the step level for multi-turn agent-environment interaction. Experiments across multi-hop QA, academic paper search, and text-world action tasks show that StepPO consistently outperforms various RL algorithms. Further analyses provide insights into how step-centric paradigm improves agent training. We hope this step-centric paradigm offers a useful lens for understanding agent behavior and a practical path for training more capable LLM agents.
Apr 20, 2026

LiteResearcher: A Scalable Agentic RL Training Framework for Deep Research Agent

Reinforcement Learning (RL) has emerged as a powerful training paradigm for LLM-based agents. However, scaling agentic RL for deep research remains constrained by two coupled challenges: hand-crafted synthetic data fails to elicit genuine real-world search capabilities, and real-world search dependency during RL training introduces instability and prohibitive cost, which limits the scalability of Agentic RL. LiteResearcher is a training framework that makes Agentic RL scalable: by constructing a lite virtual world that mirrors real-world search dynamics, we enable a continuously improving training recipe that empowers a tiny search agent to outperform large-scale open-source and commercial models (e.g., Tongyi DeepResearch and Claude-4.5 Sonnet). Specifically, on common benchmarks such as GAIA and Xbench, our LiteResearcher-4B achieves open-source state-of-the-art results of 71.3% and 78.0% respectively, demonstrating that scalable RL training is a key enabler for Deep Research Agents.
Apr 19, 2026

TrafficClaw: A Generalizable LLM Agent in the Unified Physical Environment for Urban Traffic Control

Large language model (LLM) agents have shown strong capabilities in long-horizon reasoning, tool use, and decision-making in digital environments, yet extending them to physically grounded systems remains challenging. Unlike web, code, or game environments, where objectives are often weakly coupled, physical systems evolve through tightly coupled dynamics in which local interventions propagate across interacting subsystems over time. Urban traffic control exemplifies this challenge, as traffic signals, freeways, public transit, and taxi systems continuously interact through shared spatial infrastructure and temporal mobility demand. Existing optimization, reinforcement learning (RL), and LLM-based approaches are largely designed for isolated subsystems, limiting coordinated reasoning and system-level optimization. We propose TrafficClaw, a LLM-based generalizable traffic control agent for physical urban systems. TrafficClaw operates within a unified traffic environment that exposes coupled urban dynamics and feedback, performs executable spatiotemporal reasoning with persistent memory for long-horizon adaptation, and leverages multi-stage agentic RL for coordinated system-level optimization. Experiments across three metropolitan regions and six traffic-control tasks demonstrate strong generalization, robustness, and cross-subsystem coordination. Our project is available at https://github.com/usail-hkust/TrafficClaw.
Apr 14, 2026

MolMem: Memory-Augmented Agentic Reinforcement Learning for Sample-Efficient Molecular Optimization

In drug discovery, molecular optimization aims to iteratively refine a lead compound to improve molecular properties while preserving structural similarity to the original molecule. However, each oracle evaluation is expensive, making sample efficiency a key challenge for existing methods under a limited oracle budget. Trial-and-error approaches require many oracle calls, while methods that leverage external knowledge tend to reuse familiar templates and struggle on challenging objectives. A key missing piece is long-term memory that can ground decisions and provide reusable insights for future optimizations. To address this, we present MolMem (Molecular optimization with Memory), a multi-turn agentic reinforcement learning (RL) framework with a dual-memory system. Specifically, MolMem uses Static Exemplar Memory to retrieve relevant exemplars for cold-start grounding, and Evolving Skill Memory to distill successful trajectories into reusable strategies. Built on this memory-augmented formulation, we train the policy with dense step-wise rewards, turning costly rollouts into long-term knowledge that improves future optimization. Extensive experiments show that MolMem achieves 90% success on single-property tasks (1.5×\times over the best baseline) and 52% on multi-property tasks using only 500 oracle calls. Our code is available at https://github.com/REAL-Lab-NU/MolMem.
Apr 13, 2026

RTMC: Step-Level Credit Assignment via Rollout Trees

Multi-step agentic reinforcement learning benefits from fine-grained credit assignment, yet existing approaches offer limited options: critic-free methods like GRPO assign a uniform advantage to every action in a trajectory, while learned value networks introduce notable overhead and can be fragile under sparse rewards. We observe that group rollouts targeting the same problem often traverse overlapping intermediate states, implicitly forming a tree whose branches diverge at successive decision points. Building on this insight, we introduce Rollout-Tree Monte Carlo (RTMC) advantage estimation, which aggregates return statistics across rollouts sharing a common state to produce per-step Q-values and advantages--without any learned critic. A state-action signature system compresses raw interaction histories into compact, comparable representations, making cross-rollout state matching tractable. On SWE-bench Verified, RTMC improves pass@1 by 3.2 percentage points over GRPO.
Apr 12, 2026

Agent^2 RL-Bench: Can LLM Agents Engineer Agentic RL Post-Training?

