Coding Agent Benchmarks
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34 papers11 papers in the last four weeks, up 267% on the four weeks before. 0.1% of all new papers.
Coding agents are given embedding search and code-graph tools on the premise that a repository's structure is something the model lacks and the tool supplies. We test that premise on SWE-bench Verified with small open-weight models, stratifying tasks by a deterministic hop depth (the shortest code-graph path from code the issue mentions to code the gold patch changes) that a companion paper defines and validates. First, we ablate a localization agent's tool set (grep only; +embedding search; +graph tools; all) on a depth-balanced 160-task split and on all 500 tasks for ten models (six Qwen3 sizes from 0.6B to 32B with five decodings each, an FP8 control, three Gemma 4 sizes; 79k episodes). Structured tools double grep-only accuracy for Qwen3-8B and Gemma 4 E4B; their gain peaks at 17-21 points at 1.7-4B and falls to 4-5 points at 32B (odds ratio 0.77-0.82 per doubling of parameters). From 8B up, about half of that gain is the form of the submission rather than finding the target; the fall from 14B to 32B is a fall in tool uptake at equal grep-only accuracy; and the same 4B size gains or does not gain from a tool depending on the checkpoint. Each extra hop multiplies the odds of correct localization by 0.50-0.67 at every size, and no tool set flattens that gradient: traces show the graph tools' gain is name lookup at hop 0 and one expansion at hop 1, and agents chain expansions in only 12-14% of episodes. A fixed repair model resolves 6-13 of 160 tasks from these localizations (oracle 26). Second, linear probes find direct call edges decodable under a within-anchor, degree-stratified protocol (AUC 0.74; 0.61-0.66 inside agent conversations), but below a lexical baseline (0.99), with two-hop edges at 0.57. Small agents carry a one-hop, largely lexical picture of their repository, in weights and in use. We release the agent, probes, logs and traces.
AOS-Bench: Can LLM Agents Manage Dynamic Workloads?
Coding agents are moving from handling one request at a time to serving as persistent assistants to which users hand a stream of work: a build, a data-processing job and a bug fix may all be pending on the same machine at once. Such an agent must decide when to take on new tasks, how to delegate and overlap them, and how to stay within the machine's CPU and memory. Existing benchmarks cannot measure this, because they evaluate each task in isolation. We introduce AOS-Bench, which evaluates an agent system as a workload manager: verified tasks arrive over time and must be delivered under shared CPU and memory limits, and the same tasks run one at a time serve as a per-system reference. Across five model--harness pairs, isolated task success does not carry over evenly. On heavy workloads every system loses 13 to 23 points. On medium workloads, systems span 11 points in isolated success but 26 points in stream success, and two systems 0.6 points apart in isolation deliver 54% and 68% of the same tasks. Execution-policy interventions trace much of this gap to task intake: serial dispatch leaves 73% of heavy-workload tasks unclaimed. Yet more elaborate management does not necessarily help. A fixed concurrency of two comes within four points of the best agent-managed policy on both medium and heavy workloads, and under every policy median CPU use stays below 30% of the provisioned cores while tasks wait. These results identify workload management as a distinct capability for agents, and AOS-Bench as a way to measure it.
FrontierCS 2: A Benchmark for Computer Science R&D
Can LLM agents make contributions to frontier computer science R&D? We introduce FrontierCS 2, a benchmark of 48 open-ended tasks. We take a paper and the code its authors released and delete the paper's contribution. The deleted code becomes the human reference that sets the bar. Earlier open-ended benchmarks give each agent a problem statement and grade one program after the run. FrontierCS 2 places the agent inside a research environment. The agent inherits a working repository and may submit a patch at any point. For each patch, a judge returns a development-suite score but keeps the evaluator, the held-out final suite and the reference private, and grades the final submission on that suite against the reference. The tasks span 13 domains, from machine-learning systems and high-performance computing to databases, security and robotics. Beyond these 48 tasks, FrontierCS 2 keeps a private set of more than 100 tasks, to be announced in the future. We evaluate 12 agents. The best one is Claude Opus 5.5, passing 58% of its runs. No run passes on 16 tasks. A higher score is not the same as a pass: most runs that beat the reference on the combined final score still fall short on some metric or workload. On a shared capability scale for agents and tasks, the median task is roughly as difficult as what the strongest agent can handle.
