Creativity Assessment

Latest papers 31

Oct 8, 2026cs.HC

Design Creativity Bench: Measuring creativity in LLM-Generated UI

As leading LLMs improve on capability evaluations, their limitations in producing creative outputs on design tasks remain insufficiently characterised. Our work introduces Design Creativity Bench, a benchmark that evaluates diversity and appropriateness in UI designs. It measures distinctiveness among models on the same prompt (originality), how much a model's designs change between two prompts for the same UI goal in different product domains (creative range), and the share of a brief's acceptance criteria each design meets (appropriateness). Originality is 0.592 for same-prompt design pairs from different models (95% CI [0.582, 0.602]), far below the 0.764 for same-prompt human-model pairs (95% CI [0.751, 0.778]). Creative range is 0.581 across models (95% CI [0.567, 0.597]), against 0.902 for human designs (95% CI [0.884, 0.919]). Appropriateness is above 90% for every model, and the best model reaches 99.2%, slightly above the 98.0% for human designs. Our work shows that the default output of LLMs, though generally appropriate, is substantially more repetitive than the human baseline. This calls for strong measures to address the issue.
Sep 28, 2026cs.AI

PainterBench: A Figural Divergent-Thinking Benchmark for Tool-Using Language Models

Figural divergent thinking is the ability to develop a given shape fragment into an original drawing. In humans, this ability is assessed with incomplete-drawing tasks. We introduce PainterBench, a benchmark that ports the incomplete-drawing task to the agentic setting. The agent draws on a canvas through tool calls and observes the result after every turn. The canvas includes a starting shape which cannot be erased, and the agent's goal is to incorporate this shape into the most original drawing it can produce. The task is open-ended, and the agent itself decides when the drawing is finished. The benchmark tests incremental visual planning over a short horizon and the transfer of creative ability from pretraining to multi-turn tool use. We evaluate 14 multimodal language models from small to frontier scale. Across the primary study and six sensitivity analyses, we collect 2,700 drawings and crowdsource creativity and recognizability ratings for every drawing and for 300 human reference drawings. We also present ViDrA-adapted, an automated scorer that predicts human creativity ratings of agent drawings (r = 0.85 on random held-out test split). Figural divergent thinking varies widely across the 14 models, and GPT-6 Astra produces the most creative drawings. Relative to the human drawings, the agent drawings score higher in creativity but lower in recognizability. We release the final drawings, per-round canvas snapshots, tool call traces, stimulus bank, benchmark harness, crowdsourced ratings (N = 72,000), and ViDrA checkpoint.
Sep 12, 2026cs.CL

Measuring the Creativity of Frontier LLMs in Automated Research

Frontier LLMs are increasingly capable of conducting automated research, yet their creativity in this setting has not been systematically evaluated. We propose a set of metrics to evaluate creativity along the two dimensions of valueness and novelty. Valueness assesses whether each proposed idea is useful, while novelty is evaluated from three perspectives: whether the same idea has appeared before (Exact-Match P-Novelty), whether the modified variable or variable combination has been explored before (Variable-level P-Novelty), which reflects the breadth of research-space exploration, and whether the proposed idea is explicitly attributed to external knowledge in the model's reasoning (H-Novelty). Our evaluation shows that the models achieve relatively similar Valueness and Exact-Match P-Novelty scores, while differing substantially in Variable-level P-Novelty. H-Novelty is also consistently high among the models for which it can be evaluated. Notably, further correlation and idea-level performance analyses reveal a strong positive correlation between Variable-level P-Novelty and research performance.
Sep 3, 2026cs.CL

Decoupled Analysis-Judging: An Automated Creativity Evaluator Using LLMs in Complex Multi-step Creativity Tasks

Automated evaluation of creativity tasks remains challenging for LLM-as-a-Judge, as LLM is susceptible to biases such as verbosity bias and leniency bias. Such limitations are particularly evident in Contextually-Grounded and Procedurally-Structured Tasks (CGPST), a complex multi-step creativity task where inter-step dependencies, highly subjectivity, and wide scoring ranges lead to more unstable and biased judgments. Existing approaches either rely on task-specific training or directly apply LLM-as-a-Judge, both of which struggle to ensure reliable evaluation under such complexity. To bridge these gaps, we propose CreaEval, an automated creativity evaluator for CGPST that decouples typical LLM-as-a-Judge into analysis and judging. Correspondingly, CreaEval involves two critical phases: Memory-augmented Analysis, a SoT-LLM converts multi-step responses into structured evaluation evidence, incorporating cross-step memory; and Evidence-based Judging, a Judge-LLM uses the extracted evidence for judging without accessing raw responses. Comprehensive experiments show that CreaEval achieves an average performance improvement of 22.74% over the second-best baselines across CGPST and two classic simple creativity tasks, demonstrating its generalizability. The code is available at https://github.com/Jaong/CreaEval.
Aug 31, 2026cs.CL

CLIN: an Objective Framework for Evaluating Creativity in Short Persian Literary Text

