Creativity

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11 papers in the last 28 days · 0.2% of indexed attention

Twelve weeks of publication activity for this topic as it is defined today.

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Period ending 2026-09-21

4 new papers

A weekly snapshot of new work published in Creativity.

Period ending 2026-09-14

1 new paper

A weekly snapshot of new work published in Creativity.

Period ending 2026-09-07

3 new papers

A weekly snapshot of new work published in Creativity.

84 papers

Latest in Creativity

May 27, 2026cs.CL

Playing with Words, Improving with Rewards: Training Language Models for Creative Association

Large Language Models (LLMs) are being applied to increasingly difficult problems and use cases. To navigate their vast solution spaces effectively, LLMs need to be creative. Yet the subjective nature of creativity and the limits of human judgment make training LLMs for creativity especially challenging. As a solution, we train LLMs on Codenames, a word-association game that exercises the two central axes of creativity, divergent and convergent thinking, while yielding objectively verifiable outcomes. This verifiability lets us bypass human judgment and train with Reinforcement Learning with Verifiable Rewards (RLVR). We train Qwen3-1.7B, 4B, and 8B models and evaluate them on ten creativity and four reasoning benchmarks. We find that the precision-diversity trade-off is scale-dependent: the 8B model prioritizes creativity over precision, while the 1.7B and 4B models gain reasoning precision at the cost of creativity. Concretely, the 8B model shows modest but consistent creativity gains (8 of 10 benchmarks) with only minor reasoning degradation, whereas the smaller models achieve substantial gains on reasoning tasks. Our study presents a scalable and effective solution to train LLMs for creativity.
Vijeta Deshpande, Namrata Shivagunde, Sherin Muckatira +5
May 25, 2026cs.CL

QUIET: A Multi-Blank Cascaded Story Cloze Benchmark for LLM Creative Generation Capability

Large language models (LLMs) face a dual challenge in creative capability evaluation: existing benchmarks (e.g., Story Cloze Test, HellaSwag) measure models' discriminative ability over narrative continuation using multiple-choice recognition paradigms, rather than directly measuring creative generation capability; rubric-based scoring and LLM-as-Judge methods rely on subjective dimension assessment or natural language model outputs, and cannot provide objective, automated scoring mechanisms. This paper proposes QUIET (Quality Understanding via Interlocked Evaluation Testing), a diagnostic benchmark for LLM creative capability based on multi-blank cascaded story cloze. QUIET sets N blanks (10-20) in a story with complete structure, with each blank accompanied by an explicit content constraint, and cascade dependency relationships between blanks -- the content filled into earlier blanks constrains the feasible solution space for later blanks. The evaluated model (or human participants) fills all blanks in open-ended generation mode; the results are scored by an information-theoretic automated scoring protocol without human grading. The scoring protocol directly operationalizes the "calibrated surprise" theoretical framework (Zou & Xu, 2026a). For each blank k, a composite score is computed: score = satisfy * (1 + lambda * surprise), where lambda = 1.0. Here, "satisfy" measures how well the blank filling satisfies the content constraint (objective logical reasoning judgment, not subjective aesthetic scoring), and "surprise" measures the degree of surprise given that the constraint is satisfied. Creative answers that do not satisfy the constraint score zero; answers that satisfy the constraint but are mediocre score low; answers that satisfy the constraint and are surprising score high.
Bo Zou, Chao Xu
May 21, 2026cs.CY

Dream machine -- the next creative economy

We examine the structural transformation of creative industries under generative artificial intelligence, drawing on 374 primary sources spanning policy documents, industry data, creator surveys, and platform analytics. Beginning with the December 2024 release of OpenAI's Sora video model as a watershed event, we trace the historical pattern of creative resistance to technological disruption, then develop an analytical framework -- the Human-AI Agency Continuum for mapping the spectrum of human and machine collaboration in creative work. We present evidence for the "slop ceiling," an audience-imposed quality threshold that constrains AI-generated content to approximately 1--3% of platform streams despite comprising 44% of uploads. Analysis of the UK Government's 2025 consultation on AI and copyright (over 11,500 responses, 88% opposing expanded AI training rights) reveals deep structural tensions between technology firms and creative workers. We investigate how major studios, from Disney's $1 billion OpenAI investment to Netflix's AI-native animation unit, are positioning for an AI-augmented production pipeline. The work covers coordination collapse in creative supply chains, the emergence of new professional roles such as prompt engineers and AI orchestrators, and proposes four principles for navigating the transition: transparency, consent, compensation, and human-centred design. Eight appendices provide quantitative analysis, a glossary, topical bibliography, and deep dives into shadow AI adoption, AI stigma, and algorithmic intent.
Peter Woodbridge, John J. O'Hare
May 19, 2026cs.CL