UserSWE: Evaluating Coding Agents in Multi-Turn Conversations with Dynamic Users
As coding agents become more capable, developers increasingly use them to fix bugs through multi-turn interactions. Existing benchmarks do not adequately cover this scenario. Most present a complete issue report in a single turn without interaction. Their evaluation can produce both false positives and false negatives, accepting incorrect patches or rejecting correct ones. We introduce UserSWE for evaluating coding agents' ability to fix repository-level bugs through multi-turn interactions with dynamic users and execution-grounded verdicts at every turn. Its construction pipeline turns repository history and existing single-turn benchmarks into multi-turn tasks. At each turn, information pools constrain what the simulated user can reveal, while a persona chain sampled from a transition model calibrated on 20,859 development sessions governs how it speaks. Tests run after every turn, and a pair of agents from different model families writes and gates each verdict, using test results as primary evidence and model judgment only for aspects the tests cannot resolve. We evaluate eleven agents on 72 tasks from 42 repositories and find that agent rankings change with the interaction budget. Claude Fable 5.1 resolves the most tasks in one turn, GPT-6-Astra resolves the most by the eighth turn, and Claude Opus 5 leads at most intermediate budgets. These results indicate that single-turn performance is insufficient to characterize interactive coding ability.
ReuF2F: Benchmarking Coding Agents on Formalized Undergraduate Research Problems
As AI systems begin to resolve open research problems, reliable verification becomes increasingly important. Formal mathematics provides a trusted framework for mathematical reasoning, enabling agents to produce machine-checkable proofs while conducting mathematical exploration. Existing formal mathematics benchmarks often focus on known results or a small set of prominent open problems, which can become difficult to evaluate reliably once solutions are discovered and widely disseminated. Existing evaluation protocols are also not always aligned with how modern coding agents operate. We therefore introduce ReuF2F, a Lean 4 benchmark of 244 formalized open problems drawn from Research Experiences for Undergraduates (REU), spanning entry-level open research problems across a broad range of mathematical subfields. We expect these less prominent open problems, which tend to attract less attention and may remain unsolved for longer, to be better suited for held-out evaluation of end-to-end open problem resolution in Lean. We adopt a standard coding-agent evaluation setting, placing each problem and its logical negation into a Lean project in a Docker container. We also build Leanimum-agent on mini-SWE-agent to provide a unified harness for fair comparisons across models. Our evaluation finds that even the best-performing model resolves only ~40% of the problems, leaving substantial room for improvement on formalized open research problems.
SWE-Bench Pro V2: A Cleaner, Harder-to-Game Coding Benchmark
SWE-Bench Pro is a widely used benchmark of long-horizon software engineering tasks for coding agents. As agents improve, they reach task issues earlier agents never touched and interact with the evaluation environment in ways the original harness did not anticipate. We present SWE-Bench Pro V2, a revised public split built to keep the benchmark accurate as capabilities advance. Agentic audits, expert adjudication and blind re-implementation repaired or retired 480 of the 731 tasks: 23 contracted engineers spent 404 hours, each working in a language they write professionally, and every revised instruction was verified by a second engineer solving the task from the text alone. A hardened protocol restricts network access to the model endpoint and re-grades every patch in a clean container, so agents cannot retrieve upstream fixes or get credit for changes outside their patch. On the 642 V2 tasks frontier agents resolve up to 99.4% while other systems stay clearly separated, and a 51-task Hard split spreads systems from 52.9% to 98.0%. We release the benchmark and distill lessons for maintaining agent benchmarks over time.
PhysCodeGym: Benchmarking Coding Agents for Physically Verifiable 4D Reconstruction
Building physical simulations from video requires coding agents to translate observations into executable models and refine them through tool use. We introduce PhysCodeGym, a benchmark for physically verifiable 4D reconstruction with tasks covering rigid-body, liquid, deformable, and wind-driven motion. Agents autonomously inspect videos, write and run Blender programs, and revise their scenes using simulation feedback. Six metrics combine rule-based measurements with rubric-based judgments to assess visual and physical reconstruction quality. Program inspection, scene measurements, and counterfactual interventions test physical consistency under original and modified conditions. Experiments with frontier coding agents reveal a tradeoff between artifact quality and completion across reasoning-effort settings, while harness comparisons and agent traces link verification behavior with reconstruction performance. Case studies show that matching visible objects and events can coexist with physical defects. Counterfactual tests further expose latent contact and support failures in reconstructions that pass ordinary physical checks, highlighting the gap between reproducing observations and building reliable physical models. Code is available at https://github.com/ShaoShuai0605/PhysCodeGym.