Evaluating creativity in large language model (LLM) outputs remains challenging because creativity is multidimensional and human-centered. We examine how reliably LLMs evaluate short literary text in Persian, a low-resource language, across multiple evaluation strategies and prompt formulations. We find that LLM-human agreement varies substantially across dimensions: alignment is stronger for structured TTCT-derived properties such as Originality, Fluency, and Elaboration, but considerably weaker for more subjective dimensions, particularly Emotion and Attractiveness. Judgments are also sensitive to prompt formulation, while few-shot prompting, ensembling, and multi-agent debate provide no consistent improvement. Motivated by this dimension-dependent behavior, we investigate whether structured creativity dimensions can instead be approximated using simple, interpretable proxy metrics. We introduce CLIN, which evaluates three TTCT-derived dimensions separately using topic-aware novelty for Originality, contextual lexical clustering for Fluency, and lexical diversity for Elaboration. These proxies achieve human alignment comparable to or better than the strongest zero-shot LLM judge in our setting while requiring substantially lower evaluation cost.
Aug 30, 2026cs.AI

Can LLM Agents Discover? Evaluating Creativity on ML Engineering Tasks

Recent AI systems promise autonomous scientific discovery, claiming to discover algorithms and produce research papers, yet understanding whether they exhibit creativity, the capacity to produce solutions that are both novel and useful, remains an open question. We present a framework for evaluating multi-turn LLM research agents' creativity using ML engineering tasks as a testbed, through three dimensions: P-Creativity (psychological novelty: novel relative to the agent's own prior solutions within a run), H-Creativity (historical novelty: novel relative to the corpus of human solutions), and Usefulness (task performance). Evaluating two agent frameworks, AIDE and AIRA-Dojo, on 10 Kaggle-style machine learning tasks from MLE-Bench, we develop an LLM-as-a-Judge pipeline and verify its strong correlation with human creativity judgments, providing a reliable automated metric for P-Creativity evaluation at scale. Applying this pipeline to agent trajectories, we find: (1) all agents exhibit declining P-Creativity as they transition from exploration to exploitation; (2) LLMs exhibit greater H-Creativity than medal-winning humans, yet achieve lower performance. Our findings reveal that current agents can explore novel regions of the solution space but lack the capacity to convert this novelty into improved task performance.
Aug 7, 2026cs.AI

Recipes for Creativity: Iterative Generation and Evaluation in Large Language Models

Generative models are often evaluated through singular artifacts, whereas human creativity typically emerges through iterative generation, appraisal, and refinement. This pilot study examines whether iterative search improves LLM creativity by adapting FunSearch to recipe generation for the 2024 Pillsbury Bake-Off and evaluating outputs against human benchmarks using TTCT-based LLM evaluation. Across two experiments, we test iteration count, generator temperature, and in-loop selection-scorer model size. Results show that iterative generation-selection can produce recipes with creativity scores comparable to human benchmarks, but additional iterations alone do not improve creativity. The in-loop evaluator matters most: a smaller selection scorer yields significantly higher scores across most TTCT dimensions, while temperature has limited effects except for originality. These findings suggest that evaluator design is a first-order design variable in subjective creative search.
Aug 7, 2026cs.CL

Can Language Models Imagine Without Seeing? Ekphrasis: Measuring Visual Creative Ideation in Text-Only LLMs

Current evaluations do not isolate whether text-only language models can originate visual concepts before image generation. Fluent visual prose can hide visual-plan failures: an answer may appear creative while repeating familiar visual clichés or failing to specify a renderable scene. We define Visual Creative Ideation (VCI) as the ability to produce textual visual plans that are useful, expressive, and population-novel, and introduce Ekphrasis, a 400-task benchmark spanning Abstraction, Combination, Transformation, and Adaptation. Ekphrasis scores anonymized pairwise comparisons with dimension-specific checklists, aggregates preferences with Bradley-Terry models, and uses Typed Idea Graphs to convert task-specific population clichés into novelty references. Across 14 language models, VCI separates usefulness, expressiveness, and novelty rather than reducing to fluency: strong models achieve similar overall scores through different profiles, and useful plans can remain visually clichéd. A cross-modal grounding study further shows that text-level VCI ordering largely survives faithful rendering and blind image-level preference judgment, supporting Ekphrasis as a measure of visual ideation beyond prose quality.
Aug 6, 2026cs.AI

Can MLLMs Decode the Creative Leap? Introducing C4 for Cross-Concept Understanding

