Cognitive Architectures for AI Agents

Momentum

8 papers in the last four weeks, level with the four weeks before. 0.1% of all new papers.

Jul 13Week of Sep 28

Latest papers 29

Oct 4, 2026cs.AI

Look Before You Leap: Thermodynamic Arbitration of Parametric and Non-Parametric Knowledge in LLM Agents via Self-Regulating Memory Architectures

The architecture of modern LLMs consists of a profound cognitive polarization. LLMs possess implicit intuition encoded in their parameters, yet rely on a disconnected, explicit mechanism to access the outside world. Agentic frameworks have not bridged this gap; instead, models are often compelled into pathological "induced amnesia." Under the prevailing "Retrieve-Always" paradigm, agents must distrust their internal knowledge, making every user interaction a "tabula rasa" event that must be checked externally. This creates reflexive dependence that can be thermodynamically wasteful, cognitively fragile, and susceptible to irrelevant context. We propose a return to first principles, operationalizing the biological maxim "Look Before You Leap." We introduce MARTA (Metacognitive Adaptive Retrieval and Thought Architecture), a neuro-symbolic framework that bridges parametric and non-parametric knowledge. Rather than treating retrieval as mandatory, MARTA models it as a cost, taking the leap only when perceived internal inadequacy warrants external information. By allowing the agent to gauge the entropy of its own thoughts before acting, MARTA enables deliberative retrieval and uncertainty-aware decision making. Our approach suggests that giving agents the capacity for introspection can restore a more efficient balance between internal knowledge and external information.
Sep 28, 2026cs.AI

Beyond End-to-End Black Box Mapping: An Intentional Agent Framework for Cognitive-driven Facial Reaction Generation

Automatic human-like facial reaction generation (FRG) is essential for building intelligent systems that can engage in human-computer interaction (HCI). While diverse and context-appropriate facial reactions can reflect latent appraisal and affective processes in human interaction, most existing FRG methods rely on end-to-end architectures that directly map speaker behaviours to listener expressions without an explicit intermediate internal state. We reformulate FRG as generation mediated by a structured internal-state process and propose the \textbf{Intentional Agent}, which shifts FRG from direct stimulus-response mapping to stimulus-grounded generation through explicit intermediate states. To represent temporal internal-state evolution, we propose an internal dynamics model that integrates emotional drives with an iterative Inner Thought Flow (ITF) within a structured intermediate state used for subsequent generation. This state can continue to update during conversational silences. Furthermore, to bridge abstract internal states with physiological actions, we formulate FRG as a downstream affective mapping from this latent thought flow to facial expressions. Experiments on the REACT 2025 dataset show an FRDist of 72.39 and an FRDiv of 0.5057; perceptual plausibility is evaluated separately through blinded human ratings. A blinded human evaluation of 96 reactions found no significant difference in mean score between Full and ground truth (5.5275.527 vs.\ 5.1955.195, pHolm=.076p_{\mathrm{Holm}}=.076), while Full significantly outperformed Event-Triggered and Heuristic-Only (both pHolm<.001p_{\mathrm{Holm}}<.001). The Reaction Quality Scorer (RQS) correlated strongly with human judgements (Pearson r=.855r=.855; Spearman ρ=.821ρ=.821, both p<.05p<.05), supporting its use as an automatic metric. These results underscore the immense potential of endogenous dynamics in building highly autonomous, human-like agents.
Sep 19, 2026cs.AI

Generative Embodied Multiple Behavior Control Systems for Human-like Agents

Building human-like agents that reproduce human behavior in realistic 3D environments has been a longstanding objective in AI. Existing human-like agent frameworks primarily focus on modeling goal-directed behavior. However, cognitive neuroscience commonly believes that human behaviors are more likely controlled by multiple control systems, including goal-directed and habitual behavior control systems. Habitual behavior has been largely overlooked though it plays a crucial role in human daily life. In this paper, we address this gap by proposing a multiple control systems setup that jointly models goal-directed and habitual behaviors. Building on this setup, we propose GEMS, in which the Habitual Controller retrieves habitual actions from habit memory in response to relevant environmental stimuli, while the Goal-directed Controller proposes goal-directed actions and estimates their values. The Arbiter dynamically governs the relative influence of each controller and selects the final action. To construct diverse human-level behavior instructions in 3D environments, we further develop a keyframe-guided motion generation module. Extensive quantitative evaluations, human and ablation studies demonstrate that human-likeness performance is substantially improved by GEMS. The efficacy of GEMS indicates the benefits of leveraging habitual behavior and multiple behavior control system coordination for believable embodied human-like agents. The code is available at this link.
Sep 17, 2026q-bio.NC