Coding-Agent Benchmarks Should Match Their Users' Task Flows
The evaluation of coding agents generally strives to be as realistic as possible. In our study, we collect 4,782 agent sessions of real software engineers in JetBrains IDEs, which we call Production Sessions. Since our subject is interactive agents, we study the sessions with at least three user messages (33% of the sample). These long sessions differ from issue-derived benchmark tasks in two ways: (i) user requests span a far wider mix of task types - questions about the project's code, planning, review, refactoring, execution - and (ii) users switch between types throughout a session. Long-session samples from three public interaction corpora exhibit markedly different Task Flows (the distributions of session lengths, task types, and type-to-type transitions), so no single interaction distribution is universally realistic: benchmarks should name a target use case and calibrate to measurements from it. We present SWE-TaskFlow, an approach for transforming any issue-derived benchmark: it preserves the verified tasks and tests while steering the interaction toward a target Task Flow through prompt splitting and verifiable repository QA, with a TaskFlow Alignment Score (TFAS) for selecting among generated trajectories. In a pilot on 700 SWE-Bench Pro tasks, solving the task sequentially in several steps approximately doubles agent cost without a stable change in resolve rate: the interaction protocol itself is an important dimension of evaluation.
Code Understanding is a Bottleneck for Coding Agents
Repository benchmarks (e.g., SWE-bench) for coding agents often assume that lines of code edited can predict task difficulty, but such datasets' poor control over code and task types makes it hard to know which abilities truly drive agent errors. We present CABRA: a Coding Ability Blueprint for Rigorous Agent evaluation. CABRA builds tasks from scratch as call graph transformations and scales difficulty via a task size parameter on four axes: function traversal, search, runtime resolution, and instruction following. We run eight LLMs and six coding agents on 6,840 CABRA tasks to show: 1) LLM accuracy falls as task size~grows, but agents stay near-perfect by offloading work to tools (e.g., grep); 2) Larger CABRA tasks elicit more tool calls for reading and analysis, while a separate study on SWE-bench Verified shows these tool call counts predict agents' accuracy better than lines of code edited, suggesting task difficulty for agents can lie in understanding code to edit, not just in making edits; 3) Extending CABRA to an intense understanding task where models analyze divergent logic across two classes backs this finding, as agent accuracy finally falls. More broadly, we argue for synthetic evaluations like CABRA to unmask LLM weaknesses trivialized by tools (e.g., needle-in-a-haystack) and abilities beyond just editing (e.g., understanding) that coding agents still find difficult, pairing SWE-bench-style tasks with controlled diagnosis.
Verifying Coordination in Parallel Coding Agents: NP-Bench and a Scheduling Planner
A team of coding agents can look fine agent by agent yet fail as a team: each passes its own tests while the merged result is broken, and single-agent evaluation never catches it. As teams run several LLM coding agents in parallel on one codebase, the agents collide: two rewrite the same function, one codes against a contract a teammate just changed, and integration fails after the work is done. Most coordination tools react (watch for a conflict, then warn), but at agent speed the warning arrives after the wasted edit. We recast the problem as scheduling: take each work item's declared scope, partition the work into disjoint scopes, and order merges along the producer->consumer graph, all up front. We build this planner into Nerveplane and evaluate it with NP-Bench, an environment-grounded three-arm benchmark (no coordination; reactive detection; proactive planning) that verifies integration off a real git merge, both in a deterministic simulation and with live agents. The planner lifts clean-integration from 1/9 to 9/9 scenarios and cuts merge conflicts from 13 to 0, with a gap that grows in the number of agents. On a live breaking contract change it rescues an outcome both baselines miss on every seed: the clean-integration rate rises from 0 (no coordination and reactive detection) to 1.0 on a frontier model and 0.6 on a small one, while agents respect assigned scopes (0/5 leakage). A cross-session memory drops the repeated-mistake rate from 1.00 to 0.00 on strong and weak models alike. We also report a negative result: routing facts to agents does not rescue long-context accuracy at window-fitting scales; its value is cost and capacity, not attention. Across two capability tiers and two vendors, the benefit did not shrink as models got stronger, because it comes from how work is allocated, not model reasoning.
What Does a Harness Buy? Tokens, Mostly
A coding agent is a language model wrapped in a harness: the system prompt, the tool set, and the context management that turn a chat model into something that can work inside a repository. Production harnesses ship releases daily, vendors advertise pass-rate gains from harness changes, and leaderboards mix harnesses freely. What is rarely measured is how much the harness itself moves the score when the model is held fixed. We run five models through three production harnesses, Claude Code, mini-SWE-agent, and OpenCode, on SWE-bench Verified, and rerun the same configurations to calibrate how much a score moves when nothing changes but the run. On 447 tasks and the two models we ran there, Claude Code and mini-SWE-agent, the heaviest and the lightest harness, are equivalent within five points. On a 45-task hard subset and five models, swapping the harness flips as many tasks as rerunning the same harness, 13% in both cases, and the tasks a harness wins in one run are not the tasks it wins in the next. The one harness effect that clears the noise is a loss, not a gain: OpenCode trails by up to 9 points on the large pool, and on one model half of that gap sits in runs its output cap cut short. What the harness does decide is the bill. With the same model, the same tasks, and one price list, cost per task differs by up to 3x across harnesses. The gap is set at the first call, by the preamble of system prompt and tool schemas each harness sends with every step, and scaled by the number of steps; per-step growth and per-call tool output differ far less. The provider's price for cached input scales the bill and does not reorder it. The rerun data also give the resolution a harness comparison needs: at the discordance we observe, 45 tasks catch a 13-point gap only half the time and no gap with 80% power, and 447 tasks resolve 5 points, still coarser than the gains many harness changes claim.