Creative capabilities of MLLMs matter in design, communication, education, and human--AI collaboration, yet remain difficult to evaluate because explicit targets and reward signals are scarce compared with accuracy-oriented tasks. Cross-concept understanding is a core cognitive capacity underlying receptive creativity. It enables a perceiver to recover intended meaning from non-obvious but meaningful conceptual relations. We operationalize item construction as cross-concept encoding and model inference as cross-concept decoding. We introduce C4, a cognition-inspired evaluation framework for Chengyu (Chinese idiom)-based Cross-Concept Creativity. Its encoding component maps target slots to imageable substitute concepts along bridge paths in a manually annotated and third-party-reviewed cross-concept network, enabling batch generation with explicit structure, difficulty indexed by bridge count and depth, and exact answers. Using this framework, we instantiate the C4 Evaluation Set (C4-Eval), comprising 184 synthetic items and 37 human-created cross-concept chengyu figures collected from online sources. We manually construct and review cross-concept relations, bridge paths, and reasoning processes for the collected figures. Each C4-Eval item is instantiated in five task settings, yielding 884 primary answer-recovery cases. Across ten evaluated MLLMs, the strongest closed models reach 50.7% and 48.0% primary accuracy, while open-source models remain substantially lower. Candidate constraints improve accuracy sharply, but bridge hints and explanation requests provide only modest gains. These results expose a substantial gap in how current MLLMs decode creatively encoded meaning through cross-concept relations. The code is in the supplementary material.
Jul 24, 2026cs.CL

Why Large Language Models and Humans Converge and Diverge in Evaluating Creativity

Despite the growing use of large language models (LLMs) as creativity evaluators, evidence of their alignment with human evaluations remains mixed, raising the question of when and why their judgments converge with or diverge from those of humans. Across three studies and six widely used LLMs, we addressed this gap by identifying the standards underlying LLM creativity evaluation and examining their downstream implications. Study 1 showed that LLMs generally relied on a narrower subset of human creativity evaluation standards. Convergence with human standards was strongest in the novelty dimension, whereas divergence was clearest in the contextual dimension, which captures social, market, and reputational information. Moreover, each LLM exhibited distinct, model-specific standards that varied substantially in breadth. These differences in evaluation standards were reflected in actual creativity judgments. Study 2 (N = 1,103 ideas) showed that LLM evaluations were moderately correlated with human evaluations, and individual LLMs with broader standards better distinguished ideas humans judged as more versus less creative. Study 3 (N = 1,195 participants) showed that LLMs were less sensitive to contextual information: such information significantly altered human creativity ratings but left LLM ratings largely unchanged. Together, our findings help explain the mixed evidence on LLM-human alignment, showing that alignment depends on the evidence a judgment demands and the standards each model applies. Selecting an LLM evaluator is therefore a consequential decision: different models, applying different standards, recognise different ideas as creative.
Jul 1, 2026cs.CL

AGC-Bench: Measuring Artificial General Creativity

Creativity research has debated whether creativity is domain-specific (e.g., visual, writing, science), and if it is psychometrically separable from general intelligence. Both questions now apply to LLMs, but a unified benchmark of AI creativity remains elusive. We introduce AGC-Bench, an artificial general creativity benchmark built from a systematic review of the AI creativity literature (3,101 papers screened, 497 benchmarks identified), paired with an agentic harness that converts idiosyncratic codebases into HELM-standardized benchmarks. The first release covers 78 datasets spanning brainstorming, problem solving, STEM, narrative, figurative language, and humor. To address bias in LLM-as-judge, we apply Judge Response Theory -- a psychometric calibration of judge leniency/severity; we then fine-tune Qwen3-30B on the bias-corrected ratings of three frontier LLMs to produce AGC-Judge, an open-weight model that robustly scores new creativity benchmarks it was not trained on. Results reveal frontier models at the top of the AGC-Bench leaderboard, with open models close behind. LLMs show different creative strengths, ranking higher on some domains (e.g., writing) than others (e.g., scientific ideation). Extensive experiments yield three main findings. First, applying factor analysis across 83 LLMs, we recover a single creativity factor 'c', analogous to the 'g' factor of general intelligence, that explains 81.5% of variance, related to but separable from general knowledge/reasoning. Second, we show that prompting models to "be creative" boosts their performance far more than enabling reasoning, evidence that the benchmark tracks creativity over general ability. Third, on a human-matched subset, we find the top human still leads the top LLM on creativity. We release AGC-Bench with a public leaderboard, AGC-Judge, and human data as open infrastructure for measuring AI creativity at scale.
Jun 29, 2026cs.AI

The Human Creativity Benchmark

Modern AI evaluation frameworks treat evaluator disagreement as noise to be resolved. In creative domains, professional disagreement reflects genuine differences in taste, not measurement error. We argue that evaluating creative AI requires preserving two distinct signals: convergence, where professionals align around shared best practices, and divergence, where individual taste legitimately varies. We present the Human Creativity Benchmark (HCB), a benchmark that operationalizes this separation by collecting pairwise preferences, scalar ratings on prompt adherence, usability, and visual appeal, and qualitative rationale from domain professionals. Across 15,000 professional judgments spanning five creative domains and three workflow phases (ideation, mockup, refinement), we find that convergence concentrates on verifiable dimensions like technical correctness and visual hierarchy, while divergence concentrates on taste-driven dimensions like aesthetic direction and conceptual risk. No model excels uniformly across all phases. Collapsing these signals into a single quality metric discards the most actionable information: where models must be correct versus where they should remain steerable.
Jun 29, 2026cs.CL