When Reasoning Supervision Hurts: TTCW-Based Long-Form Literary Review Generation

Automatic evaluation of long-form literary writing remains challenging, as generic LLM-as-Judge approaches may not fully capture creativity-related dimensions such as originality and flexibility. Although the Torrance Test of Creative Writing (TTCW) provides a structured creativity framework, and prior work has demonstrated reference-based TTCW evaluation at the pairwise level, no large-scale dataset exists for long-form TTCW-based literary review generation. We address this gap by constructing a dataset of 263,911 long-form stories, each annotated with scalar scores and meta-synthesised review comments across 14 TTCW-based dimensions. Using this dataset, we fine-tune Qwen3 models at two scales, 4B and 8B, under two conditions: with and without reasoning content. Results show that non-reasoning fine-tuning achieves stronger and more stable performance, with the best setting reaching an evaluation score of 0.6820. Further analysis shows that reasoning-supervised models are more prone to parse failures, often continuing with irrelevant or repetitive reasoning-style text rather than completing the required 14-metric review report. These results suggest that, for fixed-format rubric-based review generation, reasoning supervision is not straightforwardly beneficial, and precise metric-aligned scoring remains challenging even after task-specific fine-tuning.
Jinlong Liu, Mohammed Bahja, Mark Lee
May 19, 2026cs.CV

Self-Creative Text-to-Object Generation using Semantic-Aware Spatial Weighting

Instilling creativity in text-to-image (T2I) generation presents a significant challenge, as it requires synthesized images to exhibit not only visual novelty and surprise, but also artistic value. Current T2I models, however, are largely optimized for literal text-image alignment with their data distribution, and their noise prediction networks constrain the generation to high-probability regions, consequently generating outputs that lack authentic creativity. To address this, we propose a Self-Creative Diffusion (SCDiff) model for meaningful T2I generations featuring two core modules: a learnable spatial weighting (LSW) module and a visual-semantic mixing loss (VSML). The LSW module designs a parametric Kaiser-Bessel window to reinforce central image features, fostering novel and surprising generation. The VSML module introduces a dual loss function: a similarity loss constrains that the new images align with its textual description, while a diversity loss maximizes its distinction from the original image, enhancing both semantic value and visual novelty. Extensive experiments demonstrate that our model substantially improves creativity, semantic alignment, and visual coherence, offering a simple yet powerful framework for generating creative objects.
Yue Yu, Haibo Chen, Shuo Chen +2
May 18, 2026cs.CL

Multi-agent AI systems outperform human teams in creativity

Although artificial intelligence (AI) now matches or exceeds human performance across numerous cognitive tasks, creativity remains a highly contested frontier. As AI systems based on large language models (LLMs) are increasingly adopted in research and innovation, it is essential to understand and augment their creativity. Here we demonstrate that multi-agent LLM teams not only surpass single agents, but also substantially outperform human teams in creativity (Cohen's d=1.50) across 4,541 multi-agent LLM ideas and 341 human-team ideas on six diverse problem-solving tasks. This advantage is driven by novelty while maintaining comparable usefulness. To investigate the generative processes in both groups, we represent conversations as paths through semantic space using neural language model representations. Both LLM and human teams produce more creative ideas when conversations range widely rather than staying centered on a single theme (low global coherence). However, the additional patterns that predict creativity differ: LLM teams benefit from efficient exploration (high semantic spread, shorter paths), while human teams benefit from maintaining smooth conversational flow (high local coherence, frequent pivots). Additionally, we identify model choice and discussion structure as orthogonal design levers that together explain 26.8% of variance in LLM conversational dynamics, paving the way for systematic approaches to developing multi-agent systems with augmented creative capabilities.
Tiancheng Hu, Yixuan Jiang, Haotian Li +5
May 16, 2026cs.AI