Era by Eon: Benchmarking Enterprise Agents on Hidden Knowledge
In the Era by Eon benchmark, each question states the rules for its answer, and code computes the answer from a generated company's data. When agents can run code, the four strongest models each answer 22 to 25 of 27 such questions, so the benchmark barely separates them. We add eight question templates that depend on hidden facts. No question or document states a hidden fact, and the records that seem to hold it show something else. Other data implies it. For example, the sales system says a customer dropped a purchase because of timing. On a recorded call, the customer blames an outage. For each generated company, code fills each template and computes an exact answer without a language model. We evaluate 12 agents. Each pairs a model with an agent program, which connects it to the company's systems. The best agent answers 18 of its 24 attempts, three per question, correctly. Four of the six models answer at most 6 of 24 with any program. The hardest questions require picking one of several similar records, such as which of three renewal offers a customer signed. All agents together answered two such questions correctly in only 1 of 84 attempts.
DeltaSelect: Affordable A/B Testing for Coding Agents
Coding-agent benchmarks are built for broad and comprehensive comparisons, not frequent development decisions. Individual runs vary, full suites are expensive, and the benchmark harness may differ from the harness used in practice. In a resampling analysis of DeepSWE's published trials, only 19.5% of tasks (22 of 113) had a fifth-percentile Pearson correlation of at least 0.50 with full-benchmark performance. The paper presents DeltaSelect, an open-source method that identifies tasks whose one-run results consistently track full-benchmark performance using Pearson correlation, maps fractional verifier results to a common score using linear regression, and selects a fixed task set within a dollar budget. DeltaSelect is intended for repeated baseline-versus-candidate comparisons during development, not model rankings. In a gpt-5.6-luna low-reasoning case study, DeltaSelect was used to revise custom skills and instructions. Across 13 evaluations, the recorded cost was USD 27.86 at rates published August 16, 2026. The adopted version cost 58.1% less than the initial version (USD 1.75 versus USD 4.18; p=0.008), while the calibrated score was higher (42.36% versus 36.46%; published-analog variance p=0.326).
-Bench: An Environment for End-To-End, Realistic Agent Construction
LLM agents are rapidly becoming production software, deployed to handle customer service, adjudicate disputes, and operate internal systems. Notably, the work of building them is increasingly handed to coding agents, yet existing benchmarks say little about whether an AI system can deliver one under the conditions of a real client engagement. We introduce -bench (pronounced hyper-tau-bench), a benchmark that makes agent construction the task. A developer agent is given the records a business actually keeps, a client who holds requirements, a production API that operations must run through, a codebase to inherit, and limits on serving cost and models: the same starting point a real engagement provides. From these it must deliver a complete customer-service agent, scored by deploying that agent against held-out simulated users. Across 53 tasks spanning four domains, the strongest configuration, Claude Opus 5 under Claude Code, passes just 23.9% of evaluation simulations. Meanwhile, an expert-authored reference ceiling scores 82.2%. The failures mirror ones human agent developers see: models issue shallow queries in place of deep comprehension of the records, communicate almost nothing to the client, and experiment too little with agent architecture and serving spend, shipping the first design that runs. We aim for -bench to turn the work of cooperative agent building into a measurable target for coding agents.
Same Model, Different Harness: Different Coding-Agent Results
A coding agent combines a model with a harness, which decides what the model sees, which tools it can use, and how the work continues. We ask whether changing the harness changes the result when the model and task stay fixed. We compare two configurations of the same harness on three coding benchmarks. The control supplies the full conversation in time order, while the treatment keeps the same record but mechanically shortens older tool results as the context fills and responds to repeated or stalled work. Under tight context, the treatment raises mean per-task fail-to-pass fraction (F2PF) in all three pressure comparisons and increases complete solutions on SWE-bench Verified and SWE-bench Pro. The tight-window Verified comparison uses 169 tasks, a 20,480-token window, and a fixed 480-second attempt endpoint; on this cohort, treatment raises mean per-task F2PF from 28 percent to 49 percent and complete solutions from 43 to 72. Without model-specific retuning, the same frozen treatment also raises both endpoints on the same cohort for three additional models with different designs. In the wide-window Qwen3.6 comparisons, observed arm outcomes are close on Verified and Pro, while FeatureBench retains a higher mean per-task F2PF under treatment. On the wide-window Verified cohort, treatment also serves fewer prompt tokens per turn. Because changing the harness changed what unchanged model weights could accomplish, coding-agent evaluations should treat the model and harness together as the tested solver.