How LLMs See Creativity: Zero-Shot Scoring of Visual Creativity with Interpretable Reasoning

Evaluating the originality of visual images poses enduring challenges for creativity assessment. Automated scoring using AI models has proven effective in the verbal domain, yet key questions remain about evaluating visual creativity and understanding how models arrive at their ratings. The present research asks whether multimodal large language models (LLMs) can serve as judges of visual creativity zero-shot (without any fine-tuning or examples of human ratings) and whether their "reasoning" output offers an interpretable window into their evaluation process. We tested six multimodal LLMs (Gemini 3 Flash, Gemma 4 31B IT, GPT-5.4 Mini, GLM-5v Turbo, Kimi K2.5, and Qwen 3.6 Plus) on 992 AI-generated images (based on human-written prompts) and 1,500 hand-drawn sketches scored for creativity by human raters. In Study 1, all models showed substantial alignment with human creativity ratings on both datasets (r = .57-.68 on AI-generated images; r = .29-68 on sketches). In Study 2, we analyzed the step-by-step reasoning processes of three LLMs evaluating the same images and drawings. Although reasoning made model evaluations interpretable -- showing what they attend to, how they balance originality vs. quality, and how they justify their ratings -- reasoning did not improve alignment with human ratings. In sum, our findings indicate that multimodal LLMs can match human judgments of visual creativity without any additional training, and that their reasoning reveals how AI models evaluate creativity. An open scoring app implementing this pipeline is available at https://review-visual-eval-scoring.hf.space.
Jun 11, 2026cs.CL

Creative Integration: A Decidable Criterion of Creativity

"Integrative" solutions are widely praised but rarely defined: we lack an operational way to tell a genuine integration -- one that makes the world cheaper to describe -- from a tidy re-description. Building on the lineage that treats creativity and intelligence as compression, we give such a criterion for creative integration (CI): the resolution of a real conflict between A and B is CI if and only if, under a fixed description language, the description length strictly shrinks (C = L_pre/L_post > 1), with the reduction located in the conflict itself. We make the judgment decidable through four binary, conjunctive gates, and we fix its extension through a taxonomy of pseudo-integration that names and rejects the look-alikes. We back the criterion with a curated, multi-domain corpus and -- crucially -- validate it not by human inter-rater agreement but by four falsifiable tests it could fail: an independent computational check, discrimination against hard negatives, out-of-sample prediction, and description-language robustness; all pass with margin. The contribution is not "creativity is compression" but its decidability, discrimination, and corpus: on this account, what makes a move genuinely creative -- rather than merely novel -- is that it compresses a conflict, with novelty and value as downstream symptoms; whether all creativity is so constituted we state as an explicit conjecture. We claim only the sign of C-1; we judge, not generate. The result is a citable primitive for a broader program.
Jun 10, 2026cs.AI

IntElicit: Eliciting and Assessing Contextualized Creativity via Dialogue Policy Optimization

Contextualized assessment offers high ecological validity for evaluating creativity but introduces a critical challenge: observed performance may be confounded with cognitive proficiency (domain knowledge) and agency (willingness to engage). Meanwhile, in the age of generative AI, creative problem solving increasingly occurs in tool-mediated and human--AI interactive environments, making fully static assessment less aligned with contemporary creative practice. To address these issues, this paper proposes IntElicit, a framework for eliciting and assessing contextualized creativity via dialogue policy optimization. IntElicit functions as a constrained adaptive AI Interviewer: it provides non-directive knowledge and agency scaffolds in multi-turn interaction to reduce non-creative confounders, while preserving participants' responsibility for generating the creative content being evaluated. Specifically, to tackle sparse rewards and potential reward hacking (e.g., answer dictation) in open-ended educational dialogue, IntElicit introduces a decomposed process reward mechanism. This mechanism aligns the policy with pedagogical elicitation, rewarding prompts that draw out participant reasoning rather than producing optimal answers on their behalf. Extensive experiments, including participant simulation and a human subject study (N=64), show that IntElicit improves elicited creative outcomes over expert-designed baselines. Together, the results suggest that interactive elicitation can reveal creative potential that static FPSP-style assessment may miss, providing a formative and diagnostic lens for contextualized creativity assessment in AI-mediated learning contexts.
Jun 10, 2026cs.CL