We introduce Agent2 RL-Bench, a compact diagnostic benchmark for evaluating agentic RL post-training, which tests whether LLM agents can autonomously design, implement, debug, and execute post-training pipelines that improve foundation models. RL post-training increasingly drives model alignment and specialization, yet existing benchmarks are largely static, rewarding supervised fine-tuning or script generation without assessing an agent's ability to close an interactive RL loop. Agent2 RL-Bench provides a unified agent-facing interface: each run starts from an isolated workspace containing a base model, task data, instructions, and a grading API, and agents must iterate within a fixed budget by training models and submitting artifacts for evaluation. The benchmark spans six tasks across three levels, from static rule-based training to judge-based optimization and closed-loop online RL with trajectory collection. Two diagnostic skills, namely runtime recording and post-hoc summarization, enable structured analysis of agent behavior, facilitating smooth and effective iteration of the benchmark's evaluation framework. Across five agent systems and six driver LLMs, agents show intelligent behavior but clear limitations: one RL-oriented run improves ALFWorld from 4.85 to 93.28 via SFT warm-up and GRPO with online rollouts, yet DeepSearchQA remains difficult, most successful routes rely on supervised pipelines, and interactive outcomes show large single-run differences across agent stacks. Overall, Agent2 RL-Bench shows that current agents can sometimes engineer online RL, but stable agent-driven RL post-training remains rare under fixed budgets. It also demonstrates that our benchmark provides a strong and effective evaluation framework for future research in this direction. Code is available at https://github.com/microsoft/RD-Agent/blob/main/rdagent/scenarios/rl/autorl_bench/README.md
Apr 10, 2026

Controllable and Verifiable Tool-Use Data Synthesis for Agentic Reinforcement Learning

Existing synthetic tool-use corpora are primarily designed for offline supervised fine-tuning, yet reinforcement learning (RL) requires executable environments that support reward-checkable online rollouts. We propose COVERT, a two-stage pipeline that first generates reliable base tool-use trajectories through self-evolving synthesis with multi-level validation, and then applies oracle-preserving augmentations that systematically increase environmental complexity. These augmentations introduce distractor tools, indirect or ambiguous user queries, and noisy, multi-format, or erroneous tool outputs, while strictly preserving oracle tool calls and final answers as ground truth. This design enables automatic reward computation via reference matching for standard cases and lightweight judge-assisted verification for special behaviors such as error detection, supporting RL optimization of tool-calling policies. On Qwen2.5-Instruct-14B, COVERT-RL improves overall accuracy on BFCL v3 from 56.5 to 59.9 and on ACEBench from 53.0 to 59.3, with minimal regressions on general-ability benchmarks; when stacked on SFT, it further reaches 62.1 and 61.8, confirming additive gains. These results suggest that oracle-preserving synthetic environments offer a practical RL refinement stage, complementary to SFT, for improving tool-use robustness under ambiguity and unreliable tool feedback.
Apr 10, 2026

ActFER: Agentic Facial Expression Recognition via Active Tool-Augmented Visual Reasoning

Recent advances in Multimodal Large Language Models (MLLMs) have created new opportunities for facial expression recognition (FER), moving it beyond pure label prediction toward reasoning-based affect understanding. However, existing MLLM-based FER methods still follow a passive paradigm: they rely on externally prepared facial inputs and perform single-pass reasoning over fixed visual evidence, without the capability for active facial perception. To address this limitation, we propose ActFER, an agentic framework that reformulates FER as active visual evidence acquisition followed by multimodal reasoning. Specifically, ActFER dynamically invokes tools for face detection and alignment, selectively zooms into informative local regions, and reasons over facial Action Units (AUs) and emotions through a visual Chain-of-Thought. To realize such behavior, we further develop Utility-Calibrated GRPO (UC-GRPO), a reinforcement learning algorithm tailored to agentic FER. UC-GRPO uses AU-grounded multi-level verifiable rewards to densify supervision, query-conditional contrastive utility estimation to enable sample-aware dynamic credit assignment for local inspection, and emotion-aware EMA calibration to reduce noisy utility estimates while capturing emotion-wise inspection tendencies. This algorithm enables ActFER to learn both when local inspection is beneficial and how to reason over the acquired evidence. Comprehensive experiments show that ActFER trained with UC-GRPO consistently outperforms passive MLLM-based FER baselines and substantially improves AU prediction accuracy.
Apr 8, 2026

