Contact-Rich Manipulation

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12 papers in the last 28 days · 0.2% of indexed attention

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Period ending 2026-09-21

7 new papers

A weekly snapshot of new work published in Contact-Rich Manipulation.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Contact-Rich Manipulation.

98 papers

Latest in Contact-Rich Manipulation

Sep 16, 2026cs.RO

TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.
Bohan Gan, Xuanzhang Wen, Yongsheng Zhao +8
Sep 16, 2026cs.RO

ForceDelta-VLA: Distilling Force-Conditioned ActionCorrections for Contact-Rich Manipulation

Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction. Demonstrations provide no explicit labels for decomposing that prediction into a reusable reference action and a correction. We present ForceDelta-VLA, a correction-distillation framework that constructs an explicit force-correction target using paired predictions from a frozen teacher's force-conditioned and learned force-agnostic modes. A separate delay-correction target accounts for reference-action mismatch and the change in reference state. Training uses asynchronous schedule replay with the cached task context available during execution. The resulting lightweight policy adjusts the reference actions using recent force history and robot state, responding to contact changes between reference-action updates without regenerating complete action chunks. Across nine single-arm and bimanual contact-rich tasks, ForceDelta-VLA achieves an 82.2% mean success rate, compared with 54.4% for the original ForceVLA baseline. Direct execution of our Stage-1 Temporal Teacher achieves 70.6%. Relative to ForceVLA, the complete system reduces mean peak contact force over successful trials by approximately 26% on both platforms.
Ju Dong, Yu Fu, Jian Chen +9
Sep 16, 2026cs.RO

LUMO: Designing Luminous Contact Morphology for Repeatable Whole-Finger Contact Observation

A low-impedance robot finger reports through joint torque how strongly it is loaded, but the same torque can arise from a small force near the fingertip or a large force near the joint. Resolving the force therefore requires knowing where along the finger contact occurred. LUMO makes that location externally observable. Embedded LEDs illuminate a compliant silicone pad, and contact deforms the pad so that light emerging from the finger's side changes in a pattern set by where the load acts. Because the same structure also carries the contact load, we optimize its cross-section, including the pad profile, rigid carrier, and lateral void, for two behaviors at once. Mechanically, the pad conforms under low preload while the carrier increasingly restricts further deformation as load rises. Optically, different contact locations produce separated responses on the finger's side. The search uses rigid--soft contact simulation, ray tracing, and multi-objective Bayesian optimization. Across two silicones, six contact locations, and 10- and 30-mm spherical indenters, the optimized morphologies improve neighboring-location separation relative to variation from re-establishing contact by 1515--59%59\%. Estimating contact location from the optical response using the known LED spacing and combining it with joint torque gives 1.44 N1.44~\mathrm{N} normal-force MAE over 931 samples. In a two-finger hand, localized side responses appear on several links simultaneously during grasps.
Dong Ho Kang, Youngsu Ko, Luis Sentis
Sep 16, 2026cs.RO

Online Multimodal Workload Assessment in Contact-Rich Physical Human-Robot Interaction

Contact-rich physical human--robot interaction (pHRI) imposes time-varying demands associated with physical interaction, motor regulation, and physiological response, motivating continuous assessment of interaction workload. This paper presents an online multimodal assessment framework that integrates interaction wrench, planar tool-center-point (TCP) kinematics, and skin conductance level (SCL) into four interpretable workload-related factors. Their relative contributions are adjusted using path curvature to reflect changes in motion demand and task progression to account for gradual physiological variation over time. The framework was evaluated with 24 participants across 18 controlled combinations of temperature, acoustic noise, and illuminance under two admittance-control modes. Strict leave-one-subject-out (LOSO) evaluation used standardized pupil diameter (PDz\mathrm{PD}_z) as an independent physiological reference and included comparisons with static variants and representative state-of-the-art learning-based baselines. The proposed framework achieves a cohort-mean 30s30\,\mathrm{s} block-wise Spearman correlation of ρ30=0.308ρ_{30}=0.308 with the physiological reference, with positive subject-level correspondence in 23 of 24 participants. Its overall performance is comparable to the state-of-the-art learning-based baseline. At the same time, our framework keeps the assessment process transparent through explicit workload-related factors and defined weighting rules, while outperforming the corresponding fixed-weight formulation. The framework also maintains consistent performance across the two tested admittance-control modes. These results support a transparent and interpretable approach to continuous interaction workload assessment in contact-rich pHRI.
Yanyi Chen, Fan Yang, Min Deng
Sep 15, 2026cs.RO

Optimized Wrench Polytope Analysis for Real-Time Stability Control of Legged Robots in Complex Multi-Contact Configurations

Legged robots offer a variety of automation applications in real-world scenarios. But areas that are difficult to traverse, like slopes, caves, or scaffolding, still pose a great challenge for traversal. To tackle this problem, we propose an optimized algorithm for evaluating the full actuatable wrench polytope for arbitrary contact scenarios. With our improved analysis algorithm, the torques for each joint of the robot can be calculated within a control frequency of 49 Hz. The achieved speedup allows for deployment within a regular control loop for actuating robot poses for different contact scenarios. We evaluated our stability controller extensively in simulation scenarios and validated its applicability by deploying it on actual walking robot hardware. The proposed controller achieved stability in very complex scenarios that are currently not achievable by any other controller.
Friedrich Graaf, Elias Birkefeld, Christian Eichmann +5
Sep 14, 2026cs.RO

XRoboToolKit-T: Teleoperation with High Stability and Precision with Tactile Sensing for Contact-rich Manipulation

Collecting high-quality robot data for contact-rich manipulation tasks is essential for enabling robots to acquire real-world skills. However, existing data collection solutions often lack the capability to obtain stable and high-frequency tactile feedback, limiting their effectiveness in contact-rich manipulation scenarios. In this work, we propose a versatile teleoperation system with tactile-driven assistance to enable high-frequency and stable contact-rich manipulation. The proposed XRoboToolKit-T teleoperation system incorporates a tactile-informed force control architecture, designed to ensure both stable and precise force control in contact-rich manipulation during teleoperation. The stabilizer haptic module rapidly analyzes the normal force distribution and infers pseudo shear force, enabling real-time tactile-based assistance during manipulation. The refiner haptic module integrates a vision-language-action model to predict and refine manipulation actions based on tactile sensing data and task descriptions. We apply the proposed teleoperation system to challenging contact-rich manipulation tasks, including grasping a deformable rubber pipette for liquid transfer and inserting a medical syringe into a vascular training pad, to demonstrate the effectiveness of tactile-informed force control. Furthermore, the system achieves higher data collection efficiency and improved manipulation stability compared to state-of-the-art teleoperation without tactile assistance.
Xiwen Dengxiong, Xueting Wang, Ke Jing +2
Sep 14, 2026cs.RO

PredTac: Learning Contact-Rich Manipulation with Predicted Touch

Contact-rich manipulation benefits from tactile feedback, yet physical tactile sensors introduce hardware, calibration, synchronization, and maintenance costs that complicate policy learning and deployment. We formulate predicted touch as an alternative to measured tactile input and present PredTac, a framework that learns to infer tactile states from causal visual observations and robot states and uses the predicted touch as an explicit interface for policy learning and execution. A tactile predictor is first trained with tactile supervision and then used to provide contact information without requiring measured tactile input during downstream policy training or execution. We evaluate PredTac across three contact-rich manipulation tasks in simulation and on a real robot, and further examine how policy performance depends on the predicted contact content. In simulation goal-offset evaluations, predicted-touch policies achieve 27.0%, 52.0%, and 44.7% success on USB, Barbed-spike, and Valve, respectively, improving over the visual baseline by 8.0-13.7 percentage points. On the real robot, predicted-touch ACT achieves 70.0%, 50.0%, and 90.0% success on USB insertion, Barbed extraction, and Valve rotation, respectively, with a three-task mean of 70.0%, approaching measured-touch ACT at 72.2% and substantially outperforming visual ACT at 21.1%. Fixed-policy interventions further show that performance is sensitive to the spatial structure of predicted contact, with spatial rearrangement at fixed value distributions reducing Valve success by 10.7 percentage points. These results demonstrate that predicted touch can provide useful contact information for contact-rich manipulation without requiring tactile sensing as a policy input.
Weijia Fan, Daqiang Guo
Sep 11, 2026cs.RO

GeoTrussRover: Morphological Computation with Contact-Semantic Control Primitives

Reconfigurable robots can change their contact geometry when a fixed body cannot negotiate an obstacle. A variable-geometry truss (VGT) distributes this shape change through a load-bearing structure, but coupling it to a mobile base creates a high-dimensional coordination problem. GeoTrussRover combines an electrically actuated VGT, a wheeled base, and contact-semantic morphology planning and control. We solve one source traversal and extract four contact-semantic primitives that describe coordination among 21 members. Physics-constrained projection adapts them to unseen step heights with the same contact topology. When every phase remains feasible, adaptation does not recompute the complete motion. If one phase violates the new physical constraints, only that phase is recomputed. A full-space QP then tracks the adapted motion and corrects member and wheel errors. For transfer from 0.10m to 0.075m, the method reduces objective-function evaluations by 63.7% relative to full recomputation. Contact-phase feasibility analysis covers step heights from 0.10 to 0.46m, or 1.08 to 4.97 wheel radii, with the upper value near the theoretical feasible boundary. The electric prototype traverses 2.11 wheel radii. The resulting low-dimensional representation stores task coordination in a hyper-redundant, load-bearing morphology and reuses it during locomotion.
Muyuan Ma, Yi Zhang, Yang Yang +12
Sep 8, 2026cs.RO