A Mathematical Model of Motivated Emotional Mind - Cognitive Embodied System

This article presents a mathematical model of the Motivated Emotional Mind cognitive architecture developed for embodied intelligent systems. Such a system learns to maintain its homeostasis through a generalized form of reinforcement learning based on its internal motivations, termed motivated learning (ML). The principal contribution of this article is a rigorous formalization of the re-entrant loop integrating feedforward processing, lateral interactions, and feedback pathways, together with the representational selection mechanisms that govern adaptive system responses. The model specifies how ongoing exteroceptive and interoceptive signals, bodily-motivational context, and memory traces are bound into associative memory structures termed semblions, which compete for access to further processing and top-down reconstruction. The formalization encompasses secondary perception, representational competition, curiosity, procedural gaps, and action selection directed toward limiting allostatic violations. Within this framework, motivated learning is tailored to embodied systems whose dynamics are shaped by needs, affect, and the current regulatory state. Unlike standard reinforcement-learning models, the proposed approach incorporates need thresholds, goal generation and shifting goals, bodily state, resource constraints, and action uncertainty, thereby providing a more adequate account of response selection under regulatory pressure. Global affect functions as a central control signal, modulating the learning rate, representational valence, and the balance between exploration and exploitation. The model presented here is a step toward a more rigorous formalization of cognitive phenomena and may provide a basis for further theoretical analysis, computer simulation, and implementation in artificial-intelligence systems inspired by biological processes.
Sep 17, 2026cs.AI

A Proposal for an Agentic AI Architecture to Support Multi-Domain Decision-Making in the Brazilian Armed Forces

The growing complexity of multi-domain operational environments (land, aerospace, naval, cyber, and electromagnetic spectrum) has increased the volume and velocity of data reaching command-and-control (C2) centers, straining the observe-orient-decide-act (OODA) decision cycle. Artificial Intelligence (AI) systems currently employed in defense are, in general, reactive and isolated tools that still rely heavily on human operators to integrate information, assess scenarios, and formulate courses of action. This paper proposes a conceptual Agentic AI architecture for AI systems that can plan, access data sources, execute tools, and act autonomously and audibly, aimed at supporting decision-making across the three Brazilian Armed Forces (Navy, Army, and Air Force). Four application fronts are discussed (decision support, situational analysis, feasibility studies, and countermeasure suggestion), as well as the data and sensor access requirements and the security and permission safeguards necessary for responsible employment across administrative, strategic, operational, and tactical contexts.
Sep 17, 2026cs.AI

An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence

Language-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs.
Sep 16, 2026cs.AI

Cognitive Extensions for Dual-Process Language Agents: Memory and Self-Reflection in Interactive Environments

Language agents remain brittle in interactive environments, where success requires long-horizon state tracking, valid action execution, and recovery from failed steps. We extend SwiftSage, a dual-process agent that combines a fast action proposer with a slower planner, using two modular cognitive extensions: an Adaptive Memory Module (AMM) for salience-gated episodic storage and trigger-driven retrieval, and a Self-Reflection Module (SRM) for bounded execution-time validation and corrective intervention. Both modules are implemented as feature-flagged extensions over the same execution substrate, enabling controlled ablations on ScienceWorld. Across four configurations---baseline, baseline+AMM, baseline+SRM, and the full system---the full system achieves the best mean final score (64.62), success rate (43.17%), and successful-step efficiency (19.33 steps), while SRM is the strongest standalone contributor. The results suggest that execution-time control is the dominant bottleneck in this setting, while episodic memory becomes most useful once the runtime loop is stabilized.
Sep 10, 2026cs.AI

From State Synchronization to Cognitive Self-Evolution: An Operational Architecture for Cognitive Digital Twins

As Digital Twin (DT) systems evolve beyond state synchronization toward task-oriented and knowledge-driven operation, Cognitive Digital Twins (CDTs) have emerged as an extension that incorporates cognitive capabilities into twin operation. Existing CDT studies often focus on specific enabling techniques, such as learning modules, knowledge graphs, and large language models, while providing limited insight into how cognition can be systematically integrated into DT architectures. To address this issue, this paper proposes a four-layer CDT architecture consisting of the physical layer, digital-twin layer, cognitive layer, and task layer. The proposed architecture establishes a self-evolving closed operational loop spanning these four layers, in which physical states are synchronized into digital representations, cognition constructs task-specific cognitive models through knowledge, memory, and attention, and task-level decisions are generated under practical constraints. Operational feedback further refines cognitive experience and updates relationships and annotations in the digital representation, enabling subsequent task interpretation, initiation, and reasoning to evolve with system operation. Based on this framework, two representative operation modes are characterized: user-request-driven cognition and self-driven cognition. We further discuss key enabling mechanisms and deployment challenges associated with semantic communication, knowledge querying, task orchestration, and closed-loop synchronization. A lightweight simulation study illustrates reliable closed-loop task feasibility under limited semantic information and improved operational efficiency through accumulated task experience. The proposed framework provides a structured foundation for the design and development of future CDT systems.
Sep 3, 2026cs.RO