Android Coach: Improve Online Agentic Training Efficiency with Single State Multiple Actions

Online reinforcement learning (RL) serves as an effective method for enhancing the capabilities of Android agents. However, guiding agents to learn through online interaction is prohibitively expensive due to the high latency of emulators and the sample inefficiency of existing RL algorithms. We identify a fundamental limitation in current approaches: the Single State Single Action paradigm, which updates the policy with one-to-one state-action pairs from online one-way rollouts without fully exploring each costly emulator state. In this paper, we propose Android Coach, a novel framework that shifts the training paradigm to Single State Multiple Actions, allowing the agent to sample and utilize multiple actions for a single online state. We enable this without additional emulator overhead by learning a critic that estimates action values. To ensure the critic serves as a reliable coach, we integrate a process reward model and introduce a group-wise advantage estimator based on the averaged critic outputs. Extensive experiments demonstrate the effectiveness and efficiency of Android Coach: it achieves 7.5% and 8.3% success rate improvements on AndroidLab and AndroidWorld over UI-TARS-1.5-7B, and attains 1.4x higher training efficiency than Single State Single Action methods PPO and GRPO at matched success rates.
Apr 3, 2026

Coupled Control, Structured Memory, and Verifiable Action in Agentic AI (SCRAT -- Stochastic Control with Retrieval and Auditable Trajectories): A Comparative Perspective from Squirrel Locomotion and Scatter-Hoarding

Agentic AI is increasingly judged not by fluent output alone but by whether it can act, remember, and verify under partial observability, delay, and strategic observation. Existing research often studies these demands separately: robotics emphasizes control, retrieval systems emphasize memory, and alignment or assurance work emphasizes checking and oversight. This article argues that squirrel ecology offers a sharp comparative case because arboreal locomotion, scatter-hoarding, and audience-sensitive caching couple all three demands in one organism. We synthesize evidence from fox, eastern gray, and, in one field comparison, red squirrels, and impose an explicit inference ladder: empirical observation, minimal computational inference, and AI design conjecture. We introduce a minimal hierarchical partially observed control model with latent dynamics, structured episodic memory, observer-belief state, option-level actions, and delayed verifier signals. This motivates three hypotheses: (H1) fast local feedback plus predictive compensation improves robustness under hidden dynamics shifts; (H2) memory organized for future control improves delayed retrieval under cue conflict and load; and (H3) verifiers and observer models inside the action-memory loop reduce silent failure and information leakage while remaining vulnerable to misspecification. A downstream conjecture is that role-differentiated proposer/executor/checker/adversary systems may reduce correlated error under asymmetric information and verification burden. The contribution is a comparative perspective and benchmark agenda: a disciplined program of falsifiable claims about the coupling of control, memory, and verifiable action.
Apr 3, 2026

GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning

Competitive programming remains one of the last few human strongholds in coding against AI. The best AI system to date still underperforms the best humans competitive programming: the most recent best result, Google's Gemini3 Deep Think, attained 8th place even not being evaluated under live competition conditions. In this work, we introduce GrandCode, a multi-agent RL system designed for competitive programming. The capability of GrandCode is attributed to two key factors: (1) It orchestrates a variety of agentic modules (hypothesis proposal, solver, test generator, summarization, etc) and jointly improves them through post-training and online test-time RL; (2) We introduce Agentic GRPO specifically designed for multi-stage agent rollouts with delayed rewards and the severe off-policy drift that is prevalent in agentic RL. GrandCode is the first AI system that consistently beats all human participants in live contests of competitive programming: in the most recent three Codeforces live competitions, i.e., Round1087 (Mar 21, 2026), Round1088 (Mar 28, 2026), and Round1089 (Mar 29, 2026), GrandCode placed first in all of them, beating all human participants, including legendary grandmasters. GrandCode shows that AI systems have reached a point where they surpass the strongest human programmers on the most competitive coding tasks.
Apr 2, 2026