TacClip: a clip-on sensor measures dynamic contact forces without covering the fingerpads

TacClip is a minimally encumbering wearable device for recording fingertip deformation caused by contact forces and vibrations. It can be combined with vision- or glove-based hand tracking systems that leave the fingertips uncovered and provides a measure of dynamic contact interactions, while leaving the finger pads exposed so that the user retains natural sensitivity to texture, friction, temperature, and fine surface features. The signal is produced by a Fiber Bragg Grating (FBG) embedded on a small plastic clip mounted over the fingernail. Optionally, for use with vision-based tracking, additional FBGs on polyimide strips can complement camera-based pose estimation. In finger pressing tests, TacClip estimates the force magnitude with typical errors below 0.5 N0.5~\mathrm{N} over a 00--8 N8~\mathrm{N} range. In tests of cloth handling and tape edge finding, we show that it captures the vibrations and dynamic events generated during exploratory sliding. With no electronics, TacClip can also be used submerged in water, while preserving bare finger contact.
Yuqian Ye, Hao Li, Jingxi Xu +3
Sep 7, 2026cs.RO

Proprioception-Anchored Cross-Modal Pretraining for Zero-Shot Sim-to-Real Contact-Rich Assembly

Contact-rich assembly remains challenging because it requires submillimeter spatial accuracy and reliable interpretation of forces during sustained contact. Although simulation-based reinforcement learning offers a scalable training paradigm, discrepancies in visual observations, contact dynamics, and force/torque (F/T) measurements often limit policy transfer. We observe that proprioception is comparatively consistent across domains because joint positions are expressed in a shared calibrated coordinate system and joint velocities are computed consistently in simulation and on hardware. Based on this observation, we present PACE (Proprioception-Anchored Cross-Modal Encoder), which supervises temporal visual and F/T representations by predicting proprioceptive state transitions. Static domain-specific factors, including lighting, texture, and sensor bias, contain little information about joint motion; optimizing the proposed objective therefore suppresses their influence on the learned representation while retaining task-relevant motion cues. Policies trained on frozen PACE features are directly deployed on hardware without real-world fine-tuning or object-pose tracking. Across four contact-rich assembly tasks, PACE attains an average real-world success rate of 93.3% and only a 2.7-percentage-point sim-to-real drop, while remaining robust to perturbations that substantially degrade pose-based and learned-fusion baselines.
Yuhan Wang, Yurou Chen, Hongye Jiang +2
Sep 2, 2026cs.LG

TRACE: Spatiotemporal Contact Memory Graph Network Simulator for Granular Dynamics

Learned graph simulators provide an efficient alternative to high-fidelity solvers for granular dynamics. However, granular motion depends strongly on inter-granular contact history, which is difficult to preserve when particle contacts form, break, and rearrange. Existing simulators mainly store temporal information in node features or node-level memory. Here we introduce TRACE, a graph-network simulator that stores interaction history directly on contact edges. Each edge maintains a persistent memory updated by attention-based message passing and a gated recurrent unit, while an edge-identity dictionary preserves this memory as the contact graph changes. A physics-structured decoder predicts inter-granular normal and tangential contact forces, enforces the Coulomb friction limit, and applies equal-and-opposite internal forces. The model is trained with single-step pretraining followed by autoregressive rollout fine-tuning. We evaluate TRACE on 2D and 3D granular column-collapse benchmarks. In both cases, TRACE produces stable, physically consistent long-horizon rollouts, closely reproducing the final deposit geometry and the kinetic energy released during collapse. Compared with graph network simulator (GNS) and node-memory graph neural simulator (NMGNS), TRACE reduces long-rollout position error by 31-62% and final-deposit error by 58-89% across the two benchmarks, while using fewer parameters and maintaining near-zero particle interpenetration. TRACE also achieves 12.2×\times and 8.9×\times speedups over the material point method (MPM) reference solver in 2D and 3D, respectively. Our code is available at https://github.com/Data-Driven-Computational-Geotechnics/TRACE.
Changjian Zhou, Negin Yousefpour, Jie Qi +3
Aug 30, 2026cs.RO

MiBOT: A head-worn robot that modulates cardiovascular responses through human-like soft massage

Massage therapy is helpful for the rehabilitation of various diseases, such as headaches caused by migraines and stress. Existing robotic systems have focused on massage therapy on the torso and limbs, but performing massage motions through suitable actuation on a person's head has been a challenge. In this paper, we present MiBOT, a head-worn massage robot that actuates two soft tactors to produce touch motions mimicking human massage. A key design principle behind MiBOT is its silent actuation, which we achieve through pneumatic artificial muscles in conjunction with a controller loop to respond to contact pressure. We evaluated the effectiveness of MiBOT in a controlled study and assessed subjects' blood pressure and heart rate levels while applying MiBOT. We found that our mechanical system generated positive and conclusive quantitative outcomes that are similar to the human-administered massage, decreasing participants' mean systolic and diastolic blood pressure by 2.8 mmHg and 1.7 mmHg, respectively, as well as calming their heart rate by 8-10% on average.
Alice Mylaeus, Stephanie Vogt, Berken Utku Demirel +4
Aug 13, 2026cs.CV

EgoPHI: Estimating 3D Hand-Object Contact and Force from Egocentric Vision

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.
Andela Ilic, Rachel Schuchert, Yijing Jiang +1
Aug 12, 2026cs.RO

ContactIPM: A Structure-Exploiting Interior-Point Solver for Contact-Implicit Trajectory Optimization

Contact-implicit trajectory optimization avoids prescribing contact sequences, but yields mathematical programs with complementarity constraints (MPCCs) whose degeneracy challenges conventional primal--dual solvers. Existing contact-specific methods improve robustness to this degeneracy but do not leverage a stagewise optimal-control factorization and primal--dual consistency, while structure-exploiting optimal-control solvers are not designed for complementarity constraints. We show that these capabilities can be combined in a single primal--dual method. ContactIPM identifies complementary inequality pairs, embeds them through a barrier-coupled elastic interior relaxation, eliminates slack and dual variables stagewise, and solves the reduced Newton system using a Riccati recursion. A fixed multi-phase MPCC recovery schedule provides four continuation and restart attempts from naive initializations, while termination is gated by the unrelaxed physical complementarity residual. We compare ContactIPM with two contact-specific MPCC solvers, CRISP and IMPACT, using matched benchmark conditions and common post-solve acceptance criteria. On four fixed CRISP benchmark cases, ContactIPM is 2.172.17--8.87×8.87\times faster over 20 paired timing repetitions per case and achieves higher success on the Push Box and Push-T robustness suites. Against IMPACT, ContactIPM is 2.96×2.96\times faster on Push T and 4.91×4.91\times faster on Cart Transport, but 4.46×4.46\times slower on Push Box. In 50 closed-loop Push Box rollouts spanning model mismatch, measurement noise, initial-pose errors, and state resets,
Yucheng Chen
Aug 10, 2026cs.CV

Efficient Human-Contact Representation for Human-Scene Interaction

Human-scene interaction is an active research topic with several industrial applications in virtual reality, gaming, robotics, and surveillance. Despite significant progress in network architectures to improve the results or optimize models' parameters for fast inference speed, the efficient representation of contact between humans and their environments remains an open challenge. In this paper, we propose a new efficient human-contact representation for human-scene interaction. Our primary contribution is the introduction of sparse contact masks that strategically select essential contact information, significantly reducing redundant data in high-dimensional inputs. Leveraging this efficient contact representation, we propose a suite of sparse operators to replace traditional dense operators within deep network layers for faster computation. Our approach not only enhances computational speed but also filters out non-essential contact data, thereby improving the precision of human-scene interaction models. To validate the effectiveness of our method, we conduct intensive experiments across three public benchmark datasets, focusing on two critical tasks for human-scene interaction: contact prediction and scene synthesis. The experimental results show that our approach outperforms state-of-the-art models in reconstruction accuracy and achieves a computation speed-up of at least 12 times over recent baselines.
Nghia Vu, Tuong Do, Binh X. Nguyen +2
Aug 7, 2026cs.RO

C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video

High-quality demonstrations for dexterous robot manipulation are costly and difficult to collect, whereas monocular human videos provide a scalable source of diverse manipulation behaviors. However, transferring such demonstrations to dexterous robots remains challenging: monocular hand-object interaction (HOI) reconstruction often produces temporally unstable contacts and physically implausible interactions, while conventional retargeting methods struggle to preserve task-relevant contacts and local interaction geometry across different hand embodiments. We present C2Dex, a video-to-dexterous-manipulation framework built around a shared interaction representation: stable object-side contacts recovered by aggregating noisy frame-wise observations in the canonical object space. These stable contacts serve a dual role: as trajectory-level constraints that guide reconstruction toward temporally coherent and physically plausible human HOI trajectories, and as explicit transfer targets for the dexterous hand, where Laplacian interaction optimization preserves the local hand-object geometry across embodiments and residual reinforcement learning refines the trajectory in simulation. Experiments on DexYCB and TACO show that C2Dex achieves end-to-end trajectory success rates of 57.78% and 26.67%, respectively, substantially outperforming the strongest baselines (17.78% and 10.00%) under identical evaluation criteria. Real-robot replay experiments further demonstrate physical feasibility across diverse contact-rich manipulation tasks. Project page: https://k-jie.github.io/C2Dex/
Jie Ren, Zhehao Jiang, Yinhong Yang +9
Aug 7, 2026cs.RO