Automated Creativity Evaluation of Language Models Across Open-Ended Tasks

Large language models (LLMs) have achieved remarkable progress in language understanding, reasoning, and generation, sparking growing interest in their creative potential. Realizing this potential requires systematic and scalable methods for evaluating creativity across diverse tasks. However, most existing creativity metrics are tightly coupled to specific tasks, embedding domain assumptions into the evaluation process, and limiting scalability and generality. To address this gap, we introduce an automated, domain-agnostic framework for quantifying LLM creativity across open-ended tasks. Our approach separates the measurement apparatus from the creative task itself, enabling scalable, task-agnostic assessment. Divergent creativity is measured using semantic entropy, a reference-free and robust metric for novelty and diversity, validated against human annotations, LLM-based novelty judgments and baseline diversity measures. Convergent creativity is assessed via a novel retrieval-based multi-agent judge framework that delivers context-sensitive evaluation of task fulfilment with over 60% improved efficiency. We validate our framework in three qualitatively distinct domains: problem-solving (MacGyver), research ideation (HypoGen), and creative writing (BookMIA), using a broad suite of LLMs. Empirical results show that our framework reliably captures key facets of creativity, including novelty, diversity, and task fulfilment, and reveal how model properties, such as size, temperature, recency, and reasoning, impact creative performance. Our work establishes a reproducible and generalizable standard for automated LLM creativity evaluation, paving the way for scalable benchmarking and accelerating progress in creative AI.
Jun 8, 2026cs.CL

Introducing multiplex semantic networks as multifaceted representations of creative associative knowledge across multilingual samples

Creativity is a complex cognitive ability that relies on knowledge organisation and retrieval from semantic memory. Yet most research uses a single task to measure it, capturing only a fraction of this complexity. This study investigates multiplex networks - layered semantic networks obtained from six cognitive tasks - as a more comprehensive approach to modelling the associative knowledge underlying creativity. We collected data from N=518 individuals from four countries (Austria, USA, Singapore, Italy). From their responses to verbal fluency, sentence-chain, free association, and narrative writing tasks, we constructed semantic networks and assembled them in a multiplex structure. AI persona-based responses provided a comparison baseline. Structural reducibility analyses showed that different task layers captured distinct, non-redundant information about semantic organisation, supporting the use of multiple tasks over any single one. The networks from high- and low-creative groups remained structurally distinct, while AI-generated networks showed near-identical structures regardless of creativity group. Finally, we used 12 features (network measures, emotional scores, and spreading activation simulations) in a machine learning model using ridge regression to predict individual creativity scores. The combination of structurally similar layers, as identified in the previous stage, improved a proof-of-concept prediction accuracy by 50%. Structural measures showed the highest feature importance, with spreading activation dynamics providing additional predictive power. Together, these findings indicate that multiplex semantic networks capture a richer, cross-cultural picture of associative knowledge underlying creativity. We also release our diverse dataset and code to foster diverse computational approaches within the creativity community.
Jun 5, 2026cs.LG

DEFINED: A Data-Efficient Computational Framework for Fine-Grained Creativity Assessment in Debate Scenarios

Human creativity has emerged as a critical competency in the era of large language models. Assessing creativity in complex, open-ended environments is a grand challenge in data mining, currently hindered by a reliance on standardized simple tasks and the scarcity of fine-grained expert data. As an ecologically valid assessment context, debate reflects multiple dimensions of creativity, encompassing both divergent thinking and convergent thinking. Moreover, debate is a data-rich domain, with a large volume of publicly accessible materials. Current mainstream automated scoring methods are poorly suited to complex settings such as debate, and therefore still rely on costly human evaluation. To this end, this paper proposes DEFINED, a data-efficient computational framework for fine-grained creativity assessment in debate scenarios. DEFINED operationalizes debate creativity through a hierarchical eight-dimensional metric system, implemented via a pre-trained autoregressive language model with a hierarchical scoring head that supports both fine-grained and coarse-grained evaluation. Statements and their associated expert scores were obtained from authentic debate competitions, and a constrained data augmentation strategy was employed to address the elite bias inherent in the original data. DEFINED adopts a mixed-granularity training strategy enabling robust learning from limited fine-grained supervision annotated by trained graduate experts. To rigorously validate ecological validity beyond synthetic benchmarks, we incorporate an empirical study with debate-naive participants, utilizing these authentic data to serve as a qualitative case study for mid-to-low proficiency populations. Across our evaluation protocol, our scoring model achieves accurate and stable scoring, outperforming prompt-based large language model evaluators and existing debate scoring methods.
May 31, 2026cs.CL

Before and After Temperature: A Distributional View of Creative LLM Generation

Reference-free evaluation of large language model (LLM) creativity relies on perplexity, entropy, and top-1 margin. We show that a much stronger signal lives one step earlier in the pipeline: in how sampling temperature \emph{reshapes} the model's token distribution before the next token is drawn. On Llama-3.1-8B-Instruct generations of 500 open-ended creative prompts at T∈{0.3,0.8,1.5}T \in \{0.3, 0.8, 1.5\}, a single per-token feature derived from this reshaping predicts the within-prompt creativity rank at Spearman ρ=0.918ρ{=}0.918 against an averaged gpt-4o,/,gemini-2.5-pro judge (n=500n{=}500) and ρ=0.870ρ{=}0.870 against a three-rater human-majority ranking (n=150n{=}150). Each of four standard reference-free baselines (self-perplexity, mean predictive entropy, top-1 margin, gzip compression ratio) tops out at ∣ρ∣ ⁣≈ ⁣0.76|ρ|\!\approx\!0.76 on both ground truths: a gap of +0.165+0.165 on averaged-LLM and +0.110+0.110 on human-majority, both far larger than the spread among the baselines themselves. The two ground-truth panels agree with each other at ρ=0.83ρ{=}0.83, above the inter-human ceiling of ρ=0.77ρ{=}0.77, so the comparison is not bottlenecked by judge noise. Mechanistically, the win comes from a sharp distributional signature of the incoherence regime: at T=1.5T{=}1.5 the cumulative-mass width n95(q)n_{95}(q) inflates from ∼ ⁣1\sim\!1 to ∼ ⁣131{\sim}\!131 tokens and post-temperature mass leaks off the pre-temperature top-90%90\% plausible set by about 1313 percentage points. The per-token aggregates do not separate T=0.8T{=}0.8 from T=0.3T{=}0.3; discriminating the two coherent regimes is left to sequence-level features.
May 30, 2026cs.CL