Dynamics of collective creativity in AI art competitions

Creativity is a fundamental aspect of how culture evolves, yet the mechanisms by which groups produce novelty are notoriously difficult to infer from the historical record. Iterated learning experiments have shown that cultural transmission reliably distorts artifacts toward the inductive biases of learners, but most of this work uses linear chains between human participants, leaving open how these dynamics play out in the networked, human-AI systems that increasingly shape cultural production. In this study, we leverage one such system, Artbreeder, which hosts daily "remix parties" where users iteratively build on each other's work from a single seed image, producing branching lineages of human-AI co-created images. We analyze a dataset of 130,882 images from 368 remix parties over 13 months and find that images become simpler and converge toward common thematic "attractors" (e.g., steampunk scenes, alien architecture). We also find that while more novel "parent" images produce more novel and complex "children" that attract more likes, users paradoxically prefer to remix images that are less novel and complex. Finally, larger remix parties produce more novelty at the cost of lower complexity.
Mason Youngblood, Jeff Nusz, Joel Simon
May 15, 2026cs.LG

Seeking the Unfamiliar but Memorable: Conceptual Creativity as Meta-Learning

What does it mean to create a new concept, rather than retrieve a familiar one? Repeatedly sampling a generative model at the same prompt produces variations with similar styles and typical content. We propose that creativity is the production of stimuli that are unfamiliar to an adaptive observer at first sight, but quickly learnable from a few exposures. We formalize this as a Creator-Appraiser pair: a Creator generates a candidate, an Appraiser adapts to it for a few inner-loop learning steps, and the Appraiser's improvement becomes the reward the Creator optimizes through. We instantiate the framework with diffusion as the Creator, an autoencoder Appraiser on MNIST, and a CLIP Appraiser with a low-rank adapter for natural images. The diffusion model remains frozen with no additional language conditioning; the meta-learning gradient is enough to produce both stylistic variations and concept compositions that the base model does not generate on its own.
Mengye Ren
May 13, 2026cs.CV

Diffusion Models, Denoiser Architecture and Creativity

The creativity of diffusion models refers to their ability to generate highly realistic images that are different from their training data. Creativity is somewhat surprising since it is known that if the denoiser used in the diffusion model is the Bayes optimal denoiser for a given training set, then the model will simply copy the training samples. In this paper we present empirical and theoretical results that suggest that creativity in diffusion models is due to an interaction between the denoiser architecture and the target distribution. Theoretically, we give explicit forms for the distribution of generated samples as a function of the target distribution and the denoiser architecture for three different denoiser architectures (linear, polynomial, bottleneck). Empirically, we show that small changes in the popular UNET denoiser architecture leads to very different forms of creativity, and these small changes often yield samples that are highly nonrealistic. Taken together, our results show that diffusion models will only be successful if the inductive bias of the denoiser architecture is in strong alignment with the true target distribution.
Itamar Levine, Yair Weiss
May 13, 2026cs.CL

Creativity Bias: How Machine Evaluation Struggles with Creativity in Literary Translations

This article investigates the performance of automatic evaluation metrics (AEMs) and LLM-as-a-judge evaluation on literary translation across multiple languages, genres, and translation modalities. The aim is to assess how well these tools align with professionals when evaluating translation, creativity (creative shifts & errors), and see if they can substitute laborious manual annotations. A dataset of literary translations across three modalities (human translation, machine translation, and post-editing), three genres and three language pairs was created and annotated in detail for creativity by experienced professional literary translators. The results show that both AEMs and LLM-as-a-judge evaluations correlate poorly with professional evaluations on creativity, with LLM-as-a-judge showing a systematic bias in favour of machine-translated texts and penalising creative and culturally appropriate solutions. Moreover, performance is consistently worse for more literary genres such as poetry. This highlights fundamental limitations of current automatic evaluation tools for literary translation and the need to create new tools that do not frequently consider out of routine translations as errors.
Kyo Gerrits, Rik van Noord, Ana Guerberof Arenas
May 13, 2026cs.AI

Assessing the Creativity of Large Language Models: Testing, Limits, and New Frontiers