Toward anIntegrated Cognitive--Ergonomic Architecture forHuman--Machine Interaction: Combining Cognitive Models with~Human Factors Ergonomics

This paper presents an integrated approach to modeling human competencies by combining the theoretical foundations of cognitive architectures with principles from Human Factors Ergonomics (HFE). Through a comparative analysis of established cognitive models-SOAR, ACT-R, LIDA, and COCOM-we synthesize a tailored architecture designed to address the complexities of human-machine interaction (HMI) in dynamic environments. By contextualizing this model within ergonomic frameworks, we elucidate the mechanisms underlying decision-making, skill acquisition, and adaptive behavior, bridging the gap between cognitive theory and applied system design. Our framework is empirically grounded in industrial robotics applications, where operator expertise, normative knowledge, and real-time feedback loops are critical. The proposed architecture not only enhances the cognitive alignment of HMI systems but also provides a scalable methodology for designing intelligent, human-centered interfaces in high-stakes environments. This work advances both the theoretical understanding of human competencies and the practical implementation of adaptive, ergonomically optimized systems.
Sep 1, 2026cs.MA

Classic AI Scaffolding for LLM Social Agents

Large language models can produce locally plausible social turns, but fluent next-turn generation is not enough for social simulation. Human encounters such as restaurant lunches and hotel check-ins are bounded social episodes with roles, scripts, material state, obligations, commitments, timing, and closure conditions. We present EpisodeSim, a hybrid LLM-agent architecture that represents classic-AI structures as natural-language control state interpreted by LLM calls. A World Master maintains shared reality, constructs scenes, adjudicates proposed actions, tracks effects and obligations, and controls closure. Experiments with small qualitative ablations on two held-out settings support a design claim: LLM fluency supplies local texture, but coherent social simulation benefits from persistent classic-AI-style scaffolding that organizes behavior over time.
Aug 31, 2026cs.CL

Agents in the Large: Perception-Centered Architecture for Persistent Agents

Cognitive language agents have achieved substantial progress by equipping language models with memory, tools, and decision-making procedures, enabling agents to reason and act in interactive environments. Existing frameworks largely cast these agents as systems for solving user-specified, bounded tasks. An increasingly important goal is for language agents to provide persistent assistance in long-lived settings where user needs, context, and service procedures persist and change, and to remain useful across the broad range of tasks that arise over time. Yet we still lack a framework to characterize persistent AI agents, organize existing work, and guide future development. To this end, we propose a Perception-Centered Architecture for Persistent Agents (Pera). Pera describes a persistent agent organized around perception and control components that continually perceive service-relevant signals from episodic task executions, internal context, and changes in the surrounding environment, and use these signals to construct lifecycle tasks. These tasks drive the ongoing operation and adaptation of the agent's service procedures. We use Pera to retrospectively organize recent work, examine a detailed case study, and offer forward-looking insights for building more capable persistent agents. Just as software engineering moved from programming in the small to programming in the large, Pera frames the evolution of language agents as an analogous architectural transition toward long-lived, adaptive intelligence systems.
Aug 30, 2026cs.RO

EMERGE-Policy: A Robot Mind Emerges Beyond a Single Policy

A robot's effective ``mind'' need not reside in a single policy. It can emerge when specialized components perceive, reason, predict, act, verify, and remember within a shared orchestration process. EMERGE-Policy turns this perspective into a graph-structured agentic framework that coordinates both capability invocation and information exchange. A Main Agent retains task-level state within an active context window, while role-specific Sub Agents process perception, execution monitoring, verification, and memory consolidation in isolated contexts and return structured, task-relevant evidence. Role-specific contexts control information load by exposing only decision-relevant evidence to the Main Agent, while the functional Skill interface composes heterogeneous backends as Operational, Imagination, and Evaluation Skills. Criterion-grounded verification, textual failure diagnosis, and Branch Stack recovery provide localized correction, with token-aware external memory preserving task-relevant state. Together, their closed-loop interaction realizes the system-level policy captured by the name EMERGE-Policy. Without additional fine-tuning, we achieved outstanding performance on several public benchmark that have had a wide-reaching impact, and conducted a series of real robot experiments. These system-level results suggest that through the division of different functional sub-tasks among multiple agents and their concurrent collaboration, as well as the technical paradigm where the model is regarded as a skill and called within the framework, EMERGE-Policy can extend the robust robot policies beyond isolated runs.
Aug 13, 2026cs.AI