A Haptic Robot Finger Designed for Guqin Instrument Playing

With the rapid advancement of humanoid robotics and embodied intelligence technologies, numerous musical instrument-playing robots have emerged in recent years, such as pianos, chime bells, and taiko drums. These robots primarily employ open-loop positional control, rendering them incapable of operating instruments requiring dexterous hands and precise tactile perception, such as a violin, guitar, and guqin. This paper describes the design and validation of a high-precision tactile-sensing finger. By mimicking the shape of the fingertip and fingernail found on a human finger, we develop a biomimetic multimodal haptic fingertip and validate it on selected guqin string-contact tasks, including open-string and stopped-note comparisons, harmonic-tuning, and tactile-triggered bimanual coordination, using the guqin, a traditional Chinese musical instrument, as a challenging validation scenario rather than as a fully demonstrated robotic performance system. This research integrates tactile sensing with robotics technology, thereby contributing to applications in world heritage conservation and cultural dissemination.
Tianwei Zhang, Hanming Yan, Yang Yang. Ziya Wang
Aug 6, 2026cs.RO

ErgoSurf: Ergodic Control for the Coverage of Unknown Surfaces

Contact-centric tasks on surfaces, ranging from inspection and cleaning to sanding and polishing, require robots to systematically cover the surface while maintaining stable contact. Ergodic control generates trajectories that spend time at a location proportional to a desired, task-specific spatial distribution, enabling efficient information gathering and coverage. However, traditional ergodic control methods rely on prior knowledge of surface geometry or require a vision sensory input to scan the geometry beforehand, limiting their applicability in real-world scenarios with unknown or dynamic environments. This paper introduces a novel online ergodic control framework that achieves systematic surface coverage while simultaneously reconstructing unknown surface geometry. We employ a Gaussian Process Implicit Surface (GPIS) model that learns global surface geometry from intrinsic tactile sensing during execution. For efficient online planning, we approximate the surface locally using point clouds sampled from tangent planes at observed contact points and iteratively fit them to the Gaussian Process. This approximation simultaneously serves as the sampling domain for both the target and the coverage distributions. We employ a heat-diffusion analogy to compute potential fields that guide ergodic exploration, translating spatial coverage objectives into smooth robot trajectories. We demonstrate our framework through simulation and real-robot experiments, validating simultaneous ergodic coverage and online surface geometry learning with reconstruction errors approaching the ground truth.
Stefan Schneyer, Timo Bachmann, Maged Iskandar +4
Aug 4, 2026cs.RO

Shooting for Contact: Contact-Implicit Multiple Shooting for Dynamic Motion Retargeting

Motion retargeting approaches often prioritize kinematic similarity over whole-body dynamics, contact consistency, and actuation limits, yielding references that are difficult for reinforcement learning (RL) policies to reproduce, particularly for contact-rich behaviors. We present a contact-implicit, direct simulation-based multiple shooting (DSMS) framework that transforms kinematically feasible references into dynamically feasible whole-body trajectories. By embedding a differentiable simulator within a nonlinear program, DSMS resolves contact, friction, impacts, self-collision, and joint limits internally while enforcing tracking, actuation, and task constraints without prescribing a contact schedule or introducing explicit contact constraints. Compared with existing retargeting methods, DSMS accelerates motion-imitation RL training and yields policies with high success rates and low tracking error. We further demonstrate zero-shot sim-to-real transfer on the Unitree G1 through command-conditioned contact-rich crawling and a highly dynamic 180-degree jump-turn.
Sergio A. Esteban, Jason H. K. Siu, Derrick Mach +4
Aug 3, 2026cs.RO

A Tilt-Rotor UAV with a Gripper for Stable Contact-Based Tasks via Environmental Anchoring

Maintaining a stable pose during physical interaction is a significant challenge for aerial robots, often limiting their use in contact-based tasks. This paper presents a novel uncrewed aerial vehicle (UAV) platform designed to transition from unconstrained flight to a stable, constrained work platform via environmental anchoring. Our system comprises: 1) a multirotor with a tilt-rotor mechanism that decouples pitch from forward motion, enabling stable hover at non-zero pitch angles, and 2) a novel underactuated, cable-driven, prismatic gripper featuring compliance to adapt to irregular geometries, designed to stabilize the UAV by anchoring it to its environment. We present the design and prototyping of the complete system and validate its performance through a series of real-robot flight tests. Results demonstrate that anchoring significantly improves stability for interaction tasks, reducing positional drift RMSE by over 95% compared to a free-flight baseline, even under windy conditions. The anchored system can withstand longitudinal reaction forces up to 75N while maintaining a stable pose. Furthermore, across a range of target geometries and orientations, the system demonstrated consistent stability with a positional drift RMSE that never exceeded 3mm. These results establish the viability of our approach for complex physical interaction tasks, such as sampling tree health by drilling or sensor installation in hard-to-reach locations. Watch our UAV at: https://youtu.be/HDQ8S4ZW3Ls
Joshua Taylor, Nursultan Imanberdiyev, Wei-Yun Yau +2
Aug 3, 2026cs.RO

TWINS: A Tactile Wearable Isomorphic Arm Networked System for Contact-Rich Manipulation Learning

Recent advances in robot learning for manipulation have increased the importance of collecting real-world demonstration data. However, existing robotic systems primarily focus on end-effector manipulation, making it difficult to teach and execute manipulation tasks involving body-surface contact with the arms and chest. This paper presents TWINS (Tactile Wearable Isomorphic Arm Networked System), a robotic system for manipulation involving body-surface contact. TWINS consists of a Wearable Dual-Arm Device, which is worn by the operator, and an Isomorphic Robot with the same joint configuration and external dimensions. Distributed tactile sensors embedded in the chest and arms enable the measurement of body-surface contact synchronized with joint motion. Using the Wearable Dual-Arm Device, we collected demonstrations for four manipulation tasks involving body-surface contact. We then trained imitation learning policies using the collected demonstrations and deployed them on the Isomorphic Robot, enabling manipulation guided by body-surface tactile observations. Experimental results demonstrate that TWINS provides a unified robotic system for demonstration, learning, and execution of manipulation involving body-surface contact. https://mmurooka.github.io/twins-project-page/
Takahide Kitamura, Masaki Murooka, Natsuki Yamanobe +1
Aug 2, 2026cs.RO

Demystifying When and Why VLAs Fail in Contact-Rich Tasks and How to Fix Them

We address the problem of understanding when and why Vision-Language-Action models struggle with contact-rich manipulation tasks that require precise physical interaction. Prior work has primarily focused on addressing contact failures through force-augmented architectures and training-time regularizers, yet the root causes of these failures remain underexplored. We identify two distinct failure modes underlying this gap. Precision failures are rooted in a flow-matching policy training mismatch, and force failures arise from the distinctive structure of force signals. We address each failure mode with a targeted mechanism and combine them into FACT, which achieves 66% average success rate across five contact-rich tasks against 41% for the best prior baseline, in an evaluation spanning almost 2,500 real-world rollouts.
Carlota Parés-Morlans, Nils Kuhn, Isabel Liu +2
Aug 2, 2026cs.RO

CAAT: Contact-Aware Attention Scaling and Tactile Masking for Data-Efficient Contact-Rich Manipulation

In contact-rich manipulation, visual observations primarily guide motion in free space, whereas tactile observations become particularly informative during contact. However, standard Transformer-based visuo-tactile policies typically rely on either token concatenation or learnable gating. These approaches lack explicit contact-aware priors, making it difficult to efficiently learn effective cross-modal representations from demonstrations. To address this limitation, we propose CAAT, a lightweight contact-aware framework that explicitly incorporates contact priors through attention scaling and dynamic tactile masking. Specifically, CAAT emphasizes visual information before contact and tactile information during contact. It also suppresses static background tokens by comparing the current tactile observation with a non-contact reference. CAAT can be integrated into commonly used Transformer-based policies without modifying their action decoders. In simulation, integrating CAAT with ACT improves the average success rate by 18.0 percentage points over direct visuo-tactile fusion and by 10.0 percentage points over gated fusion. In real-world experiments using a visuo-tactile UMI platform, CAAT achieves an average success rate of 60.0% across ACT, Diffusion Policy, and π0π_0, outperforming the strongest baseline by an average of 21.1 percentage points. These results demonstrate that explicit contact priors and dynamic tactile masking are effective in improving visuo-tactile policy learning and task performance of diverse policy architectures. https://mrjiangjm.github.io/caat/
Jiaming Jiang, Yuzhe Huang, Hao Liang +7
Jul 31, 2026cs.RO

Compliant Sphere Lattice Contact: Distributed Contact Modeling for Sphere-Based Robot Representations