IDEAFix: Evaluation Framework for Creative Defixation Prompting in LLMs

Large language models (LLMs) are increasingly used for tasks involving creative problem solving and idea generation. However, there is a lack of consensus concerning their creative capabilities: some studies report superior performances compared to humans, while others highlight structural limitations such as fixation and the homogenization of outputs. Existing evaluation approaches either rely on narrow, decontextualized tasks that do not capture goal-oriented generation or on broader settings that confound multiple aspects of the creative process, making it difficult to isolate the effects of task formulation, prompting, and evaluation design. Significantly, the role of structured prompting strategies in shaping idea generation remains underexplored. Therefore, we introduce IDEAFix, an evaluation framework for analyzing divergent thinking in open-ended idea generation tasks. We prompt models to generate multiple original solutions to controlled variations of short design scenarios, task attributes, and defixation prompting strategies. This design enables systematic analysis of how structured guidance influences LLMs' idea generation. Our results show that both task formulation and attribute selection significantly affect models' performance, and that simple prompting strategies can boost the originality of solutions. However, we also observe persistent output homogenization across models, confirming inherent limits in their ability to generate diverse solutions. Overall, IDEAFix provides a controlled, extensible framework for studying the mechanisms underlying LLMs' creativity.
May 25, 2026cs.CL

QUIET: A Multi-Blank Cascaded Story Cloze Benchmark for LLM Creative Generation Capability

Large language models (LLMs) face a dual challenge in creative capability evaluation: existing benchmarks (e.g., Story Cloze Test, HellaSwag) measure models' discriminative ability over narrative continuation using multiple-choice recognition paradigms, rather than directly measuring creative generation capability; rubric-based scoring and LLM-as-Judge methods rely on subjective dimension assessment or natural language model outputs, and cannot provide objective, automated scoring mechanisms. This paper proposes QUIET (Quality Understanding via Interlocked Evaluation Testing), a diagnostic benchmark for LLM creative capability based on multi-blank cascaded story cloze. QUIET sets N blanks (10-20) in a story with complete structure, with each blank accompanied by an explicit content constraint, and cascade dependency relationships between blanks -- the content filled into earlier blanks constrains the feasible solution space for later blanks. The evaluated model (or human participants) fills all blanks in open-ended generation mode; the results are scored by an information-theoretic automated scoring protocol without human grading. The scoring protocol directly operationalizes the "calibrated surprise" theoretical framework (Zou & Xu, 2026a). For each blank k, a composite score is computed: score = satisfy * (1 + lambda * surprise), where lambda = 1.0. Here, "satisfy" measures how well the blank filling satisfies the content constraint (objective logical reasoning judgment, not subjective aesthetic scoring), and "surprise" measures the degree of surprise given that the constraint is satisfied. Creative answers that do not satisfy the constraint score zero; answers that satisfy the constraint but are mediocre score low; answers that satisfy the constraint and are surprising score high.
May 19, 2026cs.CL

When Reasoning Supervision Hurts: TTCW-Based Long-Form Literary Review Generation

Automatic evaluation of long-form literary writing remains challenging, as generic LLM-as-Judge approaches may not fully capture creativity-related dimensions such as originality and flexibility. Although the Torrance Test of Creative Writing (TTCW) provides a structured creativity framework, and prior work has demonstrated reference-based TTCW evaluation at the pairwise level, no large-scale dataset exists for long-form TTCW-based literary review generation. We address this gap by constructing a dataset of 263,911 long-form stories, each annotated with scalar scores and meta-synthesised review comments across 14 TTCW-based dimensions. Using this dataset, we fine-tune Qwen3 models at two scales, 4B and 8B, under two conditions: with and without reasoning content. Results show that non-reasoning fine-tuning achieves stronger and more stable performance, with the best setting reaching an evaluation score of 0.6820. Further analysis shows that reasoning-supervised models are more prone to parse failures, often continuing with irrelevant or repetitive reasoning-style text rather than completing the required 14-metric review report. These results suggest that, for fixed-format rubric-based review generation, reasoning supervision is not straightforwardly beneficial, and precise metric-aligned scoring remains challenging even after task-specific fine-tuning.
May 13, 2026cs.CL