ProCeedRL: Process Critic with Exploratory Demonstration Reinforcement Learning for LLM Agentic Reasoning

Reinforcement Learning (RL) significantly enhances the reasoning abilities of large language models (LLMs), yet applying it to multi-turn agentic tasks remains challenging due to the long-horizon nature of interactions and the stochasticity of environmental feedback. We identify a structural failure mode in agentic exploration: suboptimal actions elicit noisy observations into misleading contexts, which further weaken subsequent decision-making, making recovery increasingly difficult. This cumulative feedback loop of errors renders standard exploration strategies ineffective and susceptible to the model's reasoning and the environment's randomness. To mitigate this issue, we propose ProCeedRL: Process Critic with Explorative Demonstration RL, shifting exploration from passive selection to active intervention. ProCeedRL employs a process-level critic to monitor interactions in real time, incorporating reflection-based demonstrations to guide agents in stopping the accumulation of errors. We find that this approach significantly exceeds the model's saturated exploration performance, demonstrating substantial exploratory benefits. By learning from exploratory demonstrations and on-policy samples, ProCeedRL significantly improves exploration efficiency and achieves superior performance on complex deep search and embodied tasks.
Mar 31, 2026

6GAgentGym: Tool Use, Data Synthesis, and Agentic Learning for Network Management

Autonomous 6G network management requires agents that can execute tools, observe the resulting state changes, and adapt their decisions accordingly. Existing benchmarks based on static questions or scripted episode replay, however, do not support such closed-loop interaction, limiting agents to passive evaluation without the ability to learn from environmental feedback. This paper presents 6GAgentGym to provide closed-loop capability. The framework provides an interactive environment with 42 typed tools whose effect classification distinguishes read-only observation from state-mutating configuration, backed by a learned Experiment Model calibrated on NS-3 simulation data. 6G-Forge bootstraps closed-loop training trajectories from NS-3 seeds via iterative Self-Instruct generation with execution verification against the Experiment Model. Supervised fine-tuning on the resulting corpus followed by reinforcement learning with online closed-loop interaction enables an 8B open-source model to achieve comparable overall success rate to GPT-5 on the accompanying 6GAgentBench, with stronger performance on long-horizon tasks. Together, these components provide a viable path toward autonomous, closed-loop network management.
Mar 30, 2026

Dynamic Dual-Granularity Skill Bank for Agentic RL

Agentic RL can benefit substantially from reusable experience, yet existing skill-based methods mainly extract trajectory-level guidance and often lack principled mechanisms for maintaining an evolving skill memory. We propose D2Skill, a dynamic dual-granularity skill bank for agentic RL that organizes reusable experience into task skills for high-level guidance and step skills for fine-grained decision support and error correction. D2Skill jointly trains the policy and skill bank through paired baseline and skill-injected rollouts under the same policy, using their performance gap to derive hindsight utility signals for both skill updating and policy optimization. Built entirely from training-time experience, the skill bank is continuously expanded through reflection and maintained with utility-aware retrieval and pruning. Experiments on ALFWorld, WebShop, and Search-Augmented QA tasks show that D2Skill substantially improves performance over skill-free baselines across models of different scales. Further ablations and analyses show that both dual-granularity skill modeling and dynamic skill maintenance are critical to these gains, while the learned skills exhibit higher utility, transfer across evaluation settings, and introduce only modest training overhead.
Mar 30, 2026

Heddle: A Distributed Orchestration System for Agentic RL Rollout

Agentic Reinforcement Learning (RL) enables LLMs to solve complex tasks by alternating between a data-collection rollout phase and a policy training phase. During rollout, the agent generates trajectories, i.e., multi-step interactions between LLMs and external tools. Yet, frequent tool calls induce long-tailed trajectory generation that bottlenecks rollouts. This stems from step-centric designs that ignore trajectory context, triggering three system problems for long-tail trajectory generation: queueing delays, interference overhead, and inflated per-token time. We propose Heddle, a trajectory-centric system to optimize the when, where, and how of agentic rollout execution. Heddle integrates three core mechanisms: trajectory-level scheduling using runtime prediction and progressive priority to minimize cumulative queueing; trajectory-aware placement via presorted dynamic programming and opportunistic migration during idle tool call intervals to minimize interference; and trajectory-adaptive resource manager that dynamically tunes model parallelism to accelerate the per-token time of long-tail trajectories while maintaining high throughput for short trajectories. Evaluations across diverse agentic RL workloads demonstrate that Heddle effectively neutralizes the long-tail bottleneck, achieving up to 2.5×\times higher end-to-end rollout throughput compared to state-of-the-art baselines.
Mar 22, 2026