Enhancing Virtual Agents through SLMs and Edge-Computing: An Exploratory Evaluation of Think and Memory Processes

Embodied intelligent virtual agents are expected to operate as persistent, adaptive, and context-aware entities within complex virtual and Metaverse worlds. However, implementing cognitively capable agents in such environments is conceptually and technologically challenging. Among a range of blueprints and development approaches, the Cognitive Embodied Agent Architecture (CEAA) has been developed as an implementation-oriented framework for architecting components of perception, memory, reasoning, planning, and embodied action. Considering the recent advances in edge computing and generative AI language models, this paper explores the use of Small Language Models (SLMs) to support edge-based operation of selected CEAA components, focusing on "Think" and "Memory" as processes central to cognitive orchestration and persistence of virtual agents in interactive virtual worlds. An edge-based virtual agent gateway system was developed and evaluated on an NVIDIA Jetson Orin NX using Qwen2.5 models of different sizes, exploring the system's capability to process service requests and handle memory-driven conversations. A series of simulation experiments evaluated routing accuracy, memory-read performance, and latency, demonstrating an SLM-driven prototype agent system that partially implements selected CEAA processes to support the development of embodied agents whose cognitive "brain" can operate efficiently and contextually for interactive experiences in immersive virtual worlds.
Aug 11, 2026cs.AI

Hierarchical Compositionality for An Assistive AI Agent

AI agents are increasingly being developed to assist humans in various applications, and Large Language Models and other deep network architectures are considered to be state of the art for such agents. These methods are impressive stochastic predictors, but they are resource-hungry, opaque, and known to make arbitrary decisions in novel situations due to the narrow set of underlying representation and processing choices. Our work seeks to explore the design of architectures for such AI agents based on core principles that can be traced back to the early pioneers of AI but are not fully utilized in modern AI methods. We do so in this paper in the context of the core problem of AI agents addressing ambiguity in the objects being referred to by the human participants. Humans address such ambiguity by heuristically leveraging compositional knowledge of domain context and the preferences of the other human participants. Drawing inspiration from this observation, we describe an architecture that embeds the principle of hierarchical compositionality and uses simple heuristics to achieve the desired disambiguation. Specifically, domain objects are represented in terms of primitive attributes drawn from human-validated semantic feature norms, and a hierarchical combination of attributes and concepts automatically identified from a limited observed history of interactions of an assistive agent with specific users. The assistive agent then achieves the desired disambiguation by reasoning with knowledge of this compositional hierarchy; axioms governing domain dynamics; and models of semantic compatibility, session salience, and user-specific thematic preference, requesting human clarification when necessary. Experiments show that our approach consistently outperforms state of the art data-driven baselines, supporting adaptation to specific user profiles.
Aug 10, 2026cs.AI

CEAA: A Cognitive Embodied Agents Architecture for Interactive Computing Systems

The development of embodied Intelligent Virtual Agents (IVAs) that have cognitive capabilities in real-time interactive virtual environments remains a challenge, even with today's advancements in technology. Existing architectures are often focused on either the implementation of low-level reactive control systems that are constrained by commercial game engines, or high-level representations of reasoning models that can be difficult to implement in virtual worlds. This paper builds on that notion and proposes a modular cognitive architecture for deploying embodied IVAs. This architecture builds on existing, pre-established frameworks such as the Sense-Think-Act paradigm and the Belief-Desire-Intention cognitive model, among others, and aims to provide a reusable implementation-oriented framework as a template for deploying IVA "brains" in interactive 3D computing systems. The proposed architecture contributes by providing a modular, implementation-oriented framework for the deployment of embodied, cognitive-capable IVAs and bridges the gap between high-level agent reasoning models with real-time embodied execution, for scalable, adaptive, and explainable agents in complex interactive virtual environments.
Aug 10, 2026cs.RO