Creativity Bias: How Machine Evaluation Struggles with Creativity in Literary Translations

This article investigates the performance of automatic evaluation metrics (AEMs) and LLM-as-a-judge evaluation on literary translation across multiple languages, genres, and translation modalities. The aim is to assess how well these tools align with professionals when evaluating translation, creativity (creative shifts & errors), and see if they can substitute laborious manual annotations. A dataset of literary translations across three modalities (human translation, machine translation, and post-editing), three genres and three language pairs was created and annotated in detail for creativity by experienced professional literary translators. The results show that both AEMs and LLM-as-a-judge evaluations correlate poorly with professional evaluations on creativity, with LLM-as-a-judge showing a systematic bias in favour of machine-translated texts and penalising creative and culturally appropriate solutions. Moreover, performance is consistently worse for more literary genres such as poetry. This highlights fundamental limitations of current automatic evaluation tools for literary translation and the need to create new tools that do not frequently consider out of routine translations as errors.
May 13, 2026cs.AI

Assessing the Creativity of Large Language Models: Testing, Limits, and New Frontiers

Measuring the creativity of large language models (LLMs) is essential for designing methods that can improve creativity and for enhancing our scientific understanding of this ability. To accomplish this, it has become common in recent years to administer tests of human creativity to LLMs. Although these tests provide a convenient and fully automated way to score "creativity," their validity as measures of machine creativity has not been established, and these tests already have limited validity as predictors of human creativity. To address this problem, we conduct the first large-scale, systematic study assessing the effectiveness of human creativity tests for predicting the creative achievement of LLMs across three target constructs: creative writing, divergent thinking, and scientific ideation. We find that the Divergent Association Task (DAT) and the Conditional DAT are the best predictors of creative writing and divergent thinking, respectively, but that test effectiveness varies significantly by construct, and no single test predicts all constructs well. Moreover, contrary to popular belief, no existing test reliably predicts scientific ideation ability. Motivated by this problem, we introduce the Divergent Remote Association Test (DRAT), a vocabulary-space test that assesses both convergent and divergent thinking in a single instrument. The DRAT is the first and only creativity test for LLMs that is a significant predictor of scientific ideation ability, demonstrating robustness across major design choices. Furthermore, the performance gain of the DRAT is not recoverable from any linear combination of the Divergent Association Task and the Remote Associates Test, indicating that assessing divergent and convergent thinking in the same test is essential to reliably predicting scientific ideation ability.
May 11, 2026cs.AI

LLM Jaggedness Unlocks Scientific Creativity

As artificial intelligence advances, models are not improving uniformly. Instead, progress unfolds in a jagged fashion, with capabilities growing unevenly across tasks, domains, and model scales. In this work, we examine this dynamic jaggedness through the lens of scientific idea generation. We introduce SciAidanBench, a benchmark of open-ended scientific questions designed to measure the scientific creativity of large language models (LLMs). Given a scientific question, models are asked to generate as many unique and coherent ideas as possible, with the total number of valid responses serving as a proxy for creative potential. Evaluating 19 base models across 8 providers (30 total variants including reasoning versions), we find that jaggedness manifests both across models and within models. First, in a cross-task comparison between general and scientific creativity, improvements in general creativity do not translate uniformly to scientific creativity, revealing divergent capability profiles across models. Second, at the prompt level, stronger models do not improve uniformly; instead, they exhibit high variability, with bursts of creativity on some questions and limited performance on others. Third, at the domain level, individual models display uneven strengths across scientific subfields, reflecting fragmented internal capability profiles. Finally, we show that this jaggedness can be harnessed. We explore mechanisms of inference-time compute, knowledge pooling, and brainstorming to combine models effectively and construct meta-model ensembles that outperform any single model. Our results position jaggedness not as a limitation, but as a resource, a structural feature of AI progress that, when understood and leveraged, can amplify LLM-driven scientific creativity.
Apr 29, 2026cs.CL

Calibrated Surprise: An Information-Theoretic Account of Creative Quality

In the era of large language models, creative writing quality lacks a computable theoretical anchor. The dominant approaches are rubric scoring -- decomposing holistic aesthetic judgment into sub-scores -- and RLHF preference signals -- replacing quality with group votes. Both bypass the statistical structure of the text itself. This paper provides an information-theoretic foundation to fill this gap. We propose 'calibrated surprise' as the information-theoretic essence of excellent creative writing. This judgment matches reading intuition and covers its opposite. This literary judgment admits a precise mathematical formulation. Under full-dimensional constraints Y, feasible writing choices are forced into an extremely narrow space. The rare survivors are, from the unconstrained perspective, exactly the least predictable choices. Both are measured precisely by Shannon mutual information I(X;Y) = H(X) - H(X|Y) -- 'calibrated' corresponds to H(X|Y) approaching 0; 'surprising' corresponds to H(X) going high. The subtraction structure of the formula naturally separates 'well-grounded surprise' from 'pure noise'. We use token-level logprobs from Qwen1.5-7B as an operational proxy for the ideal reader's probability distribution. Across 20 pairs (12 Chinese / 8 English) of high-quality vs. systematically degraded literary passages, 20/20 pairs support the core prediction: high-quality passages have systematically higher I(X;Y) than their degraded versions.
Apr 22, 2026cs.HC