Contact planning in robotics requires models that are both computationally efficient and physically accurate. Sphere-based robot representations satisfy the first requirement by enabling fast collision checking and differentiable geometry, but sacrifice physical accuracy by relying on point contact which cannot capture contact patch area, pressure distributions, rotational stiffness, or frictional moments. We introduce Compliant Sphere Lattice Contact (CSLC), a distributed contact model that operates natively on sphere representations by modeling the robot interface as a compliant lattice of surface spheres connected through anchor and lateral springs. When pressed against an object, the lattice deforms to produce a spatially distributed contact patch that improves the physical accuracy of sphere-based contact. We validate CSLC across two independent solvers and show preliminary results demonstrating contact patch formation and improved grasp stability.
Nataliya Nechyporenko, Ava Abderezaei, Alessandro Roncone
Jul 31, 2026cs.RO

TRACT: Temporally Routed Action Chunks with Chronological Phase Authority for Contact-Rich Manipulation

Action chunking shortens the effective decision horizon of robot imitation learning by predicting multiple future actions, while conventional phase conditioning describes the current control instant. When a predicted horizon crosses a procedural boundary, assigning the current phase to the entire chunk creates a structural temporal mismatch. We present TRACT, which factorizes phase-structured action chunking into an accepted current phase and a single CURRENT-to-NEXT boundary inside the future horizon. A task-local graph constrains chronological phase authority, and a cumulative boundary distribution monotonically routes future queries through phase-specific query and action paths. For contact execution, a causal response-deficit integrator compares policy intent with ACK-eligible subsequent motion, accumulates arm compensation when directional response is suppressed, and decays after confirmed recovery. Across six real-robot variants with ten trials each, full TRACT achieves 10/10 full-sequence success, 99.00 [88.75, 100.00]% median [min, max] wipe completion, zero observed phase ambiguity, and zero stalls. Under the current complete method package and evaluation setting, the routed representation obtains better observed task results than the flat package (6/10 vs. 3/10 success; 77.08% vs. 8.03% median wipe completion). Chronological authority reduces observed phase ambiguity from 8/10 to 0/10, and response integration reduces stalls from 4/10 to 0/10. The package comparison does not isolate routing from other generator-package differences.
Jiahao Liu, Kento Kawaharazuka, Tasuku Makabe +1
Jul 30, 2026cs.RO

FA-RDP: A Frequency-Adaptive Reactive Diffusion Policy for Contact-Rich Manipulation

In contact-rich manipulation, action multimodality and reactivity dominate different stages of a single episode. Before contact, multiple trajectories might be equally valid, making it important to preserve diverse action modes. After contact, geometric constraints and force limits narrow the solution space, while successful execution demands rapid responses to force feedback. However, standard diffusion policies use a fixed inference frequency and sampling steps throughout the episode, forcing a fundamental compromise: low-frequency, multi-step sampling better preserves pre-contact multimodality but responds slowly to force feedback, whereas high-frequency sampling improves reactivity but tends to collapse distinct pre-contact modes. To resolve this tradeoff, we present FA-RDP, a frequency-adaptive reactive diffusion policy. A shared multi-frequency visual-force Transformer predicts action chunks at both low and high frequencies, while a learned multimodality indicator dynamically selects multi-step low-frequency sampling before contact and one-step high-frequency sampling as action ambiguity decreases. We further introduce Manifold Consistency Distillation (MCD), which reparameterizes the diffusion network to predict actions on the robot action manifold while retaining DDPM-based residual supervision. Experiments on three contact-rich manipulation tasks show that FA-RDP achieves the highest success rate while preserving diverse pre-contact trajectory modes. Code and videos are available at https://fa-rdp.github.io.
Lifeng Zhuo, Wendi Chen, Han Xue +4
Jul 29, 2026cs.GR

Convex Collision-Free Regions

Convex Collision-Free Regions (CCFR) is a collision handling method that explicitly represents local convex feasible regions to enforce non-penetration. Each feasible region is constructed from surrounding mesh primitive configurations, including edge-edge and vertex-face interactions. The resulting convex region represents admissible non-penetrating vertex displacements at the current configuration. Existing collision handling methods for deformable body simulation have largely relied on implicit representations of feasibility, resulting in either compromised robustness for secondary collisions and codimensional contacts or tight coupling with specific nonlinear optimization schemes. Our formulation constructs feasible regions independently for each vertex, defined prior to penetration, inherently accounts not only for primary collisions but also for secondary collisions and codimensional contacts, enabling highly scalable and parallelizable collision handling. These feasible regions encode geometric non-penetration constraints independently of physical contact response models. CCFR does not rely on nonlinear optimization and is compatible with simulation frameworks such as Extended Position-Based Dynamics (XPBD) that do not explicitly maintain interior feasibility during iterative updates. The effectiveness of CCFR is demonstrated across cloth, hair, wire, particle systems, and codimensional contact scenarios, showing versatile and efficient collision handling.
Tomoyo Kikuchi, Takashi Kanai
Jul 29, 2026cs.RO

ContactFlow: A video action conditioning that transfers across embodiments

World models offer a promising route toward robot planning by enabling agents to imagine and verify the consequences of actions before execution. However, current video-based world models often struggle to capture the physical constraints that govern manipulation, particularly contact. Further, their action conditioning is often constrained to specific embodiments such as parallel grippers. We propose \emph{Contact Flow}, an embodiment-agnostic action representation that encodes manipulation through the trajectory of 3D contact points between an actor and a target object. By discarding actor-specific appearance and kinematics, Contact Flow provides a shared conditioning signal for both human demonstrations and robotic execution. Therefore, we can train a large-scale video generative model on both human and robotic object interaction videos conditioned on Contact Flow, yielding a world model that predicts physically plausible manipulation outcomes. We integrate this model into a propose-imagine-verify-act pipeline, where generated rollouts are assessed by a vision-language model before execution. Experiments on the DROID dataset and real-world tabletop manipulation tasks demonstrate that Contact Flow enables transfer between human demonstrations and different robotic embodiments.
Sami Azirar, Enrico Pallotta, Jan Nogga +3
Jul 27, 2026cs.RO

Amortising Trajectory Optimisation for Residual MPC via Implicit Contact Differentiation

Differentiable simulation can accelerate contact-rich trajectory optimisation by exposing local sensitivities of task outcomes to controls. Existing approaches either use finite differences, which are expensive and step-size sensitive; differentiate iterative contact solvers by unrolling automatic differentiation (AD), which stores a growing computation trace; or require intricate, solver-specific KKT sensitivity derivations. We introduce an AD-assisted implicit derivative for regularised smooth contacts and apply it to Mujoco MJX, based on the Implicit Function Theorem (IFT). The method differentiates the stationarity residual at the tolerance-converged solution, avoiding both solver unrolling and hand-assembled KKT systems. IFT keeps compiled temporary memory nearly constant with solver effort, changing by less than 4%\% from one to ten iterations versus 10.6×\times growth for unrolled AD. IFT memory grows slower with active contacts and model dimension, using 20×\times less memory at 256 contacts and 6×\times less at 16 contacts and 96 DoF. We further introduce optimiser distillation for residual MPC, amortising batched full-horizon iLQR into a policy that guides short-horizon residual iLQR. Across Finger, Franka, and Unitree, this raises six-step success by 28-98 percentage points over standard iLQR.
Daniel Layeghi, Thomas Corbères, Calum Arnott +4
Jul 27, 2026cs.RO

FeelWorld: Visuo-Tactile World Model for Hierarchical Contact Prediction and Planning

Humans plan physical interactions by imagining the possible outcomes of candidate actions. However, existing visual world models primarily capture appearance dynamics while overlooking the tactile states that govern contact-rich interactions, potentially producing imagined futures that appear visually plausible but violate physical dynamics. We introduce FeelWorld, a hierarchical visuo-tactile world model that jointly predicts future visual latents and three tactile states. FeelWorld organizes these states hierarchically as contact state, a 3D tactile latent that encodes force-related information, and slip state. These states are jointly predicted by a shared latent dynamics model with explicit supervision. To prevent irrelevant tactile signals during free-space motion from degrading visual prediction, we introduce a contact-gated asymmetric attention mechanism that maintains a visual-only prediction pathway before contact and enables joint visuo-tactile dynamics prediction during contact. The model is further trained with autoregressive rollouts and context noise injection to improve robustness to compounding errors. The predicted contact and slip states also support contact-aware CEM planning. Experiments on chip grasping, fruit grasping, and USB insertion show that FeelWorld reduces 10-step LPIPS from 0.084 to 0.058 and maintains an LPIPS that is 61% lower than that of the visual baseline after an 80-step autoregressive rollout. FeelWorld also achieves an average zero-shot planning success rate of 81.7%, providing an effective approach for incorporating tactile sensing into world models.
Wenxuan Ma, Chaofan Zhang, Chao Xue +4
Jul 26, 2026cs.RO

N0N_0-TWAM: Scaling Tactile-Native World-Action Model for Contact-Rich Manipulation

We present N0N_0-TWAM, a tactile-native world-action model for contact-rich manipulation that predicts both future vision and future contact. To our knowledge, it is the first tactile world-action model trained at large scale, and it shows strong capability on contact-rich tasks. We pre-train N0N_0-TWAM at large scale with visuo-tactile joint training over tactile-rich demonstrations spanning six embodiments and 450 tasks. We use NeoForce, a unified force-based tactile representation, to form a physically grounded contact signal that conditions action generation. To improve long-horizon and multi-stage manipulation, we introduce tactile contact events for task staging and advance through them during execution. For real-time efficiency, we adopt an asymmetric Mixture-of-Transformers architecture that pairs a full-width expert for video prediction with slim experts for downstream action and tactile prediction. Evaluations on both real and simulated benchmarks justify the capabilities of N0N_0-TWAM across a range of contact-rich tasks, and demonstrate the benefit of data scaling for precise tactile and action prediction. In summary, N0N_0-TWAM endows a world-action model with predictive capabilities to foresee vision, touch and action, building a solid foundation for fine-grained manipulation on open contact-rich tasks. The codebase and model checkpoints will be made publicly available to foster further research and development in tactile-enabled robotic manipulation.
NeoteAI Team, Fudan TEAI Team
Jul 23, 2026cs.RO