Hierarchical Fast-Slow ReAct Agent for Zero-Shot Object-Goal Navigation

Zero-shot object-goal navigation (ZSON) requires a robot to find a named object category in a building it has never entered. The prevailing approach scores frontiers with a vision-language value map: every decision is another argmax over the map as it currently stands, and the evidence behind that score is discarded the moment it is taken. Systems that place a large vision-language model inside the perception-action loop typically query it on a fixed schedule from the current view alone; a room the robot walked through minutes earlier is never reconsidered, and a failed call has no defined fallback. We turn what the robot has already seen into the object of deliberation. Our hierarchical fast-slow agent leaves the value-map controller running at every step and writes a coordinate-anchored memory as it moves: a semantic grid of room types and confirmed object instances, together with a bounded store of pose-tagged keyframes. A VLM screens each candidate detection before it is written. A deliberative layer reads this memory in a bounded reason-retrieve-act loop. It wakes on structural events the reactive layer computes, reasons first over text, and recalls a first-person view only for candidates that text alone cannot separate. Per-invocation and per-run caps bound its calls, a call-free first tier resolves the most frequent stall, and any failure returns control to the reactive controller. Our system reaches 68.75% SR on HM3D v1 val and 47.29% on MP3D val, the highest success rate among the zero-shot methods compared here. Choosing among far frontiers by argmax instead of deliberating costs 3.40 SR points in a paired comparison over all 2000 HM3D episodes (95% CI [1.70, 5.05]); deliberating over every frontier does not recover them.
Aug 7, 2026cs.AI

PsychoAgent: An Affect-Sensitive Cognitive Architecture for Conflict-Aware Memory in LLM Agents

Human-like cognition does not select past experience by topical similarity alone: affective significance and unresolved conflict also shape what becomes accessible. We present PsychoAgent, a cognitive architecture for LLM agents that separates factual and affective memory and integrates both through a conflict-aware executive controller. Affective memories are first filtered by semantic relevance and then re-ranked by salience, preserving topical fit while allowing emotionally important traces to enter the prompt. Across three controlled conflict scenarios, the full architecture retrieved more conflict-critical memories than semantic-affective and single-memory RAG baselines (0.933 vs. 0.500 and 0.667), with a small semantic-similarity cost. Five blinded raters evaluated 27 outputs. After within-rater standardization, the full architecture had the highest overall mean (+0.22 SD), but corrected pairwise differences were not significant. A three-day illustrative trace further shows persistent affect, offline memory recombination, and selective memory reweighting. The findings support affect-sensitive retrieval as an inspectable mechanism for modeling human-like conflict effects in LLM agents.
Aug 3, 2026cs.AI

A Taxonomy of Cognitive Capability Gaps in Generative and Agentic AI

Cognitive AI seeks to move beyond language generation and autonomous task execution toward systems capable of sustained reasoning, adaptive behavior, persistent memory, and self-regulation. While generative and agentic AI have demonstrated impressive capabilities across a wide range of tasks, many fundamental cognitive functions remain fragmented or weakly developed, limiting reliable operation over extended time horizons. This paper presents a taxonomy-driven survey of the major cognitive capability gaps that continue to constrain the development of Cognitive AI. The literature is organized around five dimensions: persistent state modeling, goal-directed autonomy, self-monitoring and control, environment interaction, and learning and adaptation. For each dimension, we review recent advances, identify recurring limitations, and discuss open research challenges. Building on these insights, we outline a conceptual Adaptive Cognitive Intelligence Architecture (ACIA) and examine emerging directions in cognition-centric evaluation. The proposed taxonomy provides a unified framework for organizing existing research, identifying unresolved challenges, and guiding the design of future cognitively capable systems. Together, the taxonomy, architectural perspective, and evaluation framework offer a roadmap for advancing AI systems that exhibit more reliable long-term reasoning, adaptive decision-making, and continual learning. The survey highlights key research opportunities toward more adaptive, reliable, and cognitively capable AI systems, providing a foundation for future progress toward Cognitive AI and, ultimately, Artificial General Intelligence (AGI).
Aug 3, 2026cs.AI

Predictive Set Theory: A Generative Framework for Cognitive Architecture with Operationalized Core Mechanisms

Predictive processing theories portray the brain as a hierarchical prediction engine that minimizes prediction error, yet they lack operational definitions for the structure of a "prediction," the standardized response to a prediction error, and the mechanism that maintains consistency across successive updates. Bayesian cognitive science attempts to subsume all uncertainty under probabilistic belief updating, but it presupposes a closed hypothesis space and provides no generative account of how the objects over which probabilities are distributed become discrete, identifiable referents in the first place. This paper introduces Predictive Set Theory (PST), a formal generative framework that reconstructs cognitive architecture from first principles. PST anchors cognition in a minimal set of operations---a sensor formalized as an identity function, set-theoretic state refresh, and three fundamental forms of reference chains (reference, counter-reference, and semi-reference)---and rigorously derives core cognitive functions including state sequences, demand, comparison, efficiency, and finite-horizon probabilistic planning. Rather than modeling neural mechanisms, PST constitutes a design specification for any system that must maintain internal consistency while acting under incomplete information and irreversible risk. The framework offers novel resolutions to classical problems such as Russell's paradox, the cognitive status of Gödelian incompleteness, the grounding of negative feedback, and the comprehension of film editing. The primary purpose of this paper is to establish, through the public academic record, the originality and completeness of the Predictive Set Theory framework.
Jul 27, 2026cs.AI