Measuring the creativity of large language models (LLMs) is essential for designing methods that can improve creativity and for enhancing our scientific understanding of this ability. To accomplish this, it has become common in recent years to administer tests of human creativity to LLMs. Although these tests provide a convenient and fully automated way to score "creativity," their validity as measures of machine creativity has not been established, and these tests already have limited validity as predictors of human creativity. To address this problem, we conduct the first large-scale, systematic study assessing the effectiveness of human creativity tests for predicting the creative achievement of LLMs across three target constructs: creative writing, divergent thinking, and scientific ideation. We find that the Divergent Association Task (DAT) and the Conditional DAT are the best predictors of creative writing and divergent thinking, respectively, but that test effectiveness varies significantly by construct, and no single test predicts all constructs well. Moreover, contrary to popular belief, no existing test reliably predicts scientific ideation ability. Motivated by this problem, we introduce the Divergent Remote Association Test (DRAT), a vocabulary-space test that assesses both convergent and divergent thinking in a single instrument. The DRAT is the first and only creativity test for LLMs that is a significant predictor of scientific ideation ability, demonstrating robustness across major design choices. Furthermore, the performance gain of the DRAT is not recoverable from any linear combination of the Divergent Association Task and the Remote Associates Test, indicating that assessing divergent and convergent thinking in the same test is essential to reliably predicting scientific ideation ability.
Samuel Schapiro, Alexi Gladstone, Jonah Black +1
May 11, 2026cs.AI

LLM Jaggedness Unlocks Scientific Creativity

As artificial intelligence advances, models are not improving uniformly. Instead, progress unfolds in a jagged fashion, with capabilities growing unevenly across tasks, domains, and model scales. In this work, we examine this dynamic jaggedness through the lens of scientific idea generation. We introduce SciAidanBench, a benchmark of open-ended scientific questions designed to measure the scientific creativity of large language models (LLMs). Given a scientific question, models are asked to generate as many unique and coherent ideas as possible, with the total number of valid responses serving as a proxy for creative potential. Evaluating 19 base models across 8 providers (30 total variants including reasoning versions), we find that jaggedness manifests both across models and within models. First, in a cross-task comparison between general and scientific creativity, improvements in general creativity do not translate uniformly to scientific creativity, revealing divergent capability profiles across models. Second, at the prompt level, stronger models do not improve uniformly; instead, they exhibit high variability, with bursts of creativity on some questions and limited performance on others. Third, at the domain level, individual models display uneven strengths across scientific subfields, reflecting fragmented internal capability profiles. Finally, we show that this jaggedness can be harnessed. We explore mechanisms of inference-time compute, knowledge pooling, and brainstorming to combine models effectively and construct meta-model ensembles that outperform any single model. Our results position jaggedness not as a limitation, but as a resource, a structural feature of AI progress that, when understood and leveraged, can amplify LLM-driven scientific creativity.
Shray Mathur, J. Anibal Boscoboinik, Esther H. R. Tsai +1
May 8, 2026cs.CY

Creating and Evaluating K-12 GenAI Assessment Graders Through Context Engineering

The integration of large language models (LLMs) into educational assessment represents a transformative shift in classroom grading practices. While automated scoring systems and machine learning techniques have existed for decades, generative AI (GenAI) now enables educators to implement standards-based grading (SBG) with unprecedented efficiency and scale. This paper examines the theoretical foundations and evaluates an LLM grader that uses commercially available foundation models with context and prompt engineering to score student work against a rubric. Drawing on an empirical interrater agreement study using Massachusetts Comprehensive Assessment System (MCAS) data, we observed the Quadratic Weighted Kappa (QWK) and Proportional Reduction in Mean-Squared Error (PRMSE) across mathematics, science, and ELA, using Claude Sonnet 4, Haiku 4.5, GPT-5, and GPT-5 Mini. The results demonstrate that LLM graders, especially when based on foundational models with more parameters, achieve substantial agreement with human raters in mathematics and science assessments, while the performances vary in ELA, suggesting generic foundation models can be effective at scoring in given contexts. Additional analysis of teacher and student feedback reveals strong acceptance of AI-generated narrative feedback but skepticism toward numerical scores, suggesting that LLMs function most effectively as formative tools rather than summative evaluators. Our findings indicate that thoughtfully designed hybrid models that combine AI efficiency with teacher judgment can reduce workload, enhance feedback quality, and support equitable assessment practices without displacing professional expertise.
Zewei Tian, Alex Liu, Lief Esbenshade +6
May 7, 2026cs.AI