Same Task, Different Work: Prompt-Induced Waste in Coding Agents
Two prompts can request the same code change and produce the same correct patch, yet cause a coding agent to perform radically different kinds and amounts of work. We study this effect in a preregistered benchmark spanning 4,644 valid runs, 24 deterministic coding tasks, seven reasoning models, and two real agent harnesses. The central finding is that prompt wording does not merely scale total effort; it changes where that effort is spent. Multiple approaches and deep thinking primarily inflate reasoning. Multiple approaches increases reasoning by 2.4x to 7.4x across all six open models and creates about three elaborated but discarded solution branches, while still yielding only one implemented solution and no success gain. Maximum certainty activates a different pathway: repeated verification propagates into extra test runs, tool calls, turns, latency, and context growth. Runs with high redundant verification cost 18x the clean-run median, execute 2.5x more tool calls, and take 3x longer, again without a success gradient. These mechanisms therefore have distinct cost carriers: some prompts are reasoning-heavy and token-borne, while others are tool-heavy and system-borne. Harness design amplifies both effects and changes cost per successful task by 5x to 30x in our setting. The findings survive a frozen holdout, paraphrase tests, a Kimi-K3 replication, and a first-party Claude Sonnet 5 study. In contrast, bounded-efficiency wording preserves diagnosis and final validation while avoiding the measured waste mechanisms. Prompt engineering for coding agents is therefore work design: it determines what the agent thinks through, what it executes, and when it stops.
Tencent WorkBuddy Bench: A Multi-Domain Coding-Agent Benchmark with Contamination-Resistant Task Construction
We introduce Tencent WorkBuddy Bench, a multi-domain evaluation suite for coding agents; this report documents its construction methodology, scoring protocol, and a cross-model leaderboard. At its core is a unified evaluation framework for constructing and running distribution-informed coding-agent tasks across four work domains - Code, Web, Office, and Security. Rather than adapting public issue text, every task is reverse-engineered from a real commit, pull request, or business scenario and rewritten as a short, colloquial, role-played request, so that a task's prompt is not recoverable by web-searching the underlying issue, pull request, or commit thread. Because the dataset is released openly - task directories, environment images, evaluation harness, tests, and reference solutions - contamination resistance rests on this construction together with dataset versioning rather than on secrecy. The four subsets - repository-level engineering, front-end development, office and business workflows, and red-/blue-team security - probe complementary facets of real work, each with its own verification style. All are packaged in a uniform task-directory format and run, under a uniform and reproducible protocol, on two agent harnesses (CodeBuddy Code and Claude Code); the full open release makes the benchmark reproducible end to end and directly auditable, since any third party can re-run each task and inspect its content. Because each subset uses a different scoring instrument, scores are not comparable across subsets and the suite reports no suite-wide average. We report a cross-model leaderboard across several model families.
When Does Restricting a Coding Agent to execute_code Help? A Regime Agent-Design Ablation
Modern coding agents expose multiple tool surfaces -- IDE primitives, bash, and Model Context Protocol (MCP) code-execution -- and the field has shipped three contradictory claims about which one matters. We run the missing crossed comparison: an integrity-clean three-arm ablation (baseline / bash_only / code_only) on synthetic computation tasks and SWE-bench Mini modification tasks, holding model, harness, and prompts fixed, with two agents (Claude Code, OpenAI Codex CLI) so the comparison spans both regime and agent-design axes. Across the four resulting (regime, agent) cells, restricting the agent to a single execute_code MCP tool is cheaper than -- or statistically tied with -- its cheapest tool-rich rival in three cells (significantly on Artifact/Claude and SWE-bench/Codex; directionally on Artifact/Codex), with pass rates statistically tied within each cell. The lone exception is SWE-bench/Claude, where code_only is directionally costlier (+14.4%, not significant); a conditional-cost analysis localizes that gap to failure-cost on doomed-run trajectories, not a per-edit tax on successful runs. Two implications: the cheapest tool surface is jointly determined by task regime and agent design rather than by either axis alone, and the headline cost signal lives in cache-adjusted cost -- not pass rate, which is invariant across surfaces at the model sizes we evaluate. The benchmark harness, task suite, and analysis code are available at https://github.com/hyang0129/onlycodes.