FORGE-plus: Force-Budgeted Recovery for Contact-Rich Assembly with a Frozen LLM Supervisor

Force-conditioned reinforcement learning (RL) enables tight-clearance assembly under a commanded force ceiling, but practical deployment requires determining an appropriate force limit for each object and recovering from insertion failures without exceeding it. We present a two-layer framework in which a frozen, text-only large language model (LLM) assigns a per-object force ceiling before execution and selects recovery maneuvers from a fixed action menu using compact textual force signatures. The LLM never controls force directly: a low-level controller enforces the force ceiling, the recovery policy cannot increase it, and the hidden breaking-force threshold is known only to the evaluator. We evaluate the framework on fragile bottle placement and 0.4 mm diametral-clearance gear insertion using two grippers (Robotiq 2F-140 and Franka Panda hand). A single policy passes 256/256 evaluation episodes on both fragile and robust objects without breakage, correctly predicts release timing, and completes a full table-pick-and-insert pipeline with a mean peak force of 5.4 N. Under injected in-grip slip, the force-signature recovery strategy resolves 40% and 64% of failures on the two grippers, whereas a press-harder baseline is either ineffective or causes frequent breakage. We also report negative results, including the failure of PPO to solve the task under strict force constraints and unsuccessful learned release strategies. All experiments are conducted in rigid-body simulation with hidden force-threshold breakage; no sim-to-real claim is made.
Kyupaeck Jeff Rah, Midum Oh
Jul 20, 2026cs.RO

DASH Robot: Minimalistic Design and Optimal Aerial-Terrestrial Locomotion via Contact-Implicit Control

We present a novel and minimalistic design of an aerial-terrestrial robot DASH: Ducted Aerial Spring Hopper. The goal is to enable both aerial and ground locomotion capabilities on a unified mobile robot that is mechanically-minimalistic, locomotion-versatile, and energy-efficient. We propose an organic integration of ducted fan co-axial body with a springy leg at the bottom for realization. The ducted fan module provides thrust-vectoring as the main actuation for agile flying; when it is combined with the light-weight spring leg, the robot realizes highly efficient ground hopping with energy circulation. Moreover, to realize optimal locomotion with two modes, we employ a contact-implicit model predictive controller to automatically choose locomotion modes and actuation. We successfully validated the design and control of DASH through a range of tasks, including periodic hopping, aerial flight, and mode-free locomotion with autonomous mode transitions during obstacle traversal.
Ryan Gomes Paiva, Conrad Ho, Jiarong Kang +3
Jul 20, 2026cs.RO

FM-VLA: Force-based Memory for Vision-Language-Action Models in Contact-Rich Manipulation

Vision-language-action (VLA) models have achieved impressive generalization in robotic manipulation, and recent memory-augmented VLAs have relaxed the Markovian assumption by conditioning on past images or language summaries. Vision-based memory approaches address this by conditioning on sampled past image frames, but they are computationally expensive and fundamentally limited when temporal events are visually ambiguous, e.g., pushing a button multiple times with small movements. We propose FM-VLA, a VLA model with force-based memory, enabling temporal context reasoning for non-Markovian, contact-rich manipulation. We encode force histories into compact force memory tokens with a variational autoencoder (VAE) pretrained with force time series reconstruction. By projecting force latent representations and short state history as additional conditioning tokens to the action expert module, we enable VLAs to leverage accumulated contact event history to guide manipulation. We evaluate FM-VLA on three memory-dependent tasks, including finding a hidden block, pressing a button, and wiping a dish for a specific number of times. Our lightweight force memory achieves over 80% success rate with minimal inference overhead, significantly outperforming baseline approaches. Project page: https://qft-333.github.io/FM-VLA-Page/
Ruicheng Li, Qixiu Li, Ruichun Ma +8
Jul 20, 2026cs.RO

HCPG-Flow:Hierarchical Contact-Progress Guidance for Flow-Policy Robot Manipulation

Flow policies can represent multimodal action distributions for robot manipulation, yet a robot must execute one action at each control step. When several proposals are sampled, critic-based ranking makes data collection depend on value estimates over candidate actions that may be weakly represented in replay. We introduce HCPG-Flow, an analytic rollout-time selector that augments SAC-Flow with hierarchical, object-centric contact-progress guidance while preserving its actor and critic objectives. HCPG switches from end-effector approach to task progress after contact, scores each proposal by the first-order reduction of a task-relevant distance, standardizes scores within the candidate set, and executes a temperature-controlled action embedding. Across ten simulated tasks, HCPG improves mean success over SAC-Flow on both benchmarks, including a 9.5 percentage-point gain on Maniskill. Four physical tasks further show high success with a 17.4% reduction in successful completion steps.Project page: https://hitxraz.github.io/HCPG-Flow/
Guanghu Xie, Mingxu Li, Shuo Zhang +5
Jul 19, 2026cs.RO

BoxTwin: Learning Elastoplastic Articulated Object Dynamics from Videos

Digital twins enable robots to anticipate and adapt to physical interactions, but existing models struggle with elastoplastic articulated objects (EAOs) that exhibit nonlinear elasticity, plastic yielding, and damage accumulation. We present BoxTwin, an interactive digital twin framework that learns the full dynamics of EAOs from videos. Our pipeline reconstructs the scene, identifies a physics aware constitutive model for each EAO. Experiments on manual folding and dual arm manipulation of EAOs show that BoxTwin accurately tracks joint trajectories and reproduces post contact plastic behavior over long horizons. By integrating video driven reconstruction with elastoplastic damage modeling, BoxTwin advances digital twins toward predictive, adaptive control of deformable articulated objects in unstructured environments.
Heng Zhang, Gehan Zheng, Kaifeng Zhang +6
Jul 17, 2026cs.RO

Data and Learning Where it Matters for Contact-Rich Manipulation

Learned policies trained end-to-end on large datasets often remain brittle in high-precision tasks and struggle with generalization. We find that these limitations largely stem from a lack of structure and focus in data collection. Our key insight is to leverage dense data collection only for the critical segment of contact-rich tasks and to rely on traditional planning during simple free-space motion. We propose an automated data-collection scheme in combination with offline deep reinforcement learning for the critical segment of the task, eliminating reliance on a teleoperator's skill and on online policy updates. Across four challenging real-world tasks, using only 2 to 2.5 hours of autonomous data collection, we achieve an average success rate of 96%, compared to the strongest baseline at 55%. Notably, performance remains high in out-of-distribution scenarios where end-to-end approaches struggle. Our results pave the way for targeted data collection for contact-rich tasks and for high success rates in precision applications.
Oliver Hausdörfer, Linus Schwarz, Gabor Marko +7
Jul 10, 2026cs.RO

TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break. This setting breaks common implicit assumptions in many learning-based manipulation pipelines: arm configuration tightly couples motion and contact forces, contact state is partially observed under occlusion, and purely learned rollouts can become physically inconsistent under distribution shift because many multi-link contact configurations are sparsely represented in the data. To address this, we propose TACTIC (Tactile and Vision Conditioned Contact-Centric Control), a receding-horizon controller for whole-arm manipulation. TACTIC uses a contact-centric hybrid predictive model that combines RGB-D, distributed tactile sensing, and a compact 2D proximity representation. The model couples a learned, action-conditioned latent dynamics model with analytical kinematics through contact Jacobians, enabling rollouts of future contact configurations and interaction forces. TACTIC integrates these rollouts into a sampling-based MPC planner with contact-aware action sampling: contact Jacobian-based projections steer sampled action sequences toward force-modulating directions, and objectives defined over predicted proximity and interaction forces trade task progress against whole-arm force regulation. We evaluate TACTIC in simulation against state-of-the-art model-based and model-free methods, and perform ablations that isolate the contribution of each design choice. TACTIC consistently outperforms other methods. We further demonstrate real-world performance on a robot with distributed tactile sensing across three whole-arm manipulation tasks that require multi-contact trajectories: turning over and repositioning a manikin, and goal-reaching in a 3D dynamic maze. Website: https://emprise.cs.cornell.edu/tactic
Rishabh Madan, Angchen Xie, Samantha Saak +7
Jul 9, 2026cs.RO

ContactMimic: Humanoid Object Interaction via Contact Control

Keypoint tracking alone is insufficient for object interaction tasks such as sitting on a chair, wiping a board, or pushing furniture, where the robot can reach the correct pose without making meaningful physical contact with the object. We present CONTACTMIMIC, a learning framework that tracks explicit partlevel binary contact commands alongside keypoint trajectories. CONTACTMIMIC is made possible through the use of contact-following rewards and a trajectory augmentation scheme aimed at breaking the correlations between keypoint trajectories and contact labels. The resulting policy successfully decouples contact behavior from keypoint geometry, and achieves precise physical contact as well as contact-controllability (produce or suppress contact during deployment as desired). Simulation experiments across 10 diverse human-object interaction motions confirm that CONTACTMIMIC exhibits contact controllability that enables it to complete manipulation tasks without task-specific rewards, while also outperforming keypoint-only trackers on contact-relevant tasks. Ablations confirm the necessity of the proposed trajectory augmentation scheme and sim2real deployment validates contact controllability in the real world across 5 different motions. Video results are available on https://lixinyao11.github.io/contactmimic-page/.
Xinyao Li, Xialin He, Runpei Dong +1
Jul 3, 2026cs.RO