Ex Ante Evaluation of AI-Induced Idea Diversity Collapse

Creative AI systems are typically evaluated at the level of individual utility, yet creative outputs are consumed in populations: an idea loses value when many others produce similar ones. This creates an evaluation blind spot, as AI can improve individual outputs while increasing population-level crowding. We introduce a human-relative framework for benchmarking AI-induced human diversity collapse without requiring human-AI interaction data, providing an ex ante protocol to estimate crowding risk from model-only generations and matched unaided human baselines. By modeling ideas as congestible resources, we show that source-level crowding is identifiable from within-distribution comparisons, yielding an excess-crowding coefficient ΔΔ and a human-relative diversity ratio ρρ. We show that ρ1ρ\ge1 is the no-excess-crowding parity condition and connect ΔΔ to an adoption game with exposure-dependent redundancy costs. Across short stories, marketing slogans, and alternative-uses tasks, three frontier LLMs fall below parity across crowding kernels. Estimates stabilize with feasible model-only sample sizes. Importantly, generation-protocol variants show that crowding can be reduced through targeted design, making diversity collapse an actionable, development-time evaluation target for population-aware creative AI.
Nafis Saami Azad, Raiyan Abdul Baten
May 6, 2026cs.HC

From Memorization to Creation: Evaluating the Cognitive Depth of LLM-Generated Educational Questions

While LLMs show promise in automating educational content creation, their ability to generate questions that stimulate higher-order thinking remains understudied. This work evaluates six widely-used LLMs through a Bloom's Taxonomy lens, focusing on their capacity to transcend rote memorization and achieve cognitive leaps. Using a hybrid human--AI evaluation protocol, we generate and analyze 20{,}700 questions across computer science, K--12 math, and social-science domains. Key contributions include: (1) a fine-grained prompting strategy that reduces question repetitiveness by 24.45% for Qwen2.5-7B-Instruct, and increases the proportion of higher-order cognitive level outputs by 11.53% for InternLM3-8B-Instruct; (2) quantitative metrics for cognitive shift intensity (CogShift) and category drift, revealing InternLM3's superior performance in multi-level transitions; (3) an interpretability analysis revealing metric-level correlations that enhance the transparency of Chain-of-Thought prompting. Our findings highlight the importance of cognitive-aware prompt design and provide benchmarks for deploying LLMs in personalized learning systems.
Xiaolong Wang, Zhe Zhao, Song Lai +5
Apr 30, 2026physics.soc-ph

Universal statistical laws governing culinary design

Cooking is a cultural expression of human creativity that transcends geography and time through the orchestration of ingredients and techniques, much like languages do through words and syntax. Yet, beneath the apparent diversity of culinary traditions, whether recipes obey statistical laws comparable to those of other symbolic systems remains unknown. Here we analyze a large corpus of traditional recipes spanning global cuisines, annotated using a state-of-the-art named entity recognition algorithm into ingredients, cooking techniques, utensils, and other culinary attributes. We find that ingredient usage exhibits Zipf-like rank-frequency scaling, that culinary diversity grows sublinearly with corpus size in accordance with Heaps' law, and that recipe complexity follows Menzerath-Altmann-type relations between the number and average information of constituent units. Consistent with observations in packaged foods, macronutrient concentrations across recipes also display a log-normal signature. Minimal generative models based on preferential reuse, constrained sampling, and incremental modification recapitulate these regularities, suggesting generic processes that shape recipe architecture across cultures. Together, these findings establish recipes as a compositional symbolic system in which complex structure emerges from simple, constrained generative processes.
Ganesh Bagler, Gopal Krishna Tewari, Aditya Raj Yadav +5
Apr 24, 2026cs.AI

Superminds Test: Actively Evaluating Collective Intelligence of Agent Society via Probing Agents

Collective intelligence refers to the ability of a group to achieve outcomes beyond what any individual member can accomplish alone. As large language model agents scale to populations of millions, a key question arises: Does collective intelligence emerge spontaneously from scale? We present the first empirical evaluation of this question in a large-scale autonomous agent society. Studying MoltBook, a platform hosting over two million agents, we introduce Superminds Test, a hierarchical framework that probes society-level intelligence using controlled Probing Agents across three tiers: joint reasoning, information synthesis, and basic interaction. Our experiments reveal a stark absence of collective intelligence. The society fails to outperform individual frontier models on complex reasoning tasks, rarely synthesizes distributed information, and often fails even trivial coordination tasks. Platform-wide analysis further shows that interactions remain shallow, with threads rarely extending beyond a single reply and most responses being generic or off-topic. These results suggest that collective intelligence does not emerge from scale alone. Instead, the dominant limitation of current agent societies is extremely sparse and shallow interaction, which prevents agents from exchanging information and building on each other's outputs.
Xirui Li, Ming Li, Yunze Xiao +4
Apr 22, 2026cs.HC