PivotRL: High Accuracy Agentic Post-Training at Low Compute Cost

Post-training for long-horizon agentic tasks has a tension between compute efficiency and generalization. While supervised fine-tuning (SFT) is compute efficient, it often suffers from out-of-domain (OOD) degradation. Conversely, end-to-end reinforcement learning (E2E RL) preserves OOD capabilities, but incurs high compute costs due to many turns of on-policy rollout. We introduce PivotRL, a novel framework that operates on existing SFT trajectories to combine the compute efficiency of SFT with the OOD accuracy of E2E RL. PivotRL relies on two key mechanisms: first, it executes local, on-policy rollouts and filters for pivots: informative intermediate turns where sampled actions exhibit high variance in outcomes; second, it utilizes rewards for functional-equivalent actions rather than demanding strict string matching with the SFT data demonstration. We theoretically show that these mechanisms incentivize strong learning signals with high natural gradient norm, while maximally preserving policy probability ordering on actions unrelated to training tasks. In comparison to standard SFT on identical data, we demonstrate that PivotRL achieves +4.17% higher in-domain accuracy on average across four agentic domains, and +10.04% higher OOD accuracy in non-agentic tasks. Notably, on agentic coding tasks, PivotRL achieves competitive accuracy with E2E RL with 4x fewer rollout turns. PivotRL is adopted by NVIDIA's Nemotron-3-Super-120B-A12B, acting as the workhorse in production-scale agentic post-training.
Mar 22, 2026

LongCat-Flash-Prover: Advancing Native Formal Reasoning via Agentic Tool-Integrated Reinforcement Learning

We introduce LongCat-Flash-Prover, a flagship 560-billion-parameter open-source Mixture-of- Experts (MoE) model that advances Native Formal Reasoning in Lean4 through agentic tool-integrated reasoning (TIR). We decompose the native formal reasoning task into three independent formal capabilities, i.e., auto-formalization, sketching, and proving. To facilitate these capabilities, we propose a Hybrid-Experts Iteration Framework to expand high-quality task trajectories, including generating a formal statement based on a given informal problem, producing a whole-proof directly from the statement, or a lemma-style sketch. During agentic RL, we present a Hierarchical Importance Sampling Policy Optimization (HisPO) algorithm, which aims to stabilize the MoE model training on such long-horizon tasks. It employs a gradient masking strategy that accounts for the policy staleness and the inherent train-inference engine discrepancies at both sequence and token levels. Additionally, we also incorporate theorem consistency and legality detection mechanisms to eliminate reward hacking issues. Extensive evaluations show that our LongCat-Flash-Prover sets a new state-of-the-art for open-weights models in both auto-formalization and theorem proving. Demonstrating remarkable sample efficiency, it achieves a 97.1% pass rate on MiniF2F-Test using only 72 inference budget per problem. On more challenging benchmarks, it solves 70.8% of ProverBench and 41.5% of PutnamBench with no more than 220 attempts per problem, significantly outperforming existing open-weights baselines.
Mar 19, 2026

HISR: Hindsight Information Modulated Segmental Process Rewards For Multi-turn Agentic Reinforcement Learning

While large language models excel in diverse domains, their performance on complex longhorizon agentic decision-making tasks remains limited. Most existing methods concentrate on designing effective reward models (RMs) to advance performance via multi-turn reinforcement learning. However, they suffer from delayed propagation in sparse outcome rewards and unreliable credit assignment with potentially overly fine-grained and unfocused turnlevel process rewards. In this paper, we propose (HISR) exploiting Hindsight Information to modulate Segmental process Rewards, which closely aligns rewards with sub-goals and underscores significant segments to enhance the reliability of credit assignment. Specifically, a segment-level process RM is presented to assign rewards for each sub-goal in the task, avoiding excessively granular allocation to turns. To emphasize significant segments in the trajectory, a hindsight model is devised to reflect the preference of performing a certain action after knowing the trajectory outcome. With this characteristic, we design the ratios of sequence likelihoods between hindsight and policy model to measure action importance. The ratios are subsequently employed to aggregate segment importance scores, which in turn modulate segmental process rewards, enhancing credit assignment reliability. Extensive experimental results on three publicly benchmarks demonstrate the validity of our method.
Mar 18, 2026