From Cognitive Architectures to Language Agents: A Mechanism-Level Review of Lineage, Convergence, and Migration Gaps

Memory, planning, reflection, and tool use are often compared as feature labels, obscuring the control semantics that determine how an agent actually runs. This review connects ten historical cognitive architectures, eight language-agent runtime families, and forty-two mechanism-focused modern systems. We reconstruct each mechanism through state, control, transition, persistence, failure, learning, and resource governance, then code evidence relation (E1-E4) separately from migration depth (D0-D4). The resulting landscape is uneven. Modern agents have operationalized substantial parts of adaptive memory, failure recovery, dynamic team selection, workflow search, skill induction, resource scheduling, and uncertainty-conditioned action, although often through independent convergence rather than documented inheritance. The strongest remaining opportunities lie in couplings among mechanisms. Closest-baseline screening closes one proposed gap: GraSP already combines calibrated multi-skill selection, typed compilation, verification, bounded repair, and replanning or ReAct fallback. Five residual bundles remain: activation with latency and action utility; typed impasse with isolated substates and resolution compilation; bounded content competition with broadcast and admission learning; persistent intention with reconsideration and live method authority; and uncertainty with resource allocation, interruption, and stopping. We contribute a distinctive-mechanism catalog, an auditable evidence-depth framework, and a falsifiable agenda for testing these bundles as composable runtime invariants.
Jul 21, 2026cs.AI

Supra Cognitive Modes: A Routed Architecture for Agent Memory

Agent-memory workloads mix direct factual lookup, relation-chain and current-state reasoning, and broad synthesis over long histories. We describe Supra Cognitive Modes (SCM), an architecture that maps explicit or automatically selected per-query modes to retrieval and synthesis payloads over one shared ingest substrate. A frozen semantic classifier and runtime gates dispatch queries among fused lexical and dense lookup, graph or iterative multi-hop handling, and stratified long-form synthesis. The substrate combines multi-granularity embeddings, extracted triples, fact-version metadata, and optional asynchronous enrichments. We characterize the deployed configuration on three benchmarks: Long-term Conversational Memory (LoCoMo; n = 1,986), MemoryAgentBench (MAB; n = 3,671), and LongMemEval (n = 500). The reference run records 84.87% on LoCoMo factoid categories and 68.61% on adversarial abstention, 61.49% on MAB across two repetitions, and 86.00% on LongMemEval. A repository-backed reproduction produces similar aggregate scores and supports task- and mode-conditioned failure analysis. Raw baseline outputs, aligned end-to-end timing for LoCoMo and LongMemEval, and complete token ledgers are unavailable; stored rows also omit some final runtime decisions. The results characterize one implemented routed configuration and its diagnostic failure patterns, while source inspection verifies the per-query control interface and shared-substrate design. Causal routing effects, efficiency gains, and statistical significance remain outside the available evidence.
Jul 7, 2026cs.HC

Nested Episodic State Topology (NEST): A Graph-Theoretic Architecture of Cognitive States

We present NEST (Nested Episodic State Topology), a foundational graph-theoretic representational ontology for modeling cognition as structured state formation and transformation rather than as a finished empirical model. Concepts, episodes, percepts, and task contexts are represented as typed, weighted graphs whose nodes may carry internal subgraph payloads; edges are typed under six relation classes -- causal, containment, temporal, associative, evidential, and spatial. Durable belief graphs are separated from capacity-limited working-memory graphs that may host transient non-belief content. WM-belief grounding, conflict catalogs, and belief-update operators specify how transient structure is tested against stored knowledge and how belief is revised. A reusable operator toolkit -- activation, graph-property functionals, working-memory transitions, awareness and trajectory functionals, and belief update -- organizes the formal core. Derived diagnostics such as fragmentation, involvement, signed evaluation, coherence, and active conflict define familiar phenomena in the same ontology; self-related processing is modeled through designated self-image subgraphs within belief. Subsequent sections instantiate this core without new primitives: phenomena signatures, a task-instantiation schema for action selection and failure modes, and compatibility mappings that embed ACT-R, Soar, Sigma, the Common Model of Cognition, Global Workspace Theory, semantic networks, Theory-Theory, and chunking as constrained regions of one language. Mappings constitute the culminating technical section; discussion addresses scope, limitations, and open research directions. The contribution is intentionally foundational: a transparent representational substrate for later empirical, computational, and domain-specific work.
Jun 3, 2026cs.AI