The Effect of Idea Elaboration on the Automatic Assessment of Idea Originality

Automatic systems are increasingly used to assess the originality of responses in creative tasks. They offer a potential solution to key limitations of human assessment (cost, fatigue, and subjectivity), but there is preliminary evidence of a self-preference bias. Accordingly, automatic systems tend to prefer outcomes that are more closely related to their style, rather than to the human one. In this paper, we investigated how Large Language Models (LLMs) align with human raters in assessing the originality of responses in a divergent thinking task. We analysed 4,813 responses to the Alternate Uses Task produced by higher and lower creative humans and ChatGPT-4o. Human raters were two university students who underwent intensive training. Machine raters were two specialised systems fine-tuned on AUT responses and corresponding human ratings (OCSAI and CLAUS) and ChatGPT-4o, which was prompted with the same instructions as human raters. Results confirmed the presence of a self-preference bias in LLMs. Automatic systems tended to privilege artificial responses. However, this self-preference bias disappeared when the analyses controlled for the idea elaboration. We discuss theoretical and methodological implications of these findings by highlighting future directions for research on creativity assessment.
Umberto Domanti, Moritz Mock, Sergio Agnoli +1
Apr 20, 2026cs.CL

AlphaContext: An Evolutionary Tree-based Psychometric Context Generator for Creativity Assessment

Creativity has become a core competence in the era of LLMs and human-AI collaboration, underpinning innovation in real-world problem solving. Crucially, the systematic improvement of creativity necessitates scientifically valid assessment instruments. Psychometric research recognizes context-based assessment as an effective way to measure creative thinking. However, high-quality expert-designed contexts remain scarce. Existing LLM-based generators often struggle with insufficient assessment cues, weak narrative coherence, limited stylistic diversity, and poor support for creative thinking. To address these challenges, we propose AlphaContext, an evolutionary tree-based psychometric context generator for creativity assessment. First, the HyperTree Outline Planner formalizes expert-designed outlining as a rule-guided hypertree and performs top-down hierarchical planning. The MCTS-based Context Generator fills the outline via MCTS to balance global structure and local quality. Then, the Evolutionary Context Optimizer evolves contexts with MAP-Elites by repeatedly updating niche elites to jointly improve diversity and quality. Finally, the Assessment-Guided Evolution Refiner simulates virtual participants with diverse styles and recycles weak contexts for further evolution. Experiments show that AlphaContext yields an average improvement of 8% over competitive methods across 6 quality metrics.
Yixuan Wang, Yue Huang, Hong Qian +7
Apr 20, 2026cs.CL

Beyond Reproduction: A Paired-Task Framework for Assessing LLM Comprehension and Creativity in Literary Translation

Large language models (LLMs) are increasingly used for creative tasks such as literary translation. Yet translational creativity remains underexplored and is rarely evaluated at scale, while source-text comprehension is typically studied in isolation, despite the fact that, in professional translation, comprehension and creativity are tightly intertwined. We address these gaps with a paired-task framework applied to literary excerpts from 11 books. Task 1 assesses source-text comprehension, and Task 2 evaluates translational creativity through Units of Creative Potential (UCPs), such as metaphors and wordplay. Using a scalable evaluation setup that combines expert human annotations with UCP-based automatic scoring, we benchmark 23 models and four creativity-oriented prompts. Our findings show that strong comprehension does not translate into human-level creativity: models often produce literal or contextually inappropriate renderings, with particularly large gaps for the more distant English-Chinese language pair. Creativity-oriented prompts yield only modest gains, and only one model, Mistral-Large, comes close to human-level creativity (0.167 vs. 0.246). Across all model-prompt combinations, only three exceed a creativity score of 0.1, while the rest remain at or near zero.
Ran Zhang, Steffen Eger, Arda Tezcan +3
Apr 20, 2026cs.CL

How Creative Are Large Language Models in Generating Molecules?