SLEA-RL: Step-Level Experience Augmented Reinforcement Learning for Multi-Turn Agentic Training

Large Language Model (LLM) agents have shown strong results on multi-turn tool-use tasks, yet they operate in isolation during training, failing to leverage experiences accumulated across episodes. Existing experience-augmented methods address this by organizing trajectories into retrievable libraries, but they retrieve experiences only once based on the initial task description and hold them constant throughout the episode. In multi-turn settings where observations change at every step, this static retrieval becomes increasingly mismatched as episodes progress. We propose SLEA-RL (Step-Level Experience-Augmented Reinforcement Learning), a framework that retrieves relevant experiences at each decision step conditioned on the current observation. SLEA-RL operates through three components: (i) step-level observation clustering that groups structurally equivalent environmental states for efficient cluster-indexed retrieval; (ii) a self-evolving experience library that distills successful strategies and failure patterns through score-based admission and rate-limited extraction; and (iii) policy optimization with step-level credit assignment for fine-grained advantage estimation across multi-turn episodes. The experience library evolves alongside the policy through semantic analysis rather than gradient updates. Experiments on long-horizon multi-turn agent benchmarks demonstrate that SLEA-RL achieves superior performance compared to various reinforcement learning baselines.
Mar 17, 2026

What if Pinocchio Were a Reinforcement Learning Agent: A Normative End-to-End Pipeline

In the past decade, artificial intelligence (AI) has developed quickly. With this rapid progression came the need for systems capable of complying with the rules and norms of our society so that they can be successfully and safely integrated into our daily lives. Inspired by the story of Pinocchio in ``Le avventure di Pinocchio - Storia di un burattino'', this thesis proposes a pipeline that addresses the problem of developing norm compliant and context-aware agents. Building on the AJAR, Jiminy, and NGRL architectures, the work introduces \pino, a hybrid model in which reinforcement learning agents are supervised by argumentation-based normative advisors. In order to make this pipeline operational, this thesis also presents a novel algorithm for automatically extracting the arguments and relationships that underlie the advisors' decisions. Finally, this thesis investigates the phenomenon of norm avoidance, providing a definition and a mitigation strategy within the context of reinforcement learning agents. Each component of the pipeline is empirically evaluated. The thesis concludes with a discussion of related work, current limitations, and directions for future research.
Mar 17, 2026

SQL-ASTRA: Alleviating Sparse Feedback in Agentic SQL via Column-Set Matching and Trajectory Aggregation

Agentic Reinforcement Learning (RL) shows promise for complex tasks, but Text-to-SQL remains mostly restricted to single-turn paradigms. A primary bottleneck is the credit assignment problem. In traditional paradigms, rewards are determined solely by the final-turn feedback, which ignores the intermediate process and leads to ambiguous credit evaluation. To address this, we propose Agentic SQL, a framework featuring a universal two-tiered reward mechanism designed to provide effective trajectory-level evaluation and dense step-level signals. First, we introduce Aggregated Trajectory Reward (ATR) to resolve multi-turn credit assignment. Using an asymmetric transition matrix, ATR aggregates process-oriented scores to incentivize continuous improvement. Leveraging Lyapunov stability theory, we prove ATR acts as an energy dissipation operator, guaranteeing a cycle-free policy and monotonic convergence. Second, Column-Set Matching Reward (CSMR) provides immediate step-level rewards to mitigate sparsity. By executing queries at each turn, CSMR converts binary (0/1) feedback into dense [0, 1] signals based on partial correctness. Evaluations on BIRD show a 5% gain over binary-reward GRPO. Notably, our approach outperforms SOTA Arctic-Text2SQL-R1-7B on BIRD and Spider 2.0 using identical models, propelling Text-to-SQL toward a robust multi-turn agent paradigm.
Mar 16, 2026