DeepSWE: Measuring Frontier Coding Agents on Original, Long-Horizon Engineering Tasks
DeepSWE is a benchmark of 113 original, long-horizon software engineering tasks for evaluating coding agents. Most public agentic coding benchmarks follow SWE-bench in mining merged fixes from public GitHub repositories, which creates two problems: the fixes and their discussion were likely seen during pretraining, so a high score can reflect recall rather than problem-solving; and each task is graded by the tests that shipped with its merged fix, which were written to confirm one specific fix rather than grade an arbitrary solution, so they can fail a correct alternative or pass an incomplete one. DeepSWE avoids both. Its tasks are written from scratch across 91 active open-source repositories and five languages and are never contributed back upstream, so their reference solutions stay out of the public record that model training scrapes; and each task is graded by a hand-written verifier that checks the requested functionality and accepts any implementation that provides it. When an independent LLM judge re-reviews graded runs, it disagrees with DeepSWE's verifier about an order of magnitude less often than with SWE-Bench Pro's inherited tests (1.4% versus 32.4%). Despite being about half the length of SWE-Bench Pro's prompts, DeepSWE's prompts describe tasks whose reference solutions touch 5.5x more code, and the benchmark separates frontier agents across a wider score band than the leaderboards on which they otherwise cluster. We release the benchmark, its verifiers, and the full record of evaluation trajectories.
RuBench: A Repository-Level Agentic Coding Benchmark with Natively Authored Russian Task Specifications
Developers increasingly delegate real maintenance work to product-grade coding agents, and many state tasks in their native language, in the style of a customer request rather than a curated English issue. Existing repository-level agentic benchmarks do not measure this setting: their task statements are English by design. We introduce RuBench 1.0, a benchmark of 25 tasks mined from recent fix commits in five live open-source repositories (aiohttp, aiogram, Laravel, NestJS, Fastify; Python, PHP, TypeScript, JavaScript), where each task is specified natively in Russian -- written from scratch in the style of an actual customer request, not translated -- and judged by the upstream maintainer's regression tests, which we withhold from release. All 25 fix commits postdate the training-data cutoffs of every evaluated model, giving a contamination argument that holds task-by-task. We evaluate deployed product configurations (CLI agent + model + reasoning effort) -- Claude Code with Opus 4.8, Sonnet 5, and Haiku 4.5, and Codex CLI with GPT-5.5 -- with three independent runs each, reporting pass@1 with task-level confidence intervals, paired comparisons, dollar cost, and token usage. The best configuration resolves 78.7% of tasks; at N=25 only the gaps to the weakest model are statistically resolvable, which we state explicitly. Auditing full trajectories of a fifth, hors-concours configuration (Claude Code + Fable 5, July 2, 2026 release), we caught the product silently substituting the model: on 5 of 25 tasks (20%) an official safeguard fallback re-routed routine HTTP-protocol fixes to Opus 4.8 -- direct, reproducible evidence that the deployed product, not the model, is the unit actually measured. We release task statements, metadata, full agent trajectories, and diffs; grading oracles are withheld, with a SHA-256 manifest committed at publication time.
MirrorCode: AI can rebuild entire programs from behavior alone
AI models are rapidly improving at autonomous coding, as shown by benchmark progress and one-off demonstrations such as AI implementing a C compiler. However, existing coding benchmarks tend to focus on shorter tasks, and one-off demonstrations are hard to compare systematically because they often have some human guidance, and are not standardized or repeated across models. To address these challenges, we introduce MirrorCode, a long-horizon coding benchmark based on reimplementing entire software projects. In MirrorCode, AI agents must replicate the functionalities of an existing program, without access to its source code. AI solutions must match the original program's output exactly on end-to-end tests, including held-out tests. MirrorCode's 25 target programs span different areas of computing: Unix utilities, data serialization and query tools, bioinformatics, interpreters, static analysis, cryptography, and compression. Existing AI models can already reimplement complex software, with the strongest model scoring 56% across the benchmark. For example, AI can reimplement gotree, a 16,000-line bioinformatics toolkit - a task that we believe would take weeks for a human engineer. However, studying the frontier of performance requires a larger inference budget than typical benchmarks, for example, $2,600 over 19 days for a single attempt on a large task. We show that AI agents can already complete long-horizon software engineering tasks, especially when requirements are precisely specified. More broadly, our work suggests AI will have transformative effects on software engineering, as autonomous agents continue to improve.