A Motivational Architecture for Conversational AGI

Motivational architectures in cognitive AI have largely been designed for physical agents regulating bodily needs. Conversational agents operate in a different regime: their sensorimotor loop is linguistic, their environment is a user's evolving mental state, and their consequential actions are speech acts, tool invocations, and strategic silences. This paper proposes a conversational reinterpretation of the OpenPsi motivational lineage, coupled to MetaMo's higher-level motivational scaffold, for agents built on a modular execution substrate. Homeostasis is recast in dialogue-native terms: the agent regulates competence, uncertainty reduction, affiliation, affinity, legitimacy, nurturing, and aesthetic coherence rather than bodily deficits. We propose three contributions: a ten-stage motivational processing pipeline that architecturally separates cognitive modulation from situational appraisal; a dual decision strategy blending urgency-driven fast response with deliberative multi-goal optimization; and an architecturally useful distinction between pre-action feelings and post-action emotions as functionally different forms of affect. We specialize the framework to two example agents -- CompanionAgent and ResearchAgent -- and sketch its extension to social robotics and domain-generic human-level AGI.
May 26, 2026q-bio.NC

The Sensation Modulating Network:Haltability as the architectural ground for object-directed phenomenology

Cognitive science remains split between cognitivism - which accounts for recursion and language but cannot ground formal symbols in meaning - and 4E approaches - which ground cognition in the body but rarely specify the body's architecture in enough detail to support generativity. We argue the impasse stems from an incomplete account of the embodied agent's architecture, and propose one: the Sensation Modulating Network (SMN), the cognitive agent conceived as the whole body, organized at every anatomical scale by opponent dynamics, built from Sensation Modulators that sense and act through one substrate, paired into Coordinated Action Zones routed by a body-wide broadcast network. Three commitments give the SMN its purchase. Haltability - the recruitment of antagonistic affordance into co-activated equilibrium - provides the architectural locus that object-directed phenomenology, in Husserl's sense, requires: opponency enables co-activation, co-activation enables halt, halt enables attention, attention enables intentional directedness, with no module added on top. The dual-signal property of self-modulatable action patterns (SMAPs) makes the self/world distinction a structural feature of the wiring rather than a category the agent applies. And a four-level action-pattern hierarchy - Basal, Haltable, Negotiable, Transactional - gives a single trajectory from autonomic regularity to public conventionalization, locating the conditions for grammar-grounded generativity as architectural transitions. The SMN reconciles the cognitivism-4E debate: recursion lives in the modifiable dynamics of Negotiable Action Patterns, embodiment in the opponent substrate that supports them. A tentative formalism and eight predicted registers (seven testable, one hypothetical), with reference simulations, are given in an appendix.
May 24, 2026q-bio.NC

Interpretation, Learning, and Empathy as One Constraint: A Residual-Adequacy Architecture with Accountable Abstention

An agent must act on the situation before it, learn what it cannot yet represent, and model other agents well enough to coordinate. These faculties are usually realized by separate mechanisms, yet they share a failure mode: the situation can exceed what the agent can currently represent, and the honest response is then a principled refusal that says what was missing. We develop a small cognitive architecture in which these limits arise from a single quantity. An Interpretation-Decision Unit (IDU) interprets a content vector through a family of regimes - local representational frames with private bases - and decides which actions it licenses; a scalar residual of the content against the active regimes' representational scope drives the unit. Low residual with a clean licensing emits an action; otherwise the unit re-interprets, attempts a description-length-justified expansion, or halts with a typed, witnessed terminal. We prove the unit is total and deterministic: for any content and fixed configuration it halts in finitely many bounded-cost steps with a unique terminal witness, so abstention carries its cause by construction. By binding the architecture's open parameters without changing its mechanics, the same residual-against-scope constraint recovers three documented phenomena at three scopes: the typology of not-knowing (typed abstention); a forced misunderstanding between agents, localized to one shared concept and invisible to the agent committing it (bounded empathy); and prerequisite dependence in learning derived from a bounded focus window rather than posited (developmental prerequisites). Each instantiation is worked for a natural and an artificial agent and states a falsifiable prediction, so one constraint can model limits in both human and machine cognition. The account contributes a unification and a notion of accountable abstention, typed and witnessed by construction.
May 19, 2026cs.MA

PAVE: A Cognitive Architecture for Legitimate Violation in Generative Agent Societies