Feeling the Unexpected: ResTacVLA for Contact-Rich Manipulation via Residual Tactile Representation

Tactile perception is indispensable for contact-rich manipulation, yet integrating it into Vision-Language-Action (VLA) models often induces modality collapse, where high-bandwidth visual features overshadow sparse tactile cues. Inspired by Predictive Coding, a neural mechanism where the brain attenuates predictable inputs to prioritize surprising stimuli, we propose ResTacVLA. Rather than treating tactile data as raw input, we reformulate it as a Residual Tactile Representation capturing the discrepancy between visual priors and physical sensations. By filtering out visually predictable dynamics, this formulation transforms sparse tactile signals into dense, high-value information gain, thereby inherently resolving the bandwidth mismatch. These residuals are discretized through a Vector Quantized (VQ) bottleneck into Latent Contact Primitives that capture critical events missed by vision. Analogous to the neural surprise signal, we leverage the uncertainty of the visual prior to adaptively gate tactile integration, prioritizing residuals specifically during visually unreliable phases to explicitly prevent visual dominance. Experimental results show that ResTacVLA consistently outperforms all baselines on a diverse set of contact-rich manipulation tasks, while remaining robust to unexpected dynamic disturbances. Project page: https://awilekong.github.io/ResTacVLA/
Pengwei Zhang, Bin Xie, Ce Hao +5
Jul 2, 2026cs.CV

JointHOI: Jointly Generating Contact Maps Enhances Hand Object Interaction Generation

Text driven hand object interaction (HOI) generation is gaining attention for immersive applications and robotics, yet producing physically plausible interactions remains challenging. Even when individual motions appear natural, small contact errors can cause conspicuous artifacts such as floating and interpenetration. Prior methods mitigate these issues using explicit contact cues or implicit grasp priors, but typically rely on multi stage pipelines and fail to model temporally evolving contact. We present JointHOI, a single stage diffusion framework that jointly generates 3D hand object motion and dynamic, distance based contact maps from text. By treating contact as an auxiliary inner modality, joint generation enables the model to learn contact motion coupling during training. At inference, contact guided sampling enforces consistency between generated contact maps and motion implied geometry, improving temporal stability and reducing penetration and floating. Experiments on GRAB and ARCTIC demonstrate consistent improvements in text adherence and physical plausibility over prior methods.
Mingyeong Song, Jungbin Cho, Jisoo Kim +5
Jul 1, 2026cs.NI

Fully Unsupervised Detection of Physical Contacts on Subsea Cables via State-of-Polarization Monitoring

We present a fully unsupervised Fast-Slow DSVDD detector for continuous State-of-Polarization monitoring on a deployed subsea cable. Trained without event labels, it ranks all five confirmed trawler contacts within the top 13 of 122,174 recordings and surfaces additional corroborated cable-contact events.
Agastya Raj, Alvaro Doval, Tian Tian +2
Jun 30, 2026cs.RO

TactX: Learning Shared Tactile Representations Across Diverse Sensors

Tactile sensors provide critical information for contact-rich manipulation, yet tactile representations and policies remain tightly coupled to each specific sensor, limiting transferability across robots and hardware platforms. We propose TactX, a framework for learning a transferable tactile representation across sensors spanning three fundamentally different transduction modalities: resistive, magnetic, and vision-based. TactX maps heterogeneous tactile observations into a shared latent space through modality-specific encoders trained on paired contact data. Such paired interactions provide a natural alignment signal across modalities, and the encoders are jointly trained across all sensor pairs, inducing a consistent latent space for all sensor types. Our experiments show that TactX aligns tactile representations across sensors while preserving object-level contact information, as evidenced by sensor-identity prediction and object classification in the learned latent space. We evaluate TactX on four contact-rich manipulation tasks: pick-and-place, plug insertion, board wiping, and object reorientation, and show that policies trained with one sensor transfer zero-shot to physically distinct sensors through the shared latent. This improves the average success rate from 27.5% for vision-only policy to 45.9%, providing a step toward sensor-agnostic tactile manipulation.
Junsung Park, Sachin Bhadang, Carmelo Sferrazza +2
Jun 29, 2026cs.RO

ConCent: Contact-Centric Real-to-Sim-to-Real Learning from One Demonstration

Sim-to-real policy transfer -- deploying policies trained in simulation in the real world -- is a promising paradigm for scaling robot manipulation without large-scale real-world data. However, transferring simulation-trained policies remains challenging due to discrepancies in contact dynamics -- particularly in contact-rich tasks where subtle differences can alter task outcomes entirely. Because interaction between the manipulated object and the environment is mediated through contact, task success depends on accurately reproducing task-relevant contacts. Accordingly, in manipulation, contact-centric fidelity -- reproducing both the contact event sequence (when, where, and how contacts occur) and the local contact dynamics (how forces and motions evolve at each contact) -- is a necessary condition for task success. Based on this insight, we propose a contact-centric real-to-sim-to-real RL framework that uses task-relevant contact event sequences extracted from real demonstrations as the learning objective. We approximate objects as groups of primitives and optimize their contact geometry in simulation so that the resulting local contact dynamics explain the observed state transitions. The contact event sequence is automatically extracted by replaying the demonstration. This sequence serves as a structured reward signal, guiding the policy toward physically plausible contact regimes validated in reality and preventing exploitation of unrealistic simulator contacts. The signal is obtained automatically, requiring no per-task reward design. Experiments on contact-rich manipulation tasks demonstrate more stable and robust sim-to-real policy transfer compared to unconstrained RL baselines.
Heecheol Kim, Namiko Saito, Katsushi Ikeuchi +1
Jun 29, 2026cs.RO

Seeing Touch from Motion: A Unified Modality-Aware Visuo-Tactile Policy with Tactile Motion Correlation

Visuo-Tactile policies leveraging optical tactile sensors have shown great promise in contact-rich manipulation. These sensors achieve high spatial resolution and multi-dimensional force sensing by utilizing an internal camera to monitor the deformation of their elastic gel surface, thereby indirectly inferring tactile cues. Despite their advantages, extracting fine-grained contact states necessary for contact-rich manipulation remains an open challenge. Existing methods typically use either raw images or cumulative motion fields to represent tactile cues. However, both are prone to perception ambiguity. Raw tactile images mainly capture appearance changes, while cumulative motion fields only reflect the aggregate gel deformation. Consequently, distinct fine-grained contact states can exhibit highly similar patterns, making it difficult to explicitly distinguish subtle contact variations. To address this issue, we explore the dynamic priors of tactile motion and discover that the correlation between transient and cumulative motion can explicitly distinguish fine-grained contact states. Based on this insight, we propose a motion-aware tactile representation to facilitate contact-rich manipulation. Beyond tactile representation, effective fusion of tactile and visual modalities is also critical. Most existing fusion methods either directly concatenate features from each modality or train modality-specific networks separately and fuse their outputs. However, these strategies struggle to simultaneously model cross-modal interactions and preserve modality-specific characteristics. In this work, we take advantage of the Mixture-of-Transformers architecture and propose a unified modality-aware visuo-tactile policy that captures cross-modal complementarity while maintaining modality-specific properties.
Shengqi Xu, Guojin Zhong, Yang Liu +7
Jun 28, 2026cs.RO

LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space

Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance. Systematically searching over this large space is difficult and becomes increasingly intractable as the number of robots grows, the task horizon lengthens, or the scene becomes more densely cluttered. Existing approaches therefore either learn to solve the problem end-to-end via reinforcement learning or restrict planning to a simpler surrogate problem, such as planning object motions while learning short-horizon contact primitives. However, neither paradigm scales to the problem instances we target: long-horizon multi-robot manipulation in extremely dense environments. In this paper, we propose Long-horizon Adaptive Manipulation Planning (LAMP), a framework combining a generative model for manipulation with classical planning for long-horizon reasoning. We instantiate our framework with two algorithms leveraging insights from established planning techniques, A* and lazy search: LAMP-A*, which systematically searches over the coupled object-robot space, and LAMP-Lazy, a lazy planner that enables real-time replanning through deferred evaluation. Experiments in challenging simulated environments demonstrate that our approach solves complex long-horizon tasks in highly cluttered environments that prior methods cannot handle.
Shuai Zhou, Yorai Shaoul, Jiaoyang Li
Jun 27, 2026cs.RO