StaminaBench: Stress-Testing Coding Agents over 100 Interaction Turns
We introduce StaminaBench, a benchmark that measures the stamina of coding agents: how many consecutive interaction turns (change requests) they can handle before failing. Unlike the prevailing fraction-of-tasks-solved metric, this matches real vibe-coding where sessions run dozens or hundreds of turns. In StaminaBench, agents implement a REST API server and modify it across a tunable number of procedurally generated follow-up change requests - 100 in our experiments, resulting in codebases of up to 6,000 lines. Tests are generated fully programmatically without LLM involvement, ensuring reproducibility and reliability; change sequences are drawn from either a hardcoded or LLM-driven sampler, both constrained to a structured action space to ensure changes are valid. The agent and the server run in an isolated environment and communicate with the benchmark through HTTP, making testing fully black-box and language-agnostic. We evaluate six agent harnesses paired with seven open-source LLMs across 20 scenarios of 100 turns each and find that: (1) all the tested models fail within 5-6 turns, confirming that vibe-coding-style programming without thorough testing produces bugs; (2) passing test feedback back to the agent and allowing it to retry improves passed turn count by up to 12x; and (3) a good harness is required for strong performance: stronger models exhibit up to a 6x gap between their best and worst harness, while weaker models fail with any harness. We release the benchmark and the generated tasks to enable further research into multi-turn coding agent behavior. Benchmark code and data: github.com/amazon-science/StaminaBench.
Position: Coding Benchmarks Are Misaligned with Agentic Software Engineering
Coding agents have become a major mode of software engineering, but the benchmarks we use to compare them were designed in a pre-agent era: they collapse model, harness, and environment into a single end-to-end score, typically computed against one reference solution, with no component-level signal for iteration. We argue that current coding benchmarks are misaligned with agentic software engineering. A coding agent in practice is not a model: it is a system harness -- a composite of models, harnesses, contexts, environments, and feedback signals, any one of which can move the benchmark score by margins comparable to those between adjacent model generations. We discuss three symptoms: (i) benchmark scores conflate the model with the rest of the harness; (ii) grading against a single reference solution penalises equally valid alternatives; and (iii) the absence of signal at the level of individual harness components makes the end-to-end system score difficult to iterate on.
Dialogue SWE-Bench: A Benchmark for Dialogue-Driven Coding Agents
AI coding agents have rapidly transformed software engineering, powering widely used interactive coding assistants. Despite their interactive real-world use, existing benchmarks evaluate them as fully-autonomous systems. In this work, we introduce Dialogue SWE-Bench, an automatic benchmark dataset for evaluating the ability of coding agents to resolve real-world software engineering problems through dialogue with a user. We design a novel, persona-grounded user simulator to support our task evaluation, and augment our task evaluation with automatic evaluations of dialogue quality. We also propose a new schema-guided agent, aimed at improving the dialogue capabilities of off-the-shelf coding agents, which improves over strong baselines by 3-14%. Our results indicate that better coding models do not always correspond to better dialogue models, suggesting that dialogue capability is a distinct and currently understudied dimension of coding agent performance.
Asuka-Bench: Benchmarking Code Agents on Underspecified User Intent and Multi-Round Refinement
Existing code-generation benchmarks score a single mapping from a complete prompt to a one-shot output. However, real web development is different. Users seldom write a full spec at the start; many requirements only become clear once they look at an intermediate result and react to it. We present Asuka-Bench, a benchmark that pairs underspecified user intent with multi-round refinement, grounded in browser-rendered behavior. Each task is resolved through a closed loop: a Code Agent generates a web project, a UI Agent executes test cases on the deployed site, and a User LLM turns evaluation outcomes into natural-language feedback for the next round. The benchmark comprises 50 web tasks with 784 evaluation criteria and 2402 expected outcomes. We benchmark 8 LLMs across 2 agent frameworks. The results separate models clearly: weighted Task Pass Rate varies by 38 percentage points and models also differ substantially in their ability to repair from feedback. Asuka-Bench is also far from saturated: even the strongest model completes only 52% of projects after three rounds.
TensorBench: Benchmarking Coding Agents on a Compiler-Based Tensor Framework
Repository-level coding benchmarks face a trade-off between task difficulty and evaluation reliability: tasks that challenge frontier models often involve large codebases with incomplete test coverage, while human review does not scale. We introduce TensorBench, a benchmark of 199 feature-addition and refactoring tasks on an open-source compiler-based tensor framework that extends PyTorch with first-class support for dense and sparse tensors. Tasks cover new sparse formats, dense optimization passes, IR transformations, scheduler changes, runtime components, and high-level numerical operators. TensorBench grades each run by applying the agent's patch and running the framework's test suite, which includes the pre-existing randomized regression tests and any tests the agent adds. For feature-addition tasks, a pass means that the patched repository preserves the tested pre-existing behavior and satisfies the agent-added checks for the requested feature. We evaluate seven coding agents spanning three frontier model families and one open-weight model. Pass rates under this criterion range from for the strongest agent to for the weakest. Agents pass different subsets of tasks: pairwise Cohen's ranges from to , with for the two strongest agents.