Molecule generation requires satisfying multiple chemical and biological constraints while searching a large and structured chemical space. This makes it a non-binary problem, where effective models must identify non-obvious solutions under constraints while maintaining exploration to improve success by escaping local optima. From this perspective, creativity is a functional requirement in molecular generation rather than an aesthetic notion. Large language models (LLMs) can generate molecular representations directly from natural language prompts, but it remains unclear what type of creativity they exhibit in this setting and how it should be evaluated. In this work, we study the creative behavior of LLMs in molecular generation through a systematic empirical evaluation across physicochemical, ADMET, and biological activity tasks. We characterize creativity along two complementary dimensions, convergent creativity and divergent creativity, and analyze how different factors shape these behaviors. Our results indicate that LLMs exhibit distinct patterns of creative behavior in molecule generation, such as an increase in constraint satisfaction when additional constraints are imposed. Overall, our work is the first to reframe the abilities required for molecule generation as creativity, providing a systematic understanding of creativity in LLM-based molecular generation and clarifying the appropriate use of LLMs in molecular discovery pipelines.
Wen Tao, Yiwei Wang, Peng Zhou +6
Apr 19, 2026cs.CL

A Universal Avoidance Method for Diverse Multi-branch Generation

Modern generative models still lack human-level creativity, particularly in multi-branch diversity. Prior approaches to address this problem often incur heavy computation or strong dependency on model architecture. Therefore, we introduce UAG(Universal Avoidance Generation), a model-agnostic and computationally efficient generation strategy that penalizes similarity among previously generated outputs. Thus, UAG can enhance multi-branch diversity across both diffusion and transformer models, with minimal additional computation. In experiments, our method achieves up to 1.9 times higher diversity, runs 4.4 times faster, and requires only 1/64 of the FLOPs compared to state-of-the-art methods. The full code is https://anonymous.4open.science/r/2026_ACL_Universal/.
Kyeongman Park, Minha Jhang, Kyomin Jung
Mar 19, 2026cs.AI

Assessing the Effect of Cross-Domain Mapping on Creativity in Humans and Large Language Models

Creative ideas often arise by associating remote concepts. Can random associations reliably increase originality, and do they help humans and large language models (LLMs) in the same way? We asked human participants and seven LLMs to design products by drawing inspiration from a random source or addressing an unmet user need. Humans reliably benefited from cross-domain mappings, while LLMs generated more original ideas than humans but showed no overall benefit from the intervention, though this changed with semantic distance. More distant source-target pairings produced more original ideas in both humans and LLMs. Humans benefited at nearly any distance, while only the highest-rated LLMs benefited when the source was sufficiently remote. Humans and LLMs also used sources differently: humans tended to transfer surface features, while LLMs transferred structural and functional properties. These findings reveal the generative role of remote associations and systematic differences in how humans and AI respond to the same creativity intervention.
Qiawen Ella Liu, Marina Dubova, Henry Conklin +2
Oct 23, 2025cs.CL

CreativityPrism: A Cross-Domain Evaluation Framework for Large Language Model Creativity

Creativity is often seen as a hallmark of human intelligence. While large language models(LLMs) are increasingly perceived as generating creative text, there is still no cross-domain and scalable framework to evaluate their creativity across diverse scenarios. Existing methods of LLM creativity evaluation either heavily rely on humans, limiting speed and scalability, or are fragmented across different domains and different definitions of creativity. To address this gap, we propose CreativityPrism, an evaluation and analysis framework that consolidates eight tasks from three domains: divergent thinking, creative writing, and logical reasoning, into a taxonomy of creativity that emphasizes three dimensions: quality, novelty, and diversity of LLM generations. The framework is designed to be scalable with reliable automatic evaluation judges that have been validated against human annotations. We evaluate 17 state-of-the-art (SoTA) LLMs on CreativityPrism and find that while frontier-scale LLMs dominate creative writing and logical reasoning tasks by a .10 (or 15%) lead over locally-deployable open models, they offer no significant advantage in divergent thinking, a domain much less explored in existing post-training regimes. Our analysis also shows that high performance in one creative dimension or domain rarely generalizes to others; specifically, novelty metrics often show weak or negative correlations with other metrics. This fragmentation confirms that a cross-domain, multi-dimensional framework like CreativityPrism is essential for any meaningful assessment of LLM creativity.
Zhaoyi Joey Hou, Bowei Alvin Zhang, Yining Lu +9