TAP-VLA: Tactile Annotation Prompting for Vision Language Action Models

Vision-Language-Action (VLA) models demonstrate impressive reasoning over visual, semantic, and spatial task variations by leveraging large-scale vision and language pre-training. They remain, however, largely blind to contact forces, which seldom manifest clearly in visual feedback but are central to contact-rich manipulation. Tactile sensing measures these forces directly, but integrating it into VLAs is difficult: tactile data is absent from the large-scale corpora used to pre-train VLAs, so adding it as a new input modality induces a distribution shift that erodes the very pre-training that makes VLAs effective. We propose Tactile Annotation Prompting for Vision-Language-Action models (TAP-VLA), a simple framework that supplies tactile feedback through visual augmentation rather than architectural change. TAP-VLA extracts shear fields from visuo-tactile sensors and overlays them as spatially-grounded vectors onto the multi-view RGB images the policy already consumes, yielding a clear, interpretable tactile cue in the VLA's native observation space. Because the architecture is untouched, the approach requires no tactile pre-training, adds negligible compute, and stays close to the pre-training distribution. Across four contact-rich tasks, TAP-VLA succeeds on 78% of trials, compared to under 50% for vision-only fine-tuning and alternative tactile-fusion baselines -- including tasks where the baselines perform no better than chance.
Mark Van der Merwe, Mohamad Louai Shehab, Jayjun Lee +4
Jun 27, 2026cs.RO

Physics Models for Sim-to-Real Transfer in Professional-Level Robot Table Tennis

At competitive speeds and spins, a table tennis ball follows complex, counterintuitive trajectories that a robot must track and precisely counter within fractions of a second. Training a reinforcement learning policy capable of these skills is prohibitively expensive and dangerous in the real world, making high-fidelity simulation essential. Transferability of such policies, however, critically depends on how faithfully the simulation captures real-world dynamics - a requirement made even more stringent by the adversarial nature of the game, where any modeling inaccuracy becomes an exploitable weakness for the opponent. Prior state-of-the-art in robot table tennis generally focuses on a limited range of velocities and spins and fails to capture the richness of ball behaviors encountered in professional-level play. In this work, we present physics models for aerodynamic ball flight, ball-table contact, and ball-racket contact. that accurately capture the ball behavior over a vast range of speeds and spins relevant to the game. Specifically, we model drag and Magnus force coefficients as functions of Reynolds number and spin ratio in the aerodynamics equations. For the table contact model we model effects of ball buckling on the coefficient of restitution and incorporate residuals into the instantaneous point-contact models. For the racket contact model, we introduce a residual neural network component to complement coefficients related to normal and tangential coefficients of restitution as well as torsional spin damping. Evaluated on an unprecedentedly large dataset of competitive matches (277 games), the proposed models significantly reduces prediction errors (e.g., 59% median landing-position error reduction). The resulting models were used to train the RL policies for the first real-world robot table tennis AI agent capable of competing against professional players.
Christian Conti, Bilan Yang, Alexander Sigrist +4
Jun 25, 2026cs.RO

PhysReflect-VLA: Physical Feasibility and Self-Reflective Regulation for Reliable Vision-Language-Action Policies

Long-horizon robotic manipulation is highly sensitive to physically infeasible transitions, contact-induced disturbances, and the lack of effective self-correction during execution. Although Vision-Language-Action (VLA) models provide strong task grounding through multimodal learning, they typically generate actions in a feed-forward manner without explicitly checking physical feasibility or diagnosing execution errors online. We present PhysReflect-VLA, a plug-and-play execution-time reliability framework that augments VLA policies with physical feasibility evaluation and structured self-reflection in a closed-loop control pipeline. A Feasibility Operator evaluates whether candidate actions induce dynamically consistent state transitions; an Action Explanation Operator verifies transition coherence; and an LLM-based Reflection Module analyzes state discrepancies to generate corrective guidance for subsequent actions. A two-stage training procedure stabilizes feasibility modeling and integrates reflection into the control loop. Experiments on multi-stage, contact-rich real-world manipulation tasks show consistent improvements in stage-wise stability and overall task success compared with representative VLA baselines with an average gain of 5.4%. Ablation results further indicate that feasibility checking and reflection-based correction both contribute to improved execution robustness. These results highlight the importance of embedding physical consistency checks and online self-reflection for reliable long-horizon robotic manipulation.
Jiayu Yang, Tao Yang, Weijun Li +4
Jun 25, 2026cs.RO

PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation

Humanoid motion imitation requires not only accurate perception of human kinematics but also faithful reproduction of physical interactions with the environment. However, existing pipelines rely primarily on vision-based motion capture and kinematic imitation, largely ignoring contact dynamics, leading to artifacts such as foot sliding, floor penetration, and unstable behaviors. In this work, we revisit humanoid motion imitation from the perspective of physical grounding and leverage pressure as a unified modality across perception and control. We present PressMimic, a framework that integrates pressure into the full pipeline from motion capture to humanoid control. In the perception stage, we introduce FRAPPE++, a multimodal model that fuses RGB and pressure to jointly estimate 3D pose and global motion, where pressure provides explicit contact and support constraints to resolve ambiguity in vision-based estimation. In the control stage, we propose a pressure-supervised policy (PSP) that incorporates pressure-derived signals into reinforcement learning, enabling physically consistent contact patterns during execution. We further construct MotionPRO, a large-scale dataset with synchronized RGB, pressure, and motion capture data. Experiments show that pressure improves motion estimation accuracy, trajectory consistency, and execution stability. These results demonstrate that pressure serves as an effective physical grounding signal, bridging perception and control for physically consistent humanoid motion imitation.
Yi Lu, Shenghao Ren, Tianyu Xiong +6
Jun 25, 2026cs.RO

Bridging Handheld and Teleoperated Supervision for Contact-Rich Manipulation via State-Gated Experts

Handheld data collection systems, such as the Universal Manipulation Interface (UMI), enable scalable data collection across diverse environments but only capture observed actions rather than the desired actions executed by a robot controller. In contrast, teleoperation captures desired actions directly, but requires a robot in-the-loop. We revisit this trade-off through the lens of action validity across task phases. We observe that handheld trajectories provide valid supervision in tolerant, free-space phases, but can be poor supervision targets for contact-sensitive phases, requiring high stiffness to minimize tracking errors, resulting in large contact forces. We study the interaction between these two supervision types for contact-rich manipulation and find that training policies that combine handheld data with a small number of targeted teleoperated demonstrations provide an effective hybrid strategy. Specifically, rather than teleoperating the entire task, we only collect partial teleoperated demonstrations for task segments where base handheld policies fail. However, naively mixing handheld and teleoperated phase-specific data yields worse performance than training on handheld data alone. To address this mismatch between observed and desired supervision, we propose Bi-modal Routing for Imitation Data via Gated Experts (BRIDGE), a mixture of diffusion policy experts that routes between specialist task phase heads conditioned on the current robot state. Notably, our approach enables task-phase specific use of desired actions during contact sensitive segments and improves success rates over handheld-only baselines by up to 36.7% across three contact-rich manipulation tasks.
Vidullan Surendran, Neehar Peri, David Watkins
Jun 24, 2026cs.RO

CoStream: Composing Simple Behaviors for Generalizable Complex Manipulation

Long-horizon, contact-rich complex manipulation tasks, such as seating a GPU into a PCIe slot, demand both millimeter high precision and out-of-the-box generalization to new tasks. Existing paradigms struggle to satisfy both: classical pipelines use brittle, task-specific interfaces to achieve high-precision control but require costly pipeline redesigns to adapt to new tasks, whereas monolithic end-to-end policies provide better generalization but lack high precision on complex, out-of-distribution tasks unless retrained with new data. Both paradigms share an implicit assumption: once a manipulation capability is acquired, it must be deployed as a rigid pipeline or monolithic whole, rather than being freely decomposed and recomposed. In this paper, we show that complex manipulation capabilities can emerge naturally from the composition of simple, independent behaviors. Rather than deploying a monolithic policy or a rigid pipeline, we propose CoStream, a framework orchestrating foundation models and diverse sensing modalities into multiple composable core behaviors: a semantic behavior extracting spatial constraints via foundation models; a predictive behavior forecasting trajectories by tracking keypoints in imagined videos; and a reactive behavior providing high-frequency tactile and force corrections. On a shared SE(3)SE(3) interface, these outputs compose by right-multiplication into a single pose command at each control step, executed by a compliant controller. We demonstrate CoStream on 8 real-world tasks spanning everyday manipulation and precision assembly, with the strongest gains in contact-rich assembly and object transfer, and show robust recovery from manual perturbations during execution. Website: https://costream-simple.github.io
Haonan Chen, Yuxiang Ma, Stephen Tian +7
Jun 24, 2026cs.RO

OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation

Learning long-horizon humanoid loco-manipulation poses a dual challenge: it requires not only the robust execution of meta-skills but also their seamless, closed-loop chaining equipped with autonomous recovery. Existing approaches remain limited: explicit humanoid-object interaction representations offer precision but are notoriously difficult for high-level planning, whereas implicit skill embeddings are compact but lack the interpretability required for reliable composition. We propose \ours, a hierarchical framework centered on \textbf{contact flow (CF)}, a compact representation consisting of key body trajectories and time-series binary contact signals. Leveraging this shared interface, our low-level policy \textbf{CF-Track} learns a unified library of loco-manipulation skills, while our high-level module \textbf{CF-Gen} heuristically synthesizes future contact-flow sequences. To support this setting, we additionally collect the OmniContact dataset, a MoCap-based HOI corpus for humanoid loco-manipulation (Appendix~\ref{sec:dataset}). Together, they enable robust execution, autonomous failure recovery, and flexible composition of meta-skills for long-horizon tasks. Experiments show that OmniContact achieves 98.7%98.7\% success on \textit{Carry Box} and 76.5%76.5\% on \textit{Push-Stack Boxes}, outperforming prior baselines by average margins of 40.9%40.9\% in meta-skill and 66.5%66.5\% in skill chaining. Besides, our framework naturally integrates with VLMs for semantic task decomposition, enabling complex, semantically grounded loco-manipulation behaviors, such as arranging scattered boxes into a heart shape.
Runyi Yu, Xiaoyi Lin, Ji Ma +11
Jun 21, 2026cs.RO