RealClawBench: Live OpenClaw Benchmarks from Real Developer-Agent Sessions
Agent benchmarks should reflect what users actually ask deployed agents to do, yet existing benchmarks often miss key realism properties of real developer-agent sessions. We introduce RealClawBench, a live benchmark framework built from real OpenClaw sessions to capture the distribution, diversity, and real-world difficulty of deployed agent use. Real user requests are challenging to benchmark because they often depend on local execution environments, involve implicit or underspecified intent, and require nontrivial verification. RealClawBench addresses these challenges with two core mechanisms: reconstructed execution environments and deterministic verifiable scorers, which together convert real sessions into reproducible, automatically scored tasks. The resulting release contains 281 executable tasks sampled from a much larger real-session pool while preserving the source distribution, with maximum final-vs-source Jensen-Shannon divergence of 0.0448. Evaluating 14 contemporary models shows that the best system solves only 65.8% of tasks, revealing substantial headroom on realistic developer-agent workloads. By turning real deployed sessions into controlled evaluation instances, RealClawBench provides a practical path toward benchmarks that better measure agent capability in actual use. Code is available at:https://anonymous.4open.science/r/real-claw-bench-582B.
PithTrain: A Compact and Agent-Native MoE Training System
Mixture-of-Experts (MoE) has become the dominant architecture for frontier language models. To meet this demand, production frameworks have built optimized MoE training stacks over years of engineering effort. Yet evolving these stacks for new architectures and system optimizations remains expensive. With the rise of AI coding agents, they could automate parts of training-framework development and accelerate this evolution. But applying them to these existing frameworks carries hidden costs, invisible to today's throughput-only evaluations. We name this missing dimension agent-task efficiency (ATE): the cost of using coding agents to understand, operate, and extend a framework. Grounded in four agent-native design principles, we build PithTrain, a compact, agent-native MoE training framework. We further introduce ATE-Bench, covering real-world training-framework tasks. Our evaluation shows PithTrain matches the throughput of production frameworks, and on ATE-Bench, PithTrain enables higher agent-task efficiency, with up to 62% fewer Agent Turns and 64% less Active GPU Time.
1GC-7RC: One Graphic Card -- Seven Research Challenges! How Good Are AI Agents at Doing Your Job?
Autonomous AI coding agents are becoming a core tool for ML practitioners in industry and research alike. Despite this growing adoption, no standardized benchmark exists to evaluate their ability to design, implement, and train models from scratch across diverse domains. We introduce 1GC-7RC (Single Graphic Card: Seven Research Challenges), a benchmark comprising seven ML tasks spanning language modeling, image classification, semantic segmentation, graph learning, tabular prediction, time-series forecasting, and text classification. Each task provides a locked data-preparation and evaluation script together with a baseline training script; the agent may only modify the training code, has no access to pretrained weights (with one controlled exception for semantic segmentation), no internet access, and must complete each task within a task-specific wall-clock budget (40-120 minutes) on a single GPU. We evaluate seven coding agents: five proprietary (Claude Code with Sonnet 4.6, Opus 4.6, and Opus 4.7; Codex CLI with GPT 5.5; and OpenCode with Qwen 3.6+) and two open-source (OpenCode with Kimi K2.5, Kimi K2.6). Across 5 runs per agent-task pair, we report substantial performance differences that reveal varying levels of implicit ML knowledge, planning ability, and time-budget management. The benchmark, harness, and all evaluation artifacts are publicly available on GitHub at https://github.com/Strolchii/1GC-7RC-Benchmark to facilitate reproducible comparison of future agents. Because our benchmark design is modular, the benchmark can be extended to new tasks and domains, adapted to different GPU budgets, and used to study multi-agent settings, making it a flexible platform for future research on autonomous research agents.
ProgramBench: Can Language Models Rebuild Programs From Scratch?
Turning ideas into full software projects from scratch has become a popular use case for language models. Agents are being deployed to seed, maintain, and grow codebases over extended periods with minimal human oversight. Such settings require models to make high-level software architecture decisions. However, existing benchmarks measure focused, limited tasks such as fixing a single bug or developing a single, specified feature. We therefore introduce ProgramBench to measure the ability of software engineering agents to develop software holisitically. In ProgramBench, given only a program and its documentation, agents must architect and implement a codebase that matches the reference executable's behavior. End-to-end behavioral tests are generated via agent-driven fuzzing, enabling evaluation without prescribing implementation structure. Our 200 tasks range from compact CLI tools to widely used software such as FFmpeg, SQLite, and the PHP interpreter. We evaluate 9 LMs and find that none fully resolve any task, with the best model passing 95% of tests on only 3% of tasks. Models favor monolithic, single-file implementations that diverge sharply from human-written code.