Generative agents based on large language models reproduce believable human behavior in cooperative settings, but how they should reason in situations where rule-breaking may be required, such as fire evacuation or authority-supervised emergency, remains poorly characterized. We propose PAVE (Perception, Assessment, Verdict, Emulation), a novel four-module cognitive architecture that addresses this gap end to end: (i) Perception extracts a structured context with explicit authority distance, peer behaviors, and severity-tagged situational cues; (ii) Assessment scores the context along five scalars including an explicit legitimacy judgment that checks necessity, proportionality, and absence of alternatives; (iii) Verdict decides to comply or violate under a hard legitimacy gate, with a per-agent threshold elicited from the persona; (iv) Emulation enacts the verdict and scopes the violation to the rule the trigger justifies. We instantiate PAVE in Voville, a tile-based traffic environment forked from Smallville, and evaluate across three scenarios, four LLM backbones, and a focused ablation. PAVE agents satisfy four properties simultaneously: legitimate violation (only when a trigger justifies it), authority deference (officer instructions override even high legitimacy), bounded scope (violations confined to the targeted rule), and recovery (baseline restored once the trigger ends). PAVE agents make more structured and interpretable decisions than vanilla across all four properties, and human evaluators rate them as more plausible. Ablating the legitimacy gate reproduces vanilla-like failures. We release Voville, the PAVE prompts and code, and the evaluation pipeline.
May 13, 2026cs.AI

CogniFold: Always-On Proactive Memory via Cognitive Folding

Existing agent memory remains predominantly reactive and retrieval-based, lacking the capacity to autonomously organize experience into persistent cognitive structure. Toward genuinely autonomous agents, we introduce CogniFold, a brain-inspired "always-on" agent memory designed for the next generation of proactive assistants. CogniFold continuously folds fragmented event streams into self-emerging cognitive structures, bootstrapping progressively higher-level cognition from incoming events and accumulated knowledge. We ground this by extending Complementary Learning Systems (CLS) theory from two layers (hippocampus, neocortex) to three, adding a prefrontal intent layer. Emulating the prefrontal cortex as the locus of intentional control and decision-making, CogniFold achieves this through graph-topology self-organization: cognitive structures proactively assemble under the stream, merge when semantically similar, decay when stale, relink through associative recall, and surface intents when concept-cluster density crosses a threshold. We evaluate structural formation using CogEval-Bench, demonstrating that CogniFold uniquely produces memory structures that match cognitive expectations and concept emergence. Furthermore, across eight downstream benchmarks -- two probing long-term conversational memory (LoCoMo, LongMemEval) and six spanning other cognitive domains -- we validate that CogniFold simultaneously performs robustly on conventional memory tasks. Our code is available at https://github.com/OpenNorve/CogniFold.
May 7, 2026cs.CL

Cognitive Agent Compilation for Explicit Problem Solver Modeling

Large language models (LLMs) are widely used for tutoring, feedback generation, and content creation, but their broad pretraining makes them hard to constrain and poor substitutes for controllable learners. Educational systems often require inspectable and editable knowledge states: educators want to know what a system assumes the learner knows, and learners benefit when the system can justify actions in terms of explicit skills, misconceptions, and strategies. Inspired by cognitive architectures, we propose Cognitive Agent Compilation (CAC), a framework that uses a strong teacher LLM to compile problem-solving knowledge into an explicit target agent. CAC separates (i) knowledge representation, (ii) problem-solving policy, and (iii) verification and update rules, with the goal of making bounded problem solving more inspectable and editable in educational settings. We present an early proof of concept implemented with Small Language Models that surfaces key design trade-offs, particularly between explicit control and scalable generalization, and positions CAC as an initial step toward bounded-knowledge AI for educational applications.
Apr 28, 2026cs.AI

Think Before You Act -- A Neurocognitive Governance Model for Autonomous AI Agents

The rapid deployment of autonomous AI agents across enterprise, healthcare, and safety-critical environments has created a fundamental governance gap. Existing approaches, runtime guardrails, training-time alignment, and post-hoc auditing treat governance as an external constraint rather than an internalized behavioral principle, leaving agents vulnerable to unsafe and irreversible actions. We address this gap by drawing on how humans self-govern naturally: before acting, humans engage deliberate cognitive processes grounded in executive function, inhibitory control, and internalized organizational rules to evaluate whether an intended action is permissible, requires modification, or demands escalation. This paper proposes a neurocognitive governance framework that formally maps this human self-governance process to LLM-driven agent reasoning, establishing a structural parallel between the human brain and the large language model as the cognitive core of an agent. We formalize a Pre-Action Governance Reasoning Loop (PAGRL) in which agents consult a four-layer governance rule set: global, workflow-specific, agent-specific, and situational before every consequential action, mirroring how human organizations structure compliance hierarchies across enterprise, department, and role levels. Implemented on a production-grade retail supply chain workflow, the framework achieves 95% compliance accuracy and zero false escalations to human oversight, demonstrating that embedding governance into agent reasoning produces more consistent, explainable, and auditable compliance than external enforcement. This work offers a principled foundation for autonomous AI agents that govern themselves the way humans do: not because rules are imposed upon them, but because deliberation is embedded in how they think.