The Effect of Idea Elaboration on the Automatic Assessment of Idea Originality

Automatic systems are increasingly used to assess the originality of responses in creative tasks. They offer a potential solution to key limitations of human assessment (cost, fatigue, and subjectivity), but there is preliminary evidence of a self-preference bias. Accordingly, automatic systems tend to prefer outcomes that are more closely related to their style, rather than to the human one. In this paper, we investigated how Large Language Models (LLMs) align with human raters in assessing the originality of responses in a divergent thinking task. We analysed 4,813 responses to the Alternate Uses Task produced by higher and lower creative humans and ChatGPT-4o. Human raters were two university students who underwent intensive training. Machine raters were two specialised systems fine-tuned on AUT responses and corresponding human ratings (OCSAI and CLAUS) and ChatGPT-4o, which was prompted with the same instructions as human raters. Results confirmed the presence of a self-preference bias in LLMs. Automatic systems tended to privilege artificial responses. However, this self-preference bias disappeared when the analyses controlled for the idea elaboration. We discuss theoretical and methodological implications of these findings by highlighting future directions for research on creativity assessment.
Apr 20, 2026cs.CL

AlphaContext: An Evolutionary Tree-based Psychometric Context Generator for Creativity Assessment

Creativity has become a core competence in the era of LLMs and human-AI collaboration, underpinning innovation in real-world problem solving. Crucially, the systematic improvement of creativity necessitates scientifically valid assessment instruments. Psychometric research recognizes context-based assessment as an effective way to measure creative thinking. However, high-quality expert-designed contexts remain scarce. Existing LLM-based generators often struggle with insufficient assessment cues, weak narrative coherence, limited stylistic diversity, and poor support for creative thinking. To address these challenges, we propose AlphaContext, an evolutionary tree-based psychometric context generator for creativity assessment. First, the HyperTree Outline Planner formalizes expert-designed outlining as a rule-guided hypertree and performs top-down hierarchical planning. The MCTS-based Context Generator fills the outline via MCTS to balance global structure and local quality. Then, the Evolutionary Context Optimizer evolves contexts with MAP-Elites by repeatedly updating niche elites to jointly improve diversity and quality. Finally, the Assessment-Guided Evolution Refiner simulates virtual participants with diverse styles and recycles weak contexts for further evolution. Experiments show that AlphaContext yields an average improvement of 8% over competitive methods across 6 quality metrics.
Apr 20, 2026cs.CL

Beyond Reproduction: A Paired-Task Framework for Assessing LLM Comprehension and Creativity in Literary Translation

Large language models (LLMs) are increasingly used for creative tasks such as literary translation. Yet translational creativity remains underexplored and is rarely evaluated at scale, while source-text comprehension is typically studied in isolation, despite the fact that, in professional translation, comprehension and creativity are tightly intertwined. We address these gaps with a paired-task framework applied to literary excerpts from 11 books. Task 1 assesses source-text comprehension, and Task 2 evaluates translational creativity through Units of Creative Potential (UCPs), such as metaphors and wordplay. Using a scalable evaluation setup that combines expert human annotations with UCP-based automatic scoring, we benchmark 23 models and four creativity-oriented prompts. Our findings show that strong comprehension does not translate into human-level creativity: models often produce literal or contextually inappropriate renderings, with particularly large gaps for the more distant English-Chinese language pair. Creativity-oriented prompts yield only modest gains, and only one model, Mistral-Large, comes close to human-level creativity (0.167 vs. 0.246). Across all model-prompt combinations, only three exceed a creativity score of 0.1, while the rest remain at or near zero.
Apr 20, 2026cs.CL

How Creative Are Large Language Models in Generating Molecules?

Molecule generation requires satisfying multiple chemical and biological constraints while searching a large and structured chemical space. This makes it a non-binary problem, where effective models must identify non-obvious solutions under constraints while maintaining exploration to improve success by escaping local optima. From this perspective, creativity is a functional requirement in molecular generation rather than an aesthetic notion. Large language models (LLMs) can generate molecular representations directly from natural language prompts, but it remains unclear what type of creativity they exhibit in this setting and how it should be evaluated. In this work, we study the creative behavior of LLMs in molecular generation through a systematic empirical evaluation across physicochemical, ADMET, and biological activity tasks. We characterize creativity along two complementary dimensions, convergent creativity and divergent creativity, and analyze how different factors shape these behaviors. Our results indicate that LLMs exhibit distinct patterns of creative behavior in molecule generation, such as an increase in constraint satisfaction when additional constraints are imposed. Overall, our work is the first to reframe the abilities required for molecule generation as creativity, providing a systematic understanding of creativity in LLM-based molecular generation and clarifying the appropriate use of LLMs in molecular discovery pipelines.