Do Rigid-Body Simulators Dream of Soft Robots? Learning Contact-Rich Manipulation for Tendon-Driven Continuum Robots

Learning contact-rich, whole-body manipulation for soft continuum robots is held back by the lack of simulation infrastructure that has accelerated rigid-robot manipulation. Existing soft robot simulators are physically grounded but lack the contact handling, actuation support, or learning integration needed for contact-rich manipulation; rigid-body approximations offer these capabilities but sacrifice physical grounding. We bridge this gap for tendon-driven continuum robots (TDCRs) by deriving a continuum-mechanics-informed discretization that places the soft robot natively inside MuJoCo, unifying tendon forces, body contact, and dynamics in a single physics pipeline. We validate the simulator against a Cosserat rod reference (static and dynamic) and real TDCR hardware. We then train state-based imitation learning policies via teleoperation in simulation and deploy them zero-shot to a physical 3-segment TDCR on a 7-DoF Franka arm across two contact-rich manipulation tasks. To our knowledge, this is the first demonstration of sim-to-real transfer for contact-rich manipulation with continuum robots.
Chengnan Shentu, Nicholas Baldassini, Tongjia Zheng +2
Jun 20, 2026cs.RO

SurGE: Surrogate Gradient-guided Evolution for Co-design of Legged Robots with Parallel Elasticity

Co-design of legged robots with elastic elements is challenging due to the non-differentiability of contact dynamics and mechanism engagement. This paper presents SurGE, a framework that computes surrogate gradients of the design objective through a differentiable pipeline consisting of a kinodynamic single-rigid-body (Kino-SRB) model and a design-aware control policy, and injects them into CMA-ES via mean shift with cosine-annealed step decay. On a 4-DOF design space of a hopping robot with unidirectional parallel spring, SurGE achieves 6 times lower cross-seed standard deviation and 18% tighter population concentration compared to vanilla CMA-ES, while matching or improving the best objective. Hardware experiments on a 2D design subspace show that, starting from a hand-tuned initial design, SurGE reduces the design objective by 37.65% on hardware, with the improvement trend identified in simulation transferring consistently to the physical system. SurGE provides the potential to accelerate non-differentiable co-design problems in legged robots via surrogate model gradients.
Yulun Zhuang, Yue Qin, Justin Lu +4
Jun 19, 2026cs.RO

Remember what you did?: Learning Behavioral Memories for Partially Observable Object Manipulation

Long horizon, contact-rich manipulation is inherently partially observable. This is as a single visual observation rarely captures a robot's full action context, including prior attempts, interactions, or progress. Consequently, standard visuomotor policies or vision-language-action models are prone to struggle in such tasks due to a lack of memory. To address this, we introduce Compressed Action Memory Policy (CAMP) based on the insight that a robot's own action history serves as a highly informative, self-supervised signal, enabling the policy to learn a robust, compact history representation. In our approach, we train a memory module to maintain a compressed representation of past actions, forcing it to encode a latent behavioral memory of all the robot's past interactions that can then be used to better contextualize future actions. This allows our approach to implicitly track generalized task progress and learn from failed attempts without any additional supervision, or external oversight. We evaluate CAMP across four real-robot setups and two novel simulation benchmarks: Memory-T-Bench and Memory-Manip-Bench. By demonstrating substantial gains over state-of-the-art baselines, CAMP is, to our knowledge, the first policy to demonstrate substantial success on contact-rich partially observable manipulation tasks purely through learned memory.
Kuancheng Wang, Seungho Yeom, Jinglin Cao +3
Jun 14, 2026cs.RO

Transferring Contact, Not Just Motion: Compliant Grasping Across Dexterous Hands

Dexterous grasping depends on contact regulation, not motion alone. Stable manipulation requires fingers to maintain appropriate object loading as contacts slip, deform, or become visually occluded. Existing cross-embodiment dexterous policies unify motion through retargeted hand poses or latent actions, but force feedback remains tied to each hand's sensing and actuation, limiting transfer. This work introduces a cross-embodiment force-position interface for contact-aware manipulation across heterogeneous dexterous hands. Motion intent is represented in a shared hand-pose latent, while each hand's effort signal is calibrated through system identification into physical joint torque in N.m. These torques are mapped to fingertip forces and compact per-finger load descriptors, giving the policy comparable observations of where the hand should move and how the object is loaded. Using this interface, a flow-matching visuomotor policy is trained on vision, proprioception, and calibrated contact, with structured visual masking that encourages reliance on force under grasp-relevant occlusion. The same calibrated signal drives a hybrid force-position controller for demonstration collection and execution, keeping force targets consistent across training and deployment. Experiments across structurally different hands show that calibrated contact feedback enables transferable compliant grasping, with learned primitives reusable in long-horizon manipulation pipelines.
Soofiyan Atar, Yao-Ting Huang, Michael Yip
Jun 13, 2026cs.RO

DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects

Dexterous interaction with articulated objects is important for household, assistive, and humanoid manipulation, where multi-finger hands can provide compliant contact patterns beyond parallel-jaw grasping. However, articulated-object manipulation differs from static-object manipulation: the target part cannot be directly actuated, and its motion must emerge through sustained physical hand--handle contact. This makes the transition from object-centric articulated generation to hand-driven dexterous hand--object interaction non-trivial, since geometric trajectory replay or open-loop execution does not model the contact dynamics required to move the articulated part. Moreover, policies trained only for task completion under fixed dynamics can overfit nominal contact loads, especially without tactile or force feedback, and may degrade when the contact load changes. To address these challenges, we present DragMesh-2, a contact-driven framework for dexterous interaction with articulated objects that extends articulated interaction from object-centric generation to hand-driven dexterous hand--object interaction, where articulated motion must arise through physical contact. We further propose PICA, a physically informed contact-aware training mechanism that injects physical signals into policy learning without tactile or force feedback, improving robustness and task success under changing contact loads. Finally, we conduct systematic evaluation across multiple damping conditions and articulated-object categories to study robustness under contact-load variation, and provide a pure-geometry dexterous interaction resource to support future loco-manipulation and humanoid hand--object interaction research. Across seven GAPartNet objects, DragMesh-2 achieves stronger robustness under contact-load variation than the compared methods while maintaining high task success across damping conditions.
Tianshan Zhang, Yijia Duan, Yanjun Li +2
Jun 12, 2026cs.RO

Multimodal Physiological Assessment of Contact-Rich Physical Human-Robot Interaction Under Varying Environmental Conditions

Physical human-robot interaction (pHRI) in real-world settings exposes operators to fluctuating environmental conditions during contact-rich tasks. Traditional task-centric evaluations overlook the physiological burdens imposed by these stressors. Therefore, we conducted a multimodal empirical study involving contact-rich tracing tasks under 18 distinct combinations of temperature, acoustic noise, and illuminance. Synchronously, we recorded electrodermal activity (EDA), surface electromyography (sEMG), eye-tracking data, and subjective environmental comfort ratings. Evaluating these physiological signals alongside execution data revealed hidden physiological costs not captured by objective performance. The results revealed that task performance remained stable across all environmental conditions. Autonomic workload, indexed by tonic skin conductance level (SCL), increased with temperature, while physical and cognitive workload were unaffected. Perceived environmental comfort showed no significant association with tracing error or completion time. These findings reveal a compensatory mechanism where operators maintain consistent performance by increasing their physiological effort to suppress thermal discomfort. Such insight motivates the development of physiology-aware control architectures that leverage real-time physiological metrics to reduce operator workload in unstructured environments.
Yanyi Chen, Xi Wang, Min Deng
Jun 12, 2026cs.RO

The N2D Haptic Glove: A Multi-Finger Glove for 2D Directional Force Feedback for Contact Rich Manipulation

Humans rely on directional fingertip forces to probe and regulate contact during manipulation, yet most wearable haptic gloves render only vibration or single-axis force, leaving force direction ambiguous. Without directional cues, users must infer contact force from vision alone, often leading to over-pressing, inconsistent control, and reduced precision in robotic teleoperation. We present the N2D Haptic Glove, a multi-finger wearable device that renders planar flexion-extension fingertip forces using capstan-drive transmissions for high-transparency force feedback. Through benchtop validations and a user study involving haptic teleoperation of a robotic arm and hand, we demonstrate that compared to visual-only and single-axis haptic baselines, planar fingertip feedback significantly reduces contact force error during precise manipulation, improves trial-to-trial consistency, and enhances overall user experience in axial probing tasks. These findings establish the N2D Haptic Glove and directional finger-based haptics devices as a promising modality for contact-rich teleoperation, immersive virtual reality simulations, and robot learning from demonstrations. N2D Haptic Glove's hardware and software system will be fully open-sourced at \href{https://ucsdarclab.github.io/n2d-glove/}{this https URL}.
Yao-Ting Huang, Jake Honma, Omar Hernandez +4