Gym-V: A Unified Vision Environment System for Agentic Vision Research

As agentic systems increasingly rely on reinforcement learning from verifiable rewards, standardized ``gym'' infrastructure has become essential for rapid iteration, reproducibility, and fair comparison. Vision agents lack such infrastructure, limiting systematic study of what drives their learning and where current models fall short. We introduce Gym-V, a unified platform of 179 procedurally generated visual environments across 10 domains with controllable difficulty, enabling controlled experiments that were previously infeasible across fragmented toolkits. Using it, we find that observation scaffolding is more decisive for training success than the choice of RL algorithm, with captions and game rules determining whether learning succeeds at all. Cross-domain transfer experiments further show that training on diverse task categories generalizes broadly while narrow training can cause negative transfer, with multi-turn interaction amplifying all of these effects. Gym-V is released as a convenient foundation for training environments and evaluation toolkits, aiming to accelerate future research on agentic VLMs.
Mar 13, 2026

ARL-Tangram: Unleash the Resource Efficiency in Agentic Reinforcement Learning

Agentic reinforcement learning (RL) has emerged as a transformative workload in cloud clusters, enabling large language models (LLMs) to solve complex problems through interactions with real world. However, unlike traditional RL, agentic RL demands substantial external cloud resources, e.g., CPUs for code execution and GPUs for reward models, that exist outside the primary training cluster. Existing agentic RL framework typically rely on static over-provisioning, i.e., resources are often tied to long-lived trajectories or isolated by tasks, which leads to severe resource inefficiency. We propose the action-level orchestration, and incorporate it into ARL-Tangram, a unified resource management system that enables fine-grained external resource sharing and elasticity. ARL-Tangram utilizes a unified action-level formulation and an elastic scheduling algorithm to minimize action completion time (ACT) while satisfying heterogeneous resource constraints. Further, heterogeneous resource managers are tailored to efficiently support the action-level execution on resources with heterogeneous characteristics and topologies. Evaluation on real-world agentic RL tasks demonstrates that ARL-Tangram improves average ACT by up to 4.3×\times, speeds up the step duration of RL training by up to 1.5×\times, and saves the external resources by up to 71.2%\%. This system has been deployed to support the training of the MiMo series models.
Mar 11, 2026

Meta-Reinforcement Learning with Self-Reflection for Agentic Search

This paper introduces MR-Search, an in-context meta reinforcement learning (RL) formulation for agentic search with self-reflection. Instead of optimizing a policy within a single independent episode with sparse rewards, MR-Search trains a policy that conditions on past episodes and adapts its search strategy across episodes. MR-Search learns to learn a search strategy with self-reflection, allowing search agents to improve in-context exploration at test-time. Specifically, MR-Search performs cross-episode exploration by generating explicit self-reflections after each episode and leveraging them as additional context to guide subsequent attempts, thereby promoting more effective exploration during test-time. We further introduce a multi-turn RL algorithm that estimates a dense relative advantage at the turn level, enabling fine-grained credit assignment on each episode. Empirical results across various benchmarks demonstrate the advantages of MR-Search over baselines based RL, showing strong generalization and relative improvements of 9.2% to 19.3% across eight benchmarks. Our code and data are available at https://github.com/tengxiao1/MR-Search.
Mar 10, 2026

OpenClaw-RL: Train Any Agent Simply by Talking

Every agent interaction generates a next-state signal, namely the user reply, tool output, terminal or GUI state change that follows each action, yet no existing agentic RL system recovers it as a live, online learning source. We present OpenClaw-RL, a framework that employs next-state signals to optimize personal agents online through infrastructure and methodology innovations. On the infrastructure side, we extend existing RL systems to a server-client architecture where the RL server hosts the policy behind an inference API and user terminals stream interaction data back over HTTP. From each observed next state, the system extracts two complementary training signals, evaluative and directive, via a separate asynchronous server so that neither signal extraction nor optimization blocks inference. On the methodology side, we introduce a hybrid RL objective that unifies both signal types in a single update: directive signals provide richer, token-level supervision but are sparser, while evaluative signals are more broadly available. To stabilize distillation under teacher-student mismatch, we propose overlap-guided hint selection, which picks the hint whose induced teacher distribution maximally overlaps with the student's top-kk tokens, together with a log-probability-difference clip that bounds per-token advantages. Applied to personal agents, OpenClaw-RL enables an agent to improve simply by being used, recovering conversational signals from user re-queries, corrections, and explicit feedback. Applied to general agents, OpenClaw-RL is the first RL framework to unify real-world agent settings spanning terminal, GUI, SWE, and tool-call environments, where we additionally demonstrate the utility of next-state signals in long-horizon settings.